The Official CJ Donation Thread!

Status
Not open for further replies.

Adachi

Active member
Supreme
Joined
Oct 3, 2009
Messages
20,670
Kin
-2💸
Kumi
12💴
Trait Points
0⚔️
♠ Hello, all! ♠

You must be registered for see images

An idea that has lingered amongst us and the community for a long time, we would officially like to introduce the opportunity for all members of the RP to donate their custom jutsus! I, for one, would like everyone to partake in the joys of drinking coffee.

While CJs are indeed a cherished and prized possession for many of us, some of us would also love to see others use our creations, be it in a simple fight in the Battle Arena or even something as risky as the Naruto World. Thus, this thread will work as an application to allow anyone wishing to donate their CJs for community use.

Of course, there are all sorts and shapes of CJs out there. Some are notorious for being quite powerful, others as playful as well...a facepalm. While I would love to see everything we have ever created in use for everyone, you know as well I do that restrictions are still a must.

So, if you would like to donate your CJs, please fill out this application and the staff will get to you as soon as possible:

PHP:
Name:
Rank:

Custom Jutsus you wish to donate:
[SPOILER][/SPOILER]
Links to their approval from the official CJ submission thread:

Custom Jutsus you wish to donate to become canon:
[SPOILER][/SPOILER]
Links to their approval from the official CJ submission thread:
We will allow a max of ten CJs to be donated from each individual. Please do not donate CJs that require restrictions such as being a part of a clan or something extremely complicated to grasp. Not every CJ will be approved, but those that are will be added to a thread under "Special Techniques" of the NarutoBase Jutsu List. If you wish to donate jutsus to become a part of the canon list, for example, techniques in Yamanaka or the Nara clan (which do indeed need more techniques), you can also choose to do. But do be forewarned that everything will be subjected to close scrutiny before approval.

Attention: Note that these donated CJs will become an official part of the NB jutsu list. They can be used by everyone without restriction (unless otherwise ordained by one of the staff), however, they can not be used in official battle tests UNLESS they have been approved to become canon. Furthermore, customs submitted may be edited before being added. You will be able to see all added techniques

Thank you everyone for your continuous creativity and engagement in the RP!
 
Last edited:

Akuma

Active member
Legendary
Joined
Oct 24, 2011
Messages
19,063
Kin
279💸
Kumi
803💴
Trait Points
46⚔️
Wait do you want our Name/Rank? Or the Jutsu's?

Name: Loki / Devious Dragon Spears
Rank: Unofficial Sage / A rank

Custom Jutsus you wish to donate: (Suiton: Shiryu Haiwo) - Water Style: Devious Dragon Spears
(Suiton: Shiryu Haiwo) - Water Style: Devious Dragon Spears
Type: Offensive
Rank: A
Range Short - Long
Chakra: 30
Damage: 60
Description: In order to activate Shiryu Haiwo, the user will wave a set of two hand seals (rabbit > dragon) infusing chakra into the water below the target. After doing so, either one or up to four rather large and sharp spears of spiralling water to hurl upwards in order to impale the target set by the user. These spears are large enough to even surpass a large boat in height, covering at most up to 20 meters into the air. This technique was developed to assault mainly air bone opponents, or even opponents riding their sumons in the air, sharp enough to impale large summonings (albeit, not as large as gamabunta). However, a water source is required to be located (always) in the area below the target. Thus, it's a technique mostly useful when fighting on open water where both fighters are on water, such as lakes/oceans. Although creating a water source (with another technique) on the area below the target will also work. The spears are so devious, that with constant chakra control, the user is able to make them turn in mid air and attack side ways; useful to keep pressure on the target should they move in mid air. Although, the latter requires constant chakra, so the user cannot use any other techniques when manipulating the spears.
- Can only be used x3 per battle.
Links to their approval from the official CJ submission thread:

Custom Jutsus you wish to donate to become canon: (Suiton: Shiryu Haiwo) - Water Style: Devious Dragon Spears
(Suiton: Shiryu Haiwo) - Water Style: Devious Dragon Spears
Type: Offensive
Rank: A
Range Short - Long
Chakra: 30
Damage: 60
Description: In order to activate Shiryu Haiwo, the user will wave a set of two hand seals (rabbit > dragon) infusing chakra into the water below the target. After doing so, either one or up to four rather large and sharp spears of spiralling water to hurl upwards in order to impale the target set by the user. These spears are large enough to even surpass a large boat in height, covering at most up to 20 meters into the air. This technique was developed to assault mainly air bone opponents, or even opponents riding their sumons in the air, sharp enough to impale large summonings (albeit, not as large as gamabunta). However, a water source is required to be located (always) in the area below the target. Thus, it's a technique mostly useful when fighting on open water where both fighters are on water, such as lakes/oceans. Although creating a water source (with another technique) on the area below the target will also work. The spears are so devious, that with constant chakra control, the user is able to make them turn in mid air and attack side ways; useful to keep pressure on the target should they move in mid air. Although, the latter requires constant chakra, so the user cannot use any other techniques when manipulating the spears.
- Can only be used x3 per battle.
Links to their approval from the official CJ submission thread:

✦ Approved as an Universal CJ ✦
 
Last edited by a moderator:

Sharingdork

Active member
Legendary
Joined
Apr 17, 2010
Messages
13,401
Kin
70💸
Kumi
51💴
Trait Points
0⚔️
Name: Sharingdork
Rank: Unofficial Sage

Custom Jutsus you wish to donate:
Links to their approval from the official CJ submission thread:

Custom Jutsus you wish to donate to become canon:
(Bakuton: Hiji E no Eikyō) Blast Release: Elbow Impact
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 (+20 to punches)
Description: The user focuses Bakuton chakra into their elbow and performs one of the two following actions. The user can either punch their target and release the chakra to push their fist further into the target once contact is made, or establish direct contact with the target with his elbow and release the chakra to generate an explosion from the initial point of contact. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: ~Can only be taught by Sharingdork
~Carries all the same advantages, disadvantages, and restrictions as Landmine Fist when used through direct contact

(Bakuton: Jiri Kiki) Blast Style: Landmine Kick
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: After Establishing direct with their opponent through a simple kick, the user utilizes their respective Explosion Release to subsequently generate an enormous explosion from the initial point of contact. This explosion is powerful enough to cause severe physical damage and send the target flying backwards. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: ~This jutsu follows all strengths, weaknesses, and restrictions of Landmine Punch
~Usable thrice per battle/conflict.
Links to their approval from the official CJ submission thread:

✦ Approved ✦
 
Last edited by a moderator:

Klad

Active member
Supreme
Joined
Jul 13, 2012
Messages
26,122
Kin
13💸
Kumi
3💴
Trait Points
0⚔️
Name: Klad
Rank: Unofficial Sage

Custom Jutsus you wish to donate:
(Raiton: Hishou Kyuutai) - Lightning Release: Flying Orbs
Type: Defensive/Supplementary/Offensive
Rank: A-Rank
Range: Short to mid
Chakra: 30 (self-sustaining but drains -5 per turn)
Damage: 60
Description: The user performs 2 handseals while concentrating raiton chakra around themselves to form 4 orbs of compressed lightning which would then rotate around the user 1 meter away from them. Each orb has the power of C-Rank compressed lightning and is 10 centimeters in diameter. If someone approaches the user and gets hit by one of those lightning orbs, they would receive C-Rank shocking damage while being placed off balance due to being hit and also being slightly shocked the moment they're in contact with said orb. Once an orb lands on a target, it disappears. While opponent is within the medium range radius, the user can direct those 4 orbs at the target from whichever direction they wish by a simple waving motion from their hand or weapon they are holding. When doing so, the orbs can either attack simultaneously or in quick succession. The orbs are self-sustaining so the user is free to use any other techniques when these orbs are active. If the user wants, he can also make the orbs merge together in different circumstances. For example, he can make the orbs merge into one gigantic A ranked orb which glows at a very bright light. This orb can be launched at the enemy at fast speeds. It can cause massive shockings and paralyze and as well as restrict a target's movements for the rest of the turn and the next. This jutsu can be cancelled at will by the user.

~ Twice per battle
~ Lasts for up to 4 turns
~ Must wait 1 turn to use again once the jutsu ends
~ Can only be taught by Klad
Links to their approval from the official CJ submission thread:

Custom Jutsus you wish to donate to become canon:
(Raiton: Hishou Kyuutai) - Lightning Release: Flying Orbs
Type: Defensive/Supplementary/Offensive
Rank: A-Rank
Range: Short to mid
Chakra: 30 (self-sustaining but drains -5 per turn)
Damage: 60
Description: The user performs 2 handseals while concentrating raiton chakra around themselves to form 4 orbs of compressed lightning which would then rotate around the user 1 meter away from them. Each orb has the power of C-Rank compressed lightning and is 10 centimeters in diameter. If someone approaches the user and gets hit by one of those lightning orbs, they would receive C-Rank shocking damage while being placed off balance due to being hit and also being slightly shocked the moment they're in contact with said orb. Once an orb lands on a target, it disappears. While opponent is within the medium range radius, the user can direct those 4 orbs at the target from whichever direction they wish by a simple waving motion from their hand or weapon they are holding. When doing so, the orbs can either attack simultaneously or in quick succession. The orbs are self-sustaining so the user is free to use any other techniques when these orbs are active. If the user wants, he can also make the orbs merge together in different circumstances. For example, he can make the orbs merge into one gigantic A ranked orb which glows at a very bright light. This orb can be launched at the enemy at fast speeds. It can cause massive shockings and paralyze and as well as restrict a target's movements for the rest of the turn and the next. This jutsu can be cancelled at will by the user.

~ Twice per battle
~ Lasts for up to 4 turns
~ Must wait 1 turn to use again once the jutsu ends
~ Can only be taught by Klad
Links to their approval from the official CJ submission thread:

✦ Approved as an Universal CJ ✦
 
Last edited by a moderator:

RuckenTM

Legendary
Joined
Mar 15, 2014
Messages
10,543
Kin
2,675💸
Kumi
2,113💴
Trait Points
54⚔️
Name: Spineless Ruler
Rank: Kage// Unrestricted// S

Custom Jutsus you wish to donate: (Katon: Gurēto-en kuraudo no Jutsu) - Fire Release: Great Flame Cloud Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: Performing the Boar → Tiger hand seals and the user inhales air while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth toward the sky. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time, in this instance the clouds within range. These massive streamed intense flames from the user have enormous range and can cover a huge area; forming a soggy-cloud like state of flames that cover the area skies. The main advantage of the technique is that it can inhibit/ seal of the skies as an escape route, for the above sky is sizzling hot. While also heated air directly above, will be creating a sharp shift in air density levels near the ground. As light passes between the different levels, it will bend, creating mirages.

Note: The heat wave lasts for three turns.
Note: No S-Rank or above Katon in the user's same or next turn
Links to their approval from the official CJ submission thread: [ ]

Custom Jutsus you wish to donate to become canon: (Katon: Gurēto-en kuraudo no Jutsu) - Fire Release: Great Flame Cloud Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: Performing the Boar → Tiger hand seals and the user inhales air while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth toward the sky. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time, in this instance the clouds within range. These massive streamed intense flames from the user have enormous range and can cover a huge area; forming a soggy-cloud like state of flames that cover the area skies. The main advantage of the technique is that it can inhibit/ seal of the skies as an escape route, for the above sky is sizzling hot. While also heated air directly above, will be creating a sharp shift in air density levels near the ground. As light passes between the different levels, it will bend, creating mirages.

Note: The heat wave lasts for three turns.
Note: No S-Rank or above Katon in the user's same or next turn
Links to their approval from the official CJ submission thread: [ ]

✦ Declined ✦
 
Last edited by a moderator:

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,808
Kin
2,903💸
Kumi
10,493💴
Trait Points
60⚔️
Awards
Name: Teno
Rank: Unofficial Sage

Custom Jutsus you wish to donate:


(Ninjutsu: Itami shinkeigasurudoi) Ninja Art: Pains Of Sensitivity
Show
Type: Supplamentary
Rank:A
Range:Short
Chakra:30
Damage: N/a (+20 Damage to physical attacks (i.e. Earth, Water, Lava, etc ))
Description: This is a very unique style of ninja art, developed by the interrogate squad. The user will do 2 handseals (Ox-Ram) While touching the opponents body (or themselves) forcing the chakra inside of their body to react causing the chakra to resonate violently inside their body making it sore without notice. This will make their body extremely sore to the touch (similar to the after effects of guy from using his 7th gate) This will cause the opponent when hit to take double damage, while being extremely sensitive to any type of pain. A kunai stab to the hand would feel like you smashed your whole hand. Doing monstrous damage.

Note: Last 3 turns
Note: Can use a max of 2 times
Note: Cant use this technique for 3 turns after the affects wear off.

(Genjutsu: Ketsuraku Chuushin) Illusionary Arts: Missing Heart
Show
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will point to the users heart area which is the trigger for the genjutsu. Normally used as a tactic for interrogation. Once done, the user will make a hand gesture as if they were squeezing something that was in their hand. As they continue to squeeze their hand the opponent will feel sharp pains in their chest very similar to a heart ache, . The more the user squeeze his hands the more the heart of the opponent aches. which can feel like a punch in the chest all the way to a full on heart attack (the harder the grip the harder the effects of the genjutsu), which the opponent would have a majorly hard time breathing, restricting their movements due to the pain of feeling like having an heart/asthma attack (Lack of blood flow, lack of oxygen, etc). The air in the user palms represents the heart of their opponent. If the user so please he can indeed crush the air in his palm resulting in the crush of the opponents heart. This will cause pains beyond measure dealing mental pain. In the genjutsu his heart would be crush but since it is an illusion he won't, off course, die. He'll just experience massive pain. The user must state the type of pain they are inflicting

Note: Can use a max of 2 times
Note: Cant use this jutsu on the same opponent twice
Note: Deals mental pain regardless if the user crushes the opponents "Heart" or not
Note: If the user crushes the opponent heart, due to the massive pains the genjutsu will automatically be broken right as their heart is crushed
Note: This can last for 1 whole turn but cant use any other jutsu requiring chakra

Links to their approval from the official CJ submission thread:



Custom Jutsus you wish to donate to become canon:

(Kenjutsu: Hayai Nokogiri) Sword Arts: Graceful Saw
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will first channel their chakra into their sword(s), increasing the cutting potency of the blade(s), causing it to glow blue. The user will then leap towards the opponent extending the blade(s) while spinning yourself, causing your body to take a saw type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. This technique travels up to 10 meters while being very fast when traveling

Note: Can use twice
Note: Cant use back to back
Note: Needs 2 swords to use
Note: No kenjutsu for two turns afterwards

Links to their approval from the official CJ submission thread:


✦ All Declined except Graceful Saw ✦
 
Last edited by a moderator:

Sonnelion

Active member
Veteran
Joined
Nov 29, 2012
Messages
3,337
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Name: Sonnelion
Rank: S-Class

Custom Jutsus you wish to donate: (Ninjutsu: Akuma No Jutsu) Ninja Art: Nightmare Technique
(Ninjutsu: Akuma No Jutsu) Ninja Art: Nightmare Technique
Type:Supplementary
Rank:E
Range:Short
Chakra:5
Damage:N/A
Description:The user will perform the dog hand seal then clap hands together as they do this 3 demon like figures will appear composed of chakra like an illusionary clone, with weapons that will charge the opponent poofing as soon as they get close to the opponent blocking their view with black and gray smoke blocking the opponent's view allowing the user to attack.
Restrictions/Notes
~Lasts for one turn
~Can only be taught by Sonnelion
~Can only be used once per battle phase
~Sharingan and Byakugan users are capable of seeing the opponent.
~Require 1 turn breaks

You must be registered for see images
Links to their approval from the official CJ submission thread:

Custom Jutsus you wish to donate to become canon: (Ninjutsu: Akuma No Jutsu) Ninja Art: Nightmare Technique)
(Ninjutsu: Akuma No Jutsu) Ninja Art: Nightmare Technique
Type:Supplementary
Rank:E
Range:Short
Chakra:5
Damage:N/A
Description:The user will perform the dog handseal then clap hands together as they do this 3 demon like figures will appear composed of chakra like an illusionary clone, with weapons that will charge the opponent poofing as soon as they get close to the opponent blocking their view with black and gray smoke blocking the opponents view allowing the user to attack.
Restrictions/Notes
~Lasts for one turn
~Can only be taught by Sonnelion
~Can only be used once per battle phase
~Sharingan and Byakugan users are capable of seeing the opponent.
~Require 1 turn breaks

You must be registered for see images
Links to their approval from the official CJ submission thread:

✦ Declined ✦
 
Last edited by a moderator:

Yanks

Active member
Legendary
Joined
Jun 20, 2013
Messages
11,787
Kin
5💸
Kumi
0💴
Trait Points
0⚔️
Awards
Name: Yanks
Rank: Unofficial Sage

Custom Jutsus you wish to donate:
x
Links to their approval from the official CJ submission thread:

Custom Jutsus you wish to donate to become canon:
(Suiton: Nijū inpakuto) - Water Release: Dual Impact
Rank: C
Type: Attack
Range: Short
Chakra: 15
Damage: 30
Description: After knocking their opponent into the air, the user performs a series of three hand seals Bird→Dog→Snake and proceeds to channel their chakra into the water below them. Finally the user, using shape manipulation, will create two water drills that rise on both sides of their opponent & guides it to collide with their torso and back.
Note: Must be taught by Yānks.
Note: Can only be used 2 times per battle
Note: Requires a water source
Links to their approval from the official CJ submission thread:

✦ Approved ✦
 
Last edited by a moderator:

Mathias

Active member
Supreme
Joined
Jun 21, 2011
Messages
20,236
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Name: Mathias
Rank: Official Sage

Custom Jutsus you wish to donate to become canon:
Sai's Ink Ninjutsu

(Ninpou: Inku Manipyure-shon) - Ninja Art: Ink Manipulation
Rank:B
Type: Attack/Supplementary/Defense
Range: Short - Long
Chakra Cost: 25
Damage Points:40
Description: The user will change the shape of a special ink source to create small weapons like daggers, kunais etc, shields, or pillars made of ink by manipulating the users chakra that is already inside the ink source. The items can also be pre-drawn inside a scroll. The method of manipulating and ink source instead if drawing it out inside a scroll based on "(Ninpu: Sumi Nagashi) – Ninja Art: Ink Balance" where Sai pours the special ink onto the ground to create snakes without drawing them.

Note: Can be used five times
Note: The user can only manipulate his own special ink.
Note: Must have an Ink Bio
Note: Requires Ink source
Note: Must be taught by Mathias

(Ninpou/Fuuton: Suteppingu Tairu) - Ninja Art/Wind Combo: Stepping Tiles (The wind portion can probably be removed)
Type: Defense/Supplementary
Range: Mid-Long
Rank: A
Chakra Cost: 50
Damage Points: N/A
Description: 5 Large drawn tiles of ink infused with wind chakra raises out of the scroll elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before the ink disperses.

♦ Must be drawn or Pre-Drawn inside a scroll.
♦ Must know the Ninja Arts of ink techniques.
♦ Can only be used 4x per battle.
♦ Must be taught by Mathias.

(Ninpou: Gatling Gan) - Ninja Art: Gatling Gun
Type: Attack
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage: 60
Description: The user uses special ink to draw up to 10 bullet-like projectiles onto a scroll. Then by using Wind Chakra they can be fired at great speeds.

♦ It can only be used once per battle
♦ It can penetrate up to B-Rank and below barriers/shields/pillars etc..
♦ The user must use all projectiles as the jutsu only lasts one turn
♦ Must know the Ninja Arts of ink techniques.
♦ Must be taught by Mathias.

Dark Threads:

(Kuro Ito: Amatama) - Dark Threads: Sphere of Linen
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A
Description: Kakuzu releases the dark threads from his body and creates a dense sphere of interlaced threads around his body. The weaving of the threads is done in a way for them to withstand the most impact possible increasing their defensive capabilities to the fullest. This sphere can withstand attacks of the same rank or below, except it is only to withstand A ranked and below lightning techniques.

♦ Can be used twice per battle.
♦ After being used it cannot be used the following turn.
♦ Only Kakuzu can use this technique.
♦ Must be taught by Mathias.

Ninjutsu:

(Dyuaru Tama Doriru) - Dual Sphere Drill
Type: Attack/Defense
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will form a sphere of pure chakra in each hand, then by pushing chakra manipulation to its limits, the user will combine both spheres, creating a fearsome drill-like attack surrounding the user. The drill itself is pure chakra being, manipulated and rotated at high speeds. The drill can be shot at the opponent or used as a shielding mechanism. However if used as a shield, the user will have his back exposed as the drill will only be protecting the top, front, and bottom.

Note: Can only be used twice per battle.
Note: Must have mastered Ninjutsu.
Note: No regular Ninjutsu of A-Rank or above next turn.
Note: Must be taught by Mathias.

Taijutsu:

(Goken: Ni-Chi Toshidoshi Zetsumei) - Strong Fist: 2,000 Years of Death
Type: Attack
Rank: C
Range: Short - Long (Zig-Zag)
Chakra: N/A
Damage: 30
Description: The user will thrust himself towards their desired target, continuously shifting their body from left to right (Or vise-versa) in a zig-zag manner by pushing themselves off of the ground. Upon nearing the target's close range, the user will get in a very low or natural stance, aiming to strike the target with a vertical kick or punch, sending them flying into the air. The user is also able to semi-circle around the target's side, delivering the strike from the flank.

Notes:
- The distance between each shift is dependent on the user's current speed.
- Must be taught by Mathias

Water Release:

(Suiton: Ryuutai Suteppu) - Water Style: Fluid Step
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However un-like ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in only using regular ninjutsu, water, taijutsu, genjutsu, and kenjutsu, no other elemental affinities.

Note: Can be used twice
Note: Must have mastered Taijutsu
Note: Must wait two turns to use again.
Note: Must be taught by Mathias
Links to their approval from the official CJ submission thread:
- (Ninpou: Inku Manipyure-shon) - Ninja Art: Ink Manipulation
- (Ninpou/Fuuton: Suteppingu Tairu) - Ninja Art/Wind Combo: Stepping Tiles
- (Ninpou: Gatling Gan) - Ninja Art: Gatling Gun
- (Kuro Ito: Amatama) - Dark Threads: Sphere of Linen
- (Dyuaru Tama Doriru) - Dual Sphere Drill
- (Goken: Ni-Chi Toshidoshi Zetsumei) - Strong Fist: 2,000 Years of Death
- (Suiton: Ryuutai Suteppu) - Water Style: Fluid Step

✦ All except the Dark Threads and Strong Fist approved ✦

♠ Quick note: Everything added as canon but Dual Sphere Drill
 
Last edited by a moderator:

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
Name: -Vegeta
Rank: Sage by posts

Custom Jutsus you wish to donate:
(Hachimitsu No Jutsu: Atakku Feromon) - Honey Bee Technique: Attack Pheromone
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The pheromones of the Honey bee are mixtures of chemical substances released by individual bees into the hive or environment that cause changes in the physiology and behavior of other bees. This jutsu deals with the pheromone named the "Alarm Pheromone" there are two main alarm pheromones that have been identified in honeybee workers but this jutsu deals with the first the "attract pheromone". This one is released by the Koschevnikov gland, near the sting shaft, and consists of more than 40 chemical compounds. The Alarm pheromone is released when a bee stings another animal, and they attract other bees to the location and can cause the other bees to behave defensively, i.e. sting mercilessly or charge in attacking the opponent by exploding or releasing honey upon them restricting their movement. The alarm pheromone emitted when a bee stings another animal smells like bananas and can be distinguished by a Kamizuru Clan member allowing them to track a hidden opponent up to Long Range along the same lines as Dynamic Marking can make tracking an opponent much easier for an Inuzuka Clan member. This also allows the bees and the Kamizuru Clan member to distinguish someone who has fled and been found once again as the pheromone hangs heavily upon the stung individual.
~Notes~
-Smoke can mask the bees' alarm pheromone. So Smoke Ninjutsu can be very useful against the Attack Pheromone.
-Effects last 6 turns
-Can only be used by members of the Kamizuru Clan.
Links to their approval from the official CJ submission thread:

Custom Jutsus you wish to donate to become canon:
(Adobansudo Hachimitsu No Jutsu) - Advanced Honey Bee Technique
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user generates bees from their sleeves (up to 8, each C-ranked when detonated) that upon performing the seal of confrontation and applying chakra upon the bees can explode creating varying effects. Based upon the Honey Bee Technique, this technique plays on the same principle of Kamikaze Bees but, instead of simply exploding and releasing honey upon the opponent, once imbued with a chakra nature they can release said nature in the form it normally would appear. EG, if katon chakra is used an explosive force followed by a dense fire ball takes place. If instead fuuton chakra is used when a bee explodes a dense blade of wind is created with cutting and slicing properties or if raiton chakra is used a small pulse of electricity is created that can cause paralysis and numbness for a turn.
~Notes~
-Can only be used by members of the Kamizuru Clan.
-Can only be used 3 times per battle and only once per turn
-Only 1 element may be used at a time
-Can only be used once every two turns
-Bee's appear the size of 2 normal bee's
Links to their approval from the official CJ submission thread:

Custom Jutsus you wish to donate:
(Harikēnbī hakai wana)-Hurricane Bee Trap
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will call forth their normal sized bee's (Manga context) from himself to move towards the enemy to surround the enemy in a hurricane-like swarm. Some of the bees will go after the opponent striking them exploding on contact while some other bees shoot out their stingers at the enemy from different directions and angles and the rest of the bee's spit out honey from all sides that covers the opponent's body in honey completely restricting their movements.
~Notes~
-Must be a member of the Kamizuru clan
-Can only be used 3x per match, with 1 turn cool-down between
Links to their approval from the official CJ submission thread:

Custom Jutsus you wish to donate to become canon:
(Katon: 9000 Ijō no shi no toshi!) - Fire Release: Over 9000 years of Death!
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Performed like 1000 Years of Death, however, by adding the seals Dragon -> Snake -> Ram, the user channels large amounts of katon chakra to their hands, then makes the seal of the Tiger releasing it thru the hands before force-ably punching it into the enemy's behind.
~Notes~
-Because of damage to the hands, no hand seals may be used for 1 turn
-No other Katon jutsu may be used the turn this is used, and no Katon jutsu above A rank the next turn
-Can only be used 1 time per battle
Links to their approval from the official CJ submission thread:

✦ Declined ✦
 
Last edited by a moderator:

Akasha

Active member
Legendary
Joined
May 8, 2013
Messages
12,082
Kin
1,022💸
Kumi
355💴
Trait Points
0⚔️
Name: Akasha
Rank: Unofficial Sage

Custom Jutsus you wish to donate:
( Kan zashi ribon ) - Kanzashi Ribbons
Type: Supplementary / Offensive / Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 (per hit)
Description: Technique utilize Konan's ability to manipulate paper sheets by infusing chakra into them. By manipulating paper sheets Konan would form up to 10 paper ribbons which are of white color. The ribbons can be up to 10 meters long in length and up to 50 centimeters wide albeit they can be smaller in both length and width. They are razor sharp on sides which gives them ability to easily cut through skin and muscles. Both endings of ribbons are shaped like needles. Because they are formed out of paper sheets that are infused with chakra their movement is smooth and direction in which they are going can easily be changed. The movement of ribbons is controlled by hand as well as arm gestures. They have both offensive as well as defensive usage because of the way they are controlled. In offensive manner one of the usages is to attack opponent from multiply sides or even take a hold of the opponent by enveloping him or her. When it comes to defensive trait of this technique,it can be used to to envelop one self into ribbons and thus create a protection from upcoming attacks. Paper sheets from which ribbons are formed can be replaced by explosive tags which would detonate upon performance of a single hand seal.

Note: The ribbons can be active up to 3 turns unless they are destroyed beforehand.
Note: Can only be taught by Akasha
Note: Can only be used by Konan bios
Note: Whilst ribbons are active,user can only perform Paper Ninjutsu
Links to their approval from the official CJ submission thread:

✦ Declined ✦
 
Last edited by a moderator:

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
Name: Nathan
Rank: Unofficial Sage

Custom Jutsus you wish to donate:
1. (Kōton: Doragon Kourin) Steel Release: Dragon Advent
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Mid
Chakra: 50
Damage: 90 (-40 to the user)
Description:
The user first performs the hand seals Tiger → Dog → Boar → Rat → Monkey → Dog → Dragon → Serpent → Rat, the user exudes a large aura of steel chakra, resembling a dragon. They then manipulate as much metallic objects as they can sense and gathers them around them. They then shape the metal around them until everything except their face and some distance around them is covered by metal. The user then utilizes their chakra to form the mass of steel into the shape of a bipedal dragon. This technique coats the user in a suit of metal, similar to armor, and reinforced by chakra. Taijutsu blows are far stronger than normal and the armor is durable to many attacks. If some of the metal is destroyed, the aura left in its place will refuse the metal. The dragon can also create and launch a storm of projectiles at the opponent. However, this jutsu is extremely risky to use. For one, it changes the user's posture into a dragon-like stance. Secondly, the chakra needed for this technique is incredible, especially the restoration process. Third, the armor is incredibly heavy, weighing almost 300 pounds. The chakra aura negates the weight, but only for so long, giving the technique's effectiveness a strict time limit otherwise the user may get crushed. Finally, the metal coating the user makes them very vulnerable to Fire Release techniques.
Notes:
- The storm of projectiles counts as 1 of the 3 moves.
- The chakra aura negates the weight for two turns.
- Can only rebuild itself once, per use.
- Can only be used once per battle.
- No steel related jutsu's for four turns after the use of this.
- The user will be completely drained, can only use B-rank and below techniques.
- Taijutsu up to S-rank are made renderless.
- A-rank fire jutsu will be able to give major damage to the user of this.
- Can only be taught by Nathan.

2. (Genjutsu: Undeinosa Gomakashi) - Illusionary Arts: World of Mirrors
Type: Supplementary
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: After weaving the needed hand signals (Tiger → Horse), the user will have placed the opponent under an illusion. Once the target enters the genjutsu, they are thrown into a landscape of trees, grass, and rocks made of mirrors. The target hits the ground and is unable to move. After a few moments, the landscape, including the mirror sky, is broken into an innumerable mass of shards that cascade upon the target like an avalanche. Upon the shards crashing upon them, the shards become a raging ocean, tearing and cutting into the opponent relentlessly. Finally, once the target is rendered a bloody mess, the genjutsu ends and the target suffers immense mental fatigue.
Notes:
- Can only be used three times per-match.
- No genjutsu next turn.
- Can only be taught by Nathan.
Links to their approval from the official CJ submission thread:


♠ Approved ♠

Custom Jutsus you wish to donate to become canon:
1. (Doton: Mogura No Kōgeki No Jutsu) Earth Release: Attack of the Mole Technique
Type: Offensive
Rank: B-rank
Range: Long
Chakra: 20
Damage: 40
Description:
By using the Earth Release: Hiding Like a Mole Technique to quickly move around the battlefield, the user appears out of the ground and attacks foes with a Sword or Shuriken. Thanks to the concealment imparted by the ground, the user can pop up anywhere unexpectedly on the battlefield to ambush opponents. Few opponents are prepared to defend themselves from attacks originating beneath them, and this technique excels at exploiting that weakness.
Notes:
- Can only be taught by Nathan.
- Can only be used in conjunction of Earth Release: Hiding Like a Mole Technique

2. (Koton: Pisuton no Jutsu) Steel Release: Piston Technique
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description:
forming the hand seals Tiger → Hare → Rat → Dog → Horse, the user coats their arm in metal and creates a piston-like attachment around it. When used as a taijutsu measure, the user can punch the opponent with the end of the piston and use their chakra to force their fist into the piston and hit the target with a second, harder impact. Also, if the user hits the ground with the piston, the second blow and can cause a mini-quake that can result in tremendous damage to the surrounding area. However, the piston is usually very heavy, so caution and precise timing must be used when utilizing the piston.
Notes:
- While the piston is active, the user is unable to perform any handseals.
- Can only be used twice per-match.
- Must wait three turns before you use it again.
- Can only be worn for two turns due to how heavy the piston is.
- Can only be taught by Nathan.

3. (Katon: Eien No Zōka-en No Hinotama) Fire Release: Fireball of Eternally Increase Flames
Type: Offensive
Rank: A-rank
Range: Long
Chakra: 30
Damage: 60
Description:
The user inhales a massive amount of air, then turns it into fire before quickly exhaling it in a thin stream with a tiny fireball at the end. As the fireball nears its target, flames jump violently from the stream, grabbing nearby oxygen molecules in the air to use as fuel before joining it again soon after, like a solar prominence. The flames jump out and gather more quickly and get much hotter as it travels, making this jutsu a long range one, as it grows in size and power with distance. If the fireball hits an object, its jumping flames will swirl around the object, engulfing it in flames. If the target is a person, the flames will engulf the person and feed off the oxygen surrounding them while the oxygen in their lungs will exit them due to the vacuum effect and lack of oxygen outside the body.
Notes:
- Can only be used twice per-battle.
- Can only be taught by Nathan.

4. (Katon: Eien No Moeru Inferuno Faiā Wa Supauto) Fire Release: Eternal Flaming Inferno Fire Spout
Type: Supplementary
Rank: S-rank
Range: Long
Chakra: 40
Damage: 80
Description:
After the user users Fire Release: Fireball of Eternally Increase Flames. The user performs the required hand seals. The user will make immense fire-stream turn upright and rotate clockwise, while making the flaming prominence rotate counter-clockwise, appearing as if the fire arms are continuously wrapping the fire-stream, while creating a jet-stream effect, further feeding the technique. The jumping flames leap out from bottom of the flaming prominence' and get sucked into the top of the fire funnel, creating a cloak of moving fire surrounding the vortex itself. After casting this jutsu, it will become self-sustaining, while growing hotter and faster.
Notes:
- Must have used Fire Release: Fireball of Eternally Increase Flames before using this.
- Can only be used once per match.
- Takes one turn to become self-sustaining.
- Self-sustaining only lasts one turn after this technique is used.
- Can only be taught by Nathan.
♠ Everything declined, except for the Steel Release: Piston Technique ♠

Links to their approval from the official CJ submission thread:

 
Last edited by a moderator:

Ryūjin

Active member
Supreme
Joined
Sep 25, 2010
Messages
21,826
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Name: Ryūjin
Rank: Unofficial Sage

Custom Jutsus you wish to donate to become canon:
(Meiton No Jutsu) - Dark Release Technique
Rank: C
Type: Supplementary/Attack/Defence
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user can make small dark release energy blasts , shields or any form he wishes to make through the usage of dark release although it's not a solid matter as it's substance is almost like the wind release.
Note: Can only be used 5 times per match
Note: Can only be taught by ~Crow~

♠ Approved ♠

(Meiton: Kyūkōshin) - Dark Release: Darkness Inversion
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This is an advanced usage of the "Dark Release: Inhaling Maw" Technique, which is used to absorb chakra, however instead of absorbing a ninjutsu technique's chakra, whenever the opponent puts the user inside a genjutsu, after knowing that it's a genjutsu that was used on him the user concentrates a large amount of Dark Release chakra into both of his hands into the upper square mark in both hands, extracting the physical and spiritual of the opponent's chakra inside the user's body, and absorbing the opponent's chakra from the body releasing the genjutsu, it's also possible to free other people being put inside a genjutsu however the user has to know for sure that the person they are absorbing the genjutsu chakra from is under a genjutsu, or the user is going to end up absorbing some of that person's chakra making them weaker, it only works on allies within range or the user himself, after absorbing the opponent's chakra the user can use it as a medium to release through the "Dark Release: Judgment" technique (if the Genjutsu was B-Rank or above).
Note: Can only be used thrice per battle.
Note: Works on A-rank and below Genjutsu techniques excluding MS level genjutsu.

♠ Declined ♠

(Taibu Meiton No Jutsu) - Greater Dark Release Technique
Rank: A
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: This is a stronger version of the dark release technique, the user can shoot dark release energy blasts , shields or any kind of shape through the usage of the dark release but on a larger scale than the standard dark release technique.
Note: Can only be used 3 times per match
Note: Can only be taught by ~Crow~

♠ Approved ♠

(Meiton: Akumate) - Dark Release: Devil's Kata
Type: Offense , Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+10 per turn)
Damage Points: N/A (+15 to Taijutsu)
Description: This is a dark release technique used for hand to hand combat purposes, after using the "Dark Release: Inhaling Maw" technique beforehand to absorb the opponent's chakra and have it within the upper square mark of the diamond shape in their hands and spreading it out through their whole bodies, the user releases portions of the charka absorbed from the opponent when performing Taijutsu techniques or freeform combat, boosting up the power of their taijutsu techniques and having a certain amount of pressure with each punch that's enough to blow an opponent away several meters when struck with a hit from the user's body while this technique is active. This technique also allows the user to destroy boulders, rocks or the ground itself from the build up pressure (all within reason and to lower extents than those of Chakra Enhanced Strengths) that's released from the portions of chakra, however due to the limit of the chakra the user absorbed before using this technique it doesn't last long.
Note: Can only be used 4 times.
Note: Lasts 2 turns.
Note: While active, user can't use Dark Release techniques, while molding Earth, Water or Wind chakras will dispel the effects of the technique.

♠ Declined ♠

(Meiton: Zetsumei Kōsen) - Dark Release: Death Beam
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80 [+20 if absorbed a B-rank technique using inhaling maw beforehand]
Description: The user gathers a large amount of dark chakra into both of his palms then he brings his hands in front of him while his palms are facing crossed angles as the user releases the dark chakra into a small condensed black orb that looks the same as the tailed beast bomb through the usage of shape manipulation, then the user releases a large black beam that covers a wide area and thrusts at fast speeds in the desired location due to the high concentration of the black orb, the user can enhance the beam's power by using the energy absorbed through the usage of the inhaling maw technique beforehand which is a separate technique and must be done in the same turn that this technique is used in.
Note: Can only be used 2 times per battle
Note: No dark release techniques higher than A-rank for 2 turns after this turn.
Note: Can only be taught by ~Crow~

♠ Declined ♠

(Yōton: Kazan Hibi) – Lava Release: Volcanic Fissure
Type: Attack/Supplementary
Rank: A
Range: Short – Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is one of the most devastating techniques of the Lava release, similar to the swamp of the underworld technique, after the usage of 3 handseals [Horse → Monkey → Tiger] the user channels his Lava elemental chakra into the ground underneath his opponent's direction, causing a large lake of Lava to form underneath the opponent but instead of sucking the opponent underneath, the lake of Lava causes very severe burns to the opponent whenever he comes in contact with them as the Lava suddenly erupts upwards to the sky. However, its drawback is that the Lake of Lava erupts in a straight line upwards.
Note: Can only be used twice.
Note: No Lava techniques in the same turn.
Note: Can only be used by a Kurotsuchi, Rōshi, Dodai or Mei Terumi biography.
Note: Created by ~Crow~

♠ Approved ♠

(Raiton: Hekireki Taihō) – Lightning Release: Lightning Cannon
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent.
Note: Can only be used 3 times per battle
Note: No Lightning techniques higher than A-rank for 2 turns
Note: Can only be taught by ~Crow~

♠ Declined ♠

Links to their approval from the official CJ submission thread:







♠ Let's seeeeeee...there are a lot here so I went through them one by one ♠
 
Last edited by a moderator:
  • Like
Reactions: Klad

Better

Active member
Legendary
Joined
Oct 26, 2011
Messages
15,213
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Name: Better
Rank: unofficial Sage

Custom Jutsus you wish to donate to become canon: Add to the list of Cloud Kenjutsus. I only want these to be added as canon. If they aren't added as canon, I don't want to donate them.
(Kumo-Ryū Nenshou Raishuu)- Cloud Style Burning Attack
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description: The user focus chakra onto their feet and dashes towards the user with their sword in hand. Once they reach their target, the user takes their sword and slash their target multiple ways up to the user 7 times. These much stronger slices will chop up the target up to 7 pieces. Following up the user takes his other hand and focuses a ton of destructive raiton chakra into his hand and releases it at the pieces destroying the remains of their target (Like Lightning Release: Depth Charge).
Note:Number of slices depend on the user, maximum is 7.
Note: This technique can only be used 4 times.
Note: Can only taught by Better

You must be registered for see images




(Kumo-Ryū Fuuinjutsu: Niruida Kodawari) - Cloud Style Sealing Arts: Double Touble
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will write a simple seal on their non dominant hand and will speed at their opponent and with their sword in the other hand. They will strike their opponent, when the opponent blocks the attack with their own blade or dodges the user releases chakra into a seal written on his palm of his free hand and summons another sword. The user then with this new sword quickly strike the occupied opponent. When using this, the sword will always be summoned to where you put your seal on your hand. Not anywhere else they like.
-Requires Fuuinjutsu
-Can be used 3 times per battle
-Can only be taught by Better



(Kumo-Ryū Kensei Doumeihigyou) - Cloud Style Feint Attack
Type: Supplementary
Rank: A
Range: Short to Mid
Chakra: 30
Damage: N/A (-60 damage if not broken due to mental strain)
Description: The user takes his sword out and immediately a Genjutsu is casted. When the user takes his sword out of the scabbard it makes a loud screech. The sound can be long or short, depends on how fast the user takes the sword out of the scabbard. Taking out the sword initiates the Genjutsu. Inside the genjutsu, target suddenly sees the user walk right by him. The user takes his blade and its scabbard and puts the sword back inside slowly. Once the sword is fully put inside its scabbard the target is then cut through his whole body and spills blood everywhere, dying in the illusion. In reality, the target is open to being cut down as he can't see whats really going on.
- Target isn't paralyzed. Attacking the target in the illusion walking behind them ends the Gen.
- Can be only used 3 times.
- Can only be taught by Better

Approved
Links to their approval from the official CJ submission thread: underneath the spoiler.

♠ Cloud Style Burning Attack is the only accepted ♠
 
Last edited by a moderator:

Urda

Active member
Supreme
Joined
Aug 4, 2011
Messages
23,635
Kin
2,210💸
Kumi
7,699💴
Trait Points
0⚔️
Name: Anbuis
Rank: Unofficial Sage

Custom Jutsus you wish to donate:

(Burūsouruseibā) - Blue Soul Saber
Type: Attack, Supplementary
Rank: A
Range: Short to Mid
Chakra: 30
Damage: 60
Description: Burūsouruseibā is a ninjutsu that sends a threadlike object of chakra to pierce the target. The user initially gathers chakra in the shape of a sphere in between their hands. The chakra is used as a medium to send forth threads. These threads are materialized with pointed tips. The thread's characteristics are light color with a blue hue and 1 inch in width, and have the ability to bend and stretch. They are controlled by the users will and is able to travel in every conceivable direction up to mid-range from the sphere's position. They vary from penetrating the target's body to closing in and bind the target tightly. Multiple threads could be created as a web to pierce the target's body at all directions or warp around the target like a body cast, trapping them in a cage. Due to the advanced shape manipulation, it can play on par with elemental techniques.

~ Usable thrice per battle
~ Only taught by Anubis

Links to their approval from the official CJ submission thread:

♠ Declined ♠
 
Last edited by a moderator:

Xicer

Active member
Elite
Joined
Jul 17, 2012
Messages
8,756
Kin
601💸
Kumi
6💴
Trait Points
0⚔️
Name: Xicer
Rank: Sannin

Custom Jutsus you wish to donate to become canon: (Kuchiyose no Jutsu: Gama-Gen) Summoning Technique: Hypno Toad
(Kuchiyose no Jutsu: Gama-Gen) Summoning Technique: Hypno Toad
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The Hypno Toad is a special summon from Mount Myōboku that has a single talent, as his name implies, Genjutsu. This is because of the toad's inability to utilize nature manipulation and lack of talent for Tai or Kenjutsu, leading him to focus all of his energies on his illusionary prowess. After many decades of fine tuning his training in these arts, this toad has risen beyond that of normal toads in his home land in this field, being able to cast Genjutsu up to S-Rank, known by the summoner through their extensive training with him. Like other toads, The Hypno Toad can also utilize toad oil techniques. When it comes to size, he stands a bit taller than an adult male, so about 3 meters in height.

-Requires signing the toad contract
-Summoning lasts 4 turns
-Can only be summoned once

Links to their approval from the official CJ submission thread:

♠ Declined ♠
 
Last edited by a moderator:

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
Name: Korra.
Rank: Sage of Snakes

Custom Jutsus you wish to donate to become canon: (Hachi torappu) - Bee Trap, (Hachi no tatsumaki )-Tornado of Bees , (Hachi no hakai ) Bee's Destruction, (Sunēku no shūen ) -Snake's Demise, (Doton/Sunēkuātsu: Jigoku no sunēkupitto) Earth Release/Snake Arts: Snake Pit of Hell, (Hebiātsu: Hebi no Norowareta Niwa ) - Snake Arts: Cursed Garden of Snakes, (Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish, (Hebiātsu: Sunēku no Fukushū) - Snake Arts: Snake's Revenge, (Hebiātsu: Mede~yūsa no Gifuto) - Snake Arts: Medusa's Gift, (Hebi Senpo: Sukēru Bakudan) - Snake Sage Arts: Scale Bomb, (Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales, (Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements

(Doton/Sunēkuātsu: Jigoku no sunēkupitto) Earth Release/Snake Arts: Snake Pit of Hell
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will do the snake sign and cause the ground underneath the opponent to drop 15 meters down and 10 wide causing them to loose their balance and fall down the hole. Once down the user will expel from their mouth a torrent of snakes that head towards the hole. The snakes will keep multiplying but will get smaller making it where their would be an army of snakes of variety sizes. The snakes will go down the hole filling it trapping the opponent in the pit and attacking them endlessly. Each snake has venom that can cause paralyzing effects to the opponent the longer they are getting bitten. After 1 turn they will feel numb and after 2 they will start to feel paralyze.
Note: Usable twice with needing to wait 3 turns before using again.
Note: The snakes stay on the field for 3 turns.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna

♠ Declined ♠

(Sunēku no shūen ) -Snake's Demise
Rank: A
Type: Attack/Supplementary
Range: Short- Mid
Chakra Cost:30
Damage Points:60
Description: The user will perform 5 hand signs then slam their hand on the ground that summon two snakes (the size of a normal anaconda) that then burrow underground. They will then come out of the ground underneath the opponent and wraps around them. The two snakes will then bite the opponent then will inject a paralyzing venom that will make the opponent numb and finally paralyze them.
Note: The paralyzing effect kicks in after 1 turn but the numbing effect will start right away.
Note: The snakes must be biting the opponent to keep the effects lasting. If the opponent breaks free the effects wear out in 2 turns.
Note: Must be able to summon snakes.
Note: Usable once. Snakes last 3 turns on the field.
Note: Must be taught by Korra

♠ Declined ♠

(Hebiātsu: Hebi no Norowareta Niwa ) - Snake Arts: Cursed Garden of Snakes
Rank: S rank
Type: Offensive/Defensive/Supplementary
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user will stomp their foot onto the ground and uses their chakra to create multiple tunnels through out the ground underneath the user and the opponent throughout the entire terrain. The user will then do the snake sign and have a snake come out of their sleeve and goes underground and travels throughout the tunnels laying up to 100 snake eggs throughout the tunnels. The snake eggs will quickly hatch and release many different sized snakes to come out of under the ground and attack the opponent and covering the entire terrain. The snake sizes are as big large size anacondas. The snakes all poses a basic venom that when they bite the opponent they cause numbness right away and after two turns if the snakes are still biting the opponent will cause paralysis.
Note: Must be able to summon snakes
Note: This jutsu takes two turns. One to completely set up and the next to actually be used.
Note: Usable twice with a 3 turn cool down between uses.
Note: All the snakes last for 2 turns.
Note: Must be taught by Blake Belladonna

♠ Declined ♠

(Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish
Type: Offensive
Rank: C-S
Range: Short -Long (for activation) (short - mid for explosion)
Chakra: 15 - 40
Damage: 30 - 80
Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu

♠ Declined ♠

(Hebiātsu: Sunēku no Fukushū) - Snake Arts: Snake's Revenge
Type: Offensive
Rank: S
Range: Short
Chakra: 40 ( -15 per turn to the opponent)
Damage: 80
Description: The user will first off summon three tiny snake (that are 1 inch in length) and have them attach to their hand. Once the user makes contact with the opponent the user will have the snakes burrow into the opponent's skin. Once in the snakes will start feeding off the opponent's chakra growing in size till they get to the size of large anaconda (8.8 m) and burst out from the opponent. The snakes while feeding off the chakra take time to grow and will have be feeding for at least 3 turns before the come bursting out. The opponent could destroy the snakes using a strong enough full body surge like Chidori Nagashi to kill the snakes.
Note: Usable 2 times a battle
Note: Must know snakes
Note: Cannot use any snake ninjutsu or any snake summonings while this is being used
Note: While this jutsu is being used the user can only use two jutsus a turn since they have to focus on having the snakes drain the chakra.
Note: Cant use any snake ninjutsu for the 2 turns after this finishes.
Note: Must be taught by Korra.

♠ Declined ♠

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 ( -5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra through out their entire body. By being able to summon Manda the user will summon a layer of Manda's scales that covers their entire body giving their body the strength of Manda's scales. The scales will be able to take up to A rank jutsus and is able to take one S rank jutsu but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they chose but than won't be able to use this jutsu again for 3 turns.
Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a 3 turn cool down

♠ Approved ♠

(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger than Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu they infuse the elemental chakra into the snakes scales giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will than go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using thise with multiple hidden snake hands all the snakes scales would change.
Fire - The scales on the snakes will be fiery red (pic) when infused with fire chakra. The scales give off fire making it where if they bind an opponent they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white (pic) when infuse with water chakra. The snakes when they bind someone they can have water form from their scales and have the water injected into the opponent causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow (pic) when infuse with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents they can all give off an electrical discharge at the same time shocking the opponent to the point they can become and paralyze. The snakes can also bite down and give off the discharge inside the opponent's bodies causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks (pic) when infuse with earth chakra. The scales are as hard as rocks and gives the snakes able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green (pic) and have a constant wind breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent.
Note: Usable 4 times a match.
Note: Must be taught by Korra.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.
Note: Each use last for 3 turns.
Note: Once a scale has been changed to one element it can't be changed again.

♠ Approved ♠

(Hebiātsu: Mede~yūsa no Gifuto) - Snake Arts: Medusa's Gift
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user will summon 4 snakes from their sleeves and have them shoot out and go after the opponent. These are special snakes since when they bite down onto the opponent they forcibly inject senchakra into the opponent slowly turning them into stone. Right away the spot they bite on turn into stone with each turn have the process of turning into the stone progresses. By the time 1 turn pass where the snakes bite onto the place has no physical changes and only has the chakra injected into the opponent . After 2 turns the area that was bitten completely turns into stone. While after 3 turns the process starts to spreads more turning more areas into stone. After 4 turns and not being countered the opponent turns into complete stone.
Note: Usable 2 times a match
Note: Must know snakes and Snake Sage Mode
Note: Cannot use snake jutsu while they snakes are out
Note: Must be taught by Korra.
Note: must know Snake Sage Mode to use this

♠ Declined ♠

(Hebi Senpo: Sukēru Bakudan) - Snake Sage Arts: Scale Bomb
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user does the snake sign and starts gathering their senchakra into their hands. In their hands the user creates a ball of snake acid/venom infused with senchakra. Than the user will have the ball of venom be in cased with snake scales giving it some protection and adding some blunt force if the opponent gets hit by it. The user will than grow it to the size of Chō Ōdama Rasengan. The user will than either throw it or slam it against the opponent. When the opponent gets hits with it the scale first burst out and cut the opponent all over the body. The acid/venom will that hit the opponent burning their skin and getting into their cuts. The venom will than get into the opponents body through the cuts and start to cause paralysis to the opponent after being expose to it for 2 turns.

Note: Usable 2 times a battle
Note: Must know Snake Sage Mode
Note: Cant use any other SM jutsus the same or next turn

♠ Declined ♠

(Hachi torappu) - Bee Trap
Rank: B
Type: Offensive/Supplementary
Range: Long
Chakra Cost: 20
Damage points: 40
Description: The user will have their bees surround the opponent in a tornado by the all the bees spinning in a different direction. Than the Bees will release honey to out their mouth while spinning in their tornado that covers the opponent's body completely in honey completely restricting their movements.
Note: Must be a Kamizuru member
Note: Must by taught by ~Korra~

♠ Approved ♠

(Hachi no hakai ) Bee's Destruction
Type: Attack
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will call forth there bees and have them engulf the enemy inside a cloud of Bees. The bees will use their stingers to drain the opponent's chakra making them weak the longer they have the bees stinging them.
Note: Must be taught by ~Korra~
Note: Must be a member of the Kamizuru clan.

♠ Approved ♠

(Hachi no tatsumaki )-Tornado of Bees
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will manipulate his normal sized bees (manga context) to surround the enemy in a tornado like shape. Some of the bees will go after the opponent striking them while the other bees shoot out their stingers at the enemy from different directions and angles.
Note: Usable 4 times a battle
Note: Must be taught by ~Korra~
Note: Must be a member of the Kamizuru clan

♠ Approved ♠
Links to their approval from the official CJ submission thread:












♠ Again, going through each individually ♠
 
Last edited by a moderator:

KeotsuEclipse

Active member
Elite
Joined
Jan 14, 2009
Messages
9,347
Kin
154💸
Kumi
114💴
Trait Points
0⚔️
Name:KeotsuEclipse
Rank:Kage

Custom Jutsus you wish to donate to become canon:
(Shuuren Kiwa) Training Edge
Rank: E
Range: Short
Type: Supplementary
Chakra Cost: 5
Damage: 0
Description: This is a technique generally taught to aspiring swordsman and could be considered the opposite of using wind chakra to lengthen and sharpen a blade. Usually, a Swordmaster or other instructor would use their own chakra to create a small “U” shape around the edges or point of a weapon. The chakra acts as an invisible scabbard on the blade, allowing the students to spar without killing each other or wounding each other past minor bruises and aches caused by the blunt force of the “scabbard” blade making contact. The user activates this technique by extending their hand along a ridge and just letting a small amount of chakra out. This technique is very simple and quick.

(Fūton: Fūjin Ibuki) Fūton: Fūjin’s Breath
Rank: A
Range: Short-Long
Type: Offensive/Supplementary
Chakra: 30
Damage: 60
Description: The ultimate form of Fuuton: Reppushou, this jutsu allows the user to create a powerful gust of wind and direct it as they wish. Since these winds are straight line winds, they are rather large in width, and have ample power, able to topple large buildings. Only one gust can be created per use of this jutsu.

(Fūton: Fūjin Gekido) Fūton: Fūjin’s Rage
Rank: S
Range: Short-Long
Type: Offensive
Chakra: 40
Damage: 80
Description: The user will form four handseals while focusing their Fūton chakra into an orb somewhere in the air. While focusing their chakra, the orb will compress itself as it rotates and condenses its chakra, creating a light wind. Upon formation of the fifth handseal, the orb rapidly expands into a dome of wind that impales and shreds anything inside to pieces.
*Once per battle.
*No Fuuton jutsu in the same turn.
(Bushidō: Amanogawa)Way of the Samurai: River of Heaven
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: As powerful as Iaidō and the Samurai Sabre Skill are for Samurai when dealing with Shinobi, they both have their own weakness, and this posses a problem with Samurai are pitted against ranged fighters who maintain distance by retreating. This technique aims to combine the two techniques to remedy that problem. While the blade is sheathed, the Samurai will momentarily invoke the Samurai Sabre Skill, enveloping their blade with chakra while within the scabbard; however, due to the confinement of the blade within the scabbard, this causes a build up of pressure which the Samurai releases by unsheathing the blade. The result is that the Samurai's sword is "fired" from the scabbard, much like a bullet, but while also cloaked in the aura of the Samurai Sabre Skill. They manipulate this aura only slightly, into the same form of the sword they are using, but elongated. The result is a powerful Iaidō technique that can reach up to mid-range, and at a greater speed than the Iaidō technique itself. Because of the power of the Samurai Sabre Skill, it is capable of clashing with Ninjutsu of the same power and below.
*Note: Like Iaidō, the speed of this technique is relative to the user's rank. However, this technique is twice as fast as Iaidō.
*Note: The User cannot have the Samurai Saber Skill currently active for this technique to be used.
*Note: Useable three times per battle.
You must be registered for see images
Links to their approval from the official CJ submission thread:



♠ Only Kenjutsu techniques approved ♠
 
Last edited by a moderator:

Adachi

Active member
Supreme
Joined
Oct 3, 2009
Messages
20,670
Kin
-2💸
Kumi
12💴
Trait Points
0⚔️
Name: Adachi
Rank: Unofficial Sage

Custom Jutsus you wish to donate to become canon:
Ninjutsu: Nomimono Kohi! (Ninjutsu: Drink Coffee!)
Type: Supplementary
Rank: E
Range: Short
Chakra: 05
Damage: 10 (to user's health)
Description: The user of this jutsu takes out a scroll within his pouch that was prepared before battle and holds it in one of his hands. By channeling his chakra into it, it will then poof and summon a coffee mug in its place that had been in Adachi's house prior. After downing the coffee, the caffeine will take quick effect upon the user due to the scientific fact that it blocks the receptors that slow down nerve cell activity. As a result, the user will have a slightly faster heartbeat and bloodflow, and thus, will be unaffected by any jutsu that has a potential factor that could put him to sleep. This coffee was pre-prepared by Adachi himself and sits amongst dozens of other mugs that contain anything from lattes to doubleshot espressos, either steaming hot or icy cold. The reserves within the refrigerator or hot vending system are restocked daily so there will never be a shortage of coffee. Ever.
Note: Effect lasts three turns.

Facepalm (Men-Hirate)
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: 10 (to self)
Description: "Dear Lord, I can't stand it anymore!" There are so many absurdities and absolutely preposterous happenings in the Ninja World every day and all the frustration and sighing must go somewhere. Thus, as a result, the user of this jutsu slaps his forehead with one hand (probably with dominant for more effect), resulting in something like a "wake-up" call. The quick, yet effective pain will allow much of the grievances to go away as blood would rush quickly to the affected area and the user would be forced to focus upon it, forgetting all of his worries for just a slight moment. Of course, this can happen in a fraction of a second, or a long facepalm can do as well. And on a more battle-related note, most fights cause much anxiety and stress because we often struggle for our lives on a daily basis, so this would help relieve such psychological impacts and clear the user's mind in combat in order to make improved rational decisions.
Links to their approval from the official CJ submission thread:
&

‡ Approved ‡
 
Last edited by a moderator:
  • Like
Reactions: Uzumaki Naruta

Deviation

Active member
Legendary
Joined
May 15, 2013
Messages
14,271
Kin
243💸
Kumi
171💴
Trait Points
0⚔️
Name: Deviation
Rank: Unofficial Sage

Custom Jutsus you wish to donate to become canon:
(Kyōgiri) - Cross Slash
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user unsheathes his sword from his scabbard, channels a strong yet precise amount of crimson-like chakra throughout his blade, and performs a series of slashes in the form of a cross. He first begins upwards vertically, downwards vertically, to the left horizontally, to the right horizontally, and then proceeds to re-sheath his sword back to his scabbard in a quick, clean motion cancelling the chakra and ending the technique.
Note: Can only be taught by Deviation

(Futsunushi no giman) - Sword God's Deception
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user channels a strong, yet precise amount of chakra to their blade while gripping the handle and while still in the scabbard. The user then quickly unsheathes his sword which is imbued with a red-like glow. He then points forward with it and dashes towards his opponent's stomach area. The user intentionally misses his mark and instead, as his sword passes behind his opponent, he slashes back and releases the chakra from the sword, causing a powerful slash to the back. While the sword is still embedded into the enemies back, the user lifts the opponent up and off the floor, then slams them back on the floor again, face down. This is all done in a quick, clean motion and with his sword. The user then steps on the opponent's back and swings his sword rapidly and returns his sword back to his scabbard, ending the technique.
Note: Can only be used 3 times per battle
Note: Can only be taught by Deviation

(Kaminokaze no danmaku) - Divine Wind Barrage
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user channels a strong, yet precise amount of chakra to the blades of two swords while gripping the handles and while still in their respective scabbards. The user then quickly unsheathes the swords which are imbued with a red-like glow. The user then bends his dominant right leg slightly and towards the back, allowing the left leg to move forward slightly. The user then points the swords in an eastward position, his right arm holding the sword parallel to his stomach and the left hand holding the sword above and parallel to his head. The user then motions his right hand back, using it as a momentum builder so that once it comes back to its eastward position it propels the user into a spinning motion, slashing the opponent about four times. While spinning, the user places the weight of the body onto the left leg, spinning on it as he continues slashing and tilting slightly as well at a sort of sideways angle. After the fourth slash, instead of another slash, the user kicks the opponent in the face in a sideways motion similar to one of the sword slashes just performed, dropping the opponent into the floor and ending the technique.
Note: Can only be used 3 times per battle
Note: Can only be taught by Deviation

(Suwarō Bonnaban) - Swallow Leap Forward
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user performs a frontal flip and while in midair above the opponent, skewers him with his sword. Using the momentum from his leap and sword skewering, the user continues his flip, in turn flipping the target, causing him to be thrown onto his back. As the user completes his flip, he lands on the target's chest forcibly, causing a near fatal kick.
Note: Can only be used 3x per battle
Note: Can only be taught by Deviation

(Kenjutsu: Haridō) - Sword Technique: Art of the Needle
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique employs the use of the Samurai Saber Technique in a more deadly manner. Instead of focusing chakra throughout the whole blade or changing it's shape, the user instead channels a precise amount of strong chakra and releases it all at once from the tip of the sword. The release of chakra is done right before skewering the target area and resembles a needle. Techniques of this type are found to be more effective and accurate with rapier-type swords, which specialize in thrusting rather than striking or slicing. One could compare this technique to jousting.
Note: Must have learnt Samurai Saber Technique
Note: Can only be used 2x per battle
Note: Can only be used by Samurai biographies
Note: Can only be taught by Deviation
Links to their approval from the official CJ submission thread:









♠ Last two approved only ♠
 
Last edited by a moderator:
Status
Not open for further replies.
Top