Souzou Dokubutsu (Poison Creation & Poison Usage) - Moofy & Howard

Nathan

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G'day once more. So,

Just as there are many naturally occurring substances that can be combined in order to heal, there are many naturally occurring substances that can be used to harm. Using your knowledge of plants and minerals you are able to mix together a variety of drugs and poisons that can range from disabling to deadly.

The principle behind it is the same as behind , with a Poison needing the same components (Active Ingredients & Solvents/Mediums). The only change is that a Medicine is intended to help heal and treat a patient and a Poison is intented to harm him or her.

There are two aspects to consider here:
  • Canon Poison techniques and Poisons
  • Custom Poison creation
The end result of this class is basically allowing enough knowledge on how to correctly use canon poisons and how to create your own poison. More than specifics, as the principles are already explained in the Medicine Creation class, we'll be talking about limits and definition of what you can do and how you can do it for a custom poison.

So, Canon Poison Techniques?

Ok, we will start dissecting all the techniques currently available as well as all canon poisons. One thing to note, however, is that there is a difference between Poison Ninjutsu and a Poison. Poison Ninjutsu or Dokuton/Doku is the ability to shape, mold and transform your chakra into harmful substances that you create and use to attack your enemies. Poisons are substances you create with herbs and other substances, mixing them together, and carry with you to poison your tools, weapons and even taint your usage of Poison Ninjutsu. They are both linked but are different.

Now, Poison Ninjutsu will always create the poison substance defined in the technique. When someone creates a Poison Ninjutsu technique, he or she will create a technique that uses chakra to create a substance that is only used in that technique and has specific effects. This poison cannot poison weapons, tools, anything. Its simply created by the technique to do its job and thats it. Its bound by the technique.



What about Custom Poisons?

As a medical ninja you are given the knowledge and ability to create your own unique poisonous substance by mixing various other substances together. This unique substance can be used to poison weapons, tools, etc. It can't be manipulated with existing canon poison techniques but you can make techniques to manipulate it. You'll always need a small quantity of it with you to use these techniques however, and it needs to be defined and stated in your bio that your weapons are poisoned with the substance.

How do I make a custom Poison?

Well, same way you make a Medicine really. You need active ingredients and a medium/solvent. You mix it together to create a given substance you can then use to poison enemies.

You need to use this template

PHP:
[B]Name Of Poison[/B]
[B]Creator:[/B]
[B]Type:[/B](neurological, intestinal, cardiac etc.)
[B]Ingredients and Background:[/B]
[B]Description of Effects: [/B]
As such, your poison will need a name. Well, duh! And a creator...You! It will also fall within a given "type". This pertains to what it will actually affect in your enemy. Will it affect his mind and nerves? His muscles? His ionic balance? His coagulation? His breathing? His heart? Etc etc. After that, you need to describe what the ingrdients in it are, what they do and how all of it mixes together to create your poison. You need to define in this section what your poison actually looks like (is it a poweder, a solid, a liquid, a gas, what color is it, etc) and what can affect it and how (will it evaporate under heat? will it become faster acting with cold? etc etc). Finally, we come to the description of Effects. In this section you need to describe a list of effects, from the first one to appear (normally, the mildest symptom/effect comes first) and the progression of effects until the ultimate one, followed by a list which describes how long it takes for a poisoned individual to start feeling each effects (in a timely sequence), depending on how he was poisoned (a liquid for example can poison through skin contact, ingestion or injection but each of these methods will induce the poisoning effects in different timings) and any other information needed in terms of effects and symptoms of the poisoning.

Any questions and whatnot. If not, we'll start onto the canon techniques.
 

Howard

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Poison in it's liquid form is strong to Fire, if hit with a Fire Technique one rank higher it transitions into it's gaseous form and if inhaled speeds up the effects of the poison becoming fast acting. In it's gaseous form it is strong to lightning. In liquid form poison is weak to Water and Earth, both able to dilute or contain the poison. We learned about this more heavily in Poison Extraction and Antidote Creation when it was explained that water can be used to extract poisons and contain it as to heal a patient and reduce the chances of contamination for the medical ninja himself. In gaseous form it is weak to wind being able to be blown away through air currents or wind jutsu.
 

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Can't add anything else as Howard mentioned everything.
Sorry about that. I guess it could be added that poison isn't specifically meant to actually go against the elements, meaning it can but at it's core it's meant to be used to effect an opponent directly on a biological level attacking the body. It can be used against elements and may make a good combatant for fire, as it will be able to snuff it out and continue in it's gaseous form to effect the opponent afterwards for example against a fireball that they are releasing from their mouth, but in all reality it's not meant for this specifically. It's meant to enter the body either though contact with the skin bypassing the lipid-bilayer for liquid or through the nose or mouth through inhalation and this aspect is where it really shines. Looking back at the fire for example using poison against the fire merely becomes a delivery method.

Though this is a tangent not exactly going on pure s/w'es and is more the core of the substance itself and it's usage.
 

ᴍᴏᴏғʏ

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Needless to ask but we'd be following the elemental weaknesses and strengths, rank wise from the guide right? Meaning, an A ranked Poison technique clashing with an S rank fire would cause both to cancel out? However, in this case the "steam" would be the poison in its gaseous state which still ends up being quite beneficial to the user depending on the situation.
 

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Perfect. Everything I was looking for and more. First technique!

(Dokuton: Doku Kemuri Kasui) - Poison Release: Poison Smoke Stream Technique
Rank: C-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores or lungs. The smoke itself is a slight paralysis, hindering speed and agility for two turn by 3 ranks.

You tell me everything you can see in this technique, etc...
 

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Perfect. Everything I was looking for and more. First technique!

(Dokuton: Doku Kemuri Kasui) - Poison Release: Poison Smoke Stream Technique
Rank: C-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores or lungs. The smoke itself is a slight paralysis, hindering speed and agility for two turn by 3 ranks.

You tell me everything you can see in this technique, etc...
Probably one of the lesser techniques we'll be learning. Its a stream of poison of supplementary nature that if inhaled it will cause slight paralysis. A good technique to be used in combination with a clone to counter speedsters. The dark purple nature of the poison gas could be utilize to block visual contact of relesed in a widespread manner.

Although supplementary, would it still weaken techniques that try to take it out and such?

ooc: Do you think we could learn two at a time so me and Howard can respond to something?
 
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Howard

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Perfect. Everything I was looking for and more. First technique!

(Dokuton: Doku Kemuri Kasui) - Poison Release: Poison Smoke Stream Technique
Rank: C-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores or lungs. The smoke itself is a slight paralysis, hindering speed and agility for two turn by 3 ranks.

You tell me everything you can see in this technique, etc...
It's gaseous, so it would be strong to lightning but weak to wind. Seems like it's a close range surprise attack something to be chained into a few melee moves eg punch, punch, breathe poison, kick, punch as to set your opponent off guard and poison them while they're focused on something else. The speed reduction is a lot for something so low ranked, 3 ranks would bring an unofficial sage down to sannin speed wise which is a lot when it comes to CQC fighting.

Edit: Are we able to use these as we learn them, or do we need to wait until we complete the class to use the jutsu?
 
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Nathan

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Probably one of the lesser techniques we'll be learning. Its a stream of poison of supplementary nature that if inhaled it will cause slight paralysis. A good technique to be used in combination with a clone to counter speedsters. The dark purple nature of the poison gas could be utilize to block visual contact of relesed in a widespread manner.

Although supplementary, would it still weaken techniques that try to take it out and such?

ooc: Do you think we could learn two at a time so me and Howard can respond to something?
It's gaseous, so it would be strong to lightning but weak to wind. Seems like it's a close range surprise attack something to be chained into a few melee moves eg punch, punch, breathe poison, kick, punch as to set your opponent off guard and poison them while they're focused on something else. The speed reduction is a lot for something so low ranked, 3 ranks would bring an unofficial sage down to sannin speed wise which is a lot when it comes to CQC fighting.

Edit: Are we able to use these as we learn them, or do we need to wait until we complete the class to use the jutsu?
@Moofy most likely, yes. And, I suppose so.

And, yes you can. This is just like normal training.

(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique

Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique

Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.

Moofy, I know you'll like this one. :p
 

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(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique
Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.
Another one that seems perfect for CQC, especially with someone who is trying to out speed you to get into short range to start a taijutsu offensive. It seems like it would be great to just toss up the wall as the person rushes forward and then when they're disoriented from it turn the tables and begin your own offensive in a way intercepting and then creating an offense from it. This would probably be followed best by taijutsu usage but I could see something like Wind Blade being great for a more ninjutsu oriented user. It could also throw the person off guard as they wouldn't exactly be expecting a one-two punch of sorts ie, the poison wall quickly followed by the wind blade. That's just what I see off the top of my head.

I'll leave the second one for Moofy.
 

ᴍᴏᴏғʏ

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@Moofy most likely, yes. And, I suppose so.

And, yes you can. This is just like normal training.

(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique

Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique

Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.

Moofy, I know you'll like this one. :p
OOC: You have no idea!!! This is one of my favorite techniques in the list and the concept is awesomeee. =D

The greatest advantage to this technique is that with your chakra, you can copy a poison in your possession. This means it can range from generic poison you may have, to your own custom one. That's not where it gets interesting though. You can go as far as trading custom poisons with med-nin mates and keeping small test tubes with their own custom poisons and leave them for future use. This makes it a perfect combination to use when the situation calls for it, nitpicking which poison you need to want to use. This of course, is limited on whether or not you can get your hands on said poison(s) but still great.

I still can't believe that we are able to essentially materialize it all throughout the field as it continues to spread outwards. That makes it harder to defend against, or be blow away. Not harder, but it makes it potentially easier to reach your target(s). The fact that it has no turn limits so long as you fuel it is also amazing. Standalone the technique its not amazing in terms of effects because people usually shrug off such damage and chakra drain but it has its uses. Just like the hidden mist, both user and opponent's views would be obscured unless they had other means to sense. This technique would benefit greatly from custom poisons and potential custom poison related techniques that manipulate the gas.
 

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Excellent both of you.

(Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and shove it into an opponents open wound. The opponents hands will turn black and become stiff and unable to perform Jutsu while the technique is active (lasts 2 turns if its not deactivated). The users chakra will infect the enemy with a poison which will instantly paralyze him. The effects can only be reversed by a medical ninja by removing the poison and administering the antidote. However, the technique is useless unless the user can target an open wound.

(Dokuton: Shinkei Douin no Jutsu) - Poison Release: Nerve Agent Technique
Rank: B-Rank
Type: Supplementary
Range: Short-mid
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the needed handseal (Clap hands), while inhaling, and releases out a yellow fog from mouth. The special poison is a nerve agent designed to affect the motor nerves and muscles which is achieved by altering the users own saliva and respiratory secretions and giving it the needed qualities. As the poison touches the pores of an opponent that particular area of the body will begin to experience random and severe muscle spasms. The spams progress and make it rather hard to perform handseals, using projectiles, taijutsu, etc. The symptons increase for 3 turns, at the end of which the target will be almost in a seizure-like state. After that, the effect wears off instantly and the target regains control over their musculatory system.
 

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Excellent both of you.

(Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and shove it into an opponents open wound. The opponents hands will turn black and become stiff and unable to perform Jutsu while the technique is active (lasts 2 turns if its not deactivated). The users chakra will infect the enemy with a poison which will instantly paralyze him. The effects can only be reversed by a medical ninja by removing the poison and administering the antidote. However, the technique is useless unless the user can target an open wound.
Seems like a technique specifically for trapping, and or transporting an opponent for whatever reason though with it's low turn limit it's extremely short-lived. It could be useful for specific situations like bringing a person to heel and making it impossible to move momentarily as well as good for taijutsu usage. I don't see a usage limit so I guess you could reapply it every two turns if you are wanting to transport someone forcefully through NW for whatever purpose, seems like it could be useful for bounty hunting, or bringing people to the NW Prison if that's still a thing.

Is the opponent able to mold and use chakra. It says their hands turn black and become stiff unable to perform jutsu, is it referring directly to the hands not being able to be used as a medium for jutsu or is the opponent completely unable to mold chakra? This might seem like stupid questions but I could see myself using this-... for reasons.

Oh, also Merry Christmas, or Happy Holidays to the both of you.
 

Nathan

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Seems like a technique specifically for trapping, and or transporting an opponent for whatever reason though with it's low turn limit it's extremely short-lived. It could be useful for specific situations like bringing a person to heel and making it impossible to move momentarily as well as good for taijutsu usage. I don't see a usage limit so I guess you could reapply it every two turns if you are wanting to transport someone forcefully through NW for whatever purpose, seems like it could be useful for bounty hunting, or bringing people to the NW Prison if that's still a thing.

Is the opponent able to mold and use chakra. It says their hands turn black and become stiff unable to perform jutsu, is it referring directly to the hands not being able to be used as a medium for jutsu or is the opponent completely unable to mold chakra? This might seem like stupid questions but I could see myself using this-... for reasons.

Oh, also Merry Christmas, or Happy Holidays to the both of you.
The opponent is unable to perform any techniques that require handseals.
 

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Excellent both of you.

(Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and shove it into an opponents open wound. The opponents hands will turn black and become stiff and unable to perform Jutsu while the technique is active (lasts 2 turns if its not deactivated). The users chakra will infect the enemy with a poison which will instantly paralyze him. The effects can only be reversed by a medical ninja by removing the poison and administering the antidote. However, the technique is useless unless the user can target an open wound.

(Dokuton: Shinkei Douin no Jutsu) - Poison Release: Nerve Agent Technique
Rank: B-Rank
Type: Supplementary
Range: Short-mid
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the needed handseal (Clap hands), while inhaling, and releases out a yellow fog from mouth. The special poison is a nerve agent designed to affect the motor nerves and muscles which is achieved by altering the users own saliva and respiratory secretions and giving it the needed qualities. As the poison touches the pores of an opponent that particular area of the body will begin to experience random and severe muscle spasms. The spams progress and make it rather hard to perform handseals, using projectiles, taijutsu, etc. The symptons increase for 3 turns, at the end of which the target will be almost in a seizure-like state. After that, the effect wears off instantly and the target regains control over their musculatory system.
This reminds me of what an extreme case of bad breath would look like in an anime. A fog of yellow potent gas, haha. Another gas-based supplementary version of Poison Release. I am unsure on whether or not the gas is thick enough to obscure vision. It is activated by the hand gesture of clapping the hands, which is neat. I prefer clapping as opposed to actual hand seals. A perfect technique to counter weapon specialists and taijutsu users.

My only question is whether or not they have to stay in contact with the gas for the 3-turn effects to take place. Or so long as they are exposed the first time, the spasms start taking effect and worsening? This is actually a pretty cool technique, considering how simple it is. I like it. I could totally see myself RPing with Luffy after eating a large meal and burping the yellow gas haha.

Seems like a technique specifically for trapping, and or transporting an opponent for whatever reason though with it's low turn limit it's extremely short-lived. It could be useful for specific situations like bringing a person to heel and making it impossible to move momentarily as well as good for taijutsu usage. I don't see a usage limit so I guess you could reapply it every two turns if you are wanting to transport someone forcefully through NW for whatever purpose, seems like it could be useful for bounty hunting, or bringing people to the NW Prison if that's still a thing.

Is the opponent able to mold and use chakra. It says their hands turn black and become stiff unable to perform jutsu, is it referring directly to the hands not being able to be used as a medium for jutsu or is the opponent completely unable to mold chakra? This might seem like stupid questions but I could see myself using this-... for reasons.

Oh, also Merry Christmas, or Happy Holidays to the both of you.
Thanks bro, Merry Christmas to you as well!




Question: Are we immune to all these gas based applications? And what about our clones? Since we share the same chakra and such? I imagine our summons wouldn't be immune.
 
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