Approved both of you. Howard make the thread, I'll train you both together if you want?
Howard walked into the classroom wearing a white lab coat and waits for his instructor and his fellow medical shinobi.
Approved both of you. Howard make the thread, I'll train you both together if you want?
[B]Name Of Poison[/B]
[B]Creator:[/B]
[B]Type:[/B](neurological, intestinal, cardiac etc.)
[B]Ingredients and Background:[/B]
[B]Description of Effects: [/B]
Can't add anything else as Howard mentioned everything.Okay, so do either of you have any idea what is the strength and weaknesses of poison?
Sorry about that. I guess it could be added that poison isn't specifically meant to actually go against the elements, meaning it can but at it's core it's meant to be used to effect an opponent directly on a biological level attacking the body. It can be used against elements and may make a good combatant for fire, as it will be able to snuff it out and continue in it's gaseous form to effect the opponent afterwards for example against a fireball that they are releasing from their mouth, but in all reality it's not meant for this specifically. It's meant to enter the body either though contact with the skin bypassing the lipid-bilayer for liquid or through the nose or mouth through inhalation and this aspect is where it really shines. Looking back at the fire for example using poison against the fire merely becomes a delivery method.Can't add anything else as Howard mentioned everything.
Probably one of the lesser techniques we'll be learning. Its a stream of poison of supplementary nature that if inhaled it will cause slight paralysis. A good technique to be used in combination with a clone to counter speedsters. The dark purple nature of the poison gas could be utilize to block visual contact of relesed in a widespread manner.Perfect. Everything I was looking for and more. First technique!
(Dokuton: Doku Kemuri Kasui) - Poison Release: Poison Smoke Stream Technique
Rank: C-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores or lungs. The smoke itself is a slight paralysis, hindering speed and agility for two turn by 3 ranks.
You tell me everything you can see in this technique, etc...
It's gaseous, so it would be strong to lightning but weak to wind. Seems like it's a close range surprise attack something to be chained into a few melee moves eg punch, punch, breathe poison, kick, punch as to set your opponent off guard and poison them while they're focused on something else. The speed reduction is a lot for something so low ranked, 3 ranks would bring an unofficial sage down to sannin speed wise which is a lot when it comes to CQC fighting.Perfect. Everything I was looking for and more. First technique!
(Dokuton: Doku Kemuri Kasui) - Poison Release: Poison Smoke Stream Technique
Rank: C-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores or lungs. The smoke itself is a slight paralysis, hindering speed and agility for two turn by 3 ranks.
You tell me everything you can see in this technique, etc...
Probably one of the lesser techniques we'll be learning. Its a stream of poison of supplementary nature that if inhaled it will cause slight paralysis. A good technique to be used in combination with a clone to counter speedsters. The dark purple nature of the poison gas could be utilize to block visual contact of relesed in a widespread manner.
Although supplementary, would it still weaken techniques that try to take it out and such?
ooc: Do you think we could learn two at a time so me and Howard can respond to something?
@Moofy most likely, yes. And, I suppose so.It's gaseous, so it would be strong to lightning but weak to wind. Seems like it's a close range surprise attack something to be chained into a few melee moves eg punch, punch, breathe poison, kick, punch as to set your opponent off guard and poison them while they're focused on something else. The speed reduction is a lot for something so low ranked, 3 ranks would bring an unofficial sage down to sannin speed wise which is a lot when it comes to CQC fighting.
Edit: Are we able to use these as we learn them, or do we need to wait until we complete the class to use the jutsu?
Another one that seems perfect for CQC, especially with someone who is trying to out speed you to get into short range to start a taijutsu offensive. It seems like it would be great to just toss up the wall as the person rushes forward and then when they're disoriented from it turn the tables and begin your own offensive in a way intercepting and then creating an offense from it. This would probably be followed best by taijutsu usage but I could see something like Wind Blade being great for a more ninjutsu oriented user. It could also throw the person off guard as they wouldn't exactly be expecting a one-two punch of sorts ie, the poison wall quickly followed by the wind blade. That's just what I see off the top of my head.(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique
Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.
OOC: You have no idea!!! This is one of my favorite techniques in the list and the concept is awesomeee. =D@Moofy most likely, yes. And, I suppose so.
And, yes you can. This is just like normal training.
(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique
Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.
(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.
Moofy, I know you'll like this one.![]()
Seems like a technique specifically for trapping, and or transporting an opponent for whatever reason though with it's low turn limit it's extremely short-lived. It could be useful for specific situations like bringing a person to heel and making it impossible to move momentarily as well as good for taijutsu usage. I don't see a usage limit so I guess you could reapply it every two turns if you are wanting to transport someone forcefully through NW for whatever purpose, seems like it could be useful for bounty hunting, or bringing people to the NW Prison if that's still a thing.Excellent both of you.
(Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and shove it into an opponents open wound. The opponents hands will turn black and become stiff and unable to perform Jutsu while the technique is active (lasts 2 turns if its not deactivated). The users chakra will infect the enemy with a poison which will instantly paralyze him. The effects can only be reversed by a medical ninja by removing the poison and administering the antidote. However, the technique is useless unless the user can target an open wound.
The opponent is unable to perform any techniques that require handseals.Seems like a technique specifically for trapping, and or transporting an opponent for whatever reason though with it's low turn limit it's extremely short-lived. It could be useful for specific situations like bringing a person to heel and making it impossible to move momentarily as well as good for taijutsu usage. I don't see a usage limit so I guess you could reapply it every two turns if you are wanting to transport someone forcefully through NW for whatever purpose, seems like it could be useful for bounty hunting, or bringing people to the NW Prison if that's still a thing.
Is the opponent able to mold and use chakra. It says their hands turn black and become stiff unable to perform jutsu, is it referring directly to the hands not being able to be used as a medium for jutsu or is the opponent completely unable to mold chakra? This might seem like stupid questions but I could see myself using this-... for reasons.
Oh, also Merry Christmas, or Happy Holidays to the both of you.
This reminds me of what an extreme case of bad breath would look like in an anime. A fog of yellow potent gas, haha. Another gas-based supplementary version of Poison Release. I am unsure on whether or not the gas is thick enough to obscure vision. It is activated by the hand gesture of clapping the hands, which is neat. I prefer clapping as opposed to actual hand seals. A perfect technique to counter weapon specialists and taijutsu users.Excellent both of you.
(Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and shove it into an opponents open wound. The opponents hands will turn black and become stiff and unable to perform Jutsu while the technique is active (lasts 2 turns if its not deactivated). The users chakra will infect the enemy with a poison which will instantly paralyze him. The effects can only be reversed by a medical ninja by removing the poison and administering the antidote. However, the technique is useless unless the user can target an open wound.
(Dokuton: Shinkei Douin no Jutsu) - Poison Release: Nerve Agent Technique
Rank: B-Rank
Type: Supplementary
Range: Short-mid
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the needed handseal (Clap hands), while inhaling, and releases out a yellow fog from mouth. The special poison is a nerve agent designed to affect the motor nerves and muscles which is achieved by altering the users own saliva and respiratory secretions and giving it the needed qualities. As the poison touches the pores of an opponent that particular area of the body will begin to experience random and severe muscle spasms. The spams progress and make it rather hard to perform handseals, using projectiles, taijutsu, etc. The symptons increase for 3 turns, at the end of which the target will be almost in a seizure-like state. After that, the effect wears off instantly and the target regains control over their musculatory system.
Thanks bro, Merry Christmas to you as well!Seems like a technique specifically for trapping, and or transporting an opponent for whatever reason though with it's low turn limit it's extremely short-lived. It could be useful for specific situations like bringing a person to heel and making it impossible to move momentarily as well as good for taijutsu usage. I don't see a usage limit so I guess you could reapply it every two turns if you are wanting to transport someone forcefully through NW for whatever purpose, seems like it could be useful for bounty hunting, or bringing people to the NW Prison if that's still a thing.
Is the opponent able to mold and use chakra. It says their hands turn black and become stiff unable to perform jutsu, is it referring directly to the hands not being able to be used as a medium for jutsu or is the opponent completely unable to mold chakra? This might seem like stupid questions but I could see myself using this-... for reasons.
Oh, also Merry Christmas, or Happy Holidays to the both of you.