Storage thread (Will delete soon)(Not deleted yet? How long is soon?) its been 3 yrs

Pervyy

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If I have a hoarding problem, you have a spamming problem.

Exhibit A: Your posts on this thread.

I rest my case U_U
I accept that i have a spamming problem, that's the difference between us, hence the 36000 posts on here... but a 20 page storage thread over 3 years old... which one of us is kidding ourselves? U_U

You can delete all this spam btw, just got bored and thought i'd make your day that little bit better xd
 

Negative Knight

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I accept that i have a spamming problem, that's the difference between us, hence the 36000 posts on here... but a 20 page storage thread over 3 years old... which one of us is kidding ourselves? U_U

You can delete all this spam btw, just got bored and thought i'd make your day that little bit better xd
You stole the 400th post on this thread...

































...I will never forget this.
 

Negative Knight

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Fuuinjutsu: Jaku Oujou Mahou) - Sealing Technique: Eternal Arms Mastership
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (-30 on each activation)
Damage points: N/A
Description:The user will have a seal on their body with the Kanji for "Eternal" that will activate whenever they use a technique which needs to be actively maintained (so it restricts the user to technique to certain elements/abilities). The seal will


Fuuinjutsu: Jaku Oujou Mahou) - Sealing Technique: The Golden Age of Piracy
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (-30 on each activation)
Damage points: N/A
Description: The user will apply a seal to their body with the Kanji for "Steal". The seal will release a barrier that expands up to long-range in an instant and will essentially disrupt any kind of ability that senses energy. The user, their allies and opponent(s) will be incapable of sensing any kind of energy while inside of the barrier (e.g. natural energy, Kiyoshi energy, Ethereal energy, force energy, etc) and so neither party will be capable of manipulating any ability


kind of energy that can only be sensed through these means. This will not disrupt other forms of sensing, simply the aforementioned types.

The user will focus their koton chakra throughout their body before merging with any steel after making contact with it (technique-produced or any steel devoid of chakra). The user will travel through


Add a note about controlling a golem while inside of it
if the technique is destroyed, the user will be undamaged unless the attack continues onwarda

Note: Cannot be used on steel created by the opponent


Note: Lasts for five turns
Note: Can only be used twice per battle

Firstly, the chakra stored inside the technique will essentially apply the transformation technique to their body just before they’re converted into the element so at no point will they appear as the element they’ve transformed into. This is ability’s use lies mainly in stealth and subterfuge but also so the user can retain their normal appearance when they battle. Instead of a white puff of smoke, this transformation has no visual tell to the naked eye. Aside from this merely aesthetic use, the real utility of this technique lies in it’s ability to maintain and act as an “anchor” for elemental transformation techniques. Usually such techniques are actively or passively maintained by the user through the use of chakra expenditure per turn. The seal will take on the role of sustaining the transformation and so the user will be free to perform other techniques as well as any abilities that may have been restricted by transforming their body into a given element. An example of the latter would be the user transforming themselves into earth and hence being restricted to Doton techniques. The seal would maintain the transformation on behalf of the user and so they would be capable of using other techniques (even elements which aren’t Doton if they were previously restricted). This isn’t to be confused as a technique which extends duration in any way. When the transformation times out, this seal will deactivate and become dormant once more (to be used with future transformations).

Note: Lasts as long as the transformation technique
 
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Negative Knight

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(Ototon/Fuuinjutsu: Kodoku no Boumei) - Sound/Sealing Technique: Solitude of the Exile
Type: Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on each activation)
Damage points: N/A
Description: The user will have two seals on their body with the Kanji for "Solitude" infused with their sound chakra. The seals are located inside the ear canal (must be stated in the user's biography) and will activate automatically upon any chakra infused sound (not just the element) or technique entering the user's ear. The seal will then emit a sound wave with an amplitude opposite that of the invasive technique so that destructive interference occurs and the two cancel each other out. The seals will maintain the frequency for as long as the sound is being heard/transmitted by the opponent, allowing this jutsu to counter not only momentary techniques but those which are sustained or prolonged. This technique's use lies only in preventing chakra-infused sounds being heard and as such it's use is largely limited to countering Sound Genjutsu and similar abilities. The activation of this technique is instant (but still counts as a move) so it can intercept and cancel sound-based techniques before they're heard. As such, the user is free to perform techniques in the same time-frame (even if the seals are still actively transmitting to cancel a sustained frequency). These seals cancel chakra-infused sounds before they can affect the body (by stopping them as they pass through the ear canal) and so it essentially prevents illusions from taking effect. This means seals which activate upon foreign chakra entering the user's body will not be triggered.

Note: Usable thrice per battle
Note: Can only counter one technique at a time
Note: Can only counter one technique per use
Note: Counters techniques up to and including S-Ranks

(Fuuinjutsu: Tousui) - Sealing Technique: Intoxication, Seventh Cause of Death
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A (Equivalent to the Genjutsu)
Description: The user will have a seal on their body with the Kanji for "Intoxication" that can be activated whenever the user realizes they're caught in a Genjutsu. The seal will absorb the foreign chakra in it's entirety without disturbing the balance of the illusion meaning it will still be active albeit sealed. This isn't to be confused with the user still being affected by the Genjutsu, the sealing of the chakra negates that. All this means is that whenever the user wishes, they can make contact with another person (even the shinobi who initially cast the genjutsu) and place the seal on them through physical contact even if it's only momentary. Wherever the seal was initially, the user can passively move it around their body to better ensure it makes contact with the opponent. Once the seal is transferred to the opponent's body, the foreign chakra will be released and the genjutsu will be cast on whomever it was placed on.

"Solitude" that will activate upon


The seals are located inside the ear canal (must be stated in the user's biography) and will activate automatically upon any chakra infused sound (not just the element) or technique entering the user's ear.


Cries of Despair
Emptiness of Exile
 
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Negative Knight

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(Koton: Kyogou no Agravain) – Steel Release: Arrogance of Agravain
Type: Supplementary
Rank: A
Range: Short - Long (Short-range contact; up to Long range travel)
Chakra cost: 30
Damage points: N/A
Description: The user will focus their koton chakra throughout their body before quickly merging with a source of steel larger than their body. The user will move through it at the speed of a fired arrow before emerging in the same manner on another point of that same source of steel. The user can stay merged for as long as they want before emerging at the cost of 10 chakra per turn. The second usage of this technique parallels Steel Release: Kindness of Kay and can only be used under certain conditions. When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, entering it and merging with it completely. Due to this, the user can only merge with steel structures larger than them. Combining with a technique will be a complete merging of techniques and the structure in question will increase in size as a result (proportional to the size of the user's body). When combined with a technique, it will be capable of defending against techniques equal to the collective sum of Galahad and it's own power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active and vice versa.

If the user merges with a humanoid much larger than them, the steel structure will essentially "become their body" for the duration of this merging and will be capable of moving, talking, performing techniques and everything else they could in their original body. Any techniques used/created from the body will be proportional in size to the scale of the user's new body. While merged with a large-scale technique (on the scale of Great Stone Golem or larger), the user cannot be cast in or affected by Genjutsu due to the enormity of the structure. When Glory of Galahad times out/expires, the entity will be separated from the user before the transformation is ended. When this jutsu ends the user unfuses from it's target from a location they choose. One thing to note, if a technique lasts for a duration longer than Galahad, it will be passively maintain Galahad until it ends while the two are combined. For example, if Galahad lasts for three turns and the combined with technique has four turns left, the duration of Galahad will be extended to four turns while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.

Note: Can only be used twice per battle
Note: Can only be used on steel structures greater than the user in size

(Koton: Jiyuu no Lamorak) - Steel Release: Liberty of Lamorak
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body. Alternatively, the user can instead focus their chakra into any structure of steel outside their body (the user's own technique or steel devoid of chakra) that is within mid-range of their position and extend these wire(s) from that structure/technique. For travel purposes, this technique can be used while on the ground or airborne though the latter is far more effective. When used while standing on the earth, the user will be pulled slightly off the ground as they're pulled in the direction they intend to travel in.

Note: Can only be used five times per battle

(Koton: Kyogou no Agravain) – Steel Release: Brotherhood of Bors


Bliss of Bors
Beatitude of Bors
Steel Release: The Black Prince
-Massive knight of steel equal to the Perfect Susann'o in size

Immunity to Forbidden Rank Earth/Water/Taijutsu/Elements weak to steel
Immunity to S-Rank Fire/Wind/Elements neutral to steel
Immunity to A-Rank Lightning

^What's the point when you have Might of the Fortress?
 
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Negative Knight

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(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two usages of this technique and will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu.

Note: Can only be used four times per battle (double usage can only be used twice)
Note: No A-Rank or above Fuuin in the user's next turn
Note: The user cannot use techniques of the element or skill weakened by this jutsu for the same and next two turns (so three turns in total).


✦ Declined, for starters, S rank with 4 usages lol. I'll allow only 3 in all, 3 single usages or 2 double usages and 1 single or any variants of these. No A rank Fuuin in that and the next turn and the last restriction is largely filler as it has nothing to do with the Fuuin and needs to be replaced with one that is substantial and actually fits. ✦

(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used thrice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No A-Rank or above Fuuin in that turn or next.
Note: Can only be followed up with a Defensive and/or Supplementary Jutsu

✦ Approved, few edits ✦

‡ Both Pending ‡ Leaving for LoK.
(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn but only one use of this technique. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)


Updating the restrictions only.

(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fuuin in that turn or next.
 

Negative Knight

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"I am the alienated, the ridiculed, the despised."

Name
Nickname
Gender
Age
Clan




Sir Lancelot
Berseker | Lord Vile | The Black Knight
Male ♂
Unknown
None
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⚔ Looks | ルックス ⚔
"No need to praise my name. No need to envy my body. I am the shadow under the radiance of heroic spirits."
Berserker is a robust man almost fully clad in pitch-black armor and a rustic helmet with a thinly carved slit displaying the ghastly look of his eyes. The lower portion of the helmet can be lifted up to expose his face and it will remain in this position until lifted back down. The armor is the work of the delicate and nuanced workmanship of its smith's utmost effort, succeeding in granting it an air of formidability and a fine construction. It is a perfect armor that can be called neither exquisite nor crude, and it instead perfectly melds magnificence and functionality. It is carved with countless marks and scratches, the highlights of his various military exploits etched into it to add a touch of valor. It is an ideal battle outfit that all knights could not help but envy.

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During his early life, he was an ideal incarnation embodying the true face of a "knight." Having lost his distinguished dignity of the past, he has been thoroughly changed by his descent into madness. He has a blackened face, the visage of a living dead man who has lost everything to a curse. He had a beautiful visage capable of drawing the admiration of many women, but his hatred has made him gaunt and pallid like a phantom. The only part of him filled with light is his eyes that are filled with hatred. Unless stated otherwise, Berserker enters every battle without his armour on and instead chooses to create it mid-fight through his signature technique Steel Release: Resurgence of Savagery.

The identifying marks of his armor are hidden, only revealing the fact that he is fully clad in armor without any opening. It shows no ornaments or polished luster like that of Saber or Gilgamesh. Blurring the characteristic features and clues on the lineage of the maker, it makes him look like a "shadow". Berserker wears his Leg Weights (which are black in colour) on the outside of his clothes, allowing them to be removed with ease at any time.​

⚔ Personality | 性格 ⚔

"Birthed of the darkness of glorious legend. And so I hate, I resent. Nourished by the sighs of people precipitated within the darkness, people who curse the light."
Lancelot was known to have extreme loyalty to his King (what they refereed to their Kage as) during life as one of the people she considered to be a friend. She believes, even after their armies had clashed, that their hearts should still be the same, as a subject upholding the way of the shinobi and a King upholding the way of the ninja. Saber is genuinely shocked when she finds out he has become Berserker, that he who was the subject of people’s admiration could be reduced to that state. She cannot help but think their eternal partnership was nothing but a naive fantasy onto which she had clung upon seeing him in that state.

In one sense, he can be said to be a victim of Saber's righteousness. Saber believes the root of it to stem from her hiding her gender. Seeking punishment for his actions, he was forgiven by the one person who he desired it from the most. The wretchedness he felt from that simple act was overwhelming for him. His guilt weighed down on him the more he adored his leader, so his only salvation became to personally bring about her downfall. The atrocities he committed were of an insane and irritable young man, but ultimately driven by his overwhelming love for his King. He hated that she could remain an ideal King even after learning about the affair, and lamented how his King sacrificed herself for the sake of her nation.

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Lancelot's downfall began when he fell in love with Arthur's queen, Guinevere. Though the king was actually a woman, she had married in order to maintain the pretense that she was a man and the image of a stable royal family. Guinevere, in turn, willingly sacrificed her own life as a woman in order to preserve this ideal government.

When Lancelot and the queen began their affair, the Knight of the Lake considered fleeing Iwagakure with her, but his loyalty to Arthur and his sense of duty prevented him from doing so. When political enemies of the king exposed the affair, the queen was ordered to be executed. Left with no other choice, Lancelot attempted to save her, killing several of his fellow knights including Gawain's brothers, Gareth and Gaheris, in the process.

Lancelot, who was considered the perfect knight, Guinevere, the queen who had made her beloved betray his duty, and Arthur, the king who blamed herself for her loyal knight's despair, all suffered from the resulting fallout. Although Arthur forgave Lancelot's actions, Gawain still bore great hatred towards Lancelot for his betrayal and the death of his brothers for a long time.

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His disloyalty had fractured the balance within the Knights of the Round Table (an order of shinobi that seek to emulate the Knights of Old). This incident eventually became the trigger of civil war and carnage, and the country shattered to pieces in the flames of war. Lancelot, even after being excommunicated, wanted to participate the Battle of Iwagakure to serve his King but Gawain hostilely rejected him which resulted in the downfall of his King and country. When Lancelot heard the news of his King, Lancelot sank in despair and escape through madness thus, he became Berserker.

As Berserker, he gives off nothing but murderous intent and the thirst for blood, his deep hatred radiating out from him enough that he can easily be sensed even when he is hidden. He is able to battle with finesse due to his martial prowess, and he shows the ability to recognize that Lancer has been ordered to help him and take him as an ally for a short time. He still recognizes his King, instantly becoming hostile towards her and forgoing any orders in order to fight her. He growls parts of her name, a moan full of malice hardly resembling human speech.

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Village Info
☬ Village Information | 村の情報 ☬

Village of Birth: Iwagakure
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Village of Alliance: None
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Rank and Chakra Info
☬ Rank and Chakra | ランクとチャクラ ☬

Ninja Rank: Sage (Unofficial)
Specialty: Earth, Steel, Kenjutsu and Fuuinjutsu


Your Ninjutsu:
♦ Elements ♦
♦ Techniques ♦
♦ Specials ♦
土 Earth Release
忍 Ninjutsu
重 Black Heaven
火 Fire Release
体 Taijutsu
ぬ Devil's Fist
雷 Lightning Release
剣 Kenjutsu
忍 Mantis Fist
風 Wind Release
幻 Genjutsu
金 Francium Release
水 Water Release
封 Fuuinjutsu Mastered
鋼 Sulphur Release
炭 Sound Release
毛 Bearded Sage
糸 Coal Release
取 Steel Release
蛾 Vector Cobra
強 Bromine Release
Summoning Contracts: Griffins (Signer)
Rays (Signer)


Berserker's Signature Jutsu
(Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user focuses his koton chakra throughout every chakra point in his body and uses it to create a mass of black steel which appears to grow over his body. The metalllic armour envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (steel is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being that is worn as a defense. Through mental commands alone, the user can freely control the chassis of steel throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself. The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel. As a result the user can make use of anything as if it were an actual weapon, from sticks to the weapons of others (excluding Custom Weapons). This transforming anything the armour touches into steel will not apply to living beings, anything on the user’s person nor will it apply to the ground or any surface they may be standing on. The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot leech chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and initially must always be made to encase the user in his entirety (excluding eyes and mouth). This armour does not limit the user’s ability in battle any way. It doesn’t limit or hinder their ability to perform handseals. It’s flexible at the joints (back of the knees, elbows, etc), allowing seamless movement while in the armour. To supplement their ability to release steel techniques from the body, the user can instead create them from the armour (without weakening it) sans handseals. The user’s chakra can diffuse into and pass through the armour, so they can slam their hands on the ground to still perform earth techniques, make contact with objects/entities to channel chakra into them (e.g. applying the Added/Light Weight techniques), techniques which form over the user’s body can instead form over the armour (e.g. Hardening), et cetera.

Note: Can only be used twice per battle
Note: Lasts for four turns (unless cancelled)
Note: No S-Rank or above Steel techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated
Note: The user can instead have this armour last indefinitely (or until it’s destroyed) but it will count as their custom weapon for that fight/event. This of course means it can only be used once rather than twice per battle.

(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn their whole body into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune to A-Rank and below techniques of neutral elements (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

(Kōton: Chuugi no Lancelot) – Steel Release: Loyalty of Lancelot
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique can only be used while Glory of Galahad is active. It involves reshaping the user's body (fully or partially) while in this steel-like state. The user can shape any parts of his body into a variety of bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. The user can even go far as reshaping the entirety of their body into anything within their imagination as long as they don't exceed double their original size/dimensions. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. The user can also modify their body to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc. When Glory of Galahad is deactivated, the user's body will first revert to it's normal shape/form before the steel conversion is undone.

(Koton: Kyouyuu no Gawain) – Steel Release: Gallantry of Gawain
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn part(s) of their body into black steel, making those part of their body invulnerable to most weapons and taijutsu attacks. He will then shape those parts of his body in a variety of basic bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords (look at image for a visual reference) or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. Due to it's metal properties it leaves the user vulnerable to lightning based techniques.

Note: Lasts three turns
Note: Can only be used three times per battle
Note: Can only render non-elemental Taijutsu Techniques S rank and below useless.

(Koton: Bouei no Percival) – Steel Release: Protection of Percival
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: Before performing their next doton technique that emerges from the earth, the user infuses the ground below with their koton chakra to create a layer of black steel just beneath the surface. As the earth technique rises, the layer of steel will morph around it to encase it in the form of a coating of black steel scales. The size of the layer will always be proportional to the scale of the technique about to be used. The result is the original technique once fully surfaced technique being completely enveloped in a chassis of glossy metal. It could be said that the technique is "wearing an armour" as the coating boosts the defensive abilities of the technique considerably. The armour of scales "worn" by the technique is the equivalent of an A-Ranked Steel technique and is purely defensive in usage (meaning it will not boost the damage techniques can inflict). Affected techniques do not become dual-elemental, simply layered. For example, using this on a B-Rank Earth technique will make it so the exterior is an A-Rank Steel technique and the interior is a B-Rank Earth technique. Destroying the exterior of metallic scales will expose the underlying rock and this will leave a B-Rank Earth technique. While seemingly powerful, an S-Rank Lightning technique would destroy an A-Rank Earth technique coated with this A-Rank Steel armour and still continue onwards. The main purpose of this technique is to make the user's own earth techniques superior to that of the opponent's. It is still vulnerable to Lightning. Formation of this metallic armour is passive and does not result in the premature termination of earth techniques which require maintenance such as the Earth Dragons and the Stone Golems. The usage of this technique and the one succeeding it (the jutsu that will be clad in the steel) occur in the timeframe of a single technique.

Note: Can only be used twice per battle
Note: Does not work with KG/CE variants
Note: Cannot be used on F Rank or above Techniques
Note: Cannot be used with mud or sand-based techniques
Note: Lasts for 4 turns per use

(Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank.

Note: Lasts three turns and cannot be used on objects larger than the user or with a heavier mass.
Note: Can only be used four times per battle

(Kōton: Urami no Mordred) – Steel Release: Malevolence of Mordred
Type: Offensive
Rank: A
Range: Mid-Long (Explosion is Short)
Chakra Cost: 30
Damage Points: 60
Description: The will focus their Kōton chakra into any structures of steel of up to A rank outside their body to unleash a violent outburst of hardened steel bullets from every point on those objects/tools/constructs as projectiles in all directions. Any structure this technique is used upon will effectively "detonate" into an explosion of metallic bullets that move as fast as arrows and they will travel outwards radially to cover the full scope of short-range around the initial position of "detonated" structure. In terms of shape and size, they do not differ from ordinary bullets but logically the number of bullets released will depend on the scale of the structure this is used upon.

Note: Can only be used four times per battle and every 2 turns

Rank and Chakra Info



⚔ History | 歴史 ⚔

"This is my disgrace. Because of her unsullied glory, I must forever be belittled."

If Lancelot’s life was a play…it would be a tragedy. No one knows when his life began or when he descended into madness and became Berserker. Not even Lancelot himself remembers. He’s forgotten his parents, his friends and even his own name. Only one set of memories have stuck with him all these years. His rise to fame as one of the greatest shinobi of his village and his subsequent fall from grace…

He was first inducted into the Knights of the Round Table at age seventeen, an elite order of shinobi who sought to emulate the Knights of Old. They followed every custom, from wearing the archetypal suit of armour to the Code of Chivalry. They valued loyalty above all else: loyalty to their village, loyalty to each other and loyalty to their King (how they referred to their Kage). After completing several quests and being pivotal in numerous defenses of Camelot (what they renamed their village) from invaders, Lancelot soon rose to fame. He quickly came to be viewed as one of the greatest Knights among the likes of Gawain, Percival and Tristan.

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The seeds of his destruction are planted when Lancelot first sets his eyes on the Arthur’s wife, Queen Guinevere. For years he manages to resist the temptation to act on his feelings but he loses his composure when the Queen makes the first advance. In reality, it was not the Queen who seduced Lancelot but a woman called Elaine who admired him from afar. It is believed Lancelot was 'tricked' by Elaine into having an affair because he supposedly thought she was the Queen. She disguised herself as the Queen, using an illusion to mimic her voice and mannerisms perfectly before committing the deed. When Lancelot learns the truth, he feels an amalgam of emotions. On the surface he’s shocked and stunned into silence. Under the surface he’s distraught and drowning in a sea of regret and despair. At the very core of his being, a fire is ignited. Not one of love or passion but of rage and hatred. It was all Lancelot could do to keep himself from murdering Elaine right there and then. Only his years of training in temperance kept him at bay and he allowed her to leave before his anger welled up to the surface. Elaine later dies of a broken heart because of her unrequited love for Lancelot but not before she gives birth to a son. A boy called Galahad who would later become the greatest Knight of the Round Table, one who would surpass even his father.

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When his anger eventually passes, he begins to loathe himself as thoughts of he and Guinevere plague his mind. While it was nothing more than an elaborate illusion, in Lancelot’s mind the experience felt real for a time. He wanted to relive that sensation, to embrace Guinvere and be the object of her love once more. However, he couldn’t betray his vows. Knighthood was something he desired all his life, there was precious little he valued as much. This brought a question to mind he couldn’t bring himself to answer. If he had to choose, if he could choose, would he pick his love for Guinvere over his life as a Knight?

"You are the sacrifice. Good, give me more, your blood and flesh, your life…Let them ignite my hatred!"

Unbeknownst to him, the Queen was undergoing a similar struggle. A conflict of her duty to King Arthur and her feelings for Lancelot. For a time neither of them act upon their love for one another until Lancelot is thought to be mortally wounded in battle. Guinvere visits him every day for weeks and nurses him back to health. When he wakes, Lancelot professes his love for her without reservation, telling her that as he bled out over the battlefield his last thoughts were of her and that his only regret was never making his feelings for her known. He didn’t care if his was love was unrequited, just that Guinvere knew how deeply he cared for her and how far he would go to ensure her happiness. If that meant his self-imposed exile after his outburst, so be it. Instead the Queen is so moved by his words she tells him of her love for him. The two agree that their love should be purely platonic due to their circumstances and that they should content themselves with the idea that their love for each other was always and would continue to be a mutual sentiment. They managed this for a few years but every day lived like this chipped away at their strength and undermined their willpower. It would only take one fleeting moment of weakness for all their strength to amount to nothing. When they fail in their promise, they acknowledge there's no turning back. Neither of them could return to living in such a way but no one could learn their secret.

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They manage to conceal their secret for a long time. Just how long, Lancelot doesn’t remember. It feels like an eternity of bliss when he thinks of the days he spent with Guinvere, as if he the two of them had found a way to exist outside of time. It seems like such a short time when he thinks of everything that followed. Their exposure fractures the balance of the Round Table. Lancelot is exiled rather than killed, a light sentence for the crime of treason. Some Knights oppose this decision like Gareth and Gaheris and on his way out of Camelot, Lancelot is forced to slay the two of them and their squires (the sons of Gawain). These fan the flames of hatred that were born all those years ago, when he was first deceived and seduced by Elaine. He cursed Arthur for being so weak. His “kindness” was meant as an act for mercy but Lancelot would have welcomed death compared to this. Stripped of his station, separated from his love and covered in the blood of his one-time brothers, Lancelot howls in despair. It was Arthur who brought him to this. It was Arthur’s fault that he had nothing left. It was Arthur who would pay. It's these thoughts which incite his descent into madness and give birth to the being known as "Berserker".

"To wipe away the blemish, the shadow, the stain that is my existence…I will tear this world asunder."
Ultimately, Lancelot's affair with Guinevere is a destructive force resulting in the death of Gawain's brothers and his two sons, the estrangement of Lancelot and Gawain, and Mordred's betrayal of Arthur. To seek revenge for the death of his brother, Sir Gawain convinces King Arthur that Lancelot is a traitor and a war starts between the two of them. Sir Mordred, King Arthur's adoptive son, wants to become King and marry Guinevere, so he tells everyone King Arthur was killed in battle with Sir Lancelot. Mordred becomes King, but King Arthur hears the news and returns to regain his country. On his death bed, Gawain confesses to King Arthur that Lancelot was not a traitor and asks King Arthur to forgive Lancelot. When King Arthur and Mordred battle each other for the country, supposedly they are both killed.

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⚔ Other | その他 ⚔

"I am the beast that darkens the heavens. I am the champion of those who curse the light."

Due to possessing a natural affinity to the Earth element, after mastering it, Berserker’s become capable of performing all Earth Release techniques (which require handseals) with a single handseal. Steel is his foremost element after Earth Release. His continued use of it over the years resulted in him attaining complete mastery of the element. As a result he’s become capable of using all Steel Release techniques (that require handseals) with faster handseals.

To give form to his rage and hatred, Berserker acquired certain elements as a testament to this. Brimstone (Sulphur) to signify the foul fumes of hell that he was destined to breathe for all eternity. Coal to signify his corruption and his blackened core. Bromine to signify his caustic blood that destroyed anything it touched.

When he was still an esteemed Knight of the Round Table, Arthur allowed him to sign the Griffin contract. He was gifted with a special tattoo located just below the underside of his right wrist, making summoning the creatures easier to accomplish in battle.

After his fall from grace, in the hopes of finding some kind of redemption, Lancelot joined Gilgamesh’s court in the Far East. There he rose the ranks, sometimes through unscrupulous means and became one of the King of Heroes' most steadfast supporters. As a member of his royal guard, he was allowed to sign the Ray contract, an exotic yet powerful creature the likes of which he had never seen. He was given a summoning tattoo on the underside of his left wrist for the same purpose as the other he possessed.
When he learned of Gilgamesh’s true nature, Lancelot left his court but kept his tattoo as a sign of defiance.

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Berserker has several sigils and tattoos placed all over his body, some symbolic and some for the use of techniques. He has the Kanji for "Steel" on his chest and back, a pair of tattoos where his heart is located, a seal on his neck, a seal on the back of his right hand (Kanji for "Disruption"), a seal on his upper left arm (with the Kanji for "Guard") and other miscellaneous seals across his body. He also has a large seal that covers his whole back with the Kanji for "Revoke" and another with the same inscription on his right palm. He has another seal on his chest with the Kanji for "Impervious" and wears a black wristband with a seal on it. He has the Kanji for "Tyrant" on his left shoulder and twin seals with the Kanji for "Solitude" in both of his ears.

Fuuinjutsu Seals
(Seijutsu-Raiton/Fuinjutsu:Shokku Terapi) Holy Art- Lightning/Fuinjutsu: Shock Therapy
Type: Supplementary
Rank: A
Range: Close
Chakra: 30
Damage: 0
Description: This jutsu requires the user to have a pair of unique tattoo seals on his chest where his heart is located. The seal activates whenever the user goes unconcious but still alive. Upon activation, the seal discharges subtle lightning current/shock throughout the body and a controlled on the heart. Sorta works like a defibrillation machine. This causes depolarisation of the heart muscles and re-establishes normal conduction of the heart’s electrical impulse to the brain makes normal neural activities to resume and the user once again gains conciousness.

NOTE: Only usable 2x per battle
NOTE: No Fuin and Raiton above S-rank the next turn
NOTE: Can not be used to get out of genjutsu, unless the genjutsu actually causes the user to go in a state of unconsciousness (for example: sleep, or heavy pain which causes the effect if stated in the description of the genjutsu)

[Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom

(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.

Notes:

-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn

(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.

Notes:

-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle

(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.

NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT

(Fūinjutsu: Fusenmē Fūin) – Sealing Technique: Self Disruption Seal
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This technique is a seal that's printed usually on the back of the user's hand, with the mark of "Disruption" in a large Kanji letter, this is a special seal that has only one purpose, which is to alert the user of foreign chakra in which it enters the user's body, which is basically what activates the seal's ability, This seal has some of the user's own chakra and is connected directly to the user's chakra circularity system, therefore when a foreign chakra enters the user's body, the user's chakra inside the seal is disrupted and when the disruption happens it causes the seal glows in a dark red color and surges of red lightning like surges of light, these surges produce a sound that's familiar by the user as well as the bright glowing light alerting the user that a foreign chakra has entered his body, this is a pretty useful technique since it alerts the user of foreign chakra in which inside his body by his opponent the second the foreign chakra enters the body, which is useful in letting the user know that he is under a genjutsu technique used by his opponent, the only downside to this technique is that if the user used the Cursed Seal, Sage Mode, Bijuu Techniques or Eight Internal Gates, the Seal would glow as well since it's a foreign chakra that's not the user's own, thus the user isn't able to know if he's under a genjutsu whilst any of the previously mentioned modes are active.
Note: The Seal glows 3 times per battle.
Note: No Fūinjutsu techniques A-rank or above the turn the seal activates.

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.

(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT

(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used thrice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No A-Rank or above Fuuin in that turn or next.
Note: Can only be followed up with a Defensive and/or Supplementary Jutsu

(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.
NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by ZandaT

(Ototon/Fuuinjutsu: Kodoku no Boumei) - Sound/Sealing Technique: Solitude of the Exile
Type: Defensive
Rank: S
Range: N/A
Chakra cost: N/A (-40 on each activation)
Damage points: N/A
Description: The user will have two seals on their body with the Kanji for "Solitude" infused with their sound chakra. The seals are located inside the ear canal (must be stated in the user's biography) and will activate automatically upon any chakra infused sound (not just the element) or technique entering the user's ear. The seal will then emit a sound wave with an amplitude opposite that of the invasive technique so that destructive interference occurs and the two cancel each other out. The seals will maintain the frequency for as long as the sound is being heard/transmitted by the opponent, allowing this jutsu to counter not only momentary techniques but those which are sustained or prolonged. This technique's use lies only in preventing chakra-infused sounds being heard and as such it's use is largely limited to countering Sound Genjutsu and similar abilities. The activation of this technique is instant (but still counts as a move) so it can intercept and cancel sound-based techniques before they're heard. As such, the user is free to perform techniques in the same time-frame (even if the seals are still actively transmitting to cancel a sustained frequency). These seals cancel chakra-infused sounds before they can affect the body by stopping them as they pass through the ear canal and so it essentially prevents illusions from taking effect. This means seals which activate upon foreign chakra entering the user's body will not be triggered. This technique can only counter one technique at a time and only one technique per use (counters up to and including S-Ranks).

Notes:

-Can only be taught by Detective L
-Usable twice per battle
-No S-Rank or above Fuuin or Sound in the user's same and next turn
-The seal itself is A-Ranked
“I am Berserker… the Knight of Wrath."

Berserker carries a whole multitude of weapons. In his ninja pouch, he carries shuriken, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, and all the other items essential for a ninja. He also carries a basic black scimitar on strapped to his left hip which can be wielded with one hand. All of these tools are made of steel. He also wears leg weights that increase his running speed considerably when removed.

(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
The user also carries a separate pouch of small creatures made of earth such as spiders, birds and snakes. These vary in size from a few centimeters to the size of an average apple. All of them have two explosive tags attached to them (on top and underside). They are carried around to be primarily be used with Earth Release: Gift of Gaia.

To supplement his technique Aggregation of Alchemy, Berserker wears ten rings (one on each finger). Each of the rings is made of a different material in order to accomplish a different purpose. The materials the rings are constructed of are as follows: Gold, Iron, Steel, Diamond, Corundum, Jade, Rubber, Bone, Spider's Silk and Sapphire.

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Berserker being a keen user of Earth Release carries many topography scrolls, both blank and ready-made. His ready-prepared scrolls consist of three designs. All of these topography scrolls are used for "Earth Release: Wheel of Fortune" and the ready-made scrolls are carried in separate pockets.

The 1st causes a large maze with thirty meter tall walls to be created. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall. The 2nd design causes a castle fully equipped with two tall watch towers to be summoned.

The 3rd and final scroll has a prepared design of tall walls which curve at the top, forming a massive dome which encases everything inside. The diameter of the dome is expansive and once completely formed, its pitch-black inside making it impossible to see anything at all.

He also carries several sealing scrolls with the Fire, Water, Earth, Wind and Lightning written on them respectively. He carries three for each element.

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⚔ Pictures | ピクチャー ⚔
His Signature Armour
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His Signature Armour


Theme Song and Background Music


[video=youtube;0e6Rog9FK9w]https://www.youtube.com/watch?v=0e6Rog9FK9w[/video]




Battle Section
Top Ten Battles
1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

Won: N/A
Lost: N/A
Draws: N/A


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Negative Knight

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(Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank.

Note: Lasts three turns and cannot be used on objects larger than the user or with a heavier mass.
Note: Can only be used four times per battle

Both based on the above jutsu.

(Koton: Kyouyuu no Gawain) – Steel Release: Gallantry of Gawain
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn part(s) of their body into black steel, making those part of their body invulnerable to most weapons and taijutsu attacks. He will then shape those parts of his body in a variety of basic bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords (look at image for a visual reference) or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. Due to it's metal properties it leaves the user vulnerable to lightning based techniques.

Note: Lasts three turns
Note: Can only be used three times per battle
Note: Can only render non-elemental Taijutsu Techniques S rank and below useless.

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✦ Both Approved, made a few edits ✦
(Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank. Alternatively, the user can apply this ability to the next steel release technique they use. The steel technique will become capable of transforming anything inanimate (so doesn't apply to living beings) that comes into direct or indirect contact with it into steel. The ability can be infused into the technique on creation and hence be used in the same time-frame as the jutsu it's applied to. Rather than lasting three turns, when the technique is used in this way it will last as long as the jutsu it was applied to lasts.

Note: Lasts three turns
Note: Can only be used four times per battle

(Koton: Kyouyuu no Gawain) – Steel Release: Gallantry of Gawain
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn part(s) of their body into black steel, making those part of their body invulnerable to most weapons and taijutsu attacks. He will then shape those parts of his body in a variety of basic bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords (look at image for a visual reference) or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. Due to it's metal properties it leaves the user vulnerable to lightning based techniques. When used during Glory of Galahad, it will last until Galahad ends rather than three turns.

Note: Lasts three turns
Note: Can only be used three times per battle
Note: Can only render non-elemental Taijutsu Techniques S rank and below useless.

Prince of Thorns
-Genjutsu that activates whenever the user is affected by a mind-invasive technique



Avalon, the Holy Grail of Immortality
-"Heals" the user's steel techniques if they're struck with techniques insufficient in destroying them (same mechanism as Growth of Gaheris)
-Maintains them until the Grail expires or is destroyed
-Kills the user upon using it

(Koton: Bachiatari Subeta no Kaku) - Steel Release: Avalon, the Holy Grail of Immortality
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: The user focuses his koton chakra throughout his body to create an imitation of the fabled relics known as Avalon and "The Holy Grail". Avalon was a sheathe said to have healing properties beyond even the most advanced medical Ninjutsu and the Grail could even grant it's wielder the power of immortality. Both of these abilities are reflected in this technique, albeit to a much lesser extent and it's effects only pertain to the user's usage of Steel Release. While the grail is active, all of the user's steel techniques will be passively maintained via a connection through Fuuinjutsu seals. The grail will be inscribed with countless seals on creation and whenever steel techniques are used/created, a seal will form on the body of the jutsu to establish the link.


The

Conquest of Camelot
-Speed of a fired arrow (spreads across the ground)
-Steel techniques can be used from it sans handseals
-Range of steel techniques is extended when created from the source (e.g. short range techniques created from the ground can be made up to mid-range away from the user when made from the source of steel)





Type: Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will focus their chakra throughout every chakra point in their body to transform their body into steel. This technique is similar to Steel Release: Glory of Galahad with the exception that it lasts a very limited duration. The user’s body will be capable of neutralizing techniques up to this technique’s power without sustaining any kind of damage (e.g. S-Rank Fire). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The user will still be capable of moving as normal, performing handseals and using techniques in this state but they will be restricted to Earth, Fire, Steel, any KG/CE combinations of the aforementioned elements and non-elemental abilities until this technique is deactivated.

Note: Lasts for a maximum one turn
Note: Can only be used four times per battle
Note: No S-Rank or above Steel in the user’s next turn

(Koton: Roiyaru no Bukiko) – Steel Release: The Royal Armoury
Type: Offensive
Rank: A
Range: Short - Long (Mid-Long if the user doesn't want to sustain damage)
Chakra Cost: 30
Damage Points: 60
Description: The user will slam their hands on the ground and focus on the sky to open up a portal above the battlefield (similar to Sticky Earth Drop). From the portal, thousands of steel weapons of all types (e.g. kunai, shuriken, swords, etc) will rain down from within it at the speed of a fired arrow. The weapons are infused with the user’s koton chakra and when they strike the ground, they will “explode” into countless shards that will move outwards omndirectionally from the point of impact in the same manner as Steel Release: Malevolence of Mordred. The portal can be created to span a limited area or the entire battlefield but in the case of the latter, the user will need to defend themselves suitably throughout this technique’s duration.

Note: Lasts for three turns
Note: Can only be used twice per battle

Ability similar to Pride of the Pendragons
-Passive
-allows the user to apply abilities which can normally only affect Earth Release to Steel Release
-also turns any earth techniques used from the body into steel (show the original technique above it)



(Koton: ) – Steel Release:
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their koton chakra into the ground before unleashing it from the earth in one or multiple areas across the battlefield in the form of large tendrils composed of thousands upon thousands of black steel wires. The metallic tendrils can be used to ____, entangle or impale but they can also be used for supplementary purposes such as deflecting weapons or lifting the user (by not using their spiked tips). The tendrils are controlled through mental commands alone and can passively reshape into anything within the user’s imagination by unwinding the wires which compose them before coming together again in a new conformation.

Need to fix the notes on Knights and Gareth - Can only use Fire, Earth, Steel and non-elemental abilities


Mark of the Outsider
This is the brother technique to Unspoken Execution. The user will have a seal on their body with the Kanji for “Dishonored” that is always active. An invisible, intangible barrier will envelop the user’s body at all times and just like the original technique it possesses the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. Since it only surrounds the user’s body like an armour and nothing else, the user’s surroundings will not be affected by this barrier. People with sensing can still sense and perceive everything else as normal but the user’s body will essentially be a “void”. The user will blend in perfectly with their surroundings, meaning their position will be impossible to discern through advanced sensory measures alone. With the user’s signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra or energy sensing, whether it be directly from the body or from an outside source. Opponents with sensing will now have to rely on their basic or in some cases above average five senses to locate the user. For example; Inuzukas would have no problem using their nose while Uchihas would be unable to see the user's chakra, but still use the advanced reaction speed that comes with the current level of their eyes



(Koton: Goutan no Bors) – Steel Release: Boldness of Bors
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A (40 damage if used to attack the opponent)
Description: The user will focus their koton chakra throughout their legs to transform their feet into steel before coiling the balls of their heels into highly compact wires which form springs. To the naked eye the springs don’t differ from the user’s original heels in form or appearance barring the obvious conversion into steel. The springs can compress to the extent the user can propel themselves in any direction at the speed of an arrow fired from a compound bow. The initial transformation and the compression of the springs happens quickly enough for this jutsu to be capable of dodging techniques. This technique’s use constitutes both the transformation and the initial movements made with it, meaning dodging techniques with the use of this jutsu is perfectly feasible. While this is active, the user is capable of running and tracking up to the aforementioned speed but can only use Earth, Fire, Steel, any KG/CE combinations of those elements and any non-elemental abilities. This technique lasts a maximum of three turns but if used during Glory of Galahad, it will instead last until Galahad ends. Whenever the user wishes or when this technique expires, the reshaping of the user’s limbs will be reversed before the transformation into steel is undone.

Note: Lasts for three turns
Note: Can only be used twice per battle

(Koton: Yuudai no Geraint) – Steel Release: Grandeur of Geraint
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A (40 damage if used to attack the opponent)
Description: Fusing two techniques similar to Kindness of Kay and Arrogance of Agravain


Alternatively, the user can perform this on their hands/palms to push off any surface they may be touching e.g. if the user is pressed against the floor, they can propel themselves into a backwards flip and land in an upright position. The user can also use this technique to propel themselves into the air, tripling or even quadrupling their original jumping power.

Note: Lasts for three turns



The user can only use the initial propulsion to move in a straight line (vertically, horizontally or diagonally) but can propel themselves multiple times in quick succession to confuse the opponent and move in a more unpredictable manner.

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Negative Knight

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(Fuuin: Megurushi no Kyokugaisha) - Sealing Technique: The Mark of the Outsider
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will have a seal on their body with symbol below (see spoiler) that lies dormant and will passively activate under a number of different conditions, each with a varying effect. The seal’s overall use constitutes warding off mind-invasive techniques and abilities that seek to influence the user’s mental or emotional state.

The Queen of Thorns: Whenever someone attempts to possess the user’s body or alter the user’s memories, the seal will glow a bluish-white and cast both the user and the opponent in an A-Rank Genjutsu. The illusion will resonate with the Yamanaka/the entity possessing the user due to the self-cast. The illusion consists of a forest of black thorns “growing” from the user’s mind. The thorns ensnare the opponent and open wounds all across their body causing them to bleed out profusely. The mental strain of the illusion will cause the opponent to go unconscious instantly due to the opponent being cast in a high-level illusion when they’re in a such vulnerable state (attempting to enter the user’s mind). It will of course break the possession and as soon as this occurs, this technique will seal away the chakra used to cast the user in an illusion, essentially breaking it on their behalf. However, he will still have received mental damage from the illusion but not to the extent of the opponent. It will simply render him unable to use techniques above S-Rank in the same and next turn. This can only activate once per battle.

Wards of the Sorcerer: Whenever the user is forced into an unconscious or near unconscious-like state due to severe mental pain, the seal will glow purple and it’s effects will be two-fold. A seal will manifest on the user's spine and seal away the user's ability to feel or experience the effects of physical or mental pain/damage. It will also seal away the memories of having ever sustained or experienced the mental damage that triggered this seal to activate similar to the canon Ninjutsu technique (Kenboushou Jutsu) - Loss of Memory Technique. This seal will do nothing to prevent the user going unconscious if struck with a technique like Tsukiyomi but upon awakening, they will be not be fatigued or phased in the slightest. It will be as if they were never struck with the technique in the first place. To re-iterate, this technique itself does not allow the user to recover from being knocked out. This can only activate once per battle. This inability to feel pain will only last three turns but once it ends, the effects of any mental pain or damage sustained by the user prior to the seal's use will be negated. The memories of sustaining that pain/damage will remain sealed indefinitely.

Rage of the Berserker: Whenever the user's emotional state is affected by a technique (doesn't have to be one that implants foreign chakra into the body), this seal will be triggered and glow red. It will act in a similar manner to Wards of the Sorcerer and essentially seal away all of the user's memories to do with any emotions besides that of rage. Illusions that make the user afraid of anything will be rendered useless as the user forgets even the concept of fear. Techniques which attempt to lull the user into a false sense of security or incite sudden nostalgia and remembrance or even subtly affect their mental/emotional state will prove ineffective as the user is suddenly overcome with intense anger and hatred. This will not render the user a mindless animal however, they will simply become overwhelmed with the need to kill anyone nearby (allies or opponents). This technique lasts until the ability attempting to affect the user is countered or deactivated. This can only activate once per battle.

No Honor Among Thieves: Whenever the user realizes he's caught in an illusion, he can activate this seal. The seal will glow green and instantly absorb the foreign chakra in it's entirety without disturbing the balance of the illusion meaning it will still be active albeit sealed. This isn't to be confused with the user still being affected by the Genjutsu, the sealing of the chakra negates that. A seal with the Kanji for "Dishonored" will form anywhere on the user's body, (a location of their choosing) that will store the absorbed chakra. The user can make contact with another person (even the shinobi who initially cast the genjutsu) and place the seal on them through momentary physical contact. Wherever the seal was initially, the user can passively move it around their body to better ensure it makes contact with the opponent. Once the seal is transferred to the opponent's body, the foreign chakra will be released and the genjutsu will be cast on whomever it was placed on. Absorbing the illusion and creating the seal is passive but placing it on the opponent will count as a move. This can only be activated and used once per battle.

Note: Each ability can only be used once per battle

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include the "Intoxication" ability and add a note that the Kanji placed on the opponent is for the word "Dishonored"

Brother technique to Pendragon

Grandeur of Geraint - Fuses techniques


(Kōton: Seishitsu no Ouza) - Steel Release: Heir to the Throne
Type: Supplementary
Rank: A
Range: Short
Chakra cost: N/A (+10 chakra to affected techniques)
Damage points: This is the brother technique to Pride of the Pendragons and can only be used during Glory of Galahad. The user will passively activate an innate ability of theirs for two distinct purposes. Firstly, all future earth techniques created from their steel body will be converted into steel releases ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth armour will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Applying this ability to techniques which require maintenance as the Stone Golem will not result in their premature termination.

The second part of this technique affects earth infusions such as Gift of Gaia or Conquest of Creation. While this is active, the user will be capable of applying them to Steel Release techniques but must follow all other restrictions on the technique with one amendment. Essentially restrictions pertaining to "Earth" will be substituted with "Steel". Any infusions or abilities activated during this technique will instead last until Galahad ends rather than their original duration. For example, if an ability usually lasts four turns but Galahad has two turns left, it will only last for two turns.

Note: Can only be used twice per battle
Note: Lasts until Glory of Galahad ends
Note: Doesn't work with KG/CE variants of Earth Release

(Koton: Yuudai no Geraint) – Steel Release: Grandeur of Geraint
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: Once two of their steel techniques are in direct physical contact with one eachother, the user will merge the two together (Similar to Kindness of Kay and Arrogance of Agravain). Combining the two will be a complete merging of techniques and the larger structure will increase in size as a result (proportional to the size of the smaller jutsu). During the initial merging, the user will be capable of reshaping and reforming the combined techniques. Merged techniques will be capable of defending against techniques equal to the collective sum of their power/damage. If the user merges two sentient creation such as the Knights created in Steel Release: Knights of the Round Table, they will gain the abilities of the merged with technique while active and vice versa. One thing to note, if two techniques have a certain duration limit, the one which lasts longer will passively maintain the one with the shorter duration. For example, if technique A lasts for four turns and technique B lasts for three turns, technique B will last for four turns when the two are merged. If this technique is used during the performance of another steel jutsu that creates at least two separate entities that are in contact with one another on creation, it can be used passively and applied in the same timeframe.

Note: Can only be used twice per battle
 
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(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-30 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will passively and involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when they can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts until deactivated or until the ability attempting to seal or drain the user's chakra or abilities is no longer active.

Note: Can only activate a maximum of thrice per battle

The user will focus their koton chakra throughout their body before exploding into countless steel shards that move outwards in any direction at the speed of an arrow fired from a compound bow. The shards come together to instantly form the user’s body (takes no time at all) once they converge on a new position. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. The user can move up to a maximum of five meters (short-range) with this technique before their body has to come together again but this process can be repeated multiple times in quick succession through a single use of this technique. The effectiveness of this technique is magnified trine when used with “Steel Release: Corruption of the Kingdom” as the shards would instead be millions of grains.


(Koton: Yuudai no Geraint) – Steel Release: Grandeur of Geraint
Type: Supplementary/Defensive
Rank: A
Range: Short - Long (Each eruption is Short, successive eruptions reach up to Long)
Chakra Cost: 30
Damage Points: N/A
Description: The user will focus their koton chakra throughout their body before exploding into countless steel shards that initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. All of the shards quickly move towards and converge on a new position before coming together to instantly form the user’s body exactly the way it was (reformation takes no time at all). Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. The user can move up to a maximum of five meters (short-range) with this technique before their body has to come together again but this process can be repeated multiple times in quick succession through a single use of this technique. The effectiveness of this technique is magnified trine when used with “Steel Release: Corruption of the Kingdom” as the shards would instead be millions of grains. The initial but momentary scattering of every individual grain means the user can no longer be seen when travelling with this technique, nor can it be heard due to the negligible size of the steel dust unless the opponent has a doijutsu or enhanced hearing (Inner Sonar Skill). However, the user reforming their body will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). If used during Glory of Galahad, the durability of the user's body in this state will be equal to that of the aforementioned technique. It also won't disrupt abilities that fuse the user with techniques like Kindness of Kay or Arrogance of Agravain as they essentially become a part of or synonymous to the user's body during Galahad.

Note: Lasts for a maximum of one turn per use
Note: Can only be used three times per battle
Note: Cannot use any new techniques in shard form

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Removed the references

(Kōton: Fuhensei no Uther) - Steel Release: Ubiquity of Uther
Type: Supplementary
Rank: A
Range: Short
Chakra cost: N/A (+10 chakra to affected techniques)
Damage points: This is the brother technique to Pride of the Pendragons and can only be used during Glory of Galahad. The user will passively activate an innate ability of theirs for two distinct purposes. Firstly, all future earth techniques created from their steel body will be converted into steel releases ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth armour will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Applying this ability to techniques which require maintenance such as the Stone Golem will not result in their premature termination.

The second part of this technique affects earth infusions or abilities. While this is active, the user will be capable of applying them to Steel Release techniques but must follow all other restrictions on the technique with two amendments. Essentially restrictions pertaining to "Earth" will be substituted with "Steel". Any infusions or abilities activated during this technique will instead last until Galahad ends rather than their original duration. For example, if an ability usually lasts four turns but Galahad has two turns left, it will only last for two turns.

Note: Can only be used twice per battle
Note: Lasts until Glory of Galahad ends
Note: Doesn't work with KG/CE variants of Earth Release

Changed it from usable twice and lasts three turns to usable six times

(Koton: Goutan no Bors) – Steel Release: Boldness of Bors
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A (40 damage if used to attack the opponent)
Description: The user will focus their koton chakra throughout their legs to transform their feet into steel before coiling the balls of their heels into highly compact wires which form springs. To the naked eye the springs don’t differ from the user’s original heels in form or appearance barring the obvious conversion into steel. The springs can compress to the extent the user can propel themselves in any direction at the speed of an arrow fired from a compound bow. The initial transformation and the compression of the springs happens quickly enough for this jutsu to be capable of dodging techniques. This technique’s use constitutes both the transformation and the initial movements made with it, meaning dodging techniques with the use of this jutsu is perfectly feasible. However only the initial use of this jutsu can be used to evade techniques. While this is active, the user is capable of running and tracking up to the aforementioned speed but can only use Earth, Fire, Steel, any KG/CE combinations of those elements and any non-elemental abilities. Whenever the user wishes or when this technique expires, the reshaping of the user’s limbs will be reversed before the transformation into steel is undone.

Note: Lasts for a maximum of one turn
Note: Can only be used six times per battle
Note: This technique can be used during Galahad


Technique that lets the user do one of two things
-Take on the abilities of any steel sentient technique in their arsenal (without actually posting the jutsu, counts towards the usage limit of the referenced technique). Needs to be referenced in battle
-Can apply the properties of any steel technique they possess to their next steel technique (again needs to be posted for reference and counts towards the usage limit of the referenced technique)
 
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This is a passive ability that is applied to all of the user's seals that are always active or lie dormant on the user's body prior to a battle (essentially seals stated in one's biography). The seals will be infused with one of the basic five elemental chakras to reinforce, strengthen and enhance them so to make their destruction or corruption more difficult. The seals will now respect elemental strengths and weaknesses of the chosen element and will possess the strength of an A-Rank of the chosen element. They will also be infused with 10 more chakra than normal and this chakra cost will be expended whenever the seals triggered or are activated.

(Fuuin: Sukuripucha Shussekenteki Kishi) - Sealing Technique: Four Horsemen of the Apocalypse
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: N/A (+20 chakra to the applied seals)
Damage: N/A
Description: This seal is essentially one that can be applied to other seals placed on the user’s body, clothes or person prior to a battle (must be stated in a biography). Seals which otherwise lie dormant on the body but must be manually activated can instead be given a specific trigger from one of the choices below. The seal retains it’s capability to be activated manually but will now be capable of being triggered automatically if the necessary requirement is fulfilled. Only one of the below “trigger seals” can be applied per technique, meaning a technique cannot be given multiple triggers lest they clash or conflict.

Horseman of War: If a seal has this script applied to it, it will activate whenever something moving at a certain speed (3x the user's current speed or higher) comes within five meters of their body. It will passively activate the seal this is applied to once this condition is met. The seal can sense this as there is constantly an invisible and intangible of pure chakra that encompasses the area short-range around the user (that doesn't interact with techniques whatsoever). When anything "breaches" this barrier, not only will the user be notified where it entered from but the seal(s) this happened been applied to will activate if the aforementioned trigger requirement is met.

Horseman of Pestilence: If a seal has this script applied to it, it will activate whenever foreign chakra or energy enters the immediate vicinity of the user (within one-meter). It will passively activate the seal this is applied to once this condition is met. The seal can sense this as there is constantly an invisible and intangible of pure chakra that encompasses the area immediately around the user (that doesn't interact with techniques whatsoever). When anything "breaches" this barrier, not only will the user be notified where it entered from but the seal(s) this happened been applied to will activate if the aforementioned trigger requirement is met.

Horsemen of Famine: Coming soon to a thread near you

Horsmen of Death: Coming soon to a thread near you


This technique will not activate if another seal activates prior to this (it's essentially lower priority and has the other seal take precedence). This seal wil


something moving at a certain speed (3x the user's current speed or higher) comes within five meters of their body.

10 + 4 = 14

(Koton: Bachiatari Subeta no Kaku) - Steel Release: Avalon, the Holy Grail of Immortality
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: The user focuses his koton chakra throughout his body to create an imitation of the fabled relics known as Avalon and "The Holy Grail". Avalon was a sheathe said to have healing properties beyond even the most advanced medical Ninjutsu and the Grail could even grant it's wielder the power of immortality. Both of these abilities are reflected in this technique, albeit to a much lesser extent and it's effects only pertain to the user's usage of Steel Release. The Grail, which is essentially a moderate-sized chalice that can be held in one or both of the user's hands, emerges from any point the user's body when it's first created. The grail will have an assortment of seals decorating it's body, suggesting it to be something more than a simple steel construct. The seals act as medium between the user and the Grail, enabling the effects it has on the user's techniques. This fuuinjutsu connection is not necessary if always in contact with the user but acts as more of a fail-safe in case it's ripped from their grasp



or if it's seperated the While the grail is active, all of the user's steel techniques will be passively maintained via a connection through Fuuinjutsu seals. The grail will be inscribed with countless seals on creation and whenever steel techniques are used/created, a seal will form on the body of the jutsu to establish the link. While the grail is active, it will passively sustain steel techniques beyond their normal duration but once the grail ends all steel techniques being maintained by the grail will be deactivated immediately. The grail will also grant the user's steel techniques one other property while active, namely the power of "regeneration". After creation, any and all of the user's steel techniques will be created seemingly as normal but in reality they will be constituted of thousands upon thousands of extra fine wires. This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This restoration to full power can happen continuously as long as the grail is active and each time it happens additional chakra (20 per regeneration) will be input into the technique via the fuuinjutsu connection. The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. The Grail itself is composed of these same wires and will regenerate from techniques insufficient in destroying it in one hit. Both the regeneration of techniques and the Grail are utterly powerless against techniques of equal or greater power. Regeneration counts as a move but it doesn't need to be initiated and the user is free to perform other techniques while it occurs. The wires which now compose techniques also have the added benefit of acting as a “Lightning Rod” for the user. If the opponent tries to conduct unfocused electricity/lightning along the user's steel, the wires act as a lightning rod (similar to Sword Technique: Lightning Rod) and ground the lightning by harmlessly conducting them into the earth, preventing the user from being paralyzed or damaged if they were otherwise at risk.

Note: Lasts for four turns
Note: The sealing component of this technique is A-Rank
Note: When the grail expires or is destroyed, the user will die



Note: When it ends, the user cannot use Fire, Earth or Steel for the rest of the battle


To prevent it's untimely destruction, the user can passively merge with the Grail upon it's creation and while transformed into steel to have their body adopt both of the regenerative abilities of the Grail.
 
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(Koton: Bachiatari Subeta no Kaku) - Steel Release: Avalon, the Holy Grail of Immortality
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: This technique can only be used during Glory of Galahad. The user focuses his koton chakra throughout his body to create an imitation of the fabled relics known as Avalon and "The Holy Grail". Avalon was a sheathe said to have healing properties beyond even the most advanced medical Ninjutsu and the Grail could even grant it's wielder the power of immortality. Both of these abilities are reflected in this technique, albeit to a much lesser extent and it's effects only pertain to the usage of Steel Release. The Grail, which is essentially a moderate-sized chalice that can be held in one or both of the user's hands, emerges from any point the user's body when it's first created. The grail will have an assortment of seals decorating it's body not unlike the those exhibited in Curse Mark Level 2, suggesting it to be something more than a simple steel construct. When first created, the Grail will also affect the constitution of the user's steel body and so Galahad's immunity to techniques will instead be replaced with the ability to regenerate from any and all techniques of lesser power. This is passively applied and is not optional. While seemingly a blessing, this ability is actually the "curse" of the Grail. In exchange for regeneration, the user's transformation into steel becomes an irreversible one and when the Grail expires or is destroyed, the user will be killed. To signify this being used, the same seals that decorate the grail will form all over their body.

The seals act as medium between the user and the Grail, enabling the effects it has on the user's techniques. This fuuinjutsu connection is not necessary if always in contact with the user but acts as more of a fail-safe in case it's ripped from their grasp or if they’re unable to hold it/remain in contact for whatever reason. The seals last until the Grail expires or is destroyed and they cannot be destroyed. While the grail is active, all of the user's steel techniques will be passively maintained via a connection through Fuuinjutsu seals. The grail will be inscribed with countless seals on creation and whenever steel techniques are used/created, seals identical to the ones on the Grail will form on the body of the jutsu to establish the link. While the grail is active, it will passively sustain steel techniques beyond their normal duration but once it expires or is destroyed all steel techniques being maintained by the grail will be deactivated immediately.

The grail will also grant the user's steel techniques one other property while active, namely the power of "regeneration". After creation, any and all of the user's steel techniques will be created seemingly as normal but in reality they will be constituted of thousands upon thousands of extra fine wires. This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This restoration to full power can happen continuously as long as the grail is active and each time it happens additional chakra (20 per regeneration) will be input into the technique via the fuuinjutsu connection. The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. The Grail itself is composed of these same wires and will regenerate from techniques insufficient in destroying it in one hit. Both the regeneration of techniques and the Grail are utterly powerless against techniques of equal or greater power. Regeneration counts as a move but it doesn't need to be initiated and the user is free to perform other techniques while it occurs.

The wires which now compose techniques (and the user's body) also have the added benefit of acting as a “Lightning Rod”. If the opponent tries to conduct unfocused electricity/lightning along the user's steel, the wires will ground the lightning by harmlessly conducting them into the earth (similar to Sword Technique: Lightning Rod). This prevents the user from being paralyzed or damaged if they were otherwise at risk.

Note: Lasts for four turns
Note: The sealing component of this technique is A-Rank
Note: When the grail expires or is destroyed, the user will be killed
Note: Does not count as a mode as the abilities provided are accomplished via the Grail

(Koton: Jubaku no Kyoujin) - Steel Release: Bane of Berserker
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This ability can only be applied to the armour Steel Release: Resurgence of Savagery. Prior to it's formation, the user will activate an instant and passive ability that will affect the constitution of the armour. The chassis of steel will now be composed of thousands upon thousands of extra fine wires. This difference to normal steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone (within the same turn) as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. The armour's new composition also makes it lightweight, flexible and more maneuverable due to the malleability of the wires, enabling seamless movement inside of it even at the joints (back of the knees, elbows, etc).

This regeneration can happen once every turn but will only apply to A-Rank and below techniques (B-Rank and below for elements strong to Steel, S-Rank and below elements weak to steel). This by no means entails an "immunity" to such techniques as the user's body can still be affected regardless of rank. Heat and unfocused electricity will conduct into the metal meaning the user is still susceptible to being burned/paralyzed and so the armour offers no real protection of the body from fire or lightning techniques of any rank. The armour will reduce the force of attacks but it's almost powerless in defending the user's body against large-scale techniques. It will remain intact but the user's body will still feel the effects of such overwhelming force. If a technique's scale is too large (e.g. massive waves of water or blasts of wind such as Exploding Colliding Wave and Pressure Damage or a punch from the Great Stone Golem), the user will sustain broken bones beneath the armour.

Regeneration happens the cost of 40 chakra each time and the purpose of this chakra is to replenish any wires that were destroyed in the clash to restore the technique to full power. As a result, this technique a very double-edged sword as relying on continuous regeneration will rapidly deplete the user’s chakra reserves. Regeneration counts as a move but it doesn't need to be initiated and the user is free to perform other techniques while it occurs.

One final but minor ability bestowed by this technique is reshaping the armour to a limited extent. The user can passively create or close openings anywhere on the armour or "unwind" different part(s) of it into the wires which compose it (e.g. the gauntlets will unwind and the wires which formed it will simply hang there or wrap around another part of the armour). This is done to expose different parts of the user's body in order to facilitate the release of techniques which don't come from the mouth.

Note: Can only be used twice per battle
Note: Regardless of what boosts are applied to the armour, it can only ever regenerate from the specified ranks of techniques.

Whenever the user utilizes a barrier that absorbs chakra from the opponent, the user can form a seal with the Kanji “Fortress” on each of the walls of that barrier in the same timeframe as it’s creation. The seal will essentially serve the purpose of keeping the chakra siphoned within the barrier’s “system” to further fortify its strength. For every 20 chakra absorbed, the barrier will be capable of defending against 5 more damage than before.



Steel technique which splits a steel technique into two smaller parts. The two individual parts are one rank (20 damage) less than their original. For example, an S-Rank (80 damage) would split into two A-Rank techniques (60 damage each). This can be applied in the same time-frame as creation


-Fusing techniques
-Fusing with summons and clones
-Splitting techniques

After activating Mad Enhancement, the user will focus their chakra into the haze to override it’s effects in place of another illusion. Instead of the original illusion cast by looking upon the black haze of chakra, the opponent will now be cast in an external gen of the genjutsu it was replaced with. For example, if the user applied this to Bringer of Darkness, the opponent would now be cast in it every time they look at the user or rather the black haze of chakra surrounding them. The illusion can still be broken as normal but once they look upon the haze again, they will be immediately re-cast in the illusion once more. The key to avoid being re-cast in the illusion is to close one’s eyes or avoid looking at the user for the duration of this technique. After three turns elapse, the black haze will revert to it’s original effect

Realm of the Conjurer
Remove that it requires the opponent to have a summon (only requires at least one summon on the field)
Only sustains your sentient creations
Make it easy to destroy

Avalon
the seals have the same level of durability as the Grail

Merging with summon
Can perform all techniques sans handseals

Avatar Mode
-Essentially allows the user to access the aspects of their basic five elemental techniques and apply them to other techniques (e.g. give every wind jutsu the speed of Compass Hawkeye)

Fusing with clones
-Retain the capability to perform two techniques at once - feels like it clashes with Soma no Kou


Use Ancestral and Unholy Crusade in a technique name

A seal that has some of the user’s blood already sealed within it. The seals are placed on top of the user’s summoning tattoos. At any time, they can focus chakra into one the seals to passively activate it in order to summon an animal or anything related to that summoning animal (e.g. summoning arts). This seal could be seen as an improvement on the summoning tattoo method, as it works even faster than it.

Update Galahad
-Can create small tools from your body at any time (unranked and have the same strength as basic kunai)
-No longer affected by ailments of the body
-Everything on the user's person is converted (e.g. clothes, tools, weapons, seals)

The Necromaner's Malice


(Ototon: Warugi no Oujou Madoshi) - Sound Release Illusion: Malignance of the Necromancer
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user when clad in armour and moving will focus their ototon chakra into it to amplify the sound it creates so that it’s audible even at long-range. The usual creaking and clanking of the armour will instead be replaced by a cacophony of noise that sounds like thousands of metallic bars being torn apart. The sound produced drowns out all other sound barring large explosions (similar but superior in effect to Whisper of the Canines) and anyone who hears it barring the user will be induced in a genjutsu. The illusion consists of a black knight fully clad in armour and wreathed in an aura of shadow appearing directly in front of the opponent. The knight's helmet is cleaved in two and falls to the ground to reveal an emaciated corpse residing beneath. From within the corpse, an infernal spectral being comes forth and the corpse clad in metal falls limply to the ground. The knight's loss of animation and the presence of a ghost-like entity suggest that the dead body was possessed. The wraith which emerges appears to be a manifestation of fire and smoke in the shape of a human skull and immediately enter's the opponent body to possess their mind. When the wraith takes control of their mind, it will bombard their mind with graphic and ghastly experiences to prevent their ability to focus on anything or even think clearly. This mental control even extends to bodily processes that are consciously controlled, namely the manipulation of chakra. The wraith can effectively take control of and shut down the opponent's chakra system in the illusion and thus leave them unable to mold chakra in reality. However this possession doesn't extend to control of their body and so the opponent is free to move in reality. If the illusion isn't broken within two turns of being cast, the opponent will go unconscious due to the mental strain of the possession.

Note: Can only be used twice per battle
Note: No S-Rank or above Sound in the user's next turn

Option 1
The illusion consists of the opponent being surrounded by armoured knights on all sides, an army that extends as far as the eye can see. Before they can adjust to their new surroundings, countless lances of steel emerge from the ground and stab into their body from all sides to restrict their movements (causes full body paralysis in reality). At the same time the armoured knights release millions of black arrows that rain down from the sky and blot the sun, leaving the battlefield devoid of all light. The arrows descend on the opponent and impale them an inumerous amount of times, leaving them bleeding out profusely.




-Creating combination CJ
-How to restrict so you aren’t hindered
-Trading to build an arsenal
 
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(Ototon Genjutsu: Yakunan no Seisen) - Sound Release Illusion: Unholy Crusade
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user when will focus their ototon chakra into any sound generated by metal e.g. swords clashing, kunai being scrapped against each other, et cetera. The released chakra will be used to amplify the sound it creates so that it’s audible even at long-range. The sound (e.g. the creaking and clanking of armour) will instead be replaced by a cacophony of noise that sounds like thousands of metallic bars being torn apart. The sound produced drowns out all other sound with the exception of large explosions (similar but far superior in effect to Whisper of the Canines) and anyone who hears it barring the user will be induced in a genjutsu. The illusion consists of a black knight fully clad in armour and wreathed in an aura of shadow appearing directly in front of the opponent. The knight's helmet is cleaved in two and falls to the ground to reveal an emaciated corpse residing beneath. From within the corpse, an infernal spectral being comes forth and the corpse clad in metal falls limply to the ground. The knight's loss of animation and the presence of a ghost-like entity suggest that the dead body was possessed. The wraith which emerges appears to be a manifestation of fire and smoke in the shape of a human skull and it immediately enters the opponent body to possess them. When the wraith takes control of their body, it will bombard their brain with graphic and ghastly experiences to prevent the ability to focus on anything or even think clearly. This control even extends to bodily processes that are consciously controlled (e.g. the movement of their body). This will leave the opponent paralyzed in reality until the genjutsu is broken. If the illusion isn't broken within two turns of being cast, the opponent will go unconscious due to the mental strain of the possession.

Note: Can only be used twice per battle
Note: No S-Rank or above Sound in the user's next turn

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The wraith can effectively take control of and shut down the opponent's chakra system in the illusion and thus leave them unable to mold chakra in reality. However this possession doesn't extend to control of their body and so the opponent is free to move in reality.


This technique enables seals which are normally created in battle and placed on the opponent to be stated in the bio instead. The seal can be placed on the user’s body, clothes, armour or even weapons and will lie dormant until physical contact is made by the opponent with the entity in question. The seal will attach itself to the opponent on contact but will continue to remain both dormant and invisible. The opponent doesn’t have to touch the seal directly as when contact is made, even when only momentary, the seal will passively move towards the point of impact and attach itself to the opponent before they pull away. All of the seals affected by this technique will all be applied on a single contact but they can only be activated one at a time (one per turn).

Whenever the wants, they can activate the seal sans handseals (which will then become visible) so to initiate whatever effect it usually has.
 
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(Fuuin: Megurushi no Kyokugaisha) – Sealing/Illusion Technique: Mark of the Outsider
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will have a seal on their body with symbol below (see spoiler) that lies dormant and will passively activate under a number of different conditions, each with a varying effect. The seal’s overall use constitutes warding off mind-invasive techniques and abilities that seek to influence the user’s mental or emotional state.

The Queen of Thorns: Whenever someone attempts to possess the user’s body or alter the user’s memories, the seal will glow a bluish-white and cast both the user and the opponent in an A-Rank Genjutsu. The illusion will resonate with the Yamanaka/the entity possessing the user due to the self-cast. The illusion consists of a forest of black thorns “growing” from the user’s mind. The thorns ensnare the opponent and open wounds all across their body causing them to bleed out profusely. The mental strain of the illusion will cause the opponent to break off the possession instantly due to being cast in a high-level illusion when they’re in such a vulnerable state (attempting to enter the user’s mind). They will return to their own body and will suffer full body paralysis for the next two turns (though they can still mold chakra) in addition to being unable to use S-Ranks or above for two turns. This technique will seal away the chakra used to cast the user in an illusion, essentially breaking it on their behalf. However, he will still have received mental damage from the illusion but not to the extent of the opponent. He will simply be unable to use Forbidden Ranks for the next two turns. This can only activate once per battle.

Wards of the Sorcerer: Whenever the user is forced into an unconscious or near unconscious-like state due to severe mental pain, the seal will glow purple and it’s effects will be two-fold. A seal will manifest on the user's spine and seal away the user's ability to feel or experience the effects of physical or mental pain/damage. It will also seal away the memories of having ever sustained or experienced the mental damage that triggered this seal to activate similar to the canon Ninjutsu technique (Kenboushou Jutsu) - Loss of Memory Technique. This seal will do nothing to prevent the user going unconscious if struck with a technique like Tsukiyomi but upon awakening, they will be not be fatigued or phased in the slightest. It will be as if they were never struck with the technique in the first place. This can only activate once per battle. This inability to feel pain will only last three turns but once it ends, the effects of any mental pain or damage sustained by the user prior to the seal's use will be negated. The memories of sustaining that pain/damage will remain sealed indefinitely. This counters any rank of mental pain/damage but techniques like Tsukiyomi will still render the user unconscious. This will only activate once per battle.

Wrath of the Berserker: Whenever the user's emotional state is affected by a technique (doesn't have to be one that implants foreign chakra into the body), this seal will be triggered and glow red. It will form a seal on the user's back that's infused with katon chakra and burn a small brand into them (first degree burn; unranked). This will of course fail to break the illusion or ability but it will serve two purposes. It's activation will affirm the user he is cast in some kind of ability, thereby making him realize it's not real. The pain will also disrupt abilities which attempt to subtly influence the user's mind or emotional state, mainly in regards to abilities which exploit one's memories. Techniques which attempt to lull the user into a false sense of security or incite sudden nostalgia and remembrance or even subtly affect their mental/emotional state will prove ineffective as pain jolts them back to reality. Illusions that make the user afraid of anything will be rendered useless as soon as they're cast since the user will realize the threat and the fear they feel isn't real. This is the only ability that can activate without limit but repetitive use will cause cumulative damage to the user's body. Each time this technique activates, a different spot on the back is burned/branded with the Kanji for "Wrath". Just to clarify, this doesn't activate against every Genjutsu technique. Only ones which influence or compel the user's emotional state.

No Honor Among Thieves: Whenever the user realizes he's caught in an illusion, he can activate this seal. The seal will glow green and instantly absorb the foreign chakra in it's entirety without disturbing the balance of the illusion meaning it will still be active albeit sealed. This isn't to be confused with the user still being affected by the Genjutsu, the sealing of the chakra negates that. A seal with the Kanji for "Dishonored" will form anywhere on the user's body, (a location of their choosing) that will store the absorbed chakra. The user can make contact with another person (even the shinobi who cast the genjutsu) and place the seal on them through momentary physical contact. Wherever the seal was initially, the user can passively move it around their body to better ensure it makes contact with the opponent. Once the seal is transferred to the opponent's body, the foreign chakra will be released and the genjutsu will be cast on whomever it was placed on. Absorbing the illusion and creating the seal is passive but placing it on the opponent will count as a move. This can only be activated and used once per battle.

Notes:
-Can only be taught by Detective L
-Each ability can only be used once per battle (Excluding Wrath of the Berserker)

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(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle

Same base technique but completely rewritten to clarify ambiguous things. No bolded changes since it's been changed too much.

(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated





It will act in a similar manner to Wards of the Sorcerer and essentially seal away all of the user's memories to do with happiness, bliss, sorrow, despair or any kind of fear.



no longer possess such memories. This sealing of these memories lasts for the rest of the battle and can only be activated once.

Elements which are a combination of both of the weakened elements will also be weakened in the same way.

When Lancelot was still a knight, Merlin placed several wards and sigils (fuuinjutsu seals) on his body to counteract various different abilities. He even taught him how to create his own

Use Ancestral and Unholy Crusade in a technique name
 
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Negative Knight

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Similar to Scales of the Dragon, this technique activates as soon as the user comes into an elemental technique composed of foreign chakra. The user has a seal on their body with the Kanji for "Invulnerable" that automatically activates upon previously mentioned condition. A barrier instantly forms over the user (before the user can be harmed) and absorbs the jutsu if it's A-Rank or below or half of the chakra of the jutsu in question to reduce it's power by the same degree. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck by an S-Rank or above elemental attack


and so it will only halve the damage of any technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares. The user’s body will sustain the remaining damage after the barrier halves it’s power. If the user survives the attack, the absorbed elemental chakra (as long as it's a basic five element) can be transferred to the seal for Scales of the Dragon to imbue the barrier it creates with that element. Whenever Scales is activated, the barrier will exhibit the properties of the absorbed element e.g. Fire will burn on contact, Lightning will paralyze, Wind will cut and slice, Earth will make it sturdier and Water will make it more malleable. Since elemental barriers are of course stronger than ordinary ones, Scales will double in effectiveness on it's next use (reduces damage by 100% and so it falls to 0).

Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fuuin in that turn or next.

He has a pair of seals with the Kanji for "Steel" on his upper and lower chest, seals for each of the handseals on his back, a pair of tattoos where his heart is located, a seal on his neck, a seal on the top side/back of his left hand (Kanji for "Disruption"), a seal on his upper left arm (with the Kanji for "Guard") and other miscellaneous seals across his body. He has another seal on his stomach with the Kanji for "Impervious" and wears a black wristband with a seal on it. He has the Kanji for "Tyrant" on his left shoulder and twin seals with the Kanji for "Solitude" in both of his ears. He has the seals for "Armour" and "Wind" on his outermost clothes, both of which are infused with differing elemental chakras. His chosen fields for Arcane Teachings are Earth, Wind and Fuuinjutsu. He has four seals across his body with the Kanji for "Curse". He has the 5th Command seal on the back/top side of his right hand and the Kanji for each of the basic five elements in small lettering on both of his palms (to be used with Fire/Water/Wind/Earth/Lightning Sealing Method) via Revelation of the Mage. He has a seal with the Kanji for "Maintain" on his right shoulder.

The user will have a seal on their body for “Undying” that will activate passively (instant but still counts as a move) whenever they’re knocked unconscious. The seal will be triggered when this specific condition is met and it will essentially act to maintain techniques being sustained by the user on their behalf. Despite their inability to mold chakra in his unconscious state, the seal will passively leech chakra from their body to both sustain itself and any active techniques. This will only apply to techniques which seek to transform the user or those which are an integral part of their being such as fusions.

Law of the Logia
Scales of the Dragon
Solitude of the Exile
Dead Zone
Mayer’s Band
Imperial Guardian
Self-Disruption
Damocles
Command Seal
 
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