Storage thread (Will delete soon)(Not deleted yet? How long is soon?) its been 3 yrs

Negative Knight

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(Meiton: Houshoku no Hanguri) – Dark Release: Gluttony, the Voracious
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below to take advantage of dark's capability to absorb chakra. Any chakra released into the ground (within mid-range of the user's position) will be drawn into their body and consumed entirely. Consuming chakra from the ground in this manner will be treated as the absorption of a technique, allowing the user to perform Dark Release techniques which require a prior absorption. This technique can be absorb neutral techniques of the same rank and S-Rank techniques of elements weak to Dark. However, this technique is unique in the sense that it will also work against Earth, Water and other elements strong to Dark (essentially matter-based elements) of the same rank. This is because it eliminates the very reason for the weakness in the first place. This technique absorbs the chakra directly from the ground, before the jutsu can form or manifest and so it never has to contend with it's mass or physical form. This absorption can be maintained for up to three turns and so in that time, techniques that can be absorbed by this will be neutralized before they can emerge from the ground.

Note: Can only be used thrice per battle
Note: Lasts three turns or until Lords of the Outer Night ends




their body to change it's composition. They can extend blunt or bladed weapons from anywhere or even reshape the body itself, whether partially or fully. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. Any weapons created through this method can reach up to short-range and can either remain attached to the user or be detached and wielded normally. The weapon will equal the rank of the user's body while it's attached (as it's effectively considered an extension of their being) or will reflect the rank of this technique if it's detached and wielded/thrown. If multiple weapons are created and detached, they will collectively amount to the rank of this technique (A-Rank). The user can also modify their body to create/grow any type of limb or additional appendages such as arms, legs, spiked protrusions, wings, tails, scales, etc. Created limbs will reflect the utility of their real-life counterparts, for example a pair of hands will be capable of performing handseals and forming wings will allow the user to fly.

Note: Lasts until Lords of the Outer Night ends
Note: Can only be used four times per battle
 
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Negative Knight

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(Koton: Kiheitai no Niiro Kouhi) – Steel Release: Legion of the Red Queen
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will infuse additional chakra into an existing sentient steel technique, either when it’s already on the field or upon it’s creation, to grant it a superior form of ‘sentience’. What this essentially does is bring their level of autonomy to resemble the Knights created in Steel Release: Knights of the Round Table. The sentient steel technique will also become capable of using Earth or Fire (the elements which make up Steel) Release techniques up to and including it’s rank sans handseals. This includes techniques which can only be used in Glory of Galahad as the creation is already composed of steel. If applied to a steel technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. For example, applying this to a B-Rank knight will enable it to use B-Rank and below Fire or Earth (whichever is chosen) techniques.

Note: Can only be used thrice per battle
Note: Can only have this active on one technique at a time
Note: Creation can use either Fire or Earth techniques, never both

Castles of Glass
-Portal that spans the whole battlefield, rains down steel grains for four turns. Contact with them allows the user to sense anything they touch

Trick Archery ideas
1) Releases elemental familiars

Earth - Can passively use Hiding in Rock to merge into and out of the earth
Lightning - can disperse into an unfocused current of lightning that spans short-range (similar to Nagashi)
Fire -
Water - Chakra absorption?
Wind -

2) Arrows with dark marks applied (they absorb techniques they come into contact with)




Mark of the Outsider
-Any number can be applied, they don't activate passively. You instead use Pestilence on one of them or make a variant. Have them applied to all of your kunai and specify Dark Release techniques can be used from it (as dark marks are connected by portals), both absorption and release techniques.

Greed, the Avaricious
-Take on all of the properties of techniques you absorb (e.g. become shocking to the touch due to lightning, burning to the touch for Katon).
-All of the abilities of sentient creations that you absorb

Technique that sends attacks through one dark mark and releases them from another. A redirection ability that doesn't change the form of the absorbed energy.

Technique that allows the user to create a replica of the last absorbed technique? i.e. Raiton Yoroi

(Meiton/Fuuin: Mato no Ibunshi) – Sealing/Dark Release: Mark of the Outsider

Absorption that sends serpentine dragons composed of purple fire towards the sky (incoming attack is absorbed and then sent upwards through the other mark. The dragons can descend as an attack or go skywards to heat up the sky. Hell, why not both? They come down one turn later after heating up the sky. While they counter that, you can Kirin).

Absorb a technique and apply the traits to your next technique? Might only be applicable to Dark CJ.

Make a version of Gluttony which is a one-time use (rather than lasting multiple turns). It should be usable outside of Outer Night. User plays one or both of their dark marks in contact with the ground to absorb the technique in the ground.

-One mark, uses 30 chakra, absorbs S-Ranks of strengths, A-Ranks for neutrals, B-Ranks for weaknesses,

-Two marks, uses 60 chakra, absorbs any rank of technique?

Specify if it's fast enough to absorb the chakra in the ground before the technique emerges/manifests.
 
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Negative Knight

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(Meiton: Doki no Takedakeshii) - Dark Release: Wrath, the Furious
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A (same as absorbed technique)
Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and convert the absorbed technique into Dark Release before releasing it in the form of an omnidirectional explosion of purple flames. This violet conflagration carries the same damage as the absorbed technique (if more than one was absorbed, this applies to the most recent absorption) and spans up to mid-range in every direction around the user. While this technique requires a minimum of one prior absorption to be used, it’s effects are more profound if multiple jutsu have been absorbed prior to it’s usage. For each additional technique absorbed before Wrath is used, it gains +10 damage per absorption. For example, if three techniques were absorbed before this, the explosion would gain an active damage boost of +20. This can be done up to a maximum of +40, which would require five absorptions to reach. This “counter” is reset after every use of this technique.

Note: Can only be used twice per battle
Note: No S-Rank or above Dark in the user’s same and next turn
Note: Can only be used while Lords of the Outer Night is active

(Meiton: Tanran no Yokufukai) - Dark Release: Greed, the Avaricious
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and take on all of the properties of the last absorbed technique. For example, if a Fire technique was absorbed, the user’s body will be converted into purple flames. Absorbing a lightning technique will change the user’s form into violet lightning. However, while in this form, their body loses the innate absorption aspects of Dark Release and so they become even more susceptible to techniques. To limit this vulnerability, the user can instead choose to adopt only one or a few aspects of the absorbed technique e.g. their body will become electrocuting/burning to the touch without transforming into lightning or flames respectively. The user can also freely and passively transition between their “dark state” and their transformed state for the duration of this technique.

Note: Lasts four turns per use
Note: Can only be used twice per battle
Note: Has a cool down time of three turns between uses

(Meiton: Shi no Kenpeidzuku) - Dark Release: Pride, the Imperious
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: While Lords of the Outer Night is active, the user will focus their chakra throughout their body to release pulse-like waves of meiton chakra in every direction. These pulses will continually be emitted from the user’s body and will span up to short-range in every direction (five meters) around the user. The purpose of these pulses is two-fold: to absorb chakra and slow down movement. Of course this will work differently on people and techniques. Anyone within range of the pulses will lose 50 chakra every turn they’re within the vicinity of the technique (fifty on the initial exposure and fifty every turn thereafter). Techniques will instead lose a portion of their chakra and drop by a single rank (20 damage for techniques above S-Rank), regardless of their original power, upon making contact with the waves. The reason these waves also slow down movement is due to their semi-tangible nature. While they do not exhibit the solidity of Outer Night, they’ve reached an equilibrium between solid-like matter and intangibility. If anything, they can be likened to liquids for their fluid-like nature and moving through the waves of chakra is akin to wading/walking through water. Moving through the pulses will slow down solid entities by a half due to this resistance.

Note: Lasts three turns
Note: Can only be used thrice per battle

(Meiton: Gokai no Chouhatsuteki) - Dark Release: Lust, the Lascivious
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: While Lords of the Outer Night is active, the user will focus their chakra throughout their transformed body to lose their “solidity”. The dark chakra which composes them will assume it’s usual intangible state but unless willed otherwise, will retain the shape of the user’s body/form so that there’s no tell or sign that a technique has been used. This initial part of the technique is as fast as a standard chakraless Taijutsu technique as the preparation component is voided by having the body already transformed into dark. It’s an extremely simple maneuver as all it does is revert the dark chakra which composes their body into it’s natural state of intangibility. As such, it’s fast enough to be performed in close quarters combat. Upon coming into physical contact with the opponent in this state, that part of the opponent’s body will pass through the dark chakra. Of course, this contact will drain a portion of their chakra due to dark’s inherent absorption abilities. The chakra drain stated in Outer Night is exacerbated as rather than grazing contact, part of their body will be surrounded by and effectively submerged in the dark chakra. As a result, a considerable portion of their chakra will be drained (100 chakra points).This is simply a byproduct of the technique and not it’s true purpose for being used. Due to the intangibility of the dark chakra, while they pass through it, a small portion of it will pass into them and linger inside their body (similar to genjutsu). The dark chakra will essentially constitute an “infection” which resides inside of the victim’s body to drain their chakra and effect their vitality. This infection is equivalent to the rank of this technique and will become more malignant the more time passes as it feeds off the opponent’s chakra to strengthen itself. It will consume twice as much chakra every turn, starting at a base of 20 on the turn of infection. While this is active, the opponent will be unable to use techniques S-Rank and above. To rid themselves of this “infection”, the chakra can be purged with a full body surge. The slight twist is that the surge must abide Dark’s elemental S/W to be successful. The surge must be one rank higher if it’s neutral, two ranks higher if it’s weak to dark or the same rank if it’s weak to Dark (so an A-Rank surge of Earth or Water would break this technique). On the flip side, the infection will consume any foreign chakra or energy inserted into the opponent’s body and so they become immune to Genjutsu while this is in effect.

Note: Can only be used twice per battle
Note: The intangible state only lasts a single turn
Note: No A-Rank or above Dark in the user's next turn
Note: Can only be used while Lords of the Outer Night is active

Give Method Greed and Pride
LA gets Lust and Wrath
 
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(Meiton: Houshoku no Hanguri) – Dark Release: Gluttony, the Voracious
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below to take advantage of dark's capability to absorb chakra. Any chakra released into the ground (within mid-range of the user's position) will be drawn into their body and consumed entirely. Consuming chakra from the ground in this manner will be treated as the absorption of a technique, allowing the user to perform Dark Release techniques which require a prior absorption. This technique can absorb neutral techniques of the same rank, B-Rank techniques of elements strong to Dark and S-Rank techniques of elements weak to Dark. This absorption can be maintained for up to three turns and so in that time, techniques that can be absorbed by this will be neutralized before they can emerge from the ground.

Note: Can only be used thrice per battle
Note: Lasts three turns and has a cool down time of two turns in between uses

(Meiton: Bushou no Mukiryoku) – Dark Release: Sloth, the Languorous
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below. The user will use meiton's innate capability chakra absorption (exhibited in the canon technique Draining Touch) to absorb the chakra of anyone in contact with the ground within mid-range of their position. The chakra drain will resemble Multiple Infinite Embraces in the sense that it leeches the same amount of chakra from every other person/entity on the field (includes allies but excludes clones) and that it restricts the opponent's abilities. As such, the opponent will lose 50 chakra for every turn he's in contact with the ground (50 for the initial exposure and 50 every turn thereafter) and will be restricted to A-Rank and below techniques. However, if the opponent breaks his contact with the ground by going airborne but the drain chakra will cease and he will become capable of using the full extent of his abilities once more. The absorbed chakra does not return to the user.

- Can only be used twice per battle
- Lasts four turns and has a cool down time of two turns between uses
 
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Negative Knight

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Version of foul play that relies on the chakra absorbed via prior absorptions. To boost the rank of a Dark technique, the user will have required to absorb the chakra needed to use the technique and an additional ten (for the rank boost). So to boost an S rank dark technique to Forbidden, the user will need to have absorbed one Forbidden rank or at least one A rank and one B rank.

Get Albel's permission for the above

A redirection dark technique that doesn't change the form of the absorbed technique. For example, a fire technique would go through one dark mark and emerge from the other unchanged.

(Meiton: Kumori no Bun'ya) – Dark Release: The Shadow Realm
Type: Defensive/Supplementary/Offensive
Rank: A
Range: Short - Long (same as the absorbed attack)
Chakra Cost: 30
Damage Points: N/A (same as the absorbed attack)
Description: The user will focus their chakra into one of their dark marks to absorb an energy-based technique within it's vicinity (within short-range). The jutsu will be drawn into dark mark but it will not be broken down into raw chakra, it will simply be absorbed in it's current state and be emitted from another dark mark (e.g. the one on the user's hand) in the same form. There is no delay between the absorption and the release, in fact, it happens virtually simultaneously for stream-type techniques. For example, the user would safely absorb Great Majestic Annihilation into the dark mark on their right hand and then release it from the mark on the left hand, in whatever direction their hand is pointing (e.g. upwards to release it towards the sky or towards the opponent to send their attack back towards them). This technique only serves to redirect and change the direction of attacks, it doesn't manipulate them, break them down or change them into Dark Release. It simply takes advantage of the fact that the user's dark marks are connected by portals and so attacks can pass through one and immediately emerge from the other. Since it does not manipulate techniques at all and simply redirects their travel, this can even be applied to elements and skills the user does not possess. As per Dark's elemental S/W, this technique can absorb and redirect neutral techniques of the same rank (S-Ranks for elements weak to Dark; B-Ranks for elements strong to Dark). As mentioned this before, this can only be used on energy-based techniques and so of course, this will not work with Earth, Water or similar elements.

Note: Can only be used four times per battle
Note: Cool down time of two turns between uses
Note: Technique retain it's own elemental S/W

(Meiton: Tentei Mikon no Hanto) - Dark Release: God of the Wild Hunt
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their chakra into one of their dark marks to release a copious amount of meiton chakra from within it. The released chakra will form into any animal, creature or hybrid they can think of and it will exhibit enough tangiibility to interact with solids (the same as Fire Release: Dragon Flame Release Song Technique) . They will also be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. The created creature can be as small as it's real life counterpart or be as large as the Great Stone Golem. These creatures can last up to three turns and will passively sap 10 chakra from their creator every turn to sustain themselves. Alternatively, the user can instead release a wave of meiton chakra from their dark mark that contains countless grotesque creatures residing inside of it. This seething mass will contain all manners of creatures, though all of them will be monstrous hybrids which barely resemble any living animals. This "horde" variant can cover the same scope as Fire Release: Great Fire Majestic Annihilation and will travel as fast as a standard lightning technique. Despite being composed of several animals, all of them are attached to this central wave/horde and so the power of this technique is not divided between the individual creatures, it's regarded as one whole. Regardless of which variant is used, the creature or the horde can absorb techniques following Dark's elemental S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark, B-Ranks for elements strong to it). Upon absorbing a technique, the creature/horde can convert itself into an inferno of purple flames. This "horde" variant is a streaming technique much like the aforementioned fire technique and so it will only last for as long as it's maintained or overpowered/destroyed.

Note: Can only be used three times per battle
Note: Cooldown time of two turns in between uses

Make a delayed effect version of Shadow Realm - Is released instantly (as the preparation component is voided) but it costs a move to initiate. The user is free to perform other techniques while it occurs.
 
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Mark of the Outsider
Enter the Void


(Meiton: Daraku Oujou Majikku) – Dark Release: Corruption of Necromancy
Type: Defensive/Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A (60 damage if used to attack the opponent)
Description: The user will place one or both of their dark marks in contact with the ground before focusing their meiton chakra into it to create a subterranean field of sentient tendrils constructed entirely of dark chakra. In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. They collectively make up one gargantuan creature which is sentient and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn (via their contact with the ground). The tendrils can freely transition between intangibility and solid-like tangibility so they can both seamlessly emerge from and merge back into the earth and interact with anything on the field. The purple tendrils are capable of absorbing techniques following Dark's S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark; B-Ranks for elements strong to Dark). It will absorb chakra channeled into the ground (of the specified ranks) before they can manifest or they can emerge to absorb techniques directly. The tendrils also have the ability to absorb chakra from everyone on the field (barring the user) that's in contact with the ground and is within it's vicinity. The tendrils can leech 50 chakra from everyone on the field every turn but as long as it does this, it will count as one of the user's three moves per turn and the tendrils will be incapable of moving/acting. The tendrils can also be used to attack their opponent, with the effect depending on whether they choose to be tangible or intangible. If the tendrils are tangible they stab, impale or entangle the opponent but if they're intangible they will obviously be incapable of doing physical harm. If they're intangible, the tendrils will instead absorb copious amounts of chakra on contact (50 per strike), the chakra drain being exacerbated by the direct contact with the dark chakra. To destroy the tendrils, the such as Swamp of the Underworld would exceeds it's threshold for absorption. The tendril creature will be neutralized completely as it attempts to absorb all of the chakra within the doton jutsu. It will not explode into flames or leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.

Note: Can only be used twice per battle
Note: Lasts until deactivated or destroyed
Note: No S-Rank or above Dark on the turn this is used
Note: Has a cool down time of three turns in between uses
Note: While this is active, the user can only use two other moves per turn

Before or during the performance of a fuuin jutsu, the user will focus their meiton chakra into the technique they're imbu

(Meiton: Hiboshi Jisshitsu) – Dark Release: Devouring Essence
Type: Supplementary/Defensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Description: During the performance of a fuuin jutsu, the user will imbue it with meiton chakra via their dark mark to give the affected technique the properties of Dark Release. Enhancing barriers with this technique will change their elemental S/W as they become a Meiton technique. Visually this change is observed as the barrier adopting a translucent, violet hue. The barrier will also become capable of absorbing techniques following Dark's elemental S/W, namely neutral techniques of the same rank (one rank above for elements weak to Dark, one rank below for elements strong to it). For techniques and barriers with chakra draining properties, this infusion will enhance them in two ways. Firstly, the amount of chakra they absorb will double as they're augmented by the dark chakra and secondly, they will become applicable to people if they previously only worked on techniques. This will work on all types of chakra draining fuuinjutsu, from barriers to sealing script such as Chakra Draining Seal. To imbue meiton chakra into techniques such as Multiple Infinite Embraces, the user simply requires their dark mark to be in contact with the ground. To apply this to barriers created from seals, the user merely has to place their dark mark in contact with the seal and infuse it. To apply this to barriers created from or materialized around the body, the user will release the chakra necessary to form the technique from their dark mark to imbue it upon creation. Activation of this technique occurs in the same time-frame as the barrier it's applied to but in all of the methods, the barrier is created already infused with the dark chakra, it is not infused after it's creation.

Note: Can only be used four times per battle

(Meiton/Fuuin: Mato no Ibunshi) – Sealing/Dark Release: Mark of the Outsider
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Through his knowledge of Fuuinjutsu and Dark Release, the user will create replicas of the dark marks on their palms and apply them to weapons, tools, objects, scrolls or even their clothes. The dark marks will work exactly the same way as the originals and the user will be capable of using all types of Dark Release techniques from them. The marks can be activated remotely and so the user could throw a kunai with a dark mark applied towards the opponent then activate a technique like 'Inhaling Maw' from a distance. The user will still have to abide by all of the restrictions and limitations of the technique when used in this way. For example, the mark will have to be within short-range of a technique/attack to perform certain absorption-type techniques. As dark marks are essentially "portals" to a separate space/dimension that can contain a virtually infinite amount of energy/chakra, techniques absorbed by these replica marks will enable the user's main body to use release-type techniques. Following this same logic, the user can use release-type technique from any of these replica dark marks after one of them or one of the originals performs an absorption. Similar to Minato's FTG seals, the user can have any number of these seals applied before a battle and they will only cost chakra when the user activates them through the use of Dark Release techniques. These replica dark marks can be distinguished from the originals as they have a different design (see spoiler). The absorption mark is the black inner circle while the release mark is the white outer circle.

Note: Must be stated in the user's bio

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(Koton: Kyassuru no Garasu) – Steel Release: Castles of Glass
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will perform the Snake handseal and focus their chakra into the sky to open up a portal above the entire battlefield. From within the portal, a colossal amount of steel dust will rain down on the battlefield. Not in a cascading wave but more akin to snow or precipitation, where the individual grains fall slowly towards the ground. Similar to Rain Tiger At Will, anything with chakra which comes into contact with the steel grains will be sensed by the user. The real utility of this technique is the user can control the falling grains to converge on eachother to form constructs and weapons through techniques like Sovereignty of the Crown. The user can also create any steel dust techniques from these falling grains, rather than from the body or the ground (however they're usually created). Any constructs created in this manner must be made a minimum of three meters away from the opponent and their formation will sound like a flipped hourglass/pouring sand.

Note: Lasts four turns
Note: Can only be used twice per battle

Gauntlet CW - Passive dark mark creation, drains chakra from user via the replica dark marks on the underside (the part in contact with the user's skin), enables the use of one release type technique every two turns? Get Klad's permission.

Weapon creation ability via absorption dark

Coating ability for weapons, tools or techniques (created via a dark mark)

After placing one of their dark marks in contact with the ground, the user will create one or more dark marks on the field (can be normal size up to mid-range in diameter. Countless can be created so long as they're all within mid-range of each other). The seals can attach to whatever they touch.
 
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Through a refinement of Lord Vile's ability to aid in the molding of chakra, the user can utilize it for more advanced applications. Essentially it will enable four principle uses: bolstering power, increasing scale, fortifying defense or substituting handseals. The first application allows the user to increase the power of their next jutsu by a single rank (for A-Rank and below) or +20 damage for S-Rank and above techniques. Lord Vile will aid the user in the molding of chakra as the technique is performed to increase it's potency. This can be likened to a lesser version of the Chakra Transfer Technique, only rather than additional chakra, it relies on greater chakra control. The second application is similar to the first in the sense that it increases the power of jutsu, though it applies only to defensive and supplementary techniques. It will either increase their rank (A-Ranks and below) or enable them to defend against techniques with 20 more damage than usual. It is also unique in the sense that it will activate automatically upon any of the user's seals being triggered. Any defensive or supplementary seals will become capable of defending against techniques one rank higher than usual or techniques with 20 more damage (whichever is more applicable). The third application allows the user to increase the effective range of their next technique by one (short range techniques will reach mid, mid-range jutsus will reach long). However this can only be applied to techniques released through the ground and not projectiles/attacks that are materialized or travel through the air. The fourth and final application is the most akin to Lord Vile's original ability. Instead of replacing a single handseal with one motion, the user can replace

(Meiton: Ureigoto no Nai) - Dark Release: Scourge of the Fallen
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: 60
Description: The user will focus their chakra into one of their dark marks to release a copious amount of meiton chakra from within it. The released chakra will form into any shape, weapon or construct the user desires and will exhibit the same tangibility as Lords of the Outer Night. Handheld weapons such as swords and daggers can be wielded via their hilts/handles due to the previously mentioned tangibility. These constructs can also be made suspended in the air, capable of levitation due to their lack of mass. Any created weapons can be a maximum of five meters in length, width and height but similar to Chidori True Spear, they can be extended up to the edge of mid-range (so fifteen meters). The created weapon can absorb techniques following Dark's elemental S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark, B-Ranks for elements strong to it). Upon absorbing a technique, the construct can explode into a maelstrom of purple flames that encompasses short-range around the area previously occupied by the weapon.

Note: Lasts three turns
Note: Can only be used three times per battle
Note: Cooldown time of two turns in between uses

Remove the (fifteen meters) and add "in every direction/dimension"
 
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Negative Knight

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God of the Wild Hunt – Creatures of all kinds made of dark chakra

Waves, Blasts and streams of dark chakra

Torment of the Haunt – S-Rank direction technique that sends back techniques in any shape or form

Queen of Air and Darkness – Signature familiar
 
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Negative Knight

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Updates to CEs

Sulphur
Furnace of Hades becomes a Fuuin technique on the clothes, add that it slows down people or solid techniques moving through it by a scale factor of three. It can fuel any fire-based techniques (e.g. release form of Dark Release).

Venomous Secretion becomes S-Ranked

Moons of Jupiter (make it so it restricts usage of Earth)

Combine Brimstone Breath and Aurous Magnus (Multi-rank basic creation)
 

Negative Knight

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Dark Release: Coven of Witches
Dark Release: Scourge of Vampires
Dark Release: Warlock's Affliction (Done)
Dark Release: Scorn of the Sorceress (waves, blasts and streams one)
Dark Release: The Black Cauldron (absorption field idea you had)

Use Loathsome in a custom, Malady too,
 
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(Meiton: Shugo Tenshi) – Dark Release: Guardian Angel
Type: Supplementary/Offensive/Defensive
Rank: B-rank
Range: Short
Chakra Cost: 20 (-10)
Damage Points: N/A
Description: The usage of this technique lies with the user activating one of their Dark Marks, on either of his hands. Upon the activation, it will stay active for four turns. The functional Dark Mark will take the manifestation of dark purple chakra surrounding the user's arm, and will serve as an active Inhaling Maw which automatically absorbs elements and ranks according to the S&W scheme (A-rank for strengths and so on) without the user needing to. Simply put, the user won't bother directing his arm outwards to absorb, but the vivid dark chakra around his arm will do the job for him. This means that the user can carry on with other actions as Guardian Angel does its job. Should any absorbable technique come within the short range of the user, it will immediately get absorbed by the dark chakra. This ability can also extract the physical and spiritual energy from chakra infused weapons. The user, however, won't be able to use his releasing ability on the chosen Dark Mark, but the other Dark Mark can still be used.

With the sacrifice of chakra each turn, the user will only be able to absorb up to A rank techniques per turn. The technique will not stop once it has absorbed an A rank technique, but it will simply not be able to absorb anymore during that turn. Can be deactivated at will.

Restrictions
-Lasts for four turns
-Can only be taught by Klad


(Meiton: Chijō Burēka) – Dark Release: Terrestrial Breaker
Type: Offensive/Supplementary
Rank: C - S Rank
Range: Mid - Long
Chakra: 15 (40)
Damage: 30 (80)
Description: Terrestrial Breaker is a prime example of how a simple Dark technique can become lethal. The user slams either palm on the ground and sends Dark chakra underground. Via using shape manipulation, he will manifest said chakra in the form of a basketball sized purple dark orb which will lie inches underneath the ground's surface. The lethality of this technique depends on how long the orb will stay active. Each turn, this orb will absorb the target's chakra (-30 per turn) and any absorbable technique they use (only underground related techniques; following Dark's elemental S/W). The longer this orb stays active, the more it will absorb and this will result in a more powerful release. Once this orb absorbs chakra it will turn into light blue color, associated with flames. The diameter of the orb increases by 2 meters every time it increases in rank, as the main point of it is to absorb chakra in order to make itself stronger and bigger. The surface of the earth will start to gain a light blue glow, once this orb absorbs chakra. The blue shade is faint at first, but it becomes vivid once the rank of the orb increases. At will, with a single hand seal by the user, he'll trigger the orb and make it explode in an extensive amount of blue flames which will cause internal and external burns to anything caught in it. The explosion leaves a crater behind, its size depending on how strong the release was. This orb increases by one rank every turn (it's C-Rank on the first turn, B-Rank on the next) up to a maximum of S-Rank and it can only be detonated once it's at least B-Rank in power.

Restrictions
-The orb lasts for four turns
-It has two turns cooldown before used again and can only be used twice per battle
-Can only be taught by Klad


(Meiton: Kousei no Oni) – Dark Release: Rebirth of the Demon
Type: Defensive/Offensive
Rank: S
Range: Short (same range as the absorbed attack)
Chakra Cost: 40
Damage Points: N/A (same as the absorbed attack)
Description: After releasing an energy-based attack of their own, the user will immediately absorb it back into their dark mark before releasing a dark release replica of it. It will be the same size, shape, carry the same rank and possess the same properties as the absorbed technique. It will be emitted in the same form as the absorbed energy, though it will be violet in colour to signify the change into Dark Release (e.g. absorbing a raiton technique would result in purple lightning being released). While this is performed in the same timeframe as the technique which precedes it (the one absorbed), it will still count as a move and so it will effectively be as if the user used two moves. Alternatively, the user can use this as normal against an opponent's attack to send back an exact replica composed of purple flames. The user can only draw in techniques that are within short-range of their dark mark and can only absorb techniques following Dark's elemental S/W (A-Ranks for weaknesses, S-Ranks for neutrals and F-Ranks for elements weak to dark).

Note: Can only be used twice per battle
Note: No A-Rank or above Dark in the user's next turn or same turn
Note: Changes the S/W of the absorbed technique into Meiton's S/W


(Meiton: Izou no Gaki) – Dark Release: Legacy of the Ghoul
Type: Defensive/Offensive
Rank: S
Range: Short (Long-range when released as an attack)
Chakra Cost: 40
Damage Points: N/A (80)
Description: The user will focus their meiton chakra into the mark on their palm to release a single or several orbs of dark chakra. The violet sphere(s) will orbit their creator and follow his or her movements exactly, making them more useful than a simple static defense. The purple orbs can absorb any number of energy-based techniques (that are weak to dark) up to their rank but their real utility lies in their capability to be combined and/or reshaped. If multiple orbs are created, they can be merged to combine their collective power (combining two B-Rank orbs would make a single A-Rank one). They can be fused and separated at will, this being a passive maneuver. In the same way, they can be reshaped to take on any form or structure such as elongated lances or expanded into a hemispherical dome that surrounds the user. In terms of size they each can shrink to the proportions of a kunai or expand up to short-range in diameter. After absorbing at least a single technique, the dark spheres can be converted into purple flames and sent towards the opponent. For every absorption made by the orb(s), they gain +10 damage. For example, if a single orb was created and it managed to absorb two techniques before being converted into flames, it would gain an active damage boost of +20.

Note: Lasts four turns and can only be used twice per battle
Note: No S-Rank or above Dark techniques on the turn this is used
Note: While this is active, the user can only use two other moves per turn


(Meiton: Jigyaku Keikō) – Dark Release: Masochistic Tendency
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad


(Meiton: Yami Akiraka Ni) – Dark Release: Darkness Revealed
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+10 each turn)
Damage: 80
Description: A technique sort by near all masters of Dark Release. It was seen as one of the greater Dark release techniques & was most powerful in terms of defence compared to other Dark jutsu. The user is required to absorb three A Rank energy based using the "(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw" technique or any related technique that absorbs strengths & weaknesses apply in regards to the absorption ability. The user is unable to perform any Dark release jutsu that require the usage of Inhaling Maw or related beforehand, otherwise they will have to absorb the chakra once more. After having successfully performed the requirements needed, the user is able to release the chakra through the diamond marking on their hand. The chakra begins to crawl across the user's arm, completely covering it while shortly after the rest of the body. The user is coated in a thick blanket of purple Dark chakra with hints of black hue, almost as if merged with the user's skin. The user's eyes become pure white. The abilities of the technique are not fully known, yet three have been revealed & shown to prove very useful for any situation(Offensive, Defensive & Supplementary).

Offensive | The offensive capabilities of this technique are primarily simple forms. The user is able to create jet black structures across their body, varying from simply weaponry such as swords, axes & whips etc, each of them equal to B Rank dark release techniques. The user is able to perform all dark release jutsu of A rank & below without the need of "Inhaling Maw" by sacrificing a turn of this technique, thereby using the dark chakra already held by the technique as a source. During close combat the user is slightly more resistant to melee attacks due to the surrounding dark chakra.

Defensive | The most notable part of the technique. The user being covered entirely of Dark chakra, is able to absorb any technique composed of Wind, Fire, Lightning & Raw Chakra, without the need of performing the "Inhaling Maw" technique, instead posting this as reference & using one of three moves allowed each turn. The opposing jutsu would simply pass into the user, being absorbed by this technique. If a technique of S Rank or Forbidden (Forbidden dependable on the jutsu itself) is absorbed then the user has the choice of either using the contained chakra to perform a dark jutsu or to add an additional turn to this technique. The user is still able to absorb chakra from Water release jutsu of C rank or below, but has no other effect towards the water source.

Supplementary | Using this part of the technique allows the user to empower Dark jutsu. By sacrificing a turn of this technique the user is able to strengthen Dark related techniques by one rank, S rank simply gaining extra damage (+20 Damage). Another use of this ability allows the user to siphon chakra form the opponent when they are in contact with them. Each time the user comes in contact with their opponent, they passively absorb 50 chakra, adding to their own supply.

None of the above are passive techniques other than the ability to absorb chakra on contact & to the least require the user to reference which ever they use as one move out of their three. Being able to use Lightning & Fire jutsu, the colour of the jutsus performed gains a dark purple hue, this of course is purely cosmetic. While in this form the user is able to perform Dark, Lightning & Fire jutsu of all ranks, & Ninjutsu of A rank & below. The user is left unable to perform Earth, Water or Wind jutsu while this technique is active. On activation of this technique, due to the dark release chakra spreading not just outside of the body, but covering a majority of the chakra network (a reason to why the user is only able to use certain elements), it is able to release the user from genjutsu of S Rank & below.

- This jutsu originally last 5 turns
- Can be used twice per battle
- Can only be Taught by Method
- No S-Rank or above Dark on the turn this ends and the turn after
- The user is unable to perform Lightning or Fire jutsu of S Rank on the turn this technique ends



(Meiton: Kumori no Bun'ya) – Dark Release: The Shadow Realm
Type: Defensive/Supplementary/Offensive
Rank: A
Range: Short - Long (same as the absorbed attack)
Chakra Cost: 30
Damage Points: N/A (same as the absorbed attack)
Description: The user will focus their chakra into one of their dark marks to absorb an energy-based technique within it's vicinity (within short-range). The jutsu will be drawn into dark mark but it will not be broken down into raw chakra, it will simply be absorbed in it's current state and be emitted from another dark mark (e.g. the one on the user's hand) in the same form. There is no delay between the absorption and the release, in fact, it happens virtually simultaneously for stream-type techniques. For example, the user would safely absorb Great Majestic Annihilation into the dark mark on their right hand and then release it from the mark on the left hand, in whatever direction their hand is pointing (e.g. upwards to release it towards the sky or towards the opponent to send their attack back towards them). This technique only serves to redirect and change the direction of attacks, it doesn't manipulate them, break them down or change them into Dark Release. It simply takes advantage of the fact that the user's dark marks are connected by portals and so attacks can pass through one and immediately emerge from the other. Since it does not manipulate techniques at all and simply redirects their travel, this can even be applied to elements and skills the user does not possess. As per Dark's elemental S/W, this technique can absorb and redirect neutral techniques of the same rank (S-Ranks for elements weak to Dark; B-Ranks for elements strong to Dark). As mentioned this before, this can only be used on energy-based techniques and so of course, this will not work with Earth, Water or similar elements. Of course, logically, the damage of the released technique would be equivalent to that of the absorbed jutsu. Unfortunately, boosting techniques would be rendered ineffective on released techniques.

Note: Can only be used three times per battle
Note: Cool down time of two turns between uses
Note: Technique retain it's own elemental S/W


(Meiton: Hiboshi Jisshitsu) – Dark Release: Devouring Essence
Type: Supplementary/Defensive
Rank: B
Range: Short - Long
Chakra Cost: N/A (+20 chakra to the infused technique)
Damage Points: N/A
Description: During the performance of a fuuin jutsu, the user will imbue it with meiton chakra via their dark mark to give the affected technique the properties of Dark Release. Enhancing barriers with this technique will change their elemental S/W as they become a Meiton technique. Visually this change is observed as the barrier adopting a translucent, violet hue. The barrier will also become capable of absorbing techniques following Dark's elemental S/W, namely neutral techniques of the same rank (one rank above for elements weak to Dark, one rank below for elements strong to it). For techniques and barriers with chakra draining properties, this infusion will enhance them in the following way. The amount of chakra they absorb will double as they're augmented by the dark chakra. This will work on all types of chakra draining fuuinjutsu, from barriers to sealing script such as Chakra Draining Seal. To imbue meiton chakra into techniques such as Multiple Infinite Embraces, the user simply requires their dark mark to be in contact with the ground. To apply this to barriers created from seals, the user merely has to place their dark mark in contact with the seal and infuse it. To apply this to barriers created from or materialized around the body, the user will release the chakra necessary to form the technique from their dark mark to imbue it upon creation. Activation of this technique occurs in the same time-frame as the barrier it's applied to but in all of the methods, the barrier is created already infused with the dark chakra, it is not infused after it's creation. This technique cannot be stacked with other jutsu which enhance fuuinjutsu techniques and can only affect one opponent at a time (does not include clones or summons).


(Meiton: Houkou no Konpaku) – Dark Release: Howl of the Wraith
Type: Defensive/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A (60 damage if it explodes)
Description: The user will perform a single handseal and focus their meiton chakra into the ground beneath the opponent. The dark chakra will emerge in the form of a violet-column that spans a short-range radius around the opponent and surrounds them from all sides. The column is completely opaque and will extend long-range into the sky, thereby making aerial escape impossible. To escape it, the opponent will have to destroy it or merely move through it. The latter method works due to the column's intangibility and anyone inside/outside the column can simply pass through it. However while not physically damaging to do so, anyone who comes into contact with the column barring the user will lose 100 chakra. As per dark's innate absorption capabilities, the column can absorb neutral techniques of the same rank (S-Ranks for elements weak to dark, B-Ranks for elements strong to it). Upon absorbing a technique, the column will explode into a maelstrom of purple flames and obliterate everything inside. To destroy the column through the use of a technique, the opponent merely has to use a jutsu which exceeds it's threshold for absorption. This will work even for matter-based elements as the column still leeches chakra from them as they pass through it. For example, an A-Rank Earth technique passing through the column will neutralize it completely as it attempts to absorb all of the chakra within the doton jutsu. It will not explode into flames or leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Must be created a minimum of five meters from the opponent


(Meiton: Shuukai no Mahoutsukai) - Dark Release: Coven of Witches
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (-5 chakra per turn)
Damage: N/A
Description: The user will focus their chakra into up to thirteen of their replica dark marks (any marks that aren't on their palms) and will leak a small quantity of meiton chakra from each of them. The violet chakra will surround the entity the mark is applied to (e.g. a kunai) in a sphere-like configuration before levitating it into the air. The orbs are covered in countless spiked protrusions along their body and will appear to shift and move, much like a pulsating heart. The layer of chakra will cover the entity it's coating entirely with the exception of where the dark mark is applied, so to facilitate the absorption and release of techniques from it. For convenience, these orbs will be known collectively as "the Coven". The Coven can be passively controlled through the use of mental commands and will be capable of lasting any given duration so long as the user uses chakra to sustain them. The marks contained with the orbs will be capable of absorbing and releasing techniques much like every other dark mark. This technique's utility stems from the fact that the user can guide the Coven to any position on the field and utilize Dark Release jutsu from those points. If the user so wishes, they can bind the Coven to their physical movements so that they move automatically and in tandem with their body.


(Meiton: Waikyoku no Fumetsu) - Dark Release: Torment of the Undying
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage Points : N/A (60 damage if released as an attack)
Description: The user will place one of their dark marks in contact with solid matter and begin focusing their meiton chakra onto it. This will coat the exterior of the entity in a layer of dark chakra, which will appear deep purple colour. This shroud will of course possess Meiton's chakra absorption properties and will be capable of absorbing techniques following Dark's elemental S/W. This translates to the ability to absorb any number of neutral techniques of the same rank (S-Ranks for elements weak to dark; B-Ranks for elements strong to it). This layer of dark chakra can also be applied to living beings (including the user, allies and summons) though contact with it will leech 10 chakra per turn from them. When this technique is applied to armour or the user's clothes/attire, it will only coat the exterior (the visible portion) of them and so the affected person will not suffer from the aforementioned chakra drain. This shroud can also be applied to techniques and will adapt to the target's size, shape and frame.

When this armour of dark chakra has absorbed any chakra or at least one technique, the user can convert it into purple flames which move forward, away from the entity it's coating, and towards the enemy/opponent or outwards in every direction. It should be noted that the latter means it moves outwards omnidirectionally and so it will not backlash or collide with the entity it was coating. Through a single handseal, the flames can be shaped into any form the user so desires (e.g. a tornado of purple flames or a wall of violet fire).

Restrictions
- Can only be used thrice per battle and has a two turn cooldown
- Lasts four turns until absorbed. Adds another two turns to duration when it absorbs a technique
- This technique in itself has no Fuuinjutsu component and does not create Dark Marks. It also cannot be used with the replica dark marks created through Mark of the Outsider.


(Meiton: Okayaki no Shisshi) – Dark Release: Envy, the Invidious
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack)
Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into their body to change it's composition. They can extend blunt or bladed weapons from anywhere or even reshape the body itself, whether partially or fully. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. Any weapons created through this method can reach up to short-range and can either remain attached to the user or be detached and wielded normally. The weapon will equal the rank of the user's body while it's attached (as it's effectively considered an extension of their being) or will reflect the rank of this technique if it's detached and wielded/thrown. If multiple weapons are created and detached, they will collectively amount to the rank of this technique (A-Rank). The user can also modify their body to create/grow any type of limb or additional appendages such as arms, legs, spiked protrusions, wings, tails, scales, etc. Created limbs will reflect the utility of their real-life counterparts, for example a pair of hands will be capable of performing handseals and forming wings will allow the user to fly.

- Lasts two turns max
- Can only be used three times per battle
- Two turn cool down before re-use
- No Dark Release A rank or above in the same turn (Besides LoTON)


(Meiton: Doki no Takedakeshii) - Dark Release: Wrath, the Furious
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A (same as absorbed technique)
Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and convert the absorbed technique into Dark Release before releasing it in the form of an omnidirectional explosion of purple flames. This violet conflagration carries the same rank as the absorbed technique (if more than one was absorbed, this applies to the most recent absorption) and spans up to mid-range in every direction around the user. While this technique requires a minimum of one prior absorption to be used, it’s effects are more profound if multiple jutsu have been absorbed prior to it’s usage. For each additional technique absorbed before Wrath is used, it gains +10 damage per absorption. For example, if three techniques were absorbed before this, the explosion would gain an active damage boost of +20. This can be done up to a maximum of +30, which would require 3 absorptions to reach. This “counter” is reset after every use of this technique. Of course, this can't be stacked with other boosting techs.

Note: Can only be used twice per battle
Note: No S-Rank or above Dark in the user’s same and next turn
Note: Can only be used while Lords of the Outer Night is active


(Meiton: Tanran no Yokufukai) - Dark Release: Greed, the Avaricious
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and take on any of the properties or attributes of the last absorbed technique without taking on it's form. This means they cannot physically transform into the absorbed element/energy, only steal the traits it possess. For example, if a Fire technique was absorbed, the user’s body could become superheated. Absorbing a lightning technique like Nagashi would make them capable of paralyzing on contact. Once a technique's trait(s) have been replicated through the use of Greed, it will last until Lords of the Outer Night ends or until the user overwrites it with another use of this jutsu (to adopt the traits of a different technique).

Note: Can only be used thrice per battle
Note: Has a cool down time of three turns between uses


(Meiton: Houshoku no Hanguri) – Dark Release: Gluttony, the Voracious
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below to take advantage of dark's capability to absorb chakra. Any chakra released into the ground (within mid-range of the user's position) will be drawn into their body and consumed entirely. Consuming chakra from the ground in this manner will be treated as the absorption of a technique, allowing the user to perform Dark Release techniques which require a prior absorption. This technique can absorb neutral techniques of the same rank, B-Rank techniques of elements strong to Dark and S-Rank techniques of elements weak to Dark. This absorption can be maintained for up to three turns and so in that time, techniques that can be absorbed by this will be neutralized before they can emerge from the ground.

Note: Can only be used thrice per battle
Note: Lasts three turns and has a cool down time of two turns in between uses


(Meiton: Gokai no Chouhatsuteki) - Dark Release: Lust, the Lascivious
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: While Lords of the Outer Night is active, the user will focus their chakra throughout their transformed body to lose their “solidity”. The dark chakra which composes them will assume it’s usual intangible state but unless willed otherwise, will retain the shape of the user’s body/form so that there’s no tell or sign that a technique has been used. This initial part of the technique is as fast as a standard chakraless Taijutsu technique as the preparation component is voided by having the body already transformed into dark. It’s an extremely simple maneuver as all it does is revert the dark chakra which composes their body into it’s natural state of intangibility. As such, it’s fast enough to be performed in close quarters combat. Upon coming into physical contact with the opponent in this state, that part of the opponent’s body will pass through the dark chakra. Of course, this contact will drain a portion of their chakra due to dark’s inherent absorption abilities. The chakra drain stated in Outer Night is exacerbated as rather than grazing contact, part of their body will be surrounded by and effectively submerged in the dark chakra. As a result, a considerable portion of their chakra will be drained (100 chakra points).This is simply a byproduct of the technique and not it’s true purpose for being used. Due to the intangibility of the dark chakra, while they pass through it, a small portion of it will pass into them and linger inside their body (similar to genjutsu). The dark chakra will essentially constitute an “infection” which resides inside of the victim’s body to drain their chakra and effect their vitality. This infection is equivalent to the rank of this technique and will become more malignant the more time passes as it feeds off the opponent’s chakra to strengthen itself. It will consume twice as much chakra every turn, starting at a base of 20 on the turn of infection. While this is active, the opponent will be unable to use techniques S-Rank and above. To rid themselves of this “infection”, the chakra can be purged with a full body surge. The slight twist is that the surge must abide Dark’s elemental S/W to be successful. The surge must be one rank higher if it’s neutral, two ranks higher if it’s weak to dark or the same rank if it’s weak to Dark (so an A-Rank surge of Earth or Water would break this technique). On the flip side, the infection will consume any foreign chakra or energy inserted into the opponent’s body and so they become immune to Genjutsu while this is in effect.

Note: Can only be used twice per battle
Note: The intangible state only lasts a single turn
Note: No A-Rank or above Dark in the user's next turn
Note: Can only be used while Lords of the Outer Night is active


(Meiton: Bushou no Mukiryoku) – Dark Release: Sloth, the Languorous
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below. The user will use meiton's innate capability chakra absorption (exhibited in the canon technique Draining Touch) to absorb the chakra of anyone in contact with the ground within mid-range of their position. The chakra drain will resemble Multiple Infinite Embraces in the sense that it leeches the same amount of chakra from every other person/entity on the field (includes allies but excludes clones) and that it restricts the opponent's abilities. As such, the opponent will lose 50 chakra for every turn he's in contact with the ground (50 for the initial exposure and 50 every turn thereafter) and will be restricted to A-Rank and below techniques. However, if the opponent breaks his contact with the ground by going airborne, the drain chakra will cease and he will become capable of using the full extent of his abilities once more. The absorbed chakra does not return to the user.

- Can only be used twice per battle
- Lasts four turns and has a cool down time of two turns between uses


(Meiton: Mikoto no Yabun) – Dark Release: Lords of the Outer Night
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will focus their chakra into the mark on their hand to release their dark chakra from within it. It will pour out and momentarily coat their body before fusing into it. The purpose of this is for the user’s body to undergo an elemental conversion, namely a transformation into dark chakra. The dark chakra will be condensed to the point it behaves as “solid” similar to techniques like Water Release: Sword of Draining and so they will be susceptible to attack from solid elements such as Earth Release. The violet-coloured form they assume will possess all of the traits and attributes of Meiton such as the ability to absorb chakra and certain elemental techniques. They will be capable of absorbing attacks following Dark’s elemental S/W (B-Ranks for weaknesses, A-Ranks for neutrals and S-Ranks for strengths). If the user is struck by an attack that exceeds this such as A-Rank water, they will be forced out of their transformation and sustain the full damage of the technique which struck them. Even solid elements such as Earth or Steel will be capable of interacting with and harming them in this form due to it’s previously mentioned tangibility. Upon contact with living beings, the user will be capable of siphoning chakra from their body (20 per strike). The real utility of this form is exhibited when certain conditions are met. For each technique absorbed while this is active, all of the user’s techniques gain +5 damage per absorption and the duration of this transformation is extended by two turns. While this is active, the user can only use Dark, the elements which compose it, any CE based on them and non-elemental abilities.

Note: Lasts four turns and can only be used twice per battle
Note: No A-Rank or above Dark on the turn this ends
Note: No A-Rank or above Fire or Lightning on the turn it ends
Note: Cannot be used whilst restricting the opponent's Earth Release in any way.


(Meiton: Otakebi Nai Doragon) - Dark Release: Roar of the Undead Dragon
Type: Defensive/Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: N/A (Depends on the absorbed technique)
Description: The user will outstretch their hand and absorb an incoming attack with the dark mark on their palm once it gets within short-range of their position. This can be done against techniques following Meiton’s elemental S/W (works on the following ranks: A-Ranks for weaknesses, S-Ranks for neutrals and Forbidden Ranks for elements weak to Dark). The user will release the absorbed chakra from their dark mark in the form of purple flames in the direction of their opponent. Upon emergence the flames will swiftly morph into the shape of a winged skeletal dragon, lending it the capability to pursue airborne targets. The dragon will possess power equal to the damage of the attack absorbed.

Note: Can only be used three times per battle
Note: No other S-Rank or above Dark Release in the user's same turn


(Meiton: Daraku Oujou Majikku) – Dark Release: Corruption of Necromancy
Type: Defensive/Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A (60 damage if used to attack the opponent)
Description: The user will place one or both of their dark marks in contact with the ground before focusing their meiton chakra into it to create a subterranean field of sentient tendrils constructed entirely of dark chakra. In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. They collectively make up one gargantuan creature which is sentient and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn (via their contact with the ground). The tendrils can freely transition between intangibility and solid-like tangibility so they can both seamlessly emerge from and merge back into the earth and interact with anything on the field. The purple tendrils are capable of absorbing techniques following Dark's S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark; B-Ranks for elements strong to Dark). It will absorb chakra channeled into the ground (of the specified ranks) before they can manifest or they can emerge to absorb techniques directly. The tendrils also have the ability to absorb chakra from everyone on the field (barring the user) that's in contact with the ground and is within it's vicinity. The tendrils can leech 50 chakra from everyone on the field every turn but as long as it does this, it will be incapable of moving/acting. The tendrils can also be used to attack their opponent, with the effect depending on whether they choose to be tangible or intangible. If the tendrils are tangible they stab, impale or entangle the opponent but if they're intangible they will obviously be incapable of doing physical harm. If they're intangible, the tendrils will instead absorb copious amounts of chakra on contact (50 per strike), the chakra drain being exacerbated by the direct contact with the dark chakra. To destroy the tendrils, the opponent needs to target it with techniques such as Swamp of the Underworld that exceeds it's threshold for absorption. The tendril creature will be neutralized completely as it attempts to absorb all of the chakra within the doton jutsu. It will not leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.

Note: Can only be used twice per battle
Note: Lasts until deactivated or destroyed
Note: No S-Rank or above Dark on the turn this is used or next turn
Note: Has a cool down time of three turns in between uses
Note: While this is active, the user can only use two other moves per turn


(Meiton/Fuuin: Kishou no Nai) – Sealing/Dark Release: Insignia of the Fallen
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: Through his knowledge of Fuuinjutsu and Dark Release, the user will create replicas of the dark marks on anything they touch or are already in contact with (e.g. their clothes) without moving. For example, these marks could be applied to a handheld weapon in the user’s grasp or to the soles of the user’s shoes. The dark marks will work exactly the same way as the originals and the user will be capable of using all types of Dark Release techniques from them. The marks can be activated remotely and so the user could throw a kunai with a dark mark applied towards the opponent then activate a technique like 'Inhaling Maw' from a distance. The user will still have to abide by all of the restrictions and limitations of the technique when used in this way. For example, the mark will have to be within short-range of a technique/attack to perform certain absorption-type techniques. As dark marks are essentially "portals" to a separate space/dimension that can contain a virtually infinite amount of energy/chakra, techniques absorbed by these replica marks will enable the user's main body to use release-type techniques. Following this same logic, the user can use release-type technique from any of these replica dark marks after one of them or one of the originals performs an absorption.

Note: Can create up to two dark marks per use and have up to four dark marks active at a time
Note: Can only be used five times per battle and must be within mid range of these seals for them to work.


(Meiton/Fuuin: Mato no Ibunshi) – Sealing/Dark Release: Mark of the Outsider
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Through his knowledge of Fuuinjutsu and Dark Release, the user will create replicas of the dark marks on their palms and apply them to weapons, tools, objects, scrolls or even their clothes. The dark marks will work exactly the same way as the originals and the user will be capable of using all types of Dark Release techniques from them. The marks can be activated remotely and so the user could throw a kunai with a dark mark applied towards the opponent then activate a technique like 'Inhaling Maw' from a distance. The user will still have to abide by all of the restrictions and limitations of the technique when used in this way. For example, the mark will have to be within short-range of a technique/attack to perform certain absorption-type techniques. As dark marks are essentially "portals" to a separate space/dimension that can contain a virtually infinite amount of energy/chakra, techniques absorbed by these replica marks will enable the user's main body to use release-type techniques. Following this same logic, the user can use release-type technique from any of these replica dark marks after one of them or one of the originals performs an absorption. Similar to Minato's FTG seals, the user can have any number of these seals applied before a battle and they will only cost chakra when the user activates them through the use of Dark Release techniques. These replica dark marks can be distinguished from the originals as they have a different design (see spoiler). The absorption mark is the black inner circle while the release mark is the white outer circle.

Note: Must be stated in the user's bio

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Negative Knight

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After flicking the index finger of his right hand to initiate the genjutsu, Berserker casts all those present in an illusion. It shows several flashing images of the previous war, a display that exhibits a myriad of fractures scenes. Corpses strewn about and buildings destroyed across the village. Hei Uzumaki's body being consumed by a crimson explosion. A rain of fire above Roy Mustang and a sea of molten metal below. The Raikage's body being consumed by countless detonations. The Tsuchikage's headless corpse cast aside like garbage. Thousands of steel swords arrayed around Inchato, their First Officer. The Kage mansion being converted into a red energy before erupting into a colossal blast of blinding light. And finally, The Black King and the Knight of Havoc walking through the aftermath of what they had wrought. Dead bodies and ash could be seen wherever you looked. These were the only sights Berserker had witnessed of that titanic conflict but they carried the most impact. The death of their leaders and the destruction of their mansion conveyed what he set out to do better than any words ever could.

I wish to replicate this scene across this world. In every village, in every nation. No place will ever again know the lie that is peace.

(Genjutsu: Takutikku Furasshubakku) - Illusionary Art: Tactical Flashback
Type: Supplementary
Rank: C
Range: Short - Medium
Chakra Cost: 15
Damage: N/A
Description: After performing the Tiger hand seal, the user will send out his chakra out towards his enemies or allies, successfully disrupting their flow, placing them within a genjutsu. Inside of the illusion the field would seem as if it came to a stand still as the induced targets receive images similar to a flashback. This technique is mostly used for tactical purposes, allowing the user to transfer information in the form of an illusion or even describe a story, reducing the chances of said information being leaked in the process.

Notes:
- The illusion will last the entire turn unless dispersed
- Must be taught by Mathias


For your twisted nature and your lust for suffering, you will henceforth be known as the Knight of Depravity.
 
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1st technique - Waves, blasts, weapons and constructs of Prana. Auras, armours, coating of the limbs and an ethereal guardian made of Prana. It's also used to surge prana within the body to purge illusions/toxins of the same rank or to fully transform the user and send them to the Throne.

2nd technique - Weapon Noble Phantasms (swords which boost elements, spellbooks, etc)

3rd technique -


Strength - +10-40 to Taijutsu
Speed and agility - x2.5 speed, x3 speed, x3.5 speed, x4 speed - Leg Weight users would suffer less
Durability and endurance - tanking C-Ranks, tanking B-Ranks, tanking A-Ranks, tanking S-Ranks
Boosting Ninjutsu - +10 damage, +20 damage, +30 damage or +40 damage

Durability would curb the damage restrictions incurred

Boosting one attribute - Four turns
Boosting two - Three turns
Boosting three - Two turns
Boosting all four - Lasts one turn


Speed + Endurance
Strength + Durability

By specializing in the Surge of Evocation, Surgebinders can become immune to Prana and essentially turn their bodies into "open doorways" for Prana energy. This means that the ethereal energy will constantly exist within their chakra systems and any foreign chakra or energy inserted into their bodies will immediately be transported to the Throne. However this means Surgebinders which choose this specialization will be incapable of having a Curse Mark or using Sage Mode. It will also become impossible for others to transfer chakra to or heal these Surgebinders through medical Ninjutsu. Conversely, if an opponent tries to absorb the chakra of these Surgebinders into their own body, the opponent will be broken down into Prana and sent to the Throne. Since this specialization makes the user immune to the effects of Prana energy, Surgebinders with this ability will be incapable of entering the Throne and thus cannot use the Surge of Transcendence.

(Meiton: Kuro Kisai Kannan) - Dark Release: Warlock’s Affliction
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: This is a passive technique designed to allow damage boosts to apply to absorption-type Dark Release techniques. Since absorption type techniques are often “N/A” in damage, through this ability the user can change the nature of the boost. Rather than raising it’s damage, the technique will instead become capable of absorbing techniques one rank higher than usual. The method by which it will accomplish this will vary depending on the type of boost used. Universal boosts which raise the rank or damage of every used technique will instead be redirected into strengthening the 'pull' of absorption-type Dark Release jutsu. Boosts which enhance techniques through the inclusion of additional chakra or energy (e.g. natural energy) will have that chakra/energy harnessed and applied to the next absorption-type jutsu used. This can apply to either passive or active boosts but can only be applied to one per usage. The damage boost in question must at least be +10 damage or higher for this technique to work.

Note: Can only be used four times per battle
Note: Cannot be used on Forbidden Ranks
 
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Weapons can be manifested anywhere under the body, including under the user's clothes/attire

Blades of the Saber - boosts the chosen elemental affinities (and advanced elements which contain it) by +20 and also enables handsealess usage of them. Fire melts, Lightning electrocutes, Earth petrifies, Wind phases (and cuts the opponent's chakra network),


a weapon that has the fluidity of a liquid, it can flow like water and be reshaped.






Spears of the Lancer - capable of levitating and being controlled with the mind. Enhances the user's ability to mold chakra to decrease handseal usage and increase their speed of performance. All techniques will require three less handseals while wielding the lance and handsealess techniques will happen/be initiated fast enough to intercept opponents moving at up to 4x the user's speed within mid-range.

Masks of the Assassin - Makes the user impossible to sense or something along these lines

Daggers of the Assassin - Invisible, they produce no sound, they contain no chakra (impossible to sense), capable of levitation

Chariot of the Rider - Some kind of lightweight armour? Boosts speed by x2

Grimoire of the Caster - Boosts the rank of Genjutsu and Fuuinjutsu by one. Enables handsealess usage of both.

Bows of the Archer - Increases tracking by x2 and fires projectiles which move at double the user's speed

Armour of the Berserker - Tanks up to A Ranks and increases strength (+20 to Tai). It also enables the user to move if their body is paralyzed for whatever reason.

Era of Gods
Merlin
Morgana
other notable Magi

Age of Heroes
Body of Achilles
Strength of Heracles - The Twelve Labours
Speed of Atlanta
Endurance of Spartacus - negates the damage one takes from using techniques, alleviates the restrictions on techniques by one rank (e.g. being limited to B-Ranks would instead limit the user to A-Ranks) and other augmentations

_________ of Medea - Boosts ability to mold chakra

Second Noble Phantasm CJ -
Crown of the Ruler
Helm of the Avenger
Aegis of the Shielder
Staff of the Gatekeeper
Arsenal of the Gunslinger - Releases elemental blasts infused with Prana that travel at x2 the user's speed. What if they're innately non-damaging and only serve to knock the opponent backwards?

Name a technique Generation of Miracles?

Throne of Heroes

Powerful NPs

Ea, The Sword of Rupture - Ultimate Weapon
-Boosts Fire and Lightning (and elements based on them) by one rank or +20 damage
-Releases a Forbidden Rank blast of lightning that's infused with prana to erase it's weakness (also benefits from the damage boost). However using this exhausts the weapon prematurely.

Rho Ais, Seven Rings of Fiery Heaven - Ultimate Shield
-Creates a Forbidden Rank shield of Prana that can absorb anything
-Anything that touches is frozen or petrified (choose one)

Rhonogomyniad, The Shining Spear -
-Everything but the handle is composed of lightning?
-Capable of forming or using any lightning technique from it?


Weapon type NPs
-A sword that freezes on contact (only applies to the blade, hilt is immune to this effect)
-A sword that ignites and melts on contact - Boosts Fire and fire-based elements?
-A sword that petrifies on contact - Boosted earth and earth-based elements?
-A sword that corrodes on contact

-Weapons that levitate, are soundless, are invisible,

Imbuing prana into a technique to maintain it beyond it's usual duration e.g. the Great Stone Golem or Gushing Water Imprisonment. - Clashes with Nourishment?



Use Surge of Evocation on your own clone to get back the chakra (sent to the Throne, summon it back to your body as chakra).

whatever bloodline or clan ability they once possessed was wiped clean. In return,


Fortress Type NPs

Hanging Gardens of Babylon

Keltek Mulkath

Imbuing Prana into techniques to absorb chakra when they land


Imbuing prana into hindering Sound to erase fuuinjutsu seals. Imbuing it into Genjutsu to cut off techniques that are being fueled or sustained with chakra. Reality Marble would cut opponent off from their sensing (Kiysohi energy, Natural energy, etc).

Passive ability of Gauntlet CW - transforms tools and weapons into any form upon contact
 
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Dark Release: Coven of Witches (Done)
Dark Release: Warlock's Affliction (Done)
Dark Release: The Black Cauldron (Done)

Dark Release: Scourge of Vampires
Dark Release: Scorn of the Sorceress (waves, blasts and streams one)

Use Loathsome in a custom, Malady too.

Attenuated version of Lust to grant genjutsu immunity but the user can't inject any kind of foreign energy into their bodies while active (e.g. use Curse Mark or Sage Mode). The technique will also be broken by full body surges following Meiton's elemental S/W (e.g. one rank above for neutrals, two ranks above for elements weak to dark, one rank below for elements strong to it).

Technique that creates dark marks on the field, as well as that one orb technique which has dark marks embed in it.
 
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(Meiton: Kuro Rengoku) - Dark Release: The Black Cauldron
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user will focus their chakra into one of their dark marks to release a violet hemispherical dome. This orb of dark chakra can expand in a single direction or in every direction from the point of release. Either way, it can only span a mid-range radius at the very most. The chakra will exhibit the characteristic absorption traits of Meiton and thus will drain anyone (barring the user) of 100 chakra upon coming into contact with them. This chakra drain is exacerbated due to the dome's intangiblity and so it will phase through the opponent upon passing through them. If the opponent is caught and trapped within the dome, they will constantly lose a smaller portion of chakra per turn (20 chakra). The dome will also absorb any energy-based techniques used within short-range of it or inside of it (excluding the user's own) by drawing them into itself through the use of vortexes similar to those used in Inhaling Maw. This will enable it to absorb neutral techniques of the same rank and one rank above for abilities weak to Dark. At any point, the user can passively siphon any chakra or techniques absorbed by it into their dark mark by placing it in contact with the dome. Similar to Howl of the Wraith, the opponent can leave the dome by simply walking through it but this will drain them of 100 chakra once more.

(Meiton: Shuukai no Mahoutsukai) - Dark Release: Coven of Witches
Type: Supplementary/Defensive
Rank: C
Range: Short - Long
Chakra: 15 (-5 chakra per turn)
Damage: N/A
Description: The user will focus their chakra into up to thirteen of their replica dark marks (any marks that aren't on their palms) and will leak a small quantity of meiton chakra from each of them. The violet chakra will surround the entity the mark is applied to (e.g. a kunai) in a sphere-like configuration before levitating it into the air. The orbs are covered in countless spiked protrusions along their body and will appear to shift and move, much like a pulsating heart. They layer of chakra will cover the entity it's coating entirely with the exception of where the dark mark is applied, so to facilitate the absorption and release of techniques from it. For convenience, these orbs will be known collectively as "the Coven". The Coven can be passively controlled through the use of mental commands and will be capable of lasting any given duration so long as the user uses chakra to sustain them. The marks contained with the orbs will be capable of absorbing and releasing techniques much like every other dark mark. This technique's utility stems from the fact that the user can guide the the Coven to any position on the field and utilize jutsu from those points.
 
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Bio history for next update




Having chosen a new purpose for himself, Lancelot breaks free of the bonds and shackles binding him. He then tears through the bars of his cell with his bare hands before creating a chassis of metal over his body. The sentient suit of armour was unlike anything he had ever created. It was effectively a living being in it's own right, a vessel for a portion of his boundless wrath and fury that threatened to spill out into the world if not contained. Using this instrument of slaughter, Berserker rampages through the prison and murders everyone he encounters. Though he butchers hundreds, it was not nearly enough to sate his lust for blood. He barely manages to get a grip of himself and suppress the primal urge to exterminate everything he sees. He could not allow himself relapse into the mindless beast he once was. On his way out of the dungeons, the Black Knight peers into every cell in search of anyone who could be useful to his newfound cause. However the hollow eyes that momentarily meet his gaze before meekly turning away fall short of his expectations. These were petty criminals and broken men, worn down by years of starvation and torture. Upon reaching the penultimate cell he finds what he is looking for. Her body was scarred and emaciated like the rest of the prisoners but her eyes burned with an intense hatred. Lancelot decides this woman could serve him if she possessed the strength to overcome the anguish inflicted on her by their tormentors. Reaching out for the bars of her cage, he superheats his armour to scorching temperatures and the metallic door melts upon his touch. He destroys the chains binding her as well as the seals restricting her chakra before looming over her seated form. It was clear she was too frail to walk but that was none of his concern. The Black Knight had no interest in the weak. Either she would find some way to escape on her own or she wasn't fit to serve him. He departs wordlessly but not before committing her face to memory, there was always a chance she would one day return to fulfill her debt to him.


Venturing out into a world he barely recognized, Lancelot decided to head to Konohagakure. He would have liked nothing more than to satiate his bloodlust by massacring the shinobi of the Mist but he had awoken to an empty village. The documents in the Mizukage's office notified him that they had gone to war with the Leaf Village, which was led by none other than Artoria Pendragon. The mere familiarity of the name enraged him, for it was a reminder of everything he had lost. It was not Arthur himself but rather his daughter who had succeeded him. Even if he had no personal quarrel with her, it was his task to corrupt his former King's life work and destroy his legacy. His true goal would have to be delayed until this remnant of his former life was purged. He arrives in the heart of the Leaf Village less than a day later, where he's confronted by a shinobi named . Their battle is a short but brutal one. The Black Knight begins with a technique that increases the weight of anything on the ground by five hundred times. Jiraiya's body becomes as heavy as a mountain, his clothes weigh down on him like lead. The toads perched on both of his shoulders crush the bones in his upper arms. Despite all this, he manages to propel himself into Berserker with the force of a cannonball. The impact would have been enough to level an entire fortress but since he was transformed into steel, Lancelot sustains no degree of damage. Instead it is the Toad Sage who suffers, his skin being burned by the smoldering heat of Berserker's metallic form. The collision also served the purpose of transforming his clothes into steel and this is no sooner exploited by Lancelot. With a snap of his fingers, he detonates the opponent's attire into an explosion of steel bullets. Jiraiya is torn apart by the point-blank tempest of metal and his corpse collapses to the ground.

Having defeated their gatekeeper, he continues towards the Kage Mansion unopposed. Before he reaches it, he encounters a man who knows the name 'Berserker'. His prolonged imprisonment meant he should have been forgotten to the world. Upon glimpsing the slashed Kirigakure headband strapped to his arm, he receives his answer. The man called was a former member of the village that had imprisoned him. Once again, he forces himself to suppress the urge to resort to violence. Their encounter allows him to learn the name of Akatsuki's current leader, a self-styled God known as Madara Uchiha. Mand'alor reveals he is the bearer of the Azure ring and offers to lead the Black Knight to his leader. In exchange, he requests his assistance in destroying Konoha as part of their war with Kirigakure. Despite the years of torture they subjected him to, he held no special hatred for Kirigakure that set them apart from the rest of humanity. In his eyes, it was a necessary crucible he had to endure so he could evolve beyond absolute rage to a higher calling. He express his acceptance of the deal with a single sentence. "Then Konoha shall burn." As he nears the mansion, he transforms the entire terrain into steel. With the exception of living beings, anything in contact with the ground would be converted into more of the same metal. Having resolved to attack everyone he saw, the Black Knight engages the next person he sees. A man named who hailed from Iwagakure. Berserker charges into him with the speed of a fired bullet and the masked shinobi is flung several meters away. His skin burned and his arm twisted, the Dark user opts to escape under the cover of a smoke screen.

He





"I desire nothing more than the complete annihilation of the village system, the very of death of nations. I will tear down every king, every ruler, every man who claims to be a God."


Upon reaching it,



Lancelot detonates the opponent's attire into an explosion of steel bullets.


The collision also transforms his attire into steel


severe burns and broken bones



but since h


Jiraya's clothes weigh down on him like lead





The bones in the opponent's shoulders are crushed by the toads




-Elaborate more on the Jeanne/Berserker meeting?






The King of Knights deserved no words of praise. His transgressions far exceeded anything he ever accomplished. A similar darkness had likely enveloped the other knights after the fall of Camelot. A king of radiance who left all that followed him steeped in shadow could never garner his admiration.


He had no interest in the weak.

Though she was

worn down by years of starvation and torture.


It was effectively "living"



donning a "living" suit of armour.


Berserker rampages through the prison,


He then forms a "living" suit of armour over his body and uses it to tear through the bars of his cell with his

a manifestation













 
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The Black Mirror - Clone/creature that absorbs techniques into it's body, sends back replicas, mirrors opponent's movements (optional), etc

Haunt of the Specter - After peforming an absorption, you can release a swarm of countless ghost-like entities composed of purple flames from one of the user's dark marks.

Scorn of the Sorceress -

Mutations of the Shapeshifter - Absorbs a technique and sends back purple flames that can adopt any shape or form. The technique can constantly shift or "mutate" to keep changing it's configuration.

(Meiton: Kuro Rengoku) - Dark Release: The Black Cauldron
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will focus their chakra into one of their dark marks to release a violet hemispherical dome. This orb of dark chakra can expand in a single direction or in every direction from the point of release. Either way, it can only span a mid-range radius at the very most. The chakra will exhibit the characteristic absorption traits of Meiton and thus will drain anyone (barring the user) of 100 chakra upon coming into contact with them. This chakra drain is exacerbated due to the dome's intangiblity and so it will phase through the opponent upon passing through them. If the opponent is caught and trapped within the dome, they will constantly lose a smaller portion of chakra per turn (20 chakra). The dome will also absorb any energy-based techniques used within short-range of it or inside of it (excluding the user's own) by drawing them into itself through the use of vortexes similar to those used in Inhaling Maw. This will enable it to absorb neutral techniques of the same rank and one rank above for abilities weak to Dark. At any point, the user can passively siphon any chakra or techniques absorbed by it into their dark mark by placing it in contact with the dome. Similar to Howl of the Wraith, the opponent can leave the dome by simply walking through it but this will drain them of 100 chakra once more.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Cooldown time of three turns in between uses

♪ Declined: This is very over-powered, I would suggest reducing its duration to lasting for two turns max. Second of all, make it more 'tangible'; it can still absorb energy based techniques up to S rank, however, earth and other physical elements like water would be able to defend against this following elemental strengths/weaknesses. ♪
(Meiton: Kuro Rengoku) - Dark Release: The Black Cauldron
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short - Mid
Chakra: 30 (-10 chakra per turn)
Damage: N/A (60)
Description: The user will focus their chakra into one of their dark marks to release a violet hemispherical dome. This orb of dark chakra can expand in a single direction or in every direction from the point of release. Either way, it can only span a mid-range radius at the very most. The chakra will exhibit the characteristic absorption traits of Meiton and thus will drain anyone (barring the user) of 100 chakra upon coming into contact with them. This chakra drain is exacerbated due to the dome's intangiblity and so it will phase through the opponent upon passing through them. If the opponent is caught and trapped within the dome, they will constantly lose a smaller portion of chakra per turn (20 chakra). The dome will also absorb any techniques used within short-range of it or inside of it (excluding the user's own) by drawing them into itself through the use of vortexes similar to those used in Inhaling Maw. This will enable it to absorb neutral techniques of the same rank, one rank below for elements strong to Dark and one rank above for abilities weak to Dark. At any point, the user can passively siphon any chakra or techniques absorbed by it into their dark mark by placing it in contact with the dome. Alternatively, the user can have the dome explode into a maelstrom of purple flames once it has absorbed any chakra or a technique. To escape the dome, the opponent will have to destroy it or merely move through it. The latter method works due to the Cauldron's intangibility and anyone inside/outside the column can simply pass through it. However while not physically damaging to do so, anyone who comes into contact with the dome barring the user will lose 100 chakra on each contact. To destroy the dome through the use of a technique, the opponent merely has to use a jutsu which exceeds it's threshold for absorption. This will work even for matter-based elements as the dome still leeches chakra from them as they pass through it. For example, an A-Rank Earth technique passing through the dome will neutralize it completely as it attempts to absorb all of the chakra within the doton jutsu. It will not explode into flames or leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.

Note: Lasts for three turns
Note: Can only be used twice per battle
Note: Cooldown time of three turns in between uses
 
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Negative Knight

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(Meiton: Kuro Kagami) - Dark Release: The Black Mirror
Type: Supplementary
Rank: B
Range: Short - Long (Same as the chosen technique)
Chakra: 20
Damage: N/A (Same as the chosen technique)
Description: After performing an absorption, the user will employ this passive ability to emit a Dark Release version of a fire or lightning technique they know from one of their dark marks. However this will only be compatible with certain types of techniques, namely the flame-variant of Katon (does not work with ash or gas techniques) and the energy-form of lightning (does not work with the solid variant exhibited in Four Pillar Bind). Furthermore it will only work with techniques that are released from the body rather than the ground, the sky or portals. Fire and Lightning techniques which meet the above criteria will be released as Meiton jutsu from one of the user's dark marks as purple flames or violet lightning to signify their change into Dark Release. This technique is most effective with projectiles but will even work with streams that are spewed, whereby the chosen dark mark takes on the role of "spewing" forth the jutsu in question. The user will still have to focus on such techniques in order to sustain them. However, not all techniques released from the body can be replicated through this method. Things like armours and wings will obviously fail as they have nothing to coat or attach to. Logic will need to be applied to determine what jutsu can or can't be used with this ability. Excluding the change in their colour and elemental S/W, converted techniques will retain all of their properties and still have to abide all of their restrictions.

Note: Can only be used four times per battle
Note: This ability is passively applied but the technique it's used alongside will still cost a move

(Meiton: Soukutsu no Mononoke) - Dark Release: Haunt of the Specter
Type: Offensive
Rank: S
Range: Short - Long (Explosion is Short-ranged)
Chakra: 40
Damage: 80
Description: After performing an absorption, the user will focus their chakra into one of their replica dark marks on the field. This will initiate a sudden explosion of purple flames from within that mark that will expand to the edges of short-range, covering a five-meter radial reach in every direction. The violet inferno will even leave a five-meter deep crater in the ground if the chosen dark mark was in contact with it prior to being detonated. However since the explosion spans every angle for within a five-meter distance, the dark mark and the vessel it was applied to (e.g. a kunai) will both be destroyed in the conflagration. Thus it will be impossible to re-use this technique on the same dark mark.

Note: Can only be used twice per battle
Note: No Dark techniques above A-Rank in the user's next turn
Note: Cooldown time of three turns in between uses
 
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