Storage thread (Will delete soon)(Not deleted yet? How long is soon?) its been 3 yrs

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Kuro Amimono Gigei: Amimono no Kumori) – Dark Webbed Arts: Web of Shadows
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:The user will slam his palms on the ground and release a mass of adhesive threads deep into the ground below. These same threads will then emerge beneath all opponents on the battlefield, attaching multiple strands of sticky threads to them whilst causing the threads to attach to one another, forming a immense web-like structure. The affected target(s) will be ensnared and captured inside the vast expanse of the web, completely preventing their mobility, stopping them from escaping. Once the web is fully constructed, Kakuzu will cause all of the individual threads which make up the structure to sporadically spike out in every direction, fatally impaling the opponent in an inumerous amount of places. When used in a confined area, this technique will be much more efficient as the adhesive threaded strands will also attach to walls, ceilings and parts of the terrain.

Note: Can only be used Twice per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank and above Suiton in the same turn
Note: No S-Rank and above Dark Webbed Techniques in the user's same and next turn

(Doton: ) – Earth Release:
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40 (+10 chakra per turn)
Damage Points: N/A (80 Damage if used to attack the opponent)
Description: The user will focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material which swiftly forms into a colossal monster made entirely of adhesive mud (Similar to Sticky Earth Drop). The creature's body will be covered in writhing tentacles which can be extended at will (up to Mid-range) to impale, constrict or entangle the opponent. Furthermore, once it attaches to a being with chakra, it can use these tentacles to siphon chakra (80 chakra per turn) directly from their target's body and store it within itself. After stealing a portion of chakra from the opponent, the creature can make contact with another being and transfer the chakra into them, replenishing their chakra levels accordingly. the Due to their flimsy and flexible nature, these tentacles can also be used to re-shape and reform the creature's body, albeit to a limited degree. The lurker is capable of arranging the tentacles to form basic constructs, tools and weapons e.g. swords, shields, lances, tridents and etc.

Note: Lasts four turns

(Sulfuron: Dokueki Hiru) - Sulphur Release: Venomous Secretion
Rank: S
Type: Supplementary/Offensive
Range: Short - Mid
Chakra cost: 40 (+10 chakra per turn)
Damage points: N/A
Description: The user will focus their sulfuron chakra into air near the ground and begin exuding a fast moving mist of sulphur gas (from their body) outwards in a radial manner. The gas will no sooner enter the earth and begin spreading through it, allowing it to leech into the soil and propagate its various harmful effects on the environment. The primary usage of the released sulphur is to exploit its herbicidal properties, namely poisoning the ground and making it uninhabitable for plant-life and organic elements alike such as Mokuton. To signify this, any vegetation within the vicinity of this technique's reach will be discoloured a foul brown colour before withering away and dying soon afterwards. Due to this, this technique can be likened to a sulphur based version of Chidori Nagashi though it only specializes in negating organic (plant-based) chakras within the ground. Although, unlike its raiton counterpart, this technique's effects are obviously longer lasting, since the soil itself is tainted by the lingering sulfuron chakra. This translates to no plant-based elements can be grown from the earth within this technique's area of effect for three turns. Furthermore, this technique will also evaporate any moisture inside the earth, making it useful for ridding the battlefield of underground water sources and reducing the battlefield to a barren, desert-like state.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Kuro Amimono Gigei: Fukusuu Yurasu) – Dark Webbed Arts: Continuous Rappelling
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: Kakuzu will shoot out a fast-moving stream of adhesive threads towards a certain location/object/person, pulling the user towards the desired location extremely quickly. However, unlike this technique's lesser counterpart (Water Release: Dark Threads Rappelling), the user will continuously unleash sticky threads in quick succession to travel from one place to another.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight

(Suiton: Mizuchi ) - Water Release: Mizuchi's Blessing
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: N/A (+20 to projectiles if cohesion is increased)
Description: This technique is often seen as the water counterpart to the Earth Release 'Added and Light Weight' techniques. The user will perform the Serpent Handseal before focusing their suiton chakra into a water source/technique to alter its level of cohesion. Through altering the cohesiveness of the affected water source, the user can govern how well the molecules of water "stick together". Increasing the cohesion of the water source, will rapidly increase its surface tension to the extent that the water begins to display solid-like properties. The upper most layer of the water (the surface) will resemble the hardness of concrete, meaning anything inside of the water source will be incapable of escaping its confines. This heightened surface tension will also allow for the user to tread on the surface of the water without relying on channeling chakra to their feet to do this. On the other side of the scale, decreasing the level of cohesion between water molecules will cause for the water source to simply dissipate and fall to the floor. This is especially useful against prisons and other constructs of water such as Water Release: Gushing Water Imprisonment, as they will no longer be capable of keeping their form or structure, allowing for the user to be freed from their hold. Much like its doton counterpart, the user can increase the cohesion level of projectile-type suiton techniques to augment their impact force, effectively adding damage to it.

Note: Lasts two turns
Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Can only affect opponent's techniques up to A-Rank
Note: No S-Rank or above Water Techniques in the user's next turn

(Katon: Kama no Yomi) - Fire Release: Furnace of Hades
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra cost: 30
Damage points: N/A (+20 damage to techniques)
Description: This technique is often considered the Katon counterpart to 'Lightning Release: Wave of Inspiration'. After doing a sequence of two handseals, the user will generate a small flame from their hands which can be for three different purposes. The fire can be streamed into the user's non-projectile type jutsus, in order to ignite, heat up or provide the target jutsu with a coating of Katon chakra. Wind-like and flammable elements will ignite, Water-like and Liquid elements will be heated up to scalding temperatures and Earth-like (Solid elements) will receive a coating of hot fire chakra. Much like its brother technique, users capable of molding multiple chakras at once (which include the Katon nature) such as KG and Custom element users will be capable of using this technique conjunction with others. Much like Storm Release users can stream lightning into their continuous water techniques, this jutsu can be used in a similar manner. However, this will only allow them to stream the flames into elemental techniques in accordance to which elemental chakras they can mold at the same time as Katon chakra. For example, Boil Release is a combination of the Water and Fire natures, while Steel is a mix between Earth and Fire chakras. A Boil user will only be capable of using this technique to augment their continuous Boil and Water techniques, while a Steel user can only this technique to enhance his Steel and Earth techniques in a coating of searing fire. Other users will need a clone or ally to achieve this same effect.

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight

(Doton: ) – Earth Release:
Rank: S
Type: Offensive/Supplementary
Range: Short/Mid
Chakra Cost: 40 (+10 chakra per turn)
Damage Points: N/A (80 Damage if used to attack the opponent)
Description: The user will focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material which swiftly forms into a colossal monster made entirely of adhesive mud (Similar to Sticky Earth Drop). The creature's body will be covered in writhing tentacles which can be extended at will (up to Mid-range) to impale, constrict or entangle the opponent. Furthermore, once it attaches to a being with chakra, it can use these tentacles to siphon chakra (80 chakra per turn) directly from their target's body and store it within itself. After stealing a portion of chakra from the opponent, the creature can make contact with another being and transfer the chakra into them, replenishing their chakra levels accordingly. Due to their flimsy and flexible nature, these tentacles can also be used to re-shape and reform the creature's body, albeit to a limited degree. The lurker is capable of arranging the tentacles to form basic constructs, tools and weapons e.g. spikes, swords, shields, lances, tridents and etc. Alternatively, the golem can be created directly from a mud source which the user may or may not be in direct contact with.

Note: Lasts four turns

(Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 chakra for an additional hand)
Damage Points: N/A
Description: The user will focus their fuuton chakra into the air into the air at any location on the battlefield (within mid-range) to generate a visible hand of tangible air fully equipped with nimble fingers. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on without even the slightest of disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots. However, the obvious disadvantage to this jutsu is that it does not conceal any objects it may be carrying, meaning the affected objects will appear to "float" and move on their own.

Note: Can only be Taught by Negative Knight
__________
-Declined- Still not there yet, i think you'd feel vibrations if a hand of wind put itself in your pouch, in addition, it isn't as stealthy as you think, influencing the air to form a hand shape is going to release slight sounds of moving air, as it continuously moves to maintain the shape, also "if concealed correctly the user can also plant items on their designated target through the use of this technique" it would be a bit confusing, mainly because when you form a hand of wind, how would you get the item you want within it's grip if it's materialized behind your opponent? and wind doesn't materialize, only water does.
(Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (-5 chakra for an additional hand)
Damage Points: N/A
Description: The user will focus their fuuton chakra into the air at any location on the battlefield (within mid-range) to create an almost invisible hand of tangible air (slight greenish hue) fully equipped with nimble fingers. The creation of the hand(s) will generate slight sounds of moving air. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on with only very slight disturbances. In certain weather conditions (e.g. rainy, snowy), it becomes even more difficult to detect these disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. To plant items, the user must create the hand near the location of the item they intend to plant on the opponent and stealthily maneuver it towards the target, ideally with the use of some sort of cover (e.g. grass or vegetation). The greenish hue of the air (Similar to Danzo's Vacuum Blade) serves to make the hand of air easy to camouflage in grass, leaves and bushes, rendering it impossible to see for non-doijutsu users. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots.

Note: Can only be Taught by Negative Knight
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

"Even Hell runs on money. I'd be just fine."

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報|Basic Information

Name: Kakuzu
Nickname: Bounty Hunter, Earth Grudge Monster
Gender: Male
Age: 91
Clan: Unknown

える|Looks

Kakuzu was a tall, tanned, muscular man that towered over everyone in Akatsuki with the exception of Kisame Hoshigaki. He wore a white hood and a black mask, with his eyes being the only visible part of his face. Underneath, his mouth was stitched together at the edges and he had long dark brown hair. His eyes have an unusual colouring: green irides, no pupils and red sclera. His clothing included the traditional Akatsuki cloak and the forehead protector of his home village, Takigakure with a scratch in the middle which symbolised that he was no longer loyal to it. His entire body was composed of stitches and dark threads, this was a result of his stolen Kinjutsu - Earth Grudge Fear.

There are countless scars and stitch marks on Kakuzu's body. It is evidence of the untold times he has returned from the threshold of death.

格|Personality

Kakuzu was a greedy, miserly individual, arranging goals in terms of the highest profit he could gain from them, and was often unwilling to involve himself in something if there was nothing to gain from it, as well as claiming that he tended to forget opponents who were not worth any money after he was done with them. He even remarked that money is the only dependable thing in the world. Due to this end, he referred to himself as the "Treasurer of Akatsuki". Given his friendly relationship with Zangei, his bounty officer, it would seem he collected bounties rather frequently to earn cash, and did so (or at least tried) during his missions on several occasions. The frequent side-tasks and devotion to money were both major points of contention between Hidan and Kakuzu. He also seemed to respect an opponent who thinks, as shown with his reaction to Kakashi's counters to Kakuzu's masks, and Shikamaru's quick analysis of Hidan's curse, even mentioning Shikamaru would have been a good bounty in the future.

Out of all the Akatsuki members, Hidan and Kakuzu displayed the most animosity towards each other, since neither of them were very fond of each other's interests. The two often traded barbs with one another, Kakuzu's usually having better timing than Hidan's. Hidan had shown great annoyance with Kakuzu's greed and occasional habit of doing or saying blasphemous things, such as attacking a temple and killing the head monk for the bounty on the monk's head. Kakuzu, in turn, disliked Hidan's religion, believing the rituals associated with it to be a waste of time. Kakuzu was also rather impatient with Hidan's drawn-out speeches and battle style. Despite their mutual dislike of each other, their teamwork was almost flawless, because they complemented each other's abilities extremely well.

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The only reason that Kakuzu put up with Hidan was because he couldn't get rid of him. Due to his violent temper, Kakuzu often killed anyone close by when enraged. Hidan, therefore, was the perfect partner for Kakuzu, because of Hidan's inability to die. Kakuzu's somewhat indiscriminate attack style also made Hidan an ideal partner, since Kakuzu didn't need to worry about catching his partner in the crossfire.

Despite his obsessive personality and violent rages, Kakuzu was much more cautious than his partner, and was not as arrogant, never mindlessly rushing into battle like Hidan. Kakuzu frequently warned Hidan not to let his guard down, and then teased Hidan when he inevitably did. Kakuzu also seemed quite willing to follow orders. When ordered to retreat by the Akatsuki leader, Kakuzu complied immediately (while Hidan attempted to argue), despite the rather large bounty he could have received by taking Asuma. He seemed to forget the greater goals of the organisation when enraged, as he attempted to kill Naruto, in spite of Akatsuki's need to capture all the jinchūriki alive.

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Village Information
報|Village Info

Village of Birth: Takigakure
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Village of Alliance: Kirigakure
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Rank and Chakra Info
ンクャクラ|Rank & Chakra Info

Ninja Rank: Sage (Unofficial)
Specialty: Earth, Water, Sulphur, Taijutsu and Dark Webbed Arts


Your Ninjutsu:
♦ Elements ♦
♦ Techniques ♦
♦ Specials ♦
土 Doton
忍 Ninjutsu
強 Eels Mastered​
風 Futon
幻 Genjutsu
撃 Rays Mastered​
火 Katon
剣 Kenjutsu
取 Sulphur Release Mastered​
雷 Raiton
体 Taijutsu
サ Francium Release Mastered​
水 Suiton
蛾 Dark Webbed Arts Mastered​
け Devil's Fist Mastered​
Summoning Contracts: Rays (Signer)
Eels (Signer)


Kakuzu's Signature Jutsu
(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

(Shinra Banshō Dōka No Jutsu) - Assimilate All Creation Technique
Rank: C
Type: Supplementary/Defense
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user can take on the properties of any earthen material they touch and harden any part of there body. This jutsu also lets the user turn into fine grains of rock that can be used to do another jutsu. The issue with using this technique is that the user will gain all the weaknesses of the material they mimic, even if they are granted their strengths.

(Jiongu: Saishu Shageki) Earth Grudge Fear: Final Shot
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 90
Damage: 80
Description:
This is one of Kakuzu's ultimate techniques. Once he has gained access to a Lightning, Fire and Wind hearts, he can use this technique. Without having released them from his body, Kakuzu puts forth his hands and produces a mash of Dark Threads from them from which the 3 masks manifest and protrude. As they open their mouths, they each produce an A-Rank elemental stream of their own element (Lightning, Fire and Wind) that combines into a massive attack. However, because of the elemental interactions, although its high chakra cost, the final damage is equivalent to an S-Rank technique. The main difference is that its an S-Rank with 3 simultaneous natures, making countering it quite hard.
Note: Usable twice per battle.

Rank and Chakra Info


史|Background Info

When he was still a loyal, elite ninja of Takigakure, Kakuzu took on a mission to assassinate Hashirama Senju, the First Hokage. This mission, however, ended in failure due to the might of Hashirama's Wood Release techniques. Despite the insurmountable danger faced on the mission, what awaited his return to his village was the stigma and harsh punishment associated with the failure of his objective. In response to this treatment, a wrong levied against a shinobi who had put life and limb on the line for his village, Kakuzu came to hold a violent hatred for his village as he escaped from imprisonment. In his flight from the village, Kakuzu killed the village elders, took their hearts, and fled with knowledge of the village's most prized forbidden techniques. He made a living off bounty hunting on the black market, and tearing out the still-beating hearts of powerful shinobi to extend his own lifespan.

Kakuzu, soon after his defection from Takigakure decided to join Akatsuki, a criminal organization which made his lifestyle much easier due to targets with high bounties commonly always being situated nearby to Jinchurikis they had to take down.

Whilst a part of Akatsuki, it is said that until he found a partner who wouldn't die, he slaughtered every partner he had when enraged, as well as cutting out their hearts to supplement his own abilities. This clearly shows that beneath Kakuzu's mask and cool demeanor lies a seething rage for everyone and everything.

His 91 years of life experience led him to encounter and battle many shinobi in his life time, The Gold and Silver Brothers and Hashirama Senju both being clear testaments to this.

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史|History

Kakuzu first appeared with his partner, Hidan, in their pursuit of the Two-Tails' jinchūriki, Yugito Nii, who revealed she allowed herself to be cornered, in order to spring a trap on them and eliminate them herself. Yugito then transformed into her full demon form, a large flaming cat, but the Akatsuki duo still managed to defeat her, and gave her to Zetsu, before they continued to the Land of Fire.

On their way, Kakuzu decided to attack the Fire Temple, in order to collect the bounty on the head monk, Chiriku, who was listed in the bingo book with a thirty million ryō bounty. They slaughtered most of the other monks during the event, but one escaped to warn Konoha of the incoming threat.

Upon receiving the notice, Tsunade assigned the Nijū Shōtai to track down and eliminate Kakuzu and Hidan. Meanwhile, Kakuzu took Chiriku's body to a bounty station hidden in a bathroom, while Hidan chose to wait outside. When Kakuzu finally left the bathroom after counting the money, he found a Nijū Shōtai team, led by Asuma Sarutobi, attacking Hidan. He attacked Shikamaru Nara in order to free Hidan, but was forbidden from further participation in the battle by the overconfident Hidan himself. Kakuzu complied, but insisted that he would get to have the thirty-five million ryō head of Asuma afterwards.

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In the ensuing battle, Hidan managed to ingest Asuma's blood to start his curse technique ceremony on him, but Shikamaru was able to stop him with his Shadow Imitation Technique. When Asuma managed to decapitate Hidan, Kakuzu finally intervened, and reattached Hidan's head back to his neck using the threads in his body. Kakuzu then fought with Kotetsu and Izumo, easily holding the two off, while Hidan dealt a fatal blow to Asuma. Their battle was interrupted by the appearance of another Nijū Shōtai team, but they easily fought them off, until they were summoned by the Akatsuki leader to seal the Two-Tails. Hidan and Kakuzu retreated to a secluded area, where they spent three days sealing the Two-Tails.

After the sealing was complete, Kakuzu and Hidan set out on their search for the Nine-Tailed Demon Fox's jinchūriki (Naruto Uzumaki), only to be cut off by Team 10 (with Kakashi Hatake as the leader in place of Asuma). Shikamaru used Asuma's chakra knives to capture both the Akatsuki members in place with a trick, but Kakuzu had discovered the trick beforehand, and, using a separated arm, broke free. Because of his ability to harden his skin, Kakuzu proved to be largely invulnerable to subsequent attacks. Kakashi, however, was able to analyse Kakuzu's hand seals, and pierced Kakuzu's heart with his Lightning Cutter, exploiting the weakness Kakuzu's earth-based technique had against lightning-based ones.

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While this would normally be fatal, Kakuzu had five hearts (now four) in his possession, and thus recovered fairly quickly, sending a counter-attack to Kakashi. Removing his cloak, he revealed four masks on his back, one of which was now broken by Kakashi. Each mask contained a heart, the broken one having given its heart up to keep Kakuzu alive. The four masks broke free from his back into separate entities, with the broken one dissolving after doing so. Each mask was able to attack with a specific and powerful elemental attack, making Kakuzu almost too much for Team 10 to handle. While Kakuzu set his sights on replacing his lost heart with Kakashi's, Shikamaru dragged Hidan away from the battlefield into some woods, with his Shadow Imitation Technique, for a one-on-one fight.

Ignoring the other two for the most part, Kakuzu focused on taking Kakashi's heart. Though Kakashi was unable to handle Kakuzu and his mask creatures, being forced to protect Ino and Chōji too, he was saved when Shikamaru tricked Hidan into using some of Kakuzu's blood in his curse ritual, which Kakashi had collected in a capsule earlier when he pierced Kakuzu's chest, and had handed it over to Shikamaru. This resulted in Hidan unintentionally destroying Kakuzu's main body's heart. Seeing this, the Lightning mask allowed its heart to be absorbed by Kakuzu's body, bringing him back to life. In addition to that, Kakuzu also had the two other Fire and Wind masks to combine with him, making him even more powerful. He then caught the rest of Team 10 with his threads, hoping to replenish his stock.

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Team 10 was saved by the arrival of Team 7, among them being Naruto, who decided to fight Kakuzu himself, who at first did not view Naruto as a threat. This changed when Naruto unveiled his newly developed technique, Wind Release: Rasenshuriken, which Kakuzu recognized to be dangerous if it ever connected with him. Naruto's inability to maintain the technique for more than a few seconds put Kakuzu at ease, especially since its failure almost allowed him to kill Naruto (although Yamato and Kakashi saved him), but decided to fight in his long-range mode just to be safe. As Naruto tried the Rasenshuriken once again with his shadow clones, Kakuzu attempted to crush Naruto with his threads from a distance, but was surprised to discover that it was a shadow clone that he had destroyed, and, subsequently, the real Naruto shot up behind him, using the technique effectively this time.

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史|Other

Earth Specialty - Due to possessing a natural affinity to the Earth element, after mastering it, Kakuzu's become capable of performing all Earth Release techniques (which require handseals) with faster handseals.

Water Specialty - Over the years Kakuzu began to develop a liking to the Water element due to its calm and fluid yet destructive nature. As a result, after attaining complete mastery of the element, he's become capable of using all Water Release techniques (that require handseals) with a single handseal.

Akatsuki Ring - Kakuzu possess the Boar Ring and wears it on the little finger of his left hand. The ring further augments his earth manipulation abilities, increasing the strength all of his Earth jutsus by 10 and using them with 1/3 of the handseals usually required.

Dark Webbed Arts - Being a master of his signature fighting style, Kuro Amminono Gigei, Kakuzu has attained levels of agility slightly higher than that of a Taijutsu specialist.

Ray Summons: During his life Kakuzu explored a wide range of abilities as his life as a bounty hunter, before coming across Ling Yao. Shortly after meeting the man, he was allowed to sign his infamous Ray Contract. Signing the Ray contract meant he could summon any of the rays to battle at any time to aid him. From signing the contract he was gifted with a special tattoo on the underside of his left wrist, making summoning the creatures a quicker process.

Eel Summons: Kakuzu, after coming across the owner of the Eel contract was allowed to sign these fearsome creatures. As a result, he become capable of utilizing jutsu associated with the contract and is able to summon them to battle at any time to aid him. From signing the contract he was gifted with a special tattoo on the underside of his right wrist, making summoning the creatures a quicker process.

Weapons: Kakuzu carries a whole multitude of weapons. In his ninja pouch, he carries shuriken, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, and all the other items essential for a ninja. He also carries a basic black scimitar on strapped to his left hip which can be wielded with one hand. Other non-conventional weapons he carries include: a pouch full of fine sand, gas mask, some cigarettes and flint.

Topography Scrolls: Kakuzu being a keen user of Earth Release carries many topography scrolls, both blank and ready-made. His ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to be created. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall.

The 2nd design causes a castle fully equipped with two tall watch towers to be summoned.

The 3rd and final scroll has a prepared design of tall walls which curve at the top, forming a massive dome which encases everything inside. The diameter of the dome is expansive and once completely formed, its pitch-black inside making it impossible to see anything at all.

All of these topography scrolls are used for "Earth Release: Wheel of Fortune" and the ready-made scrolls are carried in separate pockets.

Will of the Bloody Mist - Being a member of Kirigakure, Kakuzu has become all too acquainted with blood shed. He holds a firm belief that invaluable information takes precedence over the lives of comrades, and will show no remorse in killing his allies for the sake of the mission. He often comments that "the mission is absolute".

Hearts/Masks
Hearts captured from other ninja granted Kakuzu numerous elemental affinities, along with a vast supply of chakra. By collecting these hearts Kakuzu's own affinity is reinforced and his skill in other elements is increased to the point that he was able to use various different elemental attacks that were noted to be impossible, without having an affinity to that particular element.This is done by connecting his chakra circulatory system to his four extra hearts, granting him the ability to change his chakra nature and affinity to that of the previous owner. The individual hearts could be released from his body and wrapped in a vast blanket of threads, forcing a heart into a limb before being detached or forming a monstrous body with a mask as its face. These masks could move and attack independently, unleashing powerful blasts of elemental chakra from their mouths, allowing them to use all techniques of their respective element without using handseals. The raw power of each element Kakuzu demonstrated even made Kakashi, who is also capable of multiple elements, stiff with awe.

After Kakuzu steals a heart he converts it into a mask and mutilates himself in compensation, forcing this new heart to become a part of his body.

Kakuzu's animal masks, which resembled those of ANBU, contained his spare hearts. If he took use of the heart for himself (if he somehow died during combat), the corresponding mask would shatter upon the creature's re-entry into Kakuzu's body. As a result, he would take on the affinity of that mask and lose the affinity of his original heart.

Fire Mask- This Heart has the Fire affinity and takes on the shape of some sort of demonic tiger who stood on two legs. It is able to use Fire Release: Intelligent Hard work and all other fire release techniques the user knows. This mask's face was painted a crimson red by Kakuzu to signify its the Fire mask.

Wind mask- This Heart has the wind affinity and takes on the shape of an alligator like creature. It is able to use Wind Release: Pressure Damage and all other wind release techniques the user knows. This mask's face was painted a jade-green to signify its the Wind mask.

Lightning Mask - This heart has the lightning affinity and takes on the shape of a tall humanoid figure. Its able to use Lightning Release: False Darkness amd all lightning release techniques the user knows. This mask's face was painted a goldish-yellow to signify its the Lightning Mask.

Water Mask - This heart has the water affinity and takes on the shape of a bear-like creature, but its face resembles that of a piranha. Its able to use all Water Release techniques the user knows. This mask's face was painted a dark-blue to signify its the Water mask.

All of Kakuzu's Masks are capable of flight, can integrate back into his body at will and can act remotely once they've reintegrated back into his body. His hearts once reintegrated will act from either his shoulders or his back. Kakuzu's main heart possess the Earth affinity, giving him a total of five hearts.

This merging ability isn't limited to merging back into Kakuzu's body, but also combining their own bodies to amplify their attacks greatly, as shown when Kakuzu's Fire and Wind Hearts combined to become a truly destructive force. Furthermore, Kakuzu has developed the ability to partially release his masks, allowing them to extend out of his body without fully detaching, whilst retaining their capability to perform techniques, in a similar manner to the Soma No Kou.

Kakuzu's Elemental Masks (attached to his body)
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Kakuzu's Elemental Masks (Released)
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Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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Kakuzu carries Raizu, his faithful weapon into everywhere he goes and into all of his fights. The sword is strapped to his back (without a scabbard) and can be withdrawn with the slightest whim. The heart located in the blade possess the Wind affinity, allowing it to utilize fuuton-based techniques at the users will. The sword acts as a safeguard if someone is sneaking up on him or attacking him from a blind spot as it always communicates such information to him at all times.

Skill and Experience
Kakuzu was a very powerful ninja, strong enough to become a member of Akatsuki. During his frequent rages, Kakuzu has killed many of his former partners in the organisation. A further testament to his skills was his survival in a battle against Hashirama Senju, many years before his acquisition of the Earth Grudge Fear technique, despite ending up unable to complete his assassination mission. He had extremely high combat prowess and a vast array of techniques (due to his unique Earth Grudge Fear technique and near a century worth of experience). Those traits allowed him to fight several opponents while generally controlling the pace of the fight, including Kakashi Hatake with Chōji Akimichi and Ino Yamanaka as backup, and would have possibly killed them, had it not been for the additional assistance from Team Yamato.

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Physical Prowess

Kakuzu has demonstrated great raw speed, he is able to cross great distances in the blink of an eye and disappear from unfocused eyes. He was fast enough to be able to intercept Kakashi when he was attacking Hidan with his Lightning Cutter. His raw strength was great enough to catch one of Chōji's enlarged punches with a single hand and punch down an iron gate, as well as lifting and choking two people simultaneously. This was further supplemented by his already adept taijutsu skills, shown when, during his fight with Kakashi (who is quite skilled in taijutsu) he mixed his hardening and extending abilities with his taijutsu all of which afforded him great versatility against his opponents. Using Earth Release: Earth Spear Technique he was able to increase his hardness, up to the point when he was able to withstand attacks that were normally fatal, an example being him able to withstand Choji's surprise ambush without any visible damage.

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Unique Bodily Composition

All of Kakuzu's abilities revolved around his unique body structure, which was composed of hundreds of thick, grey tendrils woven throughout his flesh called Earth Grudge Fear, holding his body together like the stitches of a rag-doll. This allowed him to separate his body parts at will, to perform long-range physical attacks and sew up almost any injury he suffered. All these abilities made him very difficult to defeat. The threads could also be used to repair the bodies of others, as seen when he reattached Deidara's arms, although Hidan's inability to die after being dismembered caused him to be Kakuzu's most frequent patient. Because of his unique body structure, Kakuzu is a highly enduring man, able to take a direct strike from Kakashi's Lightning Cutter without it hindering his performance. His threads could even compact together to form a giant octopus-like form around his body, used for long range battle.

Threaded on a Molecular Level
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Kakuzu's threads granted him a degree of immortality. The threads could pierce the flesh and bodies of others, allowing him to remove their organs and integrate them into his own body, thereby extending his life. He commonly removed hearts in this fashion, keeping a total of five at any time, and requiring that he be killed at least five times in a battle before he truly died. If Kakuzu was killed somehow, then one of his extra hearts could then re-enter his body and bring him back to life at the cost of the hearts.

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With his unique body structure, he has shown himself capable of extending his limbs a considerable distance from his body, use them as a restraint mechanism, repair his own wounds and using them to latch onto parts of the terrain in quick succession, as displayed through his final fight with Naruto.

Kakuzu's manipulation of his dark threads also branched out into releasing threads from almost anywhere on his body in an attempt to capture or ensnare the opponent. This ability aids him in close combat situations and is useful in ensuring critical blows when used in conjunction with ninjutsu. Kakuzu displayed this tactic against Kakashi and Team 10 in an attempt to incinerate all of them at once. When paired with his brute strength and his thread's natural ability to extend/retract a whole array of possibilities are opened up to Kakuzu, allowing him to perform complex Taijutsu attacks, throws and grapples.

With his unique body structure Kakuzu could also release a mass of threads from his body to enter various forms. In those forms he could control threads from anywhere on his body. His long range mode also had the added advantage of allowing him to keep a safe distance from his opponent.

Furthermore, Kakuzu could survive being impaled, stabbed or cut into due to his body being constructed entirely of threads. Combined with his ability to sew up injuries with his threads, he could survive seemingly lethal wounds afflicted on him, by stitching up the wound(s) made in his body.

One final ability granted to Kakuzu by his unique body structure was the ability to integrate his limbs underground. This wasn't strictly limited to integrating into the ground whilst connected to his own body, but also the ability to detach and reattach his limbs at will, using his dark threads as a medium to reattach his lost limbs and sew them firmly back onto his body without hindering his performance. This skill was displayed when he used his hand to remove a shadow-enhanced trench knife that prevented the rest of his body from moving.

Intelligence

Kakuzu was shown to be a keen analyst, which was somewhat attributable to his age. He is highly observant, easily noticing that Shikamaru was taking his time to formulate a plan to counter Hidan's technique, after the former caught his partner in his Shadow Imitation Technique. He was able to quickly discern the purpose of Shikamaru's various shadow attacks, and devised ways to counter them almost instantaneously during the battle. An example for that is when Shikamaru trapped him and Hidan in his Shadow Imitation Shuriken Technique, Kakuzu detached his right arm, hid it underground and with its help, was able to remove the trench knife, thus successfully breaking free from the technique

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Even before his acquisition of his village's Kinjutsu (Earth Grudge Fear), his village thought enough of his abilities to send him to assassinate a man with such overwhelming power that today his legend is believed to be fabricated. Even without a large portion of his current arsenal, Kakuzu was seemingly able to make do with the basic skills he possessed in order to survive against Hashirama's wrath.

Furthermore, Kakuzu's fighting style often involved analyzing his opponent's abilities/fighting style whilst simultaneously concealing his own. When he gathered enough information, he would proceed to exploit weaknesses in their style and use his own arsenal to construct effective counters.

Kakuzu has walked the path of a shinobi for a long time. The ability to last for so long is his innate ability to naturally work out how capable a foe is. As he tenaciously clings to life, he has honed his analytical skills to work out whether or not a heart is worth taking and if he's physically capable of doing so. Kakuzu's abilities backed up by extensive knowledge and experience is especially useful when working within a team, allowing him to pool all resources available to him and use them to their utmost effectiveness.

Pictures


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Background Music and Theme Song


[video=youtube;xmNPbTpf5XU]https://www.youtube.com/watch?v=xmNPbTpf5XU[/video]




Battles
Official Battles
Won: 9
Lost: 0
Draws: 1

This is an update of my previous bio.​
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Names for Coal Techniques
Dragon Scale Prison
Roar of Pangea
Bones of the Earth
Jurassic Rebirth
Meteorite Shower
Dark Armed Dragon
Balerion, the Black Dread

1) Balerion, the Black Dread (Forbidden Rank) - Flying dinosaur/dragon creature of coal, flaps wings to create a storm of coal dust. Can use all coal techniques and a special stream of blueish fire (fueled by coal).

2) Dragon Scale Prison (Fire/Coal Combination) (F-Rank) - Five tornadoes of coal emerge from the ground around the opponent and surround them in a pentagonal formation. The fast rotary motion of the tornadoes generates a large cloud of coal dust in the vicinity of the opponent, leaving them in a minefield ready to blow with the slightest spark. As soon as the coal tornadoes emerge, the user stomps their foot on the ground to cause five identical pillars of fire to emerge beneath each coal tornado respectively, turning them into fiery maelstroms of ignited coal. The tornadoes of flame instantly ignite the cloud of coal dust, blowing the opponent to smithereens whilst the aflame tornadoes converge on their position.

3) Dark Armed Dragon - Armour of Coal. Can create extendable tools, passively merge through earth, A-Rank and above Fire ignites it but the blue flames are very slow burning/easily extinguished. Glossy, metallic sheen since its anthracite coal. Can only use Coal, Earth and Fire while the armour is active. +20 to Taijutsu.

4) Roar of Pangea - Omnidirectional wave which ignites as it travels outwards due to the friction of the surface its on.

5) Technique which hardens tools, weapons and even the opponent in a similar manner to Earth Release: Earth Spear. Small amounts of friction (e.g. a sword clashing with another) will cause the targeted object/person to ignite.

6) Bones of the Earth - Creation technique for Coal including dinosaur bone tools.

7) Jurassic Rebirth - Sentient creatures/any type of dinosaur created

Random ideas:
Meteor Shower of egg-shaped blocks of coal which "hatch" when they strike the earth to give rise to a swarm of raptors.

Next CFS Ideas:
Web of Shadows
Tarantula's Entanglement - Used for reversals and etc
Eight Legged Fury - Pull in the opponent for a furious volley of alternating high and low kicks.

Newest Sulphur Ideas:
Vhagar, the Brimstone Demon (Forbidden) - Can use all sulphur techniques and a special golden type of "acidic" flames which corrode as well as burn. The burning of sulphur creates corrosive gases which readily react with the moisture in the air. This stream of fire can turn large bodies of water into pools of scalding "acid".

Kingdom of Volcanus - Reverse summon to a active volcano. Large quantities of volcanic sulphur gas in the air, hot springs of scalding, acidic water. Rivers of both slow and fast moving lava and etc.
 

Lili-Chwan

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Newest Sulphur Ideas:
Vhagar, the Brimstone Demon (Forbidden) - Can use all sulphur techniques and a special golden type of "acidic" flames which corrode as well as burn. The burning of sulphur creates corrosive gases which readily react with the moisture in the air. This stream of fire can turn large bodies of water into pools of scalding "acid".

Kingdom of Volcanus - Reverse summon to a active volcano. Large quantities of volcanic sulphur gas in the air, hot springs of scalding, acidic water. Rivers of both slow and fast moving lava and etc.
Onion's Golden Lamento - A passive veil of volatile sulfuric gases, making so that any water jutsu spat/produced by the user, or materialized within short range, is infused by sulphur, gaining the properties of sulphuric acid.
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Onion's Golden Lamento - A passive veil of volatile sulfuric gases, making so that any water jutsu spat/produced by the user, or materialized within short range, is infused by sulphur, gaining the properties of sulphuric acid.
Good idea but after doing research on sulphur, I realized sulphur itself cannot form sulphuric acid. You have to burn it in air to produce a mixture of its acidic oxides (S02 and S03) which will then react with water to form H2SO4.

(Suiton: Suijou Souhou) – Water Release: Aquatic Touch
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: N/A
Description: The user will make direct contact with an object before focusing their suiton chakra directly into their intended target. Through the use of this chakra, the user will apply a process of conversion similar to the ones employed in replacements techniques using various mediums e.g. water, sand, etc. Instead of converting one's own body into water, the user will cause the target substance to undergo the state transition in their stead. Unlike the original technique this jutsu is based on (Water Replacement), the converted object will retain both its shape and form, granting it a certain degree of solidity (Similar to Water Style: Sword of Draining) thus allowing the user to keep a hold of the newly liquefied object. If the user wishes instead of the whole object being turned into water, only select components (e.g. hilt or blade of a weapon) can be targeted. Animate objects (e.g. Samehada) which have been converted into water will become incapable of movement in the targeted area(s).

Note: Lasts two turns (unless canceled)
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on people/summons but can be used on sentient weapons
Note: No other S-Rank or above Water in user's same turn
Note: Cool down of three turns in between usages

An alternative use of this technique is purely medicinal, in which a person completely converts their maimed/wounded ally into water to keep them "frozen". In the liquid state, blood loss, the propagation of bodily toxins/poisons and the destructive effects of radiation will cease until the technique does. Usually this is done to bide time until the patient has been delivered to a qualified medical shinobi for treatment.

Possible edits:
Remove conversion of people <_>
Remove need to fuel the technique (Lasts two turns)
Remove need to maintain contact

(Katon: Kama no Yomi) - Fire Release: Furnace of Hades
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra cost: 30
Damage points: N/A (+20 damage to techniques)
Description: This technique is often considered the Katon counterpart to 'Lightning Release: Wave of Inspiration'. After doing a sequence of two handseals, the user will generate a small flame from their hands which can be for three different purposes. The fire can be streamed into the user's non-projectile type jutsus, in order to ignite, heat up or provide the target jutsu with a coating of Katon chakra. Wind-like and flammable elements will ignite, Water-like and Liquid elements will be heated up to scalding temperatures and Earth-like (Solid elements) will receive a coating of hot fire chakra. Much like its brother technique, users capable of molding multiple chakras at once (which include the Katon nature) such as KG and Custom element users will be capable of using this technique conjunction with others. Much like Storm Release users can stream lightning into their continuous water techniques, this jutsu can be used in a similar manner. However, this will only allow them to stream the flames into elemental techniques in accordance to which elemental chakras they can mold at the same time as Katon chakra. For example, Boil Release is a combination of the Water and Fire natures, while Steel is a mix between Earth and Fire chakras. A Boil user will only be capable of using this technique to augment their continuous Boil and Water techniques, while a Steel user can only this technique to enhance his Steel and Earth techniques in a coating of searing fire. Other users will need a clone or ally to achieve this same effect. Since this technique serves to imbue objects and techniques with fire chakra, they will become dual elemental techniques e.g. Fire/Earth or Fire/Steel.

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Follows elemental strengths and weaknesses

(Doton: ) – Earth Release:
Rank: S
Type: Offensive/Supplementary
Range: Short/Mid
Chakra Cost: 40 (+10 chakra per turn)
Damage Points: N/A (80 Damage if used to attack the opponent)
Description: The user will focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material which swiftly forms into a colossal monster made entirely of adhesive mud (Similar to Sticky Earth Drop). The creature's body will be covered in writhing tentacles which can be extended at will (up to Mid-range) to impale, constrict or entangle the opponent. Furthermore, once it attaches to a being with chakra, it can use these tentacles to siphon chakra (80 chakra per turn) directly from their target's body and store it within itself. After stealing a portion of chakra from the opponent, the creature can make contact with another being and transfer the chakra into them, replenishing their chakra levels accordingly. Due to their flimsy and flexible nature, these tentacles can also be used to re-shape and reform the creature's body, albeit to a limited degree. The lurker is capable of arranging the tentacles to form basic constructs, tools and weapons e.g. spikes, swords, shields, lances, tridents and etc. Alternatively, the golem can be created directly from a mud source which the user may or may not be in direct contact with.

Note: Lasts four turns

Edits:
->Change to Lightning/Plasma creature which levitates a few centimeters above the ground
->Creature can diffuse into conductive materials (Earth, Swamp, Water) and re-emerge anywhere within mid-range of its original location within moments. Reforming is by no means instantaneous.
-Tendrils which numb and paralyze opponents before siphoning away chakra
-Chakra stored inside of creature but can be transferred to someone else.
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Been a while since you gave me customs, btw. :(
I know its been mostly declines for me recently :/. My newest technique is . Interested in it ?

(Suiton: Suijou Souhou) – Water Release: Aquatic Touch
Rank: S
Type: Supplementary/Defensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user will make direct contact with an object before focusing their suiton chakra directly into their intended target. Through the use of this chakra, the user will apply a process of conversion similar to the ones employed in replacement techniques using various mediums e.g. water, sand, etc. Instead of converting one's own body into water, the user will cause the target substance to undergo the state transition in their stead. Unlike the original technique this jutsu is based on (Water Replacement), the converted object will retain both its shape and form, granting it a certain degree of solidity (Similar to Water Style: Sword of Draining) thus allowing the user to keep a hold of the newly liquefied object if they wish to. If the user wishes instead of the whole object being turned into water, only select components (e.g. hilt or blade of a weapon) can be targeted. Animate objects (e.g. Samehada) which have been converted into water will become incapable of movement.

Note: Lasts two turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on people/summons but can be used on sentient weapons
Note: No other S-Rank or above Water in user's same turn
Note: Cool down of three turns in between usages
Note: Follows elemental strengths and weaknesses

(Raiton: Hyoukyo no Cronos) – Lightning Release: Bane of Cronos
Rank: S
Type: Offensive/Supplementary
Range: Short/Mid
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: N/A (80 Damage if used to attack the opponent)
Description: The user will focus their raiton chakra throughout their body before releasing it outwards to generate a creature (known as a lurker) purely constructed of a plasma-like energy (Similar to Lightning Release: Plasma Ball) within short-range of their position. The creature's body will be covered in writhing tentacles which can be extended at will (up to Mid-range) to impale, constrict or entangle the opponent. These tentacles will numb (hinder movement) on momentary contact and paralyze with more prolonged contact. A special property possessed by the lurker is its natural capability to "control" its conductivity and ability to diffuse into non-insulating mediums. The creature can tread on any type of terrain or surface (Earth, Water, Swamp, etc) without interacting with it as well as endure any weather conditions (Rain, Snow, Hail) without being affected by it. This isn't to be confused as immunity to Earth, Water and other solid elements, but simply just a lack of electrical interaction (e.g. not short-circuiting despite direct contact with water). Taking this level of bodily control further, it can even freely diffuse into conductive mediums (any medium which can conduct electricity) and re-emerge anywhere on the same medium within mere moments. However, after diffusing and attempting to resurface, the process of reforming is by no means instantaneous. The creature will have to re-shape its body into its previous state, which will inevitably produce loud crackling sounds, altering the opponent to the lurker's presence and thus granting them a window of opportunity to react. Despite possessing a certain degree of solidity, the tentacles are flexible enough to be used to re-shape and reform the creature's body, albeit to a limited degree. The lurker is capable of arranging its tentacles to form basic constructs, tools and weapons e.g. spikes, swords, shields, lances, tridents and etc.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No other S-Rank or above Lightning in the user's same and next turn

Edits:
->Change to Lightning/Plasma creature which levitates a few centimeters above the ground
->Creature can diffuse into conductive materials (Earth, Swamp, Water) and re-emerge anywhere within mid-range of its original location within moments. Reforming is by no means instantaneous.
-Tendrils which numb and paralyze opponents before siphoning away chakra
-Chakra stored inside of creature but can be transferred to someone else.

Isolate a section of a water source. Reduce its level of electrical resistivity to virtually zero (make it a super conductor of sorts). Somehow apply an electrical current to that section of the water source. Excessive build up of current will generate high amounts of heat, fire and subsequently an explosion.
 
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The Mockingjay

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

I miss this thread... Any chance I could get in on that earth tech too? It's been a while since you gave me customs xD
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

I miss this thread... Any chance I could get in on that earth tech too? It's been a while since you gave me customs xD
Full already, sorry xD

(Kuchiyose: Batoidea: Ditto) -Summoning: Batoidea : Ditto
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Ditto is a large eagle sting ray, which resembles Sasuke's hawk in size and proportion. Ditto is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Ditto has small electroceptors in his snout that allow him to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of him. Unlike the other Ray summons, Ditto has no real defined ability but simply acts in a similar manner to a parasitic symbiote, drawing his power from external influences. Depending on the surrounding climate, terrain and weather conditions, both Ditto's appearance and move set is dictated by factors outside of his control. He can use any element of the basic five but only one at any given moment. In hot, humid or desert-like conditions, Ditto will become capable of using Fire Release. In wet or rainy conditions, he will be capable of using Water Release. In a barren or desolate landscape, he will be capable of using Earth Release. In cold or snowy conditions, he will be able to use Wind Release. At high altitudes or in stormy conditions, he will become capable of using Lightning Release. If multiple conditions happen to be met, Ditto will be capable of deciding his elemental nature from the available choices and can passively alternate between them once per turn.

Note:
- Atlantia can only be summoned 1x
- Atlantia is capable of staying on the field for four turns.
- Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
- Atlantia is capable of sensing living animals within a mid range of her, using her passive electroception.
- Atlantia is capable of creating a maximum of 2 S rank structures, 3 A rank structures, and 4 B rank structures.


Hot, humid or desert-like conditions - Fire
Wet/Rainy Conditions - Water
Barren or desolate landscape - Earth
Cold, snowy or Frigid conditions - Wind
Stormy or Cloudy Conditions - Lightning
 

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(Suiton: Suijou Souhou) – Water Release: Aquatic Touch
Rank: A
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will make direct contact with an object before focusing their suiton chakra directly into their intended target. Through the use of this chakra, the user will apply a process of conversion similar to the ones employed in replacement techniques using various mediums e.g. water, sand, etc. Instead of converting one's own body into water, the user will cause the target substance to undergo the state transition in their stead. Unlike the original technique this jutsu is based on (Water Replacement), the converted object will retain both its shape and form, granting it a certain degree of solidity (Similar to Water Style: Sword of Draining) thus allowing the user to keep a hold of the newly liquefied object if they wish to. If the user wishes instead of the whole object being turned into water, only select components (e.g. hilt or blade of a weapon) can be targeted. Animate objects (e.g. Samehada) which have been converted into water will become incapable of movement.

Note: Lasts two turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on people/summons but can be used on sentient weapons
Note: Follows elemental strengths and weaknesses

(Raiton: Hyoukyo no Cronos) – Lightning Release: Bane of Cronos
Rank: S
Type: Offensive/Supplementary
Range: Short/Mid
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: N/A (80 Damage if used to attack the opponent)
Description: The user will focus their raiton chakra throughout their body before releasing it outwards to generate a creature (known as a lurker) purely constructed of a plasma-like energy (Similar to Lightning Release: Plasma Ball) within short-range of their position. The creature's body will be covered in writhing tentacles which can be extended at will (up to Mid-range) to impale, constrict or entangle the opponent. These tentacles will numb (hinder movement) on momentary contact and paralyze with more prolonged contact. A special property possessed by the lurker is its natural capability to "control" its conductivity and ability to diffuse into non-insulating mediums. The creature can tread on any type of terrain or surface (Earth, Water, Swamp, etc) without interacting with it as well as endure any weather conditions (Rain, Snow, Hail) without being affected by it. This isn't to be confused as immunity to Earth, Water and other solid elements, but simply just a lack of electrical interaction (e.g. not short-circuiting despite direct contact with water). Taking this level of bodily control further, it can even freely diffuse into conductive mediums (any medium which can conduct electricity) and re-emerge anywhere on the same medium within mere moments. However, after diffusing and attempting to resurface, the process of reforming is by no means instantaneous. The creature will have to re-shape its body into its previous state, which will inevitably produce loud crackling sounds, altering the opponent to the lurker's presence and thus granting them a window of opportunity to react. Despite possessing a certain degree of solidity, the tentacles are flexible enough to be used to re-shape and reform the creature's body, albeit to a limited degree. The lurker is capable of arranging its tentacles to form basic constructs, tools and weapons e.g. spikes, swords, shields, lances, tridents and etc.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No other S-Rank or above Lightning in the user's same and next turn

(Genjutsu: Kiseichuu Jubaku) | Illusionary Arts: Symbiotic Curse
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user will perform two handseals and cast the opponent in a powerful dormant illusionary technique which affects the sense of touch and sight. The illusion's effects will trigger once the opponent next comes into direct contact with a substance, material or element, employing a similar process to the Ninjutsu technique "Assimilate All Creation"', but on a much higher level since its not exclusive to rocks/minerals, nor will it only cause the user's body to solely take on the hardness of the target material. As a result, this technique will cause the opponent to see their body take on the following attributes of the first substance they come into contact with: looks, texture, weight, flexibility, physical state, durability and temperature. Due to the broadness of this technique, the effects of it can primarily be categorized into three main categories. This genjutsu will not affect or apply to anything the user was touching prior to its usage such as the user's clothes. Furthermore, this will only apply to external entities (other than the user or his/her clones) as they are recognized as one and the same, meaning this will mostly only trigger itself when the opponent makes contact with any of the substances which fall under the three categories below. Finally, the user must directly touch the said substance/material/element with their exposed skin (direct contact) for the genjutsu's effects to be triggered. Regardless of the point of contact between the opponent and the first substance they touch, the transformation will begin from their right hand and will gradually spread over towards the left side of the body. To add an element of realism to the jutsu, on touching a substance along with the gradual process of transformation, the effects of the genjutsu will also gradually set in instead of becoming immediate. Only the transformed parts of their body will become too rigid/flimsy, making some forms of movement still possible e.g. maneuvering the left side of the body. However, since this jutsu starts from the right side and spreads over to the left, movements which require both sides of the body e.g. handseals, walking, clapping and etc will be rendered impossible. While seemingly powerful, this technique will not disallow the use of the elemental techniques released from the body as they act as a "temporary extension of the body" and do not truly fit the criteria of being an external body since they come from within the user. However, after the technique has been completed, should the user happen to come into direct contact with any of the technique's residue (e.g. mud, rock or a water source), the genjutsu's activation will be triggered.

Sturdy earth-like solids
Should the opponent come into direct contact with a sturdy or earth-like material such as: Earth, Bones, Wood, Metals or Crystals, their body will begin a moderately quick process of petrification. The petrification will turn the user into the respective material/element they've touched (e.g. a wooden figure if they've touched wood). In this petrified form, the opponent will become extremely rigid/inflexible to the point they can no longer move, will gain a much higher tolerance to pain and they will be less prone to temperature changes (making them harder to detect/notice). Less tough solids such as Ice and Glass will also fall under this category, with the higher pain tolerance being substituted with a much lower pain tolerance (e.g. biting their tongue will feel like intensive torture). If the opponent does not prevent the transformation from completing itself (takes one turn after being triggered), they'll see themselves become an inanimate object and will lose consciousness as a result.

Flimsy materials, liquid-like solids and fluids.
Should the opponent come into direct contact with any of following: sand, clay, grass, Kakuzu's dark threads, Konan's paper or any liquid, their body will begin a moderately quick process of transformation/liquefaction. This transformation or liquefaction will cause the opponent to transform into the respective material/element they've touched, with the liquefaction (if a liquid was touched) resembling the same process which occurs with Water Replacement or the Hozuki Hydrificaiton technique. In this form, the opponent's body will lack structure and will be too flimsy to the point efficient use of limbs/the body and complex maneuvers (such as handseals, snapping or flicking of the fingers) become impossible. The lack of a concrete underlying body structure (such as bones) will cause their body to behave like jellyfish, making them unable to even remain on their feet. Should the opponent fail in preventing themselves from transforming completely (if it isn't broken one turn after being triggered), they'll see themselves become an inanimate substance and will lose consciousness.

Mist, Gases and Energy-Based Elements
Should the opponent come into direct contact with any of the above, they'll quickly see themselves disintegrate/evaporate at a moderately quick rate. Since mist, gases and especially energy-based elements lack form lack any type of form, the opponent will essentially become "nothingness", making them unable to move in the slightest. Making them unable to perform even the smallest tasks such as: twitching a finger, batting an eyelid or even lifting an eyebrow. If the process of complete evaporation/disintegration completes itself (the genjutsu isn't broken within 1 turn of being triggered), the opponent will lose consciousness completely.

Note: Lies dormant for a maximum of three turns (unless dispelled)
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No other Genjutsu in the user's same and next turn

 
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Batoidea Jutsu: Mageyasui Eda | Batoidea Arts: Boneless Limbs
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short/Mid (Made Short Range with a Mid-range reach)
Chakra: 30
Damage: N/A (60 damage if used to attack the opponent)
Description: A simple technique developed by the Rays so add an element of diversity to their arsenals. A ray will focus its chakra into its tail(s) before molding the released chakra to manipulate the tail in one of several ways. Both the shape and dimensions of the targeted tails can be altered, allowing the boneless limbs to be enlarged/shrunk as well as formed into a vast array of tools, constructs and weapons. The shape of the tail can take on the form of more linear constructs (e.g. swords, pitchforks, tridents and other basic weapons) or even more advanced ones (e.g. umbrellas, spades and etc) for more applied uses. Taking this manipulation even further, the ray can combine its elemental affinity with this technique. Applying fire chakra will provide the tail(s) with a certain burning quality although there will be no physical manifestation of flames. Applying suiton chakra will coat the tail in a layer of adhesive water, allowing it to bind and keep a hold of caught objects/targets. Applying fuuton or raiton chakra will provide the tails with a sharp coating of its respective element. Applying doton chakra will harden the tails (in a similar manner to Earth Release: Earth Spear). If a Ray has multiple tails or affinities, only one type of construct can be created and only one element can be used. No matter the number of tails affected by this technique, its collective power will always amount to that of an A-Rank.

Notes:
- Useable by all Rays
-Useable Thrice per battle
 

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Suiton: Fuchi no Watatsumi Hebi) - Water Release:
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A (80 damage if used to attack the opponent)
Description: The user will slam their hands upon the surface of a large water source whilst focusing their suiton chakra into it. The released chakra will be utilized for the purpose of first opening up a cavernous abyss beneath everything (up to and within long-range radial reach of the user's position) as the water diverges away from itself. The final result of this divergence will make the water source resemble a makeshift cylindrical/circular version of Greater Moving Earth Core. Within the cylindrical walls of the pillars of water, countless grotesque sea serpent-like creatures will be swimming around in a menacing manner. As long as the opponent(s) doesn't approach the walls of the circular prison, the leviathans won't bother to harm them. However, whenever the user wishes to, he can command the swarm to converge on the opponent from all sides of the prison in a furious feeding frenzy with such ferocity that the surrounding water will begin to boil and churn, quickly turning red with blood. Despite the viciousness of the attack, the sea serpents are more than mindful not to harm their creator in the slightest. While the opponent is assaulted, some of the sea serpents will come together beneath the user's position to create a pseudo-ride able platform to safely carry him/her back towards the surface while leaving anyone else to be torn limb from limb, drowned and crushed by the extreme pressures of the water (due to the depth).

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(Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig
Rank: S
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on elements/materials and not on people directly
Note: Follows elemental weaknesses and strengths

________________________________________________
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Love it. Well done.
(Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one or more (only if compatible) of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind them to their technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can also be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire. If direct contact is made with the targeted substance, this technique requires no handseals. However, if the user wishes to use this technique without direct/indirect contact with the target earthen construct, he must perform the Dog Handseal.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on Earth Release Techniques
Note: Follows Elemental Strengths and Weaknesses

(Suiton: Suijou Souhou) – Water Release: Aquatic Touch
Rank: A
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will make direct contact with an object before focusing their suiton chakra directly into their intended target. Through the use of this chakra, the user will apply a process of conversion similar to the ones employed in replacement techniques using various mediums e.g. water, sand, etc. Instead of converting one's own body into water, the user will cause the target substance to undergo the state transition in their stead. Unlike the original technique this jutsu is based on (Water Replacement), the converted object will retain both its shape and form, granting it a certain degree of solidity (Similar to Water Style: Sword of Draining) thus allowing the user to keep a hold of the newly liquefied object if they wish to. If the user wishes instead of the whole object being turned into water, only select components (e.g. hilt or blade of a weapon) can be targeted. Animate objects (e.g. Samehada) which have been converted into water will become incapable of movement.

Note: Lasts two turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on people/summons but can be used on sentient weapons
Note: Follows elemental strengths and weaknesses
 
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Custom element Japanese name: Shusoton

Custom element English name: Bromine Release

The element is based on: Water + Fire + Earth + Advanced Chakra Control

Facts that prove the element to be possible (in the manga context): In the real world, Bromine exists both in the Earth's Crust and in large bodies of water. Its most commonly found along with Iodine in algae and seaweeds. These subterranean plant-like structures must exist since Yagura (Jinchuuriki of the Three Tails) has displayed the ability to utilize Coral, something found solely in the deepest regions of seas and oceans. In reality, Coral and seaweeds co-exist in the same regions, so the existence of one highly suggests the occurrence of the other.

To add further veracity to this claim, the ash of seaweed was once a popular source of obtaining bromine.

How it works: Bromine is created through the simultaneous usage of the Fire, Water and Earth natures and can only be created from the user's body (due to its rarity in the Earth's Crust). The water gives it its liquid state, the Fire grants it its corrosive quality (in a similar manner to how it acts in Boil Release) while the earth makes it a dense and heavy mixture. It is a thick, fuming, red-brown coloured liquid which smells like bleach since it belongs to the Halogen group. It is also slightly soluble in water.

Its highly effective at corroding organic materials such as skin, plants and fungi as well as certain metallic elements. Against living beings, this corrosive quality usually materializes itself in the form of caustic wounds (chemical burns). Bromine (in relatively small quantities) reacts violently with the alkali metals (Sodium, Potassium, Francium), earth metals (Magnesium, Calcium, etc) and other certain metals (Aluminum, Iron, Boron, Steel and etc). This reactivity isn't restricted to metallic elements as Bromine has been seen to interact quite violently with non metals such as Phosphorous and Sulphur. These chemical reactions will typically produce quite a pungent, orange-colored vapour. This vapour if inhaled will cause dizziness, irritation to the eyes, restrict normal breathing and may even lead to vomiting. A similar vapour will also be produced if Bromine is burnt in air (clashes with Katon or a variant of Fire Release).

Video Example of Bromine's Reactivity (Check 0:57 onwards)
[video=youtube;uCwHzTsx5yY]http://www.youtube.com/watch?v=uCwHzTsx5yY[/video]
Usage Examples:
(Shusoton: ) – Bromine Release: Corrosive Wave
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews a wave of bromine at the opponent. If it comes into contact with them, it will begin corroding their clothes, skin and subsequently flesh.

(Shusoton: ) – Bromine Release: Sizzling Monster
Rank: B
Type: Offensive/Supplementary
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews a mass of bromine which swiftly forms into a large golem-like creature which is corrosive to touch.
Is weak to:
Lightning Release (and all other CE variants) - Lightning is capable of ionizing Bromine, meaning the user can no longer manipulate it.

Fire Release (and all other CE Variants) - Bromine has a very low boiling point, so heat-based elements can easily vaporize it into its gaseous state. Essentially, any element that's hotter than 58 degrees Celsius will be strong to bromine. This includes: Steam, Sun Fire, Hell Fire, Scorch, White Fire, Violet Flame, Arid, Sulphur, Lava, Blazing Earth, Solar Wind, Tar, Wax, Temperature, Volcanic Water and Volcanic Ash.

All Crystal Elements - Crystals are neither reactive with Bromine nor are they susceptible to its corrosiveness.
Is strong against:
Earth Release (and some other variants) – Bromine is highly corrosive, thus allowing it to readily eat through several earthen materials. It will also corrode Coal, Kayuga Bones, Phosphorous, Marshmallows, Chocolate, Caramel, Bubblegum and Rubber.

Some Metal Elements – Certain metals are easily corroded, oxidized and/or react vigorously with relatively small amounts of bromine. These metals include: Aluminum, Boron, Iron, Iron Sand, Steel, Magnesium Dust, Calcium and Francium.

Wood Release and Plant-like elements – Bromine’s corrosive qualities means it can easily devour organic matter. This means it's strong to all plant-based CEs, including: Plant Release, Mushroom Release and Root Release.

Conditions to be able to use it
Mastery of Water| Mastery of Earth | Mastery of Fire | Great Chakra Control​

Co-creator: Negative Knight

Students I passed this custom element on too: Venom & Noni
 
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