[Tai] Training with Nathan-Sensei

Joker

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How to use in battle

This move is basically a replica of a technique in American football. By turning sideways, and ramming into your opponent, you can possibly knock them down with your brute force. In battle, that could be useful if you have a decent measure of speed. For example, if you're stuck within a Earth trap, you can possibly cover yourself in lightning armor, then ram into the bars, breaking them, which allows you to escape safely.

How to counter in battle

From my understanding, in football, the move is extremely linear. Therefore, it should be fairly easy to get out your opponent's way. For one, jumping in the air, then spitting a stream of wind in whichever direction is a way to avoid them. Or, erupting a series of walls to slowly bring down their force.

Adavantages/Disadvantages

A perk is, with lightning armor, the technique can help with escaping Earth made traps, and prisons with relative ease, a setback is it's linear quality.

Personal Opinion

Really basic, I wouldn't really use it for offensive purposes, but more for escaping prisons or, busting down walls.



Squaring his sholders, then turning sideways, Carl clenches his fist, and lowers the left side of his body. Lunging at the clone, he runs in a straight line, ramming into the clone's gut, allowing the clone to disperse.
 

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Cool.

(Kagebunshin: Dai Kaiten) - Shadow Clone: Great Revolving
Rank: C
Type: Offensive, Defence
Range: Short - Mid
Chakra cost: N/A
Damage points: 30
Description: The user creates two shadow clones, and they form a chain with each shadow clone holding the other by the ankles. The user then spins the shadow clones around, hitting his opponents with the clones.
Note: Must create two shadow clones before use.

(Kagebunshin: Appā) - Shadow Clone: Upper
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will creates a shadow clone to throw him towards his opponent, delivering an upper punch.
Note: Must create one shadow clone before use.

(Bunshin Kaiten Kakatou Otoshi) - Clone Spinning Hell drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A taijutsu attack done after 3 shadow clone are made.The user somersaults into the air spinning and landing a blow to the shoulder of there enemy with there heels.

(Bunshin Taiatari) - Clone Body Smash
Rank:A
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points:60
Description:Shadow clones that are in the air that thrown other clones down apon the enemey.

Just want you to perform them for me. They are all pretty much explained, if you have questions do ask.
 

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With a slight nod, Carl creates to exact replicas of himself that stand side, by side. Directing each of them to grab the other's ankles with both their hands, he grabs the one in the front's wrists, then begins to spin in a ciruclar motion. Stepping towards Castiel's clone, the last one in the human chain hit's him in the face with his left foot as they continue to spin. Pressing his heal in the dirt, he stops the rotation and allows the clone to let go of each other's ankles.

Now, he grabs the the one closet to himself, and tosses him at the doppleganger with surprisingly great accuracy.
Still advancing, it cocks it hand downward, and right at the perfect moment, it thrusts upward into his jaw, delivering an excellent uppercur that connects excellently.

Making one last clone, they all lunge into the air, performing multiple back flips. Now over his direct location, they all fall downward, feet first, with their heels soley pointed down to perform it, they dig their heels into Castiel's clone's shoulders, dispersing it.

With Castiel's copy gone, they decide to use the next move on a test dummy. Commanding the clones to jump in the air, they the one made the latest, grabs the older ones and hurls them downward, smashing into the dummy, crushing it's stand.
 

Nathan

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Well done, you've learnt all four of them.

(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

Now, since I am now behind you, I want you to turn to face me, please. From there I want you to race towards my newly made clone to the left of me, and from there using either one of your legs, I want you to get up close and perform a simple upwards thrust using your knee to hit him in the stomach. Easy and simple, I don't think I need to add anymore.
 

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How to use in battle

Take a minute to analyze your surroundings and the enemy infront of you. Once you're done with your assessment, prepare a short distraction to get your enemies' attentention. From here, take the opportunity to lunge at them with full speed, then deliver a knee to the stomach with great force, which could be complimented with elemental abilities.

How to counter in battle

Pretty simple, stop them from coming close to you at all cost. Make sure they have no opportunity to gain any sort of ground on you and constantly pressure them. If they attempt to dash at you, there's a variety of techniques you can use to push them back, like Gale Palm for example.

Advantages and disadvantages

I have a custom that amplifies the damage the opponent recieved mentalty, so once hit, it'll be about two times worse tham it actually is. No advantages other than that, but for a setback, I feel like it can easily be achieved in freeform and it's kind of a waste for a move, but hey, it works.

Personal opinion

A bit of what I said up there, so i'll give it a three out of five.



Turning around to a slight breeze that runs across his face, Carl examines the clone to his right and takes note of it's surrroundings. Bending his knee and back, he lunges towards it at full speed. Reaching close range, he cocks his hand back, and thrusts it towards his face but intentionally missing, with that shirt distraction, he throws his left knee upward, hitting the doppleganger's stomach and knocking him backward.
 

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Awesome.

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.

OKay so I will perform the earth rampart technique to rise you and my clone up higher, I then want you to run up to my clone and grab his ankles and keep running until you are both of the edge of the rampart and then jump of the side from there, I want you to turn the clone upside down so, he legs are upwards near your head, and then wrap your legs around his waist, driving my clones head into the ground. I can't see myself using this unless my target and I are already up into the air.
 

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How to use in battle

By running towards your opponent and grabbing them by their ankles, you jump off a higher surface so that both of you are in the air. Once there, you flip them around so their feet are near your head, wrap your legs around their waist and continue to make your fast descent towards the ground. You'll be driving them into the surface, head first. It's better if they're already present in the air, rather than trying to get them there yourself.

How to counter

The move requires them to grabs your ankles in an attempt to flip you around. If in the air, simply blow a long stream of wind to redirect yourself from their advancement, then counter accordingly.

Advantages and disadvantages

If successful, you can erupt spikes from the surface for when you're about to collide to impale them. Now, the technique itself isn't really good to perform, they can erupt a shield of electricity to electrocute you as soon as you wrap your legs around their waist.

Personal opinion

Not a fan of it really, the risks are pretty big



Now on a large rampart that soars in the sky, Carl lunges at the doppleganger in a semi-crouching position and grips his ankles with all his might. Pushing him back to the edge, then jumping off, he turns the clone around, flipping him in the process in a way, so that his feet are above his head, and he wraps his legs around it's waist. Rapidly descending, he begins an unrequired spin to daze Castiel, then they plummet onto the surface. With minor scratches from the debris that flew upon their collision, he stands up and dusts himself off.
 

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Correct.

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.

With this technique, I want you to simply flip towards my clone, this shall allow you to build up some speed, and as you get clone to my clone, while still flipping I want you to punch and kick my clone up to 7 times in total, please. I'd probably wouldn't use this way too much, as taijutsu isn't my favourite bunch of techniques, but you may be different, and that is a-okay.
 

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How to use in battle

Alright, the users flips, i'm assuming a front flip, or something of the sort, and does a series of multiple kicks and punches, which all add up to seven hits in total once completed. Make an opening for you to flip, and try to do it when your opponent is dazed or something, 'cause, if they hit you mid-flip, the technique fails and you take a bunch of damage.

How to counter

Pretty simple, since flipping initiates the assault, stopping them from doing so, or attacking them mid-way should prevent their hits from connecting.

Advantages and disadvantages

A big setback, is the intial flip, you're vulnerable to attacks in mid-air, and if stopped, the technique stops aswell, but if you manage to get past that, the barrage of attacks should be an advantage, considering the soeed you're hitting at.

Personal opinion

Not really feeling it, vague description, and I feel like it makes you extremely vulnerable.



Throwing his left leg back, and his right leg forward, he dashes in a straight, linear line infront of him, then bends his right knee, and jumps upward and ahead. Completeing a full front flip. As he remains flipping, nearing the clone, he uses his right leg to deliver two swift kicks above it's left knee, his left arm to punch it three times in the gut, and the upper chest, and finally, both legs to deliver to simultaneous hits on the shoulder, with the left leg hitting the left one, and the right one hitting the right shoulder.
 

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Swell, well done.

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

With this one, I want you to watch for any sudden movement that my clone may make, and once that happens use it, appear beneath my clone, and perform a upper kick, kicking him into the air from there. Allowing you to have my clone in the air, giving the chance to use a combo attack on him.
 

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How to use in battle

Briefly follow, and copy your opponent's movements, then deliver a sudden and swift kick that connects with their chin, sending them flying in the sky. From here, it's your choice. The technique itself is mainly used to put your adversary in the ideal, vulnerable position so you can strike accordingly.

How to counter

Once you see the opposer beginning to copy your movements, a red flag should pop up immidately. Stop whatever you're doing and deliver pure focus, keeping your guard up at all costs, sudden surprises could lead to you in a vulnerable aerial position.

Advantages and disadvantages

The technique itself isn't hard to do, and if successful, it can help you deliver a finishing blow, but if there's no movements to copy, then there's no way for you to use said move.

Personal Opinion

Don't really like the sound of this one, looks easily counterable and unneeded, two out of ten.

Examining the clone, Carl notices a sudden jerking motion done with it's left arm. Mimicking it briefly, then lunging and appearing underneath his line of vision, Carl throws his right leg up, and hits it's chin with the soles of his feet. With the clone being tossed up, Carl appears behind, throws his flips him, grabs his ankles and wraps his legs around his waist, and plummets into the ground, similar to a move done earlier.
 

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Amazing.

(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

Okay with this one; I want you to get clone to my clone and first off start with a low kick and linking it with a middle and then a high kick and from there finish off with a heel drop, this technique works by gaining speed with each kick, allowing you to get higher kicks and whatnot.
 

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How to use in battle

Get close to the target, then go for a low kick, afterwards, a stronger and faster one in the mid-section, now a higher one, both stronger and faster than the previous ones due to techniques' properties. Finally, jump in the air and go for a heel drop on the target's head, completing the move all together.

How to counter

Since the barrage of kicks get gradually faster with each one, blocking the first one is ideal. Simply harden your skin using Kazuzu's Earth Spear to prevent any damage, or use Vacuum Cannon to push them back.

Advantages and disadvantages

The kicks get faster, so with each one, the opponent has less of a chance to stop block. Now, the heel drop on the other hand could possibly make you vulnerable, since you have to jump in the air and all.

Personal Opinion

Not bad really, I like how the kicks get faster with each strike, so i'll give it a...seven out if ten?

Lunging himself to the left, then kick the clone just above the left knee with his right foot, Carl then goes for another one with his left foot, kicking him him the gut. Finally, delivering a hit on the right side of his face, then flipping backwards into the air, and coming down fast enough to perform a strong heel drop on the top of his head.
 

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Good work.

(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.

Now here; I want you to run up to my clone and smash your left or right shoulder in to him, as you do that I want you to make a fist and punch the clone anywhere you want after you knock him down with your shoulder.
 

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How to use in battle

Kinda similar to that one football move you taught me earlier, except it's followed by a punch to the chest. Swiftly run to the side, then turn sideways and stick your shoulders out. Bending down slightly, bring your shoulder up and thrust, getting them thrown up in the air, punch them with whichever free hand you have, done.

How to counter

Block the intial shoulder thrust, then counter with a spear to the chest (use your head, and aim for the gut) to knock them back. From there, you can end it however you want.

Advantages and disadvantages

Creates an imbalance, giving you a shit ton of opportunities to completely decemate 'em. Now, if they block it, your chest and heart are exposed, so, you're kinda screwed.

Personal opinion

It's okay, i'd probably use it along with some free form, six out ten.

Running to the side, then swiftly coming behind him, he slightly slumps his left shoulder, than thrusts forward into his spinal cord, throwing him in the air slightly. Turning around quickly and cocking his hand back and throwing it forward, he punches Castiel directly in the chest, sending him skidding towards a large rock.
 

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Good work, jokering.

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.

Okay so I want you to run up to my clone and kick him up into the air, I then want you to use Shadow of the Dancing Leaf to appear behind my clone, then perform a simple kick or punch, my clone should spin around so use that to counter-attack his well counter-attack, to allow you to further punch and kick the clone, each hit will send him towards the ground at a faster speed then the last, you are welcome to choose to either throw the clone to the ground, or do that and kick him in the chest on the way down.
 

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How to use in battle

Alright, pretty descriptive technique, but fairly simple. Lunge yourself at the opponent, then kick them as hard as you can in an attempt to cause them to go airborne. While they're in the air, swiftly mimmick their movements only to quickly flip behind them and deliver a barrage of kicks and punches. From there, they would fall to the ground cracking the surface around them, you would then land or kick them in the chest once they're down.

How to counter

Getting the opponent into the air is the main thing, if you can block the intial kick, the rest is completely void. Constantly keep your feet firm on the ground and avoid and block and possible attacks that could lead you into goijg airborne.

Advantages and disadvantages

The biggest advantage is getting past the kick, once you're past that, it's smooth sailing and you have an array of options to end the opponent's life. The disadvantage,.is the kick itself, if it's blocked, or your leg is caught, the move is done.

Personal opinion

The overall technique is great, barely any issues except the kick, but i'd give it a solid eight.

Planting his feet firmly on the ground, then dashing in a zig-zag patter, only to appear slightly below the clone'a chin with his leg elevated and already in kicking position, Carl thrusts upward knocking the head back, but also sending him flying into the sky. From their, he bends his knees and power jumps with him, and while infront of him he mimmicks his movements for a total of five seconds, then appears behind him almost instantly. Punching him where his liver should be, the clone spins and faces Carl, looking him directly in the eye. Carl grabs the collar of his shirt, and hurls him downward back first, then lands on his ribcage with his left heel, which would crack bones and possibly cause swelling in the upper chest area, but in this case, it disperses.
 

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Awesome, dude.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

Now this is a style we all too well, I want you to drink some alcohol and get yourself 'drunk' once that happens, I want you to somehow walk up to my clone and give him 12 different and unpredictable attacks, go!
 
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