No, once the gas is in their system. They are pretty much screwed. Think of it this way, similar to sound. Once the sound is heard, you are trapped in the genjutsu, or whatever else the sound may do to you.This reminds me of what an extreme case of bad breath would look like in an anime. A fog of yellow potent gas, haha. Another gas-based supplementary version of Poison Release. I am unsure on whether or not the gas is thick enough to obscure vision. It is activated by the hand gesture of clapping the hands, which is neat. I prefer clapping as opposed to actual hand seals. A perfect technique to counter weapon specialists and taijutsu users.
My only question is whether or not they have to stay in contact with the gas for the 3-turn effects to take place. Or so long as they are exposed the first time, the spasms start taking effect and worsening? This is actually a pretty cool technique, considering how simple it is. I like it. I could totally see myself RPing with Luffy after eating a large meal and burping the yellow gas haha.
Thanks bro, Merry Christmas to you as well!
Question: Are we immune to all these gas based applications? And what about our clones? Since we share the same chakra and such? I imagine our summons wouldn't be immune.
Yes, as poison mastery we become immune to all poison (of the canon ones), same for toxins, and venom's. We don't have an immunity to custom poison (See Lili''s or Scorps' custom poisons for the idea). Our clones are also immure, but yes you are correct summons are not immure to them.
(Dokuton: Mahi Doku Bakuha no Jutsu)- Poison Release: Paralysis Poison Blast Technique
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A technique that is based off somewhat on the Phoenix Flower Jutsu. The user exhales five blasts of poison after inhaling and doing the Hare handseal. In the center of these blasts of guey poison are poison smoke bombs that the user threw at the same time, both aspects of the technique containing the same poison, albeit in different forms (liquid and mist). Upon impact, the liquid poison will enter the targets pores, being absorbed through the skin, causing high levels of physical pain (albeit no damage) while the poison bombs will detonate the mist, which, if inhaled, will cause motor paralyzation (1 turn).
(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison)
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.