[CJ] The Dark Side

Klad

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You know about what's updated and all.

Tsuindoragonringu - Twin Dragon Rings
Type: Weapon
Rank: S-rank
Range: Short/Long
Chakra: N/A
Damage: N/A
Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.

The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 5 chakra points every turn from the user. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".

"Absorption" ring
This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only at a time.

"Release" ring
This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only do one at a time.

Restrictions
- The effects of the rings are passive
- Can only be taught by Klad
 

Klad

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An update and a new technique

Meiton: Chijō burēka - Dark Release: Terrestrial Breaker
Type: Offensive/Supplementary
Rank: C - S Rank
Range: Mid - Long
Chakra: 15 (40)
Damage: 30 (80)
Description: Terrestrial Breaker is a prime example of how a simple Dark technique can become lethal. The user slams either palm on the ground and sends Dark chakra underground. Via using shape manipulation, he will manifest said chakra in the form of a basketball sized purple dark orb which will lie inches underneath the ground's surface. The lethality of this technique depends on how long the orb will stay active. Each turn, this orb will absorb the target's chakra (-30 per turn) and any absorbable technique they use (only underground related techniques; following Dark's elemental S/W). The longer this orb stays active, the more it will absorb and this will result in a more powerful release. Once this orb absorbs chakra it will turn into light blue color, associated with flames. The diameter of the orb increases by 2 meters every time it increases in rank, as the main point of it is to absorb chakra in order to make itself stronger and bigger. The surface of the earth will start to gain a light blue glow, once this orb absorbs chakra. The blue shade is faint at first, but it becomes vivid once the rank of the orb increases. At will, with a single hand seal by the user, he'll trigger the orb and make it explode in an extensive amount of blue flames which will cause internal and external burns to anything caught in it. The explosion leaves a crater behind, its size depending on how strong the release was. This orb increases by one rank every turn (it's C-Rank on the first turn, B-Rank on the next) up to a maximum of S-Rank and it can only be detonated once it's at least B-Rank in power.

Restrictions
-The orb lasts for four turns
-It has two turns cooldown before used again and can only be used twice per battle
-Can only be taught by Klad

(Meiton: Otakebi Nai Doragon) - Dark Release: Roar of the Undead Dragon
Type: Defensive/Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: N/A (Depends on the absorbed technique)
Description: The user will outstretch their hand and absorb an incoming attack with the dark mark on their palm once it gets within short-range of their position. This can be done against techniques following Meiton’s elemental S/W (works on the following ranks: A-Ranks for weaknesses, S-Ranks for neutrals and Forbidden Ranks for elements weak to Dark). The user will release the absorbed chakra from their dark mark in the form of purple flames in the direction of their opponent. Upon emergence the flames will swiftly morph into the shape of a winged skeletal dragon, lending it the capability to pursue airborne targets. The dragon will possess power equal to the damage of the attack absorbed.

Note: Can only be used three times per battle
Note: No other S-Rank or above Dark Release in the user's same turn

Enjoy Aruberu-senpai
 

Klad

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Meiton: Koritsu shita kou - Dark Release: Isolated Rainfall
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Isolated Rain is only accessible when the user has absorbed a technique first, and has used a technique which makes it rain. Performing a set of two handseals, the user will manipulate his dark chakra in a way that it is sent up and stored in the already formed clouds. The clouds will darken and from them, rain infused with dark chakra will start to fall. Since the raindrops are now associated with the dark release characteristics, they have access to absorbing chakra of anything they touch. Upon absorption, the chakra doesn't go back to the user. The main effect of this technique is, because the rain makes physical contact with the target, they will have a difficult time using techniques of elements that are weak to Dark Release. This would mean that the target will have to spend extended chakra reserves when performing a technqiue, specifically +10 chakra points. The target's techniques will also suffer -5 damage points. The rain has double effect on raw chakra based technqiues, forcing the target to use +20 chakra points to be able to perform them, and the techniques also suffer from -10 damage points decrease. If two turns pass after this technique is activated, the raindrops infused with dark chakra will also begin to affect the target themselves. The raindrops will begin to seep through their clothes and affect their skin/frame, and start sapping passively chakra points from the target(s) (collectively all of the rain drops sap 20 chakra per turn). As soon as a single raindrop absorbs chakra, it will glow in a light blue hue, and as such, the entire clothes of the target will also glow in that color. The user, by making a set of two handseals, will detonate every "stuck" raindrop in their clothes and trigger an explosion, which is equivalent to B rank. Another important note is that if the target has an elemental armour which is weak to dark release, (be it from any technique, for example Raikage's armour), the dark chakra infused raindrops will feed on the armor's chakra and the explosion overall will have an increase; it will be equivalent to A rank. The armour will also disappear as soon as the explosion happens. This technique doesn't affect the user as it's their own chakra but will will affect their allies (excluding clones).

Restrictions
-Can only be used thrice per battle
-Lasts four turns
-Can only be taught by Klad
 

-Albel-

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Meiton: Koritsu shita kou - Dark Release: Isolated Rainfall
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Isolated Rain is only accessible when the user has absorbed a technique first, and has used a technique which makes it rain. Performing a set of two handseals, the user will manipulate his dark chakra in a way that it is sent up and stored in the already formed clouds. The clouds will darken and from them, rain infused with dark chakra will start to fall. Since the raindrops are now associated with the dark release characteristics, they have access to absorbing chakra of anything they touch. Upon absorption, the chakra doesn't go back to the user. The main effect of this technique is, because the rain makes physical contact with the target, they will have a difficult time using techniques of elements that are weak to Dark Release. This would mean that the target will have to spend extended chakra reserves when performing a technqiue, specifically +10 chakra points. The target's techniques will also suffer -5 damage points. The rain has double effect on raw chakra based technqiues, forcing the target to use +20 chakra points to be able to perform them, and the techniques also suffer from -10 damage points decrease. If two turns pass after this technique is activated, the raindrops infused with dark chakra will also begin to affect the target themselves. The raindrops will begin to seep through their clothes and affect their skin/frame, and start sapping passively chakra points from the target(s) (collectively all of the rain drops sap 20 chakra per turn). As soon as a single raindrop absorbs chakra, it will glow in a light blue hue, and as such, the entire clothes of the target will also glow in that color. The user, by making a set of two handseals, will detonate every "stuck" raindrop in their clothes and trigger an explosion, which is equivalent to B rank. Another important note is that if the target has an elemental armour which is weak to dark release, (be it from any technique, for example Raikage's armour), the dark chakra infused raindrops will feed on the armor's chakra and the explosion overall will have an increase; it will be equivalent to A rank. The armour will also disappear as soon as the explosion happens. This technique doesn't affect the user as it's their own chakra but will will affect their allies (excluding clones).

Restrictions
-Can only be used thrice per battle
-Lasts four turns
-Can only be taught by Klad
Good update. u.u Now here is mine.

(Meiton: Hansoku) Dark Release: Foul Play
Type: Supplementary
Rank: B-rank
Range: N/A (Same as the jutsu it is used on)
Chakra: N/A (+20 to applied jutsu)
Damage: N/A (+20 to applied jutsu)
Description: A technique dependent on earlier Dark Released used techniques, Foul Play comes into play with the user making use of it to empower his own Meiton techniques. This technique is always used in the same time frame of a dark technique and needs to meet two requirements. Them being the user needing to string together two hand-seals (in addition of any hand-seals the original technique has), and making sure that he has absorbed two or more techniques first. Even if the user has absorbed one it's fine as long as he uses it on dark techniques which do not require to absorb something beforehand. So, with the sacrifice of one dark "fuel", the user adds +20 damage to any dark technique used. The boost's aesthetic manifestation depends on the nature of the technique. If it is used on release-type techniques, it will make the flames darker in colour, or if used on a technique like Dark Release: Revival Fist, it will make the shock-wave's purple color more vivid. Of course, the user also spends +20 more chakra in addition to that of the technique he uses Foul Play on. The range of Foul Play is also the same as the technique's it's used on. The user, however, needs a one turn cool down before he uses this technique again, so it cannot be used consecutively.

- Can only be taught by Albel

Should come in handy a lot.
 

Klad

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Hello there Albel senpai

(Meiton: Izou no Gaki) – Dark Release: Legacy of the Ghoul
Type: Defensive/Offensive
Rank: S
Range: Short (Long-range when released as an attack)
Chakra Cost: 40
Damage Points: N/A (80)
Description: The user will focus their meiton chakra into the mark on their palm to release a single or several orbs of dark chakra. The violet sphere(s) will orbit their creator and follow his or her movements exactly, making them more useful than a simple static defense. The purple orbs can absorb any number of energy-based techniques (that are weak to dark) up to their rank but their real utility lies in their capability to be combined and/or reshaped. If multiple orbs are created, they can be merged to combine their collective power (combining two B-Rank orbs would make a single A-Rank one). They can be fused and separated at will, this being a passive maneuver. In the same way, they can be reshaped to take on any form or structure such as elongated lances or expanded into a hemispherical dome that surrounds the user. In terms of size they each can shrink to the proportions of a kunai or expand up to short-range in diameter. After absorbing at least a single technique, the dark spheres can be converted into purple flames and sent towards the opponent. For every absorption made by the orb(s), they gain +10 damage. For example, if a single orb was created and it managed to absorb two techniques before being converted into flames, it would gain an active damage boost of +20.

Note: Lasts four turns and can only be used twice per battle
Note: No S-Rank or above Dark techniques on the turn this is used
Note: While this is active, the user can only use two other moves per turn

(Meiton: Houkou no Konpaku) – Dark Release: Howl of the Wraith
Type: Defensive/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A (60 damage if it explodes)
Description: The user will perform a single handseal and focus their meiton chakra into the ground beneath the opponent. The dark chakra will emerge in the form of a violet-column that spans a short-range radius around the opponent and surrounds them from all sides. The column is completely opaque and will extend long-range into the sky, thereby making aerial escape impossible. To escape it, the opponent will have to destroy it or merely move through it. The latter method works due to the column's intangibility and anyone inside/outside the column can simply pass through it. However while not physically damaging to do so, anyone who comes into contact with the column barring the user will lose 100 chakra. As per dark's innate absorption capabilities, the column can absorb neutral techniques of the same rank (S-Ranks for elements weak to dark, B-Ranks for elements strong to it). Upon absorbing a technique, the column will explode into a maelstrom of purple flames and obliterate everything inside. To destroy the column through the use of a technique, the opponent merely has to use a jutsu which exceeds it's threshold for absorption. This will work even for matter-based elements as the column still leeches chakra from them as they pass through it. For example, an A-Rank Earth technique passing through the column will neutralize it completely as it attempts to absorb all of the chakra within the doton jutsu. It will not explode into flames or leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Must be created a minimum of five meters from the opponent.


Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique, and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform two respectively (max of B rank each).

- Can only be taught by Klad

You're a smart student so you should be able to get them without me elaborating
 

Klad

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(Meiton: Kumori no Bun'ya) – Dark Release: The Shadow Realm
Type: Defensive/Supplementary/Offensive
Rank: A
Range: Short - Long (same as the absorbed attack)
Chakra Cost: 30
Damage Points: N/A (same as the absorbed attack)
Description: The user will focus their chakra into one of their dark marks to absorb an energy-based technique within it's vicinity (within short-range). The jutsu will be drawn into dark mark but it will not be broken down into raw chakra, it will simply be absorbed in it's current state and be emitted from another dark mark (e.g. the one on the user's hand) in the same form. There is no delay between the absorption and the release, in fact, it happens virtually simultaneously for stream-type techniques. For example, the user would safely absorb Great Majestic Annihilation into the dark mark on their right hand and then release it from the mark on the left hand, in whatever direction their hand is pointing (e.g. upwards to release it towards the sky or towards the opponent to send their attack back towards them). This technique only serves to redirect and change the direction of attacks, it doesn't manipulate them, break them down or change them into Dark Release. It simply takes advantage of the fact that the user's dark marks are connected by portals and so attacks can pass through one and immediately emerge from the other. Since it does not manipulate techniques at all and simply redirects their travel, this can even be applied to elements and skills the user does not possess. As per Dark's elemental S/W, this technique can absorb and redirect neutral techniques of the same rank (S-Ranks for elements weak to Dark; B-Ranks for elements strong to Dark). As mentioned this before, this can only be used on energy-based techniques and so of course, this will not work with Earth, Water or similar elements. Of course, logically, the damage of the released technique would be equivalent to that of the absorbed jutsu. Unfortunately, boosting techniques would be rendered ineffective on released techniques.

Note: Can only be used three times per battle
Note: Cool down time of two turns between uses
Note: Technique retain it's own elemental S/W

(Meiton: Daraku Oujou Majikku) – Dark Release: Corruption of Necromancy
Type: Defensive/Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A (60 damage if used to attack the opponent)
Description: The user will place one or both of their dark marks in contact with the ground before focusing their meiton chakra into it to create a subterranean field of sentient tendrils constructed entirely of dark chakra. In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. They collectively make up one gargantuan creature which is sentient and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn (via their contact with the ground). The tendrils can freely transition between intangibility and solid-like tangibility so they can both seamlessly emerge from and merge back into the earth and interact with anything on the field. The purple tendrils are capable of absorbing techniques following Dark's S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark; B-Ranks for elements strong to Dark). It will absorb chakra channeled into the ground (of the specified ranks) before they can manifest or they can emerge to absorb techniques directly. The tendrils also have the ability to absorb chakra from everyone on the field (barring the user) that's in contact with the ground and is within it's vicinity. The tendrils can leech 50 chakra from everyone on the field every turn but as long as it does this, it will be incapable of moving/acting. The tendrils can also be used to attack their opponent, with the effect depending on whether they choose to be tangible or intangible. If the tendrils are tangible they stab, impale or entangle the opponent but if they're intangible they will obviously be incapable of doing physical harm. If they're intangible, the tendrils will instead absorb copious amounts of chakra on contact (50 per strike), the chakra drain being exacerbated by the direct contact with the dark chakra. To destroy the tendrils, the opponent needs to target it with techniques such as Swamp of the Underworld that exceeds it's threshold for absorption. The tendril creature will be neutralized completely as it attempts to absorb all of the chakra within the doton jutsu. It will not leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.

Note: Can only be used twice per battle
Note: Lasts until deactivated or destroyed
Note: No S-Rank or above Dark on the turn this is used or next turn
Note: Has a cool down time of three turns in between uses
Note: While this is active, the user can only use two other moves per turn
 

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(Meiton : Shugo tenshi) - Dark Release : Guardian Angel
Type: Supplementary/Offensive/Defensive
Rank: B-rank
Range: Short
Chakra Cost: 20 (-10)
Damage Points: N/A
Description: The usage of this technique lies with the user activating one of their Dark Marks, on either of his hands. Upon the activation, it will stay active for four turns. The functional Dark Mark will take the manifestation of dark purple chakra surrounding the user's arm, and will serve as an active Inhaling Maw which automatically absorbs elements and ranks according to the S&W scheme (A-rank for strengths and so on) without the user needing to. Simply put, the user won't bother directing his arm outwards to absorb, but the vivid dark chakra around his arm will do the job for him. This means that the user can carry on with other actions as Guardian Angel does its job. Should any absorbable technique come within the short range of the user, it will immediately get absorbed by the dark chakra. This ability can also extract the physical and spiritual energy from chakra infused weapons. The user, however, won't be able to use his releasing ability on the chosen Dark Mark, but the other Dark Mark can still be used.

With the sacrifice of chakra each turn, the user will only be able to absorb up to A rank techniques per turn. The technique will not stop once it has absorbed an A rank technique, but it will simply not be able to absorb anymore during that turn. Can be deactivated at will.

Restrictions
-Lasts for four turns
-Can only be taught by Klad

Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad

Meiton: Jigoku no Fukami - Dark Release: Depths of Hell
Type: Offensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: In order to make this technique work, the user needs to have his dark mark in contact with solid matter (ground, for example) and channel a considerable amount of dark chakra underground. This chakra will take the form of a five meter wide vertical dark circular tunnel (resembling a cylinder) which can extent up to 20m deep underground. The tip of this tunnel will slightly pool beneath the enemy's legs as a dark circular formation. This circle can be as big as the user wants but cannot transcend the distance beyond the short range of a target. The pattern this circle appears is that of an "inhaling" nature; the suction of the circle has enough force to abruptly pull an adult sized male down below the tunnel in a fast process. With the user's mental command, the tunnel will tighten its structure from five meters to a minimum of 50 centimeters. Anything caught in the tunnel will have no way of surviving such a tight environment and will eventually have their organs splashed out of their body, resulting in immediate death.

Note
-The circle has the passive ability to sap -60 chakra from a target once made contact with. If successful, this chakra will passively go to the user for other dark techniques as the whole tunnel is linked to the dark mark of the user. For this reason, the user needs to have his dark mark in contact with a solid matter the entire time. This technique is usable only thrice and has a two-turn cooldown.
-Can only be taught by Klad

Two updates and one new technique. They should be handy
 

Klad

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(Meiton: Waikyoku no Fumetsu) - Dark Release : Torment of the Undying
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage Points : N/A (60 damage if released as an attack)
Description: The user will place one of their dark marks in contact with solid matter and begin focusing their meiton chakra onto it. This will coat the exterior of the entity in a layer of dark chakra, which will appear deep purple colour. This shroud will of course possess Meiton's chakra absorption properties and will be capable of absorbing techniques following Dark's elemental S/W. This translates to the ability to absorb any number of neutral techniques of the same rank (S-Ranks for elements weak to dark; B-Ranks for elements strong to it). This layer of dark chakra can also be applied to living beings (including the user, allies and summons) though contact with it will leech 10 chakra per turn from them. When this technique is applied to armour or the user's clothes/attire, it will only coat the exterior (the visible portion) of them and so the affected person will not suffer from the aforementioned chakra drain. This shroud can also be applied to techniques and will adapt to the target's size, shape and frame.

When this armour of dark chakra has absorbed any chakra or at least one technique, the user can convert it into purple flames which move forward, away from the entity it's coating, and towards the enemy/opponent or outwards in every direction. It should be noted that the latter means it moves outwards omnidirectionally and so it will not backlash or collide with the entity it was coating. Through a single handseal, the flames can be shaped into any form the user so desires (e.g. a tornado of purple flames or a wall of violet fire).

Restrictions
- Can only be used thrice per battle and has a two turn cooldown
- Lasts four turns until absorbed. Adds another two turns to duration when it absorbs a technique
- This technique in itself has no Fuuinjutsu component and does not create Dark Marks. It also cannot be used with the replica dark marks created through Mark of the Outsider.

Meiton: Shinki Chūmon - Dark Release: New Order
Type: Supplementary/Offensive/Defensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description: Invented by one of the most well known Dark users in the Ninja world, New Order deals in the user spreading his dark chakra throughout his whole body after having first absorbed an enemy's technique using the inhaling maw jutsu. This means that every tenketsu in his system will be occupied with the dark chakra, making each chakra point glow in a purple-like glow. With a mental command, this new accumulated chakra will come out from every part of the user's body in an unfocused Dark burst, in the form of an omni-directional 'blast' of dark. The sheer force of this burst will have enough force to knock an adult male over and do internal damage to their body should they be within the range of this attack. The main use of New Order is to actually "refresh" the user's system chakra and in order to do well in combat against heavy Genjutsu users. Once the user finds a logical reasoning as to why he's caught in the Genjutsu, the burst of Dark chakra will give a "new order" to his chakra system and thus effectively breaking out of the illusionary technique. This will only work on A-rank and below Genjutsu techniques and can only be used twice a battle, due to the exhaustion the technique provides.

Note:
-Cannot be used consecutively, as it has a two turn wait before using again.
-The technique can also be used even when there is no Genjutsu put on the user. The offensive capabilities of the technique are qualified enough to kill a human.
-Can only be taught by Klad

If you got any question, do not be afraid to ask. Because I'm a kind person who answers all your questions and worries for you.
 

Klad

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(Meiton: Tentei Mikon no Hanto) - Dark Release: God of the Wild Hunt
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their chakra into one of their dark marks to release a copious amount of meiton chakra from within it. The released chakra will form into any animal, creature or hybrid they can think of and it will exhibit enough tangiibility to interact with solids (the same as Fire Release: Dragon Flame Release Song Technique) . They will also be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. The created creature can be as small as it's real life counterpart or be as large as the Great Stone Golem. These creatures can last up to three turns and will passively sap 10 chakra from their creator every turn to sustain themselves. Alternatively, the user can instead release a wave of meiton chakra from their dark mark that contains countless grotesque creatures residing inside of it. This seething mass will contain all manners of creatures, though all of them will be monstrous hybrids which barely resemble any living animals. This "horde" variant can cover the same scope as Fire Release: Great Fire Majestic Annihilation and will travel as fast as a standard lightning technique. Despite being composed of several animals, all of them are attached to this central wave/horde and so the power of this technique is not divided between the individual creatures, it's regarded as one whole. Regardless of which variant is used, the creature or the horde can absorb techniques following Dark's elemental S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark, B-Ranks for elements strong to it). Upon absorbing a technique, the creature/horde can convert itself into an inferno of purple flames. This "horde" variant is a stream much like the aforementioned fire technique and so it will only last for as long as it's maintained or overpowered/destroyed.

Note: Can only be used three times per battle
Note: Cooldown time of two turns in between uses

(Meiton: Kuro Kisai Kannan) - Dark Release: Warlock’s Affliction
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: This is a passive technique designed to allow damage boosts to apply to absorption-type Dark Release techniques. Since absorption type techniques are often “N/A” in damage, through this ability the user can change the nature of the boost. Rather than raising it’s damage, the technique will instead become capable of absorbing techniques one rank higher than usual. Boosts which raise the rank or damage (effectively things which increase their scale) will instead be redirected into strengthening the 'pull' of absorptions. What this essentially means is absorption-type jutsu will have a greater level of suction power and will be capable of drawing in techniques more strongly than before. This will also increase the effective range of absorptions by one range, allowing them to draw in techniques that are mid-range away rather than the usual limit of short. This can apply to either passive or active boosts but can only be applied to one per usage. The damage boost in question must at least be +10 damage or higher for this technique to work.

Note: Can only be used four times per battle
Note: Cannot be used S Rank or above techs
Note: Cannot be used with: Dark Release: Downfall, Coven of Witches, or any Dark jutsu which mentions 'Lord of the Outer Night' in its description

Explain them to me in a few words, Albel dono.
 

-Albel-

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God of the Wild hunt allows the user to create any kind of creature they can think of be it a regular animal, extincted ones, or even hybrids. Of course depending of what is made they have to follow their own physical capabilities such as if one were to create something that had wings meaning it can fly and such. Though their is a size limit for them so they can not go any bigger than the great stone golem. GotWH also has another ability where instead of creating a creature the user can just release a large wave of dark chakra that contains countless tiny hybrid creatures inside it.


Warlock's Affection is simply the same as Foul Play but WA allows the increase the jutsus rank of absorption based dark jutsus and increases the range of the absorption from short to mid which is down right awesome. u.u
 

Klad

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Update of Darkness Overload. Should come more in handy.

(Meiton: Yami no ka fuka) - Dark Release: Darkness Overload
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40 (-10)
Damage: 80
Description: After having absorbed chakra beforehand, the user puts any of his dark marks in contact with the ground, sending the dark chakra beneath the target’s feet. With one simple hand seal the user manifests this technique in the form of a giant dark purple orb which traps the target in. The unique mechanism of this orb is that it can absorb the chakra of anything trapped inside. The orb will absorb 40 chakra from the target per turn. The orb follows Dark Release's S/W scheme (F-ranks for elements weak to dark; A-ranks for elements strong to Dark). The size of the orb is big enough to fit in a medium sized summoning animal and can be split into other orbs to trap several targets, each split equaling to S-rank collectively. If the user does this, each orb will be slightly smaller; though they have the ability to join themselves into one single big one passively and vice-versa. Upon absorbing chakra, the orb will start to take light blue color. Since the user has complete control over the orb, he can move it freely with simple hand swings. When the orb is forcefully slammed against any solid matter (ground, for example), the orb will dissolve into countless tiny orbs. Through the performance of one hand seal, the user can shape them into senbons which are made of light blue flames. They will rain down on the enemy and cause intense burns to areas that are hit. Upon creation the orb must be at least three meters in radius, with the target trapped in the center of it.

Notes
Can be used only twice a battle with a two turn cooldown. The orb lasts in the field for two turns unless it gets destroyed. During this time, at least one dark mark should be in contact with the ground, however the user is free to use other moves. The user cannot use other S-rank Dark techniques in the same turn this is used.
Can only be taught by Klad
 
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