Thorian (167)

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Thorian

Thorian consists of relatively dry flatland, though its proximity to the wetlands further South means that mist is common here and some swampland can be found here as well, where tall trees grow in saturated dirt. A network of tendrils and roots cover most of the area’s surface and the air is often thick with spores from the heavy, if low underbrush.
 

Solf J Kimblee

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Coming from here

Oro finally makes it to the place where the Bingo Book said it would find the plants. The place is unique because he came to a swamp-like terrain. This place had to be the right place. The swamp is black in color and skulls floating around. Turning to the left he heard a snap sound like something was there he didn't see anything. He activated his Chakra Sensory passively. He still is in his boat at this moment still. He is standing looking at the place. He remembered the land has become poison to human but that's all it said. So his snakes should be safe still to be used as he see fit. Oro can sense there is multiple weird chakra signatures in this land that stands before him. With one quick swish, there is a chakra signature coming directly coming at his 11 o'clock. It rushes directly at Oro so he activates his wind wings and flies high 4.5 meters in from the ground. The signature tries to snatch him with its vine like arms.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Fuuton: uyoku enzeru) - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
- 4 times per battle.
- as long as this technique is active the user cannot use any fire based techniques
- Can Only be used by ~Crow~

2000 -15 -5 -30 =1950
160 Health Points
 
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Howard

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Issued by: Residents of Thorian ( 167 )
Special Classifications: C-rank, PvE, Stange and destructive plant-life
Name(s):
Plants of Tiamat

Orders: Eradicate the invasive plant-life that threatens the people of Thorian.

Wanted For: Killing of innocents, choking out natural plant-life and making life harder in the remote swampland.

Bounty:
The people of Thorian are offering 1200 kumi to anyone who can reign in their problem

Special Information: An unknown occurrence has befallen the settlements of Thorian ( 167 ). It seems the runoff from the Sea of Life that plagues the Hokubu Ocean has drained into the low-lying swamplands turning the swampland and water black, acidic, and poisonous to humans. However, it seems to have given the decrepit plant life a natural boon allowing the waterlogged trees, and carnivorous plants that pollute the area to swell in size growing massive and detrimental. The vines and overgrowth have become hostile to human life vines lashing out and tearing people asunder and the carnivorous plants that used to feed off of small insects and treefrogs now feed of men, women and children alike reaching out and consuming numerous humans. These rogue plants seem to be able to control the earth, water, mud and swampland around them being able to use Earth Release techniques up to S rank and water techniques up to A rank. Any fight dealing with the plants must last 3 turns each. Any plant fought will have at minimum 150 health and cannot be killed with mere weapons or attacks that don't use chakra or deal a considerable amount of damage.

This bounty affects an entire ecosystem so it can be done by up to 4 shinobi but cannot be repeated by the same individual.

When completed link @Howard for payment.

Rendezvous: Thorian ( 167 )
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When its prey flew into the air the plant-based monstrosity continued after the human with its thorny vines, four of them reaching out to grab the man. At the same time, the carnivorous plant took hold of the earth around it forcing its will upon the stone and rock takin over large patches of the rock and stone. It wasn't as skilled as a shinobi but it still had enough control to shape the earth into several canine-shaped avatars of stone and chakra. The inanimate creatures were aimed to swat at the shinobi out of the air. Its attack was extremely direct and rudimentary in its usage but still deadly none the less. The plant's root system was intertwined with the constructs.

( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.
Health: 150
 
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Solf J Kimblee

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Fight From Thread

Orochimaru is amazed at the level of Chakra control such plant beast like monstrous this thing has. He smirk at the nature because he had the advantage well over with his vessel he taken over. With the creatures created and the vines also aimed to attack Oro, he held out his left hand releasing out a large wide amount of lightning that would cover the avatars and also vines. With the advantage over the Earth Nature it would easily destroy it leaving behind nothing and hit the vines while continuing on towards the main body of the monster.

"Such power shouldn't be held by such low level monster. I am the Apex Pred so it should be mine"

Oro as he says this makes some hand seals and has a snake erupt from the ground. This is to test the mental of this monster. The snake isn't real but this will show who is the top Apex of this landmark. Oro can sense the monster's chakra level and tell if the genjutsu went through and when he/she escapes.


(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 (+20=100)
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

1950 -40 -20 =1890 Chakra Points
160 Health Points
 

Howard

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Fight From Thread

Orochimaru is amazed at the level of Chakra control such plant beast like monstrous this thing has. He smirk at the nature because he had the advantage well over with his vessel he taken over. With the creatures created and the vines also aimed to attack Oro, he held out his left hand releasing out a large wide amount of lightning that would cover the avatars and also vines. With the advantage over the Earth Nature it would easily destroy it leaving behind nothing and hit the vines while continuing on towards the main body of the monster.

"Such power shouldn't be held by such low level monster. I am the Apex Pred so it should be mine"

Oro as he says this makes some hand seals and has a snake erupt from the ground. This is to test the mental of this monster. The snake isn't real but this will show who is the top Apex of this landmark. Oro can sense the monster's chakra level and tell if the genjutsu went through and when he/she escapes.


(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 (+20=100)
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

1950 -40 -20 =1890 Chakra Points
160 Health Points
The creature didn't perceive the world in the way a shinobi would, instead, for the most part, it relied on electrical signals, or heat signatures to gain an understanding of its surroundings. This meant that when the shinobi discharged a considerable amount of electricity the plant knew it had to react. Due to the fact that its root system was intertwined with the earthen constructs, it was able to provide them with a swell of chakra empowering the multiple whipping tentacle-like creations.

As the chakra pulsed through the Inukai Takeru no Mikoto their weight shifted exponentially as they congregated into one tangled and twisted web of earth and roots. It continued by slamming forward into and through the lightning allowing the earth to take on the onslaught of lightning and push through. If the shinobi went through with using the genjutsu it would have no effect on the plant, as it doesn't have a mind to manipulate and doesn't "see" the world in the same way a shinobi would. It perceives things the way a plant would through electric signals, temperature, light, gravity, oxygen or carbon dioxide saturation as well as a range of other stimuli.

( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto ( Reference )
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80 ( +40 Added Weight ) = 120
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
Health: 150
 

Solf J Kimblee

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Oro still floating in the air with his wings and chakra sensor still activated notice the genjutsu didn't phase the plant.

"So its a true plant so guess we should burn this landmark down."

As he say this he smirks and the earth and lightning technique collide voids out each other. With the skies clearing and they both can see each other finally Oro has summoned Manda from the collision of the techniques created cover for him. He summoned Manda while he was in the sky same as Naruto did in part one.

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once

"Why did you summon me in this nasty place Orochimaru? I will rip you into pieces if you don't have something to suffice."

"You can have this landmark if you can help me with this place problem."


Manda sends his tail directly at the plant standing in front of him to attack it which doesn't require a move per turn.

"This problem is nothing Orochimaru. You are getting weak even though you have that vessel"

Oro at the same time as Manda is attacking Oro takes out his gun from his left side and holds his right index and middle finger with the thumb up like a gun. He shots the gun(A rank) and his finger at the same time.

Dēmontsuingan | Demon Twin Guns
Type: Tool
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: Demon Twin Guns(DTG) are named Liz and Patty and are Beretta M9 Pistols. Starting out each gun clip hold 100 chakra. The user must spend 100 chakra per clip to fill them up. These guns can release bullets from D-A rank that uses 10 - 30 chakra points which goes from 20 - 60 damaged; they do use a move per turn. These bullets can be shaped into different looks besides just bullets. These bullets can be elemental or raw chakra and follow the weaknesses of shaped manipulated elemental or raw chakra. The real special ability of these pistols are they can be used by Samurais to be used for Samurai Saber and to extend out the barrel and be used the same away as a katana when they use Samurai Saber and follow the same principles. The handles can fold down by just pressing a button on whichever one or both to be used as hilts and the barrel acts as the blade its self to be used with Kenjutsu but mainly Samurai Saber because they are not sharped.

( Iryo Ninjutsu: Tsuyoi Kōsen ) - Medical Ninjutsu: Strong Beam
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A high level medical technique in which the user gathers medical chakra, akin to the Shosen Jutsu technique, into his index and middle fingers, forming a dense chakra focus point. This chakra quickly changes from a light, translucent green to a heavy, bright red color as the user points his fingers outwards, unleashing a powerful chakra beam. The chakra beam, however, has different properties from normal chakra and, unlike the technique which serves as its basis, has no healing effect, quite the contrary. If it hits an enemy living organism, its aggressive nature injures the targeted tissues, creating an effect similar to a severe burn. The cells burst open as if having been hit by a high temperature, reducing themselves to a mushy pulp as the beam travels through them. If undefended, the beam can easily pierce through an enemy in a fast manner. The travelling speed of the beam is akin to that of a similar ranked lightning technique. The down side of the technique is that, when it collides with an elemental technique, it acts as a simple, concentrate chakra beam, capable of overcoming B-Rank defenses and only being negated by A-Rank ones.

1890 -50 -30 =1810 Chakra Points
160 -10 =150 Health Points
 

Howard

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The carnivorous plant would radiate chakra through its network of roots and vines as it pulled upon the ground around it. By doing this it would coat its numerous tendrils and its main body mass in a strong earthen defense coating itself in a sheet of stone and rock. This would leave it pinned down but it had little in the way of defending itself as it was just a plant at its core. It wasn't a thinking being or a feeling creature, it didn't completely understand the situation it was in nor that it was facing off against a shinobi.

It was used to easy meals, that's why it thrived here because there were no shinobi to protect the people. This meant, recently the carnivorous plant could gorge itself on humans, and animals alike. The defense was enough to take on the summoning creature's attack as well as the barrage of gunfire but then its main body mass was hit almost directly by the beam that cut through it. This severed several of the twisted and matted vines as well as shattering the entirety of the sheet of earth it had used as protection. This reduced the plant by one-third almost bisecting the creature in a haphazard way.

Its vines and tendrils whipped out in various directions to the stimuli of touch causing the earth to shake.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
Health: 150 - 60 ( Strong Beam ) = 90
 

Solf J Kimblee

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The monster starts to look as its going out of control. It must haven't felt such pain before and Oro starts his sinister laugh. Manda swings his tail once more directly at the plant. Orochimaru puts away his gun and holds his right hand directly still at the plant. His laugh getting more sinister as if he is losing his mind. Manda as look up at him at the same time. Lighting sphere is created and released at the plant.

(Raiton: Kyojin Ikazuchi Tentei Mori) – Lightning Release: Giant Thunder God Lance
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80 (+20 =100)
Description: The user concentrates a large amount of lightning chakra into their body and then releases it out of their palm to make a large spear of lightning 10 meters long in which they will then launch it at the enemy impaling them into the ground causing temporary paralysis.

Right afterwards he releases another another one back to back.

Low life plant

(Raiton: Kyojin Ikazuchi Tentei Mori) – Lightning Release: Giant Thunder God Lance
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80 (+20 =100)
Description: The user concentrates a large amount of lightning chakra into their body and then releases it out of their palm to make a large spear of lightning 10 meters long in which they will then launch it at the enemy impaling them into the ground causing temporary paralysis.

1810 -40 -40 =1730 Chakra Points
150 Health Points
 

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The plant was struck twice by the lightning, already weakened the spears of lightning pierced through the main body mass of the creature. After a few moments, a tiny group of travelers stopped to check in on the shinobi asking if he was okay and if he had defeated that thing all on his own. They explained that they had been looking for strong individuals to clear out the plant-life in the area and if he had any friends they were looking to pay others. If he followed they led the man back to one of their settlements to arrange payment.

Paying @Solf 1200 kumi for completion of a NW bounty.
Issued by: Residents of Thorian ( 167 )
Special Classifications: C-rank, PvE, Stange and destructive plant-life
Name(s):
Plants of Tiamat

Orders: Eradicate the invasive plant-life that threatens the people of Thorian.

Wanted For: Killing of innocents, choking out natural plant-life and making life harder in the remote swampland.

Bounty:
The people of Thorian are offering 1200 kumi to anyone who can reign in their problem

Special Information: An unknown occurrence has befallen the settlements of Thorian ( 167 ). It seems the runoff from the Sea of Life that plagues the Hokubu Ocean has drained into the low-lying swamplands turning the swampland and water black, acidic, and poisonous to humans. However, it seems to have given the decrepit plant life a natural boon allowing the waterlogged trees, and carnivorous plants that pollute the area to swell in size growing massive and detrimental. The vines and overgrowth have become hostile to human life vines lashing out and tearing people asunder and the carnivorous plants that used to feed off of small insects and treefrogs now feed of men, women and children alike reaching out and consuming numerous humans. These rogue plants seem to be able to control the earth, water, mud and swampland around them being able to use Earth Release techniques up to S rank and water techniques up to A rank. Any fight dealing with the plants must last 3 turns each. Any plant fought will have at minimum 150 health and cannot be killed with mere weapons or attacks that don't use chakra or deal a considerable amount of damage.

This bounty affects an entire ecosystem so it can be done by up to 4 shinobi but cannot be repeated by the same individual.

When completed link @Howard for payment.

Rendezvous: Thorian ( 167 )
 

Solf J Kimblee

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After getting paid from the individuals Oro leaves from the landmark to take care of another bounty. This one is of a beast and he is headed to Aisu Bay. Oro takes out his Bingo Book and strikes out the bounty of the plant for him. He looks at the page of the Beast as he gets back into his boat as he starts headed towards his next destination. He should arrive there at 8:26 PM EST.
 

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Coming from

On getting to her destination, Medusa scouts with her numerous perception so as to marrow down where she would start. Archive on the other hand would again alert her hat she had reached the place where the great was.

The village was deserted and she could even see someone engaging a monstrously grotesque plant creature. But it was not the only one. There are several others scattered across the land. She moves towards another to engage it.

Chakra
300 -5-5-5-5
2980

SC 40
 

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Issued by: Residents of Thorian ( 167 )
Special Classifications: C-rank, PvE, Stange and destructive plant-life
Name(s):
Plants of Tiamat

Orders: Eradicate the invasive plant-life that threatens the people of Thorian.

Wanted For: Killing of innocents, choking out natural plant-life and making life harder in the remote swampland.

Bounty:
The people of Thorian are offering 1200 kumi to anyone who can reign in their problem

Special Information: An unknown occurrence has befallen the settlements of Thorian ( 167 ). It seems the runoff from the Sea of Life that plagues the Hokubu Ocean has drained into the low-lying swamplands turning the swampland and water black, acidic, and poisonous to humans. However, it seems to have given the decrepit plant life a natural boon allowing the waterlogged trees, and carnivorous plants that pollute the area to swell in size growing massive and detrimental. The vines and overgrowth have become hostile to human life vines lashing out and tearing people asunder and the carnivorous plants that used to feed off of small insects and treefrogs now feed of men, women and children alike reaching out and consuming numerous humans. These rogue plants seem to be able to control the earth, water, mud and swampland around them being able to use Earth Release techniques up to S rank and water techniques up to A rank. Any fight dealing with the plants must last 3 turns each. Any plant fought will have at minimum 150 health and cannot be killed with mere weapons or attacks that don't use chakra or deal a considerable amount of damage.

This bounty affects an entire ecosystem so it can be done by up to 4 shinobi but cannot be repeated by the same individual.

When completed link @Howard for payment.

Rendezvous: Thorian ( 167 )
You must be registered for see images
As the shinobi approached the plant-creature would perceive something growing closer. It obviously didn't know what it was, as it could only understand things through electric signals and heat signatures but it was enough to show it that it was probably in danger. If the shinobi looked closely or tried to gauge the plant-based monstrosity they would see that inside of it's numerous growing slime-like vines and tendrils was a trapped human calling out for help. This would make it difficult for the shinobi, if they wanted to save the human they would have to be careful and calculated.

Causing its vines to travel through the ground deep into the earth and extending its root system the anomaly would release chakra deep within the earth. This would cause the ground around it to shake and quake but wasn't directly offensive in nature. It was trying to send out a false warning, and intimidate whatever was approaching it. This would most likely fail due to just who it was but, the monstrosity didn't have a brain to reason out just how much danger it was in. It continued to shake the ground trying to get the creature to back off.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
Objectives:
  • Save the human
  • Destroy the plant-monster
Plant's Health: 150
Trapped human's health: 60
 

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As the shinobi approached the plant-creature would perceive something growing closer. It obviously didn't know what it was, as it could only understand things through electric signals and heat signatures but it was enough to show it that it was probably in danger. If the shinobi looked closely or tried to gauge the plant-based monstrosity they would see that inside of it's numerous growing slime-like vines and tendrils was a trapped human calling out for help. This would make it difficult for the shinobi, if they wanted to save the human they would have to be careful and calculated.

Causing its vines to travel through the ground deep into the earth and extending its root system the anomaly would release chakra deep within the earth. This would cause the ground around it to shake and quake but wasn't directly offensive in nature. It was trying to send out a false warning, and intimidate whatever was approaching it. This would most likely fail due to just who it was but, the monstrosity didn't have a brain to reason out just how much danger it was in. It continued to shake the ground trying to get the creature to back off.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
Objectives:
  • Save the human
  • Destroy the plant-monster
Plant's Health: 150
Trapped human's health: 60
It has a victim trapped though by the look of things, the person is still alive and not injured but just trapped. Medusa sighed.

Now we are going to do what we don't like doing Crona, Actually save someone. But seems we have no choice. We need the bounty.

The witchdoctor would care less about the ground shaking as she could already sense that it was a faux. She adjusts her balance while the ground rumbles. Crona while merged with Medusa, would invoke the entire ground around the plant, possessing it, causing hundreds of vines to emerge swiftly quickly restraining the beast and several other stronger and larger vines to gracefully while manoeuvering around the victim, slither through spaces and holes in the meshed beast. The wines while making sure none touches the victim would yank the plant apart, separating every plant tendrils away from the human. Although Crona knows that the plant probably while damaged would recover its structure but just for a mere moment the human is released from the hold, another earth vine would collect the man and transport him long range away towards Medusa's back.

The witchdoctor herself would wave her hand, sending a blade of wind towards the beast, aiming to trim some of it, perhaps its gigantic right arm. Also she would do this carefully not to hit the civilian.

(Kagura Shingan) Mind's Eye of Divine Entertainment
Type: Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.
Hebi Kuchyosei: Kurona - Snake Summoning: Crona (ref)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:
The user would smear blood on his snake tatoo or make the sunmoning rites, clap or press their hands against a surface to summon Crona. Crona is a black with red eyes snake that is said to be the reincarnation of Medusa's only daughter, who died long ago. She's quite timid to the summoner but crazy to anyone else who's not an ally to her summoner.
She could grow to as long as 20 meters and as big as giant snakes. Unlike most orochimaru's snake that can wield the Kusanagi. Crona is also unable to use any traditional elemental ninjutsu, but to make up for this, she is constantly saturated with natural energy , a sage and able to use snake sage techniques, however, she can choose whether to let her innate nature chakra to interact with her summoner or not. While merged, she can not talk but only communicate telepathically with her summoner and she's able to give a very small portion of her nature energy to her summoner (20 per turn). This would not normally add any augmentation to the user nor would it increase the user's domestic or sage chakra but if the user is in sage mode or has a DNA make up to accept nature energy, the chakra would be used to boost the user's ninjutsu damage up to Crona's rank , boosting it by +20 (but only +10 for S-rank moves) . However, this can only be done on one technique per turn. This boost is regarded as a passive boost. The downside to this natural boost is that the user is unable use fuinjutsu and genjutsu while Crona is boosting his technique, except fuinjutsu seals that are mentioned in his bio. He can only resume using the aforementioned techniques if Crona stops boosting his technique. Crona's nature energy gives her natural durability to C-rank and below ninjutsu. Her venom is quite lethal. The snake venom contains "cardiotoxins" which are components that are specifically toxic to the heart. They bind to particular sites on the surface of muscle cells and cause depolarisation. The toxin prevents muscle contraction. These in turn, would cause the heart to beat irregularly and stop beating, causing death after 4 turns if not cured. Apart from that, it causes body muscles to become stiff and thus gradual paralysis. No B-rank and above taijutsu two turns after the venom is administered and speed is halved. No taijutsu or movement can be performed due to total body paralysis in the third turn after the venom is injected. Death in the 4th turn after the venom is injected.
Using snake ninjutsu and snake senjutsu count as moves.
Boosting the user's senjutsu two turns or more in a row will have the second and each subsequent instance count as a move.
Last 4 turns.
Can only be summoned 1x per event.
( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

Chakra
2980 -5-30
2945

SC 50
 

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When the ground below the creature began to warp and twist its root system reacted to the stimuli of touch. The shambling mound began to encrust itself in a layer of rock and stone, as it forced earth to rise from the numerous vines filling any openings or crevices in the plant monstrosity's pseudo-body. This also trapped the human further inside of it as it provided an intuitive defense to the incoming attacks. This defense would stop the hundreds of living earth vines, and countless pieces of rock and stone from pushing into the anomaly's form. It also silenced the calls for help, as now the human wasn't able to breathe. However, the defense was almost instantly struck by the wind blade as well, which negated the defense, allowing the human to then gasp for air again screaming in terror. They tried to struggle but were thoroughly trapped as the plant seemed to be trying to consume them.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
If given the time to it would then take control of a portion of the earth around it causing a bulky golem to erupt from the earth in front of it. It had to go on the offensive, or it wouldn't be able to sustain and survive. The golem would rush forward toward whatever had attacked the plant-based creature. It was a shoddy construct, but the root system was intertwined with its formation making the golem an extension of the shambling mound itself.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Plant's Health: 150
Trapped human's health: 60
 

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When the ground below the creature began to warp and twist its root system reacted to the stimuli of touch. The shambling mound began to encrust itself in a layer of rock and stone, as it forced earth to rise from the numerous vines filling any openings or crevices in the plant monstrosity's pseudo-body. This also trapped the human further inside of it as it provided an intuitive defense to the incoming attacks. This defense would stop the hundreds of living earth vines, and countless pieces of rock and stone from pushing into the anomaly's form. It also silenced the calls for help, as now the human wasn't able to breathe. However, the defense was almost instantly struck by the wind blade as well, which negated the defense, allowing the human to then gasp for air again screaming in terror. They tried to struggle but were thoroughly trapped as the plant seemed to be trying to consume them.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
If given the time to it would then take control of a portion of the earth around it causing a bulky golem to erupt from the earth in front of it. It had to go on the offensive, or it wouldn't be able to sustain and survive. The golem would rush forward toward whatever had attacked the plant-based creature. It was a shoddy construct, but the root system was intertwined with its formation making the golem an extension of the shambling mound itself.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Plant's Health: 150
Trapped human's health: 60
Seeing that the plant refuses to bulge, Medusa would instantly initiate sage mode. Medusa would then run towards the plant at untrackable speed, coating her right hand with lightning blade. She would plough through the golem without dropping in speed and then in a flash, sever the legs that connects the plant to its roots and also part of its left arm which is closer to the ground. The force of the slash and quickness would leave the plant airborne for a moment. The slash was made sure to miss the human in any way.

Quickly following the swift attack, Medusa would halt her run close to the plant, forming a chidori spear on her left hand which she swings upwards to decapitate the plant's head. All her actions were done so as not to make a mess and in any way and not harm the victim.

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Raiton: Raikiri) - Lightning Release: Lightning Blade
Type: Offensive
Rank: S
Range: Short (Long if applied to a projectile weapon)
Chakra: 40
Damage: 80 +30
Description: The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks that is done performing the Ox → Rabbit → Monkey hand seals. According to Might Guy, it gained its name after Kakashi split a bolt of lightning with it. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is much more focused. Kakashi has shown different ways of forming and using the Lightning Cutter, unique to him. For example, he demonstrated the ability to imbue a projectile weapon, such as a kunai, with his Lightning Cutter, granting the technique long-range capabilities by throwing the kunai towards his target. In this instance, the kunai was capable of piercing through multiple large rocks with ease, without any loss of momentum or change in trajectory.
Note: Kakashi biographies can use the technique without hand seals.
Note: Only Kakashi biographies can apply the technique to a kunai and use it as a projectile attack.
(Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 +30
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact but unlike others, seems to focus more on having a cutting power, like a katana, than a piercing one. Because of its cutting abilities, it often seems to manifest a certain "solidity"; a tangible aspect.


Chakra
2945 -5
2940 -10℅(294)
2646

Sage Chakra
294 +60 = 354 -40-30
284

SC 60(used up)
 

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As the shinobi approached the plant would use its connection with the golem to increase its weight exponentially.

This would rob the shinobi of their forward momentum as the golem pushed back against them causing the techniques to stalemate.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique ( Reference )
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80 ( +40 Added Weight ) = 120
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
This however, wouldn't stop the extension of the Chidori which did indeed cut through the plant causing significant damage.

In retrospect, the shinobi didn't do anything to actually save the human so it was still stuck within the shambling mound.

Plant's Health: 150 - 90 ( Chidori Sharp Spear ) = 60
 

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As the shinobi approached the plant would use its connection with the golem to increase its weight exponentially.

This would rob the shinobi of their forward momentum as the golem pushed back against them causing the techniques to stalemate.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique ( Reference )
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80 ( +40 Added Weight ) = 120
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
This however, wouldn't stop the extension of the Chidori which did indeed cut through the plant causing significant damage.

In retrospect, the shinobi didn't do anything to actually save the human so it was still stuck within the shambling mound.

Plant's Health: 150 - 90 ( Chidori Sharp Spear ) = 60
Seeing the plant monster has not released the human yet, Medusa would dash at 4x speed behind the monster in a blink. She would release 4 black vectors augmented with wind from her back. The vectors would lash on the monster, shredding every vine surrounding the victim and carefully. All the shredding would be done swiftly and in mere moments that a large opening suddenly would be created around the victim. The tired victim would fall onto Medusa's welcoming arms who would quickly convey him on her shoulder and away from the plant. Crona would at the same time, possess the the ground once again and attack the plant from the front. This time around, she would create 4 large vines that would pierce all 4 limbs of the plant, holding them in place.

Should Medusa successfully rescue the human victim, she would send thousands of ants made of fire towards the plant to burn it to crisps.

† (Bekuta Kobura: Damballah Ihan) Vector Cobra: Violation of Damballah †
Rank: A
Type: Offensive/Defensive/Sup
Range: Short-Mid
Chakra: 30
Damage: 60 +30
Description: The user activates up to 4 snakes(depending on his rank) on any part of his body. These snakes then begin to extend to their full 10 meter length immediately, coiling near the user to stay close by until they are needed. The user then releases elemental chakra through the snakes to augment their power, increasing their strength proportionally to which elemental was used.

 Fire: The cobra themselves has gained a very high temperature, characteristic of fire, and causing 2nd degree burns on contact, and 3rd degree on prolonged contact without having to cause actual fire.

 Wind: The cobras gain a sharp cutting property, characteristic of wind. Touching the cobra at any point will result in a deep cut mark forming on whatever made contact, allowing the cobras to wrap around objects to reduce it to mere splinters of what it once was.

 Lightning: The cobras aesthetically gain small sparks that appear periodically across their body as lightning chakra is channeled through them. The lightning element allows the cobras to change their size to become thin at any point along their bodies, which combined with the natural piercing property of the element allows the cobras to shrink down to a very small size(though can be seen clearly) at the end to pierce through any object like a perfect arrow. The cobra can then reform to normal size after completely piercing through an object a portion at a time, meaning that the head can be on one side of a rock, full-sized, while a quarter of the way towards the user is shrunk to a very thin size as it's piercing through the rock, and out the side closest to the user the vector is normal sized once more. The "shape-shifting" of the snakes also allow this technique to pass through a barrage of precise attacks (ie. shower of senbon) without making contact with anything/losing any power.

 Earth: The snakes, when infused with the earth element, become heavier than they normally are (10x). However, because the speed, strength, and mobility of the serpents are determined by the user's chakra control, almost removing the factor of "weight" from these three aspects though not entirely as they still move as fast as the average earth jutsu, this serves only two purposes: to increase the force of impact, allowing the snakes to crash through defenses, though they lose some momentum after impact, and to restrain an enemy by crushing them with the immense weight of the earth-infused Vector Cobras. The user's earth chakra additionally allows the serpents to "meld" with the earth, much like the "Earth Release: Hiding in Rock Technique", allowing the serpents to move in and out of the earth without creating disturbances, tremors, or otherwise altering the battlefield (though they can still be seen by sensors/Dojutsu users/others who can "see/feel" chakra).

 Water: The snakes, when given the element water, begin to excrete a transparent sticky fluid, similar to "Water Style: Starch Syrup Capture Field". Because the snakes only secrete a small portion of this fluid until it is used, it is difficult for normal eyes to see the water while still on the snakes (though anyone who can see/feel chakra can "see" it). As the snakes make contact with objects, they leave behind this chakra-infused sticky residue which can snare other objects on it, restraining their movements and trapping it. The snakes themselves, if they touch an object which is weak enough (ie. solid matter based projectiles), they can drag the object with them, it sticking to the layer of sticky water covering the serpents. If the Vector Cobras have objects stuck onto them, they can dislodge them by making sharp turns, releasing the object with a layer of sticky water at speeds equivalent to the average water jutsu.

The cobras can then be released towards the target, being manipulated to move in any direction the user wishes as they move, creating effects related to the element infused into the snake. The cobras also can be made to begin their assault upon activation, instead of coiling around the user. The cobras may be used independently from each other, but all four snakes need to have the same element.
NOTE: Once activated, they can last 2 turns and after that, they revert back to their position on the user's body unless perhaps they are destroyed. The user however, can decide to deactivate them before the end of their turn limit.
NOTE: Only one elemental infusion can be used in one turn.
NOTE: Each elemental infusion can be used 2x max
Note: Can only be used 5 times max
NOTE: No other element can be used except the element that is currently infused with the cobras. Meaning if a fire infused cobra is activated and still active, the user can only use Katon.
NOTE: Students will need to wait two turn in between usage. Meisters have one turn wait.
( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
Katon: Kūfuku Kobura - Fire Style: Hungry Cobra
Type: Offense
Rank: S
Range: Short- Mid
Chakra: 40(-10 per turn)
Damage: 80 +30
Description:
The user focuses his fire chakra throughout his body and release from his entire body millions of ants made of fire/ash. At first it looks as if the user is cladding himself in fire or ash. Should it be fire, the color would be that of fire and would be darker should it be ash. The armour of fire/ash is a collection of millions of soldier ants made of fire the are release above the user's skin albeit they are unable to affect the user is continually releasing the ants while the fire chakra are all now concentrated just above the skin. After forming the armor of ants, the user can now will them to move out, controlling them and due to their sheer number they are able to overwhelm a large summon, burning it to ashes. The user can will them to split up and move in batches or perhaps, keep some around and send the rest
outwards. Though when they are split, their power also is divided to the amount of division. If the fire ants are made of ash variant, they are able to move across some surface without affecting it and they choose who the user wants them to affect. For example, they can move on the ground and not scorch it until they are at their destination. The fire variant however, scorches even the ground as it move along to its destination without a reduction in potency so far what they are moving across is passive in nature. The ants are able to burrow through the ground and come out from it at will. It would just be as if they are travelling like normal, though if what they are travelling through, is chakra infused, then elemental strength and weakness would follow.
-Usable 2x per battle with 2 turns inbetween usage
-Lasts for two turns per usage
-While controlling the ants, the user is unable to use any other jutsu that requires chakra. Trying to do so would break the user's control off them


Chakra
2646

Sage Chakra
284 -10-30-40
204
 

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coming from here https://animebase.me/threads/grand-divide-110.756123/page-3#post-21976310

Skarlet would arrive to the land noticing the floral and destruction. She would stay cautious as she moves around the land.
“Grooakakaanana” was the sound coming from another floral monster. It’s body was formerly anchored to the ground thanks to its roots but as immediate as Skarlet came into the swamplands, the monster started to become irritated, as it forcefully removed it’s snare to the ground and started to march towards her. It wasn’t long until it arrived within range, immediately causing the very ground she stood on to shift into a pit of mud, roughly five meters in diameter and ten meters deep. With it’s prey trapped, the tree monster roared.

This caused a giant portal to rip open in the skies above, as mud from above started to leak out rapidly as a result. Coating Skarlet in this very mud would seem like an appetizing meal for the creature.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
 

Howard

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Seeing the plant monster has not released the human yet, Medusa would dash at 4x speed behind the monster in a blink. She would release 4 black vectors augmented with wind from her back. The vectors would lash on the monster, shredding every vine surrounding the victim and carefully. All the shredding would be done swiftly and in mere moments that a large opening suddenly would be created around the victim. The tired victim would fall onto Medusa's welcoming arms who would quickly convey him on her shoulder and away from the plant. Crona would at the same time, possess the the ground once again and attack the plant from the front. This time around, she would create 4 large vines that would pierce all 4 limbs of the plant, holding them in place.

Should Medusa successfully rescue the human victim, she would send thousands of ants made of fire towards the plant to burn it to crisps.

† (Bekuta Kobura: Damballah Ihan) Vector Cobra: Violation of Damballah †
Rank: A
Type: Offensive/Defensive/Sup
Range: Short-Mid
Chakra: 30
Damage: 60 +30
Description: The user activates up to 4 snakes(depending on his rank) on any part of his body. These snakes then begin to extend to their full 10 meter length immediately, coiling near the user to stay close by until they are needed. The user then releases elemental chakra through the snakes to augment their power, increasing their strength proportionally to which elemental was used.

 Fire: The cobra themselves has gained a very high temperature, characteristic of fire, and causing 2nd degree burns on contact, and 3rd degree on prolonged contact without having to cause actual fire.

 Wind: The cobras gain a sharp cutting property, characteristic of wind. Touching the cobra at any point will result in a deep cut mark forming on whatever made contact, allowing the cobras to wrap around objects to reduce it to mere splinters of what it once was.

 Lightning: The cobras aesthetically gain small sparks that appear periodically across their body as lightning chakra is channeled through them. The lightning element allows the cobras to change their size to become thin at any point along their bodies, which combined with the natural piercing property of the element allows the cobras to shrink down to a very small size(though can be seen clearly) at the end to pierce through any object like a perfect arrow. The cobra can then reform to normal size after completely piercing through an object a portion at a time, meaning that the head can be on one side of a rock, full-sized, while a quarter of the way towards the user is shrunk to a very thin size as it's piercing through the rock, and out the side closest to the user the vector is normal sized once more. The "shape-shifting" of the snakes also allow this technique to pass through a barrage of precise attacks (ie. shower of senbon) without making contact with anything/losing any power.

 Earth: The snakes, when infused with the earth element, become heavier than they normally are (10x). However, because the speed, strength, and mobility of the serpents are determined by the user's chakra control, almost removing the factor of "weight" from these three aspects though not entirely as they still move as fast as the average earth jutsu, this serves only two purposes: to increase the force of impact, allowing the snakes to crash through defenses, though they lose some momentum after impact, and to restrain an enemy by crushing them with the immense weight of the earth-infused Vector Cobras. The user's earth chakra additionally allows the serpents to "meld" with the earth, much like the "Earth Release: Hiding in Rock Technique", allowing the serpents to move in and out of the earth without creating disturbances, tremors, or otherwise altering the battlefield (though they can still be seen by sensors/Dojutsu users/others who can "see/feel" chakra).

 Water: The snakes, when given the element water, begin to excrete a transparent sticky fluid, similar to "Water Style: Starch Syrup Capture Field". Because the snakes only secrete a small portion of this fluid until it is used, it is difficult for normal eyes to see the water while still on the snakes (though anyone who can see/feel chakra can "see" it). As the snakes make contact with objects, they leave behind this chakra-infused sticky residue which can snare other objects on it, restraining their movements and trapping it. The snakes themselves, if they touch an object which is weak enough (ie. solid matter based projectiles), they can drag the object with them, it sticking to the layer of sticky water covering the serpents. If the Vector Cobras have objects stuck onto them, they can dislodge them by making sharp turns, releasing the object with a layer of sticky water at speeds equivalent to the average water jutsu.

The cobras can then be released towards the target, being manipulated to move in any direction the user wishes as they move, creating effects related to the element infused into the snake. The cobras also can be made to begin their assault upon activation, instead of coiling around the user. The cobras may be used independently from each other, but all four snakes need to have the same element.
NOTE: Once activated, they can last 2 turns and after that, they revert back to their position on the user's body unless perhaps they are destroyed. The user however, can decide to deactivate them before the end of their turn limit.
NOTE: Only one elemental infusion can be used in one turn.
NOTE: Each elemental infusion can be used 2x max
Note: Can only be used 5 times max
NOTE: No other element can be used except the element that is currently infused with the cobras. Meaning if a fire infused cobra is activated and still active, the user can only use Katon.
NOTE: Students will need to wait two turn in between usage. Meisters have one turn wait.
( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
Katon: Kūfuku Kobura - Fire Style: Hungry Cobra
Type: Offense
Rank: S
Range: Short- Mid
Chakra: 40(-10 per turn)
Damage: 80 +30
Description:
The user focuses his fire chakra throughout his body and release from his entire body millions of ants made of fire/ash. At first it looks as if the user is cladding himself in fire or ash. Should it be fire, the color would be that of fire and would be darker should it be ash. The armour of fire/ash is a collection of millions of soldier ants made of fire the are release above the user's skin albeit they are unable to affect the user is continually releasing the ants while the fire chakra are all now concentrated just above the skin. After forming the armor of ants, the user can now will them to move out, controlling them and due to their sheer number they are able to overwhelm a large summon, burning it to ashes. The user can will them to split up and move in batches or perhaps, keep some around and send the rest
outwards. Though when they are split, their power also is divided to the amount of division. If the fire ants are made of ash variant, they are able to move across some surface without affecting it and they choose who the user wants them to affect. For example, they can move on the ground and not scorch it until they are at their destination. The fire variant however, scorches even the ground as it move along to its destination without a reduction in potency so far what they are moving across is passive in nature. The ants are able to burrow through the ground and come out from it at will. It would just be as if they are travelling like normal, though if what they are travelling through, is chakra infused, then elemental strength and weakness would follow.
-Usable 2x per battle with 2 turns inbetween usage
-Lasts for two turns per usage
-While controlling the ants, the user is unable to use any other jutsu that requires chakra. Trying to do so would break the user's control off them


Chakra
2646

Sage Chakra
284 -10-30-40
204
As the plant anomaly caught fire the woman the shinobi saved would yell out

MY BABY-... oh wait nevermind he's at home with his father.

Thank you for saving me.


She would hand over a tidy sum of coin to the shinobi then rush home.

Paying @Priest 1200 kumi for a NW bounty.
Issued by: Residents of Thorian ( 167 )
Special Classifications: C-rank, PvE, Stange and destructive plant-life
Name(s):
Plants of Tiamat

Orders: Eradicate the invasive plant-life that threatens the people of Thorian.

Wanted For: Killing of innocents, choking out natural plant-life and making life harder in the remote swampland.

Bounty:
The people of Thorian are offering 1200 kumi to anyone who can reign in their problem

Special Information: An unknown occurrence has befallen the settlements of Thorian ( 167 ). It seems the runoff from the Sea of Life that plagues the Hokubu Ocean has drained into the low-lying swamplands turning the swampland and water black, acidic, and poisonous to humans. However, it seems to have given the decrepit plant life a natural boon allowing the waterlogged trees, and carnivorous plants that pollute the area to swell in size growing massive and detrimental. The vines and overgrowth have become hostile to human life vines lashing out and tearing people asunder and the carnivorous plants that used to feed off of small insects and treefrogs now feed of men, women and children alike reaching out and consuming numerous humans. These rogue plants seem to be able to control the earth, water, mud and swampland around them being able to use Earth Release techniques up to S rank and water techniques up to A rank. Any fight dealing with the plants must last 3 turns each. Any plant fought will have at minimum 150 health and cannot be killed with mere weapons or attacks that don't use chakra or deal a considerable amount of damage.

This bounty affects an entire ecosystem so it can be done by up to 4 shinobi but cannot be repeated by the same individual.

When completed link @Howard for payment.

Rendezvous: Thorian ( 167 )
 
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