Storage thread (Will delete soon)(Not deleted yet? How long is soon?) its been 3 yrs

System001

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Earth
Swamp of the Underworld - Saliva of the Acrid Toad
Added/Light Weight Techniques - Scales of Judgement
Golems and Dragon - Gift of Gaia
Hiding in Rock - Structural Shift
World Shaking - Roar of the Dwarves
Sticky Earth Drop - Tyranny of Terra
Mud Variants - Miraak's Vengeance and Slime Ensnaring Tongue
Earth Spear - Adamant Skin
Wheel of Fortune - ?

Water
Normal Water - ?
Sticky Water - Sweat of the Bloated Pig
Oily Water - Seismic Explosion
Mist - Abyss of the Leviathan and all other VCJ made by me
Water Replacement - Aquatic Touch

Wind
Normal Wind - Sleight of Hand
Augmenting Wind - Eye of the Gale and Scourge of the Sky
Abrasive Wind - ?
Slicing/Cutting Wind - ?
Suction - ?

Lightning
Normal - Surging Flare
Unfocused - Auriel's Bow (Kunai idea)
Plasma - Bane of Cronos
Telekinetic - ?
Pillars - ?
Wind/Lightning - ?
Blinding - ?

Fire
Flames - ?
Ash - Pyroclastic Cyclone
Gas - ?
Condensed - ?
Explosive - ?
Molten Earth/Lava - ?

Idea for an Earth Mode
Forbidden Ranked technique. Allows the user to blend passively through all forms of earth (up to S-Rank for the opponent's techniques) ?

Can use all earth techniques without direct/indirect contact with the ground (in a similar manner to how Swamp of the Underworld is used) ? - Requires an additional chakra cost of +20 to every technique used

Naturally hardened skin (in a similar manner to Earth Spear) ?

Can only use Earth (and non elemental abilities) while this is active

An ability that can only be utilized by Earth Masters. The user can diffuse his doton chakra into any tangible (metal, crystal, etc) or semi-tangible (water, swamp, etc) medium in order to utilize earth techniques which can only be created through direct contact with the ground. Developed so to grant the user the ability to utilize the earth at the bottom of water/swamp sources as well as bypass techniques which restrict usage of the earth.
I'm impressed. z___z
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

I'm thinking of hijacking your thread and post some of my ideas, what do you think?
Sure. As long as anything posted in this thread becomes my property.

I'm impressed. z___z
Of course you are z.z.

Wheel of Fortune - Summons a gigantic maze onto the arena. The walls are covered in slippery mud make it near impossible to ascend them. The top of the maze's walls is covered in spiked protrusions designed to impale anyone who tries to stand upon them. The interior of the walls themselves is full to the brim with adhesive mud (Similar to Earth Release: Swamp of the Underworld) and any attempt to destroy the maze (by the user or the opponent) will result in the collapse of the entire structure and an ocean of adhesive earth gushing out which will bury anything and anyone in its wake.

Waterfall Basin - Same idea only replicated with swamp. The consistency of the swamp can be freely altered (lightweight or dense) as well as the properties it exhibits (adhesiveness, slipperiness and flammability).
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

More Village Custom Jutsu Ideas
Chakra Drain Infusion - Drains chakra from people or weakens techniques or absorbs chakra from techniques entirely
Mora's Grasp - Creatures made of pitch black, oily mist covered in tentacles.
Mist Touch - Mist version of Aquatic Touch
? - Technique which transforms rain into mist
 

Lili-Chwan

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

More Village Custom Jutsu Ideas
Chakra Drain Infusion - Drains chakra from people or weakens techniques or absorbs chakra from techniques entirely
Mora's Grasp - Creatures made of pitch black, oily mist covered in tentacles.
Mist Touch - Mist version of Aquatic Touch
? - Technique which transforms rain into mist
Uh I love the idea of an oily mist. Oil techniques were originally used by Kiri ninjas! Pitch black, very sticky, flammable, awesome. I also like the technique that transforms rain into mist, that's a nice slap in the face.
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

More Village Custom Jutsu Ideas
Chakra Drain Infusion - Drains chakra from people or weakens techniques or absorbs chakra from techniques entirely
Mora's Grasp - Creatures made of pitch black, oily mist covered in tentacles.
Mist Touch - Mist version of Aquatic Touch
? - Technique which transforms rain into mist
More Village Custom Jutsu Ideas
Chakra Drain Infusion - Drains chakra from people or weakens techniques or absorbs chakra from techniques entirely
Maleficence of Mora - Creatures made of pitch black, oily (and sticky) mist covered in tentacles.
Mist Touch - Mist version of Aquatic Touch <---- Needs a way better name
? - Technique which transforms rain into mist

Change name of technique Treachery of Caelus to Conquest of Caelus.

Uh I love the idea of an oily mist. Oil techniques were originally used by Kiri ninjas! Pitch black, very sticky, flammable, awesome. I also like the technique that transforms rain into mist, that's a nice slap in the face.
Thanks and yeah I was thinking of making it sticky as well as flammable, thought it might be overkill but I'll give it a shot.

Yeah, I'm sick of singing fighting in the rain. That particular idea though came from Delta.
 
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Lili-Chwan

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

More Village Custom Jutsu Ideas
Chakra Drain Infusion - Drains chakra from people or weakens techniques or absorbs chakra from techniques entirely
Maleficence of Mora - Creatures made of pitch black, oily (and sticky) mist covered in tentacles.
Mist Touch - Mist version of Aquatic Touch <---- Needs a way better name
? - Technique which transforms rain into mist

Change name of technique Treachery of Caelus to Conquest of Caelus.



Thanks and yeah I was thinking of making it sticky as well as flammable, thought it might be overkill but I'll give it a shot.

Yeah, I'm sick of singing fighting in the rain. That particular idea though came from Delta.
Well, you could create a layer of water or wind as a dome over the opponent, long range from the battle, which disrupts the rain droplets and breaks them apart, creating an heavy mist instead of rain. Make it high rank but low cost to maintain. Best would be A rank because it doesn't need much restrictions. Add a clause that makes it strong to rain, instead of simply leaving it to S&W (because that would make it equal). You can claim the dome is only around 20 meters radius, high in the sky, meaning only a fraction of the rain technique is actually in contact, and, because of it, it is able to withstand much higher rain techniques than usual (that's the technical explanation of why our tech is stronger).
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Well, you could create a layer of water or wind as a dome over the opponent, long range from the battle, which disrupts the rain droplets and breaks them apart, creating an heavy mist instead of rain. Make it high rank but low cost to maintain. Best would be A rank because it doesn't need much restrictions. Add a clause that makes it strong to rain, instead of simply leaving it to S&W (because that would make it equal). You can claim the dome is only around 20 meters radius, high in the sky, meaning only a fraction of the rain technique is actually in contact, and, because of it, it is able to withstand much higher rain techniques than usual (that's the technical explanation of why our tech is stronger).
Are you sure it should be high up in the atmosphere ? Originally, I was thinking near-ground level so the produced mist can be harnessed for other techniques and fire techniques would be hindered by its presence.

Perhaps it could be made high up and due to its heaviness it gradually lowers itself until it reaches ground level ? Also, just had an idea o-o. The mist could embody whatever properties the rain had and since its now imbued with the user's chakra rather than the opponent's, the harmful effects solely affect the opponent. This would work great against sticky rain, acidic, rain, etc. What do you think ?
 

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Are you sure it should be high up in the atmosphere ? Originally, I was thinking near-ground level so the produced mist can be harnessed for other techniques and fire techniques would be hindered by its presence.

Perhaps it could be made high up and due to its heaviness it gradually lowers itself until it reaches ground level ? Also, just had an idea o-o. The mist could embody whatever properties the rain had and since its now imbued with the user's chakra rather than the opponent's, the harmful effects solely affect the opponent. This would work great against sticky rain, acidic, rain, etc. What do you think ?
The barrier is up in the air to make it more difficult for the opponent to attack it, there aren't that many long ranged earth techs that shoot into the air, so, at the very list, your opponent would have to use a technique equally strong to attack it, so he'd waste chakra with the Rain + Counter. But, of course, the mist would fall to the ground and cover the battlefield.

As for taking the properties, I'd like that. But it might be harder to pull it off.
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

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Personal and Given Custom Techniques:

Ninjutsu
1) (Kuro Ito) – Dark Threads Retractive Limbs
2) (Kuro Ito Chika Bunken) – Dark Threads Underground Detachment
3) (Kuro Ito Bunshin) – Dark Threads Clone
4) (Kuro Ito Chimeiteki Domu) – Dark Threads Lethal Harpoon
5) (Kuro Ito Gizagiza Domu) – Dark Threads Jagged Spears
6) (Kuro Ito Gizagiza Kyuuzou) – Dark Threads Stalactite Surge
7) (Masuku Doragon Yuugou) – Masked Dragon Fusion
8) (Kuro Ito Akki Hane) – Dark Threads Demonic Wings
9) (Kuro Ito Togatta Tsume) – Dark Threads Serrated Claws
10) (Kuro Ito Roiyaru Koujou) – Dark Threads Royal Siege
15) (Kuro Ito Soshi Senjigusuri) – Dark Threads Elemental Infusion
17) Kuro Ito Gizagiza Kyuuzou) – Dark Threads Shrapnel Explosion
30) (Senpuku Chakra no Jutsu) – Hiding in Chakra Technique
31) (Kyuushi Henshu no Hangyaku) – Malignant Mutations of Mutiny
32) (Kujo Gimon no Dyuarizumu) – Devastating Dilemma of Duplicity
33) (Hanran Guntou no Tsutome) – Seditious Sabers of Servitude
34) (Warui Kyuuzou no Enkon) – Egregious Explosions of Enmity
35) (Senpuku Kuro Ito No Jutsu) – Hiding in Threads Technique
(Kamen no akuma no henshin)-Masked Demon transformation
(Nejikomi Buki ) - Threaded arms
(Hyapporankan)- Hundred Steps Fence
(Eru Esukūdo)- El Escudo
(Ninjutsu: Dorobō Neko) Ninja Arts: Burgler Cat
(Ninpou: Mitsudo Shifuto)- Ninja Arts: Density Shift
(Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast
( Ninjutsu: Ryousei Kanshou ) Ninja Arts: Amphibian Intervention
Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)
(Bakuhatsu-tekina Shūsei no Jutsu) - Explosive Modification Technique
(Kirigakure no Kekkai Kinjutsu: Pyrrhus no Shiyouri ) - Forbidden Barrier Technique of Hidden Mist: Victory of Pyrrhus

Earth Release:
11) (Doton: Hedoro no Kouzetsu) – Earth Release : Slime Ensnaring Tongue
20) (Doton/Suiton: Yurasu Bakuhatsu) – Earth/Water Release: Seismic Explosion
21) (Doton: Kuro Ito Metaru Sukin) – Earth Release: Dark Threads Adamant Skin
22) (Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance
23) (Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia
24) (Doton: Kuraitoru no jajjimento) – Earth Release: Scales of Judgement
25) (Doton: Kouzou Koutai) – Earth Release: Structural Shift
26) (Doton: Bourei no Tsuchi) – Earth Release: Tyranny of Terra
27) (Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves
36) (Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad
(Doton - Koroseumu) Earth Release: Colosseum.
(Doton: tsuchi kurasuto no jutsu) ‡ Earth release: Earth Crust Restriction Technique
(Doton: koumorigasa) ‡ Earth release: Umbrella
Doton: Tenkyo Tsuchi waku - Earth Style: Moving Earth Slide
(Doton: Pirania Kyobou) - Earth Release: Pirahna Frenzy
(Tama youshiki maruishi tooriame) Earth Style: Boulder Shower
(Doton: Kakou Spile) Earth Style: Downward Spile
(Doton: Rokku Doragon) - Earth Style: Rocks Dragon
Doton hisan saihen- Earth Release Flying Debris
(Doton: Ankyo Taikei)- Earth Style: Drainage System
(Doton: Daibingu Hebi) Earth Style: Diving Serpent
(Doton: Bimyōna Shifuto)- Earth Release: Subtle Shift
[Doton : Kichigai Gurando] - Earth Release : Mad Ground
(Doton: Gurando Bakuhatsu Chikyū Hadō) - Earth Release: Grand Exploding Earth Wave
(Doton: Shinku Bohi )- Earth Release: The Scarlet Tombstone
(Doton: Kachiku Kanshou ) Earth Release: Bovine Intervention
(Doton: Gareki no sakusei)- Earth Release: Rubble Creation
Doton/Fuuton: Semai Meimei Oberisuku | Earth/Wind Release: Small Divine Obelisk
Doton/Fuuton: Meimei Oberisuku No Yougo | Earth/Wind Release: Divine Obelisks of Protection
(Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation

Wind Release:
19) (Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale
23) (Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand
28) (Fuuton: Yajuu no Sora) – Wind Release: Scourge of the Sky
(Fūton : Kaze Entiti) - Wind Release : Wind Entity
(Futon: Kame ashi)- Wind Release: Turtle Pace
(Fuuton: Senpuku Senbon) -Wind Release:Whirlwind Needles
Fuuton: Kaze Hando| Wind Style: Hands of Wind
(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
(Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex
Fuuton: Toppyoushimonai Mure | Wind Release: Crazed Flock
(Fuuton: Kōkū-Bin)-Wind Style: Air-Mail
Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
(Fuuton: Haha shikyū) Wind Style: Mother's Womb
(Fuuton: Kanui Batsu) - Wind Style: Wind Blitz
Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes
(Fuuton: Yari Longinous ) - Wind Release: Spear of Longinous
(Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze
(Fuuton: Henka no Kaze)- Wind Release: Winds of Change
(Fūton: Tenryū no Hōkō) - Wind Style: Sky Dragon's Roar
(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
(Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze
Doton/Fuuton: | Earth Release/Water Release : Seeds of Anihilation
( Fuuton/Doton: Horun no Areno Eki ) Wind/Earth Style: The Horns of the Desert Lizard
(Fuuton/Raiton: Houkou no Kora-Hanta) Wind/Lightning Style: The Growl of the White Tigress

Water Release:
12) (Suiton: Kuro Ito Suingingu) – Water Release: Dark Threads Rappelling
16) (Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig
24) (Suiton: Suijou Souhou) – Water Release: Aquatic Touch
(Suiton: Mori Hando) Water Release: Helping Hands
(Suiton: Kaisaku) Water Style: Excavation
(Suiton: Omoi tatchi ) Water Release: Heavy Touch
[Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix
(Suiton: Mizu Aburamushi) - Water Release: Water Parasites
Suiton: Yakkaina Jōkyō | Water Style: Sticky Situation
(Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot
Suiton: Kyabitēshon | Water Release: Cavitation
(Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation
(Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique
(Suiton: Ekitai Tojikome) - Water Release: Liquid Imprisonment
(Suiton : Sawarabi no Shubyou) Water Release : Dance of the Seedlings
(Suiton: Mizu Kabe ) - Water Style: Water Wall
(Suiton: Sui Mizu) - Water Style: Acid Water
(Suiton:Hakidasa shizuku) - Water Release: Spew Droplets
(Suiton: Hāfudōmu ) Water Release: Half Dome
(Suiton:Shiroppu no tebukuro) Water Release: Syrup Gloves
(Suiton:Nikumubeki sufia ) Suiton Release: Abonimable Sphere
(Suiton: Seiryoku Suijun) - Water Release: Forced Plummet
(Suiton: Mizu Yakke) Water Style: Water Cloak
(Suiton: Mizu Handou) – Water Style: Hydro Kick
(Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist
( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception
(Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mist's Secret Technique: Water Particle Dispersion
(Suiton: Kyuuketsuki Gesuidou) - Water Release: Vampiric Drain
(Suiton: Fuchi no Watatsumi Hebi) - Water Release: Abyss of the Leviathan
(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool
(Suiton: Yashin no Caelus) - Water Release: Conquest of Caelus
(Kirigakure Hijutsu: Ooi no Kumori) - Hidden Mist's Secret Technique: Shroud of Shadows
(Suiton: Chakra Gesuidou Senjigusuri) - Water Release: Chakra Drain Infusion
(Suiton: Warugi no Oujou) - Water Release: Maleficence of Mora
(Suiton: Hitan no Tsuki) - Water Release: Sorrow of Selene

Lightning Release:
14) (Raiton: Kyuuzou Furea) – Lightning Release: Surging Flare
Raiton: Raikou Taka Genkotsu | Lightning Release: Lightning Hawk Fist
Raiton Ketsuretsu Genkotsu|Lightning Breakdown Fist
Raiton| Manako no Same- [Lightning Release| Shark's Eye]
(Raiton: Fukuro no Giragira) Lightning Style: Owl's Glare
(Raiton: Puroton Kikou) Lighting Style: Proton Armour
(Raiton: Buzoku no San no Keimusho)- Lightning Release: Tribal Sun Prison
Raiton: Sutatikku Menshoku| Lightning Release: Static Shock
(Raiton: Rikou) – Lightning Release: Discharge

Fire Release:
13) (Katon/Fuuton: Kaon Gufuu) – Fire/Wind Release: Pyroclastic Cyclone
(Katon: Hitoshirenu Hisaki): Fire release:Hidden Flames
Fire Release: Ash clone (Katon: Kaijin bunshin)
(Katon: Fenikkusu no Mai) - Fire Release: Dance of the Phoenix
(Katon: Katon Sui-pu) - Fire Release: Fire sweep
(Katon:Ken Yurasu Katon Dageki) - Fire Style: Blade Swing Fire Strike
Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
(Katon: Kaji Kawari ) - Fire Substitute
(Katon: Naiteki kaji) - Fire Release: Inner fire
( Katon: Jomei no Karasu ) Fire Style: Raven's Purge
(Katon: Afutābānā)- Fire Style: Afterburner
(Katon: Ifurīto no Zaiko) | Fire Release: Ifrit's Inventory

Custom Weapon:
Raizu| Vengeous
29) (Kuro Kawari) - Dark Transfiguration

Dark Webbed Arts
1) (Kuro Amimono Gigei: Supaida Heikikoujou) – Dark Webbed Arts: Arachnid's Armoury
2) (Kuro Amimono Gigei: Nechinechi Tama) – Dark Webbed Arts: Spider's Spawn
3) (Kuro Amimono Gigei: Fukusuu Yurasu) – Dark Webbed Arts: Continuous Rappelling
4) (Kuro Amimono Gigei: Supida Wana) – Dark Webbed Arts: Tarantula's Entanglement
5) (Kuro Amimono Gigei: Hatsu Kakyaku Kyouran) – Dark Webbed Arts: Eight-Legged Fury
6) (Kuro Amimono Gigei: Hatsu Kakyaku Kyouran) – Dark Webbed Arts: Bane of the Black Widow

Devil's Fist
1) (Mao Genkotsu: Gukuo no Vulcan) - Devil's Fist: Vulcan's Folly
2) (Mao Genkotsu: Akubi no Apachai) - Devil's Fist: The Yawn of Apachai
3) (Mao Genkotsu: Onbin Aibu) - Devil's Fist: Gentle Caress

Genjutsu:
(Genjutsu: Uzume) Illusionary arts: Envy
(Genjutsu: Hatsuchi Hanshouko) - Illusionary Arts: Mother Earth's Breed
Genjutsu: Watatsumi Chishio| Illusionary Arts: Oceans of Blood
(Genjutsu: Ito Ijouhassei) - Illusionary Arts: Threaded Infestation
Genjutsu: Mazohisuto-Do (Illusionary Technique: Way of the Masochist)
Genjutsu| Sunadokei - [Illusion Technique| Hourglass]
Genjutsu: Hizoku Yougo | Illusionary Technique: Unruly Tools
(Genjutsu: Kanchi O-ba-ro-do) - Illusionary Arts: Perception Overload
Genjutsu: Henshin | Illusionary Arts: Shapeshift

Eel Summoning Contract
1) (Kchuysei: Dendou Ouja) - Summoning: Electric King
2) (Kchuysei: Senpai Fuioseijin Iwaku) Summoning: Elder Sage of the Past
3) (Kchuysei: Unagi Suijun) Summoning: Standard Eel
4) (Kchuysei: Sepultra) Summoning: Sepultra
5) (Kchuysei: Musouka) Summoning: Dreamer
6) (Kchuysei: Zetsumei) Summoning: Darkening
7) (Kchuysei: Hitsutsuin Unagi - Yin ken Yang) - Summoning Technique: Twin headed Eel - Yin and Yang

Eel Ninjutsu
(Unagi Jashu) - Hidden Shadow Eel Hands
(Unagi Ta Jashu) - Multiple Hidden Shadow Eel Hands
(Unagi Senpuku-Fuu) Eel Hiding Method
(Unagiara no jin) – Myriad Eel Net
(Unagi danmaku no Jutsu) Eel Barrage Technique
(Unagi higyou) Shocking Eel Strike
(Kchuysei: Unagi Uzumaki no Jutsu) Summoning: Eel Whirlpool Technique
(Kchuysei: Unagis Gyousan) Summoning: Eels of the Plenty
(Unagi hagkiu) Eel Shock Blast

Ray Summoning Contract
1) (Kuchiyose:Batoidea:Sting)- Summoning:Batoidea: Sting
2) (Kuchiyose:Batoidea:Krieg)- Summoning: Batoidea: Krieg
3) (Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea: Atlantia
4) (Kuchiyose No Jutsu: Batoidea: Slip-Stream)- Summoning: Batoidea: Slip-Stream
5) (Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi
6) (Kuchiyose No Jutsu:Batoidea: Ophelia)- Batoidea: Ophelia
7) (Kuchiyose No Jutsu:Batoidea: Hydra)- Summoning: Batoidea: Hydra
8) (Kuchiyose No Jutsu:Batoidea: Blitz Krieg)- Summoning: Batoidea: Blitz Krieg

Ray Ninjutsu
18) Batoidea Jutsu: Sutingā no kakudai | Batoidea Arts: Stinger Expansion
Batoidea Jutsu : Ken Gyakujou | Batoidea Arts: Stinger Frenzy
Batoidea Jutsu: Kakuu Heki | Batoidea Arts: Aerial Burst
Batoidea Jutsu: Kakuu Heki | Batoidea Arts: Electrostatic Surge
Batoidea Jutsu: Mageyasui Eda | Batoidea Arts: Boneless Limbs

Sulphur Release
1) (Sulfuron: Kogane Kyousei) - Sulphur Release: Aurous Magnus
2) (Sulfuron: Dokueki Hiru) - Sulphur Release: Venomous Secretion
3) (Sulfuron: Buatsui Metsubou) - Sulphur Release: Colossal Desolation
4) (Katon/Sulfuron: Koushoku Kunjou) - Fire/Sulphur Release: Fulvid Fumigation
5) (Sulfuron: Tsuki no Yupiteru) - Sulphur Release: Moons of Jupiter
6) (Sulfuron: Kama no Yomi) - Sulphur Release: Furnace of Hades
7) (Sulfuron: Oukoku no Kasai) - Sulphur Release: Kingdom of Volcanus
8) (Sulfuron: Iyashii Tatchi) - Sulphur Release: Befouling Touch
9) (Sulfuron: Kashou Ishi Kisoku) - Sulphur Release: Brimstone Breath

Coal Release
1) (Mueton: Kosshi no Tscuhi) – Coal Release: Bones of the Earth
2) (Mueton: Kyouryuu Kousei) – Coal Release: Jurassic Rebirth
3) (Mueton: Arukaikku Souhou) – Coal Release: Archaic Touch
4) (Mueton: Otakebi no Pangea) – Coal Release: Roar of Pangea
5) (Mueton: Keimei no Kyouryuu) – Coal Release: Dawn of the Dinosaurs
6) (Katon/Mueton: Ryoukan Bokumetsu) – Fire/Coal Release: Monstrous Extermination

Francium Release
1) (Francium Release: Gathering | Francumiton: Saishuu)
2) (Francium Release: Francium Coating | Francumiton: Francium Tosou)
3) (Francium Release: Kill Switch | Francumiton: Uchitoru Irege)
4) (Francium Release Technique | Francumiton no Jutsu)
5) (Francium Release: Field of Francium | Francumiton: Francium Hara)
6) (Francium Release: Francium Shadow Clone Technique | Francumiton: Francium Kage Bunshin No Jutsu)
7) (Francium Release: Francium Body| Francumiton: Francium Karada)
8) (Greater Francium Release Technique | Kyousei Francumiton No Jutsu)
9) (Francium Release: Loss of Control | Francumiton: Sonmou Shihai)

Sensei Bonus CJ
1)
2)
3)
4)
5)

 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

You CJ *****.
Hey hey, that's just my theoretical arsenal (if everything I've submitted/plan on submitting gets approved) z.z

(Suiton: Yashin no Caelus) - Water Release: Conquest of Caelus
(Suiton: Chakra Gesuidou Senjigusuri) - Water Release: Chakra Drain Infusion
(Suiton: Warugi no Oujou) - Water Release: Maleficence of Mora
(Suiton: Hitan no Tsuki) - Water Release: Sorrow of Selene
(Katon: Zangyaku no San) - Fire Release: Cruelty of Corona
(Raiton: Yuuetsusei no Kyohaku) - Lightning Release: Supremacy of Stella
(?: Sakae no Subeta) - ? Release: Glory of Gladius

1) (Mueton: Kosshi no Tscuhi) – Coal Release: Bones of the Earth
2) (Mueton: Kyouryuu Kousei) – Coal Release: Jurassic Rebirth
3) (Mueton: Arukaikku Souhou) – Coal Release: Archaic Touch
4) (Mueton: Otakebi no Pangea) – Coal Release: Roar of Pangea
5) (Mueton: Keimei no Kyouryuu) – Coal Release: Dawn of the Dinosaurs

(Doton: Kouzou Koutai) – Earth Release: Structural Shift
Rank: A
Type: Supplementary/Offensive
Range: Short - Long (Short Range to infuse objects ; Long Range control)
Chakra Cost: 30 (+10 chakra per object)
Damage Points: N/A (60 damage if used offensively)
Description: This is the brother technique to 'Water Release: Aquatic Touch'. The user will make direct contact with object(s) before focusing their doton chakra directly into their intended target. Through the use of this chakra, the user will apply a process similar to the one employed Earth Release: Hiding in Rock Technique. The target object will become capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release). The object can pass through any earth devoid of chakra, all of the user's own earth techniques and doton technique's of the opponents which contains less chakra points than this one. If the user wishes instead of the whole object becoming capable of merging through earth, only select components (e.g. hilt or blade of a weapon) can be targeted. Since this technique only allows objects to pass through earthen materials, the converted object can be still be held/interacted with. A unique thing about this technique is, while the doton-infused object is submerged/inside an earth source, the user can utilize hand gestures to control it and guide its path through the earth granting this jutsu a distinct offensive edge if used with bladed weapons. While the infused objects are inside of the ground, the user can pinpoint their exact location and can choose to control specific tools (rather than all of them at once) by concentrating on solely them. If used on multiple objects, the total amount of chakra used for this technique will be equally divided up between the amount of infused objects.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Object will only become capable of moving through Earth Release
Note: Can be used on more than one object (as many as the user can hold or touch at once)
 
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System001

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

I see how there's no contributions to Rays. ±_± < Couldn't find the emote I wanted. T__T
26) (Doton: Bourei no Tsuchi) – Earth Release: Tyranny of Terra

^ Read that as Tranny of Terra, lol'd.
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

I see how there's no contributions to Rays. ±_± < Couldn't find the emote I wanted. T__T
26) (Doton: Bourei no Tsuchi) – Earth Release: Tyranny of Terra

^ Read that as Tranny of Terra, lol'd.
Your weirdness never ceases to disgust me.

Oh and I only plan on submitting two ray techs :)

Boneless Limbs (its there) and I don't have the name for my other idea.

(Katon/Mueton: Ryoukan Bokumetsu) – Fire/Coal Release: Monstrous Extermination
Rank: Forbidden
Type: Offensive
Range: Long
Chakra Cost: 50
Damage Points: 90
Description: The user will focus their coal chakra into the ground to force a colossal structure (Similar to Earth Release: Opening Earth Rising Excavation in shape and form) to surface from within the earth. The volcano-like structure will gush out a copious quantity of coal dust vertically upwards from its opening, launching anyone in the vicinity skyward with an incredible level of force. Due to speed at which its released and the coarse nature of the dust, it will have a powerful abrasive effect similar to that of a sand blaster. The abrasiveness of the torrent of coal dust is on such a level that its capable of skinning an opponent with mere contact and dealing more significant damage on prolonged exposure. The cloud of dust will also irritate the eyes and hinder normal breathing as the opponent's respiratory system gets congested with small deposits of it. This will have a plethora of harmful effects such as coughing, wheezing and watering of the eyes. In quick succession to the surfacing of the volcano, the user will release their katon chakra throughout the ground before causing it to erupt upwards from "mouth" of the volcano. The flames will instantly result in the explosion of the coal dust and the fire will change from its shade of orange-red to that of a deep blue. The explosion itself is unparalleled in magnitude and will result in anything within its blast radius (mid-range all around the volcano) being engulfed in sapphire flames. The sheer force of the explosion will result in a violent collapse of the volcano-like structure, resulting in the omnidirectional release of aflame pieces of sizable shrapnel. Inevitably, the burning of coal will result in the formation of several harmful gases primarily carbon dioxide, carbon monoxide and sulphur dioxide. These oxides will form into a highly toxic and corrosive mist which spans the entire area caught within the dust explosion. Anyone unfortunate enough to breathe in this mist (including the user) will have their sense of smell deadened, their skin blistered and their insides eroded away as the gases readily react with the water in their bodies. The presence of carbon monoxide will also lead to further deterioration of the body and eventual death if the victims are left untreated within three turns of exposure. Unlike Coal, the user has no control over the gases produced when it is burnt in air and the user is as to prone to their adverse effects as the opponent is, meaning they should take caution not to enter the vicinity in which the corrosive mist resides.

Metamorphic Metamorphosis - Shield of coal emerges from the ground and forms a protective cocoon-like structure around the user. The egg is then swallowed into the ground and resurfaces elsewhere on the battlefield, making this an ideal defensive technique.

Maybe a controllable coal dust storm.
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

"Even Hell runs on money. I'd be just fine."

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報|Basic Information

Name: Kakuzu
Nickname: Kageslayer, Godaime Mizukage, Bounty Hunter
Gender: Male
Age: 91
Clan: None

える|Looks

Kakuzu was a tall, tanned, muscular man that towered over everyone in Akatsuki with the exception of Kisame Hoshigaki. He wore a white hood and a black mask, with his eyes being the only visible part of his face. Underneath, his mouth was stitched together at the edges and he had long dark brown hair. His eyes have an unusual colouring: green irides, no pupils and red sclera. His clothing included the traditional Akatsuki cloak and the forehead protector of his home village, Takigakure with a scratch in the middle which symbolised that he was no longer loyal to it. His entire body was composed of stitches and dark threads, this was a result of his stolen Kinjutsu - Earth Grudge Fear.

There are countless scars and stitch marks on Kakuzu's body. It is evidence of the untold times he has returned from the threshold of death.

格|Personality

Kakuzu was a greedy, miserly individual, arranging goals in terms of the highest profit he could gain from them, and was often unwilling to involve himself in something if there was nothing to gain from it, as well as claiming that he tended to forget opponents who were not worth any money after he was done with them. He even remarked that money is the only dependable thing in the world. Due to this end, he referred to himself as the "Treasurer of Akatsuki". Given his friendly relationship with Zangei, his bounty officer, it would seem he collected bounties rather frequently to earn cash, and did so (or at least tried) during his missions on several occasions. The frequent side-tasks and devotion to money were both major points of contention between Hidan and Kakuzu. He also seemed to respect an opponent who thinks, as shown with his reaction to Kakashi's counters to Kakuzu's masks, and Shikamaru's quick analysis of Hidan's curse, even mentioning Shikamaru would have been a good bounty in the future.

Out of all the Akatsuki members, Hidan and Kakuzu displayed the most animosity towards each other, since neither of them were very fond of each other's interests. The two often traded barbs with one another, Kakuzu's usually having better timing than Hidan's. Hidan had shown great annoyance with Kakuzu's greed and occasional habit of doing or saying blasphemous things, such as attacking a temple and killing the head monk for the bounty on the monk's head. Kakuzu, in turn, disliked Hidan's religion, believing the rituals associated with it to be a waste of time. Kakuzu was also rather impatient with Hidan's drawn-out speeches and battle style. Despite their mutual dislike of each other, their teamwork was almost flawless, because they complemented each other's abilities extremely well.

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The only reason that Kakuzu put up with Hidan was because he couldn't get rid of him. Due to his violent temper, Kakuzu often killed anyone close by when enraged. Hidan, therefore, was the perfect partner for Kakuzu, because of Hidan's inability to die. Kakuzu's somewhat indiscriminate attack style also made Hidan an ideal partner, since Kakuzu didn't need to worry about catching his partner in the crossfire.

Despite his obsessive personality and violent rages, Kakuzu was much more cautious than his partner, and was not as arrogant, never mindlessly rushing into battle like Hidan. Kakuzu frequently warned Hidan not to let his guard down, and then teased Hidan when he inevitably did. Kakuzu also seemed quite willing to follow orders. When ordered to retreat by the Akatsuki leader, Kakuzu complied immediately (while Hidan attempted to argue), despite the rather large bounty he could have received by taking Asuma. He seemed to forget the greater goals of the organisation when enraged, as he attempted to kill Naruto, in spite of Akatsuki's need to capture all the jinchūriki alive.

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Village Info
報|Village Info

Village of Birth: Takigakure
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Village of Alliance: Kirigakure
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Rank and Chakra Info
ンクャクラ|Rank & Chakra Info

Ninja Rank: Sage (Unofficial)
Specialty: Earth, Water, Sulphur, Taijutsu and Dark Webbed Arts


Your Ninjutsu:
♦ Elements ♦
♦ Techniques ♦
♦ Specials ♦
土 Doton
忍 Ninjutsu
強 Eel Contract
風 Futon
幻 Genjutsu
撃 Ray Contract
火 Katon
剣 Kenjutsu
取 Sulphur Release
雷 Raiton
体 Taijutsu
金 Francium Release
水 Suiton
毛 Dance of the Bearded Sage
ぬ Devil's Fist
糸 Earth Grudge Fear
蛾 Dark Webbed Arts
炭 Coal Release
Summoning Contracts: Rays (Signer)
Eels (Signer)


Kakuzu's Signature Jutsu
(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

(Shinra Banshō Dōka No Jutsu) - Assimilate All Creation Technique
Rank: C
Type: Supplementary/Defense
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user can take on the properties of any earthen material they touch and harden any part of there body. This jutsu also lets the user turn into fine grains of rock that can be used to do another jutsu. The issue with using this technique is that the user will gain all the weaknesses of the material they mimic, even if they are granted their strengths.

(Jiongu: Saishu Shageki) Earth Grudge Fear: Final Shot
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 90
Damage: 80
Description:
This is one of Kakuzu's ultimate techniques. Once he has gained access to a Lightning, Fire and Wind hearts, he can use this technique. Without having released them from his body, Kakuzu puts forth his hands and produces a mash of Dark Threads from them from which the 3 masks manifest and protrude. As they open their mouths, they each produce an A-Rank elemental stream of their own element (Lightning, Fire and Wind) that combines into a massive attack. However, because of the elemental interactions, although its high chakra cost, the final damage is equivalent to an S-Rank technique. The main difference is that its an S-Rank with 3 simultaneous natures, making countering it quite hard.
Note: Usable twice per battle.

Rank and Chakra Info


史|Background Info

When he was still a loyal, elite ninja of Takigakure, Kakuzu took on a mission to assassinate Hashirama Senju, the First Hokage. This mission, however, ended in failure due to the might of Hashirama's Wood Release techniques. Despite the insurmountable danger faced on the mission, what awaited his return to his village was the stigma and harsh punishment associated with the failure of his objective. In response to this treatment, a wrong levied against a shinobi who had put life and limb on the line for his village, Kakuzu came to hold a violent hatred for his village as he escaped from imprisonment. In his flight from the village, Kakuzu killed the village elders, took their hearts, and fled with knowledge of the village's most prized forbidden techniques. He made a living off bounty hunting on the black market, and tearing out the still-beating hearts of powerful shinobi to extend his own lifespan.

Kakuzu, soon after his defection from Takigakure decided to join Akatsuki, a criminal organization which made his lifestyle much easier due to targets with high bounties commonly always being situated nearby to Jinchurikis they had to take down.

Whilst a part of Akatsuki, it is said that until he found a partner who wouldn't die, he slaughtered every partner he had when enraged, as well as cutting out their hearts to supplement his own abilities. This clearly shows that beneath Kakuzu's mask and cool demeanor lies a seething rage for everyone and everything.

His 91 years of life experience led him to encounter and battle many shinobi in his life time, The Gold and Silver Brothers and Hashirama Senju both being clear testaments to this.

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史|History

Kakuzu first appeared with his partner, Hidan, in their pursuit of the Two-Tails' jinchūriki, Yugito Nii, who revealed she allowed herself to be cornered, in order to spring a trap on them and eliminate them herself. Yugito then transformed into her full demon form, a large flaming cat, but the Akatsuki duo still managed to defeat her, and gave her to Zetsu, before they continued to the Land of Fire.

On their way, Kakuzu decided to attack the Fire Temple, in order to collect the bounty on the head monk, Chiriku, who was listed in the bingo book with a thirty million ryō bounty. They slaughtered most of the other monks during the event, but one escaped to warn Konoha of the incoming threat.

Upon receiving the notice, Tsunade assigned the Nijū Shōtai to track down and eliminate Kakuzu and Hidan. Meanwhile, Kakuzu took Chiriku's body to a bounty station hidden in a bathroom, while Hidan chose to wait outside. When Kakuzu finally left the bathroom after counting the money, he found a Nijū Shōtai team, led by Asuma Sarutobi, attacking Hidan. He attacked Shikamaru Nara in order to free Hidan, but was forbidden from further participation in the battle by the overconfident Hidan himself. Kakuzu complied, but insisted that he would get to have the thirty-five million ryō head of Asuma afterwards.

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In the ensuing battle, Hidan managed to ingest Asuma's blood to start his curse technique ceremony on him, but Shikamaru was able to stop him with his Shadow Imitation Technique. When Asuma managed to decapitate Hidan, Kakuzu finally intervened, and reattached Hidan's head back to his neck using the threads in his body. Kakuzu then fought with Kotetsu and Izumo, easily holding the two off, while Hidan dealt a fatal blow to Asuma. Their battle was interrupted by the appearance of another Nijū Shōtai team, but they easily fought them off, until they were summoned by the Akatsuki leader to seal the Two-Tails. Hidan and Kakuzu retreated to a secluded area, where they spent three days sealing the Two-Tails.

After the sealing was complete, Kakuzu and Hidan set out on their search for the Nine-Tailed Demon Fox's jinchūriki (Naruto Uzumaki), only to be cut off by Team 10 (with Kakashi Hatake as the leader in place of Asuma). Shikamaru used Asuma's chakra knives to capture both the Akatsuki members in place with a trick, but Kakuzu had discovered the trick beforehand, and, using a separated arm, broke free. Because of his ability to harden his skin, Kakuzu proved to be largely invulnerable to subsequent attacks. Kakashi, however, was able to analyse Kakuzu's hand seals, and pierced Kakuzu's heart with his Lightning Cutter, exploiting the weakness Kakuzu's earth-based technique had against lightning-based ones.

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While this would normally be fatal, Kakuzu had five hearts (now four) in his possession, and thus recovered fairly quickly, sending a counter-attack to Kakashi. Removing his cloak, he revealed four masks on his back, one of which was now broken by Kakashi. Each mask contained a heart, the broken one having given its heart up to keep Kakuzu alive. The four masks broke free from his back into separate entities, with the broken one dissolving after doing so. Each mask was able to attack with a specific and powerful elemental attack, making Kakuzu almost too much for Team 10 to handle. While Kakuzu set his sights on replacing his lost heart with Kakashi's, Shikamaru dragged Hidan away from the battlefield into some woods, with his Shadow Imitation Technique, for a one-on-one fight.

Ignoring the other two for the most part, Kakuzu focused on taking Kakashi's heart. Though Kakashi was unable to handle Kakuzu and his mask creatures, being forced to protect Ino and Chōji too, he was saved when Shikamaru tricked Hidan into using some of Kakuzu's blood in his curse ritual, which Kakashi had collected in a capsule earlier when he pierced Kakuzu's chest, and had handed it over to Shikamaru. This resulted in Hidan unintentionally destroying Kakuzu's main body's heart. Seeing this, the Lightning mask allowed its heart to be absorbed by Kakuzu's body, bringing him back to life. In addition to that, Kakuzu also had the two other Fire and Wind masks to combine with him, making him even more powerful. He then caught the rest of Team 10 with his threads, hoping to replenish his stock.

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Team 10 was saved by the arrival of Team 7, among them being Naruto, who decided to fight Kakuzu himself, who at first did not view Naruto as a threat. This changed when Naruto unveiled his newly developed technique, Wind Release: Rasenshuriken, which Kakuzu recognized to be dangerous if it ever connected with him. Naruto's inability to maintain the technique for more than a few seconds put Kakuzu at ease, especially since its failure almost allowed him to kill Naruto (although Yamato and Kakashi saved him), but decided to fight in his long-range mode just to be safe. As Naruto tried the Rasenshuriken once again with his shadow clones, Kakuzu attempted to crush Naruto with his threads from a distance, but was surprised to discover that it was a shadow clone that he had destroyed, and, subsequently, the real Naruto shot up behind him, using the technique effectively this time.

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史|Other

Earth Specialty - Due to possessing a natural affinity to the Earth element, after mastering it, Kakuzu's become capable of performing all Earth Release techniques (which require handseals) with a single handseal.

Water Specialty - Over the years Kakuzu began to develop a liking to the Water element due to its calm and fluid yet destructive nature. As a result, after attaining complete mastery of the element, he's become capable of using all Water Release techniques (that require handseals) with faster handseals.

Akatsuki Ring - Kakuzu possess a ring with dark green emerald and wears it on the little finger of his right hand. The ring is purely cosmetic and is simply an extension of his Akatsuki attire.

Sulphur Release - After experimenting with the varying effects that can be produced through combining the basic five elements, Kakuzu managed to harness gaseous sulphur through the simultaneous use of Fire, Wind and Earth.

Coal Release - Kakuzu's creation of Coal Release was inspired partly by the Kekkei Genaki Steel Release and partly by an ingrained motivation to further refine his own mastery of Earth Release. He managed to form it by subjecting earth to extreme pressures and high heats, similar to the conditions rocks are under deep inside of the earth's crust.

Francium Release - He acquired Francium through an acquaintance known as Giovanni, who agreed to further his ability to manipulate earth to the extent he could come to harness the most reactive metal element discovered to date. In exchange, Kakuzu agreed to teach him how to control elemental sulphur.

Dark Webbed Arts - Being a master of his signature fighting style, Kuro Amminono Gigei, Kakuzu has attained levels of agility slightly higher than that of a Taijutsu specialist.

Devil's Fist - Kakuzu was allowed to learn the ways of Devil's Fist from a man known as Dexter Vex. The style allows him to heat up his body to scorching temperatures without the need for the physical manifestation of flames.

Dance of the Bearded Sage - Rumour was, a man known as Amaimon was able to manipulate his hair in a similar manner to how Kakuzu could control his threads. He searched far and wide for this individual, and was eventually allowed to become a practitioner of the style in exchange for his own secrets on Earth Release.

Ray Summons: During his life Kakuzu explored a wide range of abilities as his life as a bounty hunter, before coming across Ling Yao. Shortly after meeting the man, he was allowed to sign his infamous Ray Contract. Signing the Ray contract meant he could summon any of the rays to battle at any time to aid him. From signing the contract he was gifted with a special tattoo on the underside of his left wrist, making summoning the creatures a quicker process.

Eel Summons: Kakuzu, after coming across the owner of the Eel contract was allowed to sign these fearsome creatures. As a result, he become capable of utilizing jutsu associated with the contract and is able to summon them to battle at any time to aid him. From signing the contract he was gifted with a special tattoo on the underside of his right wrist, making summoning the creatures a quicker process.

Weapons: Kakuzu carries a whole multitude of weapons. In his ninja pouch, he carries shuriken, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, and all the other items essential for a ninja. He also carries a basic black scimitar on strapped to his left hip which can be wielded with one hand. Other non-conventional weapons he carries include: a pouch full of fine sand, gas mask, some cigarettes and flint.

Along with the conventional metallic weaponry carried by shinobi, Kakuzu also utilizes kunai and shuriken (both basic and explosive) made out of coal.

Topography Scrolls: Kakuzu being a keen user of Earth Release carries many topography scrolls, both blank and ready-made. His ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to be created. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall.

The 2nd design causes a castle fully equipped with two tall watch towers to be summoned.

The 3rd and final scroll has a prepared design of tall walls which curve at the top, forming a massive dome which encases everything inside. The diameter of the dome is expansive and once completely formed, its pitch-black inside making it impossible to see anything at all.

All of these topography scrolls are used for "Earth Release: Wheel of Fortune" and the ready-made scrolls are carried in separate pockets.

Will of the Bloody Mist - Being a member of Kirigakure, Kakuzu has become all too acquainted with blood shed. He holds a firm belief that invaluable information takes precedence over the lives of comrades, and will show no remorse in killing his allies for the sake of the mission. He often comments that "the mission is absolute".

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Hearts/Masks
Hearts captured from other ninja granted Kakuzu numerous elemental affinities, along with a vast supply of chakra. By collecting these hearts Kakuzu's own affinity is reinforced and his skill in other elements is increased to the point that he was able to use various different elemental attacks that were noted to be impossible, without having an affinity to that particular element.This is done by connecting his chakra circulatory system to his four extra hearts, granting him the ability to change his chakra nature and affinity to that of the previous owner. The individual hearts could be released from his body and wrapped in a vast blanket of threads, forcing a heart into a limb before being detached or forming a monstrous body with a mask as its face. These masks could move and attack independently, unleashing powerful blasts of elemental chakra from their mouths, allowing them to use all techniques of their respective element without using handseals. The raw power of each element Kakuzu demonstrated even made Kakashi, who is also capable of multiple elements, stiff with awe.

After Kakuzu steals a heart he converts it into a mask and mutilates himself in compensation, forcing this new heart to become a part of his body.

Kakuzu's animal masks, which resembled those of ANBU, contained his spare hearts. If he took use of the heart for himself (if he somehow died during combat), the corresponding mask would shatter upon the creature's re-entry into Kakuzu's body. As a result, he would take on the affinity of that mask and lose the affinity of his original heart.

Fire Mask- This Heart has the Fire affinity and takes on the shape of some sort of demonic tiger who stood on two legs. It is able to use Fire Release: Intelligent Hard work and all other fire release techniques the user knows. This mask's face was painted a crimson red by Kakuzu to signify its the Fire mask.

Wind mask- This Heart has the wind affinity and takes on the shape of an alligator like creature. It is able to use Wind Release: Pressure Damage and all other wind release techniques the user knows. This mask's face was painted a jade-green to signify its the Wind mask.

Lightning Mask - This heart has the lightning affinity and takes on the shape of a tall humanoid figure. Its able to use Lightning Release: False Darkness and all lightning release techniques the user knows. This mask's face was painted a goldish-yellow to signify its the Lightning Mask.

Water Mask - This heart has the water affinity and takes on the shape of a bear-like creature, but its face resembles that of a piranha. Its able to use all Water Release techniques the user knows. This mask's face was painted a dark-blue to signify its the Water mask.

All of Kakuzu's Masks are capable of flight, can integrate back into his body at will and can act remotely once they've reintegrated back into his body. His hearts once reintegrated will act from either his shoulders or his back. Kakuzu's main heart possess the Earth affinity, giving him a total of five hearts.

This merging ability isn't limited to merging back into Kakuzu's body, but also combining their own bodies to amplify their attacks greatly, as shown when Kakuzu's Fire and Wind Hearts combined to become a truly destructive force. Furthermore, Kakuzu has developed the ability to partially release his masks, allowing them to extend out of his body without fully detaching, whilst retaining their capability to perform techniques, in a similar manner to the Soma No Kou.

Kakuzu's Elemental Masks (attached to his body)
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Kakuzu's Elemental Masks (Released)
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Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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Kakuzu carries Raizu, his faithful weapon into everywhere he goes and into all of his fights. The sword is strapped to his back (without a scabbard) and can be withdrawn with the slightest whim. The heart located in the blade possess the Lightning affinity, allowing it to utilize raiton-based techniques at the users will.

Akatsuki Ring
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Skill and Experience
Kakuzu was a very powerful ninja, strong enough to become a member of Akatsuki. During his frequent rages, Kakuzu has killed many of his former partners in the organisation. A further testament to his skills was his survival in a battle against Hashirama Senju, many years before his acquisition of the Earth Grudge Fear technique, despite ending up unable to complete his assassination mission. He had extremely high combat prowess and a vast array of techniques (due to his unique Earth Grudge Fear technique and near a century worth of experience). Those traits allowed him to fight several opponents while generally controlling the pace of the fight, including Kakashi Hatake with Chōji Akimichi and Ino Yamanaka as backup, and would have possibly killed them, had it not been for the additional assistance from Team Yamato.

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Physical Prowess

Kakuzu has demonstrated great raw speed, he is able to cross great distances in the blink of an eye and disappear from unfocused eyes. He was fast enough to be able to intercept Kakashi when he was attacking Hidan with his Lightning Cutter. His raw strength was great enough to catch one of Chōji's enlarged punches with a single hand and punch down an iron gate, as well as lifting and choking two people simultaneously. This was further supplemented by his already adept taijutsu skills, shown when, during his fight with Kakashi (who is quite skilled in taijutsu) he mixed his hardening and extending abilities with his taijutsu all of which afforded him great versatility against his opponents. Using Earth Release: Earth Spear Technique he was able to increase his hardness, up to the point when he was able to withstand attacks that were normally fatal, an example being him able to withstand Choji's surprise ambush without any visible damage.

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Unique Bodily Composition

All of Kakuzu's abilities revolved around his unique body structure, which was composed of hundreds of thick, grey tendrils woven throughout his flesh called Earth Grudge Fear, holding his body together like the stitches of a rag-doll. This allowed him to separate his body parts at will, to perform long-range physical attacks and sew up almost any injury he suffered. All these abilities made him very difficult to defeat. The threads could also be used to repair the bodies of others, as seen when he reattached Deidara's arms, although Hidan's inability to die after being dismembered caused him to be Kakuzu's most frequent patient. Because of his unique body structure, Kakuzu is a highly enduring man, able to take a direct strike from Kakashi's Lightning Cutter without it hindering his performance. His threads could even compact together to form a giant octopus-like form around his body, used for long range battle.

Threaded on a Molecular Level
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Kakuzu's threads granted him a degree of immortality. The threads could pierce the flesh and bodies of others, allowing him to remove their organs and integrate them into his own body, thereby extending his life. He commonly removed hearts in this fashion, keeping a total of five at any time, and requiring that he be killed at least five times in a battle before he truly died. If Kakuzu was killed somehow, then one of his extra hearts could then re-enter his body and bring him back to life at the cost of the hearts.

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With his unique body structure, he has shown himself capable of extending his limbs a considerable distance from his body, use them as a restraint mechanism, repair his own wounds and using them to latch onto parts of the terrain in quick succession, as displayed through his final fight with Naruto.

Kakuzu's manipulation of his dark threads also branched out into releasing threads from almost anywhere on his body in an attempt to capture or ensnare the opponent. This ability aids him in close combat situations and is useful in ensuring critical blows when used in conjunction with ninjutsu. Kakuzu displayed this tactic against Kakashi and Team 10 in an attempt to incinerate all of them at once. When paired with his brute strength and his thread's natural ability to extend/retract a whole array of possibilities are opened up to Kakuzu, allowing him to perform complex Taijutsu attacks, throws and grapples.

With his unique body structure Kakuzu could also release a mass of threads from his body to enter various forms. In those forms he could control threads from anywhere on his body. His long range mode also had the added advantage of allowing him to keep a safe distance from his opponent.

Kakuzu Unmasked
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Furthermore, Kakuzu could survive being impaled, stabbed or cut into due to his body being constructed entirely of threads. Combined with his ability to sew up injuries with his threads, he could survive seemingly lethal wounds afflicted on him, by stitching up the wound(s) made in his body.

One final ability granted to Kakuzu by his unique body structure was the ability to integrate his limbs underground. This wasn't strictly limited to integrating into the ground whilst connected to his own body, but also the ability to detach and reattach his limbs at will, using his dark threads as a medium to reattach his lost limbs and sew them firmly back onto his body without hindering his performance. This skill was displayed when he used his hand to remove a shadow-enhanced trench knife that prevented the rest of his body from moving.

Intelligence

Kakuzu was shown to be a keen analyst, which was somewhat attributable to his age. He is highly observant, easily noticing that Shikamaru was taking his time to formulate a plan to counter Hidan's technique, after the former caught his partner in his Shadow Imitation Technique. He was able to quickly discern the purpose of Shikamaru's various shadow attacks, and devised ways to counter them almost instantaneously during the battle. An example for that is when Shikamaru trapped him and Hidan in his Shadow Imitation Shuriken Technique, Kakuzu detached his right arm, hid it underground and with its help, was able to remove the trench knife, thus successfully breaking free from the technique

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Even before his acquisition of his village's Kinjutsu (Earth Grudge Fear), his village thought enough of his abilities to send him to assassinate a man with such overwhelming power that today his legend is believed to be fabricated. Even without a large portion of his current arsenal, Kakuzu was seemingly able to make do with the basic skills he possessed in order to survive against Hashirama's wrath.

Furthermore, Kakuzu's fighting style often involved analyzing his opponent's abilities/fighting style whilst simultaneously concealing his own. When he gathered enough information, he would proceed to exploit weaknesses in their style and use his own arsenal to construct effective counters.

Kakuzu has walked the path of a shinobi for a long time. The ability to last for so long is his innate ability to naturally work out how capable a foe is. As he tenaciously clings to life, he has honed his analytical skills to work out whether or not a heart is worth taking and if he's physically capable of doing so. Kakuzu's abilities backed up by extensive knowledge and experience is especially useful when working within a team, allowing him to pool all resources available to him and use them to their utmost effectiveness.

Pictures


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Theme Song and Background Music


[video=youtube;xmNPbTpf5XU]https://www.youtube.com/watch?v=xmNPbTpf5XU[/video]




Battles
Top Ten Battles
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8.

9.

10.

Won: 16
Lost: 6
Draws: 2

This is an update of my previous bio.​
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning (after its fully formed). To use this on one's own techniques (or substances devoid of chakra) requires no contact with the target substance, simply the use of the Dog Handseal. To use this on the opponent's techniques requires direct contact with the target substance (in similar manner to the Added/Light Weight Earth techniques). Similar to other doton techniques, the formation of the swamp can be offset by channeling an unfocused current of lightning into the affected earthen construction.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on Earth Release Techniques
Note: Follows Elemental Strengths and Weaknesses

(Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia
Rank: C-S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 15-40 (-10 chakra per turn)
Damage Points: 30-80
Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can independently.

E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power.

E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power.

E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power.

E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power.


Note: Lasts for three turns
Note: Only one construct can be brought to "life" per use
Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: Can only be used on Earth Release Techniques
Note: If direct contact with the construct is made, this technique can be performed without the need for handseals.

(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+5 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an earth-based jutsu.

Note: Lasts five turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

(Doton: Bourei no Tsuchi) – Earth Release: Tyranny of Terra
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under.

Note: Lasts two turns
Note: Can only be used twice per battle
Note: Cool down of two turns in between usages
Note: Can only be Taught by Negative Knight

(Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: N/A (+5 chakra cost to earth-based techniques used)
Damage Points: N/A
Description: The user will focus doton chakra into future earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) which emerge from the ground to augment the vibrations generated by their surfacing. The added chakra will serve the purpose of enhancing these vibrational tremors into localized earthquakes (Similar to Earth Release: World Shaking). Logically, the magnitude of these earthquakes is highly dependent on the scale/rank of the technique being used. C-Rank earth-based techniques will produce minor quakes which are equivalent in magnitude to those produced in World Shaking, while the potency of earthquakes produced by S-Ranks will be so immense that they will imaginably throw anyone in the vicinity off balance for the duration of the technique's emergence. These quakes will only be "localized" and will only affect anyone within ten meters of the emerging technique. Furthermore, augmenting the vibrations produced by techniques is optional and does not have to be applied to every earth-based technique used (which emerges from the earth). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an earth-based jutsu.

Note: Lasts five turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

(Doton: Tsuba no Fumou Gama) – Earth Release:
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: N/A (+5 chakra cost to earth-based techniques)
Damage Points: N/A
Description: This technique is the daughter technique to Earth Release: Flight Technique. After observing the adept use of weight alteration to achieve flight, Kakuzu experimented with the same concept. While he could not replicate the self-induced flight of the Tsuchikages, he succeeded in applying this aerial capability to his earth-based techniques in order to defy gravity. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with the ability of levitation and flight. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an earth-based jutsu.

Technique where you can apply the transformation tech to other objects/people. Infusion tech based on Tyranny of Terra.

(Kuro Genban Gigei) – Dark Mutation Arts
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 Damage if used to attack the opponent)
Description: The main use of this technique relies on the masks creating threaded constructions from their bodies, be it for offensive, defensive or supplementary usage. Using this ability offensively, the masks themselves are capable of extending swords, claws, tendrils, lances, spears, poles, spikes and other weapon-based constructions from any location on their bodies. These constructions being mainly used to constrict, entangle or impale an unsuspecting opponent. By combining their unique body structure with Taijutsu usage, the masks can launch stealthy attacks e.g. extending spikes from an individual limb or from every location on their threaded bodies. A more defensive take on this application of the style allows the masks to manifest tightly weaved tools such as: shields, umbrellas and etc. The threads which make up these constructions are also compressed to the extent they gain a degree of elasticity, allowing them to act as "shock absorbers" which dissipate the force of hits and incoming solid attacks. Finally, the masks can also create supplementary constructions which either make the masks more proficient in the art of evasion or grant them the upper hand in close combat confrontations. These tools can include: wings, tails, extra limbs, webbed feet, blunt pillars and etc. With each usage, the masks can only create one "type" of construction e.g. a pair of wings, spikes from every location on their bodies, four extra limbs and etc.

Note: Can only be used four times per battle
Note: Can only be used by Kakuzu's Masks
Note: Can only create one type of threaded construction per use.
Note: Each usage will only affect one mask

(Shigai Hensen) – Body Morphing
Rank: B
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 20 (+5 chakra for every additional mask)
Damage Points: N/A
Description: Taking their bodily manipulation even further, the masks are also capable of utilizing an ability known as body morphing. The masks will constantly rearrange the threaded bodies into different shapes, sizes and forms, in order to gain an edge in Taijutsu fights. Using their chakra, they can gorge the threads in their body to inflate themselves to an incredible size, making them capable of rivaling up to the A-Rank Stone Golem in size. On the other side of the spectrum, they can use their chakra to compress the threads in their body to the extent they can decrease their size to that of small rodent-like animals e.g. rats and squirrels. They can also extend, bend and retract limbs/any part of their body in a similar manner to Orochimaru due to not possessing any bones/rigid body structure. Because of this the masks can contort their bodes into any shape, allowing them to perform Taijutsu maneuvers thought not to humanly possible due to the level of flexibility required to perform them. Since their insides are hollow and contain no vital organs, the masks can create holes/openings in their body at will to allow physical hits and narrow attacks to pass straight through them. Alternatively, instead of solely altering their size, the masks can also re-shape the threads which compose their bodies to take on varying shapes, most commonly taking on the form of various humanoid animal hybrids, encompassing various animal-like traits into their bodies for many advantages.

Note: Can only be used four times per battle
Note: Can only be used by Kakuzu's Masks
Note: Each usage can affect an individual mask or all of the masks on the field.
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Old techniques which can be salvaged:
Subterranean Marsh Dragon - Make the swamp flammable
Evil Incarnate - Needs some edits

Dark Threads Tyrant's Armour - Better name and generally make it more powerful z.z. Apply elemental chakra to each of the forms.

Earth chakra to darken and harden the threads (and possibly alter weight/ability to diffuse into earth).

Water chakra to stick them together and make the armour highly resistant to burning.

Fire chakra to coat them in a chassis of fire (protective of coating of chakra which ensures they don't burn, similar to how the user can make an armour of fire yet remain unburnt).

Lightning chakra to electrify them and possibly affect the user's speed (or at least reaction time in order to perceive speeds).

Wind chakra to insulate the threads, form a coating which counteracts air resistance, slows down incoming hits like turtle pace and maybe levitate the user off the floor.

Dark Threads Malicious Knight - Maybe

Techniques which need updates:
Retractive Limbs
Dark Threads Clone
Masked Dragon
Aquatic Touch

List of Techniques to Submit
26) (Doton: Kuraitoru no jajjimento) – Earth Release: Scales of Judgement
27) (Doton: Kouzou Koutai) – Earth Release: Saliva of the Acrid Toad
28) (Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia
29) (Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves

30) (Kuro Kawari) - Dark Transfiguration

31) (Kuro Ito Kaosu Shihai) – Dark Threads Chaotic Manipulation
32) (Masuku Kyuuzou) – Masked Explosion
33) (Kuro Ito Shujutsushitsu Saisei) – Dark Threads Surgical Regeneration
34)(Kuro Ito Karada Hensen) – Dark Threads Bodily Reconfiguration
35) (Kuro Ito Gekiha Katana) – Dark Threads Severing Lances
36) (Senpuku Kuro Ito No Jutsu) – Hiding in Threads Technique
37) (Boukun no Mokushi) - Tyrants of the Apocalypse
38) (Kuro Genban Gigei) – Dark Mutation Arts
39) (Shigai Hensen) – Body Morphing
40) (Shigai Hensen) - Shuppet technique

(Fuuton: Yajuu no Sora) – Wind Release: Scourge of the Sky

(Genjutsu: Kiseichuu Hanran Kowaku) | Illusionary Arts: Symbiote's Seditious Seduction
(Genjutsu: Jitsuzon Hateshinai Houyou) | Illusionary Arts: Existence's Everlasting Embrace

(Kuro Amimono Gigei: Amimono no Kumori) – Dark Webbed Arts: Web of Shadows
(Kuro Amimono Gigei: Supida Wana) – Dark Webbed Arts: Tarantula's Entanglement
(Kuro Amimono Gigei: Hatsu Kakyaku Kyouran) – Dark Webbed Arts: Eight-Legged Fury
(Kuro Amimono Gigei: Hatsu Kakyaku Kyouran) – Dark Webbed Arts: Bane of the Black Widow

Batoidea Jutsu: Mageyasui Eda | Batoidea Arts: Boneless Limbs

Techniques to drop
Retractive Limbs (Maybe)
Surging Flare
Pyroclastic Cyclone
Lethal Harpoon and Serrated Claws (maybe)

Techniques to be submitted by co-creators
(Doton: Bourei no Tsuchi) – Earth Release: Tyranny of Terra
(Raiton: Hyoukyo no Cronos) – Lightning Release: Bane of Cronos
Subterranean Marsh Dragon
(Senpuku Chakra no Jutsu) – Hiding in Chakra Technique

(Boukun no Mokushi) - Tyrants of the Apocalypse
Type: Offensive/Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra: 50 (-20 chakra per turn)
Damage: N/A (-40 damage after use)
Description: Using the abilities of the Earth Grudge technique, Kakuzu will utilize his dark threads to transform his body into a monstrous version of a chosen human/animal hybrid which will have two of the masks the user has manifested upon its head as its face. The two chosen masks and his main heart (Earth) will become the only basic elements usable by Kakuzu whilst he's in this form, severely limiting his arsenal but in turn greatly heightening his offensive and defensive power. Both elemental affinities of the masks positioned on his face can be used in conjunction as well as individually. Much like all threaded creatures, whilst in this form the user is capable extending and retracting their limbs as well as regenerating any and all lost body parts. The threads which make up the armour are intricately and tightly interwoven to make for a very formidable defense. As a result, the user becomes immune to all A-Rank and below techniques and any such damage sustained (from A-Ranks and below) will be momentary at best as the armour will immediately begin repairing itself. The threads which make up the armour will undergo a continuous regenerative process of growth, with the growth of new threads replacing the old ones, causing them to be shed the moment new threads manifest themselves. As a direct result, the user will become extremely resistant to attacks which seek to burn, decay, cut or mutilate the user as a mass of threads will simply grow in their place and in effect undo any damage damage afflicted to the user. The continuous process of shedding of threads means the user is almost impossible to burn whilst they're in this form, as the affected threads will be shed almost immediately, carrying away the flames in the process. Each transformation can optionally be combined with one of the basic five elements to unlock an array of possibilities depending on the chosen nature (the chosen element must be one of the three the user has been restricted to). The infusion of earth chakra will harden and darken the threads (in a similar manner to Earth Release: Earth Spear). The infusion of water chakra will grant the threads adhesive properties, negate the effectiveness of Taijutsu/Kenjutsu which involve physical interaction and the chassis will become virtually impervious to burning. The infusion of lightning chakra will electrify the threads to the extent they gain paralyzing capabilities similar to those exhibited in Chidori Nagashi. The infusion of wind chakra will insulate the threads, create a minor repulsion effect (preventing the user from being hit from physical Taijutsu/small scale attacks) and allow the user to levitate off of the floor. The infusion of fire chakra will coat the armour in a layer of flame which prevents anyone from coming into contact with the user. The fire possess a protecting coating of chakra which ensures the threads don't burn, similar to how one can create an armour of fire yet remain unburnt. In the case of an element being infused, the user becomes immune to techniques S-Rank and below of elements its strong to, immune to A-Rank and below techniques of neutral elements and immune to B-Rank and below techniques of elements its weak to.

Carnage the Red Dread - Tyrant of the Sky
This transformation is based off using the Water and Lightning hearts together to form a part-human, part-spider, part-snake looking creature with threaded tendrils covering its entire body. This creature is capable of using Water and Lightning simultaneously (from its respective mouths) to create electrified torrents of water, as well as retaining its capability to use both elements individually. The spiked tendrils which make up this creature's body are continuously moving around, feeling the air around them, almost as if they're living themselves. This tendrils are five meters long and come from every point on the user's body, making this form that much more grotesque. These tendrils will "feel" anything which comes within short range of the user, making it impossible to sneak up on or come within close-range of the user without him knowing about it.

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Wolverine the Dark Scourge - Tyrant of the Dusk
This transformation is based off using the Lightning and Fire masks in conjunction whilst forming the user's body to resemble that of a half-man, half-wolf like creature. This werewolf-like creature can simultaneously use Lightning + Fire for devastating combinations attacks (from its respective mouths), as well as retaining the capability to use both natures individually. Its entire body is composed entirely of spiky threads and the creature is also fully equipped with a five-meter long tail, allowing it to be used almost as an extra limb in combat. This form is extremely athletic and so the user is capable of leaping incredible distances and very high into the air above.

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Diablo the Soul Eater - Tyrant of the Inferno
This transformation is based off using the Fire and Wind masks together whilst forming the user's body to resemble that of a part-man, part-ram and part-reptile like creature. This creature can simulatenously use Fire + Wind for augmented flame-based attacks (from its respective mouths), as well as retaining the capability to use both natures individually. This form grants the user a pair of serrated claws, horns which can be rammed into the opponent, arching spiked protrusions which are focused around the upper body and a flexible five-meter long spiked tail which can be used for physical attacks.

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Theinen the Great Sphinx - Tyrant of the Storm
This transformation is based off using the Wind and Lightning masks together whilst forming the user's body to resemble that of a part-man, part-lion, part-bird and part-stallion like creature. This creature can simulatenously use Wind and Lightning (from its respective mouths), as well as retaining the capability to use both natures individually. This form grants the user the lower body of a stallion and hence additional legs as well as a tail. The user develops a mane, sharp claws and a jaw capable of biting down with insane compressive force. Additionally, this sphinx-like form also possess a pair of wings which can be used for aerial movement.

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Trident the Oceanic Overlord - Tyrant of the Sea
This transformation is based off using the Water and Wind hearts together to form a half-human, half-sea serpent like creature. This creature is capable of using Water and Wind simultaneously (from its respective mouths) to create high pressure torrents of water, as well as retaining its capability to use both elements individually. The creature possess a serpent-like lower body which means it slithers rather than walks. Its upper body is covered in spiked protrusions and the spikes on the spine of it's back resemble a row of serrated swords. Due to its streamlined body its capable of cutting through water at high speeds (almost on the level of Kisame in his Shark Fusion Mode).

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Note: Transformation lasts for five turns
Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight
Note: This technique only restricts the user's basic five elements.
Note: No Forbidden Rank techniques while this is active
Note: No S-Rank or above Dark Threads techniques for two turns after this technique has been deactivated
Note: No long handseal sequences (longer than three) for two turns after this technique has been deactivated
Note: After this technique ends, the user cannot use the two elements of the masks they used in the transformation for three whole turns.
Note: The damage the user takes due to this technique manifests itself in the form of fatigue and sore limbs for two turns
Note: Regeneration of lost limbs can happen a maximum of two times and the threaded replica will be capable of performing handseals/techniques. It also counts as one of the user's three moves per turn.
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Sulfuron: ) - Sulphur Release:
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user will focus their sulfuron chakra throughout their body to manifest a bubble of translucent volcanic sulphur around themselves almost instantly. The orb itself originates from the user's position and expands outwards up to the outermost edge of short-range to form a protective perimeter which covers them from all sides. The expansion of the sphere forcefully pushes away anything/anyone previously within short-range of the user and leaves them with second degree burns due to the intensity of the heat they've been subject to.

The dome can be manipulated to form tools, weapons and other small or large constructions such as: spikes, tendrils and etc. These creations will amount to the power of an A-Rank and can never exceed the s It can create openings in its body to allow attacks to pass directly through

A unique property possessed by the spherical defense is it is comprised of extremely dense sulphur gas (more so than usual) so anything which attempts to traverse through it will be drastically drained of its momentum. Fast moving people, techniques and objects passing through it will be slowed down to extent the user will be able track them with the naked eye. Lightning based techniques and elements (S-Rank and below) will be insulated by the bubble, making this an excellent counter to the Raikage's Armour and similar variants. This sulfurous mist is more suited to slowing down living beings rather than techniques as in addition to the difficulty of moving through the medium, the sheer heat of the gas will severely harm their bodies the longer they're exposed to it. This is especially detrimental to EIG users as they are already pushing their body to its physical limits and so the hostile environment created by the volcanic gas only serves to intensify this bodily strain. This technique is used to mainly counter EIG, Swift and other speed boosts or fasting moving techniques.

The mist itself is comprised of highly condensed sulphur clouds which means the user/opponent are not at risk of inhaling it. While this technique is active, the only elements the user can use are use sulphur, fire, earth, wind and any KG/CE combination of the aforementioned elements (e.g Steel or Scorch).

Note: Lasts for three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

(Doton: ) - Earth Release:
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: 80
Description: The user will focus his doton chakra throughout his body to create up to eight spiders made of sticky mud. The spiders can be spewed from the mouth or secreted from any location on the user's body. The size of the spiders is highly dependent on how many are created. The largest spider (if only one is created) will be slightly larger than the black widow spider while the smallest spiders (if eight are created) will be equivalent in size to ordinary marbles. Due to their relatively small size, the spiders created through this technique are both nimble in movement and inconspicuous under the right conditions, making them ideal for stealth-based attacks. On creation, the spiders make their way towards their designated target(s) either through running across the ground/features of the terrain or swinging their way there through the use of fine cords of mud which they create from their own bodies. Once they reach the opponent, the spiders will bite into their victim before "injecting themselves" directly into that section of skin/flesh. The skin surrounding the bitten areas will become saturated with sticky mud and so it will slightly inflate in size, appearing bloated due to the fluid residing inside of it. Through the use of a single handseal, the user can harden the mud into solid rock and leave the opponent in a state of pseudo-petrifaction. They'll still be able to move but only with great exertion and their movements will inevitably become more restrictive due to the rigidness of the rock residing in their skin.

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Technique which infuses all jutsus used with HiC
 
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