[CJ] The Dark Side

Klad

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Meiton: Chijō burēka - Dark Release: Terrestrial Breaker
Type: Offensive/Supplementary
Rank: C - S Rank
Range: Mid - Long
Chakra: 15 (40)
Damage: 30 (80)
Description: Terrestrial Breaker is a prime example of how a simple Dark technique can become lethal. The user slams either palm on the ground and sends Dark chakra underground. Via using shape manipulation, he will manifest said chakra in the form of a basketball sized purple dark orb which will lie inches underneath the ground's surface. The lethality of this technique depends on how long the orb will stay active. Each turn, this orb will absorb the target's chakra and any absorbable technique they use (only underground related techniques; following Dark's elemental S/W). The longer this orb stays active, the more it will absorb and this will result in a more powerful release. Once this orb absorbs chakra it will turn into light blue color, associated with flames. The diameter of the orb increases by 2 meters every time it increases in rank, as the main point of it is to absorb chakra in order to make itself stronger and bigger. The surface of the earth will start to gain a light blue glow, once this orb absorbs chakra. The blue shade is faint at first, but it becomes vivid once the rank of the orb increases. At will, with a single hand seal by the user, he'll trigger the orb and make it explode in an extensive amount of blue flames which will cause internal and external burns to anything caught in it. The explosion leaves a crater behind, its size depending on how strong the release was. This orb increases by one rank every turn (it's C-Rank on the first turn, B-Rank on the next) up to a maximum of S-Rank and it can only be detonated once it's at least B-Rank in power.

Restrictions
-User can't use Dark techniques while the orb is active
-The orb lasts for four turns
-It has two turns cooldown before used again and can only be used twice per battle
-Can only be taught by Klad

Meiton: Koritsu shita kōu - Dark Release: Isolated Rainfall
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Isolated Rain is only accessible when the user has absorbed a technique first, and has used a technique which makes it rain. Performing a set of two handseals, the user will manipulate his dark chakra in a way that it is sent up and stored in the already formed clouds. The clouds will darken and from them, rain infused with dark chakra will start to fall. Since the raindrops are now associated with the dark release characteristics, they have access to absorbing chakra of anything they touch. Upon absorption, the chakra doesn't go back to the user, but instead will disperse into an unfocused harmless explosion once it hits matter. The main effect of this technique is, because the rain makes physical contact with the target, they will have a difficult time using techniques of elements that are weak to Dark Release. This would mean that the target will have to spend extended chakra reserves when performing a technqiue, specifically +10 chakra points. The target's techniques will also suffer -5 damage points. The rain has double effect on raw chakra based technqiues, forcing the target to use +20 chakra points to be able to perform them, and the techniques also suffer from -10 damage points decrease. This technique doesn't affect the user as it's their own chakra but will will affect their allies (excluding clones).

Restrictions
-Can only be used thrice per battle
-Lasts four turns
-Can only be taught by Klad

o-o theyre urs
 

-Albel-

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Okay first up are two updates that were approved.

(Meiton: Renga Batto) Dark Release: Brick Bat
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30(-10 to opponent for each bat)
Damage: 60
Description: The user will begin by gathering up his dark chakra and then release it through one of the marking on their palms in the form of five rounded, softball sized, dark purple bats that each have two long sharp teeth at the top of their mouths. The moment they are formed they fly over to the target or targets and latch themselves onto them by biting down onto multiple areas of the body. As they bite down and latch on they start sucking out the victims chakra(10 chakra points for each bat for a total of 50), which in turn they will start to turn into a light blue color the next turn if the victim does not get rid of them where they will then explode into light blue flames that burn the areas of the body that the bats were latched onto. The flames themselves are so hot that they cause 3rd degree burns to the areas that they cover making those spots completely useless to the victim. If the user has absorbed chakra before hand through any means of any dark jutsu he can use that chakra to form one large bat(half the size of a fully grown adult) made of light blue flames instead of five bats. Like how regular bats release sound waves this larger bat does something similar, but instead of releasing sound waves it is able to release a stronger version of Dark Release: Revival Fist from its mouth once per turn. Unlike the smaller bats this larger one is able to stay on the field for three turns and doesn't latch onto the opponent to drain their chakra. Once the three turns have ended or the bat gets destroyed it will erupt into a sea of intense light blue flames burning everything within short range.
- Can only be taught by Albel
- The small bats can only be used three times per battle with a one turn cool-down between each usage. The large bat can only be used twice per battle with a one turn cool-down.
- Having the large bat release the dark shock wave costs one of the users three slots
- No dark jutsus above A-rank the following turn of making the large bat

What the update includes is that each of the 5 bats now take 10 points of chakra each from your opponent(s) instead of the previous 5 points. They can also be used three times now instead of twice like before. Also, another form has been added to the custom. If you have absorbed anything before hand you can use that chakra to form a large dark bat made from the light blue flames that is half the size of an adult. This bat is able to release a stronger version of Dark Release: Revival Fist from its mouth(like how regular bats release sound waves) that can be used once per turn, and unlike the smaller bats of this jutsu this one stays on the field for 3 turns and at the end of the 3 turns or if it is destroyed it will erupt into a sea of intense light blue flames covering all of short range from it.


The second update is:

(Metion: Doragon Otakebi) Dark Release: Dragon's Roar
Type: Defensive/Offensive
Rank: S-Rank
Range: Short(Defensive), Short-Long(Offensive)
Chakra: 40 (-15 per turn to stay active)
Damage: 80
Description: The user will begin releasing a large amount of dark chakra from the markings on both palms to where it surrounds the user in the form of a self sustaining purple transparent barrier extending the half of short range with the user at the center, that is the shape of a dragon's head. The barrier follows similar principles to Dark Release: Inhaling Maw, but as a much stronger version of it. Following the strength and weaknesses of dark release this barrier can absorb S-ranks jutsus that dark is strong against such as Fire, Lightning, Wind, Raw chakra, Storm, etc. Though it can only absorb B-rank and lower water based jutsu. This barrier has no effect on any earth based jutsus at all. When the barrier has absorb a jutsu it will gain a light blue hue to it as with then shoot towards the intended target as a light blue flaming dragon's head. With simple hand gestures the user can control the head as it moves towards its target. Being made of dark chakra and made of light blue flames as well as the force behind it, it is capable of causing deadly 3rd degree burns all over the body as well as sever internal damage such as broken bones and ruptured organs. The user is able to move freely around the battle field as the barrier will follow, keeping the user at the center of it.
- Can only be taught by Albel
- Can only be used twice and must wait two turns after the barrier has vanished before using it again
- The barrier lasts until it has absorbed a jutsu and is released or if it is destroyed. Until either happens it will remain active while draining 15 chakra points each turn from the user
- While active the user may only use S-rank and below Dark jutsus as well as the elements that make up the KG: Fire and Lightning
- As this technique both absorbs the technique and then releases it, takes up two jutsu slots per turn


What was updated was how far the barrier reaches which is half of short range of the user, the barrier can now stay active as long as you have chakra to spar unlike previous being only two turns, and now it can absorb all elements that are weak to dark instead of just wind, lightning, fire, and raw chakra like before. A lot more useful. It can now also absorb any water based elements B-rank and lower, instead of just plain old water techs.

Any questions on these updates?
 

-Albel-

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Good. u.u Now for the one we've been waiting for!

(Meiton: Kuroi Rei ) Dark Release: Black Ghost
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (-10 chakra per turn)
Damage: 80
Description: After having absorbed a jutsu before hand through any dark related absorbing jutsu(Inhaling Maw, Draining Touch, Ultimate Inhaling Maw, etc.) the user will place either hand onto the ground and release their dark chakra into it a meter or so from their position. Where it will then take on the form of up to 2 small little parasitic life forms that are no bigger than a common house fly and look almost similar to that of a fetus. These parasites in their current form stay underground until they have absorbed enough chakra(total 60 chakra points) from jutsus(following the strength & weaknesses) that send chakra into the ground or from the opponent(s)(-30 each turn) themselves. If so the user wishes he will allow the parasites do absorb his own chakra if needed to allow them to grow. Once they have taken in enough chakra they will grown in size and take the form that of a demonic creature that is about 7ft in height. They will come above ground and fight on the user's command. Each parasite has their own unique make up be it a different sized torso, legs, head, etc, but they have three similar features. These features are their extremely long claws on their hands and feet along with sharp fangs. Being made of dark chakra they are each able to perform any dark jutsus the user knows up to and including S-Rank and are capable of using strong arm taijutsu. Because of the dark chakra they are made of they gain a +10 boost to their taijutsu, and carry the passive ability of Dark Release: Draining Touch. If one is ever to take damage that's insufficient in destroying it, the user spending a little more chakra can restore said damaged area back to normal, except for the head of the parasite. Once the head of one has been destroyed it will cause the parasite to glow light blue and explode into a maelstrom of light blue flames that will burn everything in its path within short range of it. Also if the user wishes he can have the parasite explode any time he wants by performing a single hand seal.

- Can only be taught by Albel
- Can only be used twice and has a two turn cool down
- Restoring parasites to normal after being damaged costs a move and 20 extra chakra points
- Making them explode by choice costs a move
- No Dark jutsus in the same turn they are made and none above A-rank the following turn

This is my baby u.u Black Ghost is sort of similar to Forbidden Mutant but also not. Here you create up to two dark parasites in the ground after having absorbed chakra beforehand and have placed either hand onto the ground sending your dark chakra into it. They will form underground a meter or so from where you are and will absorb any chakra that moves over them which in turn will cause them to grow. Once they have absorbed enough chakra and have fully developed they will come above ground in the form of demonic creatures that stand around 7ft tall. How they look depends on you but they will always have three similar features and they are their sharp claws and Talons and razor sharp teeth. You can have their head, chest, arms, legs or whatever any shape or form you want. You can also give them wings, tails, etc. Now just like Forbidden Mutant these guys can use any S-rank or lower dark jutsus you know and they have a passive draining touch ability along with gaining a +10 dmg boost to all taijutsu moves they use. If they ever take any damage that doesn't completely destroy them, you can send your chakra into them and restore any damage taken and make them good as new. Finally, just like Forbidden Mutant if they are destroyed they will erupt into a storm of light blue flames taking out everything in short range of it. You can also make them explode on your command by making a single hand seal to if you wish.

Any questions?
 

Klad

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Here we gooooo.

Tsuindoragonringu - Twin Dragon Rings
Type: Weapon
Rank: S-rank
Range: Short/Long
Chakra: N/A
Damage: N/A
Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.

The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 10 chakra points every turn from the user. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".

"Absorption" ring
This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user will spend less chakra (specifically -10) when performing said techniques without weakening them.

"Release" ring
This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. Regardless, the user will spend less chakra (specifically -10) when performing said techniques without weakening them.

Restrictions
- The effects of the rings are passive
- Can only be taught by Klad

Reference
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This CW is actually made of two rings which can be worn on any finger on either hand. One ring is dark/red in colour, and the other is light blue/yellow. They're made of indestrictible grey steel with two dragon patterns around them facing each other, to make it look cool. Now these rings passively send out dark chakra waves, just like Revival Fist, however they are harmless and fulfill the job of sensing foreign chakra and energy. Of course you are able to be aware of everything that happens in the battlefield due to these rings. The next ability of these rings are that, they can amplify release/absorption related dark techniques. The respective ring will make the technique gain one rank, but this won't work on S rank or above technique. Regardless you will perform them with -10 chakra usage without weakening them.

If that's all clear for you and you have no questions... *hands a copy of the two rings to you*, they're as good as yours.
 
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-Albel-

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(Metion: Oni Uyuko) Dark Release: Demon Wings
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40(15 per turn)
Damage: 80
Description: After having absorbed the physical and spiritual natures of a jutsu before hand through the means of any dark absorbing based jutsu, the user will released the newly found power in the form of dark chakra that travels out from both of their markings on each palm. The chakra will travel from their palms to their upper back and take the form of large self sustaining pitch black demonic wings that allows them not only flight(flight speed is the same as the users speed) but also other abilites. The wings themselves span 7 ft across and have 2 purple/black medium sized, condensed orbs of dark chakra at the center of each of them making a total of 4 orbs. The orbs located on each wing can be shot off one at a time or multiple at a time, and with simply hand gestures of the user they can be controlled how the user sees fit. Upon impact, the orbs have enough force behind them to break bones, rupture organs, and knock the opponent backwards as the orb(s) erupt into a maelstrom of violent flames that reach up to short range, but have S-Rank power.

- Can only be taught by Albel
- Can only be used once per battle
- The wings being self sustained drain 15 chakra points per turn.
- By using one of the allowed 3 moves the user can use the wings to evade a jutsu within reason, and can only be done once per turn
- No dark jutsus in the same turn the wings are made and none above A-rank the following turn

Questions on the update?
 

-Albel-

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(Futon: Vengeant Kiba) Wind Release: Vengeant Fangs
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.
~ Can only be taught by Albel
~ Must have a one turn wait before using again

Here ya go.
 

-Albel-

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Here ya go another dark one. u.u

(Meiton: Chisuto-mu Senkai ) Dark Release: Bloodstorm Revolution
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30(-15 from opponent per hit)
Damage: 60
Description: By concentrating and channeling a good amount of dark chakra into either palm the user will release it and condense the dark chakra while having it take the form of a 5 bladed scythe. Four of the blades are at the top and the fifth is located at the bottom of the handle. This scythe just like any other weapon can be used to combat against other weapons like swords, kunais, shurikens, etc. While also being able to combat ones that have elements embedded into them like wind or fire, as the scythe itself being made of dark chakra carries the same properties as 'Inhaling Maw' and "Draining Touch' which allows it to absorb chakra from chakra infused weapons that touch it, and drain chakra from people who happen to get sliced by it. Being made of dark chakra and carrying the similar ability to 'Inhaling Maw' the scythe is able to absorb medium to small sized jutsus A-rank and lower based on the strength and weaknesses of Dark Release by the user slashing into the jutsu. When the scythe has absorb chakra by means of a jutsu or from the opponent himself, it will begin to turn a light blue color where the user can swing the scythe releasing up to 2 medium sized dragon heads made of light blue flames made of dark chakra. These heads are under full control of the user allowing him to use them as he sees fit, be it attacking the enemy or using them to block attacks, etc. Just one dragon head has enough force behind it when used to attack that it can easily shatter bones and rupture organs of the enemy when it makes contact while also knocking them off balance. The moment a head makes contact with something it will begin to flash and erupt into a sea of intense light blue flames covering everything within short range of where it erupts, burning everything to ashes in a matter of seconds.

- Can only be taught by Albel
- The scythe can be made three times per battle
- Up to two dragon heads can be made and this move is considered A-rank(each head being of B-rank in power) and has a two turn cool-down in between usage.
 

Klad

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Meiton: Mōtaru no naitomea - Dark Release: Nightmare of the Mortal
Type: Offensive
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: A technique which is controlled by the user and considered to be very fast in performance, the user activates either dark mark on his palm and sends a near invisible dark layer to reside on the ground. It is 2cm thick and the size of this layer is usually up to the user, but it cannot be larger than the short range radius from any target. The mechanism of this technique lies within any sudden movement done by a target with his feet. Be it a jerking movement in order to run, or simply a foot stomp, the dark layer will trigger and a total of two black, adult-sized and with elongated forearm arms will emerge from the layer and capture the target in mid-movement, restricting their movements. The way the hands emerge is dependant on how the user describes them in his move. These hands have the ability to absorb chakra, and as they start sapping, they gain a slight blue hue, and this will further increase their grip on whatever body part of the target. With the performance of one handseal, the user is able to set these hands aflame; creating a sea of full of blue flames which can cause 2nd degree burns to the target.

- The dark layer can stay only for three turns in the battlefield.
- Usable only thrice per event/conflict
- Can only be taught by Klad

Here it is! Basically, should your opponent do a reckless movement with his feet, he's doomed. u_u You can also detonate the hands with a handseal and make them explode.
 
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