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Negative Knight

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"I am the alienated, the ridiculed, the despised."

Name
Nickname
Gender
Age
Clan




Sir Lancelot
Berseker | Lord Vile | The Black Knight
Male ♂
Unknown
None
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⚔ Looks | ルックス ⚔
"No need to praise my name. No need to envy my body. I am the shadow under the radiance of heroic spirits."
Berserker is a robust man almost fully clad in pitch-black armor and a rustic helmet with a thinly carved slit displaying the ghastly look of his eyes. The armor is the work of the delicate and nuanced workmanship of its smith's utmost effort, succeeding in granting it an air of formidability and a fine construction. It is a perfect armor that can be called neither exquisite nor crude, and it instead perfectly melds magnificence and functionality. It is carved with countless marks and scratches, the highlights of his various military exploits etched into it to add a touch of valor. It is an ideal battle outfit that all knights could not help but envy.

The identifying marks of his armor are hidden, only revealing the fact that he is fully clad in armor without any opening. It shows no ornaments or polished luster like that of Saber or Gilgamesh. Blurring the characteristic features and clues on the lineage of the maker, it makes him look like a "shadow". Unless stated otherwise, Berserker enters every battle without his armour on and instead chooses to create it mid-fight through his signature technique Steel Release: Resurgence of Savagery.

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During his early life, he was an ideal incarnation embodying the true face of a "knight." Having lost his distinguished dignity of the past, he has been thoroughly changed by his descent into madness. He has a blackened face, the visage of a living dead man who has lost everything to a curse. He had a beautiful visage capable of drawing the admiration of many women, but his hatred has made him gaunt and pallid like a phantom. The only part of him filled with light is his eyes that are filled with hatred. He also has several seals across his body though none of them are located on his face.

Lancelot wears pitch black clothes made from the same material as Akatsuki's robes. The garments envelop him almost completely like a shroud of darkness and look exactly like his signature suit of armour barring the gauntlets (so only his hands, eyes and mouth are exposed). The clothes have a seal with the Kanji for "Armour" applied to them. The seal is infused with earth chakra which is used to harden his knight-like attire to equal that of an armour. This hardening also gives the clothes a metallic sheen, making them indistinguishable from an actual suit of armour in both utility and appearance. Beneath this he wears ordinary black attire with the same Kanji applied to achieve the same effect. Berserker wears his Leg Weights (which are black in colour) on the outside of this "armour", allowing them to be removed with ease at any time.​

⚔ Personality | 性格 ⚔

"Birthed of the darkness of glorious legend. And so I hate, I resent. Nourished by the sighs of people precipitated within the darkness, people who curse the light."
Lancelot was known to have extreme loyalty to his King (what they refereed to their Kage as) and was one of the people she considered to be a friend. He was chivalrous to women, a defender of the poor and was widely regarded as a champion of the people. His own low birth had given him a unique perspective on the world and so he understood the common people better than anyone. Some members of Arthur’s court resented his ascension to knighthood such as Agravain who harboured this grudge until Lancelot was exiled.

His descent into madness was brought on by feelings of rage and despair. The death of his beloved and the fall of Camelot pushed him into the clutches of insanity. The more he cursed his fate and lamented what he had done, the deeper he fell into depravity. Seeking some escape from his wretched existence, Lancelot focused on his anger and decided it was Arthur alone who had brought about his ruin. He mediated on his anger and hatred for what seemed like an age and eventually found the answer in a sleep-deprived hallucination he thought to be “a vision”.

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In this vision he encountered a black knight, or rather, a living suit of armour known as Lord Vile. If there was a colour darker than the void, this was it. Pitch-black in all his malevolent glory, the knight of shadows was death incarnate. Believing the waking nightmare to be a prophecy of some kind, Lancelot’s mind had finally snapped. He takes everything said by the Black Knight as gospel truth and somehow convinces himself that the shadowy form standing before him was a vision of the future. He now believed he was destined to become Lord Vile, that he had to discard his mortal shell and become the embodiment of death. Lancelot committed some of the foulest atrocities in pursuit of this goal. He devoted himself wholly to his unholy crusade and with every drop of blood split, he retreated further into his own mind. He buried his thoughts, his feelings and even his memories. He latches solely onto his experiences that galvanize him into action, using his hatred as his only fuel to keep him going. And so Berserker is born. The very embodiment of wrath. A being which felt no pity, no remorse. A being that only knew rage. As Berserker, he gives off nothing but murderous intent and the thirst for blood, his deep hatred radiating out from him enough that he can easily be sensed even when he is hidden.

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After becoming one of the most notorious criminals in the Ninja World, Berserker was hunted down and captured though it took countless ninja to manage the feat. He was kept in the dungeons of Kirigakure for years, his chakra suppressed, his mind and body bound by a multitude of illusions. They had attempted to kill him several times prior to his imprisonment but the seals and sigils carved into his body by Merlin protected him from succumbing. His body would harden into black steel whenever struck, even when he was unconscious and so he could not be executed through conventional means. Realizing his potential use as a weapon in times of war, Kirigakure set their sights on harnessing his fury. They kept him alive but officially reported him as dead to the rest of the Ninja World while they continued their torturous experiments. He could not be harmed physically and so they targeted his mind with all kinds of abilities from Yamanaka possession to memory alteration. His body instantly rejected anyone who attempted to possess him and all those who dared to try were left comatose by the experience.

Trapped in his own consciousness, Berserker had an eternity to come to terms with his accursed fate. It was by no means an easy task, at times he felt himself descending deeper into the abyss of despair he had fallen into all those years ago. He eventually crawled out of this proverbial hell, recovering his mind from the throes of madness after a certain realization. It was not he who was at fault. It was the entire world. This system of rulers, Kages and Kings had condemned him to his fate. He sought neither redemption nor forgiveness; instead he would embrace his fall from grace and everything it entailed. He would plunge the world into turmoil and topple it's false leaders. He would become the antithesis of order, the harbinger of anarchy and the champion of chaos.

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Despite the years of torture they subjected him to, he held no special hatred for Kirigakure that set them apart from the rest of humanity. In his eyes, it was a necessary crucible he had to endure so he could evolve beyond absolute rage to a higher calling. He decides to continue to wear the mask of Berserker, a fallen knight plagued by insanity and despair. However something far more sinister now lay beneath the surface. He was no longer a mindless beast solely out for blood and carnage. He was now possessed of a will of purpose that would overthrow whole kingdoms and bring them crashing down on their leader's heads.

Even after recovering from his state of madness, his mind remains twisted and his view of the world tainted. His lust for blood remains in the form of a murderous streak that manifests itself from time to time. He kills for neither pleasure nor enjoyment but rather out of a profound malice for the world and everything in it. His hatred extends to everyone, living or dead, but he can conceal his enmity to further his nihilistic goals. When necessary, he will employ people for information or even military might but he never regards them as true allies; simply tools to be used and then discarded.

Village Info
☬ Village Information | 村の情報 ☬

Village of Birth: Iwagakure
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Village of Alliance: None
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Rank and Chakra Info
☬ Rank and Chakra | ランクとチャクラ ☬

Ninja Rank: Sage (Unofficial)
Specialty: Earth, Lightning, Taijutsu and Fuuinjutsu


Your Ninjutsu:
♦ Elements ♦
♦ Techniques ♦
♦ Specials ♦
土 Earth Release
忍 Ninjutsu
重 Black Heaven
火 Fire Release
体 Taijutsu
ぬ Devil's Fist
雷 Lightning Release
剣 Kenjutsu
忍 Machinery
風 Wind Release
幻 Genjutsu
金 Francium Release
水 Water Release
封 Fuuinjutsu Mastered
鋼 Sulphur Release
炭 Sound Release
毛 Bearded Sage
糸 Coal Release
取 Steel Release
蛾 Vector Cobra
強 Bromine Release
Summoning Contracts: Griffins (Signer)
Hydras (Signer)


Berserker's Signature Jutsu
(Katon: Gekido no Kama) - Fire Release: Rage of the Furnace
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the technique this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.

Notes
Can only be used four times per battle
Usable on one technique per use
Can only be used on Defensive and/or Supplementary Techniques
Can only be used on two S ranks and one forbidden rank per battle

(Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated.

Notes:
-Can only be taught by Detective L
-Can only be used twice per battle

(Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user focuses his koton chakra throughout every chakra point in his body and uses it to create a mass of black steel which appears to grow over his body. The metalllic armour envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (steel is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being that is worn as a defense. Through mental commands alone, the user can freely control the chassis of steel throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself. The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel. As a result the user can make use of anything as if it were an actual weapon, from sticks to the weapons of others (excluding Custom Weapons). This transforming anything the armour touches into steel will not apply to living beings, anything on the user’s person nor will it apply to the ground or any surface they may be standing on. The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot leech chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and initially must always be made to encase the user in his entirety (excluding eyes and mouth). This armour does not limit the user’s ability in battle any way. It doesn’t limit or hinder their ability to perform handseals. It’s flexible at the joints (back of the knees, elbows, etc), allowing seamless movement while in the armour. To supplement their ability to release steel techniques from the body, the user can instead create them from the armour (without weakening it) sans handseals. The user’s chakra can diffuse into and pass through the armour, so they can slam their hands on the ground to still perform earth techniques, make contact with objects/entities to channel chakra into them (e.g. applying the Added/Light Weight techniques), techniques which form over the user’s body can instead form over the armour (e.g. Hardening), et cetera.

Note: Can only be used twice per battle
Note: Lasts for four turns (unless cancelled)
Note: No S-Rank or above Steel techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated
Note: The user can instead have this armour last indefinitely (or until it’s destroyed) but it will count as their custom weapon for that fight/event. This of course means it can only be used once rather than twice per battle.

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(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.

Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes

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(Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Similar to the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill, the user concentrates chakra into their vocal cords, amplifying his/her voice and lets out a scream, roar or a yell. The effect is a large emission of low frequency, high amplitude sound waves but instead of a forward attack, its manipulated into an omnidirectional sound blast that expands outwards all around the user, pushing attacks and enemies backwards with might.

(Ototon Genjutsu: Yakunan no Seisen) - Sound Release Illusion: Unholy Crusade
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user when will focus their ototon chakra into any sound generated by metal e.g. swords clashing, kunai being scrapped against each other, et cetera. The released chakra will be used to amplify the sound it creates so that it’s audible even at long-range. The sound (e.g. the creaking and clanking of armour) will instead be replaced by a cacophony of noise that sounds like thousands of metallic bars being torn apart. The sound produced drowns out all other sound with the exception of large explosions (similar but far superior in effect to Whisper of the Canines) and anyone who hears it barring the user will be induced in a genjutsu. The illusion consists of a black knight fully clad in armour and wreathed in an aura of shadow appearing directly in front of the opponent. The knight's helmet is cleaved in two and falls to the ground to reveal an emaciated corpse residing beneath. From within the corpse, an infernal spectral being comes forth and the corpse clad in metal falls limply to the ground. The knight's loss of animation and the presence of a ghost-like entity suggest that the dead body was possessed. The wraith which emerges appears to be a manifestation of fire and smoke in the shape of a human skull and it immediately enters the opponent body to possess them. When the wraith takes control of their body, it will bombard their brain with graphic and ghastly experiences to prevent the ability to focus on anything or even think clearly. This control even extends to bodily processes that are consciously controlled (e.g. the movement of their body). This will leave the opponent paralyzed in reality until the genjutsu is broken. If the illusion isn't broken within two turns of being cast, the opponent will go unconscious due to the mental strain of the possession.

Note: Can only be used twice per battle
Note: No S-Rank or above Sound in the user's next turn

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Rank and Chakra Info



⚔ History | 歴史 ⚔

"This is my disgrace. Because of her unsullied glory, I must forever be belittled."

If Lancelot’s life was a play…it would be a tragedy. No one knows when his life began or when he descended into madness and became Berserker. Not even Lancelot himself remembers. He’s forgotten his parents, his friends and even his own name. Only one set of memories have stuck with him all these years. His rise to fame as one of the greatest shinobi of his village and his subsequent fall from grace…

He was first inducted into the Knights of the Round Table at age seventeen, an elite order of shinobi who sought to emulate the Knights of Old. They followed every custom, from wearing the archetypal suit of armour to the Code of Chivalry. They valued loyalty above all else: loyalty to their village, loyalty to each other and loyalty to their King (how they referred to their Kage). After completing several quests and being pivotal in numerous defenses of Camelot (what they renamed their village) from invaders, Lancelot soon rose to fame. He quickly came to be viewed as one of the greatest Knights among the likes of Gawain, Percival and Tristan.

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The seeds of his destruction are planted when Lancelot first sets his eyes on the Arthur’s wife, Queen Guinevere. For years he manages to resist the temptation to act on his feelings but he loses his composure when the Queen makes the first advance. In reality, it was not the Queen who seduced Lancelot but a woman called Elaine who admired him from afar. It is believed Lancelot was 'tricked' by Elaine into having an affair because he supposedly thought she was the Queen. She disguised herself as the Queen, using an illusion to mimic her voice and mannerisms perfectly before committing the deed. When Lancelot learns the truth, he feels an amalgam of emotions. On the surface he’s shocked and stunned into silence. Under the surface he’s distraught and drowning in a sea of regret and despair. At the very core of his being, a fire is ignited. Not one of love or passion but of rage and hatred. It was all Lancelot could do to keep himself from murdering Elaine right there and then. Only his years of training in temperance kept him at bay and he allowed her to leave before his anger welled up to the surface. Elaine later dies of a broken heart because of her unrequited love for Lancelot but not before she gives birth to a son. A boy called Galahad who would later become the greatest Knight of the Round Table, one who would surpass even his father.

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When his anger eventually passes, he begins to loathe himself as thoughts of he and Guinevere plague his mind. While it was nothing more than an elaborate illusion, in Lancelot’s mind the experience felt real for a time. He wanted to relive that sensation, to embrace Guinvere and be the object of her love once more. However, he couldn’t betray his vows. Knighthood was something he desired all his life, there was precious little he valued as much. This brought a question to mind he couldn’t bring himself to answer. If he had to choose, if he could choose, would he pick his love for Guinvere over his life as a Knight?

"You are the sacrifice. Good, give me more, your blood and flesh, your life…Let them ignite my hatred!"

Unbeknownst to him, the Queen was undergoing a similar struggle. A conflict of her duty to King Arthur and her feelings for Lancelot. For a time neither of them act upon their love for one another until Lancelot is thought to be mortally wounded in battle. Guinvere visits him every day for weeks and nurses him back to health. When he wakes, Lancelot professes his love for her without reservation, telling her that as he bled out over the battlefield his last thoughts were of her and that his only regret was never making his feelings for her known. He didn’t care if his was love was unrequited, just that Guinvere knew how deeply he cared for her and how far he would go to ensure her happiness. If that meant his self-imposed exile after his outburst, so be it. Instead the Queen is so moved by his words she returns the gesture and confesses her own love for him. The two agree that their love should be purely platonic due to their circumstances and that they should not act upon their feelings out of duty. They managed this for a few years but every day lived like this chipped away at their strength and undermined their willpower. It only took one fleeting moment of weakness for all their strength to amount to nothing. When they fail in their promise, they acknowledge there's no turning back. Neither of them could return to living in such a way but no one could learn their secret.

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They manage to conceal their secret for a long time, just how long, Lancelot doesn’t remember. It feels like an eternity of bliss when he thinks of the days he spent with Guinvere, as if he the two of them had found a way to exist outside of time. It seems like such a short time when he thinks of everything that followed. Their eventual exposure by Agravain fractures the balance of the Round Table and Lancelot is exiled rather than killed, a light sentence for the crime of treason. Some Knights oppose this decision like Gareth and Gaheris and on his way out of Camelot, Lancelot is forced to slay the two of them and their squires (the sons of Gawain). These fan the flames of hatred that were born all those years ago, when he was first deceived by Elaine. He cursed Arthur for being so weak. His “kindness” was meant as an act for mercy but Lancelot would have welcomed death compared to this. Stripped of his station, separated from his love and covered in the blood of his one-time brothers, Lancelot howls in despair.

"To wipe away the blemish, the shadow, the stain that is my existence…I will tear this world asunder."
Due to political pressure from his advisers, Arthur is forced to sentence the Queen to death. They claimed to pardon or merely exile her would be to condone the grievous crime of treason. That anything less than her death would ultimately lead to the ruination of Camelot. When Lancelot hears of her death weeks later, he’s overcome with unbridled rage. The hatred he felt for Arthur when he was forced to murder two of his fellow knights pales in comparison to this inferno of emotion. When he returns to Camelot to enact his vengeance, he finds the village desolate and destroyed. In the Arthur's absence, the king’s adoptive son attempted to seize power and the civil war that ensued was mutually destructive. His fury is sedated by the overwhelming guilt he feels at the sight of Camelot in ruins. He later hears that Mordred took advantage of the schism in the Round Table to convince many of the prominent Knights to join his rebellion. Many didn’t agree with the handling of the affair with Guinevere and felt that it was Lancelot who should have been killed in place of the Queen. Shackled with guilt, he confines himself to complete solitude in an area far from civilization. This begins his slow descent into madness as he’s consumed by his despair. He had single-handedly brought about the death of his beloved and the fall of Camelot. He pours over his thoughts endlessly, obsessing to find some way to absolve himself of blame and end his suffering.

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⚔ Other | その他 ⚔

"I am the beast that darkens the heavens. I am the champion of those who curse the light."

Before he descended into madness, Lancelot mastered the Earth element to the extent he could use every doton technique that required handseals with a single handseal. His command of Lightning Release is of a similar caliber, allowing him to use all raiton techniques which require handseals with faster handseals. Lancelot was good friends with Merlin and it was none other than he who taught him how to use wards and sigils (Fuuinjutsu). Even now, he still has several tattoos and seals placed all over his body, some symbolic and some for the use of techniques.

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To give form to his rage and hatred, Berserker acquired certain elements as a testament to this. Sulphur to signify the foul fumes of hell that he was destined to breathe for all eternity. Coal to signify his corruption and his blackened core. "Liquid fire" to signify his caustic blood that destroyed anything it touched.

Arthurian Set of Techniques
(Koton: Shutten no Arthur) – Steel Release: Authority of Arthur
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-10 chakra every turn)
Damage Points: N/A
Description: The user releases his koton chakra from every chakra point on his body to unleash countless wires of steel (similar to Lances of Lamorak but on a much greater scale). These metallic cords wrap around his body to encase him head to toe in a chassis of black steel (excluding his eyes, nose and mouth). The shape of the armour is entirely up to the wishes of the user. Due to the flexibility of the wires, they don’t restrict his movement in the slightest and their weight isn’t significant enough to reduce his speed either. The wires can be extend up to mid-range and can be used to attack as well as defend against techniques and will regenerate within a turn if struck with an attack that isn’t strong enough to destroy it in its entirety. The metallic strings can also be used for several supplementary purposes such as using them to walk rather than using one's own feet (think Doctor Octopus) or reshaping them into additional tools, constructs and limbs. The wires also have the added benefit of acting as a “Lightning Rod” for the user. If the opponent tries to conduct lightning along the armour, the wires act as a lightning rod (similar to Sword Technique: Lightning Rod) and ground the lightning by harmlessly conducting them into the ground, preventing the user from being paralyzed or damaged. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities. The extension of the wires costs 10 chakra and costs a move. Reforming the armour costs 20 chakra and counts a move (but it doesn’t need to be initiated, it simply occurs and the user is free to perform other techniques while it occurs, though can only reform once). Creating additional limbs/constructs/tools costs 30 chakra and counts as a move and can only be done once per turn

Note: Lasts for four turns
Note: Can only be used once per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

(Kōton: Chuugi no Lancelot) – Steel Release: Loyalty of Lancelot
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique can only be used while Glory of Galahad is active. It involves reshaping the user's body (fully or partially) while in this steel-like state. The user can shape any parts of his body into a variety of bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. The user can even go far as reshaping the entirety of their body into anything within their imagination as long as they don't exceed double their original size/dimensions. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. The user can also modify their body to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc. When Glory of Galahad is deactivated, the user's body will first revert to it's normal shape/form before the steel conversion is undone.

Note: Can only be used four times per battle

(Koton: Kyouyuu no Gawain) – Steel Release: Gallantry of Gawain
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn part(s) of their body into black steel, making those part of their body invulnerable to most weapons and taijutsu attacks. He will then shape those parts of his body in a variety of basic bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords (look at image for a visual reference) or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. Due to it's metal properties it leaves the user vulnerable to lightning based techniques.

Note: Lasts three turns
Note: Can only be used three times per battle
Note: Can only render non-elemental Taijutsu Techniques S rank and below useless.

(Koton: Bouei no Percival) – Steel Release: Passion of Percival
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: Before performing their next doton technique that emerges from the earth, the user infuses the ground below with their koton chakra to create a layer of black steel just beneath the surface. As the earth technique rises, the layer of steel will morph around it to encase it in the form of a coating of black steel scales. The size of the layer will always be proportional to the scale of the technique about to be used. The result is the original technique once fully surfaced technique being completely enveloped in a chassis of glossy metal. It could be said that the technique is "wearing an armour" as the coating boosts the defensive abilities of the technique considerably. The armour of scales "worn" by the technique is the equivalent of an A-Ranked Steel technique and is purely defensive in usage (meaning it will not boost the damage techniques can inflict). Affected techniques do not become dual-elemental, simply layered. For example, using this on a B-Rank Earth technique will make it so the exterior is an A-Rank Steel technique and the interior is a B-Rank Earth technique. Destroying the exterior of metallic scales will expose the underlying rock and this will leave a B-Rank Earth technique. While seemingly powerful, an S-Rank Lightning technique would destroy an A-Rank Earth technique coated with this A-Rank Steel armour and still continue onwards. The main purpose of this technique is to make the user's own earth techniques superior to that of the opponent's. It is still vulnerable to Lightning. Formation of this metallic armour is passive and does not result in the premature termination of earth techniques which require maintenance such as the Earth Dragons and the Stone Golems. The usage of this technique and the one succeeding it (the jutsu that will be clad in the steel) occur in the timeframe of a single technique.

Note: Can only be used twice per battle
Note: Does not work with KG/CE variants
Note: Cannot be used on F Rank or above Techniques
Note: Cannot be used with mud or sand-based techniques
Note: Lasts for 4 turns per use

(Koton: Goutan no Bors) – Steel Release: Boldness of Bors
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A (40 damage if used to attack the opponent)
Description: The user will focus their koton chakra throughout their legs to transform their feet into steel before coiling the balls of their heels into highly compact wires which form springs. To the naked eye the springs don’t differ from the user’s original heels in form or appearance barring the obvious conversion into steel. The springs can compress to the extent the user can propel themselves in any direction at the speed of an arrow fired from a compound bow. The initial transformation and the compression of the springs happens quickly enough for this jutsu to be capable of dodging techniques. This technique’s use constitutes both the transformation and the initial movements made with it, meaning dodging techniques with the use of this jutsu is perfectly feasible. However only the initial use of this jutsu can be used to evade techniques. While this is active, the user is capable of running and tracking up to the aforementioned speed but can only use Earth, Fire, Steel, any KG/CE combinations of those elements and any non-elemental abilities. Whenever the user wishes or when this technique expires, the reshaping of the user’s limbs will be reversed before the transformation into steel is undone.

Note: Lasts for a maximum of one turn
Note: Can only be used six times per battle
Note: This technique can be used during Galahad or with steel armor variations like impervious armor

(Kōton: Urami no Mordred) – Steel Release: Malevolence of Mordred
Type: Offensive
Rank: A
Range: Mid-Long (Explosion is Short)
Chakra Cost: 30
Damage Points: 60
Description: The will focus their Kōton chakra into any structures of steel of up to A rank outside their body to unleash a violent outburst of hardened steel bullets from every point on those objects/tools/constructs as projectiles in all directions. Any structure this technique is used upon will effectively "detonate" into an explosion of metallic bullets that move as fast as arrows and they will travel outwards radially to cover the full scope of short-range around the initial position of "detonated" structure. In terms of shape and size, they do not differ from ordinary bullets but logically the number of bullets released will depend on the scale of the structure this is used upon.

Note: Can only be used four times per battle and every 2 turns

(Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank. Alternatively, the user can apply this ability to the next steel release technique they use. The steel technique will become capable of transforming anything inanimate (so doesn't apply to living beings) that comes into direct or indirect contact with it into steel. The ability can be infused into the technique on creation and hence be used in the same time-frame as the jutsu it's applied to.

Note: Lasts three turns
Note: Can only be used four times per battle

(Koton: Jiyuu no Lamorak) - Steel Release: Liberty of Lamorak
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body. Alternatively, the user can instead focus their chakra into any structure of steel outside their body (the user's own technique or steel devoid of chakra) that is within mid-range of their position and extend these wire(s) from that structure/technique. For travel purposes, this technique can be used while on the ground or airborne though the latter is far more effective. When used while standing on the earth, the user will be pulled slightly off the ground as they're pulled in the direction they intend to travel in.

Note: Can only be used five times per battle

(Koton: Yuuki no Bedivere) – Steel Release: Bravery of Bedivere
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases his koton chakra throughout his body and seemingly explodes into thousands of steel shards that move at the speed of an arrow fired from a compound bow (as fast as the bullets in the canon technique Steel Release: Bullet Swarm). This allows the user to evade attacks that would have otherwise landed or close the gap between an opponents at mid or long range. The shards come together as quickly as they erupted but their reformation is an audible process even at a long-range distance (it sounds like thousands of nails scratching against each other). However, the time of reformation is significant enough to allow the opponent to react to the user’s next attack regardless of the distance between them. That combined with the technique being easily heard by anyone means this technique’s nature isn’t intended to be offensive in any way but rather more defensive and supplementary.

Note: Can only be used once per battle
Note: This is considered a “Substitution” technique
Note: Cannot use jutsu while in shard form

(Kōton: Gikyou no Gareth) – Steel Release: Generosity of Gareth
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (same as original damage if used on a offensive technique)
Description: The user will focus their chakra into an existing source of steel in order to break it down into the elements it’s comprised of. The steel transforms into equal parts earth and fire, with some of the earth being made molten by the heat of the flames. If the broken down technique was an S-Rank steel jutsu, the result will be an A-Rank Earth jutsu covered in A-Rank flames. The flames continue to burn for three turns after this technique’s use if not doused or countered by then. However if the earth itself isn’t destroyed, the user can passively reiginite the flames at the cost of a move and 30 chakra. They will once again be A-Rank in potency and will last for two turns. Ultimately, the key to countering this technique is to destroy the earth underneath the flames through the use of an A-Rank or above lightning technique since it would phase through the flames and have no interaction with it. Alternatively the user can also use this technique so the fire is contained within the earth jutsu rather than coating it so that when it's destroyed, the flames will be released.If the earth is destroyed the flames will disipate as their is nothing to bind them in place.

Note: Can be Use 4 times
Note Must wait two turns between uses
Note: Can only be used on steel the user has created
Note: Only fire, earth and steel can be used in the turns when this is used.

(Koton: Kasei no Gaheris) – Steel Release: Growth of Gaheris
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: N/A (+30 chakra to the technique it's applied to)
Damage Points: N/A
Description: Before performing their next koton technique that emerges from the body or the ground, the user activates an instant ability and infuses additional chakra into it. The technique will be created seemingly as normal but in reality it will be constituted of thousands upon thousands of extra fine wires. This difference to normal steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This regeneration can happen once and will use the additional chakra input into the technique to facilitate this restoration . The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. Regeneration counts as a move but it doesn't need to be initiated and the user is free to perform other techniques while it occurs. This technique makes armours more flexible, enabling seamless movement inside of them even at the joints (back of the knees, elbows, etc).

Note: Can only be used thrice per battle
Note: Can only be applied to one technique per use
Note: Cannot be used on Forbidden Ranks
Note: Can only regenerate once

(Koton: Konsetsu no Kay) – Steel Release: Kindness of Kay
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage points: N/A
Description: When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things smaller than them and can only combine with things equal to their size. Essentially, they will be incapable of using this on anything that exceeds their own size. When used on a structure of steel smaller than them (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time.

Combining with a technique equal to the user’s size (e.g. one of the Knights from KoTRT) will be a complete merging of techniques and the user’s body will double in size as a result. While combined with another steel technique, Galahad will be capable of defending against techniques equal to the collective sum of their power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. When Glory of Galahad times out/expires, the entity will be separated from the user before the transformation is ended. One thing to note, if a technique has lasts for a duration shorter than Galahad, it will be passively maintained until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.

Note: Lasts until Glory of Galahad ends
Note: Can only be used twice times per battle
Note: Can only be used on steel structures equal to or smaller than the user in size

(Kōton: Fuhensei no Uther) - Steel Release: Ubiquity of Uther
Type: Supplementary
Rank: A
Range: Short
Chakra cost: N/A (+10 chakra to affected techniques)
Damage points: This is the brother technique to Pride of the Pendragons and can only be used during Glory of Galahad. The user will passively activate an innate ability of theirs for two distinct purposes. Firstly, all future earth techniques created from their steel body will be converted into steel releases ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth armour will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Applying this ability to techniques which require maintenance such as the Stone Golem will not result in their premature termination.

The second part of this technique affects earth infusions or abilities. While this is active, the user will be capable of applying them to Steel Release techniques but must follow all other restrictions on the technique with two amendments. Essentially restrictions pertaining to "Earth" will be substituted with "Steel". Any infusions or abilities activated during this technique will instead last until Galahad ends rather than their original duration. For example, if an ability usually lasts four turns but Galahad has two turns left, it will only last for two turns.

Note: Can only be used twice per battle
Note: Lasts until Glory of Galahad ends
Note: Doesn't work with KG/CE variants of Earth Release

(Koton: Kyogou no Agravain) – Steel Release: Arrogance of Agravain
Type: Supplementary
Rank: A
Range: Short - Long (Short-range contact; up to Long range travel)
Chakra cost: 30
Damage points: N/A
Description: The user will focus their koton chakra throughout their body before quickly merging with a source of steel larger than their body. The user will move through it at the speed of a fired arrow before emerging in the same manner on another point of that same source of steel. The user can stay merged for as long as they want before emerging at the cost of 10 chakra per turn. The second usage of this technique parallels Steel Release: Kindness of Kay and can only be used under certain conditions. When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, entering it and merging with it completely. Due to this, the user can only merge with steel structures larger than them. Combining with a technique will be a complete merging of techniques and the structure in question will increase in size as a result (proportional to the size of the user's body). When combined with a technique, it will be capable of defending against techniques equal to the collective sum of Galahad and it's own power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active and vice versa.

If the user merges with a humanoid much larger than them, the steel structure will essentially "become their body" for the duration of this merging and will be capable of moving, talking, performing techniques and everything else they could in their original body. Any techniques used/created from the body will be proportional in size to the scale of the user's new body. While merged with a large-scale technique (on the scale of Great Stone Golem or larger), the user cannot be cast in or affected by Genjutsu due to the enormity of the structure. When the merged with technique times out/expires, the user will be separated from the entity before the transformation is ended. When this jutsu ends the user unfuses from it's target from a location they choose. One thing to note, if a technique lasts for a duration longer than Galahad, it will be passively maintain Galahad until it ends while the two are combined. For example, if Galahad lasts for three turns and the combined with technique has four turns left, the duration of Galahad will be extended to four turns while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.

Note: Can only be used twice per battle
Note: Can only be used on steel structures greater than the user in size

(Koton: Yuudai no Geraint) – Steel Release: Grandeur of Geraint
Type: Supplementary/Defensive
Rank: S
Range: Short - Long (Each eruption is Short, successive eruptions reach up to Long)
Chakra Cost: 40
Damage Points: N/A
Description: The user will focus their koton chakra throughout their body before exploding into countless steel shards that initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. All of the shards quickly move towards and converge on a new position before coming together to instantly form the user’s body exactly the way it was (reformation takes no time at all). Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. The user can move up to a maximum of five meters (short-range) with this technique before their body has to come together again but this process can be repeated multiple times in quick succession through a single use of this technique. The effectiveness of this technique is magnified trine when used with “Steel Release: Corruption of the Kingdom” as the shards would instead be millions of grains. The initial but momentary scattering of every individual grain means the user can no longer be seen when travelling with this technique, nor can it be heard due to the negligible size of the steel dust unless the opponent has a doijutsu or enhanced hearing (Inner Sonar Skill). However, the user reforming their body will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). It also won't disrupt abilities that fuse the user with techniques like Kindness of Kay or Arrogance of Agravain as they essentially become a part of or synonymous to the user's body during Galahad. The shard form can be used to attack or enter an opponent or summon ect.

Note: Lasts for a maximum of one turn per use
Note: Can only be used three times per battle two turns between each use
Note: Only steel earth and fire jutsu in the same turn and following (doesn't include nin gen tai ect)
Note: No jutsu above A rank in the turn after this is used.
Note: Cannot use any new techniques in shard form

(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will gradually spread across the earth source in question and at most it can cover a mid-range radial reach. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely.

Note: Conversion lasts for four turns
Note: Can only be used twice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Steel in the user's same turn

(Kōton: Kenshiki no Pendragon) - Steel Release: Pride of the Pendragons
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+10 chakra to affected techniques)
Damage points: N/A
Description: After using Conquest of Camelot, the user will passively activate an innate ability of theirs to convert all future earth techniques created from the affected portions of the ground into steel release ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth dragon will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. This ability only affects the user's own earth techniques and it only works with earth techniques solid rock in composition.

Note: Can only be used twice per battle
Note: Lasts until Conquest of Camelot ends
Note: Doesn't work with KG/CE variants of Earth Release

(Koton: Chishio no Doragon) – Steel Release: Blood of the Dragon
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: N/A (+20 chakra to a technique this is applied to)
Damage Points: N/A
Description: The user will activate an ability that will allow them to completely liquefy their next steel technique by imbuing additional katon chakra into it. This heats it up enough to melt it. When applied, the user can either choose to have the steel technique retain it's shape and form and essentially behave like a solid (much like Water Release: Sword of Draining) or for it to be used in a formless wave/mass of liquid. An example of the latter would creating pillars of steel from the ground but upon emergence they are released as geysers. An example of the former is creating an armour of molten steel from the body but retaining it's shape, form and structure so it doesn't fall to the ground as a formless mass. This means any techniques this ability is applied to will behave as they usually do but with exception they will deliver severe burns upon contact with the opponent. When created from the user's body, this molten steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the molten steel after creation as long as it originated from his body (and not the ground). Using this ability counts as one of the user's moves per turn but will occur in the same timeframe as the technique it's applied to.

Note: Can only be used thrice per battle
Note: User can only use Earth, Fire, Steel and non-elemental abilities in the same turn

(Koton: Daraku no Oukoku) - Steel Release: Corruption of the Kingdom
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user will passively activate an ability that takes the breaking down of steel jutsu displayed in Steel Release: Malevolence of Mordred one step further. All of the user's steel techniques for the next five turns will be broken down into millions of minute particles of dust each equivalent in size to a grain of sand. When applied, the user can either choose to have the steel technique retain it's shape and form and essentially behave like a solid (much like Water Release: Sword of Draining) or for it to be used in a formless wave/mass of dust. An example of the latter would creating pillars of steel from the ground but upon emergence they are released as geysers of dust. An example of the former is creating an armour of steel dust from the body but retaining it's shape, form and structure so it doesn't fall to the ground as a formless mass. This means any techniques this ability is applied to will behave as they usually do but with exception that they will be highly abrasive upon contact with the opponent. Steel release techniques which utilize, manipulate or are created from existing steel on the field can be created from this steel dust. When this ability is applied to Koton techniques which transform the body, the user can maintain their shape, form and structure without any kind of concentration. They can also can freely transition between allowing physical attacks to pass through them where they're struck and "condensing" their body to block them instead. They will also gain the option of moving through the air at their current speed by dispersing their body (either fully or partially) into a formless wave of steel dust. This ability will still apply to any active techniques when this jutsu ends but cannot be applied to any new techniques unless it's activated again.

Note: Lasts for four turns

(Koton: Kishi no Marui Teiburu) - Steel Release: Knights of the Round Table
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 chakra per turn)
Damage: N/A
Description: This technique is the culmination of Steel Release and the “Arthurian” set of techniques. The user will focus their koton chakra into the ground or a source of steel to create one of the Knights of the Round Table. In the case of Gawain, he can only be created from a source of molten steel. All of the Knights have a unique ability but the one they all share is their ability to regenerate from techniques insufficient in destroying them. This regeneration takes the form of the one exhibited in Steel Release: Growth of Gaheris whereby their bodies are made up of thousands upon thousands of extra fines wires which rearrange and sew back together to undo any damage dealt to them that isn't enough to destroy them e.g. A-Rank Fire.

Galahad – The White Knight
Galahad is a shining example of what a Knight should be. He’s composed of steel almost white in colour and his abilities reflect his nature as the embodiment of the “ideal” knight. He has mastered steel release to the extent he can use all steel release techniques the user knows up to and including S-Rank. He can perform them sans handseals and techniques which come from the body will instead be created from the steel that composes his body. Every technique used by Galahad counts as one of the user’s moves per turn.

Gawain – The Red Knight
Gawain is hot tempered and quick to anger. Unlike the other two Knights, he can only be created from a source of molten steel rather than from a steel source or the ground. He hardens into solid steel on creation but his “body” retains bright red colour of the metallic lava he was formed from. His ability is his capability to control any molten steel on the field through hand gestures alone. His manipulation will always be equal to A-Rank and he can only use it once per turn. It will also count as one of the user’s moves per turn.

Mordred – The Black Knight
A corruption of all the ideals Knights hold dear, that is Mordred. His body is composed of the blackest steel and even his abilities reflect his sinister nature. Rather than using techniques, he seeks to bend and control the world to his will. He can control any steel on the field through hand gestures alone, reshaping and reforming them as necessary for his intended purpose. His manipulation will always be equal to A-Rank and he can only use it once per turn. It will also count as one of the user’s moves per turn.

Note: Lasts for four turns
Note: Each night can be summoned once, if they are summoned alone, they can be destroyed by an S rank. If all three are summoned at the same time, the power is devided between them and they can be destroyed by A rank
Note: Can only be used thrice per battle (once per Knight) If all are summoned at the same time the jutsu can't be used again and takes up two of the users three jutsu per turn.
Note: Only Steel, Fire, Earth, any KG/CE of the aforementioned elements and non-elemental abilities while active
Note: All techniques the knights use count as a move per turn
Note: If used to summon one night must wait two turns to use it again
Note: After the technique ends, the user can't use steel, earth and fire jutsu above A rank for one turn

(Koton: Bachiatari Subeta no Kaku) - Steel Release: Excalibur, The Accursed Sword of Victory
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: The user will focus their koton chakra throughout their body to create a sword composed of the blackest steel in either of their hands. The blade will extend from the user’s palm until the hilt of the weapon rests in the user’s grasp. Unlike most steel release techniques, this is no ordinary weapon and is actually an attempt to emulate a cursed sword thought to be lost to history. It imparts several powerful abilities to it’s wielder but ultimately results in their death when it is destroyed or when it expires. The sword will regenerate from techniques insufficient in destroying it in one hit and it’s size can be shrunk/expanded, ranging from the size of a marble all the way up to 15 meters in length and width. This allows it to clash with and counter techniques of a moderate to large size. Shrinking the sword or returning it to it’s normal size is passive but enlarging it will count as one of the user’s moves per turn. The first ability of the sword is that it will turn anything it touches directly or indirectly to black steel (similar to Steel Release: Triumph of Tristan). It takes the petrification in the aforementioned technique one step further as it will be capable of turning even living beings into steel on contact. This will even extend to the user, their whole body transforming into steel as hard as the sword when it’s first created. They will still be capable of moving, using techniques and everything they could do before but when Excalibur expires or is destroyed, the user will become an inanimate statute of steel (essentially killing them). Since the user’s body becomes an extension of the sword while active, this conversion into steel will still occur if contact with the user is made, essentially rendering the user physically untouchable for the duration of this technique. If the sword is created while Steel Release: Glory of Galahad is active, the sword will fortify the strength of the aforementioned technique allowing the user’s transformed body to defend against techniques the sum of their collective power. The second ability is a direct result of the first and occurs only because of the user’s body being converted into steel. While the user is in this state, the opponent cannot inject chakra or any kind of energy into the user’s body and so they become immune to Genjutsu up to S rank. The third and final ability of the sword is it’s capability to enhance the user’s Steel, Earth and Fire techniques. All techniques of the aforementioned elements can be used without handseals while this is active and all of them will gain a +10 damage boost (+1 rank for techniques below S-Rank).

Note: Lasts for four turns
Note: User can only use Fire, Earth, Steel and non-elemental abilities while active
Note: Can't use handseals while active or Genjutsu
Note: Controlling the sword takes up one of the users three jutsu per turn
Note: When the sword expires or is destroyed, the user dies.

When he was still an esteemed Knight of the Round Table, Arthur allowed him to sign the legendary Griffin contract. He was gifted with a special tattoo located just below the underside of his right wrist, making summoning the creatures easier to accomplish in battle. Upon recovering from madness, Berserker was able to form a bond with Cornyx, the Emperor of the Void. The two possessed the same disdain for the world and so their malicious partnership was inevitable.

“I am Berserker… the Knight of Wrath."

Sometime during his unholy crusade to become death, he encountered the fabled creatures known as Hydras. Thought to be mythical or at least extinct, Berserker didn't expect to find a colony of them during his travels. He dominated and tamed the beasts, defeating all of them at once to establish his authority over them. They continue to reside in their foul and inhospitable homeland with lakes of acid and rivers of poison. However, Berserker is capable of summoning them at any time, for travel or use in battle. He was given a summoning tattoo on the underside of his left wrist for the same purpose as the other he possessed.

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He has a pair of seals with the Kanji for "Steel" and "Sulphur" on his upper and lower chest, seals for each of the handseals on his back, a pair of tattoos where his heart is located, a seal on his neck, a seal on the top side/back of his left hand (Kanji for "Disruption"), a seal on his upper left arm (with the Kanji for "Guard") and other miscellaneous seals across his body. He has another seal on his stomach with the Kanji for "Impervious" and wears a black wristband with a seal on it. He has the Kanji for "Tyrant" on his left shoulder and twin seals with the Kanji for "Solitude" in both of his ears. He has the seals for "Armour" and "Wind" on his outermost clothes, both of which are infused with differing elemental chakras. His chosen fields for Arcane Teachings are Earth, Wind and Fuuinjutsu. He has four seals across his body with the Kanji for "Curse". He has the 5th Command seal on the back/top side of his right hand and the Kanji for each of the basic five elements in small lettering on both of his palms (to be used with Fire/Water/Wind/Earth/Lightning Sealing Method) via Revelation of the Mage. He has a seal with the Kanji for "Maintain" on his right shoulder. He has the seal for "Eternal" on the center of his chest and all of his seals are imbued with doton chakra to reinforce them and make them sturdier.

Fuuinjutsu Seals
(Seijutsu-Raiton/Fuinjutsu:Shokku Terapi) Holy Art- Lightning/Fuinjutsu: Shock Therapy
Type: Supplementary
Rank: A
Range: Close
Chakra: 30
Damage: 0
Description: This jutsu requires the user to have a pair of unique tattoo seals on his chest where his heart is located. The seal activates whenever the user goes unconcious but still alive. Upon activation, the seal discharges subtle lightning current/shock throughout the body and a controlled on the heart. Sorta works like a defibrillation machine. This causes depolarisation of the heart muscles and re-establishes normal conduction of the heart’s electrical impulse to the brain makes normal neural activities to resume and the user once again gains conciousness.

NOTE: Only usable 2x per battle
NOTE: No Fuin and Raiton above S-rank the next turn
NOTE: Can not be used to get out of genjutsu, unless the genjutsu actually causes the user to go in a state of unconsciousness (for example: sleep, or heavy pain which causes the effect if stated in the description of the genjutsu)

(Fuuinjutsu: Anmoku no jikkō) - Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.

NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT

[Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom

(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.

Notes:

-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn

(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.

Notes:

-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle

(Fūinjutsu: Fusenmē Fūin) – Sealing Technique: Self Disruption Seal
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This technique is a seal that's printed usually on the back of the user's hand, with the mark of "Disruption" in a large Kanji letter, this is a special seal that has only one purpose, which is to alert the user of foreign chakra in which it enters the user's body, which is basically what activates the seal's ability, This seal has some of the user's own chakra and is connected directly to the user's chakra circularity system, therefore when a foreign chakra enters the user's body, the user's chakra inside the seal is disrupted and when the disruption happens it causes the seal glows in a dark red color and surges of red lightning like surges of light, these surges produce a sound that's familiar by the user as well as the bright glowing light alerting the user that a foreign chakra has entered his body, this is a pretty useful technique since it alerts the user of foreign chakra in which inside his body by his opponent the second the foreign chakra enters the body, which is useful in letting the user know that he is under a genjutsu technique used by his opponent, the only downside to this technique is that if the user used the Cursed Seal, Sage Mode, Bijuu Techniques or Eight Internal Gates, the Seal would glow as well since it's a foreign chakra that's not the user's own, thus the user isn't able to know if he's under a genjutsu whilst any of the previously mentioned modes are active.
Note: The Seal glows 3 times per battle.
Note: No Fūinjutsu techniques A-rank or above the turn the seal activates.

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.

(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT

Fuuinjutsu: Deddozōn | Sealing Technique: Dead Zone
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: A seal with the word 'Maintain' will be placed somewhere on the users body. The seal will passively drain chakra from the user which it will then redirect into the surroundings so as to detect attempts at manipulating space (affords no other kind of sensory). When a technique that seeks to distort space/time is utilised within the users vicinity (Mid range radius) this seal will activate, passively draining chakra from the user to erect a barrier that will instantly spread outwards and prevent the space time continuum from being manipulated - in effect the seal will serve to neutralize space time techniques such as summoning jutsu, or techniques that utilise portals such as 'Stick Earth Drop' from being utilised as it forcibly maintains the fabric of space and time. The seal activates automatically upon detecting an attempt at space/time manipulation, and is effective against such jutsu up to, and including A rank. However it is wholly ineffective against S ranked space time manipulation (Such as S rank summoning techniques as the jutsu utilises more chakra than this technique to bring a stronger summon to the field, however it will still be effective against lower ranked space time techniques even if the substance that they attempt to bring to the field is higher ranked)

Note:
- The user can start the battle with the seal already placed, in which case it must be posted at either the start of the battle or in the users bio. Otherwise the user will have to manually place the seal, which counts as a move and can only be done twice.
- The seal can only activate once per turn, and the user cannot use Fuinjutsu above A rank the turn after it triggers.
- The seal passively drains 5 chakra from the user per turn
- When triggered, a barrier of the appropriate strength will be set up (i.e A rank to counter A rank S/T) that will prevent the space time technique and last for that turn. An A rank barrier can be set up once, and a B rank barrier can only be set up twice. For C rank and below however, on account of there being virtually no S/T techniques that weak barring the summoning of certain lesser animals, the barrier can be triggered continuously to prevent these critters from taking to the field.
- As activation is passive, (But does count towards move count) the user is free to continue as normal.
- Won't work on 'Flying Thunder God' as it is a S ranked Space-Time technique.

(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fuuin in that turn or next

(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.
NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by ZandaT

(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle

(Fuuinjutsu: Nankaina Oshie) - Sealing Arts: Arcane Teachings
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A (+10 chakra per technique)
Damage: N/A
Description: To understand this technique, one must understand that handseals are simply a way to limit the chakra that goes into a technique. Each handseal limits the chakra in a unique way and when chained together to form techniques, they make the users chakra form a certain way to release it. Seals can work in the same way. They may seal certain chakra points in a person's body and seal the total amount of chakra that a person may use at any given time. This seal combines these two aspects into one technique. By having a tattoo of all 12 handseals on the user's body, he may focus chakra into them when using a technique. The seals will passively rearrange themselves along the users body corresponding to the seals and the order of them that are used in the technique. When each seal on the user's body is filled with chakra, it will in turn seal the users chakra pathways to match that of the handseal it represents. Thus, the user can replace the handseals of any technique through these seals. The user may choose 3 fields out of Ninjutsu, Fire, Water, Wind, Lightning, Earth, or Fuuinjutsu that he may apply this too. The user can replace the handseals of a technique in each chosen field up to 3 times per battle.
-Is always active and must be posted at the beginning of the battle. User must state the chosen fields in bio or at beginning of the battle and once chosen they can't be changed*
-After 2 uses the user can't use the effect the next 2 turns
-If this effect is used this turn the seal speed for the next technique used without this effect is dropped one rank
- Can only be used on one jutsu per turn.

(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

(Fuuin: Genron no Genchuu) - Sealing Technique: Principles of the Paramecia
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal placed on their clothes with the Kanji for one of the basic five elements. The seal will be infused with elemental chakra of the chosen element (must be stated in biography) and will exhibit a unique effect depending on which of the elements is chosen. The seal will activate passively (instant but still counts as a move) when it’s first triggered.

Ruler of the Skies: This seal will activate whenever an unfocused current or stream of electricity is used within the vicinity of the user. The seal will release the user’s fuuton chakra in order to insulate the current of electricity as it comes into contact with the clothes, essentially neutralizing it before it can affect the user. The clothes will also become weightless as a byproduct of the infusion of wind chakra, allowing freer and more fluid movements. For the next three turns, the user’s clothes will be coated in a layer of invisible wind that can create an updraft to enable levitation and seamless flight.

The Earth Emperor: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. The opponent’s weight will double (similar to the Added Weight technique) as earth chakra is released into them. For the next three turns, the user’s clothes will become darker in colour to signify the change and each additional contact with the clothes will double their weight further. The initial weight gain will last for three turns but each additional contact will extend it’s duration by one turn. Regardless of how much the opponent’s weight is raised by this technique, it can simply be neutralized through the use of Chidori Nagashi.

The Lightning Lord: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with ration chakra, making them static and shocking to the touch. Direct contact with clothing will cause the opponent's limb/body part to go numb for one turns and if a second contact is made in that time with the same part, that limb will be paralyzed for two turns as the lightning shocking stacks. These effects only apply to direct contact with the clothes themselves (an example would be the opponent's exposed fist striking the clothes). The user’s clothes will remain infused with ration chakra for five turns after activation and they will develop sparks of lightning across them to signify the change.

King in the North: This seal will activate whenever a fire technique comes into contact with the user’s clothes. The dormant chakra will activate immediately and essentially "moisturize" the clothing by imbuing it with suiton chakra without actually making it wet. This technique will not increase the user's susceptibility to lightning in any way either. It will also give the user's clothes (but not the user himself) immunity being ignited or burned up to a certain extent, translating to an immunity to C-Rank and below Katon techniques. This will last three turns but there will be no visual change to the clothes.

Sovereign of Fire: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with katon chakra, making them heat up considerably. Direct contact with clothing will cause the opponent's limb/body part to be burned. Momentary contact will only result in a first degree burn but more prolonged contact will lead to third or fourth degree burns. The user’s clothes will remain infused with katon chakra for three turns after activation and they will develop localized areas of orange-light (similar to smoldering coals) to signify the change.

Note: Only one element can be chosen per use
Note: Can only activate each seal once per battle

(Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated.

-Can only be used or activated once per battle
-Can't be used on bios without two elemental specialties
-Can’t be used on S-Rank and above Fuuin
-Can’t be used on Multiple Infinite Embraces

(Fuuinjutsu: Meiji no mokushiroku) - Sealing Arts: Revelation Of The Mage
Type:Supplementary
Rank:C
Range:Short
Chakra:15
Damage:N/A
Description: Fuuinjutsu usually comes in 3 variations, Barriers, Sealing Tags, and Scrolls. The important thing to note with scrolls, and sealing tags, is that they are almost exactly the same, save for the fact that the scroll has a longer sealing inscription on it. They both are inscribed with kanji that release the effect of the kanji when they are fully revealed. As such, the creator of this technique realized that scrolls were difficult to utilize once the user had some sort of body armor on him, due to the fact that the armor may slow him or leave him without access to his scroll holder. With this in mind, the creator found a way to seal the inscription of any scroll based technique onto his body, armor, or weapon so that he would save an immense amount of time between actually retrieving the scroll and using it. In this way, the scrolls now function as if it were a sealing tag inscribed onto the user's body, armor, or weapons. They require no extra preperation or seals to use, and can be used directly from whatever point they are sealed on. The user must actually have these scroll based jutsu on his person to utilize them before this. Even when using this technique, all restrictions of the scroll based technique used must be followed.
-This technique is always active but must be posted in the users bio or before the fight
-Any sealed scrolls must be posted before the fight or within the user's bio
-The scroll techniques used must be posted as normal in the fight, taking both a move and timeframe slot, the only difference in usage being that they come from the sealing point.
-The user can only utilize 4 scroll techniques in this manner
-Scrolls must be stated either in the user's bio or before the fight. After a fight the Scrolls may be replenished however

( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.

[Fuuinjutsu: Sukuripucha Shussekenteki Kishi] - Sealing Technique: Scripture of the Templars
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: N/A (+15 chakra to all of the user's seals)
Damage: N/A
Description: This is a passive ability that is applied to all of the user's seals that are always active or lie dormant on the user's body prior to a battle (essentially seals stated in one's biography). The sealing script of the Fuuinjutsu seals will be infused with one of the basic five elemental chakras to reinforce, strengthen and enhance them so to make their destruction or corruption more difficult. The seals will now respect elemental strengths and weaknesses of the chosen element and will possess the strength of the chosen element up to their own rank. They will also be infused with 15 more chakra than normal and this chakra cost will be expended whenever the seals triggered or are activated. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the seals on the user's body/clothes/person harder to tamper with or destroy. If the seal's rank is boosted on activation, the strength of the sealing script will now reflect it's new rank.

Alternatively, this technique can be passively applied to seals created in battle rather than those already placed on the user's biography. By infusing one of the five basic elemental chakras into the seal, the user can enhance and fortify the sealing script in the same way as the seals applied to the user's bio. It will now follow elemental strengths and weaknesses of the chosen element and will possess the power of it up to it's own rank. The seal will also be infused with 15 more chakra than normal, which is the cost of applying this jutsu to this technique. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the created seal(s) harder to tamper with or destroy.

In regards to being tampered with it or cancelled, both variants follow the elemental strengths and weaknesses of the chosen element and will require non-elemental techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than the seal in question for it to be successfully corrupted (e.g. S-Rank Fuuinjutsu required to tamper with an A-Rank elemental seal).

Notes:
Can only be taught by Venom
Must be stated in the user's biography
Must be posted at the beginning of a battle
Must be referenced every time the alternative use is used
Cant be used on the opponent
Berserker carries a whole multitude of weapons. In his ninja pouch, he carries shuriken, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, and all the other items essential for a ninja. He also carries a basic black scimitar on strapped to his left hip which can be wielded with one hand. All of these tools are made of grey steel. He also carries two black steel kunai with the Kanji for "Revoke" on them (via Revelation of the Mage). He also wears leg weights that increase his running speed considerably when removed.

(Katai Omori) - Leg Weights
Type: Weapon/Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
The user also carries a separate pouch of small creatures made of earth such as spiders, birds and snakes. These vary in size from a few centimeters to the size of an average apple. All of them have two explosive tags attached to them (on top and underside). They are carried around to be primarily be used with Earth Release: Gift of Gaia.

To supplement his technique Aggregation of Alchemy, Berserker wears ten rings (one on each finger). Each of the rings is made of a different material in order to accomplish a different purpose. The materials the rings are constructed of are as follows: Gold, Iron, Steel, Diamond, Boron, Obsidian, Rubber, Bone, Spider's Silk and Sapphire. They're small enough not to hinder his ability to form handseals.

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Berserker being a keen user of Earth Release carries many topography scrolls, both blank and ready-made. His ready-prepared scrolls consist of three designs. All of these topography scrolls are used for "Earth Release: Wheel of Fortune" and the ready-made scrolls are carried in separate pockets.

The 1st causes a large maze with thirty meter tall walls to be created. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall. The 2nd design causes a castle fully equipped with two tall watch towers to be summoned.

The 3rd and final scroll has a prepared design of tall walls which curve at the top, forming a massive dome which encases everything inside. The diameter of the dome is expansive and once completely formed, its pitch-black inside making it impossible to see anything at all.

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⚔ Pictures | ピクチャー ⚔
His Signature Armour
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His Signature Armour


Theme Song and Background Music


[video=youtube;0e6Rog9FK9w]https://www.youtube.com/watch?v=0e6Rog9FK9w[/video]




Battle Section
Top Ten Battles
1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

Won: N/A
Lost: N/A
Draws: N/A


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Negative Knight

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Here are some of the seals I have active. The rest you can find posted or described in my bio.

Always active techniques
(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle

He has the Kanji for each of the basic five elements in small lettering on both of his palms (to be used with Fire/Water/Wind/Earth/Lightning Sealing Method). He also carries two black steel kunai with the Kanji for "Revoke" on them to be used with Mimicry Destruction Seal. All of these are accomplished via Revelation of the Mage.

(Fuuinjutsu: Meiji no mokushiroku) Sealing Arts: Revelation Of The Mage
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: Fuuinjutsu usually comes in 3 variations, Barriers, Sealing Tags, and Scrolls. The important thing to note with scrolls, and sealing tags, is that they are almost exactly the same, save for the fact that the scroll has a longer sealing inscription on it. They both are inscribed with kanji that release the effect of the kanji when they are fully revealed. As such, the creator of this technique realized that scrolls were difficult to utilize once the user had some sort of body armor on him, due to the fact that the armor may slow him or leave him without access to his scroll holder. With this in mind, the creator found a way to seal the inscription of any scroll based technique onto his body, armor, or weapon so that he would save an immense amount of time between actually retrieving the scroll and using it. In this way, the scrolls now function as if it were a sealing tag inscribed onto the user's body, armor, or weapons. They require no extra preperation or seals to use, and can be used directly from whatever point they are sealed on. The user must actually have these scroll based jutsu on his person to utilize them before this. Even when using this technique, all restrictions of the scroll based technique used must be followed.
-This technique is always active but must be posted in the users bio or before the fight
-Any sealed scrolls must be posted before the fight or within the user's bio
-The scroll techniques used must be posted as normal in the fight, taking both a move and timeframe slot, the only difference in usage being that they come from the sealing point.
-The user can only utilize 4 scroll techniques in this manner
-Scrolls must be stated either in the user's bio or before the fight. After a fight the Scrolls may be replenished however

All of his seals are imbued with doton chakra to reinforce them and make them sturdier (via Scripture of the Templars).

[Fuuinjutsu: Sukuripucha Shussekenteki Kishi] - Sealing Technique: Scripture of the Templars
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: N/A (+15 chakra to all of the user's seals)
Damage: N/A
Description: This is a passive ability that is applied to all of the user's seals that are always active or lie dormant on the user's body prior to a battle (essentially seals stated in one's biography). The sealing script of the Fuuinjutsu seals will be infused with one of the basic five elemental chakras to reinforce, strengthen and enhance them so to make their destruction or corruption more difficult. The seals will now respect elemental strengths and weaknesses of the chosen element and will possess the strength of the chosen element up to their own rank. They will also be infused with 15 more chakra than normal and this chakra cost will be expended whenever the seals triggered or are activated. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the seals on the user's body/clothes/person harder to tamper with or destroy. If the seal's rank is boosted on activation, the strength of the sealing script will now reflect it's new rank.

Alternatively, this technique can be passively applied to seals created in battle rather than those already placed on the user's biography. By infusing one of the five basic elemental chakras into the seal, the user can enhance and fortify the sealing script in the same way as the seals applied to the user's bio. It will now follow elemental strengths and weaknesses of the chosen element and will possess the power of it up to it's own rank. The seal will also be infused with 15 more chakra than normal, which is the cost of applying this jutsu to this technique. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the created seal(s) harder to tamper with or destroy.

In regards to being tampered with it or cancelled, both variants follow the elemental strengths and weaknesses of the chosen element and will require non-elemental techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than the seal in question for it to be successfully corrupted (e.g. S-Rank Fuuinjutsu required to tamper with an A-Rank elemental seal).

Notes:
Can only be taught by Venom
Must be stated in the user's biography
Must be posted at the beginning of a battle
Must be referenced every time the alternative use is used
Cant be used on the opponent
Placed before the battle
Fuuinjutsu: Deddozōn | Sealing Technique: Dead Zone
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: A seal with the word 'Maintain' will be placed somewhere on the users body. The seal will passively drain chakra from the user which it will then redirect into the surroundings so as to detect attempts at manipulating space (affords no other kind of sensory). When a technique that seeks to distort space/time is utilised within the users vicinity (Mid range radius) this seal will activate, passively draining chakra from the user to erect a barrier that will instantly spread outwards and prevent the space time continuum from being manipulated - in effect the seal will serve to neutralize space time techniques such as summoning jutsu, or techniques that utilise portals such as 'Stick Earth Drop' from being utilised as it forcibly maintains the fabric of space and time. The seal activates automatically upon detecting an attempt at space/time manipulation, and is effective against such jutsu up to, and including A rank. However it is wholly ineffective against S ranked space time manipulation (Such as S rank summoning techniques as the jutsu utilises more chakra than this technique to bring a stronger summon to the field, however it will still be effective against lower ranked space time techniques even if the substance that they attempt to bring to the field is higher ranked)

Note:
- The user can start the battle with the seal already placed, in which case it must be posted at either the start of the battle or in the users bio. Otherwise the user will have to manually place the seal, which counts as a move and can only be done twice.
- The seal can only activate once per turn, and the user cannot use Fuinjutsu above A rank the turn after it triggers.
- The seal passively drains 5 chakra from the user per turn
- When triggered, a barrier of the appropriate strength will be set up (i.e A rank to counter A rank S/T) that will prevent the space time technique and last for that turn. An A rank barrier can be set up once, and a B rank barrier can only be set up twice. For C rank and below however, on account of there being virtually no S/T techniques that weak barring the summoning of certain lesser animals, the barrier can be triggered continuously to prevent these critters from taking to the field.
- As activation is passive, (But does count towards move count) the user is free to continue as normal.
- Won't work on 'Flying Thunder God' as it is a S ranked Space-Time technique.

(Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated.

-Can only be used or activated once per battle
-Can't be used on bios without two elemental specialties
-Can’t be used on S-Rank and above Fuuin
-Can’t be used on Multiple Infinite Embraces

(Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades
Rank: B
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user either places seals on 4 objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.

Note: Each movement through this counts as a move per turn.
 
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Negative Knight

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(Koton: Ma-Chi Kuroi Kouhi) – Steel Release: March of the Black Queen
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus his koton chakra into the ground to create an underground mass of sentient tendrils composed of black steel. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. These black tendrils can emerge from the ground at any time after creation and will seamlessly merge in and out of the earth. They can lash out at opponents to impale or entangle them or even aid the user in supplementary ways such as lifting them up by acting as a platform. These tendrils are made up of thousands upon thousands of individual wires and can constantly regenerate from damage insufficient in destroying them (similar to Growth of Gaheris). This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. The chakra this jutsu leeches from the user every turn facilitates this restoration by replenishing any wires that were damaged or destroyed. Due to their composition, the wires which compose the tendrils can unwind and reshape to adopt any form or structure. These abilities do not count as moves but the user must focus on this technique to maintain it's sentience and cannot perform any other techniques while this is active (similar to Earth Release: Great Stone Golem).

Note: Can only be used twice per battle and two turns between each usage
Note: No A-Rank or above steel on this turn this is deactivated/destroyed

The tendrils can even create any kind of object, tool or construct and optionally detach it from themselves. These constructs are in equal to the tendrils in rank/power/damage whether they're detached or not and detaching them will not weaken the tendrils. Using this creation ability will cost the user 30 chakra every time it's used and it can only be used once per turn.




(Koton: Toshigoro no Hyousetsu) – Steel Release: The Golden Age of Piracy
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their koton chakra into the ground or any source of steel to release a multitude of steel cannonballs from within it. These cannonballs can be as small as bullets or as large as boulders and will shoot out from the ground at the same speed of the shards in Steel Release: Grandeur of Geraint. The vibrations they generate on forming will be proportional to their size e.g. boulders will be very easy to feel/hear while bullets will be imperceptible. Upon colliding with anything, including each other, these cannonballs will erupt into an explosion of steel shards that span short-range around the epicenter of their detonation. These steel balls can be fired from any point on the ground and they can be angled in any way (e.g. straight upwards to attack airborne opponents or fired at very slight angles which make their movement almost horizontal).

Note: Can only be used thrice per battle

Steel mines that work only if the opponent's weight is changed or if they go airborne. They can still walk and run but leaving the ground completely (e.g. jumping up) will detonate the mines immediately.




(Koton: Iiya Giri no Touzoku) – Steel Release: No Honor Among Thieves
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-5 chakra per turn to maintain)
Damage Points: 80
Description: The user will focus their koton chakra into the ground or a source of steel to create a single or a multitude of sentient assassins composed of the blackest steel. They can create and extend spiked or blunt weapons from anywhere (or everywhere) on their bodies, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt. Any weapon made via this method is physically attached to it's body but can be detached and thrown as a projectile. These weapons are equal to the assassin's in rank/damage while attached (since they're considered an extension of it's body) but when detached they're considered unranked/freeform weapons. The second ability is their capability to explode into countless steel shards that initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. All of the shards quickly move towards and converge on a new position before coming together to instantly form the assassin's body exactly the way it was (reformation takes no time at all). The effectiveness of this ability is magnified trine if the assassins are created with “Steel Release: Corruption of the Kingdom” active as the shards would instead be millions of grains. The initial but momentary scattering of every individual grain means an assassin can no longer be seen when travelling with this technique, nor can it be heard due to the negligible size of the steel dust unless the opponent has a doijutsu or enhanced hearing (Inner Sonar Skill). However, the reforming will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). These abilities do not count as moves but the user must focus on this technique to maintain it's sentience and cannot perform any other techniques while this is active (similar to Earth Release: Great Stone Golem).

Note: Can only be used twice per battle and two turns between each usage
Note: No A-Rank or above steel on this turn this is deactivated/destroyed

Ancestral Unification
The user will focus their chakra into two steel techniques that are in physical contact with one another and merge the two entities together. This combining will be a complete merging of techniques and parallels many Earth Release abilities, as the smaller entity will fuse with the larger one completely. Upon their initial fusing, the combined technique can be reshaped into any shape or form and will of course increase in size proportional to the smaller jutsu's mass. When two techniques are combined, the fused technique will become equal to the collective sum of the two individual structures/techniques in damage/power. If the user merges two sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the two beings will gain all of the abilities of the other while active and vice versa. If this technique is applied to two techniques that are already in contact on creation (e.g. creating multiple sentient creations through a single technique), this jutsu can be passively applied (doesn't count as a move) to merge them upon their initial creation.

While transformed into steel through Glory of Galahad, the user will create any kind of tool, weapon or construct from their body. These creations will be detached from the user's body and be as durable as the aforementioned technique.

Note: Lasts two turns

Noble Phantasm
The user creates multiple weapons from the ground that can levitate and be guided towards opponents through mental commands alone.



The Royal Armoury
Ancestral Unification
King of the Iron Throne
March of the Black Queen
The Golden Age of Piracy
No Honor Among Thieves
Sovereignty of the Crown
Ascendancy of the Highborn

Charge of the Cavalry
Code of Chivalry
Noble Phantasm
One-Eyed Owl, the Awakened One
The Silver King, Abyssal of the North





Heraldry
Consecrated/Consecration
Imperial
Noble
Sovereign
Highborn
Supreme
Majestic
Honour/Honourable
Warfare
Cavalry
Chivalry


While transformed into steel, the

(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
Type: Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will spread across the earth source in question at the speed of an arrow fired from a compound bow. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely. Alternatively, the user can stream their koton chakra into the ground and convert a certain area on the battlefield into steel (similar to how Swamp of the Underworld is used).

Note: Conversion lasts for four turns
Note: Can only be used twice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Steel in the user's same turn

(Koton: Yuuki no Bedivere) – Steel Release: Bravery of Bedivere
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases his koton chakra throughout his body and seemingly explodes into thousands of steel shards that move at the speed of an arrow fired from a compound bow (as fast as the bullets in the canon technique Steel Release: Bullet Swarm). This allows the user to evade attacks that would have otherwise landed or close the gap between an opponents at mid or long range. The shards come together as quickly as they erupted but their reformation is an audible process even at a long-range distance (it sounds like thousands of nails scratching against each other). However, the time of reformation is significant enough to allow the opponent to react to the user’s next attack regardless of the distance between them. That combined with the technique being easily heard by anyone means this technique’s nature isn’t intended to be offensive in any way but rather more defensive and supplementary. The effectiveness of this technique is magnified trine when used with “Steel Release: Corruption of the Kingdom” as the shards would instead be millions of grains. The initial but momentary scattering of every individual grain means the user can no longer be seen when travelling with this technique, nor can it be heard due to the negligible size of the steel dust unless the opponent has a doijutsu or enhanced hearing (Inner Sonar Skill). However, the user reforming their body will still be audible despite it's speed (reformation is instant and takes no time at all) and will sound like pouring sand (like a flipped hourglass). It also won't disrupt abilities that fuse the user with techniques like Kindness of Kay or Arrogance of Agravain as they essentially become a part of or synonymous to the user's body during Galahad.

Note: Lasts for a maximum of one turn per use
Note: Can only be used thrice per battle and two turns between each use
Note: Cannot use any new techniques in shard form
Note: Can only use Steel, Fire, Earth and any non-elemental abilities in the turn this is used

[Fuuin: Bun'ya no Majutsushi] - Sealing Technique: Realm of the Conjurer
Type: Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-100 chakra to all particpants per turn)
Damage: N/A
Description: The user will perform a sequence of four handseals and an erect an invisible but physical barrier around the entire battlefield (spans up to long-range). Upon creation, much like Multiple Infinite Embraces, it will absorb chakra from everyone inside the barrier (excluding the user) and will restrict their ability to use or maintain high-level techniques (S Ranks and above). This chakra absorption occurs via contact with the ground and so simply going skyward (potentially through the use of their summon) will restore all of their abilities. While it absorbs the same amount of chakra as MIE, it will not restrict movement at all. The barrier also acts as a physical barricade against Space-Time and so both the summons on field will now last indefinitely or rather until the barrier is destroyed. Conversely, the user and opponent will become incapable of using the various summoning arts associated with their contracts or summoning additional animals or objects. The barrier uses the chakra it absorbs to sustain itself (30 chakra per turn) and so can theoretically last indefinitely if it isn't destroyed. The remaining chakra will be transferred to the user similar to Multiple Infinite Embraces. The barrier can be destroyed by A-Rank or above elemental techniques but it will neutralize the jutsu used to destroy it in the process.

Notes:
Can only be used thrice per battle
No other S-Rank or above Fuuin in the user's same or next turn


(Koton: Kokuou Kurogane Ouza) – Steel Release: King of the Iron Throne
Type: Supplementary/Defensive
Rank: S
Range: Short (up to Long if created from a steel source)
Chakra Cost: 40
Damage Points: N/A
Description: The user will focus their chakra throughout their body or into a source of steel to create a clone composed of the blackest steel. It will be visibly composed of metal and the durability/properties of it's body will reflect Glory of Galahad exactly. Since it’s composed entirely of steel, the clone can use any steel technique that’s normally only usable during Galahad (e.g. Loyalty of Lancelot). The clone can use any technique the user knows as long as it's Fire, Earth, Steel, any combination of the two and any non-elemental abilities sans handseals. If the user merges with the clone through an ability like Kindness of Kay or Arrogance of Agravain, they will regain all of clone’s chakra and vice versa (it will no longer be divided between them) and will retain the capability to use two techniques at once. Essentially, the clone will still be active albeit inside their body or vice versa and will be capable of passively releasing any part/section of their body at any time (e.g. emerging from the user’s back up to their stomach). In the case of such a merging, the clone can still only use Fire, Earth, Steel, any KG/CE combinations of the aforementioned elements and any non-elemental abilities. The user however will retain their capability to use other elements and skills if previously unrestricted. Only one clone can be created per use of this technique and like all clones, it will last until destroyed.

Note: Can only be used once per battle
Note: No Steel, Earth or Fire above A-Rank for three turns once this is destroyed
 
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Negative Knight

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(Koton: Toshigoro no Hyousetsu) – Steel Release: The Golden Age of Piracy
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will perform two handseals and focus their koton chakra into the ground or any source of steel to release a multitude of steel cannonballs from within it. These cannonballs can be as small as bullets or as large as boulders and will shoot out from the ground at the same speed as the shards in the canon technique Steel Release: Demolition Ball. The vibrations they generate on forming will be proportional to their size e.g. boulders will be very easy to feel/hear while bullets will be imperceptible. Upon colliding with anything, including each other, these cannonballs will erupt into an explosion of steel bullets that span short-range around the epicenter of their detonation. These steel balls can be fired from any point on the ground and they can be angled in any way (e.g. straight upwards to attack airborne opponents or fired at very slight angles which make their movement almost horizontal).

Note: Can only be used thrice per battle

(Koton: Iiya Giri no Touzoku) – Steel Release: No Honor Among Thieves
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will perform three handseals and focus their koton chakra into the ground or a source of steel to create a single or a multitude of sentient assassins composed of the blackest steel. They can passively create and extend spiked or blunt weapons from anywhere (or everywhere) on their bodies, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt. Any weapon made via this method is physically attached to it's body but can be detached and thrown as a projectile. These weapons are equal to the assassin's in rank/damage while attached (since they're considered an extension of it's body) but when detached they're considered unranked/freeform weapons. The second ability is their capability to explode into countless sand-sized grains of steel that initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. The initial but momentary scattering of every individual grain means an assassin can no longer be seen when travelling with this technique, nor can it be heard due to the negligible size of the steel dust unless the opponent has a doijutsu or enhanced hearing (Inner Sonar Skill). This does not pertain to other sensory methods (e.g. Chakra sensing or Rain Tiger at will), the assassins can still be sensed in this state. All of the grains quickly move towards and converge on a new position before coming together to instantly form the assassin's body exactly the way it was (reformation takes no time at all). However, the reforming will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). The weapon creation ability doesn't count as a move but the movement ability does.

Note: Lasts two turns
Note: Can only be used twice per battle and two turns between each usage
Note: No steel above S-Rank on this turn this is deactivated/destroyed

(Koton: Ma-Chi Kuroi Kouhi) – Steel Release: March of the Black Queen
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-5 chakra per turn to maintain)
Damage Points: 80
Description: The user will perform four handseals and focus his koton chakra into the ground to create an underground mass of sentient tendrils composed of black steel. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. These black tendrils can emerge from the ground at any time after creation and will seamlessly merge in and out of the earth. They can lash out at opponents to impale or entangle them or even aid the user in supplementary ways such as lifting them up by acting as a platform. These tendrils are made up of thousands upon thousands of individual wires and can constantly regenerate from damage insufficient in destroying them (similar to Growth of Gaheris). This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. The chakra this jutsu leeches from the user every turn facilitates this restoration by replenishing any wires that were damaged or destroyed. This regeneration is utterly powerless against techniques of equal or greater power. For example, an A-Rank Lightning technique would destroy these tendrils and they will not regenerate. Regeneration counts as a move but it doesn't need to be initiated, it just happens as soon as the tendrils sustain any damage they can regenerate from. Due to their composition, the wires which compose the tendrils can freely unwind and reshape to adopt any form or structure. This ability does not cost a move. The user must also focus on this technique to maintain it's sentience as it will go lifeless the moment the user uses another technique (similar to Earth Release: Great Stone Golem). What this essentially means is, the user cannot use any new techniques while this is active or the tendrils will lose their sentience and this technique will be deactivated.

Note: Regeneration counts as one of the user's moves per turn
Note: Can only be used twice per battle and two turns between each usage
Note: No steel above A-Rank on this turn this is deactivated/destroyed

Some kind of projectile released from the user's body, moves at the speed of a fired arrow, can explode into steel grains and reform at any time (ideally to avoid an opponent's attack).
 
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Negative Knight

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(Koton: Shukensha no Oukan) – Steel Release: Sovereignty of the Crown
Type: Offensive
Rank: D-S
Range: Short - Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: Similar to the canon jutsu "Steel Release Technique", the user will use hand gestures rather than handseals to control any pre-existing steel on the field. This is almost identical in use to Mordred's ability in "Steel Release: Knights of the Round Table". This can be used on any steel as long as it's devoid of or infused with the user's chakra, essentially any steel that isn't infused with the opponent's chakra. This extends to advanced variants such as molten steel and steel dust. Any steel structures this is used upon can be reshaped or reformed as the user wishes and will be capable of levitating while this technique is maintained. The user can only use this on steel devoid of chakra, their own techniques and steel techniques of the opponent infused with less chakra than this jutsu. For example, the user can use the S-Rank version of this technique (40 chakra) on an A-Rank Steel jutsu of the opponent (30 chakra). However, this cannot be applied to techniques which transform the opponent's actual body into steel, whether partially or fully.

Note: Can only be used four times in total
Note: No other S-Rank or above Steel in the turn the S-Rank version is used

(Koton: Roiyaru no Bukiko) – Steel Release: The Royal Armoury
Type: Offensive
Rank: A
Range: Short - Long (Mid-Long if the user doesn't want to sustain damage)
Chakra Cost: 30
Damage Points: 60
Description: The user will slam their hands on the ground and focus on the sky to open up a portal above the battlefield (similar to Sticky Earth Drop). From the portal, thousands of steel weapons of all types (e.g. kunai, shuriken, swords, etc) will rain down from within it at the speed of a fired arrow. The weapons are infused with the user’s koton chakra and when they strike the ground, they will “explode” into countless bullets that will move outwards omndirectionally from the point of impact in the same manner as Steel Release: Malevolence of Mordred. The portal can be created to span a limited area or the entire battlefield but in the case of the latter, the user will need to defend themselves suitably throughout this technique’s duration.

Note: Lasts for one turn
Note: Can only be used thrice per battle


Mordred update
-Works on any rank
-Doesn't work on the opponent's steel



(Koton: Yuui no Kakuchou) – Steel Release: Ascendancy of the Highborn
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: The user will perform three handseals and focus their koton chakra into any steel devoid of or infused with their chakra outside of their body. The structure in question will "erupt" and dissipate into millions of steel grains (similar to Corruption of the Kingdom) and will initially scatter outwards in every direction at the speed of a fired arrow. All of the grains quickly move towards and converge on a new position before congregating to instantly form the structure exactly the way it was (reformation takes no time at all). Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. The initial but momentary scattering of every individual grain means the entity can no longer be seen when travelling with this technique, nor can it be heard due to the negligible size of the steel dust unless the opponent has a doijutsu or enhanced hearing (Inner Sonar Skill). This does not pertain to other sensory methods (e.g. Chakra sensing or Rain Tiger at will), the entity/object can still be sensed in this state. However, reforming the structure from the steel dust will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). Alternatively, the user can apply this technique to a steel object/technique through physical contact thus voiding the need to use handseals.

Note: Can only be used thrice per battle
Note: No Steel above S-Rank in the user's same turn

Loyalty of Lancelot for hidden handseals

The user will audibly exhale and use the sound produced to cast anyone who hears it in an illusion. The genjutsu will essentially work to either amplify or diminish existing sounds (or those which are created after this technique’s initiation).


-Sound gen where the user can amplify or diminish any audible sound on the battlefield. This illusion can diminish all other sounds to the point




(Koton: Ma-Chi Kuroi Kouhi) – Steel Release: The Abssyal One
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-5 chakra per turn to maintain)
Damage Points: 80
Description: This can only be used during Glory of Galahad. While transformed into steel, the user will change the composition of their


change the composition of their body

Technique where I create sentient creations from Galahad (same durability, last one turn each)
 
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Negative Knight

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(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
Type: Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will spread across the earth source in question at the speed of an arrow fired from a compound bow. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely. Alternatively, the user can stream their koton chakra into the ground and convert a certain area on the battlefield into steel (similar to how Swamp of the Underworld is used).

Note: Conversion lasts for four turns
Note: Can only be used twice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Steel in the user's same turn
Note: No steel above A-Rank on the turn this ends

Declined - knowing what this can be stacked with, i'm not going to let it reach long range. Keep the original

(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will spread across the earth source in question at the speed of an arrow fired from a compound bow. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely. Alternatively, the user can stream their koton chakra into the ground and convert a certain area on the battlefield into steel (similar to how Swamp of the Underworld is used).

Note: Conversion lasts for four turns
Note: Can only be used twice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Steel in the user's same turn

Beifong said:
(Koton: Yuuki no Bedivere) – Steel Release: Bravery of Bedivere
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases his koton chakra throughout his body and seemingly explodes into thousands of steel shards that move at the speed of an arrow fired from a compound bow (as fast as the bullets in the canon technique Steel Release: Bullet Swarm). This allows the user to evade attacks that would have otherwise landed or close the gap between an opponents at mid or long range. The shards come together as quickly as they erupted but their reformation is an audible process even at a long-range distance (it sounds like thousands of nails scratching against each other). However, the time of reformation is significant enough to allow the opponent to react to the user’s next attack regardless of the distance between them. That combined with the technique being easily heard by anyone means this technique’s nature isn’t intended to be offensive in any way but rather more defensive and supplementary. The effectiveness of this technique is magnified trine when used with “Steel Release: Corruption of the Kingdom” as the shards would instead be millions of grains. The initial but momentary scattering of every individual grain means the user can no longer be seen when travelling with this technique, nor can it be heard due to the negligible size of the steel dust unless the opponent has a doijutsu or enhanced hearing (Inner Sonar Skill). However, the user reforming their body will still be audible despite it's speed (reformation is instant and takes no time at all) and will sound like pouring sand (like a flipped hourglass). It also won't disrupt abilities that fuse the user with techniques like Kindness of Kay or Arrogance of Agravain as they essentially become a part of or synonymous to the user's body during Galahad.

Note: Lasts for a maximum of one turn per use
Note: Can only be used thrice per battle and two turns between each use
Note: Cannot use any new techniques in shard form
Note: Can only use Steel, Fire, Earth and any non-elemental abilities in the turn this is used

Declined - Cant be seen or heard by form of sensors really? It might as well be a phasing jutsu. Update declined.
(Koton: Yuuki no Bedivere) – Steel Release: Bravery of Bedivere
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases his koton chakra throughout his body and seemingly explodes into thousands of steel shards that move at the user's current speed. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. This allows the user to evade attacks that would have otherwise landed or close the gap between an opponents at mid or long range. The shards come together as quickly as they erupted but their reformation is an audible process even at a long-range distance (it sounds like thousands of nails scratching against each other). However, the time of reformation is significant enough to allow the opponent to react to the user’s next attack regardless of the distance between them. That combined with the technique being easily heard by anyone means this technique’s nature isn’t intended to be offensive in any way but rather more defensive and supplementary. The celerity of this technique is magnified trine when used with “Steel Release: Corruption of the Kingdom” as the shards would instead be millions of grains. The initial but momentary scattering of every individual grain means the user can no longer be seen when travelling with this technique, nor can it be heard due to the negligible size of the steel dust unless the opponent has a doijutsu or enhanced hearing (Inner Sonar Skill). This does not pertain to other sensory methods (e.g. Chakra sensing or Rain Tiger at will), the user can still be sensed in this state. However, the user reforming their body will still be audible despite it's speed (reformation is instant and takes no time at all) and will sound like pouring sand (like a flipped hourglass). It also won't disrupt abilities that fuse the user with techniques like Kindness of Kay or Arrogance of Agravain as they essentially become a part of or synonymous to the user's body during Galahad.

Note: Lasts for a maximum of one turn per use
Note: Can only be used thrice per battle and two turns between each use
Note: Cannot use any new techniques in shard form
Note: Can only use Steel, Fire, Earth and any non-elemental abilities in the turn this is used
Note: No Steel above S-Rank in the user's next turn

(Kōton: Urami no Mordred) – Steel Release: Malevolence of Mordred
Type: Offensive
Rank: A
Range: Mid-Long (Explosion is Short)
Chakra Cost: 30
Damage Points: 60
Description: The will focus their Kōton chakra into any structures of steel of up to A rank outside their body to unleash a violent outburst of hardened steel bullets from every point on those objects/tools/constructs as projectiles in all directions. Any structure this technique is used upon will effectively "detonate" into an explosion of metallic bullets that move as fast as arrows and they will travel outwards radially to cover the full scope of short-range around the initial position of "detonated" structure. In terms of shape and size, they do not differ from ordinary bullets but logically the number of bullets released will depend on the scale of the structure this is used upon.

Note: Can only be used four times per battle and every 2 turns
✦ Approved ✦

(Kōton: Urami no Mordred) – Steel Release: Malevolence of Mordred
Type: Offensive
Rank: A
Range: Short-Long (Explosion is Short)
Chakra Cost: 30
Damage Points: 60
Description: The will focus their Kōton chakra into any structures of steel outside their body to unleash a violent outburst of hardened steel bullets from every point on those objects/tools/constructs as projectiles in all directions. Any structure this technique is used upon will effectively "detonate" into an explosion of metallic bullets that move as fast as arrows and they will travel outwards radially to cover the full scope of short-range around the initial position of "detonated" structure. In terms of shape and size, they do not differ from ordinary bullets but logically the number of bullets released will depend on the scale of the structure this is used upon. The user can only use this on steel devoid of chakra, their own techniques and steel techniques of the opponent infused with less chakra than this jutsu. For example, the user can use this technique (30 chakra) on an B-Rank Steel jutsu of the opponent (20 chakra). However, this cannot be applied to techniques which transform the opponent's actual body into steel, whether partially or fully. If the user is within range of the explosion (i.e. within short-range of it), they will be harmed in the same way as the opponent if undefended.


Note: Can only be used four times per battle and once every 2 turns
 
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(Koton: Iiya Giri no Touzoku) – Steel Release: No Honor Among Thieves
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will perform three handseals and focus their koton chakra into the ground or a source of steel to create one, two or three sentient assassins composed of the blackest steel. They can passively create and extend spiked or blunt weapons from anywhere (or everywhere) on their bodies, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt. Any weapon made via this method is physically attached to it's body but can be detached and thrown as a projectile. These weapons are equal to the assassin's in rank/damage while attached (since they're considered an extension of it's body) but when detached they're considered unranked/freeform weapons. The second ability is their capability to explode into countless sand-sized grains of steel that initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. All of the grains quickly move towards and converge on a new position before coming together to instantly form the assassin's body exactly the way it was (reformation takes no time at all). However, the reforming will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). The weapon creation ability doesn't count as a move but the movement ability does. Whether one, two or all three of the assassins use the movement ability, it will still only count as one of the user's three moves per turn.

Note: Lasts two turns
Note: Can only be used twice per battle and two turns between each usage
Note: Weapons reach short-range unless they’re thrown as projectiles

The user focuses his koton chakra throughout his body to unwind his steel form into thousands of ductile wires. These wires are coiled into highly compacted springs and compressed to the extent they don’t differ from the user’s original body in form or appearance. This newfound elasticity in both the joints and tendons of the lower body will allow the user to store and return four times as much elastic energy per step compared to the average shinobi of their own rank. This mechanism is based on how ostriches can run so fast, essentially mirroring their unique anatomy but replicating it on a much higher level. This mainly pertains to leg-based motions such as running and jumping though in the case of the latter, the user will also become capable of reaching greater heights. As such, the user’s sprinting speed will be quadrupled and they will gain the ability to cover distances of thirty to fourty meters in a single leap or bound, whether vertical, horizontal or diagonal. Regarding the user’s upper body, he will become capable of extending and retracting his arms at the speed of an arrow fired from a compound bow. The enhanced speed of the user’s strikes allows him to launch hooks, jabs, straights and other hand-based motions at an even greater frequency than normal. The springs never undergo complete rarefaction, so the reach of the user’s strikes is not increased in any way. The increased elasticity of the user’s entire body will also augment their ability to mitigate damage from Taijutsu strikes. In this state, the user’s steel form develops a certain propensity to both absorb shock and impact, effectively halving the damage they sustain from any non-elemental Taijutsu.

The user will focus their koton chakra into either of their arms to create a crossbow along the length of it. The bow will be pre-loaded with several meter-long steel rods (up to 8) with sharpened tips that can be fired at targets of the same amount or less. The crossbow bolts can be released on this jutsu’s initial creation or at a later point and they will travel at the speed of an arrow fired from a compound bow. If used with “Steel Release: Corruption of the Kingdom”, the celerity will be magnified trine as the moment they’re fired, the bolts will disperse into millions of steel grains that initially scatter outwards in every direction. The grains will then converge on one another once they get within striking distance of the opponent(s) and either congregate to form the original number of created bolts or combine to form one larger, more lethal bolt. Reforming the bolts’ original form will still be audible despite its speed (reformation is instant and takes no time at all) and will sound like pouring sand (like a flipped hourglass). Reforming the bolts will happen without ceasing their forward movement and upon being reformed, they will strike into their target(s) and skewer through them.

Matt
No Honor Among Thieves
Royal Armoury
King of the Iron Throne (can only be used during Galahad)

AJ
Sovereignty of the Crown
Silver Queen
Ancestral Unification



1) Noble Phantasm
2) Golden Age
3) March of the Black Queen
4) Ascendancy
5) Crown
6) Silver Queen
7) Royal Armoury


The user will have a scroll or an object with a seal applied that can be activated with a string of four handseals. From the seal/scroll, an invisible and intangible barrier will be released that encompasses short-range around the entity (but it can be altered to be smaller than this). The purpose of the barrier will be to weaken enemy techniques that come into contact with it by a small degree, namely a single rank. The remainder of the technique will continue on unhindered and the user will still have to defend/evade it. This will of course only apply to techniques which cannot destroy the barrier


to absorb a portion

Update
-Can only be used on anything above A rank if it has no offensive properties e.g. sound genjutsu -> This is actually legit


Supplementary technique that creates weapons all across the battlefield (for use in the Ninja World)
 
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Re: [Landmark 25 Hokage's Palace] Negative Knight vs Omega

Update Kindness of Kay to usable 4 times (it's a B-Rank).

Make Machinery techniques based on the gifs of Genos from One Punch Man.
 
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"Nothing is true. Everything is permitted."

Name
Nickname
Gender
Age
Clan




Hassan Ibn Sabbah
Dark Archer | Assassin of Shadows
Male ♂
Unknown
None
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⚔ Looks | ルックス ⚔
"No need to praise my name. No need to envy my body. I am the shadow under the radiance of heroic spirits."
Hassan is a slim male of above-average height, with pale skin and dark eyes. He has a lithe build with long, elegant hands. His hair is the colour of coal, though he never removes his hood for any reason. He bears a long and jagged scar over his right eye and cheek. Additionally, his eyes become the colour of amber whenever he’s angered, threatened or focused.

He wears pitch black clothes that cover him almost entirely like a shroud of darkness. His hood and scarf obscure the majority of his face, leaving only a single slit that reveal his obsidian eyes. Both of his hands have black cloth wrapped around the palms, concealing them completely with the exception of his fingers. The clothes have seals with the Kanji for "Wind" and "Armour" applied to them. The first seal is infused with wind chakra so that it can insulate unfocused currents of electricity. The second is infused with earth chakra which is used to harden his attire to equal that of an armour. This hardening also gives the clothes a metallic sheen, making them indistinguishable from an actual suit of armour in both utility and appearance. Hassan wears his Leg Weights (which are black in colour) on the outside of his clothing, allowing them to be removed with ease at any time.

⚔ Personality | 性格 ⚔

"Birthed of the darkness of glorious legend. And so I hate, I resent. Nourished by the sighs of people precipitated within the darkness, people who curse the light."
Lancelot was known to have extreme loyalty to his King (what they refereed to their Kage as) and was one of the people she considered to be a friend. He was chivalrous to women, a defender of the poor and was widely regarded as a champion of the people. His own low birth had given him a unique perspective on the world and so he understood the common people better than anyone. Some members of Arthur’s court resented his ascension to knighthood such as Agravain who harboured this grudge until Lancelot was exiled.

His descent into madness was brought on by feelings of rage and despair. The death of his beloved and the fall of Camelot pushed him into the clutches of insanity. The more he cursed his fate and lamented what he had done, the deeper he fell into depravity. Seeking some escape from his wretched existence, Lancelot focused on his anger and decided it was Arthur alone who had brought about his ruin. He mediated on his hatred for what seemed like an age and eventually found the answer in a sleep-deprived hallucination he thought to be “a vision”.

In this vision he encountered a black knight, or rather, a living suit of armour known as Lord Vile. If there was a colour darker than the void, this was it. Pitch-black in all his malevolent glory, the knight of shadows was death incarnate. Believing the waking nightmare to be a prophecy of some kind, Lancelot’s mind had finally snapped. He takes everything said by the Black Knight as gospel truth and somehow convinces himself that the shadowy form standing before him was a vision of the future. He now believed he was destined to become Lord Vile, that he had to discard his mortal shell and become the embodiment of death. Lancelot committed some of the foulest atrocities in pursuit of this goal. He devoted himself wholly to his unholy crusade and with every drop of blood split, he retreated further into his own mind. He buried his thoughts, his feelings and even his memories. He latches solely onto his experiences that galvanize him into action, using his hatred as his only fuel to keep him going. And so Berserker is born. The very embodiment of wrath. A being which felt no pity, no remorse. A being that only knew rage. As Berserker, he gives off nothing but murderous intent and the thirst for blood, his deep hatred radiating out from him enough that he can easily be sensed even when he is hidden.

After becoming one of the most notorious criminals in the Ninja World, Berserker was hunted down and captured though it took countless ninja to manage the feat. He was kept in the dungeons of Kirigakure for years, his chakra suppressed, his mind and body bound by a multitude of illusions. They had attempted to kill him several times prior to his imprisonment but the seals and sigils carved into his body by Merlin protected him from succumbing. His body would harden into black steel whenever struck, even when he was unconscious and so he could not be executed through conventional means. Realizing his potential use as a weapon in times of war, Kirigakure set their sights on harnessing his fury. They kept him alive but officially reported him as dead to the rest of the Ninja World while they continued their torturous experiments. He could not be harmed physically and so they targeted his mind with all kinds of abilities from Yamanaka possession to memory alteration. His body instantly rejected anyone who attempted to possess him and all those who dared to try were left comatose by the experience.

Trapped in his own consciousness, Berserker had an eternity to come to terms with his accursed fate. It was by no means an easy task, at times he felt himself descending deeper into the abyss of despair he had fallen into all those years ago. He eventually crawled out of this proverbial hell, recovering his mind from the throes of madness after a certain realization. It was not he who was at fault. It was the entire world. This system of rulers, Kages and Kings had condemned him to his fate. He sought neither redemption nor forgiveness; instead he would embrace his fall from grace and everything it entailed. He would plunge the world into turmoil and topple it's false leaders. He would become the antithesis of order, the harbinger of anarchy and the champion of chaos.

Despite the years of torture they subjected him to, he held no special hatred for Kirigakure that set them apart from the rest of humanity. In his eyes, it was a necessary crucible he had to endure so he could evolve beyond absolute rage to a higher calling. He decides to continue to wear the mask of Berserker, a fallen knight plagued by insanity and despair. However something far more sinister now lay beneath the surface. He was no longer a mindless beast solely out for blood and carnage. He was now possessed of a will of purpose that would overthrow whole kingdoms and bring them crashing down on their leader's heads.

Even after recovering from his state of madness, his mind remains twisted and his view of the world tainted. His lust for blood remains in the form of a murderous streak that manifests itself from time to time. He kills for neither pleasure nor enjoyment but rather out of a profound malice for the world and everything in it. His hatred extends to everyone, living or dead, but he can conceal his enmity to further his nihilistic goals. When necessary, he will employ people for information or even military might but he never regards them as true allies; simply tools to be used and then discarded.

Village Info
☬ Village Information | 村の情報 ☬

Village of Birth: Iwagakure
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Village of Alliance: None
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Rank and Chakra Info
☬ Rank and Chakra | ランクとチャクラ ☬

Ninja Rank: Sage (Unofficial)
Specialty: Wind, Sound, Genjutsu and Fuuinjutsu


Your Ninjutsu:
♦ Elements ♦
♦ Techniques ♦
♦ Specials ♦
土 Earth Release
忍 Ninjutsu
重 Black Heaven
火 Fire Release
体 Taijutsu
ぬ Devil's Fist
雷 Lightning Release
剣 Kenjutsu
忍 Machinery
風 Wind Release
幻 Genjutsu
金 Francium Release
水 Water Release
封 Fuuinjutsu Mastered
鋼 Sulphur Release
炭 Sound Release
毛 Bearded Sage
糸 Coal Release
取 Steel Release
蛾 Vector Cobra
強 Bromine Release
Summoning Contracts: Griffins (Signer)
Hydras (Signer)


Hassan's Signature Jutsu
(Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (-5 chakra for an additional hand)
Damage Points: N/A
Description: The user will focus their fuuton chakra into the air at any location on the battlefield (within mid-range) to create an almost invisible hand of tangible air (slight greenish hue) fully equipped with nimble fingers. The creation of the hand(s) will generate slight sounds of moving air. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on with only very slight disturbances. In certain weather conditions (e.g. rainy, snowy), it becomes even more difficult to detect these disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. To plant items, the user must create the hand near the location of the item they intend to plant on the opponent and stealthily maneuver it towards the target, ideally with the use of some sort of cover (e.g. grass or vegetation). The greenish hue of the air (Similar to Danzo's Vacuum Blade) serves to make the hand of air easy to camouflage in grass, leaves and bushes, rendering it near-impossible to see for non-doijutsu users in such conditions. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots.

Note: Can only be Taught by Negative Knight

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

(Ototon: Teisei Tame Inu) - Sound Release: Whispers to the Canines
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user gathers Ototon chakra in his vocal chords. He then whistles, releasing a high frequency sound wave, creating a sound similar to a faint buzzing in the target's ear, similar to Ringing Madness. However, instead of causing a foe to become disoriented, it impairs his hearing, making the buzzing the only thing that he can hear, seeming as if the target has bees swimming around his ear. The buzzing drowns any sound out, unless they are exceptionally loud (i.e. great explosions, one yelling directly into the target's ear, etc), making it very difficult for the target to hear incoming jutsus or attacks.
Note: Hearing impairment lasts 3 turns

(Ototon Genjutsu: Me o kii) - Sound Release Illusionary Art: Listening Eyes
Type: Supplementary
Rank: A-rank
Range: Short
Chakra: 30 (-10 per-turn it's activated)
Damage: N/A
Description: This technique utilizes the user’s knowledge of sound and its vibrations. Through years of training to recognize objects and the way they vibrate and release sound waves, the user translates that knowledge into a visual sense by inducing himself into a genjutsu. Within the genjutsu, the user is able to physically see the sound-waves released from an object when it is created, moves, or produces any sort of sound. Stationary sound waves (from something such as a tree, boulder, etc) appear as blue waves. Sound-waves from moving objects (such as a person, kunai, technique, etc) can range from yellow to red depending on the object’s speed. By color differentiating the various sound waves, it allows the user to filter out the waves that are irrelevant to the current situation. Furthermore, this technique can also alert the user to movement of an object before the object actually moves. For example, if the opponent begins to move forward, his muscles, tendons, and other tissues would begin contracting and elongating in order to produce the movement. This produces sound-waves that can alert the user to the movement before it actually occurs.
Notes:
- Once activated, it lasts for three turns.
- Can only be used thrice per-match/four per-event.
- Can only be taught by Nathan.

(Ototon/Fuuinjutsu: Kodoku no Boumei) - Sound/Sealing Technique: Solitude of the Exile
Type: Defensive
Rank: S
Range: N/A
Chakra cost: N/A (-40 on each activation)
Damage points: N/A
Description: The user will have two seals on their body with the Kanji for "Solitude" infused with their sound chakra. The seals are located inside the ear canal (must be stated in the user's biography) and will activate automatically upon any chakra infused sound (not just the element) or technique entering the user's ear. The seal will then emit a sound wave with an amplitude opposite that of the invasive technique so that destructive interference occurs and the two cancel each other out. The seals will maintain the frequency for as long as the sound is being heard/transmitted by the opponent, allowing this jutsu to counter not only momentary techniques but those which are sustained or prolonged. This technique's use lies only in preventing chakra-infused sounds being heard and as such it's use is largely limited to countering Sound Genjutsu and similar abilities. The activation of this technique is instant (but still counts as a move) so it can intercept and cancel sound-based techniques before they're heard. As such, the user is free to perform techniques in the same time-frame (even if the seals are still actively transmitting to cancel a sustained frequency). These seals cancel chakra-infused sounds before they can affect the body by stopping them as they pass through the ear canal and so it essentially prevents illusions from taking effect. This means seals which activate upon foreign chakra entering the user's body will not be triggered. This technique can only counter one technique at a time and only one technique per use (counters up to and including S-Ranks).

Notes:

-Can only be taught by Detective L
-Usable twice per battle
-No S-Rank or above Fuuin or Sound in the user's same and next turn
-The seal itself is A-Ranked
Rank and Chakra Info
 
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(Koton: Meimei Kappu no Tokoshie) - Steel Release: Avalon, the Holy Grail of Immortality
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user focuses his koton chakra throughout his body to create an imitation of the fabled relics known as Avalon and "The Holy Grail". Avalon was a sheathe said to have healing properties beyond even the most advanced medical Ninjutsu and the Grail could even grant it's wielder the power of immortality. Both of these abilities are reflected in this technique, albeit to a much lesser extent and it's effects only pertain to the usage of Steel Release. The Grail, which is essentially a moderate-sized chalice that can be held in one or both of the user's hands, emerges from any point the user's body when it's first created. The grail will grant the user's steel techniques a special property while active, namely the power of "regeneration". After creation, any and all of the user's steel techniques will be created seemingly as normal but in reality they will be constituted of thousands upon thousands of extra fine wires. This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This restoration to full power can happen continuously as long as the grail is active and each time it happens additional chakra (10 per regeneration for A-Ranks and below, 20 chakra for S-Ranks and above) will be deducted from the user. The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. The Grail itself is composed of these same wires and will regenerate from techniques insufficient in destroying it in one hit. Both the regeneration of techniques and the Grail are utterly powerless against techniques of equal or greater power. Regeneration counts as a move but it doesn't need to be initiated, the user is simply free to perform other techniques while it occurs.

Note: Lasts for four turns
Note: No Steel Release for the rest of the battle after the Grail expires or is destroyed

(Koton: Goutan no Bors) – Steel Release: Boldness of Bors
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A (40 damage if used to attack the opponent)
Description: The user will focus their koton chakra throughout their legs to transform their feet into steel before coiling the balls of their heels into highly compact wires which form springs. To the naked eye the springs don’t differ from the user’s original heels in form or appearance barring the obvious conversion into steel. The springs can compress to the extent the user can propel themselves in any direction at the speed of an arrow fired from a compound bow. The initial transformation and the compression of the springs happens quickly enough for this jutsu to be capable of dodging techniques. This technique’s use constitutes both the transformation and the initial movements made with it, meaning dodging techniques with the use of this jutsu is perfectly feasible. However only the initial use of this jutsu can be used to evade techniques. While this is active, the user is capable of running and tracking up to the aforementioned speed but can only use Earth, Fire, Steel, any KG/CE combinations of those elements and any non-elemental abilities. Whenever the user wishes or when this technique expires, the reshaping of the user’s limbs will be reversed before the transformation into steel is undone.

Note: Lasts for a maximum of one turn
Note: Can only be used six times per battle
Note: This technique can be used during Galahad or with steel armor variations like impervious armor

(Koton: Shippou Kokuou Shin'en No-su) - Steel Release: The Silver King, Abyssal of the North
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: This technique can only be used during Glory of Galahad. The user focuses his koton chakra throughout his body to unwind his steel form into thousands of ductile wires. These wires are coiled into highly compacted springs and compressed to the extent they don’t differ from the user’s original body in form or appearance. He will also reshape his body to bring forth certain changes, some cosmetic and some mechanical. The shape of the user’s upper body will remain largely unchanged barring minor cosmetic changes. His shoulders will become broader and his chest will become reminiscent of medieval armor. His visage will change to resemble a mask more than a face. Several pairs of horns will grow from his head and the shape of his hair can only be described as being akin to flame. Every edge of the user's body will also become "sharp" like a sword (e.g. the edge of their arms or in-between their fingers). The newfound elasticity in both the joints and tendons will allow him to store and return four times as much elastic energy per step compared to the average shinobi. As such, the user’s sprinting speed will be quadrupled and they will gain the ability to cover distances of thirty to fourty meters in a single leap or bound. While this is active, the speed of “Steel Release: Boldness of Bors” will increase proportional to the user's new speed (multiplied by four) as it will become applicable to all of the user’s joints and tendons in addition to the balls of their heels. They will also become capable of using it in the same way as a standard chakraless Taijutsu technique as the preparation component of Bors is voided by having the body already transformed into steel and composed of wires. Regarding the user’s upper body, he will become capable of extending and retracting his arms at the speed of an arrow fired from a compound bow. The enhanced speed of the user’s strikes allows him to launch hooks, jabs, straights and other hand-based motions at an even greater frequency than normal. The springs never undergo complete rarefaction, so the reach of the user’s strikes is not lengthened in any way. The increased elasticity of the user’s entire body will also grant them the ability to mitigate damage sustained from Taijutsu strikes. In this state, the user’s steel form develops a certain propensity to both absorb shock and impact, effectively halving the damage they sustain from any Taijutsu. However, use of this technique comes with a grievous drawback and renders the transformation into steel irreversible. This means when Galahad ends, the user will become an inanimate statue (effectively killing him). This technique will always last a minimum of four turns and so if Galahad has one, two or three turns remaining, it's duration will be extended accordingly. For example if Galahad has two turns left, it's duration will be extended by two turns. If Galahad has one turn left, it's duration will be extended by three turns.

Note: Lasts until Glory of Galahad ends
Note: Can only be taught to one person
Note: Can only be used once per battle and when this ends, the user will die.

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The user’s lower legs (from below the knees) will become elongated and will also adopt a unique configuration, namely glimmering metal stilts that extend inwards into crescent-shaped blades of steel.



Matt
The Black King
Ancestral Unification

AJ
Silver King
Avalon

(Koton: Kuroi Kokuou Kagai Roppou) - Steel Release: The Black King, Maleficent of the South
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: This technique can only be used during Glory of Galahad. While transformed, the user will activate an ability not unlike Kindness of Kay. His metallic body will become a "void" or more accurately a "black hole" as the user becomes capable of passively "absorbing" and incorporating other structures of steel into his being. This ability is activated when contact is established with an entity made of steel (technique-made or devoid of chakra). The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things equal to or smaller than them in size. Essentially, they will be incapable of applying this ability to anything that exceeds their body in size. When used on a weapon or tool (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time. Depending on whether the user merges with a technique or an object devoid of chakra, the effects of this technique will vary. Merging with steel structures devoid of chakra will only increase the user's size while it remains in their body and offer no additional benefits, barring the previously mentioned ability to release the weapon/tool at any time. When the user merges with a technique, there will be a few additional benefits. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. If a technique has lasts for a duration shorter than Galahad, it will be passively maintained inside of their body until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. This passive maintenance essentially means techniques which previously required active maintenance, chakra to sustain or those which restricted the user's elements/abilities will no longer require or do so. However, the main benefit imparted by the assimilation of techniques is the defensive boost it provides. Each technique the user merges into their body will bolster Galahad's immunity by 20 damage points. The user can only merge with a technique once per turn and cannot use this on the opponent's steel. This merging will also boost the potency of all of the user's future steel jutsu by +10 per technique merged with/absorbed. However, use of this technique comes with a grievous drawback and renders the transformation into steel irreversible. This means when Galahad ends, the user will become an inanimate statue (effectively killing him). This technique will always last a minimum of four turns and so if Galahad has one, two or three turns remaining, it's duration will be extended accordingly. For example if Galahad has two turns left, it's duration will be extended by two turns. If Galahad has one turn left, it's duration will be extended by three turns.

Note: Lasts until Glory of Galahad ends
Note: Can only be taught to one person
Note: Can only be used once per battle and when this ends, the user will die.




______ of the Red Queen

The Red King, ________ of the West

Might not bother with the Red theme, Black/Silver suits steel a lot more. You could make a Black Prince and a Silver Prince instead. Not keen on another mode anyway and who would I even give it to? AJ and Matt will both only get one.

Avalon needs to be a familiar or alternatively, something you merge with on creation.

Name: The Black Prince

-+40 boost to defensive and/or supplementary techniques
Or +20 boost to offensive techniques

-When defensive boost is used, the user’s next offensive technique will lose -40 damage
-When the offensive boost is used, the user’s next defensive technique will lose one rank

Can only be used thrice per battle

Boosts count as passive rather than active

The Scabbard of Avalon
-Passively merge sword with a steel technique to sustain it as long as the two are merged
-None of the other abilities of the sword can be used while this is active (only applies to abilities used after this is used)

The Holy Grail of Immortality
-Can be applied to 3 techniques per battle. Continuous regeneration similar to Avalon
When first used, the user cannot use any steel techniques for 2 turns. Upon the second use, the user will be incapable of using steel release for 4 turns. After the third and final use, the user will be incapable of using Steel Release for the rest of the battle.

-As long as the user is wielding the sword (holding it), they can perform steel techniques sans handseals. However, this ability can only be passively activated 3 times per battle and each time the sword is sheathed, dropped, whatever, the ability must be activated again. While wielding the sword in this manner, the user can only use Steel, Earth, Fire, any CE combinations of the aforementioned elements and any non-elemental abilities.

I want to add a sealing component to this weapon
 
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Negative Knight

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Name: The Black Prince

-+40 boost to defensive and/or supplementary techniques
Or +20 boost to offensive techniques

-When defensive boost is used, the user’s next offensive technique will lose -40 damage
-When the offensive boost is used, the user’s next defensive technique will lose one rank

Can only be used thrice per battle, use the note from Damocles

Boosts count as passive rather than active

The Scabbard of Avalon
-Passively merge sword with a steel technique to sustain it as long as the two are merged
-None of the other abilities of the sword can be used while this is active (only applies to abilities used after this is used)

The Holy Grail of Immortality
-Can be applied to 3 techniques per battle. Continuous regeneration similar to Avalon
When first used, the user cannot use any steel techniques for 2 turns. Upon the second use, the user will be incapable of using steel release for 4 turns. After the third and final use, the user will be incapable of using Steel Release for the rest of the battle.

-As long as the user is wielding the sword (holding it), they can perform steel techniques sans handseals. However, this ability can only be passively activated 3 times per battle and each time the sword is sheathed, dropped, whatever, the ability must be activated again. While wielding the sword in this manner, the user can only use Steel, Earth, Fire, any CE combinations of the aforementioned elements and any non-elemental abilities.

I want to add a sealing component to this weapon


Only one ability can be applied per technique
-No handseals
-Regeneration
-Defensive boost (or offensive boost)
-Sustaining it
-Chakra absorption

Seals blend into the weapon as both are pitch black but they glow dark red while the user is holding the sword. The seals are written with the Kanji for “Wrath”

Final ability
-The user can incorporate a Fuuinjutsu component into their next technique. Seals will form all across the body of the jutsu in question and upon contact with anyone barring the user, it will leech chakra from them for as long as they remain in physical contact with it (100 chakra per turn). The user doesn’t need to be holding/wielding the blade to apply this ability but they will be obligated to use 3 handseals to initiate it (adds on to any existing sequence e.g. 4 handseals becomes 7).

The Erlking, Lord of the Wild Hunt
Titania, Queen of the Summer Sidhe
 
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(Kuroi Koushaku) - The Black Prince
Type: Weapon
Rank: S
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Forged from the blackest steel, said to be tempered by molten lava and dragon fire, the Black Prince is a weapon with no equal. The sword consists of an indestructible blade the colour of shadow and an equally durable hilt, obsidian in complexion. Though indistinguishable from the pitch-black darkness of the blade, several interconnected seals ornament the length of the weapon. Visually, their shape could be described as being akin to flame and are highly reminiscent of the markings that cover Sasuke's face in his initial Cursed Mark state. When wielded, these seals glow and pulsate with dark red light though this is largely cosmetic and simply signifies use of the weapon. Due to it's composition, steel release techniques and abilities can be applied to the weapon but in these instances it will exhibit the strength/durability of an S-Rank Koton technique or the rank of the technique in question, whichever is higher. The true purpose of the seals adorning the weapon is the sizable portion of chakra they contain and the user's capability to harness it in order to use the abilities of the weapon. Each of the prescribed techniques below will use the chakra stored in the weapon rather than the user's own supply. Initially the sword possess a chakra supply of it's own (500 chakra) but the user can restock the weapon with their own chakra when it's running low or depleted.

The first and foremost ability of the weapon is it's capability to passively bolster the user's steel release techniques. By releasing some of it's chakra into the user's body as they perform one, the weapon will fortify the jutsu in question. This strengthening will vary depending on the type of technique being performed and the additional chakra being pumped into it. This technique is somewhat haphazard and momentarily hampers the user's ability to mold chakra when used. Offensive techniques will gain an extra 20 chakra and an additional 20 damage when strengthened in this way. However, the user's next technique will lose 20 damage or one rank (for Forbiddens and N/A damage techniques). Defensive and/or supplementary techniques on the other hand receive a considerable boon and will become capable of defending up to 40 more damage points than usual. For example, the B-Rank impervious armour will play on equal terms with an S-Rank elemental technique that is neutral towards Steel. This ability requires an overabundance of chakra to employ, namely the cost of the standard S-Rank (40 chakra) and the backlash for using this is even more severe. The user's next technique will fall by 40 damage or two ranks and they will be incapable of using anything above A-Rank in the same and next turn. Both of these abilities count as passive boosts rather than active ones. This ability can be used thrice per battle, be it three usages of the offensive version, three usages of the defensive version or any variation/combination of the two.

The second ability of the Black Prince is it's capability to alter the nature of the user's steel techniques rather than their power. Through the sword the user can passively apply a special property to their next koton technique, namely the power of "regeneration". The steel technique will be created seemingly as normal but in reality they will be constituted of thousands upon thousands of extra fine wires. This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This restoration to full power can happen continuously and each time it happens additional chakra (20 per regeneration for A-Ranks and below, 30 chakra for S-Ranks and above) will be deducted from the user (and not the sword). The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. This regeneration is utterly powerless against techniques of equal or greater power. Regeneration counts as a move but it doesn't need to be initiated, the user is simply free to perform other techniques while it occurs. The "curse" associated with this regeneration is the user's "vitality" being depleted. When this is first used, the user cannot use any new steel techniques for two turns. Upon the second use, he will be incapable of using any steel techniques for four turns. After the third and final use, he will lose the ability to use Steel Release for the rest of the battle.

The weapon's third ability is it's capability to bestow "immortality" on a steel technique, or more accurately sustain a steel technique beyond it's usual duration. The blade can merge into one of the user's steel techniques after contact is established and reside inside of it for any length of time. Since it needs to combine with the jutsu in question, the entity it merges with needs to be equal to or larger than the Black Prince in size (e.g. it has to be as big as a sword). The technique that is fused with the sword will grow in size proportional to the mass/dimensions of the Black Prince and will possess the weapon at it's core, the centermost location on it's "body" if it's size permits this. The fused technique will now be sustained by the sword via the chakra stored inside the seals. If a technique previously required active maintenance (e.g. something akin to the Great Stone Golem), it will no longer require such. If a steel technique restricted the user's elements or abilities in any shape or form, it will no longer do so as the sword assumes the role of sustaining the jutsu on the user's behalf. This sustenance can of course only be applied to a single technique at a time and will use the chakra stored in the blade to cover the cost of maintaining it. The initial use of this ability counts as one of the user's three moves per turn. The "curse" associated with immortality is immortality itself but also the possibility of imminent destruction by a greater force. If the technique it's sustaining is destroyed, the weapon will be too as the fusion is a complete merging (so the sword adopts the durability of the jutsu it's combined with). Kuroi can sustain a technique for as long as it possess chakra and remains undestroyed. Also, while the sword is merged with a technique, the user cannot use any of the weapon's abilities. This ability can only be used once per battle.
 
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Negative Knight

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Re: Scion of the Deep

Dropping if approved

(Kuroi Koushaku) - The Black Prince
Type: Weapon
Rank: S
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Forged from the blackest steel, said to be tempered by molten lava and dragon fire, the Black Prince is a weapon with no equal. The sword consists of an indestructible blade the colour of shadow and an equally durable hilt, obsidian in complexion. Though indistinguishable from the pitch-black darkness of the blade, several interconnected seals ornament the length of the weapon. Visually, their shape could be described as being akin to flame and are highly reminiscent of the markings that cover Sasuke's face in his initial Cursed Mark state. When Kuroi is wielded, these seals glow and pulsate with dark red light though this is largely cosmetic and simply signifies use of the weapon. Due to it's composition, steel release techniques can be applied to the weapon but in these instances it will exhibit the strength/durability of an S-Rank Koton technique or the rank of the technique in question, whichever is higher. The true purpose of the seals adorning the weapon is the sizable portion of chakra they contain and the user's capability to harness it in order to use the abilities of the weapon. Each of the prescribed techniques below will use the chakra stored in the weapon rather than the user's own supply. Initially, the sword possess 500 chakra of it's own but the user can resupply it when it's running low or depleted. Only one of the below abilities can be applied per technique.

The first and foremost ability of the weapon is it's capability to passively bolster the user's steel release techniques. By releasing some of it's chakra into the user's body as they perform one, the weapon will fortify the jutsu in question. This strengthening will vary depending on the type of technique being performed and the additional chakra being pumped into it. This technique is somewhat haphazard and momentarily hampers the user's ability to mold chakra when used. Offensive techniques will gain an extra 20 chakra and an additional 20 damage when strengthened in this way. However, the user's next technique will lose 20 damage or one rank (for Forbiddens and N/A damage techniques). Defensive and/or supplementary techniques on the other hand receive a considerable boon and will become capable of defending up to 40 more damage points than usual. For example, the B-Rank impervious armour will play on equal terms with an S-Rank elemental technique that is neutral towards Steel. This ability requires an overabundance of chakra to employ, namely the cost of the standard S-Rank (40 chakra) and the backlash for using this is even more severe. The user's next technique will fall by 40 damage or two ranks and they will be incapable of using anything above A-Rank in the same and next turn. Both of these abilities count as passive boosts rather than active ones. This ability can be used thrice per battle, be it three usages of the offensive version, three usages of the defensive version or any variation/combination of the two.

The second ability of the Black Prince is it's capability to alter the nature of the user's steel techniques rather than their power. Through the sword the user can passively apply a special property to their next koton technique, namely the power of "regeneration". The steel technique will be created seemingly as normal but in reality they will be constituted of thousands upon thousands of extra fine wires. This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This restoration to full power can happen continuously and each time it happens additional chakra (20 per regeneration for A-Ranks and below, 30 chakra for S-Ranks and above) will be deducted from the user (and not the sword). The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. This regeneration is utterly powerless against techniques of equal or greater power. Regeneration counts as a move but it doesn't need to be initiated, the user is simply free to perform other techniques while it occurs. The "curse" associated with this regeneration is the user's "vitality" being depleted. When this is first used, the user cannot use any new steel techniques for two turns. Upon the second use, he will be incapable of using any steel techniques for four turns. After the third and final use, he will lose the ability to use Steel Release for the rest of the battle.

The weapon's third ability is it's capability to bestow "immortality" on a steel technique, or more accurately sustain a steel technique beyond it's usual duration. The blade can merge into one of the user's steel techniques after contact is established and reside inside of it for any length of time. The technique that is fused with the sword will grow in size proportional to the mass/dimensions of the Black Prince and will possess the weapon at it's core, the centermost location on it's "body" if it's size permits this. The fused technique will now be sustained by the sword via the chakra stored inside the seals. If a technique previously required active maintenance (e.g. something akin to the Great Stone Golem), it will no longer require such. If a steel technique restricted the user's elements or abilities in any shape or form, it will no longer do so as the sword assumes the role of sustaining the jutsu on their behalf. The "curse" associated with immortality is the possibility of imminent destruction by a greater force. If the technique it's sustaining is destroyed, the weapon will be too as the fusion is a complete merging (so the sword adopts the durability of the jutsu it's combined with). Kuroi can sustain a technique for as long as it possess chakra and remains undestroyed. Also, while the sword is merged with a technique, the user cannot use any of the weapon's other abilities. The initial use of this ability counts as one of the user's three moves per turn and it can only be used once per battle.

(Koton: Kuroi Koushaku) – Steel Release: The Black Prince
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra cost: 40 (+X chakra for the seals)
Damage points: N/A
Description: The user will perform three handseals and focus their koton chakra into the ground to create an armored knight known as the Black Prince. The knight’s body is composed of the blackest steel and possess a similar but superior level of sentience to that of the Stone Golems. Though indistinguishable from the pitch-black darkness of the steel, several interconnected seals ornament the length of the knight’s body. Visually, their shape could be described as being akin to flame and are highly reminiscent of the markings that cover Sasuke's face in his initial Cursed Mark state. Contained within the seals is a portion of the user’s chakra. The chosen value can be any number up to the user’s remaining chakra but the minimum it can be is 30 chakra. The Black Prince, also known as Kuroi, possess three main abilities. He uses the chakra contained within the seals on his body to perform his abilities and as such, his utility is highly dependent on how much chakra was given to him.

His first ability, similar to the canon technique Steel Release: Gallant Knight, is his capability to use A-Rank and below Steel techniques. They possess a special trait and are constituted of thousands upon thousands of extra fine wires. This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This restoration to full power can happen continuously and each time it happens additional chakra (10 per regeneration) will be deducted from the knight’s personal store of chakra. The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. This regeneration is utterly powerless against techniques of equal or greater power. Regeneration doesn’t count as a move and it doesn't need to be initiated, the user is simply free to perform other techniques while it occurs.

His second ability is his capability to “merge” with one of the user’s steel techniques. This is done for two different purposes. The first only pertains to defensive/supplementary jutsu and serves to bolster their power. The technique merged with will become capable of defending up to 40 more damage points than usual. If used in this way, the Black Prince will effectively be terminated and his remaining chakra will be forfeit. Alternatively, he can merge into a steel technique (regardless of it’s type) to sustain it beyond it’s usual duration. The fused technique will now be sustained by the knight via the chakra stored inside the seals. If a technique previously required active maintenance (e.g. something akin to the Great Stone Golem), it will no longer require such. If a steel technique restricted the user's elements or abilities in any shape or form, it will no longer do so as the sword assumes the role of sustaining the jutsu on their behalf. The jutsu will be sustained at the cost 10 chakra per turn and so the number of turns it can remain active depends entirely on how much chakra the seals on Kuroi’s body possess.

Note: Can only be used by Negative Knight
Note: The sealing component is A-Rank and no A-Rank or above Steel on the turn this ends
Note: This counts as two of the user's three moves but happens in the timeframe of a single technique
 
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(Koton: Kuroi Kokuou Kagai Roppou) - Steel Release: The Black King, Maleficent of the South
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: This technique can only be used during Glory of Galahad. While transformed, the user will activate an ability not unlike Kindness of Kay. His metallic body will become a "void" or more accurately a "black hole" as the user becomes capable of passively "absorbing" and incorporating other structures of steel into his being. This ability is activated when contact is established with an entity made of steel (technique-made or devoid of chakra). The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things equal to or smaller than them in size. Essentially, they will be incapable of applying this ability to anything that exceeds their body in size. When used on a weapon or tool (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time. Depending on whether the user merges with a technique or an object devoid of chakra, the effects of this technique will vary. Merging with steel structures devoid of chakra will only increase the user's size while it remains in their body and offer no additional benefits, barring the previously mentioned ability to release the weapon/tool at any time. When the user merges with a technique, there will be a few additional benefits. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. If a technique has lasts for a duration shorter than Galahad, it will be passively maintained inside of their body until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. This passive maintenance essentially means techniques which previously required active maintenance, chakra to sustain or those which restricted the user's elements/abilities will no longer require or do so. However, the main benefit imparted by the assimilation of techniques is the defensive boost it provides. Each technique the user merges into their body will bolster Galahad's immunity by 20 damage points. The user can only merge with a technique once per turn and cannot use this on the opponent's steel. This merging will also boost the potency of all of the user's future steel jutsu by +10 per technique merged with/absorbed. However, use of this technique comes with a grievous drawback and renders the transformation into steel irreversible. This means when Galahad ends, the user will become an inanimate statue (effectively killing him). This technique will always last a minimum of four turns and so if Galahad has one, two or three turns remaining, it's duration will be extended accordingly. For example if Galahad has two turns left, it's duration will be extended by two turns. If Galahad has one turn left, it's duration will be extended by three turns.

Note: Lasts until Glory of Galahad ends
Note: Can only be taught to one person.
Note: Can only be used once per battle and when this ends, the user will die.

Declined - so the boosting just needs to say + 1 rank to defensive. I wont allow it to extend durations for such things. There is just too much that can be done with such stacking of abilities. I know you say you die, but 4 turns with this, absorb one F rank steel jutsu with epic potential? Or use a steel jutsu where you convert something even more useful to steel.
(Koton: Kuroi Kokuou Kagai Roppou) - Steel Release: The Black King, Maleficent of the South
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: This technique can only be used during Glory of Galahad. While transformed, the user will activate an ability not unlike Kindness of Kay. His metallic body will become a "void" or more accurately a "black hole" as the user becomes capable of passively "absorbing" and incorporating other structures of steel into his being. This ability is activated when contact is established with an entity made of steel (technique-made or devoid of chakra). The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things equal to or smaller than them in size. Essentially, they will be incapable of applying this ability to anything that exceeds their body in size. When used on a weapon or tool (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time. Depending on whether the user merges with a technique or an object devoid of chakra, the effects of this technique will vary. Merging with steel structures devoid of chakra will only increase the user's size while it remains in their body and offer no additional benefits, barring the previously mentioned ability to release the weapon/tool at any time. When the user merges with a technique, there will be a few additional benefits. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. If a technique has lasts for a duration shorter than Galahad, it will be passively maintained inside of their body until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. This passive maintenance essentially means techniques which previously required active maintenance, chakra to sustain or those which restricted the user's elements/abilities will no longer require or do so. This absorption cannot be applied to the opponent's techniques or Forbidden Ranks and it can only be used on techniques which are equal to or smaller than the user in size. However, the main benefit imparted by the assimilation of techniques is the defensive boost it provides. Each technique the user merges into their body will bolster Galahad's immunity by 10 damage points (e.g. immunity to B-Rank Lightning becomes immunity to 50 damage lightning after one absorption). The user can only merge with a technique once per turn and so this means they can absorb a maximum of four techniques in the span of four turns (provided the opponent doesn't interrupt them in any way e.g. through the use of Genjutsu). This merging will also boost the potency of all of the user's future steel jutsu by +10 damage per technique merged with/absorbed. However, use of this technique comes with a grievous drawback and renders the transformation into steel irreversible. This means when Galahad ends, the user will become an inanimate statue (effectively killing him). This technique will always last a minimum of four turns and so if Galahad has one, two or three turns remaining, it's duration will be extended accordingly. For example if Galahad has two turns left, it's duration will be extended by two turns. If Galahad has one turn left, it's duration will be extended by three turns.

Note: Lasts until Glory of Galahad ends or four turns
Note: When Galahad ends, the user will the user will collapse, exhausted unable to battle, in some cases, they will even die (users choice)
 
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Negative Knight

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The White King, Celestial of the West - Body into sand, can use Bedivere and Geraint with Corruption active, can passively turn steel techniques into sand and reform them (passively applies Ascendancy of the Highborn).

The Red King, Infernal of the East - hardens of body increases through heat per turn, +10 every turn. Molten steel, fiery aura around body, techniques from body are coated in fire for a +20,

^Change it to, it increases every time the user is hit by a fire technique they're capable of tanking.


Abyssal
Infernal
Maleficent
Celestial

Steel Release: The Silver King, Abyssal of the North
(Shiro Kokuou Amatsu Uesuto) - Steel Release: The White King, Celestial of the West
Steel Release: The Red King, Infernal of the East
Steel Release: The Black King, Maleficent of the South


Shackles of Servitude
Great Stone Golem

Taijutsu spar with the golem

Gift Bad + Scales of Judgement

^Training with AJ.

Update Silver King to remove the note about turning into steel
Add the note about using it with Black King and Excalibur


Instant activation ability that links any steel jutsu which transform, alter or modify the body while transformed into steel to the duration of Glory of Galahad. For example, Gallantry of Gawain will last until Galahad ends rather than it's original duration. Same with Boldness of Bors. The changes are reverted before the transformation into steel is undone.


The Silver Prince or the Black Prince
-Create the Erkling. It can use any steel technique the user knows up to S-Rank.

Since his body is already composed of steel, he can do the below:

The user will activate an ability that links any steel jutsu which transform, alter or modify the body while transformed into steel to the duration of Glory of Galahad. This extends to techniques which reshape the body into weapons or unwind it into strings. Techniques such as Gallantry of Gawain and Boldness of Bors can potentially last longer depending on how many turns Galahad has left. For example, if Gawain is used when Galahad has four turns left, it will now last four turns rather than three.

Submit Black Prince (rename it Silver) through AJ this cycle.
 
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(Koton: Shippou Koushaku) – Steel Release: The Silver Prince
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform two handseals and focus their koton chakra into the ground to create an armored knight known as the Silver Prince. The knight’s body is composed of the silver-coloured steel and possess a similar but superior level of sentience to that of the Stone Golems. Since it’s composed entirely of steel, the clone can use any steel technique that’s normally only usable during Galahad (e.g. Loyalty of Lancelot). The first ability of the Silver Prince is it's capability to passively link the duration of any steel jutsu which transform, alter or modify it's body such as Gallantry of Gawain and Boldness of Bors to it's own duration. For example, if Gawain was used to transform it's arms into swords, the transformation would last until the Silver Prince is deactivated or destroyed.

His second and main ability is his capability to use S-Rank and below Steel techniques. However his steel jutsu possess a special trait. Their constitution is made up of thousands upon thousands of extra fine wires. This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This restoration to full power can happen continuously and each time it happens additional chakra (10 per regeneration) will be sapped from the user. The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. This regeneration is utterly powerless against techniques of equal or greater power. For example, an S-Rank Fire technique would destroy an S-Rank steel technique with this trait and it will not regenerate. Regeneration counts as a move but it doesn't need to be initiated, the user and the knight are simply free to perform other techniques while it occurs.

Note: Lasts four turns and can only be used once per battle
Note: No steel above A-Rank on the turn this is deactivated or destroyed
Note: All of the techniques performed by the Silver Prince count towards the user's jutsu per turn limit

The Black Prince
-turning techniques into steel dust at any time




His second ability is his capability to “merge” with one of the user’s steel techniques. This can be done for two different purposes. The first only pertains to defensive/supplementary jutsu and serves to bolster their power. The technique merged with will become capable of defending up to 40 more damage points than usual. If used in this way, the Black Prince will effectively be terminated and his remaining chakra will be forfeit. Alternatively, he can merge into a steel technique (regardless of it’s type) to sustain it beyond it’s usual duration. The fused technique will now be sustained by the knight via the chakra stored inside the seals. If a technique previously required active maintenance (e.g. something akin to the Great Stone Golem), it will no longer require such. If a steel technique restricted the user's elements or abilities in any shape or form, it will no longer do so as the sword assumes the role of sustaining the jutsu on their behalf. The jutsu will be sustained at the cost 10 chakra per turn and so the number of turns it can remain active depends entirely on how much chakra the seals on Kuroi’s body contain.

Ability that extends the range of steel techniques by one

The user will perform a single handseal and focus their koton chakra into the ground to create countless boulder-sized spheres just beneath the surface.



Red King can only be used while Galahad is active, it takes on the durability/immunity of Galahad

Every time the Red King is hit by a fire technique insufficient in destroying him, rather than being weakened, he’ll be strengthened (+10 damage to his immunity).

All of his steel techniques have “Blood of the Dragon” passively applied

Turning techniques into molten steel – Red King

Once per turn, he can control any molten steel on the field through hand gestures alone. This ability is S-Rank.

Once every two turns, he can manifest an aura of fire around himself to strengthen his body without being hit by an enemy technique

Ideas for White King
-Transforming (techniques can constantly transform since they’re made of wires)
-The entities body can constantly transform
-It can create creatures from it’s body which also possess this transformation ability
-Armoured techniques (Erkling – all sentient creations are armoured with a steel casing equal to their own rank)
-








Regenerating techniques

The Red King
-Has to be made from molten metal
-He’s dark red in colour with flecks of black

Abilities
-Can use S-Rank and below steel jutsu with “Blood of the Dragon” passively applied to each (restrictions notwithstanding)
-Once per turn, can control any molten steel on the field – S-Rank ability
-When hit by a fire technique insufficient in destroying him, his immunity to techniques will increase by 10 damage. He uses the heat of the technique, which is not lethal to his constitution due to it’s insufficient power, to liquefy his body while retaining his form (similar to Blood of the Dragon). He then re-hardens his body from this molten state and upon solidifying, his immunity to techniques is bolstered by an additional +20.
 
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The user will apply a seal with the Kanji for "Silence" to their clothes or armour. The purpose of which is to seal any sounds produced by movement (of the body or anything on the user's person such as their clothes). Effectively a person with this seal applied to their clothes moves without producing a sound, to the point that they will be aurally imperceptible to even advanced hearing abilities (e.g. Inner Sonar Skill or it's variations). This seal only affects sounds produced by movement and so speech remains unaffected. Alternatively, the user can also have this seal applied to their tools and weaponry to make


Note: Must be stated at the beginning of a battle

"I am the bringer of the void, I am death given form."
 
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Watch out for words, clauses and phrases you don't know e.g. "magnified trine" can easily mean tripled, sans handseals allows a technique to be performed without any handseals, etc
Restrictions. Certain people like to use filler restrictions which you may or may not notice e.g. "No Fire above S Rank in the next turn" rather than "No S-Rank or above Fire"
The former is virtually no restriction at all
Also, sometimes same turn restrictions are pretty filler-ish
Since they can control what they use in that turn but they don't have the luxury of knowing whether they'll need X field in their next turn or not. Depending on the technique and how good/powerful it is, the restrictions should apply to subsequent turn(s) and not the one it's performed in
We sometimes overlook this detail but handseals are a must on certain techniques, especially those created from the field and not the body. There needs to be some kind of visual tell that a technique is being used
You need to be very mindful of how techniques can be combined not only with the creator's arsenal but techniques that exist in the RP, regardless of how likely they are to acquire it. If the combination of the two jutsu in question is OP, decline it.
Sent on:
2:09 pm
We don't penalize all combinations like this
We encourage people to make reasonable techniques that work well together
The criteria is essentially: 1) How easy is it to pull off the combination. 2) How powerful is it
The easier it is to pull off, the less powerful it should be
For example, if A jutsu combines well with B technique (which is instant or performed in the same TF), it shouldn't be all that strong
but if you need A jutsu, B instant ability, C Jutsu, D jutsu, etc
to pull something off, there can be more lenience
Of course it should never be game-breaking but don't penalize people for combos too much, we encourage creativity
The old age of the RP was making standalone techniques that were OP on their own
The new age is creating a versatile fighting style whereby each individual technique compliments the others

From:
Detective L
Alright, making notes irl lmao
Sent on:
2:13 pm
I like to call it "stack-building" (got the term from Keotsu)
Sent on:
2:13 pm
He's probably the most notorious for this
and still overpower a large bulk of the RP

From:
Detective L
His CA, yeah
Sent on:
2:14 pm
This message was edited
Akasha is another user like this with her Paper
Sent on:
2:15 pm
Noni with his Water and Lightning

From:
Detective L
NK - Today 15:15
> Akasha is another user like this with her Paper
Oh I know xD
Sent on:
2:15 pm
The important thing when checking the customs of people like this
Sent on:
2:15 pm
is that one mod checks all of their stuff
Because he/she will know what exactly the person has in their possession
and what possible combinations could be made with each jutsu they attempt
It's very easy to assemble OP combos if Mod 1 checks a technique and Mod 2 checks another
Sometimes they'll split these combos into different fields, give it to different people to try and subvert us
but more often than not, it's of the same field they're submitting
Muling has become very common, it's better to assume the most prominent user of a particular ability is behind a particular submission

From:
Detective L
Alright
Sent on:
2:17 pm
Everyone has their quirks in their writing style or the way they name things or whatever
Sent on:
2:18 pm
You'll be able to tell
OH
Another thing I forgot about restrictions
Erzo and Scaze have this thing where they bunch the restrictions into the description itself

From:
Detective L
I have seen that
Sent on:
2:19 pm
or have bulks of text rather than single notes that are easy to list off
Sent on:
2:19 pm
You need to read these with a very keen eye, they try to slip additional abilities into them
or avoid usage limits completely
or something of the like
People also attempt fillerish restrictions like "Usable once every 4 turns"
That's the same as unlimited usages, always make sure there's a defined limit
For techniques which last for more than one turn, 4 turns is almost always the maximum
or rather it's the default and the maximum
Sometimes something which lasts 5 turns will be allowed, but that's for less powerful abilities
Infusions, sentient creations, etc
All should last 4 turns
and if they do, they're usable twice
No more than that.
If a technique has a clause which says (-10 chakra per turn"
but no defined limit
You need to place one
as without one, the technique in question can be maintained indefinitely
I rarely allow anything to last without limit unless it's very underwhelming
like a coating of wind which has no defensive properties and only serves to partially conceal one's sword
Oh
Sent on:
2:25 pm
Certain canon abilities should never be given to summons
which can boosts an ally's jutsu by +40
In particular, the chakra transfer technique
Immunities we sometimes allow in summons, but only a single field and never completely
We don't allow Forbidden Ranks
It's generally found in S-Rank summons
Same applies to Genjutsu
No Forbidden Ranks, no long range gen, should usually require at least one handseal
A gesture can be used if it the illusion is a simple one
No paralyzing gen that's S-Rank
Anything which hinders movement so they can't break an illusion through pain or Kai needs to be A-Rank or below

From:
Detective L
Okay, got it.
Sent on:
2:29 pm
Be mindful of techniques which boost every attribute of a large group of techniques
Sent on:
2:29 pm
Not just damage or their ability to defend from damage (for defensive stuff)
but more dangerously, the range
or increases the rank of abilities in the description
MIE would instead restrict to an opponent to B-Ranks, rather than A-Ranks, making it unbreakable without damage boosts
Also, techniques which increase the duration of things need to be watched closely
Increasing how long something lasts for a few turns is fine
When it's something that's indefinite, it can easily become OP
Korra's technique that infused existing rain with natural energy
could effectively increase the duration of SM indefinitely
RIP that technique, I had the last spot reserved ;_;
Oh

From:
Detective L
Loool
Sent on:
2:33 pm
Sometimes people will try to BS passive boosts
Sent on:
2:33 pm
since having a passive boost is a really big deal with the new stacking rules
Very few people have them :rolleyes:
Usually they only come in the form of CWs
Most other methods aren't feasible
If a CW only serves to boost a field, generally decline it
It needs unique abilities
and the field it's boosting needs to be an uncommon one
No weapons that boost the basic five for example
but something which boosts Scorch or Blast is more acceptable
Hm, what else is there
Oh, the famed "Similar technique exist"
Yeah, there's no incredible trick behind how we know everything

From:
Detective L
Lmao
Sent on:
2:36 pm
From:
Detective L
I KNEW IT
xD
Sent on:
2:37 pm

From:
Detective L
Jk but I did know >_>
Sent on:
2:37 pm
I was so disappointed man
Sent on:
2:37 pm
but we do have certain tricks
You've been in the RP since 2013 for example
You've seen what's been tried since then
Everything before 2012 tends to be really generic

From:
Detective L
Yeah, I can also basically stalk people's CJ threads
Sent on:
2:38 pm
so it's worth reading anything from that point until the point you joined
Sent on:
2:38 pm

From:
Detective L
And skim
Sent on:
2:38 pm
Not everything
Sent on:
2:38 pm
since there might be like 100 pages or so
but like skimming through the pages over time
Yeah, I can also basically stalk people's CJ threads
Detective L, 2:38 pm
Excellent method
Lowkey my CJ thread is an encyclopedia unto itself
A lot of the time I can decline a jutsu and recall the name of the technique it's similar to
Sometimes people (Loki) will complain that it isn't similar to existing things and will demand an example
You aren't obliged to reply and I suggest you don't but if you know the technique off the top of your head, it's a good way to shut them up
We also have the search function
For fields like Steel or Scorch or even Fuuin

From:
Detective L
Lol, aight. I might create a lowkey CJ dictionary.
Sent on:
2:40 pm
You can find almost everything that's been submitted
Sent on:
2:40 pm
You can also search certain words to find titles of jutsu or parts of their description
Lol, aight. I might create a lowkey CJ dictionary.
Detective L, 2:40 pm
A really good idea
This could be useful for training future mods
Any time you're checking something, if you're unsure of whether it's been done or not
Just ask me and I'll let you know
Eventually you'll get the hang of it completely
We know all of the generic concepts have been done
turning into fire for example

From:
Detective L
Lol, yeah. I am a bit nervous atm in terms of CJ, but with time comes experience z,z
Sent on:
2:43 pm
We don't disallow similar things as long as they're different/unique in their own right
Sent on:
2:43 pm
Lol, yeah. I am a bit nervous atm in terms of CJ, but with time comes experience z,z
Detective L, 2:43 pm
Check what you're comfortable with for now and gradually branch out
Trust me, it becomes instinctive after sometime
Sometimes I like to offer some lenience
Certain members aren't skilled enough to make unique CJs and create stuff which are kind of generic
If they've been getting decline after decline, occasionally I'll one of their simpler ideas or edit it in some way to make it more unique
Something I used to love was seeing an interesting concept and offering up so many suggestions in my check
I still do it sometimes but to a much lesser extent, since people should largely create techniques on their own
I'll be more subtle in my suggestions
When I was first modded, I basically made the techniques with the comments I provided

From:
Detective L
Alright, and yeah xD
Sent on:
2:47 pm
If they've been getting decline after decline, occasionally I'll one of their simpler ideas or edit it in some way to make it more unique
NK, 2:45 pm
This actually might not be necessary anymore
Sent on:
2:47 pm
Given Adachi's brilliant idea for a donation thread

From:
Detective L
I see. But yeah, I'll finish my students, then method system stuff for Reborn, then Sensei tests and then see if I can check some CJ xD
Sent on:
2:48 pm
Damnn
Sent on:
2:48 pm
Are you sure you can juggle all this?
The main thing you need to watch out for is not taking on too much of a load

From:
Detective L
Yeah, no biggie.
Sent on:
2:48 pm
From:
Detective L
I will stary cutting down on students.
From:
Detective L
I have like 20 atm
Alright, if you ever need help, don't hesitate to ask any of us
Sent on:
2:49 pm
All of us can check battle tests for example and I wouldn't mind taking some of the load off if you feel overwhelmed
This message was edited
I will stary cutting down on students.
Detective L, 2:49 pm
Wise decision. I can never seem to juggle senseiship and modship
This message was edited
I have a few students sure
but I know it's not my main job
Too bad about SoTM ;_;
I wonder if I've missed anything

From:
Detective L
I am still in my sensei flow lmao
Sent on:
2:51 pm
Oh, something that's cool in the beginning is checking with another mod over Skype
Sent on:
2:51 pm
like when Pervy first started
We'd discuss our checks on Skype
He'd ask my opinion on something and vice versa
OH
Sometimes the other mod will catch something you missed and you'll learn from it in future
A great piece of advice Scorps gave me
If you have doubts about a technique and are on the fence, it's safer to decline it than approve
Approvals are somewhat permanent and are rarely overturned for a variety of reasons

From:
Detective L
Alright, cool.
Sent on:
2:53 pm
That's why we have to be careful about what we let loose in the RP
Sent on:
2:53 pm
Only DNR if you see no hope in something
DNRs should be another thing that are permanent most of the time and shouldn't be overturned casually
Only the mod who DNR'd the technique can overturn it
If they're no longer a mod and someone asks for permission to submit something DNR'd, send them to me

From:
Detective L
Alright
Sent on:
2:55 pm
DNRs are only ever overturned when the person can feasibly justify how they'll make it completely different or considerably less powerful than what it once was
Sent on:
2:55 pm
Last thing I can think of I guess
When editing for people, only do so to a minor extent

From:
Detective L
Minor edits only, got it.
Sent on:
2:57 pm
Fix template issues for them unless it's a reoccurring thing for that individual and warn them about it for next time
Sent on:
2:57 pm
Remove a single ability or part of the description at most for a jutsu
Sometimes they changes you make might not be desired
as it may invalidate the way they intended to use it
Alright, that's it for now
If anything occurs to me during the next week, I'll let you know as you go
I gotta compile a list of what we no longer allow
and members who's CJs you guys should leave to us
Generally though, leave people like Daemon, Broly, Akasha, Drackos, Noni and their mules to me
Scaze and Erzo also
If you encounter anything you want to learn, leave it to another mod
We can't learn anything we approve

From:
Detective L
Lol alright, thanks man.
Sent on:
3:02 pm
Np z.z
Sent on:
3:02 pm
I think I'm gonna save all of this in a document
 

Negative Knight

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"I am the alienated, the ridiculed, the despised."

Name
Nickname
Gender
Age
Clan




Sir Lancelot
Berserker | Lord Vile | The Black King
Male ♂
Unknown
None
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⚔ Looks | ルックス ⚔
"No need to praise my name. No need to envy my body. I am the shadow under the radiance of heroic spirits."
Berserker is a robust man almost fully clad in pitch-black armor and a rustic helmet with a thinly carved slit displaying the ghastly look of his eyes. The armor is the work of the delicate and nuanced workmanship of its smith's utmost effort, succeeding in granting it an air of formidability and a fine construction. It is a perfect armor that can be called neither exquisite nor crude, and it instead perfectly melds magnificence and functionality. It is carved with countless marks and scratches, the highlights of his various military exploits etched into it to add a touch of valor. It is an ideal battle outfit that all knights could not help but envy.

The identifying marks of his armor are hidden, only revealing the fact that he is fully clad in armor without any opening. It shows no ornaments or polished luster like that of Saber or Gilgamesh. Blurring the characteristic features and clues on the lineage of the maker, it makes him look like a "shadow". Unless stated otherwise, Berserker enters every battle without his armour on and instead chooses to create it mid-fight through his signature technique Steel Release: Resurgence of Savagery.

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During his early life, he was an ideal incarnation embodying the true face of a "knight." Having lost his distinguished dignity of the past, he has been thoroughly changed by his descent into madness. He has a blackened face, the visage of a living dead man who has lost everything to a curse. He had a beautiful visage capable of drawing the admiration of many women, but his hatred has made him gaunt and pallid like a phantom. The only part of him filled with light is his eyes that are filled with hatred. He also has several seals across his body though none of them are located on his face.

Lancelot wears pitch black clothes made from the same material as Akatsuki's robes. The garments envelop him almost completely like a shroud of darkness and look exactly like his signature suit of armour barring the gauntlets (so only his hands, eyes and mouth are exposed). The clothes have seals with the Kanji for "Wind" and "Armour" applied to them. The first seal is infused with wind chakra so that it can insulate unfocused currents of electricity. The second is infused with earth chakra which is used to harden his knight-like attire to equal that of an armour. This hardening also gives the clothes a metallic sheen, making them indistinguishable from an actual suit of armour in both utility and appearance. Beneath this he wears ordinary black attire with the Kanji for "Armour" applied to achieve the same effect. Berserker wears his Leg Weights (which are black in colour) on the outside of this "armour", allowing them to be removed with ease at any time.​

⚔ Personality | 性格 ⚔

"Birthed of the darkness of glorious legend. And so I hate, I resent. Nourished by the sighs of people precipitated within the darkness, people who curse the light."
Lancelot was known to have extreme loyalty to his King (what they refereed to their Kage as) and was one of the people she considered to be a friend. He was chivalrous to women, a defender of the poor and was widely regarded as a champion of the people. His own low birth had given him a unique perspective on the world and so he understood the common people better than anyone. Some members of Arthur’s court resented his ascension to knighthood such as Agravain who harboured this grudge until Lancelot was exiled.

His descent into madness was brought on by feelings of rage and despair. The death of his beloved and the fall of Camelot pushed him into the clutches of insanity. The more he cursed his fate and lamented what he had done, the deeper he fell into depravity. Seeking some escape from his wretched existence, Lancelot focused on his anger and decided it was Arthur alone who had brought about his ruin. He mediated on his hatred for what seemed like an age and eventually found the answer in a sleep-deprived hallucination he thought to be “a vision”.

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In this vision he encountered a black knight, or rather, a living suit of armour known as Lord Vile. If there was a colour darker than the void, this was it. Pitch-black in all his malevolent glory, the knight of shadows was death incarnate. Believing the waking nightmare to be a prophecy of some kind, Lancelot’s mind had finally snapped. He takes everything said by the Black Knight as gospel truth and somehow convinces himself that the shadowy form standing before him was a vision of the future. He believed he was destined to become Lord Vile, that he had to discard his mortal shell and become the embodiment of death. Lancelot committed some of the foulest atrocities in pursuit of this goal. He devoted himself wholly to his unholy crusade and with every drop of blood split, he retreated further into his own mind. He buried his thoughts, his feelings and even his memories. He latches solely onto his experiences that galvanize him into action, using his hatred as his only fuel to keep him going. And so Berserker was born. The very embodiment of wrath. A being which felt no pity, no remorse. A being that only knew rage. As Berserker, he gives off nothing but murderous intent and the thirst for blood, his deep hatred radiating out from him enough that he can easily be sensed even when he is hidden.

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After becoming one of the most notorious criminals in the Ninja World, Berserker was hunted down and captured though it took countless ninja to manage the feat. He was kept in the dungeons of Kirigakure for years, his chakra suppressed, his mind and body bound by a multitude of illusions. They had attempted to kill him several times prior to his imprisonment but the seals and sigils carved into his body by Merlin protected him from succumbing. His body would harden into black steel whenever struck, even when he was unconscious and so he could not be executed through conventional means. Realizing his potential use as a weapon in times of war, Kirigakure set their sights on harnessing his fury. They kept him alive but officially reported him as dead to the rest of the Ninja World while they continued their torturous experiments. He could not be harmed physically and so they targeted his mind with all kinds of abilities from Yamanaka possession to memory alteration. His body instantly rejected anyone who attempted to possess him and all those who dared to try were left comatose by the experience.

Trapped in his own consciousness, Berserker had an eternity to come to terms with his accursed fate. It was by no means an easy task, at times he felt himself descending deeper into the abyss of despair he had fallen into all those years ago. He eventually crawled out of this proverbial hell, recovering his mind from the throes of madness after a certain realization. It was not he who was at fault. It was the entire world. This system of rulers, Kages and Kings had condemned him to his fate. He sought neither redemption nor forgiveness; instead he would embrace his fall from grace and everything it entailed. He would plunge the world into turmoil and topple it's false leaders. He would become the antithesis of order, the harbinger of anarchy and the champion of chaos.

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Despite the years of torture they subjected him to, he held no special hatred for Kirigakure that set them apart from the rest of humanity. In his eyes, it was a necessary crucible he had to endure so he could evolve beyond absolute rage to a higher calling. He decides to continue to wear the mask of Berserker, a fallen knight plagued by insanity. However something far more sinister now lay beneath the surface. He was no longer a mindless beast solely out for blood and carnage. He was now possessed of a will of purpose that would overthrow whole kingdoms and bring them crashing down on their leader's heads.

Even after recovering from his state of madness, his mind remains twisted and his view of the world tainted. His lust for blood remains in the form of a murderous streak that manifests itself from time to time. He kills for neither pleasure nor enjoyment but rather out of a profound malice for the world and everything in it. His hatred extends to everyone, living or dead, but he can conceal his enmity to further his nihilistic goals. When necessary, he will employ people for information or even military might but he never regards them as true allies; simply tools to be used and then discarded.

Village Info
☬ Village Information | 村の情報 ☬

Village of Birth: Iwagakure
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Village of Alliance: None
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Rank and Chakra Info
☬ Rank and Chakra | ランクとチャクラ ☬

Ninja Rank: Sage of Stealth
Specialty: Earth, Lightning, Taijutsu and Fuuinjutsu


Your Ninjutsu:
♦ Elements ♦
♦ Techniques ♦
♦ Specials ♦
土 Earth Release
忍 Ninjutsu
重 Black Heaven
火 Fire Release
体 Taijutsu
ぬ Devil's Fist
雷 Lightning Release
剣 Kenjutsu
忍 Machinery
風 Wind Release
幻 Genjutsu
金 Francium Release
水 Water Release
封 Fuuinjutsu Mastered
鋼 Sulphur Release
炭 Sound Release
毛 Bearded Sage
糸 Coal Release
取 Steel Release
蛾 Vector Cobra
強 Bromine Release
Summoning Contracts: Griffins (Signer)
Hydras (Signer)


Berserker's Signature Jutsu
(Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user focuses his koton chakra throughout every chakra point in his body and uses it to create a mass of black steel which appears to grow over his body. The metalllic armour envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (steel is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being that is worn as a defense. Through mental commands alone, the user can freely control the chassis of steel throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself. The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel. As a result the user can make use of anything as if it were an actual weapon, from sticks to the weapons of others (excluding Custom Weapons). This transforming anything the armour touches into steel will not apply to living beings, anything on the user’s person nor will it apply to the ground or any surface they may be standing on. The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot leech chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and initially must always be made to encase the user in his entirety (excluding eyes and mouth). This armour does not limit the user’s ability in battle any way. It doesn’t limit or hinder their ability to perform handseals. It’s flexible at the joints (back of the knees, elbows, etc), allowing seamless movement while in the armour. To supplement their ability to release steel techniques from the body, the user can instead create them from the armour (without weakening it) sans handseals. The user’s chakra can diffuse into and pass through the armour, so they can slam their hands on the ground to still perform earth techniques, make contact with objects/entities to channel chakra into them (e.g. applying the Added/Light Weight techniques), techniques which form over the user’s body can instead form over the armour (e.g. Hardening), et cetera.

Note: Can only be used twice per battle
Note: Lasts for four turns (unless cancelled)
Note: No S-Rank or above Steel techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated
Note: The user can instead have this armour last indefinitely (or until it’s destroyed) but it will count as their custom weapon for that fight/event. This of course means it can only be used once rather than twice per battle.

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(Koton: Iiya Giri no Touzoku) – Steel Release: No Honor Among Thieves
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will perform three handseals and focus their koton chakra into the ground or a source of steel to create one, two or three sentient assassins composed of the blackest steel. They can passively create and extend spiked or blunt weapons from anywhere (or everywhere) on their bodies, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt. Any weapon made via this method is physically attached to it's body but can be detached and thrown as a projectile. These weapons are equal to the assassin's in rank/damage while attached (since they're considered an extension of it's body) but when detached they're considered unranked/freeform weapons. The second ability is their capability to explode into countless sand-sized grains of steel that initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. All of the grains quickly move towards and converge on a new position before coming together to instantly form the assassin's body exactly the way it was (reformation takes no time at all). However, the reforming will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). The weapon creation ability doesn't count as a move but the movement ability does. Whether one, two or all three of the assassins use the movement ability, it will still only count as one of the user's three moves per turn.

Note: Lasts two turns
Note: Can only be used twice per battle and two turns between each usage
Note: Weapons reach short-range unless they’re thrown as projectiles

(Ototon Genjutsu: Yakunan no Seisen) - Sound Release Illusion: Unholy Crusade
Type: Supplementary
Rank: A
Range: Short - mid
Chakra Cost: 30
Damage Points: N/A
Description: The user when will focus their ototon chakra into any sound generated by metal e.g. swords clashing, kunai being scrapped against each other, et cetera. The released chakra will be used to amplify the sound it creates so that it’s audible even at long-range. The sound (e.g. the creaking and clanking of armour) will instead be replaced by a cacophony of noise that sounds like thousands of metallic bars being torn apart. The sound produced drowns out all other sound with the exception of large explosions (similar but far superior in effect to Whisper of the Canines) and anyone who hears it barring the user will be induced in a genjutsu. The illusion consists of a black knight fully clad in armour and wreathed in an aura of shadow appearing directly in front of the opponent. The knight's helmet is cleaved in two and falls to the ground to reveal an emaciated corpse residing beneath. From within the corpse, an infernal spectral being comes forth and the corpse clad in metal falls limply to the ground. The knight's loss of animation and the presence of a ghost-like entity suggest that the dead body was possessed. The wraith which emerges appears to be a manifestation of fire and smoke in the shape of a human skull and it immediately enters the opponent body to possess them. When the wraith takes control of their body, it will bombard their brain with graphic and ghastly experiences to prevent the ability to focus on anything or even think clearly. This control even extends to bodily processes that are consciously controlled (e.g. the movement of their body). This will leave the opponent paralyzed in reality until the genjutsu is broken. If the illusion isn't broken within two turns of being cast, the opponent will go unconscious due to the mental strain of the possession.

Notes:
Can only be used twice per battle
No S-Rank or above Sound in the user's next turn

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(Fuuinjutsu: Shi Kishu no Keiji) - Sealing Technique: Four Horsemen of the Apocalypse
Type: Supplementary
Rank: B
Range: Short
Chakra: N/A (+20 chakra to the applied seals)
Damage: N/A
Description: This seal is essentially one that can be applied to other seals placed on the user’s body, clothes/armour, weapons or person prior to a battle (must be stated in a biography). Seals which otherwise lie dormant but must be manually activated can instead be given a specific trigger from one of the choices below. The seal retains it’s capability to be activated manually but will now be capable of being triggered automatically if the necessary requirement is fulfilled. Only one of the below “trigger seals” can be applied per technique, meaning a technique cannot be given multiple triggers lest they clash or conflict.

Horseman of War: If a seal has this script applied to it, it will activate whenever something moving at a certain speed (3x the user's current speed or higher) comes within five meters of the seal. It will passively activate the seal this is applied to once this condition is met. The seal can sense this as there is constantly an invisible and intangible barrier of pure chakra that encompasses the area short-range around the user (that doesn't interact with techniques whatsoever). When anything "breaches" this barrier, not only will the user be notified where it entered from but the seal this has been applied to will activate if the aforementioned trigger requirement is met.

Horseman of Famine: If a seal has this script applied to it, it will activate whenever a foreign chakra or energy technique is injected into the user’s body. The seal is capable of sensing disturbances in the user’s chakra or rather the entry of foreign entities into their chakra system. When this happens, this seal will activate the technique this was applied to. Unlike Pestilence, this seeks to work solely on Genjutsu and similar abilities that attempt to affect the user’s body through the injection of chakra. This trigger seal can only be placed on seals that are on the user's body.

Horseman of Pestilence: If a seal has this script applied to it, it will activate whenever foreign chakra or energy technique enters the immediate vicinity of the seal (within one-meter). The seal can sense this as there is constantly an “invisible mist” of chakra surrounding the area around the seal. The mist doesn’t interact with techniques whatsoever as its just pure, unmolded chakra. When any foreign chakra or energy makes contact with this blanket of chakra, the seal this was applied to will activate passively. This technique will not be triggered by Genjutsu techniques as they do not travel through the mist on induction but rather manifest the chakra inside of the user's body.

Horseman of Death: The simplest in it's trigger but arguably the most powerful, this sealing script will allow the seal this is applied to activate automatically upon the user's death. The mechanism by which this is triggered is identical to that of the canon technique Reverse Four Symbols Sealing Technique. This trigger seal can only be placed on seals that are on the user's body.

Notes:
Each seal can only be applied to one technique (meaning 4 in total, one per Horsemen)
Must be applied to different techniques and each must be stated in the user's biography

(Koton: Shippou Kokuou Shin'en No-su) - Steel Release: The Silver King, Abyssal of the North
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: This technique can only be used during Glory of Galahad. The user focuses his koton chakra throughout his body to unwind his steel form into thousands of ductile wires. These wires are coiled into highly compacted springs and compressed to the extent they don’t differ from the user’s original body in form or appearance. He will also reshape his body to bring forth certain changes, some cosmetic and some mechanical. The shape of the user’s upper body will remain largely unchanged barring minor cosmetic changes. His shoulders will become broader and his chest will become reminiscent of medieval armor. His visage will change to resemble a mask more than a face. Several pairs of horns will grow from his head and the shape of his hair can only be described as being akin to flame. Every edge of the user's body will also become "sharp" like a sword (e.g. the edge of their arms or in-between their fingers). The newfound elasticity in both the joints and tendons will allow him to store and return four times as much elastic energy per step compared to the average shinobi. As such, the user’s sprinting speed will be quadrupled and they will gain the ability to cover distances of thirty to fourty meters in a single leap or bound. While this is active, the speed of “Steel Release: Boldness of Bors” will increase proportional to the user's new speed (multiplied by four) as it will become applicable to all of the user’s joints and tendons in addition to the balls of their heels. They will also become capable of using it in the same way as a standard chakraless Taijutsu technique as the preparation component of Bors is voided by having the body already transformed into steel and composed of wires. Regarding the user’s upper body, he will become capable of extending and retracting his arms at the speed of an arrow fired from a compound bow. The enhanced speed of the user’s strikes allows him to launch hooks, jabs, straights and other hand-based motions at an even greater frequency than normal. The springs never undergo complete rarefaction, so the reach of the user’s strikes is not lengthened in any way. The increased elasticity of the user’s entire body will also grant them the ability to mitigate damage sustained from Taijutsu strikes. In this state, the user’s steel form develops a certain propensity to both absorb shock and impact, effectively halving the damage they sustain from any Taijutsu. However, use of this technique comes with a grievous drawback and renders the transformation into steel irreversible. This means when Galahad ends, the user will become an inanimate statue (effectively killing him). This technique will always last a minimum of four turns and so if Galahad has one, two or three turns remaining, it's duration will be extended accordingly. For example if Galahad has two turns left, it's duration will be extended by two turns. If Galahad has one turn left, it's duration will be extended by three turns.

Note: Lasts until Glory of Galahad ends or 4 turns maximum
Note: Can only be used once per battle and when this ends, the user will collapse, exhausted unable to battle, in some cases, they will even die (users choice)

(Koton: Kuroi Kokuou Kagai Roppou) - Steel Release: The Black King, Maleficent of the South
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: This technique can only be used during Glory of Galahad. While transformed, the user will activate an ability not unlike Kindness of Kay. His metallic body will become a "void" or more accurately a "black hole" as the user becomes capable of passively "absorbing" and incorporating other structures of steel into his being. This ability is activated when contact is established with an entity made of steel (technique-made or devoid of chakra). The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things equal to or smaller than them in size. Essentially, they will be incapable of applying this ability to anything that exceeds their body in size. When used on a weapon or tool (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time. Depending on whether the user merges with a technique or an object devoid of chakra, the effects of this technique will vary. Merging with steel structures devoid of chakra will only increase the user's size while it remains in their body and offer no additional benefits, barring the previously mentioned ability to release the weapon/tool at any time. When the user merges with a technique, there will be a few additional benefits. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. If a technique has lasts for a duration shorter than Galahad, it will be passively maintained inside of their body until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. This passive maintenance essentially means techniques which previously required active maintenance, chakra to sustain or those which restricted the user's elements/abilities will no longer require or do so. This absorption cannot be applied to the opponent's techniques or Forbidden Ranks and it can only be used on techniques which are equal to or smaller than the user in size. The user can still merge with techniques larger than them through Steel Release: Arrogance of Agravain and have all of it's effects apply to Black King. However, the main benefit imparted by the assimilation of techniques is the defensive boost it provides. Each technique the user merges into their body will bolster Galahad's immunity by 10 damage points (e.g. immunity to B-Rank Lightning becomes immunity to 50 damage lightning after one absorption). The user can only merge with a technique once per turn and so this means they can absorb a maximum of four techniques in the span of four turns (provided the opponent doesn't interrupt them in any way). This merging will also boost the potency of all of the user's future steel jutsu by +10 damage per technique merged with/absorbed. This technique will always last a minimum of four turns and so if Galahad has one, two or three turns remaining, it's duration will be extended accordingly. For example if Galahad has two turns left, it's duration will be extended by two turns. If Galahad has one turn left, it's duration will be extended by three turns.

Note: Lasts until Glory of Galahad ends or four turns
Note: Can be used with Silver King and Excalibur (but not both at the same time)
Note: When galahad ends, the user will collapse, exhausted unable to battle, in some cases, they will even die (users choice).
Rank and Chakra Info



⚔ History | 歴史 ⚔

"This is my disgrace. Because of her unsullied glory, I must forever be belittled."

If Lancelot’s life was a play…it would be a tragedy. No one knows when his life began or when he descended into madness and became Berserker. Not even Lancelot himself remembers. He’s forgotten his parents, his friends and even his own name. Only one set of memories have stuck with him all these years. His rise to fame as one of the greatest shinobi of his village and his subsequent fall from grace…

He was first inducted into the Knights of the Round Table at age seventeen, an elite order of shinobi who sought to emulate the Knights of Old. They followed every custom, from wearing the archetypal suit of armour to the Code of Chivalry. They valued loyalty above all else: loyalty to their village, loyalty to each other and loyalty to their King (how they referred to their Kage). After completing several quests and being pivotal in numerous defenses of Camelot (what they renamed their village) from invaders, Lancelot soon rose to fame. He quickly came to be viewed as one of the greatest Knights among the likes of Gawain, Percival and Tristan.

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The seeds of his destruction are planted when Lancelot first sets his eyes on the Arthur’s wife, Queen Guinevere. For years he manages to resist the temptation to act on his feelings but he loses his composure when the Queen makes the first advance. In reality, it was not the Queen who seduced Lancelot but a woman called Elaine who admired him from afar. It is believed Lancelot was 'tricked' by Elaine into having an affair because he supposedly thought she was the Queen. She disguised herself as the Queen, using an illusion to mimic her voice and mannerisms perfectly before committing the deed. When Lancelot learns the truth, he feels an amalgam of emotions. On the surface he’s shocked and stunned into silence. Under the surface he’s distraught and drowning in a sea of regret. At the very core of his being, a fire is ignited. Not one of love or passion but of rage and hatred. It was all Lancelot could do to keep himself from murdering Elaine right there and then. Only his years of training in temperance kept him at bay and he allowed her to leave before his anger welled up to the surface. Elaine later dies of a broken heart because of her unrequited love for Lancelot but not before she gives birth to a son. A boy called Galahad who would later become the greatest Knight of the Round Table, one who would surpass even his father.

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When his anger eventually passes, he begins to loathe himself as thoughts of he and Guinevere plague his mind. While it was nothing more than an elaborate illusion, in Lancelot’s mind the experience felt real for a time. He wanted to relive that sensation, to embrace Guinvere and be the object of her love once more. However, he couldn’t betray his vows. Knighthood was something he desired all his life, there was precious little he valued as much. This brought a question to mind he couldn’t bring himself to answer. If he had to choose, if he could choose, would he pick his love for Guinvere over his life as a Knight?

"You are the sacrifice. Good, give me more, your blood and flesh, your life…Let them ignite my hatred!"

Unbeknownst to him, the Queen was undergoing a similar struggle. A conflict of her duty to King Arthur and her feelings for Lancelot. For a time neither of them act upon their love for one another until Lancelot is thought to be mortally wounded in battle. Guinvere visits him every day for weeks and nurses him back to health. When he wakes, Lancelot professes his love for her without reservation, telling her that as he bled out over the battlefield his last thoughts were of her and that his only regret was never making his feelings for her known. He didn’t care if his was love was unrequited, just that Guinvere knew how deeply he cared for her and how far he would go to ensure her happiness. If that meant his self-imposed exile after his outburst, so be it. Instead the Queen is so moved by his words she returns the gesture and confesses her own love for him. The two agree that their love should be purely platonic due to their circumstances and that they should not act upon their feelings out of duty. They managed this for a few years but every day lived like this chipped away at their strength and undermined their willpower. It only took one fleeting moment of weakness for all their strength to amount to nothing. When they fail in their promise, they acknowledge there's no turning back. Neither of them could return to living in such a way but no one could learn their secret.

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They manage to conceal their secret for a long time, just how long, Lancelot doesn’t remember. It feels like an eternity of bliss when he thinks of the days he spent with Guinvere, as if he the two of them had found a way to exist outside of time. It seems like such a short time when he thinks of everything that followed. Their eventual exposure by Agravain fractures the balance of the Round Table and Lancelot is exiled rather than killed, a light sentence for the crime of treason. Some Knights oppose this decision like Gareth and Gaheris and on his way out of Camelot, Lancelot is forced to slay the two of them and their squires (the sons of Gawain). These fan the flames of hatred that were born all those years ago, when he was first deceived by Elaine. He cursed Arthur for being so weak. His “kindness” was meant as an act for mercy but Lancelot would have welcomed death compared to this. Stripped of his station, separated from his love and covered in the blood of his one-time brothers, Lancelot howls in despair.

"To wipe away the blemish, the shadow, the stain that is my existence…I will tear this world asunder."
Due to political pressure from his advisers, Arthur is forced to sentence the Queen to death. They claimed to pardon or merely exile her would be to condone the grievous crime of treason. That anything less than her death would ultimately lead to the ruination of Camelot. When Lancelot hears of her death weeks later, he’s overcome with unbridled rage. The hatred he felt for Arthur when he was forced to murder two of his fellow knights pales in comparison to this inferno of emotion. When he returns to Camelot to enact his vengeance, he finds the village desolate and destroyed. In the Arthur's absence, the king’s adoptive son attempted to seize power and the civil war that ensued was mutually destructive. His fury is sedated by the overwhelming guilt he feels at the sight of Camelot in ruins. He later hears that Mordred took advantage of the schism in the Round Table to convince many of the prominent Knights to join his rebellion. Many didn’t agree with the handling of the affair and felt that it was Lancelot who should have been killed rather than the Queen. Shackled with guilt, he confines himself to complete solitude in an area far from civilization. This begins his slow descent into madness as he’s consumed by his despair. He had single-handedly brought about the death of his beloved and the fall of Camelot. He pours over his thoughts endlessly, obsessing to find some way to absolve himself of blame and end his suffering.

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⚔ Other | その他 ⚔

"I am the beast that darkens the heavens. I am the champion of those who curse the light."

Before he descended into madness, Lancelot mastered the Earth element to the extent he could use every doton technique that required handseals with a single handseal. His command of Lightning Release is of a similar caliber, allowing him to use all raiton techniques which require handseals with faster handseals. Lancelot was good friends with Merlin in life and it was none other than the "Magician" who taught him how to use wards and sigils (Fuuinjutsu). Even now, he still has several tattoos and seals placed all over his body, some symbolic and some for the use of techniques. Most of these seals are Merlin's creations, particularly the mage set of seals (Arcane Teachings, Revelation of the Mage and Resurrection of Sorcery). However upon recovering from insanity, Berserker created seals of his own to cover all of his remaining weaknesses.

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To give form to his rage and hatred, Berserker acquired certain elements to act as a testament to this. Sulphur to signify the foul fumes of hell he is destined to breathe for all eternity. Coal to signify his corruption and his blackened core. "Liquid fire" to signify his foul blood that burns anything it touches.

Merlin's Wards and Sigils
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT

(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fuuin in that turn or next

(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

(Ototon/Fuuinjutsu: Kodoku no Boumei) - Sound/Sealing Technique: Solitude of the Exile
Type: Defensive
Rank: S
Range: N/A
Chakra cost: N/A (-40 on each activation)
Damage points: N/A
Description: The user will have two seals on their body with the Kanji for "Solitude" infused with their sound chakra. The seals are located inside the ear canal (must be stated in the user's biography) and will activate automatically upon any chakra infused sound (not just the element) or technique entering the user's ear. The seal will then emit a sound wave with an amplitude opposite that of the invasive technique so that destructive interference occurs and the two cancel each other out. The seals will maintain the frequency for as long as the sound is being heard/transmitted by the opponent, allowing this jutsu to counter not only momentary techniques but those which are sustained or prolonged. This technique's use lies only in preventing chakra-infused sounds being heard and as such it's use is largely limited to countering Sound Genjutsu and similar abilities. The activation of this technique is instant (but still counts as a move) so it can intercept and cancel sound-based techniques before they're heard. As such, the user is free to perform techniques in the same time-frame (even if the seals are still actively transmitting to cancel a sustained frequency). These seals cancel chakra-infused sounds before they can affect the body by stopping them as they pass through the ear canal and so it essentially prevents illusions from taking effect. This means seals which activate upon foreign chakra entering the user's body will not be triggered. This technique can only counter one technique at a time and only one technique per use (counters up to and including S-Ranks).

Notes:

-Can only be taught by Detective L
-Usable twice per battle
-No S-Rank or above Fuuin or Sound in the user's same and next turn
-The seal itself is A-Ranked
When he was still an esteemed Knight of the Round Table, Arthur allowed him to sign the legendary Griffin contract. He was gifted with a special tattoo located just below the underside of his right wrist, making summoning the creatures easier to accomplish in battle. Upon recovering from madness, Berserker was able to form a bond with Cornyx, the Emperor of the Void. The two possessed the same disdain for the world and so their malicious partnership was inevitable.

“I am Berserker… the Knight of Wrath."

Sometime during his unholy crusade to become death, he encountered the fabled creatures known as Hydras. Thought to be mythical or at least extinct, Berserker didn't expect to find a colony of them during his travels. He dominated and tamed the beasts, defeating all of them at once to establish his authority over them. They continue to reside in their foul and inhospitable homeland with lakes of acid and rivers of poison. However, Berserker is capable of summoning them at any time, for travel or use in battle. He was given a summoning tattoo on the underside of his left wrist for the same purpose as the other he possessed.

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Berserker has an assortment of seals across his body to fortify his defenses. The tattoos protect threats from sound-based illusions to foreign energies. He has a wrist band that he wears on his right forearm. Twin seals with the Kanji for "Solitude" are located in each of his ears and other miscellaneous tattoos adorn his body for use with Vector Cobra. He has seals with the Kanji for "Curse", "Eternal" and "Impervious" on his chest and back respectively. All of his seals are infused with earth chakra to reinforce them and make them sturdier (via Scripture of the Templars).

Arthurian Set of Techniques
(Koton: Shutten no Arthur) – Steel Release: Authority of Arthur
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-10 chakra every turn)
Damage Points: N/A
Description: The user releases his koton chakra from every chakra point on his body to unleash countless wires of steel (similar to Lances of Lamorak but on a much greater scale). These metallic cords wrap around his body to encase him head to toe in a chassis of black steel (excluding his eyes, nose and mouth). The shape of the armour is entirely up to the wishes of the user. Due to the flexibility of the wires, they don’t restrict his movement in the slightest and their weight isn’t significant enough to reduce his speed either. The wires can be extend up to mid-range and can be used to attack as well as defend against techniques and will regenerate within a turn if struck with an attack that isn’t strong enough to destroy it in its entirety. The metallic strings can also be used for several supplementary purposes such as using them to walk rather than using one's own feet (think Doctor Octopus) or reshaping them into additional tools, constructs and limbs. The wires also have the added benefit of acting as a “Lightning Rod” for the user. If the opponent tries to conduct lightning along the armour, the wires act as a lightning rod (similar to Sword Technique: Lightning Rod) and ground the lightning by harmlessly conducting them into the ground, preventing the user from being paralyzed or damaged. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities. The extension of the wires costs 10 chakra and costs a move. Reforming the armour costs 20 chakra and counts a move (but it doesn’t need to be initiated, it simply occurs and the user is free to perform other techniques while it occurs, though can only reform once). Creating additional limbs/constructs/tools costs 30 chakra and counts as a move and can only be done once per turn

Note: Lasts for four turns
Note: Can only be used once per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

(Kōton: Chuugi no Lancelot) – Steel Release: Loyalty of Lancelot
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique can only be used while Glory of Galahad is active. It involves reshaping the user's body (fully or partially) while in this steel-like state. The user can shape any parts of his body into a variety of bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. The user can even go far as reshaping the entirety of their body into anything within their imagination as long as they don't exceed double their original size/dimensions. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. The user can also modify their body to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc. When Glory of Galahad is deactivated, the user's body will first revert to it's normal shape/form before the steel conversion is undone.

Note: Can only be used four times per battle

(Koton: Kyouyuu no Gawain) – Steel Release: Gallantry of Gawain
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn part(s) of their body into black steel, making those part of their body invulnerable to most weapons and taijutsu attacks. He will then shape those parts of his body in a variety of basic bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords (look at image for a visual reference) or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. Due to it's metal properties it leaves the user vulnerable to lightning based techniques.

Note: Lasts three turns
Note: Can only be used three times per battle
Note: Can only render non-elemental Taijutsu Techniques S rank and below useless.

(Koton: Bouei no Percival) – Steel Release: Passion of Percival
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: Before performing their next doton technique that emerges from the earth, the user infuses the ground below with their koton chakra to create a layer of black steel just beneath the surface. As the earth technique rises, the layer of steel will morph around it to encase it in the form of a coating of black steel scales. The size of the layer will always be proportional to the scale of the technique about to be used. The result is the original technique once fully surfaced technique being completely enveloped in a chassis of glossy metal. It could be said that the technique is "wearing an armour" as the coating boosts the defensive abilities of the technique considerably. The armour of scales "worn" by the technique is the equivalent of an A-Ranked Steel technique and is purely defensive in usage (meaning it will not boost the damage techniques can inflict). Affected techniques do not become dual-elemental, simply layered. For example, using this on a B-Rank Earth technique will make it so the exterior is an A-Rank Steel technique and the interior is a B-Rank Earth technique. Destroying the exterior of metallic scales will expose the underlying rock and this will leave a B-Rank Earth technique. While seemingly powerful, an S-Rank Lightning technique would destroy an A-Rank Earth technique coated with this A-Rank Steel armour and still continue onwards. The main purpose of this technique is to make the user's own earth techniques superior to that of the opponent's. It is still vulnerable to Lightning. Formation of this metallic armour is passive and does not result in the premature termination of earth techniques which require maintenance such as the Earth Dragons and the Stone Golems. The usage of this technique and the one succeeding it (the jutsu that will be clad in the steel) occur in the timeframe of a single technique.

Note: Can only be used twice per battle
Note: Does not work with KG/CE variants
Note: Cannot be used on F Rank or above Techniques
Note: Cannot be used with mud or sand-based techniques
Note: Lasts for 4 turns per use

(Koton: Goutan no Bors) – Steel Release: Boldness of Bors
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A (40 damage if used to attack the opponent)
Description: The user will focus their koton chakra throughout their legs to transform their feet into steel before coiling the balls of their heels into highly compact wires which form springs. To the naked eye the springs don’t differ from the user’s original heels in form or appearance barring the obvious conversion into steel. The springs can compress to the extent the user can propel themselves in any direction at the speed of an arrow fired from a compound bow. The initial transformation and the compression of the springs happens quickly enough for this jutsu to be capable of dodging techniques. This technique’s use constitutes both the transformation and the initial movements made with it, meaning dodging techniques with the use of this jutsu is perfectly feasible. However only the initial use of this jutsu can be used to evade techniques. While this is active, the user is capable of running and tracking up to the aforementioned speed but can only use Earth, Fire, Steel, any KG/CE combinations of those elements and any non-elemental abilities. Whenever the user wishes or when this technique expires, the reshaping of the user’s limbs will be reversed before the transformation into steel is undone.

Note: Lasts for a maximum of one turn
Note: Can only be used six times per battle
Note: This technique can be used during Galahad or with steel armor variations like impervious armor

(Kōton: Urami no Mordred) – Steel Release: Malevolence of Mordred
Type: Offensive
Rank: A
Range: Mid-Long (Explosion is Short)
Chakra Cost: 30
Damage Points: 60
Description: The will focus their Kōton chakra into any structures of steel of up to A rank outside their body to unleash a violent outburst of hardened steel bullets from every point on those objects/tools/constructs as projectiles in all directions. Any structure this technique is used upon will effectively "detonate" into an explosion of metallic bullets that move as fast as arrows and they will travel outwards radially to cover the full scope of short-range around the initial position of "detonated" structure. In terms of shape and size, they do not differ from ordinary bullets but logically the number of bullets released will depend on the scale of the structure this is used upon.

Note: Can only be used four times per battle and every 2 turns

(Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank. Alternatively, the user can apply this ability to the next steel release technique they use. The steel technique will become capable of transforming anything inanimate (so doesn't apply to living beings) that comes into direct or indirect contact with it into steel. The ability can be infused into the technique on creation and hence be used in the same time-frame as the jutsu it's applied to.

Note: Lasts three turns
Note: Can only be used four times per battle

(Koton: Jiyuu no Lamorak) - Steel Release: Liberty of Lamorak
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body. Alternatively, the user can instead focus their chakra into any structure of steel outside their body (the user's own technique or steel devoid of chakra) that is within mid-range of their position and extend these wire(s) from that structure/technique. For travel purposes, this technique can be used while on the ground or airborne though the latter is far more effective. When used while standing on the earth, the user will be pulled slightly off the ground as they're pulled in the direction they intend to travel in.

Note: Can only be used five times per battle

(Koton: Yuuki no Bedivere) – Steel Release: Bravery of Bedivere
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases his koton chakra throughout his body and seemingly explodes into thousands of steel shards that move at the speed of an arrow fired from a compound bow (as fast as the bullets in the canon technique Steel Release: Bullet Swarm). This allows the user to evade attacks that would have otherwise landed or close the gap between an opponents at mid or long range. The shards come together as quickly as they erupted but their reformation is an audible process even at a long-range distance (it sounds like thousands of nails scratching against each other). However, the time of reformation is significant enough to allow the opponent to react to the user’s next attack regardless of the distance between them. That combined with the technique being easily heard by anyone means this technique’s nature isn’t intended to be offensive in any way but rather more defensive and supplementary.

Note: Can only be used once per battle
Note: This is considered a “Substitution” technique
Note: Cannot use jutsu while in shard form

(Kōton: Gikyou no Gareth) – Steel Release: Generosity of Gareth
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (same as original damage if used on a offensive technique)
Description: The user will focus their chakra into an existing source of steel in order to break it down into the elements it’s comprised of. The steel transforms into equal parts earth and fire, with some of the earth being made molten by the heat of the flames. If the broken down technique was an S-Rank steel jutsu, the result will be an A-Rank Earth jutsu covered in A-Rank flames. The flames continue to burn for three turns after this technique’s use if not doused or countered by then. However if the earth itself isn’t destroyed, the user can passively reiginite the flames at the cost of a move and 30 chakra. They will once again be A-Rank in potency and will last for two turns. Ultimately, the key to countering this technique is to destroy the earth underneath the flames through the use of an A-Rank or above lightning technique since it would phase through the flames and have no interaction with it. Alternatively the user can also use this technique so the fire is contained within the earth jutsu rather than coating it so that when it's destroyed, the flames will be released.If the earth is destroyed the flames will disipate as their is nothing to bind them in place.

Note: Can be Use 4 times
Note Must wait two turns between uses
Note: Can only be used on steel the user has created
Note: Only fire, earth and steel can be used in the turns when this is used.

(Koton: Kasei no Gaheris) – Steel Release: Growth of Gaheris
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: N/A (+30 chakra to the technique it's applied to)
Damage Points: N/A
Description: Before performing their next koton technique that emerges from the body or the ground, the user activates an instant ability and infuses additional chakra into it. The technique will be created seemingly as normal but in reality it will be constituted of thousands upon thousands of extra fine wires. This difference to normal steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This regeneration can happen once and will use the additional chakra input into the technique to facilitate this restoration . The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. Regeneration counts as a move but it doesn't need to be initiated and the user is free to perform other techniques while it occurs. This technique makes armours more flexible, enabling seamless movement inside of them even at the joints (back of the knees, elbows, etc).

Note: Can only be used thrice per battle
Note: Can only be applied to one technique per use
Note: Cannot be used on Forbidden Ranks
Note: Can only regenerate once

(Koton: Konsetsu no Kay) – Steel Release: Kindness of Kay
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage points: N/A
Description: When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things smaller than them and can only combine with things equal to their size. Essentially, they will be incapable of using this on anything that exceeds their own size. When used on a structure of steel smaller than them (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time.

Combining with a technique equal to the user’s size (e.g. one of the Knights from KoTRT) will be a complete merging of techniques and the user’s body will double in size as a result. While combined with another steel technique, Galahad will be capable of defending against techniques equal to the collective sum of their power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. When Glory of Galahad times out/expires, the entity will be separated from the user before the transformation is ended. One thing to note, if a technique has lasts for a duration shorter than Galahad, it will be passively maintained until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.

Note: Lasts until Glory of Galahad ends
Note: Can only be used twice times per battle
Note: Can only be used on steel structures equal to or smaller than the user in size

(Kōton: Fuhensei no Uther) - Steel Release: Ubiquity of Uther
Type: Supplementary
Rank: A
Range: Short
Chakra cost: N/A (+10 chakra to affected techniques)
Damage points: This is the brother technique to Pride of the Pendragons and can only be used during Glory of Galahad. The user will passively activate an innate ability of theirs for two distinct purposes. Firstly, all future earth techniques created from their steel body will be converted into steel releases ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth armour will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Applying this ability to techniques which require maintenance such as the Stone Golem will not result in their premature termination.

The second part of this technique affects earth infusions or abilities. While this is active, the user will be capable of applying them to Steel Release techniques but must follow all other restrictions on the technique with two amendments. Essentially restrictions pertaining to "Earth" will be substituted with "Steel". Any infusions or abilities activated during this technique will instead last until Galahad ends rather than their original duration. For example, if an ability usually lasts four turns but Galahad has two turns left, it will only last for two turns.

Note: Can only be used twice per battle
Note: Lasts until Glory of Galahad ends
Note: Doesn't work with KG/CE variants of Earth Release

(Koton: Kyogou no Agravain) – Steel Release: Arrogance of Agravain
Type: Supplementary
Rank: A
Range: Short - Long (Short-range contact; up to Long range travel)
Chakra cost: 30
Damage points: N/A
Description: The user will focus their koton chakra throughout their body before quickly merging with a source of steel larger than their body. The user will move through it at the speed of a fired arrow before emerging in the same manner on another point of that same source of steel. The user can stay merged for as long as they want before emerging at the cost of 10 chakra per turn. The second usage of this technique parallels Steel Release: Kindness of Kay and can only be used under certain conditions. When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, entering it and merging with it completely. Due to this, the user can only merge with steel structures larger than them. Combining with a technique will be a complete merging of techniques and the structure in question will increase in size as a result (proportional to the size of the user's body). When combined with a technique, it will be capable of defending against techniques equal to the collective sum of Galahad and it's own power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active and vice versa.

If the user merges with a humanoid much larger than them, the steel structure will essentially "become their body" for the duration of this merging and will be capable of moving, talking, performing techniques and everything else they could in their original body. Any techniques used/created from the body will be proportional in size to the scale of the user's new body. While merged with a large-scale technique (on the scale of Great Stone Golem or larger), the user cannot be cast in or affected by Genjutsu due to the enormity of the structure. When the merged with technique times out/expires, the user will be separated from the entity before the transformation is ended. When this jutsu ends the user unfuses from it's target from a location they choose. One thing to note, if a technique lasts for a duration longer than Galahad, it will be passively maintain Galahad until it ends while the two are combined. For example, if Galahad lasts for three turns and the combined with technique has four turns left, the duration of Galahad will be extended to four turns while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.

Note: Can only be used twice per battle
Note: Can only be used on steel structures greater than the user in size

(Koton: Yuudai no Geraint) – Steel Release: Grandeur of Geraint
Type: Supplementary/Defensive
Rank: S
Range: Short - Long (Each eruption is Short, successive eruptions reach up to Long)
Chakra Cost: 40
Damage Points: N/A
Description: The user will focus their koton chakra throughout their body before exploding into countless steel shards that initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. All of the shards quickly move towards and converge on a new position before coming together to instantly form the user’s body exactly the way it was (reformation takes no time at all). Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. The user can move up to a maximum of five meters (short-range) with this technique before their body has to come together again but this process can be repeated multiple times in quick succession through a single use of this technique. The effectiveness of this technique is magnified trine when used with “Steel Release: Corruption of the Kingdom” as the shards would instead be millions of grains. The initial but momentary scattering of every individual grain means the user can no longer be seen when travelling with this technique, nor can it be heard due to the negligible size of the steel dust unless the opponent has a doijutsu or enhanced hearing (Inner Sonar Skill). However, the user reforming their body will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). It also won't disrupt abilities that fuse the user with techniques like Kindness of Kay or Arrogance of Agravain as they essentially become a part of or synonymous to the user's body during Galahad. The shard form can be used to attack or enter an opponent or summon ect.

Note: Lasts for a maximum of one turn per use
Note: Can only be used three times per battle two turns between each use
Note: Only steel earth and fire jutsu in the same turn and following (doesn't include nin gen tai ect)
Note: No jutsu above A rank in the turn after this is used.
Note: Cannot use any new techniques in shard form

(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will gradually spread across the earth source in question and at most it can cover a mid-range radial reach. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely.

Note: Conversion lasts for four turns
Note: Can only be used twice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Steel in the user's same turn

(Kōton: Kenshiki no Pendragon) - Steel Release: Pride of the Pendragons
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+10 chakra to affected techniques)
Damage points: N/A
Description: After using Conquest of Camelot, the user will passively activate an innate ability of theirs to convert all future earth techniques created from the affected portions of the ground into steel release ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth dragon will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. This ability only affects the user's own earth techniques and it only works with earth techniques solid rock in composition.

Note: Can only be used twice per battle
Note: Lasts until Conquest of Camelot ends
Note: Doesn't work with KG/CE variants of Earth Release

(Koton: Chishio no Doragon) – Steel Release: Blood of the Dragon
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: N/A (+20 chakra to a technique this is applied to)
Damage Points: N/A
Description: The user will activate an ability that will allow them to completely liquefy their next steel technique by imbuing additional katon chakra into it. This heats it up enough to melt it. When applied, the user can either choose to have the steel technique retain it's shape and form and essentially behave like a solid (much like Water Release: Sword of Draining) or for it to be used in a formless wave/mass of liquid. An example of the latter would creating pillars of steel from the ground but upon emergence they are released as geysers. An example of the former is creating an armour of molten steel from the body but retaining it's shape, form and structure so it doesn't fall to the ground as a formless mass. This means any techniques this ability is applied to will behave as they usually do but with exception they will deliver severe burns upon contact with the opponent. When created from the user's body, this molten steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the molten steel after creation as long as it originated from his body (and not the ground). Using this ability counts as one of the user's moves per turn but will occur in the same timeframe as the technique it's applied to.

Note: Can only be used thrice per battle
Note: User can only use Earth, Fire, Steel and non-elemental abilities in the same turn

(Koton: Kishi no Marui Teiburu) - Steel Release: Knights of the Round Table
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 chakra per turn)
Damage: N/A
Description: This technique is the culmination of Steel Release and the “Arthurian” set of techniques. The user will focus their koton chakra into the ground or a source of steel to create one of the Knights of the Round Table. In the case of Gawain, he can only be created from a source of molten steel. All of the Knights have a unique ability but the one they all share is their ability to regenerate from techniques insufficient in destroying them. This regeneration takes the form of the one exhibited in Steel Release: Growth of Gaheris whereby their bodies are made up of thousands upon thousands of extra fines wires which rearrange and sew back together to undo any damage dealt to them that isn't enough to destroy them e.g. A-Rank Fire.

Galahad – The White Knight
Galahad is a shining example of what a Knight should be. He’s composed of steel almost white in colour and his abilities reflect his nature as the embodiment of the “ideal” knight. He has mastered steel release to the extent he can use all steel release techniques the user knows up to and including S-Rank. He can perform them sans handseals and techniques which come from the body will instead be created from the steel that composes his body. Every technique used by Galahad counts as one of the user’s moves per turn.

Gawain – The Red Knight
Gawain is hot tempered and quick to anger. Unlike the other two Knights, he can only be created from a source of molten steel rather than from a steel source or the ground. He hardens into solid steel on creation but his “body” retains bright red colour of the metallic lava he was formed from. His ability is his capability to control any molten steel on the field through hand gestures alone. His manipulation will always be equal to A-Rank and he can only use it once per turn. It will also count as one of the user’s moves per turn.

Mordred – The Black Knight
A corruption of all the ideals Knights hold dear, that is Mordred. His body is composed of the blackest steel and even his abilities reflect his sinister nature. Rather than using techniques, he seeks to bend and control the world to his will. He can control any steel on the field through hand gestures alone, reshaping and reforming them as necessary for his intended purpose. His manipulation will always be equal to A-Rank and he can only use it once per turn. It will also count as one of the user’s moves per turn.

Note: Lasts for four turns
Note: Each night can be summoned once, if they are summoned alone, they can be destroyed by an S rank. If all three are summoned at the same time, the power is devided between them and they can be destroyed by A rank
Note: Can only be used thrice per battle (once per Knight) If all are summoned at the same time the jutsu can't be used again and takes up two of the users three jutsu per turn.
Note: Only Steel, Fire, Earth, any KG/CE of the aforementioned elements and non-elemental abilities while active
Note: All techniques the knights use count as a move per turn
Note: If used to summon one night must wait two turns to use it again
Note: After the technique ends, the user can't use steel, earth and fire jutsu above A rank for one turn

(Koton: Bachiatari Subeta no Kaku) - Steel Release: Excalibur, The Accursed Sword of Victory
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: The user will focus their koton chakra throughout their body to create a sword composed of the blackest steel in either of their hands. The blade will extend from the user’s palm until the hilt of the weapon rests in the user’s grasp. Unlike most steel release techniques, this is no ordinary weapon and is actually an attempt to emulate a cursed sword thought to be lost to history. It imparts several powerful abilities to it’s wielder but ultimately results in their death when it is destroyed or when it expires. The sword will regenerate from techniques insufficient in destroying it in one hit and it’s size can be shrunk/expanded, ranging from the size of a marble all the way up to 15 meters in length and width. This allows it to clash with and counter techniques of a moderate to large size. Shrinking the sword or returning it to it’s normal size is passive but enlarging it will count as one of the user’s moves per turn. The first ability of the sword is that it will turn anything it touches directly or indirectly to black steel (similar to Steel Release: Triumph of Tristan). It takes the petrification in the aforementioned technique one step further as it will be capable of turning even living beings into steel on contact. This will even extend to the user, their whole body transforming into steel as hard as the sword when it’s first created. They will still be capable of moving, using techniques and everything they could do before but when Excalibur expires or is destroyed, the user will become an inanimate statute of steel (essentially killing them). Since the user’s body becomes an extension of the sword while active, this conversion into steel will still occur if contact with the user is made, essentially rendering the user physically untouchable for the duration of this technique. If the sword is created while Steel Release: Glory of Galahad is active, the sword will fortify the strength of the aforementioned technique allowing the user’s transformed body to defend against techniques the sum of their collective power. The second ability is a direct result of the first and occurs only because of the user’s body being converted into steel. While the user is in this state, the opponent cannot inject chakra or any kind of energy into the user’s body and so they become immune to Genjutsu up to S rank. The third and final ability of the sword is it’s capability to enhance the user’s Steel, Earth and Fire techniques. All techniques of the aforementioned elements can be used without handseals while this is active and all of them will gain a +10 damage boost (+1 rank for techniques below S-Rank).

Note: Lasts for four turns
Note: User can only use Fire, Earth, Steel and non-elemental abilities while active
Note: Can't use handseals while active or Genjutsu
Note: Controlling the sword takes up one of the users three jutsu per turn
Note: When the sword expires or is destroyed, the user dies.
Berserker carries a whole multitude of weapons. In his ninja pouch, he carries shuriken, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, and all the other items essential for a ninja. He also carries a basic black scimitar on strapped to his left hip which can be wielded with one hand. All of these tools are made of grey steel. He also carries four golden kunai (Sacred Tools of Hephaestus) which have Fire Release: Exploding Dragon Strike applied to each of them and the trigger for Pestilence (via Revelation of the Mage and Four Horsemen of the Apocalypse respectively). He also wears leg weights that increase his running speed considerably when removed.

(Katai Omori) - Leg Weights
Type: Weapon/Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
The user also carries a separate pouch of small creatures made of earth or steel such as spiders, birds and snakes. These vary in size from a few centimeters to the size of an average apple. All of them have two explosive tags attached to them (on top and underside). They are carried around to be primarily be used with Earth Release: Gift of Gaia.

(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +200 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable thrice.
As one of the Fallen, Berserker acquired a Curse Mark upon recovering from madness. The tattoo on his left hand denotes him as one of the accursed and allows him to transform to varying degrees. The mark contains Senjutsu chakra and when opened, all of the user's attributes are boosted considerably.

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Berserker being a keen user of Earth Release carries a few topography scrolls, both blank and ready-made. His ready-prepared scrolls consist of three designs. All of these topography scrolls are used for "Earth Release: Wheel of Fortune" and the ready-made scrolls are carried in separate pockets.

The 1st causes a large maze with thirty meter tall walls to be created. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall. The 2nd design causes a castle fully equipped with two tall watch towers to be summoned.

The 3rd and final scroll has a prepared design of tall walls which curve at the top, forming a massive dome which encases everything inside. The diameter of the dome is expansive and once completely formed, its pitch-black inside making it impossible to see anything at all.

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⚔ Pictures | ピクチャー ⚔
His Signature Armour
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His Signature Armour


Theme Song and Background Music


[video=youtube;0e6Rog9FK9w]https://www.youtube.com/watch?v=0e6Rog9FK9w&feature=youtu.be[/video]




Battle Section
Top Ten Battles
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Won: All
Lost: None


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Negative Knight

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(Koton: Niiro Kokuou Tenma Azuma) – Steel Release: The Red King, Infernal of the East
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50 (-10 chakra per turn)
Damage points: N/A (-20 damage to the user)
Description: While Glory of Galahad is active, the user will focus their koton chakra throughout their body to create a knight of steel who's body reflects the user's body exactly. He will be the same shape, size and possess the same durability. Upon creation, the user will apply a similar ability to Fire Release: Rage of the Furnace to the knight, in order to superheat the steel which composes him to an incredible degree. The fortification in the aforementioned technique will be magnified trine as his body reaches a temperature which far exceeds the named technique. The heat is so great he will liquefy into molten steel but retain his shape and form before cooling down one turn later. The fortification is complete when he solidifies and his body will retain the crimson red complexion of his molten state. As the pinnacle of sentient creations, the Red King is capable of a myriad of abilities, all of which follow the theme of "molten metal". His abilities can essentially be grouped under the following three terms: the creation of molten metal, the manipulation of molten metal and transforming into molten metal. His first and only passive ability is his capability to use every steel technique the user knows as if "Steel Release: Blood of the Dragon" was applied. What this essentially means is all of his techniques can be created as molten rather than solid steel but they will be capable of maintaining their shape and form if the user wishes. This does not have to be applied to every technique, he can simply choose which he wants to be solid and which will be molten. As an alternative method of creating molten steel, he can focus his chakra into any steel on the field and liquefy it, turning it into molten steel. This is can only be used once per turn, is an S-Rank ability and as such can only overpower A-Rank or below techniques of the opponent's. Similar to Gawain from Knights of the Round Table, he can manipulate any molten steel on the field through hand gestures alone. This too can only be performed once per turn and his manipulation will be equivalent to S-Rank. His third and final ability is his main attribute. The Red King possess the capability to transform into his body into molten steel at will, whether partially or fully and he can travel as a wave at the user's current speed. Similar to his techniques, he can instead choose to maintain his shape and form much like he did before in his original molten state. He can freely transition between solid and molten but transforming into molten steel will count as a move, reverting to a solid will be passive. Through a special application of his molten transformation, the Red King can use it as a means of increasing his durability. Upon being struck with a fire technique who's power is insufficient in destroying him (e.g A-Rank fireball), he can liquefy his entire body and use the ambient heat from the katon jutsu to "temper" himself, essentially strengthen the metal beyond it's normal limits. This will happen every time he's struck by a fire technique too weak to destroy him and each time it does, his immunity to techniques will increase by 20 damage points. Using this technique takes a very serious toll on the user, leaving them physically exhausted for two turns after the Red King is deactivated/destroyed (speed decreases by 2 ranks).

Note: Lasts for four turns and can only be used once per battle
Note: When the Red King is deactivated or destroyed, the user will be unable to use Steel Release for the rest of the battle
 
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