Shinkoku Trastrium

Daemon

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Gyojin Karate

(Gyojin Karate: Kaimen Wari) - Fishman Karate: Sea Surface Splitter
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 20
Damage Points: 30
Description: While focusing water chakra around the desired hand and performing a karate chop, the user can split a water source out in front of him in order to send a shock wave to attack the enemy. The sheer pressure of the shock wave travelling through the water will cause unstable tides as if it was a water "world shaking", causing the opponent to loose balance.

(Gyojin Karate: Jodan Bakusho) - Fishman Karate: Exploding Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.


(Gyojin Karate: Kaisoku Harakudashigeri) - Fishman Karate: Stomach Drop Kick
Rank: B
Type: Attack
Range: Short - Long
Chakra Cost: 25
Damage Points: 40
Description: This technique requires precise water molecule manipulation. The user will dart forward creating a small shock wave with the water molecules around the feet to increase his speed. Using that incredible momentum, the user will deliver a savage side kick, slightly inclined downward. On impact, a shock wave will be created from the water molecules that were already manifested around the user's feet, sending the opponent crashing into the ground.
 

Daemon

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Hellstone



Custom element Japanese name: Touramarin
Custom element English name: Hellstone

The element is based on: Earth + Fire + Lightning
Facts that prove the element to be possible (in the manga context):

Forms of crystal have been shown in the manga itself when it comes to Guren. Guren was able to use the general crystal release. Her crystal release that has no unique properties such as Pyroelectric Crystals more specifically Tourmaline Crystals. Guren being able to recreate natural crystals with crystal release alludes to that fact that crystals let alone pyroelectric crystals are possible in nature. Guren was able to create a more general form of crystal as she was not able to go in depth and create crystals such as quartz or tourmaline.

How it works:

Tourmaline is a crystal that houses pyroelectric properties. Pyroelectricity is the property of certain crystals to carry an electric charge when heated. This is only possible because of the structure of the crystal. Tourmaline contains both positive and negative charges within it allowing it to properly produce and maintain an electrical current. By applying heat to the crystals produce charges of electricity. Tourmaline has a hardness of 7.5 on the Mohs hardness scale. Tourmaline has an crimson/black like color to it

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By using earth chakra, the user is able to refine earth and mold it to form a crystal while applying fire and lightning chakra to the crystal. The heat from the fire chakra and the lightning change the structure of the crystal immensely.When a temperature change is applied to the crystal it can produce high voltage The positive and negative points of the crystal allow electricity to run through it.

Tourmaline is capable of producing an electrical current through the crystal by experiencing a change in temperature of any type. This electrical current however is only felt through direct contact with the crystal making it ideal for close range aspects. That being said elements that cause a change in temperature such as Wind(cooling) or fire (heating) would be ineffective against. However, the electrical current is lost over time at a steady rate before the temperature of the crystal has to be changed again

The properties these Tourmaline crystals share with all earthen techniques would be that they are sturdy and can be used in multipurpose situations.

These crystals can be used to create spikes, weapons etc(basically anything normal doton can). Tourmaline has a vitreous luster meaning that in some applications it is faintly or entirely transparent while maintaining its crimson color. Tourmaline smoothness or fracture also varies within its applications. In some cases, Tourmaline can have an uneven or rough surface and in others it can be Conchoidal or smooth to the touch.

Usage Examples:


Type: Offensive/Defensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra cost: 10 - 40
Damage points: 20 - 80 (+20 if it undergoes a temperature change)
Description: ***** of Babylon is a technique that forces the user to generate Hellstone from their bodies or from the ground at a rapid rate and forming it into their needs. This most basic yet useful forms of creation allows the user to manipulate and conform it into various weaponry, platforms, buildings, etc. The hellstone generated by this technique is over an extremely dark crimson and jet black color that is spread erratically throughout the crystal itself. When produced from the body, ***** of Babylon does not require handseals and must be created short range from the user and can be shot at the opponent reaching up to and including long range. When created from the environment, Hellstone Chakra can be focused into that specific area and erected right then and there. The size of the jutsu will depend on the rank used. To create B rank constructs from the body it will require three handseals, or to create any construct from outside the body above B rank, it will require three handseals also. Due to the special properties of Hellstone, when it comes in contact or undergoes a temperature change, it gains a strong electric current. In this case, this technique gains +20 extra damage due to the powerful electrical current. An opponent in contact with ***** of Babylon can face intense numbing and third degree burns due to the power of the electrical current added on to the force of the impact of this technique. The S rank variant can be used 3 times per battle with two turns between uses.



Type: Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: Ninth Circle is a Hellstone Technique that converts any physical matter into a pyroelectric crystal, similar to crystal release, the user is able to convert weapons, buildings or the ground itself into hellstone through physical contact or through the use of a singular handseal. When the crystal undergoes a temperature change, naturally, a powerful electrical current runs through body of matter itself. Instead of damaging the opponent, it effects their movement. By injecting them with electrical discharges, it halves the current speed of the opponent until they break contact with the charged Hellstone. Alternatively, the user can used this now charged crystal as a source for other Hellstone techniques. When used in this way, the Hellstone techniques are generated with a current running through them. By doing this, these Hellstone techniques can achieve their alternate effects without having to undergo a temperature change. For example, if a Hellstone technique gains +20 damage when a change in temperature is applied to it, when using Ninth Circle as a source, the hellstone technique will be created with the extra damage already active. This technique can be used 3 times per battle. Each usage lasting 4 turns needing a 2 turn gap between usages. Lightning specialists would be unaffected by the electrical discharges.


Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short (With long range reach)
Chakra cost: 40
Damage points: N/A (dependent)
Description: The user forms 3 handseals and focuses Hellstone chakra into his mouth. He then spews out a large 4 legged pyroelectric crystal beast. While being created, the user infuses the Hellstone beast with chakra giving it fuuinjutsu aspects. The A ranked fuuinjutsu the Behemoth is infused with enhances the ability to gain more power when hellstone interacts with heat based techniques/elements. Once the beast coming in contact with Fire based Elements/KG/CE (Volcanic Ash, Lava Release, Scorch etc), the seal thats within the beast triggers in response to the immense heat. The fire based attack is immediately absorbed into the body of the beast without the beast taking harm. Initially, the Beast carries no offensive damage, but after absorbing a heat based technique its lethality increases in proportion to the damage of the heat based technique absorbed. After absorbing this heat, the Behemoth begins to glow a crimson as steam emanates from its body. Like typical Hellstone techniques a powerful electrical current runs through the body of the beast often branching off to strike those around it. The Behemoth can absorb a maximum of two heat based techniques before reaching full capacity. However, if another technique is absorbed in addition to the first technique, which damage is higher will become the base damage of Body of the Behemoth. The Behemoth can be deactivated prematurely by forming a handseal. Once prematurely deactivated, the Behemoth will detonate and release an explosion while unsealing the techniques it absorbed. The damage done by this activation is equivalent to the sum of the damage of the absorbed techniques.
This technique can only be used one time per battle. Lasting a total of 4 turns on the field.
No Hellstone techniques can be used for two turns after this technique is used.


Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Based off of Body of the Behemoth, Lilith Lament of the Underworld(LLotU/LLU) is a technique that uses a similar kanji formula, having the same properties to seal away fire based elements/KG/CE (Volcanic Ash, Lava Release, Scorch etc), but instead of keeping the element sealed, it converts it into raw chakra that is then transferred to the user to either: enhance the power of the technique the user releases by 20 damage or Replenish the chakra reserves of the user equivalent to how much damage is sealed away. The user will perform two handseals focusing Hellstone chakra in an area within short range of the user causing the ground to splinter resulting a large branching structure of Hellstone, creating a dense crystalline forest of trees that uproot the ground and travel towards the opponent to crush them under its weight. If the forest comes in contact with a fire based KG/CE/element etc, the forest will seal the technique within its branches and roots. A red glow takes over the crystalline foliage as a powerful electrical current runs through it. The electrical current is strong enough to cause 3rd degree burns to the opponent and numb their movements. Once the technique is sealed, the user has the option of using the technique to either empower their next attack or replenish their chakra reserves as mentioned earlier in the technique. Lilith, Lament of the Underworld also has a supplementary effect when a technique is not sealed within itself. LLU can be used as a source for other Hellstone techniques. Hellstone techniques spawned from this technique gain the kanji formula of this technique. However, this removes Lilith's ability to use the kanji formula itself. Lament of the Underworld can be used three times per battle with a two turn cool down in between usages. No Fuuinjutsu above A rank can be used in the turn after this technique was used. The Kanji formula in this technique is B ranked but similar to the Fire/Water/Wind/Earth/Lightning Sealing Method Technique can seal techniques up to S rank


Conditions to be able to use it: Mastery over Fire, Lightning and Earth

Is weak to:

Lightning Release and its variants: lightning can then go on to destroy the crystal itself through cutting it or completely destroying it

Wind Release: Wind release has the ability to slice and destroy the crystal formation. The crystal is also relatively lightweight so it can be easily picked up by gusts of wind.

Sound (combination of Lightning and Wind): Vibrations are capable of shattering the crystal and weakening its structural integrity.



Is strong against:

Fire and Lava Release: Tourmaline is capable of withstanding the temperature of these elements. It's also harder than earth and will destroy the solid base of Lava

Earth release and some: Stronger than normal earth release

Water: Like most solid elements, Tourmaline can block off the flow of water.

Co-creator: N/A
Students I passed this custom element on too: ? & ?

P a t e n t C e r t i f i c a t e

I, Negative Knight, head of the Custom Elements Bureau, declare for all men to hear that I give you the following:

Daemon, our loyal member, gave on the date September 25th 2016 a request for a Patent on his custom element (Hellstone); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;


Toumarin
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Copyright © 2016, Daemon, NarutoBase.net​
 
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Daemon

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Scorch Release:

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22. (Shakuton: Sekandosan) - Scorch Release: Second Sun
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 (-5 per turn)
Damage points: N/A (60 if used to attack)
Description: After performing one handseal, the user focuses their Scorch chakra above the opponent ( at a minimum of Mid Range) to create a Water Prison size orb of scorch that is suspended in air, following the opponent where they go. The heat that radiates from the Second Sun desiccates the target overtime beating down its scorching rays of heat over the opponent's body. Under this intense heat, the opponent will rapidly lose moisture from their body at an alarming rate limiting their ability to perform techniques like in many other scorch techniques. The opponent is limited to 2 jutsu per turn for a total of 3 turns. The user can use this as an attack by manipulating the second sun, on creation, to crash down onto the opponent, mummifying them instantly as well as burning them to a crisp. This technique can be used 3 times per battle with a 2 turn wait in between usages. The chakra drain aspect of this technique only applies if not using offensively.

Approved:

23. (Shakuton: Horusu kōka) - Scorch Release: The Horus Effect
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: 30
Damage points: N/A (+20 to Energy based techniques)
Description: The Horus effect is a scorch technique that harnesses the massive amount of energy produced by scorch release. Scorch Release gets it's unique and powerful abilities from the amount of heat that the flames give off themselves. By applying the same intense heat provided by Scorch to other energy based techniques within the same timeframe, the energy techniques gain an increase in damage as well as the emaciating ability of scorch release. This allows simple elements such as, for example, lightning release to generate massive amounts of heat increasing it's damage and mummifying targets on contact. While under the influence of The Horus Effect, the energy techniques affected gain a daunting orange glow. Each activation lasts a max of 4 turns, up to a total of two activations per event. However, there needs to be a three turn wait in between activation. Cannot be applied to techniques which spawn on the opponent's person or techniques which travel instantly.

Approved:
Taught to: Ian
 
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Yakuza stuff

Higan no Yakuza: Shin| Yakuza Secret Pill: Truth
Type: Supplementary/Defense
Rank: N/A
Range: Self
Chakra Points: N/A
Damage Points: N/A
Description: The Yakuza Clan has developed a special type of pill designed to help the samurai break out of genjutsu or foreign chakra. The user is able to consume the pill prior to being caught or during the event (If is used prior to it, the effect will be activated when the user is put under genjutsu). The effects of the pill will be activated as soon as the user's minds comes in contact with foreign chakra. As soon as foreign chakra enters the user's body, the effects of the pill suddenly stop the user's chakra flow. As there is no chakra flow during those instances, the foreign chakra is expulsed from the body/the genjutsu is released
- The user most be able to consume the pill if he is under genjutsu in the moment, though he can consume it beforehand in order to prevent it.
- The effects of the pill can dispel up to S-ranked techniques.
- The fact that these pills expel foreign chakra, makes it extremely difficult for a medical ninja to help the user
- The user can only consume the pill twice per battle, with a gap of two turns between usage.
- Needs to be at least Fukuryu (Crouching Dragon) to take this pill. Fukuryu (Crouching Dragons) can only use it once per battle, while Giseiryu (Sacrificing Dragons) or above can use it twice

Higan no Yakuza: Runessansu | Yakuza Secret Pill: Renaissance
Type: Supplementary
Rank: N/A
Range: Self
Chakra Points: 30 (-15 second turn)
Damage Points: N/A (negates up to 150 damage)
Description: After several years of research, the Yakuza clan was able to create a pill which regenerates body cells at an increased rate. The pill has two main characteristics: one is the accelerated regeneration of cells and the second is the "disappearance" of any signs of pain or fatigue on the user's body. The advanced cell regeneration ability allows for deep wounds to close, bleeding (even internal) to stop and broken bones to regenerate. The broken bones need to be set before taking the pill and need to stay set through the healing process. The process takes 1 full turn to complete, meaning that at the end of the turn folowing consuption of the pill, any bleedings have stopped and the bones have mended. The pills though, cannot regenerate internal organs or severed limbs though the regeneration will burn chakra, healing the user for 2 turns.
- Fukuryu (Crouching Dragon), can only take this pill once per battle. Ranks above can take it twice per battle
- The user must wait three turns before consuming the pill again.

(Higan no Yakuza: Shodan Kaigan) - Yakuza Secret Compound: First Stage Enhancement
Type: Supplementary
Rank: N/A
Range: Self
Chakra: N/A (-10 per turn active)
Damage: (+15)
Description: One of the three main enhancements of the Yakuza Clan, which earned them the moniker of ''Human Enhanced Tools''. The Shodan Kaigan is the weakest of the three basic enhancements and thus, can be used by anyone who is at least a Yanguryu (Young Dragon). This compound contains a set amount of chakra, mixed with several drugs that were developed by the Yakuza, which, once administered into the organism, will stimulate their body tissues, muscles, and brain, granting them a minor temporary boost in strength (Less than half the damage increase the Chakra Enhanced Strength technique provides), reaction time (Equal to that of someone with a one-tomoe sharingan), and speed (In terms of the speed chart, equal to that of the user's total speed times 1.5). The user has several options on how to administer this compound within themselves; They may either imbibe it (Drink it from a vial), inject it via syringe, or consume it in pill form.
Restrictions:
Note: Can be taken twice per battle
Note: Lasts two turns if taken by a Yanguryu (Young Dragon)
Note: Lasts four turns if taken by a Fukuryu (Crouching Dragon)
Note: Lasts five turns if taken by a Giseiryu (Sacrificing Dragon)
Note: Lasts for the rest of the battle if taken by a Hitsuryu (Dragon Head)

(Higan no Yakuza: Dai Ni-Dan Kyōka) - Yakuza Secret Compound: Second Stage Enhancement
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A (-15 per turn active)
Damage: (+20 to regular Taijutsu/regular Kenjutsu)
Description: One of the three main enhancements of the Yakuza Clan, which earned them the moniker of ''Human Enhanced Tools''. The Dai Ni-Dan Kyōka is the second of the three and thus, can only used by anyone who is at least a Fukuryu (Crouching Dragon). This compound contains a slightly larger amount of stronger drugs than the first enhancement, which, once administered into the organism, will stimulate their body tissues, muscles and brain, granting them a temporary boost in strength (Only slightly below that of the Chakra Enhanced Strength technique), speed (In relation to the speed chart, the user will move twice as fast as he normally does) and reaction time (Equal to that of someone with a two tomoe sharingan). Taijutsu masters, 3 Tomoe Sharingan users and other opponents with abilities of the sort, will, however, be able to keep up with the speed of the user, though they might still be overpowered in terms of strength. The user can only administer this drug through an injection or in pill form.
Restrictions:
Note: Can be taken twice per battle and only after having used (Higan no Yakuza: Shodan Kaigan) - Yakuza Secret Compound: First Stage Enhancement (the exception to this are Giseiryu and above, who are capable of taking it directly without having consumed the previous enhancement, due to their bodies being used to the effects; this is a similar concept to the difference between an EIG user and EIG master); its bonus don't add up with each other.
Note: Lasts four turns.
Note: If taken by a Fukuryu (Crouching Dragon), there must be a gap of two turns between usage after the effect has ended.
Note: If taken by a Giseiryu (Sacrificing Dragon), it can only be consumed again one turn after the effect has ended.

Hijutsu no Yakuza: Saishū Dan Kyōka) - Yakuza Secret Compound: Last Stage Enhancement
Type: Supplementary
Rank: N/A
Range: Self
Chakra: N/A (-20 per turn active)
Damage: (+25 to regular Taijutsu/regular Kenjutsu)
Description: One of the three main enhancements of the Yakuza Clan, which earned them the moniker of ''Human Enhanced Tools''. The Saishū Dan Kyōka is the final enhancement of the basic three and thus, is only typically used by anyone who is at least a Giseiryu (Sacrificing Dragon). This technique contains the strongest of drugs and as a result must only be administered via direct injection into the blood stream. Once administered into the organism, it will stimulate the user's body tissues, muscles and brain to the absolute limit, granting them a temporary boost in strength (A strength equal to that of the Chakra Enhanced Strength technique), speed and reaction time (Equal to that of someone with a three tomoe sharingan), which almost reaches that of the 4th Raikage with his Lightning Armour on, though, not as much (In relation to the speed chart, this would be the equivalent of the user's total speed times three).
Restrictions:
Note: Can only be taken once per battle and while still under the effects of (Higan no Yakuza: Dai Ni-Dan Kyōka) - Yakuza Secret Compound: Second Stage Enhancement; it doesn't add up to the initial technique's bonus.
Note: Lasts four turns.
Note: Only two techniques can be used per turn while active.
Note: If used by a Fukuryu (Crouching Dragon): It's a last resort method. In this case, after three turns, the user will pass out and they will suffer from internal bleeding.
Note: If used by a Giseiryu (Sacrificing Dragon): No other medicine should be used for the rest of the battle with the exception of the "Renaissance" compound after this one is administered in the organism. After four turns, the user will suffer from internal bleeding.
Note: If used by a Hitsuryu (Dragon Head): Must stay two whole turns without using any kind of medicine after the effect has ended, because of the strain put on the user's body.

(Yakuza Kakusareta Gijutsu: Chōetsu) - Yakuza Secret Compound: Transcendence
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (-20 per turn)
Damage: N/A
Description: 超越 Chōetsu is the epitome of a Yakuza's overwhelming resolve to exceed the limitations of their bodies in order to bring forth their true selves; it is a compound that provides effects much akin to the Akimichi clan's fabled Calorie Control, only taken a step further due to the samurai's mastery over shape manipulation and their ingenuity in medicinal creations. Through years of using the three main enhancements and studying ways to improve upon them, they have developed a pill that contains a series of refined stimulants based on those found within the previous enhancement compounds, along with a catalyst that serves to increase the rate of chakra production at such an amount that it bursts outward from their bodies; once consumed, this effectively manifests the visage of the Yakuza's samurai spirit in the form of raw chakra, in addition to receiving the bonuses equivalent to that of the last main enhancement. The compound creates a shroud, or form of chakra that varies in its appearance depending on each individual member. The manifestation of their samurai "spirit" can range from growing chakra wings, claws, horns, to animalistic figures such as a dragon that coils around them or a Bodhisattva figure with multiple arms. While these chakra apparitions can vary in appearance, they can never exceed a size that goes past the Yakuza's short ranged vicinity, although their size can be manipulated within the confines of short range (claws of chakra can be extended using the samurai's expertise in shape manipulation, for example). Depending on the Yakuza's form, they can also grant the ability of flight (via the use of chakra wings or if their form takes the appearance of a dragon, bird, etc). The Yakuza will also have the ability to use their form as a shield to defend themselves from incoming elemental attacks such as ones that are too large-scale to evade by normal means, or to release slashes of condensed chakra from their sword (both of these interact neutrally against the five basic elements, slashes can only reach up to mid-range); however, the shroud can only defend up to the equivalent of one S-ranked attack per turn. Any more damage sustained by the shroud above that and it disappears, ending the effect of the compound prematurely; it can additionally only be administered via pill form. After the Yakuza's mode ends, they become incapable of consuming any compounds for the following two turns.

“The warrior guided by the spirit serves humanity, the warrior without, serves the ego.”

Restrictions:
Note: Can only be used once per battle.
Note: While this compound is in effect, the user cannot consume any of the main enhancement compounds. If either the first, second or last stage enhancements are consumed while this compound is in effect, the drug will counteract the compound's effect along with its own, resulting in the effects of this immediately disappearing and the enhancement that was taken to not provide any effect. Should a Yakuza consume any of the main enhancements during the turns in which this compound is active, they will also succumb to cardiac arrest due to their cardiovascular system being overworked by the excess of stimulants within their body.
Note: Each member that gains access to this compound must state in their Yakuza biography exactly what their form looks like in detail. The compound cannot be used in battle until this prerequisite is fulfilled.
Note: Lasts three turns for Fukuryu, four for Giseiryu, and five if used by a Hitsuryu.
Note: No Yakuza compounds of any kind can be administered for three turns after this ends.

(Higan no Yakuza: Yōso no Gan'yaku) - Yakuza Secret Compound: Elemental Pills
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (-20 per turn active)
Damage: (+30 to elemental taijutsu/weapon-based attacks according to pill administered)
Description: These pills allow the Yakuza to temporarily enhance their elemental chakra. They contain drugs that stimulate their chakra pathway system, as well as a pre-applied small amount of the respective elemental chakra to serve as a catalyst as a means to make it easier for them to increase the respective elemental nature's effectiveness be it offensive or defensive (defensive-based elemental taijutsu/weapon-based techniques A rank and below will increase by one rank). There are five kinds of pills, one for each of the basic elements; each grant their own unique ability pertaining to the elemental nature that they are associated with, along with allowing the user to harness the enhanced elemental chakra in a rudimentary way; by flowing it through their weapons and limbs, similar to other techniques involving chakra (i.e, NB taijutsu/elemental kenjutsu) -- these, however, do not allow the user to perform ninjutsu of any kind. Additionally, when a specific chakra nature is infused within the Yakuza's weapon(s), they become capable of contesting against any enemy attacks from that chakra nature within logical reason (for example, if one administers the fire pill, flows fire chakra into their sword, and the opponent sends a small fireball at them, they can cut through and disperse the attack). They can similarly apply this elemental chakra to any samurai-saber based technique in order to allow the technique to increase in strength and adopt the properties of the chosen element, although if this is done, the technique in question loses its inherent neutrality to the five basic elements and instead follows the appropriate strengths and weaknesses depending on which elemental chakra was applied.

Aka 赤: Aka, the fire pill, calls forth the samurai's ability to strengthen their fire chakra. It can be channeled and formed from any of their weapons or limbs, providing the effect of being able to inflict burns up to the fourth degree (free-form strikes, be they taijutsu or kenjutsu can only inflict up to second degree burns). The Yakuza can also use this pill as a means of performing cauterization on any open wounds on their limbs by focusing the fire chakra on the afflicted area(s), causing it to manifest directly on those spots.

Ao 青: Ao, the water pill, calls forth the samurai's ability to strengthen their water chakra. It can be channeled and formed from any of their weapons or limbs, although it provides no natural damaging effect, as the essence of water release relies on being able to create water in order to cause blunt force damage, something that cannot be achieved through water chakra alone; although it can be used to suppress any pain caused through burns by focusing the water chakra on the afflicted limb area(s).

Shiro 白: Shiro, the wind pill, calls forth the samurai's ability to strengthen their wind chakra. It can be channeled and formed from any of their weapons or limbs, providing the effect of being able to imbue slicing damage into the Yakuza's attacks, along with increasing the slicing damage of their kenjutsu. Each taijutsu and weapon-based strike inflicted will not only cause damage due to the initial attack, but moderate, minute cuts all over the part of the body that the strike connected to; kenjutsu and other weapon-based attacks will also be capable of cutting into the target deeper regardless of the force behind the swing.

Ki 黄: Ki, the lightning pill, calls forth the samurai's ability to strengthen their lightning chakra. It can be channeled and formed from any of their weapons or limbs, providing the effect of being able to not only increase the cutting damage of weapon-based strikes, but inflicting minor, brief moments of paralyses around the muscles where the strike cut into. Taijutsu strikes will also cause brief moments of paralyses (i.e, a strike to the opponent's right shoulder area will cause a brief delay in the opponent's ability to rotate the shoulder and thus delay the movement of their entire arm).

Kasshoku 褐色: Kasshoku, the earth pill, calls forth the samurai's ability to strengthen their earth chakra. It can be channeled and formed any of their weapons or limbs, providing the effect of being able to increase the sturdiness of weapons or the limbs where the chakra is channeled toward; the Yakuza will be capable of striking objects which would otherwise shatter weapons or break bone unharmed.

Restrictions:
Note: If used by a Fukuryu (Crouching Dragon): 2 pills can be used once per battle, however, they must be of the same element, meaning that at this rank, it only enhances one of the five basic elemental chakra natures. Lasts 3 turns.
Note: If used by a Giseiryu (Sacrificing Dragon): This can be used twice per battle, lasting 4 turns per use. At this rank, up to 2 pills can be taken per use (meaning a maximum of 4 pills), enhancing 2 different elemental natures.
Note: If used by a Hitsuryu (Dragon Head): This can be used twice per battle, lasting 5 turns per use. At this rank, up to 3 pills can be taken per use (meaning a maximum of 6 pills), giving access to 3 different elemental natures.
Note: Once a pills effect expires, the Yakuza will be unable to utilize any taijutsu or kenjutsu techniques pertaining to or requiring the use of that particular elemental nature B-ranked or above for the following three turns.
 

Daemon

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Fuuinjutsu

Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao
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Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.*
*Can only be used once*
*After using, the user cannot using and Fuuinjutsu for the next two turns*
*The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter*
*the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd.

Learned:


(Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated.

-Can only be used or activated once per battle
-Can't be used on bios without two elemental specialties
-Can’t be used on S-Rank and above Fuuin
-Can’t be used on Multiple Infinite Embraces

Learned:

Fuuinjutsu Fighting Style:

Al-Thais♦ (Titanomachy) ♦ Wisdom of Solomon
Type:
FuuinNinTaijutsu
Background: Not much is known about the creator of the style; however it is well known that he invented the style following Princess Kaguya's defeat and subsequent sealing. Following Princess Kaguya's defeat, her sons spread the teaching that became known as Ninjutsu. One of these teachings was based in the very art that helped them to seal their mother, Fuuinjutsu. As this skill was taught wolrd wide, three known figures on the world came together many years later to formulate this technique of combat. A man with wisdom and knowledge, another with the ability to develop it, and the one who created the basic foundations of the style. Together they hand-crafted this style to perfection, something that would set it apart from the rest, from basic Fuuinjutsu. They traveled through many countries and met diferent people that knew more about Fuuinjutsu, such as Kumogakure where they specialized in barriers that could even contain a bijuu, scrolls of Kirigakure, Kunoichi from Konohagakure, meeting and gaining more knowledge from these people led them to finish the style. All that was left, was to use it in combat.

Description:
Through the usage of fuuinjutsu, the user utilizes the application of barrier fuuinjutsu to create seemingly invisible barriers and seals for supplementary, offensive or defensive purposes. This is achieved through the user utilizing pre-applied Fuuinjutsu seals along several plates, ornaments and metals (non-conductive) arranged throughout their body, which vary from gauntlets, necklaces, etc (these can be carried on the bio or summoned onto battle), forming a seemingly full body chain of seals, seen only when the style is in use. These seals react to the user’s usage of techniques from this style, activating the specific seal for the technique being used. These seals merely explode and/or expel chakra in a wide variety of ways, being the seals are invisible while inactive, onlookers may see it as if the user is casting fuuinjutsu out of thin air. Said seals vary in size. These can be casted directly on one's body (however said seals/barriers are located on the armory the user carries, not on his skin) or around/near them and cannot last any longer than the technique and premise allows them to. The seals located on armory or pieces on the user vary in color depending on the user and their personality.

When used offensively, the user channels chakra into these seals that are dormant on the armory and cause them to allow intricate barriers to arise from the seals, their shape dependent on the situation at hand, as they attack. These barriers that form often form around the limb used for attacking, providing an extra defense around the arm capable of defending against equal ranked elemental jutsu. These barriers also enhance the power behind taijutsu attacks, as the barriers seemingly appear from thin air, materializing as the attacks are to land, in this case around the arm or the elbow to increase both speed and strength. Having a defensive aspect as well, should foreign chakra come in contact with a seal, these barriers are also triggered, allowing barriers to form should an attack from a blind angle be launched. This defensive mechanism is not free formed and will have a technique.

By combining elemental chakra into these seals, the user is able to create variations of the basic barriers, able to play on equal fields as elemental ninjutsu. This chakra can be manifested in one of 5 different ways, depending on the chakra manifested. Suiton chakra creates barriers that upon contact create a saturating effect that spreads through the target, creating a suffocating effect; Doton chakra creates refined barriers with extra damage that can break bones on impact, Fire chakra creates a burning effect on contact, causing 2nd and 3rd degree burns to the area of impact, Lightning chakra creates an electric barrier, surrounded by lightning as a shroud, that causes muscle and tissue paralysis on contact, preventing movement for varying times depending on the jutsu, and Fuuton chakra creates barriers that contain thin edges that cause dense and deep lacerations to the body that cause heavy blood loss.

Solomon (mastered the style)
^
Titan (someone who begins learning elemental Titanomachy techniques)
^
Zebub (is learning basic Titanomachy techniques)​

Example Techniques:
( Titaomachy: Cronus' δύναμη ) - Wisdom of Solomon: Cronus' Might
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Attack points: 60
Description: The user channels chakra to a series of seals located along his arm and extends his arm, in an attempt to strike the opponent with a strong backhand. As he moves the arm towards the opponent, he causes the seals to glow and a barrier to form with great force, creating a barrier that is can be shaped in a manner of ways, as long as they don't extend short range or longer than 3 meters and wider than 2. As the attack lands and these barriers grow, the user delivers a series of attacks, causing the barriers to grow with each blow.

(Titanomachy: Zeburu burasuto) - Wisdom of Solomon: Zebul's Might
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Attempting to punch, kick or virtually attack the target with any area of the limb, the user releases a seal and forms a barrier around the limb in question. Bursting into a surge of chakra that's greatly boosts the user's intial strength; strong enough to destroy stone structures, the attack sends the target struggling backwards. Its power is strong enough to shatter earth and similar elements of C rank and below, as such a clean blow to a person can cause internal ruptures or depending on the wishes of the user, it can be weak enough to simply toss the target backwards. It merely depends on the chakra infused to the seal.
Note: Cannot be used in consecutive turns.

(Titanomachy) - Spell Gate
Type: Offensive/Supplementary
Rank: A
Range: Short/Mid
Chakra: 30
Damage: 60
Description: While moving his hands and fingers intricately, the user creates three barriers from the seals on his skin directly in front of him that create a straightforward pathway or an arranged order; forming a chain of barrier (up to 4). They then run through them, granting them a significant boost in speed as they move faster with each barrier that they pass through. When using this technique, it also grants additional effects on the user's fists; both of his fists become enveloped in bright barriers, which moreover destroy parts of the Magic emblems that they previously summoned. The user can move twice as fast as their base speed if using 4 barriers and their fists are enhanced to deal strong blows for a total of up to eight hit combos. A master of the style can give the barriers around his fists an elemental nature of their choosing as well, it must be the same element for both fist barriers.
Usable x3 per battle.
User cannot use speed enhancing barriers the next 2 turns.

Protection of Aladdin
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 90
Description: These seals react to foreign chakra, expanding and triggering the style's hidden barriers and over the user when they have been attacked by chakra; it otherwise requires direct activation if used to defend against non-chakra infused attacks. The user himself is also capable of triggering the barriers, allowing them to expand as he attacks and pushes back the target. The barrier creates any type of formation depending on the needed dynamic. To a simple large shield, dome, 3d triangle, etc. It can defend from attacks up to its rank as well. When chakra is approaching the user as an attack the seals activate by themselves, however the jutsu must still be posted for reference.
Can only be activated twice per battle.

Additional effects and Restrictions:
-Requires Fuuinjutsu Mastery & Mastery of the Basic 5 elements
-Requires Taijutsu mastery
-Must be of at least Sannin Rank

P a t e n t C e r t i f i c a t e

Loki, our loyal member, gave on the 11th of January 2017, a request for a Patent on the Custom Fighting Style Al-Thais ♦ (Titanomachy) ♦ Wisdom of Solomon. I, Vex, of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Al-Thais ♦ (Titanomachy) ♦ Wisdom of Solomon
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Learned:


1. ( Titaomachy: Cronus' δύναμη ) - Titanomachy: Cronus' Might
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short
Chakra: 20 - 40 ( -5 per turn for B, -10 per turn for A, -15 per turn for S )
Damage: N/A ( +20 Damage to Tai and Ken/Bukijutsu )
Description: The user uses this jutsu to activate dormant seals along armor platings and accessories/armors to trigger several Fuuinjutsu barriers for basic usages. These barriers may only be created from seals along his torso and limbs, but may form various limb like barriers such as barriers shaped like talons, gigantic arms, animal legs, or anything that can be otherwise classified in the same manner. Due to the basic nature of this technique, it is multi ranked and scaled, with higher ranks providing greater offensive and defensive uses.

B rank: With the B ranked usage, the user is able to create generic barriers around his person and items on his person. These barriers may extend up to two times the user size ( never exceeding 3 meters ), allowing him increased range and striking distance via the shaped barriers. While this barrier based shroud is coating the user's body, his Taijutsu and Kenjutsu/Bukijutsu is able to interact safely with elemental chakra and neutral to same rank attacks while offering B rank protection. This allows the user to be able to combat up to B rank jutsu with Taijutsu or Kenjutsu. This barrier lasts until it is overpowered or destroyed by the opponent, requiring 5 chakra per turn to maintain.

A rank: Stronger and more specific in use, this barrier allows the user to coat his limbs will barriers that form humanoid or animalistic limbs, such as shaped claws, or fish-like fins. These barriers are able to extend up to short range in their use, adding +20 to Taijutsu or Kenjutsu/Bukijutsu attacks used, if logical. Due to how this barrier is utilized, it doesn't have a long lasting duration like the lesser version. Requiring 10 chakra per turn, this can only last up to 4 turns each use and up to 4 times in all.

S rank: The strongest version of this, at S rank the user is able to create limbs that are infused with elemental chakra. Gaining the properties as well as strengths and weaknesses of these elements, these barriers also gain a +20 rank damage increase to physical attacks. Due to being enhanced by elemental chakra, these barriers require a higher chakra drain of 15 per turn and has harsher restrictions as well. Being able to be used 3 times, lasting 3 turns and can be used once every 3 turns. After use the user cannot use any Titanomachy customs for one turn and no Fuuinjutsu S rank and above for the same amount of time.

Note: For any version, the user can use cause these barriers to activate in the same timeframe as physical movements/attacks, but never alongside other Ninjutsu or Genjutsu.

2. ( Titanomachy: Themis' διάταγμα ) - Titanomachy: Themis' Decree
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( -150 chakra per turn )
Damage: N/A
Description: Based on the Multiple Infinite Embraces barrier, the user creates a pulsing barrier from his body and weaponry. This pulse is notable because it creates two separate barriers, both with different effects. Created from the user's person, after the first pulse is released, a large barrier rapidly follows it, extending up to mid range from the user's body in all directions while leaving him untouched. Immediately afterwards, at the expense of an additional Jutsu slot, a second barrier forms from the user's feet, coating the earth in a translucent barrier with the Kanji for Gaia on it. While these barriers are generated, the user's body is essentially coated in chakra that keeps his person safe from the effects of the barriers. The actual effects of the primary barrier is to limit the opponent's physical movement as his chakra is drained. This mid range sized barrier creates a heavy pressurized effect on those within in, causing them to feel immense weight on their body as if the world was on them. This effect causes them to be forced down, unable to physically move at all. This barrier, much like the advanced parent technique, this barrier leaves the target unable to mold chakra above A-Rank while having his chakra drained, but this ability to restrict the amount of Chakra the target can use cannot be boosted. However, as an advancement to the original jutsu, the secondary barrier coating the earth prevents the target from using attacks via the ground while raising higher to pin him between the two barriers, the force of one pushing down while the other grows upwards crushing his body.

Note: Individually, both barriers of A rank strength and combine to form an S ranked Fuuinjutsu. While the barrier is in effect, the user cannot utilize non elemental Ninjutsu.
Note: Lasts up to 2 turns and can be used twice per battle.

Both Approved: https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-5#post-22010794
 
Last edited:

Daemon

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Style Approved:

Hachibushu - Eight Deva Guardians
Type:Nintaijutsu
Background: Master Chen, the developer of Konoha Ryujin was not the only one of his caliber to exist. In reality, there were 8 of them. Master Chen being the most famous. Each of these taijutsu masters were assigned an animal or creature. Using the same general formulation for konoha ryujin, the other seven taijutsu masters were capable of creating all type of creatures. One of the 7 masters took it upon himself to master the styles of all the other. With all these forms mastered, he condensed it into one unique fighting style known as Hashibushu, in honor of himself and the other members.
Description on the Abilities and Inner Workings of the Style:

Hachibushu are based loosely on the concepts behind the powerful jutsu ( Konoha Ryujin ) - Leaf Dragon God. As shown below, the Leaf Dragon God is formed through the the users own physical power (through the use of the spinning kick) shaping the air into currents through movement.



This means that the user kicks out and as he kicks, he shapes the air currents with his leg movement. Through this logic, the user attacks with various limbs, moving at such a level he shapes the air currents around him. Using control over these air currents as he shapes them, the user is capable of forming several different animals with different responses upon formation. This can be done in a series of methods, namely 3 main releases. These forms are named Yasha, Naga and Kinnara. Based on leg movements, Naga attacks are initiated by kicks in different motions, shaping different currents into different beasts. Done in similar fashion to the Konoha Ryujin, these kicks shape the wind in the direction of the kick, curving and causing a small whirlwind of air as the currents shape into different shapes. This alters from the Konoha Ryujin attacks as it shapes the wind into cyclone like formations, constantly spinning in the same direction. The user shapes the air currents to form different four legged animals, air currents constantly flowing in different angles and directions to maintain their shape and power, allowing these beasts to fight off elemental ninjutsu of the same rank and below.

Based around arm movements, Yasha attacks are initiated by swift punches and movements that shape air currents as the arms cut through the air. Similar to the original usage of Konoha Ryujin, these punches shape the air as the user punches, curving the currents in a way they form different winged animals. These beasts all move at swift speeds, capable of moving at high speeds and impacting the enemies at high impacts. These beasts, often of massive sizes, are able to fight against elemental ninjutsu of the same rank and lower, though this of course is situational as some jutsu would obviously not be able to be bested by birds.

Based around full body movements, Kinnara attacks are initiated by full body movements including rotations, flips etc that shape air currents as the person’s entire body cuts through the air. The body moves through the air, similar to the usage of Konoha Ryujin, curving the currents in a way to form different forms of primates. Compared to the other forms, Kinnara involves the entire body therefore making the power of the currents the strongest. These beasts, often of massive sizes, are able to fight against elemental ninjutsu of the same rank or lower. Kinnara based techniques are slower moving than the other forms but make up for it in brute force.

In a close range aspect, the user can use these chakraless gusts of wind to empower their physical hits using the above mentioned styles of the fighting style itself. For example, using Yasha and its swift and sweeping arm movements to strike an opponent in their chest while creating a winged animal such as a bird that slams into the opponent at full force.


Example Techniques:
(Hachibushu: ) Eight Deva Guardians: Sakra Devanam Indra
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: Using the form of Naga, the user focuses chakra into their leg and performs a slow leg sweep. As the leg cuts through the air, the user manipulates the air currents generated into a large stampeded of oxen. The herd of oxen charge toward to opponent destroying all in their path. Each ox is made up of cyclone like formations.


Additional effects and Restrictions:
Must have mastered Strong Fist Taijutsu and NB Taijutsu
Must be at least a S-Class to learn
Wind gusts, though they aren't wind release, have the same inherent weaknesses as wind release.

P a t e n t C e r t i f i c a t e

Daemon, our loyal member, gave on 2018, a request for a Patent on the Custom Fighting Style Hachibushu - Eight Deva Guardians. I, Vex of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Hachibushu - Eight Deva Guardians
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Techniques:
1.
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: Using the form of Naga, the user focuses chakra into their leg and performs a slow leg sweep. As the leg cuts through the air, the user manipulates the air currents generated into a large stampede of oxen. The herd of oxen charge toward to opponent destroying all in their path. Each ox is made up of cyclone like formations. The number of oxen is variable and solely depends on he users choosing. The larger the number of oxen created results in each ox being fractionally weaker but the herd always combining into B rank. This allows the user to have a wider spread of coverage while sacrificing the strength of the individual ox.
Can be used four times per battle
Can only be taught by Daemon


2.
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using the form of Yasha, the user focuses chakra into their arm and performs a rotating jab or uppercut. As the arm cuts through the air and rotates, the user manipulates the air current generated into a large flock of birds. The flock of birds quickly rush over the opponent like a wave. The birds not only do damage on impact but can shred the opponent due to the sharp violent winds provided by this technique. Unique to Vajra Yasha, the user can control the flight path of the birds on release allowing the birds to curve around defenses and attack the opponent at varying angles. The number of birds are variable and solely depend on the user's choosing. This gives the user the option of pinpoint attacks with the flock of birds or widespread volleys. Despite the amount of birds created, the sum of their strength will always be equivalent to A rank.
Can be used three times per battle

3. (Hachibushu: Chishi-sei no Augus ) - Eight Deva Guardians: Lethality of Augus
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short (With Mid Range Reach)
Chakra: 40 (-15 per turn)
Damage: N/A (80 if used to attack)
Description: Lethality of Augus is an Eight Deva Guardians technique which pushes the style to its limits. Mainly focusing on the Kinnara sub-style of Eight Deva Guardians, which resolves around full body rotations such as spins, flips, rolls etc. Lethality of Augus initiates with the user rotating their body in nearly any manner giving the technique flexibility in how its used. Once the user rotates their body, they manipulate the currents of air generated by this spinning and shapes it into an primate of choosing, such as an gorilla, orangutan etc. This causes a beast of neutral air to enclose the user at its base forming over the user's body as a shield of incredible size rivaling the size of the Konoha Ryujin technique which the entire style is based off of. This shield is extremely quick to form defending the user from techniques of the same strength. The brute force of this shield can used offensively in close quarter scenarios crushing opponent's under its might and force. Much like Konoha Ryujin, this primate creation can be maintained and sustained at the cost of 15 extra chakra points per turn. This allows the user to control the primate of choice as a giant extension of themselves using its size to reach into Mid range dealing 80 damage if the hit lands. Attacking with the Lethality of Augus costs a move per turn. While maintained, Lethality of Augus still retains its defensive properties but limits the user's offensive options. While encapsulated by Lethality of Augus, the user loses the ability to use Elemental Ninjutsu, however the user still has access to other Eight Deva Guardian and Taijutsu techniques by using the the limbs of Lethality of Augus to swipe through the air to produce the air currents or using its legs or arms to use Taijutsu techniques on the user's command. Lethality of Augus can be used twice per event lasting 4 turns each usage. Once Lethality of Augus is destroyed or deactivated, the user cannot use S rank or higher Eight Deva Guardians techniques for three turns. If not used in maintained usage, this technique can only be used two times per twice per battle with a three turn cool down in between usages.

4. (Hachibushu: Asurazu Rāsu ) - Eight Deva Guardians: Asura's Wrath
Type: Supplementary/Offensive/Defensive
Rank: S
Range:Short - Long
Chakra: 40
Damage: 80
Description: Asura's Wrath is an Eight Deva Guardians technique, based off of the Naga substyle of the technique. The user will focus chakra into their leg and perform a leg sweep. As their leg cuts through the air , the air around the origin of the kick begins to rotate and is shaped into a wolf. The wolf starts off small (roughly the size of a human) and as it travels forward begins to grow in size as it fully develops. It's full size grows to the size of 8m x8m x 8m size and reaches this size when it reaches mid range, allowing it to be fully formed as it enters long range. The wolf can either claw, bite or ram into the target based on the user's needs before dispersing. The wolf is made up of sharp, rotating air currents that is a trade mark of this style and will cause deep cuts as well as blunt force trauma. This technique can only be used twice per battle with a three turn cool down in between usages.

5. (Hachibushu: Mura no Murabit ) - Eight Deva Guardians: Mumbooku, Pillager of Villages
Type: Offensive/Defensive
Rank: A
Range:Short - Mid
Chakra: 30
Damage: 60
Description: Mumbooku, Pillager of Villages is an Eight Deva Guardians technique that utilizes two substyles of the technique at once. The two substyles involved are Kinnara and Naga. The technique initiates by the user performing a sweeping kick through the air (The user has the freedom to determine how the kick is done given the situation). Using the momentum of the kick , the user transitions into a full body rotation by using their other leg to lift off from the ground. This rotation can be done as a corkscrew, front flip, backflip etc that fits the situation at hand. As the user kicks through the air, the force of their kick cause an updraft of air that spirals upward and is shaped into a snake. As the kick converts into a full body rotation, the force of the rotation causes a draft of air to form as the body cuts through the air. This accumulation of air currents shape themselves into a tortoise. The snake formed has a 1m x 1m x 10m length while the Tortoise is confined to a short range space, standing at 3m x 4m x 3m. The snake races at the opponent and swallows them whole, lifting them skyward. The snake then arcs back toward the user and slams into the newly formed Tortoise, crashing the opponent into the tortoise's shell causing blunt damage as well as shredding. This technique can be done three times per battle with a two turn cool down in between usages. Finally, the snake is the only portion of this technique that can reach into mid range, and both the snake, and the tortoise carry a durability of B-Rank each.


6.(Hachibushu: Karō no te ) - Eight Deva Guardians: Hands of Kalrow
Type: Offensive/Defensive
Rank: B
Range:Short
Chakra: 20
Damage: 40
Description: Hands of Kalrow is a Kinnara based Eight Deva Guardians technique. By quickly rotating their body, the user picks up a gust of air that begins to rotated itself around the user's body forming the shape of a Pangolin. Hands of Kalrow takes after the pengolin's ability to curl in on itself forming a ball to protect itself from predators. As a result, Hands of Kalrow can be generated in two ways: The Uncurled and Curled form. The Uncurled form resembles a normal pangolin with its body fully extended. The Curled form of Hands of Kalrow, generates the Pangolin in it's curled form with its tail tucked into it's body and its head curled into its mid section, revealing its' armored back, thus resulting in an Pangolin shaped orb around the user's body. The size of the Pangolin is variable for the usages of the technique, when made in its "uncurled" form, the Pangolin encompasses a 2m (W) x 2m (H) x4m (L) dimension. When formed in its "curled" form. the Pangolin encompasses a 3m x 3m x 3m space. Hands of Kalrow is normally used for quick defenses and assaults in close range situations, capable of shredding targets on contact while providing a quick defense. But soon after it's created and it's intended usage is complete, Hands of Kalrow disperses making it a technique that is not sustainable by the user, naturally. Hands of Kalrow can be used four times per battle with a two turn cooldown period in between usages.

7.
(Hachibushu: Oruga no miryoku) - Eight Deva Guardians: Olga's Attraction
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Olga's Attraction is an Eight Deva Guardians technique, centered around the Naga subskill. The user begins by focusing chakra into their leg and swiping it through the air. This swiped generates intense air currents that can be shaped to form an animal. However, these air currents function differently than normal Eight Deva Guardians techniques. These air currents work similar to suction, able to pull in targets towards the user. Due to the shape manipulation involved in Eight Deva Guardians and the level of complexity and selectivity in the style, the user is able to specifically select the targets in which these air currents can effect. Once caught up in these currents, the user begins to shape the currents into a giant serpent with cutting air currents. The user effectively pulls the target into the body of the serpent causing damage on contact with it. These air currents can pull targets from up to Mid range away from the snake formation.
Note: This can only be used three times per battle with a two turn cool down in between usages.
Note: No Eight Deva Guardians techniques can be used in the same turn as this technique.


Taught to: , Lord of Kaos, Broly, Mirai, Strix(Zatanna), Venom

Approved: https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-6#post-22036764
 
Last edited:

Daemon

Legendary
Joined
Jul 12, 2009
Messages
18,724
Kin
1,754💸
Kumi
72,430💴
Trait Points
25⚔️
Awards
Current Kumi Total: 274


Kumi Gained/Lost

Reason for Transaction

Date of Transfer

Link

1,000

Initial Kumi

N/A

N/A

+3000

Sold CFS

07-15-2018

[ ]

+550

Won Battle

7-27-2018

[ ]

+275

Won Via TL

7-31-2018

[ ]

+275

Won Via TL

7-31-2018

[ ]

-3,500

Bought CJ

8/8/2018

[ ]

+650

Completed Mission

8-10-2018

[ ]

-2,000

Bought Hiruko(Wood)

8/24/2018

[ ]

+1,500

Completed Mission

9-05-2018

[ ]

+1,500

Completed Mission

10-17-2018

[X]

+10,000

Eight Inner Gates buy Back

11-09-2018

[X]

+5,000

Eight Deva Guardians Purchased

11-11-2018

[X]

-8,000

Orochimaru Purchase

11-11-2018

[X]

-10,000

Sakura Purchase (Orochimaru Vessel)

11-11-2018

[X]

+ 25,000

CJ Sold

1-10-2018

[X]

- 25,000

Yang Purchased

1-10-2018

[X]
[TR][TD]



Current Ryo Total: 3650


Ryo Gained/Lost

Reason for Transaction

Date of Transfer

Link

+ 650

Completed B rank Mission

8-10-2018



+1500

Completed Mission

9-05-2018

[ ]

+1500

Completed Mission

10-17-2018

[X]







[ ]







[ ]







[ ]







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Daemon

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Noah Clan

Kūkan Mahō: Rosuto Mugendai| Spatial Magic: Lost Infinity
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/a
Description: By using Noah clan abilities the user makes 3 handseals and targets the space around an entity and invokes a spatial gradient of infinite proportion focused around said entity. The distortion is unique in that it is self-contained within its own area, where movement causes space in front to be extended while space behind is retracted irrespective of direction- basically mimicking an omnidirectional treadmill. This results in all movement of the entity being lost in the infinite distortion and the entity being completely trapped in position for 2 turns.
+No Noah techniques above A-rank the same or next turn when this is used.
+Usable 3x by Generals and higher with 2 turn cooldown period on between usage. Usable once by other ranks.

Kūkan Mahō: Okyupaido Kuuhaku | Spatial Magic: Occupied Space
Type: Supplamentary | Defensive
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: N/A
Description: This displacement technique focuses on the objects within a space. The main concept is to disrupt the proper functions of inanimate objects by influencing them sterically. Examples of application include bending an arrow slightly enough such that it's no longer accurate or bending a sword into a "U" shape. The technique is performed my forming 2 handseals while focusing on the space occupied by a targeted object. The space the object occupies becomes isolated from regular space, evidenced by a subtle visual distortion of the object. The now discrete space, and by extension the object within it, promptly undergoes a change in shape specified by the user.
+The displacement causes no lasting harm to objects used on.This technique can also interrupt the functions of inanimate objects and nonliving things by bending space in such a manner that forces that object to be locked into space, nullifying its movement. However, this advanced application is only possible using the stronger variants of this technique (A and S rank)
+Cannot be used on objects of higher rank
+ A rank usage can be used three times per battle, S rank usage can be used twice per battle.
+ Each increase in rank adds +1 handseal.

Kūkan Mahō: Kuuhaku Magarime | Spatial Magic: Space Bending
Type: Supplamentary | Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/a
Description:This is the most basic act of spatial displacement utilized by Noahs. The user displaces space such that incoming objects are diverted away from or around a particular entity eg him/herself. The technique uses spatial displacement to indirectly influence the direction of incoming objects/attacks. Visualizing the space an attack travels through as a revolving corridor, this technique is used to rotate the corridor in any manner, effectively imposing control on the object’s trajectory. Visually the moment of distortion may elicit irregular shape but no harm happens to objects which pass through such distortion.
+Can use a max of 4 turns
+No Spacial displacement techniques can be used in the same turn as this.
+Living targets cannot have this used on them and cannot be used on jutsu of higher rank.

Kūkan Mahō: Nōdo kōbai| Spatial Magic: Concentration Gradient
Type: Supplementary
Rank: A
Range:Short-Long
Chakra: 30
Damage: N/a
Description: Concentration gradient is the first of the two most basic applications of spatial gradients. To perform it, the Noah makes 3 handseals while focusing on a space up to mid range away. Concentration gradient (CG), like the name suggests, is a spatial gradient applied to a focused region such that space is manipulated to become more or less concentrated. This intensification or reduction of spatial density directly affects the speed of objects traveling through it while conserving distances. The gradient manipulates a 5x5 meter space such that when an object enters it, the space becomes magnified either positively or negatively. With positive magnification, as an entity progresses through the concentrated space, every single movement has to overcome more space per area than normal. This results in a decrease in speed relative to the concentration created by the Noah. The reverse is true for spaces with decreased concentration (Negative magnification). Reducing the concentration of space allows the user to make things that pass through this space seemingly faster by collapsing the space within the area. The user can use this for a single technique, causing the space around it and in front of it to become compressed or extended, causing the speed of it to become x2 faster. In such cases, the technique occupies the same timeframe as the jutsu it’s meant to supplement.
+Gradient works by targeting any 5x5 meter area up to long range away from the user. Should an object pass through this area, it experiences the effects listed above.
+Normally lasts a single turn but Noah Generals can sustain it for up to three turns however being only able to perform 2 additional moves in each turn.
+Reduces or increases speed in a direction by a factor of 3.
+Movement in only one direction can be slowed/quickened at a time.
+Usable 4x with a one turn cool down required in between uses. Sustenance for extra turns allows only one additional use.

Kūkan Mahō: Kyori kōbai | Spatial Magic: Distance Gradient
Type: Supplementary
Rank: A
Range:Short
Chakra: 30
Damage: N/a
Description: Distance gradient is the second of the two most basic applications of spatial gradients. Distance gradient is the faster application of the two due to its application. This technique is fundamentally meant for high speed repositioning of the objects in relation to one another and it primarily focuses on stretching or compressing space thus changing distances. With distance gradient (DG), the user manipulates space to either fold in on itself thus strategically repositioning objects relatively closer or sending objects farther away. To perform this, Noahs channel chakra into a region after forming 3 handseals. Upon doing so, a threadlike rip appears in the targeted space, followed by the space being suctioned into the rip or the rip being apparently pushed farther as it divulges new space. The technique can be applied with surgical accuracy for extremely minute changes such as creating enough space so that a sword’s slash simply doesn’t reach its target. Nevertheless precision can be disregarded in favor of range and size. The technique can extend or retract up to 10m of space (10m^3 in volumetric terms). The maximun rate at which the targeted space can be made to extend or reduce varies depending on the user’s strength. Generals and higher can achieve this feat with great haste, making it two times the speed of the user whereas Seconds can command speed up to 1.5x their speed. Any use cannot reduce space to put an opponent in under 5 meters of an attack.
+Cannot be used in the same turn as Concentration gradient
+No clan techniques above S rank in the same turn
+Can be performed up to 3 times with a 2 turn cool down required in-between.


Kūkan Mahō: Nain kara no shukufuku | Spatial Magic: Blessings from the Nine
Type: Supplementary | Defensive | Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A (80 if living entity passes through)
Description: This application of Spatial Magic focuses on the concept of a spatial infinity proposed by "Lost Infinity". The Noah creates a three dimensional spiral of infinitely folding space after performing three handseals. This spiral or distortion infinitely folds the space of those that enter it, reducing the amount of space it occupies infinitely practically reducing it to no damage. Much like it's parent technique, this technique is confined within its own area essentially trapping techniques within its boundaries. As with the nature of such Spatial Magic Techniques, it cannot be created within short range of the opponent, or other living entities . However, should a living entity enter Short Range of this distortion they can be affected by it, being trapped within the infinite distortion. If a living entity passes through this spiral distortion, they will experience an unbelievable amount of weight and pressure similar to the force of a black hole. While it won't infinitely reduce the area the opponent takes up, reducing them into nothing as it would techniques but the amount of force applied is enough to crush bones.
- Generals and higher are capable of using this technique 3x per battle with a two turn cool down in between usages. Seconds can use this twice per battle and every one below can only use this technique once.
Can only be used on techniques of equivalent rank and lower.
Each distorted space lasts for Two turns at max.
No Spatial Magic techniques above A rank can be used in the same turn as this technique or the turn after.
- Spite the terminology "Infinite" it does have a time limit on the infinite proportions (Meaning the wording of infinite doesn't imply that its everlasting)

Kūkan Mahō: Seichi | Spatial magic: Holy Domain
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: n/a
Description:
Holy Domain is a wide-acting technique that is triggered by making 3 handseals and clapping. This prompts a ripple to race throughout the field, inducing a carefully crafted spatial collapse as it goes. This spatial ripple has no real direct effects on opponents and cannot be directly discerned except by keen spatial/territorial awareness meaning ordinary means of sensing wouldnt work on this unless the sensing is something such as nature sensing, or something that will allow the opponent to sense their physical surroundings. The induced spatial collapse is only mild and exists not to harm but as a way to exert dominance over an area. It serves as an intimidatory claim to space imposed to augment the Noah’s command of the area. The mild spatial collapse makes space heavier than normal, making it as if empty space isn’t really empty. Humans arent able or rather arent affected by this incredible domain but is able to be used on Jutsus/Surroundings/Items and on Animals/summons. In animals/summons Holy Domain creates an air of unnatural spatial and positional uncertainty which buffets animals and incites a mentally inhibitory anxiety. Basically it makes them feel as if they’re constantly being smothered by a presence which is physically absent. This causes a mental strain which Which reduces the time the summon is allowed to be on the field by one turn as long as they feel this effect. When it comes to jutsus/items the "Absence" of space will cause said surroundings around the user to collapse, completely destroying and annihilating anything with substance of the same rank or lower (Meaning this doesnt work on energy based techniques such as wind/fire/lightning but those such as earth or water)
- Lasts 3 turns
- Usable twice with a two turn cooldown in-between

Kūkan Mahō: Kami no honshitsu| Spatial magic: Divine Essence
Type: Supplementary/Attack/Defense
Rank: C-S
Range: Short-mid
Chakra:15-40
Damage: 30-80
Description:
Through spatial manipulation the Noah collapses space around a focal point to create a construct of immense spatial density. The enormous concentration of density deposits a physical “essence” that evokes physical effects despite no physical entities being present. Fundamentally the space becomes filled with space and thus prevents other entities from passing through like they normally would with respect to rank. Being composed entirely of space, the effects of this spatial condensation are visually imperceptible naturally unless by spatial sensory or chakra sensory. The technique can be applied in two ways. First, the spatial manipulation can be anchored to an object. In this case it can be used to shroud an entity partially or completely thus acting like an aura and moving with the object. This supplements the objects physical qualities adding strength to Jutsu to make them stronger. The second application involves using the condensed space on its own. Here as space is condensed shape manipulation is applied to give the condensed product a preferred shape. This can range from a simple wall to giant spikes. Whatever the case the final product is anchored to the location it was created in and remains for up to three turns before diffusing away.
- C rank usage requires one handseal and each rank gains +1 handseal as the rank increases
- A-rank and above can be used 3 times only. B-rank usage requires a 2 turn cooldown in-between uses except for Generals and higher who require only a single turn cooldown.
- S-ranked spatial creations must always originate from the Noah’s immediate vicinity (short range) but can extend to mid-range.
- Cloaking items can only be done via techniques. Meaning this cant be used on a freeform kunais but if a kunai is used in the form of a technique then this technique still applies simply by adding an additional handseal to said technique


PCCJ:


1) Kūkan Mahō:Shifuto | Spatial Magic: Shift
Type: Supplamentary | Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: This technique is designed to apply the Concentration Gradient and Distance Gradient simultaneously. The user focuses chakra into the space on either side of two entities in an arching fashion. On one side of the entity, space begins to rapidly unfold while on the opposite side the space begins to fold in on itself. This forces the entity to quickly progress towards the location of the second entity while the second entity is pushed away from the first. This technique essentially allows two entities to rotate into different spaces by unfolding and folding space simultaneously swapping positions relative to each other. The direction of these arcs are completely dependent on the user as they can choose to either put these arcs on the left and ride side of this entity, above and below the entity, diagonal to them, etc. This can be used to completely rotate the orientation of a room, or the orientation of two techniques. Due to these predetermined arcs, the movement is always in a semi circle for both entities but the summed of movement of space would be a circle (To visualize this movement, pick two end points of a circle directly opposite of each other and rotate the circle.) Despite being extremely fast, this technique is not instant as the revolution occurs at 2 times the users' speed for Generals and higher. Seconds can perform this technique at 1.5x their speed and lower members execute this technique at their base speed.
Note: The displacement causes no lasting harm to objects used on.
Note: Can be used up to 4 times per battle with a two turn cool down in between usages.
Note: No Spatial Magic above A rank can be used in the same turn

Approved: https://animebase.me/threads/custom-clan-jutsu-submission.764500/#post-21892067

2) Kūkan Mahō: Sunpō kōbai | Spatial Magic: Dimension Gradient
Type: Supplamentary
Rank: A
Range: Short - Long
Chakra: 30 (+1 Rank)
Damage: N/A (+1 Rank)
Description: Dimension Gradient is a technique that empowers other Spatial Magic Techniques done by the Noah Clan. By performing four handseals and activating Dimension Gradient, the user is able to increase the amount of chakra spent on Spatial Magic Techniques by 10 for an extended period of time. Dimension Gradient can either collapse or expand space in conjunction with the effected Spatial Magic technique. This collapse or expand of space is depended on the Spatial Magic technique used, if the effected technique Collapses space, Dimension Gradient will reinforce the collapsing effect by additionally collapsing more space than normally allowed. This effect can also be applied to expanding space. When Spatial Magic is used, Pressure can be felt by the opponent (depending on the technique). This pressure is caused by the rapid expansion or reduction of space that can be used to achieve various affects. Dimension Gradient's effect would result in an increase in pressure felt by the opponent, due to Dimension Gradient adding more increased space (or collapsing more space) in conjunction with the affected jutsu. Dimension Gradient can also be used on techniques that focus on bending space, by increasing the amount of chakra put into a technique which directly increases how much space is bent and how strong the bent space is. As a result Dimension Gradient can increase the strength and effectiveness of Noah Techniques by one rank up to and including S rank techniques.
Note: Dimension Gradient can be activated three times per battle with a three turn cooldown in between usages, with each usage lasting 4 turns.

Approved: https://animebase.me/threads/custom-clan-jutsu-submission.764500/#post-21892067

3) Kūkan Mahōu:Sai haichi to wariate | Spatial Magic: Relocation and Allocation
Type: Supplementary/Defensive
Rank: C-S
Range: Short - Long
Chakra: 15-40
Damage: N/A
Description: Relocation and Allocation is a Spatial Magic technique that allows the user to allocate and relocate space itself by folding in and expanding space simultaneously in two separate locations. The user begins by focusing their chakra into two focal points in space. The first space begins to fold in on itself, infinitely, especially "removing" that space. The space at the second focal point expands rapidly in proportion to how much space was removed from the first focal point. In fact, the space that was removed from the first focal point is the exact same space being unfolded at the second focal point. This effectively allows the Noah to relocate that space to a different area. When an object occupies the first focal point, that object is also caught within the folding of space essentially being removed along with the removed space. Naturally, the removed object will then be unfolded at the location of the second focal point along with the removed space. However, the opponent cannot be directly affected/targeted by the folding and unfolding of space which prevents the user from relocating the opponent.The rank of Relocation and Allocation affects the size of space that can be relocated. C rank can relocate a 2m x 2m x2m space with each rank increasing the affected area by an extra 3 meters. B rank application of this technique requires a handseal with each rank adding an extra handseal.
+ The secondary focal point cannot be created within 5 meters of the opponent.
+ A rank variation of this technique can be used three times per battle and the S rank application only twice per battle.
+Generals can use S-rank version; lower ranks can use A-rank version and below

+ Generals and higher can relocate space up to 2 times their base speed. While all lower ranks can only do it at x1.5 speed.

Approved: https://animebase.me/threads/custom-clan-jutsu-submission.764500/#post-21892067

Learned:

(Kūkan Mahō: Yakujou Rajikon) Spacial Magic: Contraction Planes
Type:
Offensive | Supplamentary
Rank: Forbidden
Range:
Short - Mid
Chakra: 50(-20 per turn)
Damage: 90(-20 to user)
Description:
Contracted Planes is a unique technique of the Noah clan, using the spacial bending in an offensive way, without directly being offensive. The user will do three handseals, focusing on the space around the opponent in a dome shape fashion 5 meters from the target's body. By doing this, the user cause the space around the opponent causing contractions, using the target's body as a focal point. This will cause the space around the opponent to shrink and shrink, causing incredible pains due to the constriction from the space around the opponent shrinking. If the opponent doesnt release from this technique after two turns, the physical strain will cause them to take damage. The target is capable of breaking through this technique should they produce enough damage to nullify the concentrated space around them.
Note: Cant use any spacial techniques will technique is in play
Note: No Spacial techniques above S rank in the same turn
Note: Cant only use a max of 2 times, 3 times for generals and above
Note: Last a max of three turns
Note: Technique happens gradually. First and second turns do no damage, with the opponent taking damage in the third turn.

Learned: https://animebase.me/threads/noahs-arc.767125/#post-21899358

(Kūkan Mahō: Mugen Hayashi) Spacial Magic: Infinite Forest
Type:
Supplamentary
Rank: S-rank
Range:
Long
Chakra: 40 (-20 Per Turn)
Damage: N/a
Description: Infinite Forest is one of the four main techniques, used and created by Hakumen himself. This technique takes the application of spacial bending in its more purest and simple form, which is simply bending space. The user will do a set of five handseals, ending with the half tiger handseal. This will increase the "weight" of space all across the battle field to the users will. This will cause the space to be distorted, similar to when gai fought madara, but the distortion can be controlled by the user himself, and the distortion stays active, meaning the distortion is always taking place. This allows the user to nullify the effects of spacial bending in their immediate vicinity. Once per turn, at the cost of a move, the user can manipulate the spatial orientation of an opposing technique S-rank and below through the manipulation of this heavier space, allowing the user to alter its trajectory.

-Cant use any spacial techniques while technique is active
-Technique last for three turns
-Cant use any techniques above S rank while technique is active
-This technique does not physical harm to the opponent.
-Can only be used twice per battle

Learned: https://animebase.me/threads/noahs-arc.767125/#post-21899358




(Kūkan Mahō : Meido In Hebun) ) Spatial Magic: Made in Heaven
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40(-10 per turn)
Damage: N/A
Description: The user will weave four handseals, releasing from their body an omnidirectional pulse of chakra that infuses itself into the space throughout the terrain, triggering Made in Heaven. This technique flips the orientation of space itself around the user, causing direction to rotate. Throughout Made in Heaven's duration, up and down will shift, with left, right, forwards, and backwards capable of rotating among themselves. To visualize this shift, picture a compass with forwards being North, Right being East, backwards being South, and Left being West. Every turn, the user will become capable of rotating these directions either 90 or 180 degrees counterclockwise or clockwise(In turn one, the user can cause Forwards to shift to the right, with the other three following this path, and can then shift directions 90 degrees back to normal or rotate it 180 so that forwards now becomes towards the left or continue the original rotation). The change in orientation hinders the opponent's ability to aim techniques. For instance, if direction is shifted so that forwards is now to the right, an opponent attempting to aim a technique forwards will instead be launched towards their right. The change in orientation carries no stimulus aside from those who are capable of sensing the original surge of chakra or sensing space itself. As such, other members of the Noah clan and the user are capable of detecting the orientation of space and are thus capable of coordinating themselves appropriately. This also inhibits the ability for objects to move; actions such as running or jumping or throwing a punch are likewise affected by the same shift in direction.

Note: Can only be used twice per battle with a three turn cooldown in between usages
Note: To maintain Made in Heaven, the user is incapable of utilizing any other Spatial Magic techniques while in use
Note: Made in Heaven lasts for three turns per usage, and changing the orientation counts as a move slot
Note: Made in Heaven has no effect on omnidirectional techniques, nor techniques that do not physically travel

Learned: https://animebase.me/threads/do-you-believe-in-gravity.768001/

(Kūkan Mahō : Shī Mūn ) Spatial Magic: C-Moon
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will form four handseals, taking control of the space in order to create pocket of highly condensed space around them. This pocket of space rapidly rotates around the user, combining Spatial Displacement and Spatial Collapse in order to produce a technique of immense power. The pocket of space that consists C-Moon is separate from the space around it and the user, and produces a visual distortion around the user that causes them to appear as though they've become ethereal, almost like they were made of steam(a purely cosmetic effect). C-Moon is capable of being used for both transportation and offense. In the case of the former, whenever the user moves, C-Moon causes the space around the user to be moved, achieved through unfolding the space in the direction the user wishes to travel in, absorbing it and re-folding it in the opposite direction. This effectively displaces the space the user wishes to travel in, reducing the space in the direction they wish to travel in and increasing space in the opposite direction in order to reach their destination faster. This essentially facilitates faster movement by exponentially decreasing the space that the user must cover to perform an action. In the event of linear or non linear movement, this allows the user to move as though they were moving at 2x their regular speed, Offensively, the user is able to use the pocket of space around them as a weapon. While this pocket of space is typically inert against other physical objects, the user can condense this space to act more like a physical barrier, using the increasing shift in density to enhance their blows. The user can condense the pocket at a focal point, such as their fist or leg, to deal powerful melee strikes that can do blunt or slicing damage depending on the shape the user chooses. The user can also condense the entire of the pocket to act as a shield for their body towards opposing techniques of the same rank or below.

Note: No Spatial Magic techniques above A-rank may be activated during C-Moon
Note: Condensing C-Moon to act as a shield or to attack costs a moveslot but is passive in activation
Note: Generals and above are capable of activating C-Moon twice per battle, while lower ranked members can only activate C-Moon once per battle
Note: During first usage, C-Moon lasts for four turns; during second usage, C-Moon lasts for three turns
Note: Second usage requires a three-turn cooldown before it can be activated
Note: Once every 2 turns, C-Moon may be used to dodge an enemy technique within reason
Note: Due to the pocket of space that is C-Moon existing separate from the space around it, the increased speed effect is only applicable to entities within C-Moon(i.e., the user/his body itself).

Learned: https://animebase.me/threads/do-you-believe-in-gravity.768001/
 
Last edited:

Daemon

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Storm Release:

[Ranton: Tatsumaki) - Storm Tornado
Type:Attack
Rank: S rank
RangeShort-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user creates a tornado of lightning and water water combined to create storm release. This tornado is created from the user putting their hands out infront of them and sending out multiple tendrils of storm beams which spin around forming into a destruction storm tornado bellow. This is a powerful tornado that absorbs the opponents chakra as it hits them to grow in size.
Note: Can absorb up to B rank techniques
Note: Useable twice
Note: No Water and Lightning Release A rank or above following turn

Learned:
 

Daemon

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Steel Release:

2) (Kōton: Tetsuryūkon) – Steel release: Iron Dragon's Club
Rank: B
Type:Supplementary
Range:Short-mid
Chakra Cost: 20 per club
Damage Points: 40
Description: Gajeel transforms his arm or leg into a large steel club, increasing punching and kicking power. He can also create multiple smaller clubs from the end of the original, hitting many enemies at once. The clubs can be elongated at Gajeel's will, making for powerful ranged weapons. He is also capable of increasing their size dramatically and to detach them from his body. The 40 damage comes from the impact of the club as it's shot out. The clubs can only be created from his limbs and will always be connected to him, as they can't be shot as ranged weapons. Each use of the technique pertains to both his arms.


3) (Kōton: Tetsuryūken) – Steel release: Iron Dragon's Sword
Rank: A
Type: Attack
Range:Short-mid
Chakra Cost:N/A
Damage Points:N/A
Description: Similar to Iron Dragon's Club (if approved), but possessing cutting instead of blunt power and thus being possibly deadlier, the user transforms his arm or leg into a large, jagged steel blade (as seen below). The spikes along the blade's edge make its slashes more painful and dangerous and the weapon's length can be increased to reach enemies away from him. The sword can also function like a chainsaw, effectively increasing its damage, as it rotates as seen in the image below. When the sword is rotating, i can cut through almost anything solid.

Note: Useable 3 times


5) (Kōton: Tetsuryū no Hōkō)- Iron Dragon's Roar
Rank: S
Type: Attack
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After gathering chakra into his mouth, the user shapes it into a powerful tornado which he subsequently emits and sends towards his foes. Such tornado possesses immense force, being capable of generating powerful blast like a hurriane and inflicting heavy blunt damage, but also releases sharp shards of steel in the process, to shred the opponents' body. This blast is very large and consists of 1000 small blades of steel.(see below for how it looks). The tornado controls the 1000 small sharp blades of steel the slice whatever they hit like it was being cut by 1000 super sharp razor blades.

Note: Useable twice
Note: No lightning jutsu in the same turn.
Note: No S ranks in the same turn



6) (Koton: Ken-gyakujou ) - Steel release: Blade frenzy
Type:Attack/Defense
Rank: A
Range:Short-Long (made short)
Chakra:30
Damage:60
Description: once the user has turned his body to steel he can use this jutsu. The user will capable of releasing a storm of razor blades from his body in any direction or all directions. It can be head on or all around him or jutst a steam of razor blades from his hand all made of steel. This can be for attack or defensive purposes, but the total power of it is A rank no matter the number made. But the main part of this jutsu is a variation of a steel clone. The user will become one of the steel blades that is shot out leaving a steel clone of himself in his place, almost like a replacement jutsu while he travels as one of the razor blades that is shot at the speed of an arrow. At any point the razor blade will grow at a rapid rate taking the form of the real user once more with a steel body. The user can choose to shoot the blades without being one of them.

Note: Usable thrice per battle
Note: Only fire, earth and steel can be used in the turn this is used
Note: Body must be turned to steel to be able to use the clone replacement part.

7) (Koton: Ken-Arashi) - Steel release: Blade Storm
Type:Attack/Defense
Rank: Forbidden
Range:Short-Long (made short)
Chakra:50
Damage:90 (-20 damage to the user)
Description: This is one of the strongest steel jutsu know so far. The user will release a huge burst of steel chakra from their body outwards in a large surge, and as the chakra leaves their body it takes the form of thousands of razor blades. This blades are extremely sharp and spin horizontally for extra cutting power. They are released in all directions, if the user is in the air they will be released downwards aswell going in all directions to long range. As the blades are released outwards and are rotating they swirl around the user rotating around him as they expand ourwards in the form of a tornado of razor blades made of steel with the user at the epicenter. This technique has the added power of them spinning around the user as they push outwards able to level small towns and forests destroying all in it's path (within rank reason.)

Note: Useable once
Note: No jutsu above A rank next turn
Note: Only Fire, earth, steel elemental jutsu in this turn and the next
Note: The strain of this jutsu halves the users movement speed for this turn and the next


8) (Koton: Koton bodi ei ) - Steel Release: Steel body warp
Type:Attack/Defense
Rank: B
Range:Short - mid
Chakra:20
Damage:40
Description: This is one of the more basic techniques of steel release based on the user having turned their body to steel already. The user will use the innate malleability of steel to be able to bend and change the shape of their body and stretch the steel as though it were blue tac. This doesn't increase the mass of steel that makes up the users body just bends what's already there. The main use of this so the user can avoid what would be a deadly strike. For example they could bend their steel stomach to open up a hole so a projectile could go straight through them leaving them unharmed, almost like a rubber man. But the user will have to reshape their body back to normal in the same turn, or have to use this jutsu again to turn their body back in a following turn. Another example would be increasing the length of your arm through reducing the diameter of it stretching the steel that's their reaching up to mid range max.

Note: Must have a body of steel to use this
Note: Can only use earth fire and steel in the same turn


9) (Koton: Kenarashi kyouran ) - Steel release: Blade storm Fury
Rank: S
Type: Supplementary/Attack/
Range: short - mid
Chakra Cost: 40
Damage Points: 80
Description: This is one of Gajeels strongest known steel jutsu. Due to it's striking power it's come to be know as his "Dragon force" as when he uses this his skin and demenor is like that of a dragon. He will release a full surge of chakra through his body turning it all to steel much like impervious armor but instead of solid skin his body is layered with steel razor blades all over him that look like dragon sales. These are extremely sharp and hard creating a deadly defense for close combat. Not only this but the blades as a razor sharpness to all of Gajeels steel attacks slicing through flesh like it was butter. But the main ability is that of the destructive force like the steel dragon Metallicanna. When Gajeel makes a movement but it a punch, swing of the arm, kick ect, in the direction he does the movement he will release a large maelstorm of steel razor blades that rotate and spin around in the shape of an tornado creating a wave of destructive force. The blades going around creates a torando of pure force going up to mid range with the cutting power of the blades. Releasing the blades creates more to cover the users skin so as to not weaken the armor.

Note: Useable twice - two turns between use
Note: lasts 4 turns
Note: Only steel, earth and fire elements while active (can still use nin gen tai ect)
Note: No Steel jutsu A rank an above when over for that turn and the following
Note: Releasing the steel blades in a tornado counts as a jutsu and goes up to mid range, can be uses once every two turns and is S rank in power.



10) (Koton: kigokoro no Metallicana) - Steel release: temperament of Metallicanna

Rank: A
Type: Supplementary/Attack/
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu is based of the basic steel release jutsu, where the user will release more chakra from their body to create steel constructs. But instead of creating the pillars and such, this creates more steel surrounding the users body parts giving the impression that that body part has grown. For example, if the user uses this on their arm, it would look like their arm had grown to a desired size made of steel, similar to akimichi jutsu but through steel creations. This maximum size of this is to reach up to mid range (15m) and be to scale in all other aspects. The user can choose to use this on a single body part or multiple, like both his legs ect, or one arm and one leg or just his chest. The user will need to describe this when using this jutsu and must follow logic. Though the size is increased the user is able to manipulate this as though it was still his own arm due to his chakra being in the construct surrounding his body part. This also acts a an armor of sorts being a solid form of A rank steel surrounding the user.

Note: Useable 4 times


11)(Koton kishimu Kuchiyos) - Steel Gourd Summoning
Type: Supplementary/Attack/Defence
Rank: A
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 30 (to summon then 5 per turn)
Damage Points: 60
Description: The user will perform 1 handseal slamming their hands on the ground performing a summoning jutsu to summon a gourd of steel onto the users back. This is a gourd of steel like Gaara's sand gourd on his back but it's made up of and filled with steel Razor blades the user has created. This steel gourd is full of a steel razor blades which the user carries around with them all the time and is constantly infused with the users chakra. Being infused with the users steel chakra the user has a fast control over these blades with a few unique abilities. The first ability is to control these blades with simple hand motions much like gaara's sand sending them forwards int streams and waves. When ever they are released from the gourd they are rotating to increase their cutting damage. The second ability of the steel blades is the users ultimate defense where the blades shoot out around the user to create a barrier in the shape of a dragons head around the user with layered blades that look much like dragon scales when they stack for defense. This orb will form an A rank defense in an Dragons head 1m around the user. The third and final ability of the gourd is replenishment. The user will perform one handseal releasing 30 chakra into the gourd causing the blades to split and multiply to replenish the stock of the blades, though this can only be done if they are not all destroyed. Much like gaara's sand, this steel gourd of blades can be used for attacks or defence that require a steel source by the user at any time. Due to this steel already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs (still relies on the users reactions and the movements are the same as a shot arrow). The steel blades are linked to the user and will come to there defence, as it is infused with the users chakra.

Note: The defensive ability can only be used once ever 2 turns and only used 5 times per battle. This takes up one of the users three moves per turn and is A rank. It can be used partially like just the front of the user or the side of the dragons head, or in a full head of a steel dragon 1m around the user.
Note: Replenishing the blades takes 1 hand seal, counts as a jutsu, can be done 3 times, costs 30 chakra and only works if there is the gourd itself left.
Note: -5 chakra for each turn the user has this on the field
Note: The user can control the blades in the gourd with hand gestures, this is A rank, counts as one of the users three jutsu per turn, and the user can only use fire/earth/steel elements while doing this.
Note: This lasts until destroyed or until the user de-summons it.
Note: While this is on the field it counts as one of the users three moves per turn

Dragon head shield:


12) (Kōton: Shintai no yaiba) - Steel Release: Movement of shards
Type: Supplementary
Rank: B-Rank
Range: Short-long
Chakra: 20
Damage: 40
Description: While their body is turned to steel, the user will break down into thousands of razor blades of steel and swoop across the field in a fluid motion at the speed of a shot arrow. Anything they pass through will be shredded by the blades (within rank reason) and they can reform at any time. While in this form they are vulnerable to lightning. The user acts like a fluid in these shards being able to bend their shape and form and have great manouverbility to be able to avoid attacks while travelling much like how Gaara can when he turns to sand
Note: must be turned to steel
Note: can only be used six times per battle
Note: Last 2 turns max, to change direction to avoid a jutsu counts as move per turn.


13) (Kōton: Gekido no Doragon ) - Steel Release: Rage of the steel dragon
Type: Supplimentary
Rank: A-Rank
Range: Short-long
Chakra: 30
Damage: 60
Description: This jutsu was specifically designed to be used with steel jutsu, using one of the elements that is used to make up steel, Fire, the user will perform this technique. The user will use this in the same timeframe as they use another steel jutsu or if they choose then can use it once they have made it. Using fire release they will create a core of compressed fire at center all through the steel jutsu. So if the user makes a pillar of steel, all through the center of the pillar will be compressed fire. This doesn't heat the exterior of steel as it's compressed for one purpose. The main purpose of this jutsu has two effects. Firstly when the structure is destroyed, the fire will explode outwards shattering the rest of the steel from the inside creating a blast of fire 5m around the initial steel jutsu while releasing the shards of steel from the original steel jutsu all around. The blast of fire is A rank and the steel shards are one rank weaker than the original jutsu. So if this was used with greater steel release (A rank), the blast of fire would be A rank and the steel shards shout out would be B rank. The user can also detonate this at will releasing the explosion by just clenching their hand causing the steel to contract triggering the fire explosion. If the user is caught within the blast it will effect him the same way. It can only be used on steel jutsu the user has created or has taken control of.

Note: Useable 4 times
Note: Only fire earth and steel jutsu in the same turn.

14)(Koton: Metallicanna's kireme tentou ) Steal release: Metallicana's shattering heaven
Type: Supplementary/Attack/Defence
Rank: S
Range: Short -long
Chakra Cost: 40
Damage points: 80
Description: This is a jutsu created by Gajeel to mimic the power of his dragon parent, the steel dragon Metallicanna when he stomps his foot. Gajeel will gather huge amount of steel chakra into one of his arms or leg and in a huge surge of chakra through his body will either stomp down or punch down to the ground. Due to the mass of chakra being released it will give of a green/blue light of chakra around Gajeel as he does it (cosmetic effect). The force of the strike will charka the earth below the use leaving a giant foot print in the shape of a dragons foot 1ft deep like his father had stopped there releasing the full force of this jutsu.

This steel chakra will surge through the ground and shoot up in a hurricane of steel blades, hundreds of thousands of them erupt from the desired location breaking the earth above as they blast up towards the heaven spinning with extreme force and sharpness to give it's name. The diameter of this can be up to mid range and if the user is caught within it he will suffer the same damage as everyone else if not defended.


Note: Useable twice per battle
Note: Only Fire, earth, steel elemental jutsu in this turn and the next

16)
(Kōton: Arcane bakufuu) – Steel release: Arcane blast
Rank: A
Type: Attack
Range:Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will release from their hands a missile of steel. It's about 1 diameter fired at high high speeds at it's chosen target. Though as stated there is more to it than that. This missile locks onto the chakra signature of what it was fired at, be it an opponent, a summon, or just a structure itself like the earth golem jutsu. The second part of this jutsu, is with the user closing their fist, the missile will explode outwards in short range around it into steel razor blades not much bigger than sand, that almost looks like a puff of dust/smoke. Due to the sudden burst it has a pushing force going outwards with the blades, much like when a grenade goes off and the shrapnel goes all around and there is the pushing force, though without the fire. No burns, just impaling.

Note: Useable once every two turns

17)(Kōton: Atlas) – Steel release: Atlas
Rank: A
Type:Supplementary
Range:Short-mid
Chakra Cost: 30
Damage Points: 60
Description: The user will slam their hand down on the ground, or their sword, staff, hammer, ect, releasing their chakra all around. This chakra ripples through the earth to mid range around the user like a pebble hitting the water. It creates a 1cm layer of steel 3cm under the earths skin. Creating an almost membrane of steel under the earths skin, unknown the normal ninja, thought doujutsu, sensors ect would know it's their. The name comes from the titan, Atlas whose punishment in mythology was to forever hold up the world. This layer of steel is to have a holding in the ground for the user, which would remain in place as a platform, even if the opponent tried to lower the earth, or drop the ground, giving the user a steady standing. Though if a stronger jutsu was used, it would render the steel useless. Now this steel layer has two additional uses.

First of all the user will have his chakra flowing through the steel like a pressure sensing on the steel, feeling what causes pressure on it at different locations. For example, an opponent running across it. With this the user can do one of two things. The first is to cause the steel to shoot up on the spot of pressure, protruding a sword like spike 1ft above the ground at the point of pressure in reaction. So if it was a foot, i would impale the foot.

The second is instead of spike the user can have the steel take a volcano like effect, errupting outwards and upwards, creating an upwards pushing force. This force would push up on the point of pressure, so if it was a foot stood on it would would release a mini burst under the foot lifting the target into the air. This wouldn't damage them, it would just throw them of and distract them, a explosion type effect of pushing, without a damaging explosion.

The user must state which effect will be lying within the layer when he makes the jutsu, it can only be the use of spikes, or the upwards thrust. This lasts for that use of the jutsu only and they can switch which variation they use. While this layer is in place it can be hard for an opponent to use earth in the ground, but due to it's thin layer, it will only stop B rank and below earth from that area, dpending on how the jutsu works. A ranks would push through this steel, or like a swamp would cause the steel to sink if the same size.

Note: Useable three times lasting 4 turns. Two turns between uses.
Note: Each effect can be used once per turn and only one can be used at a time, counting as a move per turn and consuming 20 chakra points


18) (Koton/Fuuton: Arcane se) Steel/Wind Release: Arcane Torrent
Rank: A
Type:Supplementary
Range:Short-long
Chakra Cost: 30
Damage Points: 60
Description: This technique is one of two parts, it doesn't control both elements at the same time, it's two step jutsu, much like when Darui uses lightning after releasing water to create a combination. The user will hold out their hand to a location using the basic principles of steel release to create hundreds of little shards of steel on the surface of that area (short range diameter). Though this would just look like glitter, the steel is like the shrapnel released when in reality you cut through steel, hence you wearing protective clothing. The use will then swing their hand up using basic wind release to cause and updraft of wind focussed under those shards causing them to rise up in a gust of wind, much like when wind is used with dust, cuasing and upwards pushing force with all the cutting power of the steel shards. This upward thrust of wind can be straight up or at an angle to push them short range in a desired direction. Using basic powers of the two creates unique combination almost like a burst of steel/wind through hand gestures. There isn't really a time lapse between the two parts of the jutsu, it happens in the timeframe of a single technique.

Note: Useable thrice per battle
Note: Counts as two of the user's three moves per turn
Note: One turn between uses
1

19)(Koton: Arcane ekusupuro-jon) Steel: Arcane explosion
Rank: A
Type:Supplementary
Range:Short
Chakra Cost: 30
Damage Points: 60
Description: The user will release a surge of chakra through his body releasing it outwards releasing a blast of steel chakra all around his body to short range in the form of 1000's of tiny steel razor blades with next to no gaps around each one, shooting out at the speed of an shot arrow, they then hold their place in the dome shape for one turn and drop to the ground around the user, which can they be used as a source of steel for future use.

Note: Useable 4 times
Note: Two turns between uses


20) (Koton: Druid) Steel Release: Druid
Rank: A
Type:Supplementary
Range:Short
Chakra Cost: 30
Damage Points: 60
Description: This i one of the more complex applications of steel release based on the impervious armor. With which you turn your body to steel. In this more advanced application, not only do you become steel but you use it in combination with shape manipulation to create a steel transformation jutsu as such. In doing this you will activate this technique turning your body to steel but reshaping it to become the animal of your choice, as is the tradition with druid, which gives this jutsu it's name. In becoming these animals you would take on their traits as such, for example, if you were to transform into a steel bird, through chakra control you'd be able to fly. If you were to transform into a cheetah you would be able to run on all 4 legs with perfect balance. If you were to take on the form of a snake you would be able to slide along the ground like a snake. You would move at the speed of a normal animal and take on it's size depending on the animal. With this application, the user can't turn into mythical creatures. The user would have A rank steel defense and be able to use earth fire and steel jutsu while this is active, though this would make them more vulnerable to lightning. It can be done in an instant quickly reshaping to adapt to the situation. A drawback is, the user wouldn't be able to use handseals if he became something like a snake. But if he became a monkey, he would be able to do so with his hands. The transformation lasts for up to 3 turns or until canceled and can be used 3 times per match.
1

21) (Koton: tatsumaki ) Steel Release: Tornado
Rank: A
Type: Attack/Defense
Range:Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is one of the more basic applications of steel release. The uses will release their chakra into the ground peforming one handseal create a large volume of steel blades 1inch in diameter. The do this as they use chakra control to apply the same application as wind release to make the blades spin rapidly forming a large tornado of rotating razor blades. The user can control the direction of these tornadoes with hand gestures or just release them in a chosen direction or area which they will then maintain themselves for one turn. They can make up to 4 tornadoes but the power will be divided by them (1=A, 2=B, 4=C). The width of these are up to 10m if one tornado is made, if two the size is divided by two so each will be 5 meters, and if divided into 4, they will be 2.5 meters each. This can also easily be made by breaking down current steel release jutsu the user has made or are void of chakra and break them down into the blades to for the tornado.
Note: Usable 4 times
Note: Changing their direction counts as a move per turn


22) (Koton: Gildarts) - Steel release: Gildarts
Rank: A
Type:Supplementary
Range:Short
Chakra Cost: 30
Damage Points: 60
Description: This is one of the more tricky jutsu created by Gajeel, inspired by the ninji Gildarts. The user will make a handseal, as they release their steel chakra into a solid or liquid. This can be a regular structure like a tree or the ground, or an incoming jutsu (A rank and below, following strengths and weaknesses). As they do this they will create a thin layer or steel in the shape of hollow cubes throughout the entire solid. To make it around a liquid, steel will shoot out of the ground below it and encase it as a whole. From here the steel will section off the water into cubes to break down. The binding of the water is rather fast, almost forming a square water tank that then sections off the water into cubes forming a rubix cube like structure. The steel will form inside the chosen solid target (earth/steel jutsu) slicing through it to make the cubes. For this reason it can't be used on elements that steel is weak to and due to the complexity of it, making it A rank. The user will grow all these cubes at the same time at the same speed as normal steel release jutsu and from there be able to control them. While the cubes form the target will remain where it is if stationary or continue on it's current trajectory. Once the cubes have formed the user will use their chakra control and can then break apart the construct of steel like lego blocks. All these cubes are 30cm in diameter. While controlling these cubes the user can't use any other jutsu but can then control them for up to three turns. The combined strength of all the cubes are A rank so each indevidual cube is E rank at best, depending on the size of course. Due to steel being strong to earth and water this will work on A ranks and below
Note: Useable 4 times
Note: No other jutsu while this is being used
Note: the cubes can be controlled for up to 3 turns.
Note: The direction and control of them is controlled with hand gestures.
Note: When the user stops controlling the cubes they will just fall to the floor.


22) (Koton: Sui Ko) Steel Release: Fluid Steel
Rank: A
Type: Attack/Defense
Range:Short-long
Chakra Cost: 30
Damage Points: N/a
Description: This is quite a unique version of steel release using precise chakra control to execute it. The user will release their chakra into steel they control and change it's density. Unlike other jutsu this doesn't apply heat to do so, but instead an extreme chakra control while thinking of the flow of water release. It will almost look like mercury which is in it's liquid form and through this jutsu the user will control the steel. They will control it using hand gestures pushing the steel around in a fluid like motion, yet it will still be solid, just controlled like it's a fluid. This makes it easier to trap people, but at the same time this has another use.
Note: Useable 4 times, last 3 turns per use but only works on existing steel the user has made or is devoid of chakra.
Note: Changing the shape, direction and other control of a steel construct takes up another jutsu of the users per turn after the initial use of this.
Note: This does not effect the strengths and weaknesses of steel, it's just advanced shape manipulation.
.

23)(Koton: Titan) Steel Release: Titan
Rank: S
Type: Attack/Defense
Range:Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: This is a more advanced version of (Koton: kigokoro no Metallicana) - Steel release: temperament of Metallicanna. Within the basic form the user will create a mass of steel around part of their body to make it look like it's grown in size similar to the Akimichi clan abilities. With this technique the user takes that to the next level and creates a gigantic titan size version of themselves out of steel. This will be done in one of two ways. They will either release their chakra through their body in an outwards surge of steel, making it seem like their body is expanding and growing in size rapidly with the real them at the center using chakra to control this huge titan version of themself standing 50m tall with a reach up to long range. The other way to do this is the user will slam their hands on the ground releasing the surge of chakra below them causing the Titan of steel to rapidly grown out of the ground below them with them on top. The Titan will look exactly like the user and move at their current speed. This works by them using their mind and chakra to contol the titan as though they were controlling their body. With this jutsu the user can use the Steel titan as though it were his own body, so steel jutsu that required the users body would now use the titan itself. Each strike the Titan does is S rank in power and counts as one of the users three moves per turn. While this is active the user can only use steel, earth and fire elements due to the size and control it takes. If the user would need to slam his hands on the ground for an earth jutsu while within the titan, the titan would do this motion for them using it as the medium. The user must remain in contact with the titan and while active takes up one of the users three moves per turn. The user is able to see through the eyes of the titan in the same way gaara is able to use his third eye jutsu, the users vision is linked with that of the titan as he wont need his own eyes while inside this.

Note: Useable 2 times per battle, lasts 4 turns per use and must wait two turns between using it again
Note: Can release control of the titan at any time and when this happens or the 4 turns are up the titan will remain in it's position for the rest of the match.
Note: No jutsu A rank or above in turn after this ends and the turn that it's used.


24) (Koton: Nannai Dearou konrinzai saikoro) - Steel Release: What is dead may never die
Rank: A
Type: Attack/defense/sup
Range: Short (bandages can reach mid)
Chakra cost: 30
Damage: 60 (+1 rank to tai jutsu, or 60 if used to strike/bind)
Description: The user will release their chakra throughout their body In surge using their steel release to create steel bandages that cover their entire body to look like a metal mummy. These will move with the users body so as to not restrict their movements due to their chakra control over the steel. A unique properties of these bandages made of steel is they all link up like a coil of wire that winds around the user and the two ends come out on the bottom of their feet. Due to this when the user is hit with unfocused lightning A rank and below the lightning will be a carried as a current down through the bandages and be discharged into the ground. Anything focussed like chidori spear will cut through the user with it's normal strengths/weaknesses to steel. The user at the cost of a move can also release more bandages from their Body to strike and bind targets which will flow fluidly due to precise chakra control, being able to reach up to mid range from the user. While using this ability though the user can only use steel release and elements that make up steel. The final property of these bandages is one that greatly aids steel users. If the user were you be cut or lose a limb while their body is turned to steel (for example with the impervious armor) they can use the bandages to grow and wrap around that location and form a new limb, so when they turn back to normal they wont have lost that arm. This is not a healing ability, it acts in a similar way to the hozuki clans ability where water would replace the injury they take in their water form.

Note: Useable 3 times, lasts 4 turns per use, and two turns between uses. While making use of the bandages, the use can only use steel release jutsu and jutsu that make up steel (fire & earth)
Note: reforming a limb and attacking with the bandages costs a move and counts as A rank and can each be used once per turn. Each will cost the user an addition 10 chakra. Aside from this the bandages are just a unique form of armor for a steel user making them look like a steel mummy.
Note: Due to the extra hard layer of steel over their body, the user would gain +1 rank to their taijutsu strikes up to A rank, S ranks and above gain +10 damage

25) [Koton: Varian's hougyo ] - Steel release: Varians Demise
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90
Description: This is one of steel release's strongest attacks, the user will start by either performing a single hand seal, slamming their hands on the ground or striking the ground with their weapon to initiated the jutsu. From here a large portal like the sticky mud drop technique will open up in the sky and a large meteor glowing red will come crashing down into the target location causing destruction and devastation on impact. The projectile is actually made of steel that is super heated to the point of glowing red in parts. Fire being one of the elements means this doesn't require y/y to maintain. Though what sets aside this from other techniques, is the meteor will unfold, into what can only be described as demon giant glowing red. The sheer size of this demon would be the same size as the earth release rock golum jutsu. Though this is made of steel making it much harder and the heat radiating from it is what gives it its true power. Due to the sheer size and skill to maintain this demon, the user will remain in the position they were in when they cast it, so if they clapped their hands together, they would have to hold their hands together, if they stabbed their sword into the ground they would remain with holding their sword in the ground to maintain control. The initial crash of the meteor would release a shockwave up to mid range around the impact point knocking all away. From here, when the demon goes to strike each of it's strikes would be S rank in power, with destructive impact and surging heat. The user can use this demon as a source of steel release techniques but they will retain their own rank just be a hotter steel. If the user moves from their position the demon will become a statue and cool down within two turns. While controlling this demon the user can perform jutsu using elements that make up steel release but don't require movement such as full body surges etc.

Note: Useable Once
Note: Once the jutsu ends the exhaustion of controlling it will wash over the user as it seems like they were holding their breath trying to catch it again. Due to this they will lose two ranks to their base speed for two turns.
Note: Lasts up to 3 turns. Each strike counts as a move per turn, controlling the titan takes up a move per turn leaving only on jutsu for the user to defend themselves even though they wont be a move.
Note: No jutsu above A rank for two turns after this has ended


26)[Koton: Daishi] - Steel Release: Mount
Type:Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This is one of the more simple applications of steel release, creating a shape and controlling it through your chakra. The user will make a rising gesture with their hand or weapon releasing their chakra into the ground, as they do a steel pegasus will rise from their chosen location the size of a smaller horse, made of dark steel with paper thin steel wings. The user will controll it's movements with his chakra and while controlling the pegasus the user will only be able to use steel jutsu and elements made up of steel. Due to the hollow nature of the beast and the light wings, the user can use their chakra control to cause the wings to flap so the beast can fly. This technique was intended for the user to ride, holding on with their chakra much like the tree climbing technique allowing them to move faster due to it running on 4 legs. The user can change the direction at which the pegasus is moving by spending one of their moves per turn.

Note: Useable 3 times lasting 4 turns
Note: Only steel element and elements that make up steel can be used while being controlled.
Note: Only one can be made on the field at any given time.


27)
[koton: Rūnfōji] - Steel Release: Rune Forge
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: This is a simple technique which can be applied when forming a steel release technique or once it has already been made. It will happen within the same time frame of the creation of the technique is used to begin with. This applies a skill seen through out history that many blacksmiths have used, in that to make a blade stronger, they will fold the steel to reforge, keeping the blade extremely sharp while increasing it's density, such as in sushi knives. This applied in RP terms is that the steel in a technique releases more steel within itself but folds and compresses into itself. This means that the steel is harder without losing it's shape/shapness/form, and in doing so makes the technique +1 rank stronger up to S rank, where as S rank and above will gain +10 damage. For example, if the user used the S rank steel release technique to create a sword, they would infuse more chakra into it using this technique, applying more steel and controling it with fire chakra to create the folded steel effect, making the sword stronger, giving the sword +10 damage.

Note: Only useable 4 times, can only be used on a technique once and can only be used once per turn.


28)[koton: Kudaketa hōyō] - Steel Release: Shattered Embrace
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: This is a technique that can be used in two ways. It can be used on existing steel techniques or being releasing from the ground. What this does is, the user will release their chakra into existing steel they control or one devoid of chakra (old steel jutsu they have perviously made or another shinbobi, this doesn't include weapons and such shinobi might carry) , and in doing so will take control of the steel and cause it to break down into Hundreds of tiny blades that look like small dragon scales (1inch diameter) of steel near on instantly like the shattering of glass and from their control the blades through their hand gestures or through their weapon, these blades are extremely sharp.. These blades will move in a large swamp or smaller swarms depending on how the user wishes to control them using them to strike what they want. If they chose to use it from the ground they will form the blades of steel in the ground and then cause them to shoot up from within the ground in a huge swarm to attack which they wish. As long as the user controls these blades they will only be able to use steel and elements that make up steel and it will take up one of their three moves per turn. Not only this but the technique will always be A rank, even if they use this to break down one of their S rank techniques.

Note: Usable once every two turns, being able to control the blades for up to 3 turns.
Note: Using this from the ground would require a handseal to form.
Note: No jutsu above S rank while active


29)[koton/Fuuton: Shinpi-tekina] - Steel/Wind Release: Mystic
Type: Offensive/Supplementary
Rank: A
Range: Short - mid
Chakra: 30
Damage: 60
Description: This is a unique steel cj that brings out the users true potential in close combat. It's based off several skills that combine to make a unique mode of sorts. It's based on the principle that metals can be coated in an element and remain coated until their duration runs out, this will apply to the users steel body. The user a secondary layer of "armor" that acts as a wind current around your body carrying shrapnel of steel that detaches from your Steel Body, and adds shredding damage to anything that steps too close to you.The user, while having turned their body to steel, will release a full surge of wind chakra through their body and down towards their feet. In doing so they will release currents of wind that push out from under their feet and go up around them towards their head. For example if an opponent were to try and punch the user while this is active, their arm would be pushed up off target and shredded by all the blades. This will flow around the users entire body including their arms as they move around. A unique ability of this mode, is one that enhances the users tai combat and range, although the mode is short range, through movements the user can release pulses of the wind/steel in a direction of their choice, for example via punching in a certain direction. This can reach a maximum of mid range and will count as one of the users three moves per turn and be A rank in power. This wind current remains around the user, it will remain in 1ft around the user wrapped around them constantly.

Note: Useable 3 times, lasting up to 4 turns, with two turns between uses.
Note: De to steel being released from the user while active the user is only able to use steel release and elements that make up steel

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Daemon

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Senjutsu Techniques
(Senpo: Majo no fukusō) - Sage Art: Witch's Garb
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short
Chakra: 40 (-5 per turn)
Damage: 80
Description: Witch's Garb is a Senjutsu technique that is based on the principles found in Sage Art: Inorganic Reincarnation. The user imbues their clothing with dense senjutsu chakra causing their clothing to glow white. Similar to the parent technique, the user's clothing has now been given a "life" of it's own able to be actively manipulated by the user in ways they never could before, thus adding to their close range lethality. The user is allowed harden, soften, sharpen, extend. etc. their clothing however they see fit as long as it is within reason, although it costs a move to do so after the initial activation. Witch's Garb, under the user's control, can be used in conjunction with other taijutsu techniques, occupying the same time frame as the taijutsu technique. For example, the user would be able to extend their cloak into a spiked protrusion to stab the opponent as the user uses a taijutsu technique. Witch's Garb can only be used twice per battle and lasts a total of 4 turns each usage. Can only be used in Snake Sage Mode. Can only be taught by Daemon

Taught to: -Broly-, Vayne


(Senpo/Fuuinjutsu: Burakkushīru) - Sage Art/Sealing Technique: Black Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (+20 to Taijutsu)
Damage: N/A (+ 20 to Taijutsu )
Description: Sage Art: Black Seal is a Senjutsu Seal that is triggered by the user clasping their hands. Once their hands are clasped, thick white lines travel up their body, originating from their arms and spreads to their extremities. The Black Seal itself is the white lines that cover the user’s body. This fuuinjutsu works by absorbing Nature Energy into the white markings as soon as the technique is initiated. The white markings serve as a “reservoir” for the Nature Energy absorbed from the user’s environment. The purpose of this additionally absorbed Nature Energy is the user’s ability to access and utilize it when striking. As the user of Black Seal strikes an opponent, they are capable of releasing bursts of Natural Energy from the seal to increase the impact and a damage behind their hits (+20). Once this natural energy is released, it is injected into the opponent's chakra system if the hit lands. By injecting Nature Energy into the opponent, their chakra system balance will be thrown off. As a result, the target's body will begin to petrify and turn into stone. After one strike, the target will become notably slower, moving at 75% of his top speed. After more than 60 chakra has been inserted, the target will become half as fast. Should more chakra be inserted through this, the target will become stone. Once activated, Black Seal will remain active for alone as Sage Mode is active for an additional -5 chakra drained per turn. (Turns -10 per turn to sustain SM into -15 per turn.) Black Seal can be used a total of three times per battle. Can only be Taught by Daemon.

Taught to: LoK, Vayne, Zatanna(Strix), Korra

( Senpo: Anhedonia ) Sage Art: Anhedonia (Learned)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This jutsu utilizes Snake Sage Mode's special ability to manipulate inroganic objects, such as with Inorganic Reincarnation Anhedonia is a variation of said technique though on a smaller scale due to the target of the jutsu itself. With this technique, the user uses his ability to manipulate inorganic material so that he distorts the kanj/sealing formula of any number of fuuinjutsu tags that he is aware of. This is accomplished easily and can be used on any object that utilizes Kanji/Sealing Formula that is Fuuinjutsu based in nature. Needless to say, due to the fact that Inorganic Reincarnation can only be used on inorganic material, this jutsu likewise can only be used to target said formula if it is made with inorganic material itself. So for example, a sealing formula that is made with ink, engraved in metal, the ground, or other such material is all fair game for Anhedonia. However if an opponent were to create a sealing formula with wood release or any other such natural material this technique would be unable to be used on it. By corrupting the sealing formula of these seals, the user is able to render said seals useless. The caveat to this techniques use is that the user must see the seal he's using this on.Due to the fact that the user is simply manipulating the ink or metal or what have you of the formula alone, this technique is able to be used on any formula in the vicinity that the user is aware of. Due to the fact that the user is only manipulating the formula as well as the fact that such techniques receive their rank from the power of their affect rather than the power of the seal itself, this technique is able to be used on any sealing formula up to S rank, unless it has been enhanced in some way. If it has been enhanced, then normal elemental interactions apply.
-Can be used 2 times per battle
-2 turn cool down in between
 
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Yang Techniques


1. (Yoton: Pāpuru Heizu Disutōshon )Yang Release: Purple Haze Distortion
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 70 (-30 per turn)
Damage: 120
Description: Purple Haze Distortion, or PHD, is a humanoid Stand of a height and build similar to Eli. Its face and body are patterned by horizontal lozenges of alternating shade, and armor pieces are present on its shoulders, elbows, and knees. It has spikes along its back. Its lips and appendages are loosely stitched, and its eyes have distinct irides with miotic pupils. On its head is a helmet inspired by Roman design with a transparent visor in the approximate shape of a beak. Purple Haze Distortion is a manifestation of the user's Yang Energy similar to the Eight Branches Yang Technique and thus is an Yang energy creation that originates from the user's body. Due to being made of Yang Energy, PHD is sentient and able to carry out it's own will and is telepathically linked with it's creator. Purple Haze Distortion's ability is known as Feral Virus. Primarily, Feral Virus is an advanced application of the Ring of Hell technique where PHD releases an omnidirectional wave of Yang Energy from his body that can surge into Mid Range. This Yang Energy affects all living things within it's radius excluding the user and allies. This Yang energy "infects" it's target by causing grotesque mutations to the target(s) body. Unlike Ring of Hell, these physical changes are entirely detrimental to opposing figures, causing intense burning sensation as the sudden surge of Yang energy begins to rapidly mutate and cause growths from their flesh. The Yang energy released by Purple Haze Distortion is so powerful that it "over stimulates" the production of growth forcing organic tissues that it comes in contact with to accelerate their life cycle causing them to wither. For example, a wave of Feral Virus from PHD can cause rapid and grotesque arm growth to an opponent, in which they will feel and intense burning sensation as their arm begins to continually be misshapen. The growth continues to accelerate and pushes the tissue in the opponent's arm to reach the end of its life cycle causing it to rot and result in them losing their arm entirely. Feral Virus can be administered through either direct contact or through the wave of energy. When used through the wave of energy, the rotting effect of PHD: Feral Virus only occurs after two full turns of exposure. The rotting effect can also be circumvented if the opponent manages to escape the mid range energy wave after they were afflicted. However, if Purple Haze Distortion inflicts his Feral Virus through physical contact, the rotting effect will persist even if they escape his range post-contact. Senjutsu surges of equivalent rank can stop the effects of Feral Virus.
Note: Only one Stand type technique can be on the field at a given time.
Note: After one full turn of exposure, the target will notice an inability to utilize said arm for anything above B rank techniques. After two turns, the arm is rendered defunct until they have escaped the range of Feral Virus for the same amount of time within if, causing a reversal of abilities being lifted (outside of it for 1 turns leaves them unable to utilize techniques of A rank and up and two turns completely heals it).
Note: Purple Haze Distortion can be used a total of three times per battle, lasting 4 turns each usage, with a three turn cooldown in between usages.

Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-8#post-21910582

2. (Yoton: Ueta shushi) - Yang Release: Starved Seed
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50)
Damage: N/A
Description: Starved Seed is a Yang technique designed to be the counterpart of Yin Release: Hungry Ghost. The user, within the same timeframe as another technique, infuses high amounts of Yang chakra within the technique. Once the technique is destroyed, dispersed or comes into collision with an opponent's technique, the Yang energy built up within the technique is released as an omnidirectional wave that reaches up to Mid range in reach. This wave of Yang energy invades an opponent's/enemy's chakra pathway and begins to burn it away by causing an imbalance. This imbalance eats away at the opponent's chakra system causing irreparable damage, which can only be healed through the use of Yang level healing. As long as the Yang Chakra stays within their system, the opponent becomes unable to use techniques that require considerable levels of chakra usage stopping them from using techniques that require more the 40 chakra to initiate or use, even if outside sources are infused into the technique and collectively go over this cap. After the duration of Starved Seed, lingering effects are maintained through the destruction of the opponent's chakra system. As a result, techniques that cause sustained chakra drain that used by the opponent are doubled. For example a technique that would drain -10 chakra per turn would become -20 per turn. This effect lasts until the chakra system of the opponent is repaired. Starved Seed's initial chakra surge can be countered by a burst of Senjutsu, such as entering Sage Mode, or Y/Y energy of similar level. Starved Seed lasts 4 turns usable three times per battle with a three turn cool down in between usages. Starved Seed cannot affect the same target more than twice.

Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-8#post-21910582

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前|Name:
Emily Drexel Lela Kaldwin I
渾名|Nickname: Empress of the Empire of the Isles, Heir to the Throne

性別|Gender: Female

年齢|Age: 22

照準|Alignment: Chaotic Good

一族|Clan: Uzumaki

外観|Looks: See Pictures

人柄|Personality:
By the time Emily is 22 years of age, she develops a strong sense of morality,believing that her rule is firm and just. Eager and ambitious, she is prone to impulsive tendencies – albeit with good intentions – especially when confronted by a moral wrong. However, her ability to analyze a situation, plan her next move, and follow her better judgment allows her to escape dangerous situations both before and after they occur. Fourteen years after her coronation, Emily still feels grateful for Corvo's presence in her life, not just for his assassin training, but also his love, protection and guidance. She still feels the deep pain of her mother's absence, and often finds herself bewildered by the time that has passed since Jessamine's death. Though frequently overcome with grief, Emily lets such emotions smolder in her heart, reminding herself that she has her own life to live and an important role to fulfill. During her regal years, Emily disdains the doting affection paid to her by sycophantic members of the aristocracy, and surprisingly finds herself self-conscious of her hands, which are constantly kissed, held reverently, and examined



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誕生|Village of Birth: Shalewood

同盟|WSE Clan: N/A

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序列|Ninja Rank: Jounin
専門|Specialty: Single Handseal Specialist (Primary - Any of the Base 5), Increased Elemental Specialist (Secondary - Hellstone) , Increased Tracking Specialist (Secondary), Yang Specialist (Yang Master)
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要素|Elements:
Lightning Release -Mastery
Earth Release -Complete
Fire Release- Complete
Wind Release - Complete
Water Release- Complete
Hellstone Release -Creator/Specialty
Volcanic Ash Release -Creator
Yang Release Complete/Mastered/Specialt
y
忍術|Your ninjutsu:
Taijutsu/NB Taijutsu -Specialty
Rinnegan Techniques -Mastered
Duel Monsters -Completed
Titanomachy -Complete
Animal Path Summonings -Complete
Fuuinjutsu -Complete
Eight Deva Guardians -Creator
ZX Buster - Complete
Mutagenesis - Creator









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歴史|History: Fifteen years after the Lord Regent's insurrection is brought to an end, Emily serves as . However, a new threat to her reign emerges in the wake of the murders. Either Corvo or Emily herself must travel to the southern city of to confront the issue.​
On the 15th anniversary of the death of Empress death, Empress Emily Kaldwin hosts the annual event commemorating her death. Tensions against herself and Corvo Attano are high due to the recent murders of the Crown Killer, which many believe she is responsible for because the killer is eliminating Emily's critics. Mere moments into the event , now styled "Empress Delilah Kaldwin I", crashes the event with the Duke of , , by her side. They depose Emily despite Corvo's attempt to kill Delilah and during the ensuing fight, either Emily or Corvo is trapped in stone. Canonically, Corvo is trapped in stone and Emily manages to escape the tower. Emily escapes with , who had rushed to Dunwall to inform Corvo about the coup on her ship .

Emily is visited by on her way to Karnaca, who gives her the choice as to whether she wants to accept his mark. Emily chooses to accept his mark and armed with her new powers resolves to find out why the coup managed to be successful, as well as look for a way to regain her throne.
Meagen Foster explains that , Emily's old tutor, was the one who discovered evidence of Delilah's coup, but he was captured before they could reach Dunwall with the news. From there Emily eliminates the various members of the coup against her, rescuing Sokolov in the process.
To be continued...




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能力|Abilities: On his journeys, Emily mastered a lot of techniques most important of the bunch being Yang Release. Being a master of Yang Release, Emily has extended life force increasing his chakra by 1000 for a cap of 2600. She is also able to avoid damage from Forbidden Rank techniques done by him and receive a reduced 30 damage from physically damaging techniques.
Using this ability of Yang Release, Veryon was able to create the fighting style known as Mutagenesis which allows him to use Yang infused sealing tags to cause an Yang-Yin imbalance either in himself or his target to achieve a desired effect. Mutagenesis is also a showing of how proficient in Fuuinjutsu Veryon has become. Veryon has a sealing tattoo placed on his body which can be activated to increase the effectiveness of all his fuuinjutsu by one rank.
Body Seal:
(Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated.

-Can only be used or activated once per battle
-Can't be used on bios without two elemental specialties
-Can’t be used on S-Rank and above Fuuin
-Can’t be used on Multiple Infinite Embraces


After obtaining the Rinnegan, Emily Kaldwin has access to all Six Paths including the Outer Path. As well as the ability to produce chakra receiving rods from any point in her body, she often uses these to replace Kunai, Shuriken, any basic tool usage. Due to her unique acquisition of the Rinnegan from the Outsider, she cannot deactivate her Rinnegan and is thus active always.​

Technology: ( Abusōbu Ude ) - Absorption Arm
Artifacts: N/A
音楽|Pictures:
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勝利|Won: 0
敗北|Lost: 0
 
Last edited:

Daemon

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Mutagenesis
Updating: Finally adding the specialty

Totsuzenhen'i Yūhatsu | Mutagenesis
Type: Yang FuuinTaijutsu
Background:
Mutagenesis was created by Eli Noah in conjunction with Xii to formulate a fighting style that would push their yang capabilities to the limits. By combining Taijutsu and Fuuinjutsu and the influence of yang, Mutagenesis was created.

Description on the Abilities and Inner Workings of the Style: The principle idea behind Mutagenesis is the use of the "virus". The "virus" is not a virus in the literal sense but fuuinjutsu seals that are created by the user's body through the use of sealing tags once they make physical contact with their target. This "virus" sealing tag itself is imbued with Yang energy, giving them sentience to be "living" seals. The "Virus" seal, due to its namesake, duplicates itself, rapidly spreading over the surfaces it touches until its completely covered in the "virus". These seals can spread without the user's direct influence due to the sentience of these seals allowing them to continue dividing and spreading on a surface on their own will.

Due to being Yang empowered, this "virus" can inflict the effects of Yang Release on a target as it consumes it. The main purpose of the "virus" is to create imbalances in physical energy due to Yang Chakra. These imbalances in physical energy can have various effects: the main one being the ability to "burn" away one's spiritual portion thus stopping them from performing Yin based techniques, such as genjutsu, yamanaka techniques, and Yin Release itself. However, these effects can be either beneficial to the target or detrimental to the affected target depending on the usage of the Virus. An example of this would be using this virus to heal allies and the user similar to touch of the sun, augmenting the target's body similar to Ring of Hell, among other effects. Unique to this style, the user is capable of targetting himself with this "virus" to achieve the aforementioned effects when needed. Mutagenesis can also extract Yang chakra from targets through a similar method, absorbing it into the "virus" itself. The focus of Mutagenesis is the balance and control of Yang energy by either giving Yang energy by injecting it into a target or removing Yang Energy from a target through absorption.

The second portion of Mutagenesis, incorporates its fuuinjutsu aspects. The seals that encompass the "virus" are mainly trigger seals. Much like their name suggests, Trigger seals induce certain effects or activate when a trigger is set off. In terms of Mutagenesis, the trigger is an imbalance in one's physical energy, whether it be lower or higher. This trigger activates the fuuinjutsu capabilities of the "virus" such as sealing and unsealing objects or sealing an object, sealing an opponent's movements or chakra, or even erecting barriers if the technique requires it. Due to the "virus" causing an imbalance in Yang chakra as well as the "virus" being triggered by an imbalance in Yang chakra, these seals can set themselves off as both aspects of Mutagenesis playoff each other and work in tandem to achieve an effect.

While the "virus" can only be initiated by contact, the user can use a ranged variant of Mutagenesis by allowing the "virus" to spread over the surface of other objects to reach its target. Similar to the (Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique, the ranged variant of this fighting can be kept hidden as the "virus" sealing tags travel across surfaces by using the user's chakra to mask their presence. As a result, a ranged application is only possible if there is a transport medium between the user and opponent/target. Similar to Eight Branched Giant Snake, this "virus" shares a telepathic link with the user, allowing it to communicate with the user to relay information or location.

Example Techniques:
Mutagenesis:
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user impacts a surface and spreads their "virus" seal on it. The "virus" rapidly divides and spreads over the object completely consuming it. Once it reaches it's intended target, the "virus" begin to deliver high amounts of Yang energy, burning away the opponent's Yin energy causing an imbalance. As it burns away the opponent's Yin energy, their body becomes filled with Yang chakra so dense that they lose control of bodily functions as their muscles begin to tear causing a pain and burning sensation. The "virus" detects the imbalance in the target's Yin and Yang Energies triggering their sealing effect. The "virus" Kanji then locks onto the opponent sealing off the opponent's Yin energy completely, stopping them from using spiritual and mental techniques such as Yin Release, Genjutsu, Dojutsu etc.
Additional effects and Restrictions:
Must have completed Fuuin, Yang and Taijutsu.
Specialists of the style are able to have one "virus" sealing tag present on their body that can be activated to induce their effects. This "virus" sealing tag in this usage can be activated passively (only applies to Supplementary/Defensive Techniques) . The tags can be hidden on the user's personage through their "(Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique" like ability only to be revealed when activated.

P a t e n t C e r t i f i c a t e
Daemon, our loyal member, gave on the 25th of January 2021, a request for a Patent on the Custom Fighting Style Totsuzenhen'i Yūhatsu | Mutagenesis. I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Totsuzenhen'i Yūhatsu | Mutagenesis
Powered by Lord of Kaos
Copyright 2021, Daemon, AnimeBase.me
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Style Approved: Custom Fighting Style Submission | Page 6 | Anime Forum (animebase.me)



Techinques:


1. Totsuzenhen'i Yūhatsu: Saisho no bakuteriofāji | Mutagenesis: The First Bacteriophage
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short - Mid
Chakra: 50
Damage: 100
Description: The First Bacteriophage is a basic application of the capabilities of Mutagenesis. The user begins by making contact with an object or surface (including an opponent) and begins to spread the "virus" sealing tag onto the target. As per the nature of the virus, the sealing tags begin to rapidly duplicate and consume their target while injecting Yang chakra is injected into the object. As the Yang chakra injects it's chakra into the object, the Yang chakra begins to fill that object or target entirely. If the target is sentient and contains a chakra system, the sudden influx of Yang chakra radiating from the tags would cause an imbalance as the Yang energy eats way at the opponent's Yin energy, weakening their usage of Genjutsu, Dojutsu and other spiritual based techniques. This is normally felt as an intense burning sensation within the opponent's body as high levels of Yang Chakra fill their body. The large amount of Yang Energy causes the muscles of the opponent to begin to tear causing pain and soreness as their body as trouble containing the Yang Energy. This imbalance is detected by the Virus kanji itself activating the virus' fuuinjutsu effect. The kanji formula on the sealing tags activate, finishing the job of the Yang chakra and completely sealing away an opponent's Yin energy. Under these effects, the opponent is unable to use any spiritual techniques A rank and below for two turns. Due to the inherent ability of Mutagenesis, these seals can travel across surfaces while masked, blending into their surroundings, undetected until their target is reached. This effect can also be applied when these tags travel across weaponry in the user's possession, however the cloaking ends as the tags engulf their intended target.
Note: Can only be used three times per battle, with a two turn cool down in between usages
Note: As an Inherent Trait of Mutagenesis, The "virus" can telepathically communicate with the user.

Approved: https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3#post-21931630

2. Totsuzenhen'i Yūhatsu: 2-Banme no bakuteriofāji: Kansen | Mutagenesis: The Second Bacteriophage: Infection
Type: Supplementary/Offensive
Rank: A - F
Range: Short - Mid
Chakra: 50-90
Damage: 100-130
Description: The Second Bacteriophage: Infection is a Mutagenesis technique that takes advantage of Yang's properties of effecting ones chakra system. As as a result, The Second Bacteriophage: Infection is a technique designed to be the antithesis of the Eight Inner Gates. To fully understand the Second Bacteriophage technique, one must understand that all living beings that possess a chakra system have eight distinct gates: the Gate of Opening, Gate of Healing, Gate of Life, Gate of Pain, Gate of Limit, Gate of View, Gate of Wonder and Gate of Death. The Second Bacteriophage serves to turn this unyielding benefit into an unbearable curse. After striking a surface (including the opponent), the user releases a stream of sentient "virus" sealing tags from their body that travel across surfaces while duplicating and growing rapidly . As per the nature of the virus, the sealing tags begin to rapidly duplicate and consume their target while injecting Yang chakra is injected into the object. As the Yang chakra injects it's chakra into the object, the Yang chakra begins to fill that object or target entirely. On contact with the opponent, targets their chakra pathway, more specifically their Eight Inner Gates. Once the Yang chakra makes contact with their body, the sudden rush of life energy begins to burn its way through the opponent's chakra pathway, burning away the target's Yin chakra causing an imbalance. Due to Yang's positive energy as it burns through an opponent's chakra system, it causes a swelling of near the affected gates. Much like an overflown dam, the chakra forcibly opens the gate achieving the affects of this gate. However, due to the gate being forcibly opened and the influence of yang these gates become permanently damaged unless another Yang user heals it. Due to there being eight gates, there are three applications of this technique broken up by rank based on how much damage they used and what gates are affected, these rankings also entail the level of sealing effects observed at various levels.. Due to the innate abilities of Mutagenesis, the "virus" sealing tags travel over surfaces by completely blending into the surroundings, making them undetectable similar to the Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique technique. These tags also share a mental link with the user and are capable of communicating with the user telepathically.

A rank: An A ranked application of The Second Bacteriophage can affect Eight Inner Gates 1 through 3. (Gate of Opening, Healing and Life). The user has the freedom of selecting which gate to open forcibly, such as causing the opponent to enter up to the 3rd Gate against their will. The A rank application of Eight Outer Gates costs 50 chakra and does 100 damage to the target. An A ranked application due to the imbalance of the opponent's chakra has these effects: Similar to the Muscle constriction seal, the opponent's movements become limited, the "virus" seal seals away C rank and below Taijutsu usage and lowers the speed of the opponent by x0.25.

S Rank: The S ranked application of Second Bacteriophage can effect gates 4-6. Much Like the A rank version. The user can decide which gate to effect. At this point, the opponent will begin to feel the adverse effects granted by these gates such as intense muscle tearing, nose bleeds due to high blood pressure etc. The S ranked application requires 70 chakra and does 120 damage. The sealing portion of this level due to the imbalance of Yang and Yin within the opponent causes a higher level sealing effect compared to that of the A rank variant, the "virus" seals away the opponent's ability to use B rank and below taijutsu and lowers their speed by x0.5.

F Rank: The F rank application of the second Bacteriophage can affect gates 7 and 8. Much like the A and S rank variants, the user forces the opening and destruction of either the 7th or 8th gate. If the 8th gate is selected, the opponent's body begins to burn out from the inside out as a side effect of opening this gate. This process cannot be reversed unless through the usage of Yang. This usage requires 90 chakra and deals 130 damage. The sealing portion of the F ranked variation is the most powerful of the sealing variations and results in the sealing of A rank and below taijutsu techniques and lowers the speed of the opponent by x0.75.

Note: The A rank application of the Second Bacteriophage can only be used three times per battle with a two turn cooldown in between usages. The S ranked variant can be used twice per battle with a four turn cool down in between usages. And the F ranked application can only be used once per battle. Can only be used a max of 3 times against a single opponent.
Note: No Mutagenesis techniques can be used in the same turn as this technique and no Mutagenesis techniques can be used for two turns after this technique has been used.
Note: Despite forcibly opening the gates, only Eight Inner Gates users will gain the speed benefits and strength benefits associated with the gate, due to the immense training on how to utilize these boosts.
Note: Once opened, the Gates stay opened for that turn only.

Approved: https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3#post-21941705

3. Totsuzenhen'i Yūhatsu: 3-Banme no bakuteriofāji: Tōgō | Mutagenesis: The Third Bacteriophage: Integration
Type: Supplementary/Defensive
Rank: A
Range: Short (Self)
Chakra: 50
Damage: N/A
Description: The Third Bacteriophage: Integration is a Mutagenesis technique that takes advantage of Mutagenesis' ability to apply the "virus" to ones own body through the spreading of the "virus" sealing tag. The user begins by striking a part of their body or the body part of a sentient ally. The "virus" sealing tag begins to spread over the targets body, duplicating itself and travelling to most corners of the body. As the "virus" spreads, it injects Yang chakra into the target's body, burning away their Yin chakra causing an imbalance. This influx of Yang chakra serves as beneficial to the targets it is applied to, healing them for a specific amount. This healing, while it heals less than Touch of the Sun, is capable of performing the similar feats such as repairing a damaged chakra system, or regenerating a limb, purging poisons, etc albeit it at a slower rate. The health recovered can be delivered in two ways depending on the situation needed. In the first case, health can be distributed all at once, delivering a total of 80 health at once. In the second scenario, the 80 health can be distributed to the target at a steady rate over the course of four turns, healing 20 damage per turn, for a total of 80. As per the nature of Mutagensis, the imbalance in Yang and Yin chakras within the target's chakra system triggers the sealing effects of the "virus". A golden, spherical barrier is erected from the "virus" sealing tags that encompass the user's immediate area up until short range. This barrier is solid and serves as a defensive scheme for the target to incoming attacks. The strength and duration of the barrier are dependent on how the healing is distributed to the target. If all 80 health is delivered to the target in one go, the golden barrier will only last for that one turn and be able to defend against techniques with equivalent chakra cost or higher. If the 80 health is distributed over the course of four turns, the golden barrier will also last a max of four turns but can be destroyed by techniques with equivalent rank or higher (A or higher) .
Note: The Third Bacteriophage: Integration can only be used three times per battle with three turns of cooldown in between usages. Note: Due to the inherent ability of Mutagenesis, these sealing tags share a telepathic link with the user and can thus communicate with them mentally. This is perfect for alerting the user or keeping tabs on targets affected by this technique.

Approved: https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3#post-21941705

4. Totsuzenhen'i Yūhatsu: 4-Banme no bakuteriofāji: Shōjō | Mutagenesis: The Fourth Bacteriophage: Symptom
Type: Supplementary
Rank: A
Range: Short (Self)
Chakra: 50
Damage: N/A
Description: The Fourth Bacteriophage: Symptom is a Mutagenesis technique that takes advantage of Mutagenesis' ability to apply the "virus" to ones own body through the spreading of the "virus" sealing tag. The user begins by striking a part of their body or the body part of a sentient ally. The "virus" sealing tag begins to spread over the targets body, duplicating itself and travelling to most corners of the body. As the "virus" spreads, it injects Yang chakra into the target's body, burning away their Yin chakra causing an imbalance. The imbalance of Yang/Yin ratio has various effects on the user's body mainly their chakra system, similar to the White Tiger Technique, this influx of Yang Chakra affects how much chakra is used when performing a technique. As a result of Symptom, the user's techniques would require an extra 50 chakra to use or initiate. This status effect lasts for a total of 3 turns. Due to the inherent nature of Mutatgenesis, the fuuinjutsu portion of the technique triggers due to the imbalance within the user's own chakra system.The "virus" begins to respond by activating a fuuinjutsu response that results in the "virus" kanji itself beginning to glow a white/golden shimmer. This kanji formula is of the absorption/sealing method and allows the user to recycle their own chakra based techniques by "devouring" them, turning them into a raw source of chakra that can replenish the user's chakra reserves. This absorption works on contact, allowing the user to absorb their own techniques up to S rank. This can also be applied to the opponent's techniques also but only on techniques A rank and below. The user is capable of absorbing their own techniques up to three times per battle while they are capable of absorbing an opponent's techniques up to twice per battle. The amount of chakra gained from absorption is equal to the amount of chakra absorbed from the technique. Due to the properties of Mutagenesis, the seals are capable of travelling over and blending into inorganic sources such as their surroundings to go undetected (until their target has been reached). Due to the nature of this technique. The Fourth Bacteriophage: Symptom can be utilized in the same time frame as a subsequent technique, taking up a move in the turn. Absorbing a technique for chakra is not passive and will also require a move per turn.
Note: This technique can be used twice per battle with each usage lasting three turns.
Note: Due to the nature of Mutagenesis, the "virus" sealing tags share a telepathic link with the opponent and are capable of communicating with the user telepathically.

Approved: https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3#post-21941705

5. Totsuzenhen'i Yūhatsu: 7-Banme no bakuteriofāji: Yōgen-sei saikuru | Mutagenesis: The Seventh Bacteriophage: Lytic Cycle
Type: Supplementary
Rank: A
Range: Short
Chakra: 50
Damage: N/A
Description: The Seventh Bacteriophage is a mutagenesis technique designed to work on conjunction with other fighting styles namely those focused on Taijutsu or Kenjutsu. The user begins by spreading his "virus" tags into a weapon, fist etc in the same timeframe as another Taijutsu/Kenjutsu/Bukijutsu technique. Like all mutagenesis techniques, the tags begin to multiply themselves until they engulf the surface. Once that taijutsu technique strikes a target, the virus sealing tags will spread to the target to begin its effects. The tags begin to insert Yang chakra into their target, causing an imbalance in their Yang to Yin ratio, burning away their Yin chakra to near deletion. The virus kanji seals detect this imbalance triggering them to activate. The "virus" kanji formula erect a skin tight, golden barrier around the target that lacks physical properties. Within this barrier, similar effects to the sealing technique occur in which the opponent has restricted movements as well as the inability to be reverse summoned etc. The true ability with this sealing barrier is that the opponent is unable to receive chakra from their allies, the barrier forcibly ejecting the chakra from their bodies. This prevents them from being able to be healed by clones, creations, or even as far as technology. These tags are able to blend into inorganic surfaces to conceal their presence making it useful to hide within the user's weaponry or within chakra/energy etc itself in regards to ranged taijutsu/bukijutsu/kenjutsu attacks. The effects of the Lytic Cycle lasts for a maximum of two turns.
Note: This can be used four times per battle with a two turn cooldown in between usages
Note: As an Inherent Trait of Mutagenesis, The "virus" can telepathically communicate with the user.

Approved: (2) Custom Fighting Style Technique Submission | Page 6 | Anime Forum (animebase.me)

6.
Totsuzenhen'i Yūhatsu: 6-Banme no bakuteriofāji: Yōgen-sei saikuru | Mutagenesis: The Sixth Bacteriophage: Lysogenic Cycle
Type: Supplementary
Rank: A
Range: Short (Self)
Chakra: 50
Damage: N/A (+1 rank to Fuuinjutsu/Mutagenesis Techniques)
Description: The Sixth Bacteriophage: Lysogenic Cycle is a Mutagenesis technique based around the styles supplementary capabilities. The user begins by either striking his body or through the usage of sealing tags already on his body. The "virus" sealing tag begins to rapidly grow , replicate and multiply as it infects the object it spreads over injecting pure Yang Energy into himself. This influx of Yang Chakra causes an imbalance of Yin and Yang within the target burning away their Yin chakra until there is very little left. This imbalance in Yang to Yin ratio causes the "virus" kanji seal to activate. Upon activation, these seals will be programmed with a function to incorporate themselves into the user's other fuuinjutsu techniques. When the user uses a fuuinjutsu or mutagenesis technique, these tags will begin to replicate and incorporate themselves into either the sealing kanji for a Fuuinjutsu technique or in the case of barriers, incorporate themselves within the walls of the barrier itself. Once it does this, the sealing tags begin to unseal vast amounts of Yang energy into the fuuinjutsu kanji or if a barrier unseals vasts amount of Yang energy into the barrier itself giving it a golden-whitish color. This can increase the power of Fuuinjutsu by one rank or if offensive by +20 damage. Naturally, this applies to Mutagenesis techniques too as they are also Fuuinjutsu. The Lysogenic Cycle can be applied/activated in the same time frame as another Fuuinjutsu based technique. Due to the properties of Mutagenesis, the seals are capable of travelling over and blending into inorganic sources such as their surroundings to go undetected (until their target has been reached). The user is able to use sealing tags that are currently present on their body as a medium for this technique allowing this to be placed on the user's biography or before a battle and can be activated at a separate time. Due to their sentience ( a property of all Mutagenesis techniques), The Sixth Bacteriophage is self sustaining and lasts until it runs out of chakra, having a chakra pool of 200 chakra and draining -40 per turn to keep active. This property is exclusive to the Lysogenic Cycle. . Despite having its own chakra pool, The Sixth Bacteriophage is unable to perform techniques on its own like other Yang creations.
Note: This technique can be used three times per battle with a four turn cool down in between usages.
Note: As an Inherent Trait of Mutagenesis, The "virus" can telepathically communicate with the user.

Approved: (2) Custom Fighting Style Technique Submission | Page 6 | Anime Forum (animebase.me)

7. Totsuzenhen'i Yūhatsu: 8-Banme no bakuteriofāji: | Mutagenesis: The Eighth Bacteriophage: Virulence
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120
Description: The Eighth Bacteriophage: Virulence is a Mutagenesis technique based around the styles offensive capabilities. The user begins by releasing a "virus" sealing tags from their body either from their palm, foot etc or if possible commanding an already present sealing tag to replicate/duplicate from that origin tag. This replication is similar to the Mutually Multiplying Explosive Tags technique. The replication and duplication is so fast that the "virus" can be visualized as an on coming wave or blast of sealing tags. Once the tags engulf their target, the "virus" sealing tag begins to rapidly grow , replicate and multiply as it infects the object it spreads over injecting pure Yang Energy into that person/object/technique. This influx of Yang Chakra causes an imbalance of Yin and Yang within the target burning away their Yin chakra until there is very little left. This imbalance in Yang to Yin ratio causes the "virus" kanji seal to activate. Activation of this virus results in a powerful powerful explosion capable of pulverizing in coming techniques and enemies alike. This explosion similar to the technique it's passed off of, produces non-chakra based explosions but the sheer volume and power of the explosion is enough to neutrally interact with most attacks. However, this explosion doesn't last nearly as long as Mutually Multiplying Explosive Tags, only manifesting as a quick and powerful explosion. The detonation of the tags is controlled in such a way that the explosion excludes the user, keeping them safe from harm. If an opponent is caught within these tags and their Yang to Yin ratio is thrown off, adverse effects would be as follows: The opponent becomes unable to use any spiritual based techniques above B rank for the following 3 turns. Like all most Mutagenesis techniques, The Eighth Bacteriophage: Virulence can be concealed as it travels if in contact with a medium until it reaches the intended target.
Note: Can only be used twice per battle with a two turn cooldown in between usages.
Note: As an Inherent Trait of Mutagenesis, The "virus" can telepathically communicate with the user.
Note: No Mutagenesis Techniques above A rank the turn after this is used.

Approved: (2) Custom Fighting Style Technique Submission | Page 6 | Anime Forum (animebase.me)
 
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Duel Monsters (Dyueru Monsutāzu)
Type:
FuuinBukijutsu
Background: There have been stories about card based combat from the time when chakra was first being used, but no one could find any proof of this. In his travels, Broly discovered some of these cards that were sealed with wonderous abilities and started to experiment with them. Eventually he mastered and even created more of these cards, thus remaking the style for modern use.
Description on the Abilities and Inner Workings of the Style: This fighting style revolves around, in a nutshell, enhancing the user's weapon combat. However, it has 2 unique twists. The first is that all weapons used in this style are thin, but sharp, sheets of metal around the size of playing cards. These may be thrown just as regular kunai or shuriken can be and are mostly the same in their use by themselves, simply a different shape. The second is that the sheets of metal are pre inscribed with seals that do different effects and according to the different inscriptions on the card. These inscriptions can be quite detailed and even colored, however this is merely an aesthetic detail. The parameters of these seals will be explained below

There are 3 different variations of the seals that are placed on these cards, each going by a different name.


Monster Cards: These cards have a seal inscribed on them that require a trigger to activate, which can be anything from travelling a certain distance to encountering foreign chakra. Once this trigger is met, the seal releases a barrier around the weapon, similar to "(Fusen no Kekkai) Tag Barrier". However these aren't simply spheres or boxes, these barriers are actually molded and shaped into different forms, thus making them on par with elemental releases. Normally, the weapon would still travel in its thrown direction, but these barriers are able to physically interact with the enviroment around them, thus allowing the weapon to change speed and directions. Given that the barriers have a source of chakra via the seal, the user is able to perform other techniques while using them. The barriers can all have different effects of course, depending on what seal is used. These barriers can be extremely detailed and even given color, however this is just cosmetic

Example of a barrier
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Spell Cards: These seals give the card a special affect that can either effect an enemy, the landscape, or a monster card. For example, some spell cards "equip" to an already made Monster Card barrier, thus releasing something like an element onto the Monster Card barrier in order to make it stronger or addidng a barrier type fuuin weapon to the monster card. Some spell cards are standalone and thus can seal or unseal objects/chakra/clones/summons/the ground/etc, thus giving the weapon an extra effect when its seal is triggered. These cards generally give positive effects and are used to strengthen for the most part

Example of a spell card that equips to a monster card (object that equips is shown in illustration)
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Trap Cards: Whereas spell cards usually give positive effects, trap cards generally give negative effects to either an enemy, their attacks, or the landscape. Trap card seals are also standalone and give the weapon an effect that can seal, unseal, or release barriers that specifically affect an enemy target or his attacks in a negative manner. Trap cards function mostly like spell cards, only dealing in negative aspects and weakening instead.


Example of a trap card
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All specific restrictions and abilities to each specific card are to be made on a case by case basis in submission. These are just general parameters of the different types of cards. All of these seals however, just give the original weapon different ways to be effective and useful in battle, thus remaining in the range of a CFS. Without all the bells and whistles the cfs is very established in weapon combat. Monster cards are simply erecting barriers around cards in order to make them more deadly and give them an extra ability. Spell cards either enhance said barriers or standalone to give the weapon a Supplementary ability. Trap cards do the same as spell cards, besides enhancing monster cards, only dealing with taking away abilities and power





Example Techniques:

Nightmare Troubadour: Kuriboh
Type: Offensive/Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Monster Card: The user will throw out a card that, when it reaches short range away, will form a barrier around the card that resembles a small furry monster. The barrier is filled with a brownish colored smoke. This barrier is designed to take up to B rank hits from the opponent, releasing its smoke as a cover when destroyed to help the user get away unseen. Mainly used as a last ditch effort.

Nightmare Troubadour: Bottomless Trap Hole
Type: Supplementary/Defensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: Trap Card: The user will throw this card facedown and it will remain dormant until activated. Once a summon or clone is made by the enemy this card will release a series of kanji underground until it reaches the entity in question before it releases a short range seal similar to that of "(Fūin Fuda ) – Sealing Tag". This seal will immediately seal the entity into itself for the rest of the battle.


Nightmare Troubadour: Magnum Shield
Type: Offensive/Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Spell Card: The user will throw this card at an already made Monster Card or throw it together with a monster card. Once it makes contact with the monster card barrier, it will add onto it a barrier type fuuinjutsu seal. This shield allows the barrier to defend against an attack 1 rank higher than it normally would, but vanishes once it is used once

Additional effects and Restrictions:
this CFS is regarded as falling under the fuuin field
To learn, the student in question must pass either a knowledge test or beat a person of the creator's choosing in a 2 out of 3 card game or any game he chooses
While the Monster Card barriers are self sustained in terms of chakra, they still require a mental command from the user (such as with the great stone golem) as they are not sentient. They are still simply weapons with barriers around them.
Must have mastered basic fuuinjutsu
Users can throw the cards this uses as if they were kunai
Must be taught by USA Scaze

P a t e n t C e r t i f i c a t e

USA Scaze, our loyal member, gave on 2017, a request for a Patent on the Custom Fighting Style Duel Monsters (Dyueru Monsutāzu). I, Vex of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Duel Monsters (Dyueru Monsutāzu)
Powered by Vex
Copyright 2017, USA Scaze, NarutoBase.net




Learned: https://animebase.me/threads/eight-deva-paths-duel-monsters.764943/

( Dyueru Monsutāzu | Hyōkekkai no Ryū Torishūra) - Duel Monsters: Trishula, Dragon of the Ice Barrier
Rank: S
Type: Attack/Supplementary/Defense
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: When the user activates this card it drains him of chakra to fuel it. This chakra absorbed activates the script on the card which releases a barrier in the form of a large 3 headed dragon that spans mid range in size. Once per turn at the cost of a move slot the dragon may release from its mouth a beam of condensed and molded chakra that works as a conduit for its sealing ability. As the beam of chakra (up to 10 meters in area in terms of size) makes contact with its target, the sealing effect activates. This seal will drain away any infusion of chakra from an opponent or technique that it makes contact with (up to S rank), and deal 80 damage to any target that it hits.This ability may be used every other turn up to 3 times per battle. This ability may be used in the same timeframe as another technique by the user, though it will always cost a turn. In this case an infusion of chakra is any sort of chakra that has entered/been bestowed onto the the opponent from an outside source. An outside source here means any source other than the opponent themselves. For techniques it is any additional amount of chakra that has been bestowed onto it before, during, or after creation. Trishula is capable of flight and may physically attack an opponent once per turn at the cost of a moveslot. Trishula may be summoned twice per battle with a 3 turn cooldown and lasts 3 turns. If Seal of Orichalchos is on the field the user may choose to instead take the effect of having it and its effects being unable to be affected by any sealing based abilities


(Dyueru Monsutāzu: Mirā Fōsu - ) Duel Monsters: Mirror Force
Type: Supplementary/Defensive
Rank: A
Range:Short (Explosion is long)
Chakra: 30
Damage:(equivalent to Rank of absorbed technique)
Description: Trap Card: When the user touches this card, a white barrier encompasses the entirety of the short range around the user. This barrier known as Mirror Force, seals incoming techniques within its walls similar to Uchiha's return and then releases the attack in an outward explosion back towards the opponent. Due to the nature of this technique, the outward explosion would be equivalent in rank to the absorbed technique. After the technique is reflected back at the opponent, the barrier dissipates quickly. Mirror Force absorbed and reflect techniques up to and including S ranks. Note: Mirror Force can only be used three times per battle with a three turn cool down in between usages.



Dyueru Monsutāzu: Oreikarukosu no Kekkai) Duel Monsters: The Seal of Orichalcos
Type:Supplementary
Rank: S
Range:Short-Mid
Chakra:40 (-10 per turn)
Damage:N/A
Description: Field Spell; When the user (or an object attached to the user directly under his control) touches this card, a blue shaded barrier with intricate patterns within a large circle will expand from him outwards, taking the same amount of time it takes to throw a kunai to do so. The lines running between the circle are actually chains of of kanji bearing the word "Strengthen" repeated over and over again. Said lines are made of a molded and pure form of chakra and doesn't interact with physical objects, therefore they do not trip up or form any sort of hazard for the opponent. These seals do exactly as they say and unseal "strength" into the users Duel Monster techniques stated and strengthen all Duel Monsters techniques, increasing all of their effectiveness by 1 rank by unsealing stored chakra into the technique(+10). In some cases, rather than their effectiveness being improved by 1 rank they receive a modifier to their own existing effects. In these cases the effect will be outlined in the technique. Simply being a field spell and doing no real effect by itself, this technique is able to be used alongside another technique in the same timeframe, as long as it is a Duel Monster technique. When under the influence of this technique, the user gains a smaller glowing inscription of this technique on his forehead
-Lasts 3 turns
-Once ended, can't be used for 4 turns
-Can only be used twice


Dyueru Monsutāzu :Kaizā Koroshiamu Duel Monsters: Kaiser Colliseum
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (activate, then 10 chakra for the next 4 turns)
Damage: N/A
Description: Magic Card: This card may only be activated when the user has at least 1 Summon/entity/nonhuman Ally/creation/clone on the field. By revealing this card, the user will activate this cards effect which will cause it to draw chakra from the user to fuel itself. Due to this A barrier will erect itself in the same time it takes to throw a kunai
That surrounds an area of up to long range meters in all direction from it's targeted area within short range of the user. This seal will cast a seal similar to the chakra draining seal, that will drain the chakra, prevent the use of chakra or it's manipulation in any way (though it may still receive/draw in chakra) and completely paralyze any Summon/entity/nonhuman Ally/creation/clone that any opponents in the range of the barrier create when they attempt to bring such a thing to the field so that it would outnumber those that the user has. This only works on such things up to A Rank. This barrier lasts 4 turns and can be used twice per battle with a 2 turn cool down in between. This barrier will also affect such entities that are already present on the field, so long as they were made/brought to the field the turn before, or if the user activates this in the first turn of battle. This effect works via the quantity of such entities created, therefore if the user has one summon on the field, and the opponent creates 2 golems with 1 technique, only 1 golem will be sealed. The barrier can be destroyed by A-rank and above techniques. The barrier takes the form of an arena with a glowing orange floor that spans the area, with blue walls surrounding the perimeter with spikes pointing outwards all around. The spoiler has an illustration


(Fuinjutsu/Dyueru Monsutāzu :Burakku Majishan) Sealing Arts/Duel Monsters: Dark Magician
Type: Offensive/Supplementary
Rank:S
Range:Short-Long
Chakra:40
Damage:80
Description: Monster Card: The activation of this card forms seal on the user's body in additon to a barrier in the shape of a 2.5 meter tall human man bearing spiked full body armor over a cloak with sealing tags and kanji covering it, as well a staff. The staff glows when summoned and passively releases a barrier that it serves as a conduit to in order to bring the battlefield under the Dark Magician's control and remains on the field so long as he does. This barrier will automatically detect the strength and react to any effect that would destabilize or change reality (in this case actions such as the use and manipulation of Space/Time techniques, removal/addition/transportation of anything from this plane of existence [this doesn't affect the summoning of familiars/entities based on chakra from either user] or otherwise actions that warp reality itself) that are activated within it. When this occurs the staff will glow and will sap chakra from the user's main pool of chakra in a method similar to "Medical Sealing Technique: Chakra Link". Like this seal, this effect will seek to create a chakra equilibrium and will release chakra within it at the source/location of the disruption equal to the amount chakra used to create it, and thus will cancel out the disruption as well as it's effects by doing so, even going so far as to negate the chakra used within/around/by seals to stop such disruptions used in this way as well. In the case of reverse summoning attempts, the chakra is released within the barrier as a whole in order to block anyone from leaving from inside of it. Of course this only works on techniques up to this card's rank as well as rankless techniques. It should be noted that this effect does not discriminate, and also affects the user and any techniques they may use to achieve such an effect. The usage of this ability to cancel out the above described techniques costs a move slot.

With a disdain for those that violate the laws of reality and nature, Dark Magician may twirl his staff and form purple glowing sealing circle(s) (like the one found behind him in the spoiler) behind him. This circle seemingly sinks into the ground, returning beneath the target(s) and is able to seal Undead and forbidden Entities, dragging them within the seal. This may affect entities such as that made possible via Kinjutsu as well as clones made via Kinjutsu. This technique may only affect the target types named above and may affect targets up to F Rank. This effect may be used once per turn, with a 2 turn cooldown in between usages up to twice per battle. Each sealing effect may effect a single usage of a technique, therefore if 3 undead entities are created via the usage of 1 S rank technique, this effect will seal all 3 entities. This effect also takes up a move slot and may not affect the opponent themselves.

Dark Magicians final ability may be used once per summoning and costs a moveslot and may only be used if the Seal of Orichachos is on the field. By slamming his staff on the ground he may erect a barrier around a target similar to "Sealing Technique: Three Directions Seal". This barrier forms in the shape of a pyramid, and possesses a diameter of 15m from corner to corner. Once created, it quickly implodes, collapsing in on itself dealing damage to the opponent equivalent to an (S rank) Jutsu, and has the added benefit of drawing them to the center of the pyramid, due to the aforementioned collapsing of the barrier.

Note: Must have Advanced Fuin in order to use Dark Magician's staff effect to seal away entities
Note: Dark Magician lasts for a total of 4 turns and may be used twice per battle with a 2 turn cooldown between usages
Note: The Dark Magician may use one of its abilities upon creation at the cost of an additional moveslot
 

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Rinnegan Customs


Asura Path

The Dark Soul (Dākusouru)

Type: Supplementary/Defensive/Offensive
Rank: S
Range: N/A
Chakra: 70 per transformation
Damage: N/A
Description: The Dark Soul is a Rinnegan Technique developed by Emily Kaldwin that utilizes the mechanical ability of the Asura Path and combines it with the power of Yang Release. Once gifted the ability of mechanical body manipulation by the Asura Path, the user gains the ability to freely manipulate their body to create various sets of eyes, faces, arms, canons etc. The Dark Soul is an extension of this ability granted by the Asura Path and allows the user to transform their body according to three distinct forms: The Abyss Watcher, Spear of the Church, Devourer of Gods. Each of these forms is unique and provides the user different benefits depending on the form. Each form lasts a total of 4 turns and can be used three times per battle with a three turn cool down in between usages. No other Asura Path techniques (besides the Asura Path activation technique) or Rinnegan techniques can be used the turn this is activated. Once deactivated, the user is unable to use Asura Path techniques above A rank for the next two turns.

The Abyss Watcher: The Abyss Watcher is a form based around increased tracking speed and increased overall speed and is thus useful for quick enemies. The user's body begins to transform, growing a second set of arms as well as faces on either side of their head and a face in the back. These increased number of eyes around the user's head increases their tracking speed by x3. The user's shoulder blades and calf muscles also begin to open up revealing two sets of chakra jets that allow for the ability of flight. The addition of Yang Energy while undergoing this transformation, further enhances the physical capabilities of the user and their newly produced body parts. Similar to Power of the Sun, the increase in Yang Chakra throughout the entirety of the body, greatly increases the user's speed albeit to a slightly lesser extent than Power of the Sun. Through the use of Yang, the user's speed triples. However, this influence of Yang Chakra does not increase the user's physical strength. In summary, the combination enhanced speed with increased tracking ability, gives Emily unparalleled insight.

Spear of the Church: Spear of the Church is the offensive form of The Dark Soul. The user begins by transforming their body in at various places. Much like in "The Abyss Watcher" form, the user produces an extra set of arms that are capable of functioning like normal arms (capable of forming handseals while the opponent does another action, etc). However, these second sets of arms also contain powerful canons that can shoot powerful beams and blasts of pure Yang Energy that deal 140 damage. Due to being blasts of Pure Yang energy, they are neutral to all elements and contain effects granted by Yang Release, when an opponent or living entity is struck by the Yang blast, the Yang chakra invades their body, causing an intense burning sensation and imbalance of Yang and Yin chakras. In reality, the burning sensation is destruction of the target's chakra system, causing irreparable(unless through the use of Yang Healing). This chakra system damage makes it so that techniques that require chakra maintenance such as modes, dojutsu and or even passive techniques become deactivated on contact. When used on techniques that attain sentience through the use of Yang Release, the blast from Spear of the Church (if it were to land) would instantly disperse that sentient creation. Firing a Yang Blast counts as a move in a turn, and each blast can reach into mid range, each blast of Spear of the Church requires 70 chakra and is an S ranked ability, naturally.

Devourer of Gods: This form of the Dark Soul is used for purely defensive measures and as such is designed so it has no equal. The user begins to transform their body by creating various cores around their body by opening up sections of their body to reveal these cores. Two cores will be located on the shoulder blades of the user and a central core will be created on the user's torso. These cores will glow a whiteish/golden color due to being powered by Yang Release. These cores are able to erect Yang-Infused Fuuinjutsu Barriers capable of sealing techniques up to S rank. The Yang Infused Barrier then converts the absorbed technique into a sentient mass of chakra that hovers around the user's immediate area (around 2 meters around them) that serves to act as a defensive shield for other incoming techniques. The now sentient technique has damage equivalent to its pre absorbed form but cannot be used to attack and only acts as a shield, requiring damage equal to or greater than the absorbed technique to be destroyed. Due to it being sentient, the shield can mentally communicate with the user to alert them of incoming attacks as well as readjust and move on its own without the need of the command of the user. Due to the nature of Devourer of the Gods, the Yang infused barrier can only absorb one technique and the shield created from this absorption lasts for the entire duration of Devourer of Gods or until destroyed.

Note: Can only be used by Daemon

Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21955439


Animal Path


Arcane Bond - (Higi no Kizuna)

Type: Supplementary
Rank: F
Range: N/A
Chakra: N/A
Damage: N/A
Description: Arcane Bond is an F-Ranked Advanced Fuuinjutsu body seal technique developed by Emily Kaldwin I. Arcane Bond is a seal/tattoo that can be placed on any location of the user's body. This fuuinjutsu is unique in it's ability to link the user and the Gedo Statue in a similar way to how a Jinchuriki is linked to their Bijuu. By foregoing the ability to summon the Gedo Statue, the user is able to seal the Gedo Statue within this kanji formula. This Kanji formula allows the user to be linked to the Gedo Statue within the seal, giving them access to the Gedo Statue's techniques. The statue while sealed within this Kanji forumla is dormant and immobile, not granting the Gedo Mazo capabilities to break Genjutsu for the user. However, if these techniques require certain activation of paths, those paths have to be activated before technique usage. Also, this technique does not grant the user the Gedo Statue's defensive capabilities. What Arcane Bond does do is increase the potency of chakra rods produced by the user. While not a damage boost, Arcane Bond passively increases the potency of chakra receiver rods, granting them the ability to negatively influence the opponent by injecting the user's chakra into them with these rods. This affects the targets ability to mold chakra properly, reducing the strength of their techniques by one rank, these debuffs usually last as long as the chakra receiver rods are within the target's body.
Note: Can only be used by Daemon
Note: Must be stated on the user's biography or before battle.

Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21956366

Void Spheres (Boido-kyū)
Type: Supplementary/Defensive
Rank: A
Range: Short to Mid
Chakra: 50 (-100 to opponent per sphere)
Damage: 100
Description: Void Spheres is a Rinnegan Technique developed by Empress Emily Kaldwin I. The user begins by generating six spheres that levitate around the user's body in a circular formation equally spaced apart so that the user always act as the center of the sphere which each sphere equidistant from his body. To create the spheres, the Asura Path must be active, these mechanical spheres with chakra rod receiver material interwoven within them can originate from any point in the opponent's body and a roughly the size of softballs. These spheres act as conduits for that Yang chakra the user will infuse into them, granting them sentience and additional effects. The Yang Chakra within the spheres are capable of damaging the opponent on contact by using the high energy and life force of Yang Release to accelerate the growth of organic matter on the opponent, as a result grotesque formations of growth appear on the opponent's body until they begin to decay. When encountering an opponent without organic matter or material, the Void Spheres will just damage the target normally without the decaying effect. If the user also has the Preta Path activated, these spheres gain an additional ability. Through the use of the chakra receiver material interwoven into the original spheres, the user is able to project their Preta path abilities through the spheres. Once this occurs, the spheres become encased in an opaque basketball sized covering. These spheres are miniature versions of the Blocking Technique Absorption Seal. These spheres, like their parent technique, are able to absorb chakra regardless of its nature, rank etc. But the chakra absorbed stays within the chakra receiving orbs themselves and do not transfer to the user. If the orbs comes within contact with the opponent, it drain 100 chakra per orb in contact with them. The user is able to send out any number of orbs/spheres into mid range to engage with opponents and techniques. Due to their sentience, the spheres are capable of moving on their own volition with the the 100 damage split between each sphere. The spheres function as a single unit and as a result the sum of their movements will always equal one more per turn. For example, if half of the spheres flank the opponent while the other half rush at him, this collective movement will count as one move in the turn. Void Spheres last for a total of three turns with a two turn cooldown in between usages and can be used three times per battle. Requires the Asura Path to be active. To gain the chakra absorption effect, the Preta Path must be active also. Due to the spheres having sentience, they share a mental link with the user capable of altering them to incoming attacks as well as other forms of mental communication. After the technique ends, No Yang, Asura Path or Preta techniques over S rank can be used the next turn.

Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21956907
 
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Weapons:
Tengoku no chōkoku-ka - Heaven Carver
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Tengoku no chōkoku-ka is a legendary weapon passed down by generations of the Hyuga Clan within the main
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branch of the clan. Dating back to the time of Otsutsuki Kaguya, Tengoku no chōkoku-ka was claimed to have the ability to shape the Pure World itself, it's blade being used to carve out its ethereal valleys. Tengoku no chōkoku-ka is a katana with a white hilt and white scabbard with gold decoration on its hilt. Gold ornamentation can also be found half way down the scabbard with a small red gem at the design's center. Tengoku no chōkoku-ka was designed to work with the Byakugan as it allows the users to perceive the Tenketsu of the opponent to a degree no other dojutsu can match. As a result, Hyuga's can focus chakra through this blade, making a "chakra scalpel" across the length of the blade, similar to what they do for Jyuken techniques. Using the combination of these principles, Tengoku no chōkoku-ka allows the user to use this sword to target the Tenketsu of an opponent with it's slashes/stabs etc causing damage to them. Logically, this would extend to Kenjutsu used through Tengoku no chōkoku-ka also. Thus resulting in a form of Jyuken/Kenjutsu. Like Jyuken, damaging Tenketsu has adverse effects on the opponent depending on which tenketsu are damaged. The level of drawbacks depend on the Kenjutsu technique used through Tengoku no chōkoku-ka:
D - C Rank Kenjutsu techniques: When utilizing D to C rank Kenjutsu techniques, opponents struck with the technique will have their tenkestu severed resulting in the following drawbacks: Opponents will be unable to mold chakra effectively, disabling the ability to use techniques higher than S rank. This effect lasts for five turns.
B - A Rank Kenjutsu techniques: When utilizing B to A rank Kenjutsu techniques, opponents struck with the technique will have their tenketsu severed in the respective areas resulting in the following drawbacks: Opponents will be unable to mold chakra effectively; stripping away their ability to use techniques within the same timeframe as another technique (extending to passives as well). This drawback lasts a total of three turns.
S - Forbidden rank Kenjutsu techniques: When utilizing S to Forbidden rank Kenjutsu techniques, opponents struck with the technique will have their tenketsu severed in the respective areas resulting in the following drawbacks: Opponents will be unable to mold chakra effectively; disabling the usage of the Element/skill(s) they primarily specialize in. These effects last for a total of two turns.
Tengoku no chōkoku-ka cannot be used by it lonesome and can only be used to strike when utilizing a Kenjutsu/Sword based technique with the blade. However, freeform usage of the blade is still possible but with no tenketsu effecting drawbacks. Due to the conditions of it's use, it can only be used by Hyuga bios with access to the Byakugan and/or Tenseigan. This sword is not indestructible, capable of being destroyed by techniques exceeding 100 damage when it's not in usage. However, it can be repaired at the cost of 60 chakra and this can be done twice

Kali-Yuga
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Kali-Yuga is a sword wielded by members of the Hyuga Clan, mainly the branch house. As such, this sword is the
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Sister Weapon to Tengoku no chōkoku-ka (the sword belonging to the main house.) Descriptively, Kali-Yuga is a katana with a pink blade that transitions to a deep violet half way up the shaft of the sword to the tip. Near the non-existent guard, the sword swirls into a Yin-Yang symbol. The length of the sword then continues into the hilt which is wrapped by beige bandages. While it's sister sword focuses on using Jyuken variants through the blade of the sword, Kali-Yuga embodies the purpose of the branch house of the Hyuga clan where it's abilities are starkly defensive. This weapon's abilities can be divided into two portions: Sōdaina Akuma and Sankōgotei.

Sōdaina Akuma: The user begins by focusing their into the blade, causing a shroud similar to Gentle Step Twin Lion Fists to erect from it. This shroud begins to grow in size encompassing 3 meters around the user before taking the form of a large, purple Oni head. Using Shape Manipulation and Gentle Fist mechanisms, the chakra within the shroud begins to rotate similarly to Eight Trigrams Revolving Heaven, the Hyuga's defensive technique. The combination of these two principles allows the user to erect a rotational barrier around the user with the sword acting as its epicenter, passively fueling the rotations with the chakra using the sword as a conduit. Sōdaina Akuma is capable of defending up to 80 damage with the rotation itself lasting 3 turn or until overpowered. Activating this ability requires a moveslot and 40 chakra to activate and 10 chakra per turn to sustain. Sōdaina Akuma is capable of stopped attacks coming from the outside in and not the inside out. This allows the user to keep attacking from within the confines of his defenses. If airborne, Sōdaina Akuma will form 360 degrees around the user. While the Tenseigan is active, the power of Sōdaina Akuma increases, as Gentle Step Twin God Fists become to basis of the technique as opposed to Gentle Step Twin Lion Fists, taking 50 chakra to activate but able to defend against techniques up to 100 damage, lasting for a single turn. This in general can be used three times per battle with the Tenseigan Usage only being able to be used a max of two times.

Sankōgotei: Sankōgotei is the second ability of Kali-Yuga which takes the concepts of Sōdaina Akuma and incorporates them with Jyuken Techniques that have a rotational nature such as Gentle Fist: Eight Trigrams Palm Grating Heaven and (Jūken: Hakkeshou Kaiten) - Gentle Fist: Eight Trigrams Palm Revolving Heaven and techniques based on these techniques. During the same timeframe as a rotation technique or variant, the use can activate Sankōgotei, shrouding the rotation in a chakra shroud similar to that seen in Sōdaina Akuma, bolstering its defensive capabilities. Much like Sōdaina Akuma, Sankōgotei has two forms depending on which dojutsu the user has active Byakugan or Tenseigan. If the Byakugan is active, rotational techniques and variants would be able to shave 20 damage off of incoming techniques during a clash. When the Tenseigan is active, this damage shaving would increase to 30 damage during a clash. Naturally, Sankōgotei cannot be used on Sōdaina Akuma. Sankōgotei can be used three times per battle, with a turn cool down in between usages. Tenseigan use can only be done twice a battle.

Note: Can only be used by Daemon
Note: Must have a Hyuga Bio with access to Tenseigan


(Owaranaigenshin tengokuno ō :Tengokunoshuken) - Owaranaigenshin tengokuno ō : The Heavenly Sovereign
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 60 ( -10 per turn )
Damage: 100
Description: Tengokunoshuken is a Jyuken technique based off of the Owaranaigenshin tengokuno ō, the ultimate rotation technique. Tengokunoshuken entails the partial manifestation of Owaranaigenshin tengokuno ō, namely its wings. The user begins by forcefully expelling chakra out of the tenketsu on their shoulders and shoulder blades to release a scaled 15m large version of the golden wings of Owaranaigenshin tengokuno ō. These golden wings take the shape of feathered humanoid arms that terminate in hand-like structures. Much like the parent technique, the user can use Tengokunoshuken to either attack or defend from the opponent's techniques. Due to being a Jyuken technique, hits done by Tengokunoshuken target the opponent's tenketsu points and chakra system, aiming to destroy them and hinder the opponent. On contact/on hit, the user using their undeniable accuracy will forcibly inject their chakra into the target, destroying the tenketsu point localized around their stomach and head. Naturally, this inhibits their chakra manipulation capabilities to the point where they lose access to their Kekkei Genkai, effectively shutting down their bloodline limit. Currently active Kekkei Genkai techniques will immediately be halted. Naturally, this extends to dojutsu as well as Custom Clan abilities. Like it's parent technique, the user is capable of using Jyuken techniques through these arm-wings. However, they will carry the damage of the respective technique as well as its own drawbacks that it puts on the opponent. This means that Jyuken techniques used through Tengokunoshuken will not have the Kekkei Genkai limiting debuffs. If needed, the user is capable of manifesting Tengokunoshuken in the same timeframe as another Jyuken technique, using the golden wings as a medium for the technique within logic.
Note: This technique can be used four times total with a two turn cool down in between usages. Each usage lasting three turns.
Note: Manifesting within the same timeframe requires a move per turn and lasts for that technique usage.
Note: Once this technique ends, the user cannot use Jyuken techniques above A rank in the following turn.
Note: Must have Tenseigan active to use. Can only be used by Hyuga Bios with Access to the Tenseigan
Note: This does not count as a usage of Owaranaigenshin tengokuno ō. However, if the user has run out of usages of Owaranaigenshin tengokuno ō this technique cannot be used.

Approved: https://animebase.me/threads/custom-dojutsu-submission-thread.764486/page-3#post-22037651

Ningennoshuken- The Human Sovereign
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 80 ( -20 per turn )
Damage: N/A
Description: Ningennoshuken is a Jyuken technique based off of Gentle Step Twin God Fists, Gentle Step Twin Lion Fists, and Soul Binding Circle. By exerting copious amount of chakra out from their palms, the user creates a chakra shroud similar to the ones found within Twin God Fists but with a transparent, white color. This cloak continues to expand until it covers the user's body forming a white ethereal coating. Ningennoshuken takes the properties of Gentle Step Twin Lion Fists in which the user's Jyuken techniques and variants get in increase in the range by 1, but keeping properties of Twin God Fists where Jyuken can still hinder the opponent. This is normally seen user white bursts of chakra extending from the user's palms/finger tips, feet etc. In conjunction with the Tenseigan, this allows the user to target the opponent's tenketsu from a distance. The second aspect of this technique deals with the white chakra that actually forms the cloak itself. Similar to Soul Binding Circle, the cloak and the chakra bursts released from it lack tangible properties thus allowing them to phase through physical techniques without hinderance. There are also drawbacks through the usage of Ningennoshuken. While active, the user is incapable of using Gentle Step Twin God Fists or Gentle Step Twin Lion Fists. Due to the level of chakra control required to use this technique, it could put a strain on the user's chakra system limiting them after Ningennoshuken expires. This is reflected as an inability to use Jyuken Techniques for three turns after
Note: Ningennoshuken lasts for a total of 4 turns and can only used twice per battle. The technique itself has a four turn cooldown in between usages.
Note: This technique can only be used with the Tenseigan active.
Note: Does not affect Rotations.

Approved: https://animebase.me/threads/custom-dojutsu-submission-thread.764486/page-3#post-22037651

Eight Trigrams Five Hundred and Twelve Palms - ( Hakke Gohyakujūni Sho )
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 60
Damage: 120 ( -20 to user )
Description: Eight Trigrams Five Hundred and Twelve Palms is the one of strongest forms of the Eight Trigrams Technique. Using their enhanced vision and chakra control granted by the Tenseigan the user strikes all 361 tenketsu of the opponent. As per the name of the technique, the user continues to strike the opponents body until they reach a total of 512 hits, even passing over some tenketsu again to ensure their destruction and causing damage to internal organs. Like all sub techniques of this style, being struck with the Eight Trigrams Five Hundred and Twelve Palms carries adverse side effects to the opponent. Primarily, the destruction of all 361 tenketsu results in the opponent's inability to utilize chakra in any form. Getting hit with Eight Trigrams Five Hundred and Twelve Palms effectively ends all active techniques the opponent currently has. This lack of chakra usage will remain unless healed by Yang energy on the level of Touch of the Sun or Advanced Medical Fuuinjutsu. Logically, both methods have to be done by a second party or outside source due to the opponent's inability to use chakra themselves.
Note: Requires the user to have Tenseigan Active.
Note: Can only be used by Hyuga bios with access to the Tenseigan.
Note: This technique can be used twice per arc and successfully once against an opponent. After using, the user is unable to use Jyuken related techniques for 3 turns.

Approved: https://animebase.me/threads/custom-dojutsu-submission-thread.764486/page-3#post-22037651

Trikaya - (The Three Bodies)
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Trikaya also known as The Three Bodies is a secret Kinjutsu developed by the Hyuga Clan to reinforce their bodies and change it on a fundamental level, not unlike the Earth Grudge Fear Technique. The concept behind Trikaya is that the three modes of being: the body of essence, the body of enjoyment and the body of transformation, will find unity under one body. Yang, the energy of life itself coupled with the Hyuga's intensive knowledge of the chakra system, Trikaya was able to be developed. Using the body altering abilities and life giving abilities of Yang, The Hyuga clan was able to produce a technique which expanded the chakra network system, creating new branches and roots within its form, increasing the total tenketsu within their body from 361 to a total of 722. This effectively allows them to defy their physical nature and double their chakra capacity. The increased roots of chakra flow allows for various anastomosis, making their chakra pathway hard to block in its entirety, reducing the effects they receive from chakra limiting/chakra flow limiting abilities by half. Due to the increase in density in the amount of tenketsu available in the user's body, the Hyuga's Gentle Fist techniques and their variants would also be affected. Gentle Fist requires the user to be able to release chakra from their tenketsu at will and have such fine control over which tenketsu releases chakra and when. The natural benefit of having more tenketsu means that Hyuga Clan members who have modified their body using Trikaya are capable of releasing more chakra from the new tenketsu within their body, increasing the potency of their Gentle Fist techniques and their damage by +20. This increase in power is evident when techniques such as Eight Trigrams Revolving Heaven which releases chakra points from all original 361 tenketsu, will now release chakra from all 722 tenketsu the user has present. These changes to the user's chakra system and ultimately to their body are changes that can be physically seen as they defy human nature, however these are purely cosmetic. Hyuga Clan members under the effect of Trikaya will no longer have pulsating veins around their eyes once their Byakugan is active. This physical change is put in place to, at a glance, distinguish Hyuga Clan members who have undergone Trikaya or not. The changes to the user's chakra system can be seen by other with chakra system seeing dojutsu such as Byakugan, Sharingan and Rinnegan.
Note: The increase in chakra does not stack with chakra boosts such as those provided by Yang.
Note: This must be placed on the user's biography.
Note: Can only be used by Hyuga Clan Members with access to Kinjutsu.

Approved: (2) Custom Dojutsu Submission Thread | Page 3 | Anime Forum (animebase.me)

(Jyuken: Dibainfaia ) - Gentle Fist: Divine Fire
Type: Defensive/Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra: 15-40
Damage: N/A
Description: Divine Fire is a Jyuken Technique that takes advantage of the Byakugan/Tenseigan's ability to pin point the weaknesses of incoming attacks and using their fighting style, Gentle Fist are able to expel chakra from their chakra points to disperse a technique. This application was first seen when Neji Hyuga dispersed Kisame's water barrier through similar methods. Taking this concept, the user can intercept incoming techniques by first analyzing the technique with their Byakugan/Tenseigan, determining its weak point, then releasing a targeted burst of chakra from their body. This burst can be release from any point in the body to accommodate the versatility of this technique. The burst of chakra then directly targets the weak point of the incoming technique . When interacting with energy based techniques, Divine Fire will cause the technique to fizzle out and disperse, for example reducing a large fireball into harmless embers. When interacting with solid or liquid techniques, Divine Fire would cause those techniques to crumble or burst. This technique when used in this defensive manner interacts with techniques through chakra quantity, where S rank usage of this technique can disperse techniques of 40 chakra points and lower. This logic applies to the subsequent ranks as well. Upon activating the Tenseigan, Divine Fire's usage becomes stronger, capable of dispersing techniques up to 70 chakra and lower, however this is only possible with the S rank variant of this technique.
Note: Can only be used if Byakugan or Tenseigan is active.
Note: The A ranked variant of this technique can be used 4 times per battle with a 1 turn cooldown in between usages. The S ranked variant can be used three times per battle with a two turn cool down in between usages.
Note: When the S Rank version is used with the Tenseigan, S rank and higher Gentle Fist or Tenseigan techniques cannot be used the next turn.

Approved: (2) Custom Dojutsu Submission Thread | Page 3 | Anime Forum (animebase.me)

(Jyuken: Suzaku no hi) - Gentle Fist: Fires of Suzaku
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra: 15-40
Damage: 30-80
Description: Based on the concepts found in Divine Fire, The Fires of Suzaku is a Jyuken Technique in which the user releases a burst of chakra from their body that targets the opponent. Similarly through the mechanisms of it's defensive or supplementary usage, the user uses their Byakugan or Tenseigan to access the weak points in the opponent's chakra system. This allows the burst of chakra produced from the user's body to target the opponent's weak points within their chakra system leading to devastating effects, damaging their chakra system. By compromising the target's chakra system, their chakra begins to "leak" from their body over time causing progressively and transient loss of chakra. C ranked application of this causes a loss of 5% of their chakra total chakra value per turn for a total of two turns, with each increase in rank adding on 5% (capping out at 20% for S ranked usage). Naturally, this loss in chakra over time also affects the senjutsu of those within Sage Mode (the chakra will be deducted from their Senjutsu pool instead. However, if their senjutsu pool were to runout, the effects will carry on to their normal chakra pool). The Fires of Suzaku can be coupled with another Jyuken technique within the same time frame, but if used this way the Fires of Suzaku loses it's base damage value and only causes the detrimental effects to the chakra system.
Note: Can only be used if Byakugan or Tenseigan is active.
Note: The A ranked variant of this technique can be used 4 times per battle with a 1 turn cooldown in between usages. The S ranked variant can be used three times per battle with a two turn cool down in between usages.

Approved: (2) Custom Dojutsu Submission Thread | Page 3 | Anime Forum (animebase.me)

(Owaranaigenshin tengokuno ō :Ōtei) - Owaranaigenshin tengokuno ō : Yellow Emperor
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 60
Damage: N/A
Description: Ōtei or the Yellow Emperor is a Jyuken Technique derived from Gentle Fist: Eight Trigrams Crumbling Mountain Palm and Owaranaigenshin tengokuno ō. The user begins by partially manifesting an arm of the Owaranaigenshin tengokuno ō by focusing chakra into either shoulder/shoulder blade to erect one of it's golden wings. From this wingarm, the user condenses a mass of chakra into a single point in it's palm. With a forward thrust of the Owaranaigenshin tengokuno ō's palm, the concentrated blast of chakra is released as a beam that expands as it travels similar to Gentle Fist: Eight Trigrams Crumbling Mountain Palm, resulting in a mountain piercing beam. The beam itself has long range reach but is relatively narrow for its size, covering 7 meters in width. Coupled with its destructive power, target's struct with this beam of chakra will have their tenketsu blocked, halving their maximum chakra cap. Ōtei can be also used during complete manifestation of Owaranaigenshin tengokuno ō, forgoing the need to partially manifest the entity's wing. In complete manifestation, the effects of this technique worsen, with affected targets losing 75% of their current chakra pool.
Note: This can only be used twice per battle with a three turn cooldown in between usages.
Note: Can only be used by Hyuga bios with access to the Tenseigan.
Note: Requires the user to have Tenseigan Active.
Note: This does not count as a usage of Owaranaigenshin tengokuno ō. However, if the user has run out of usages of Owaranaigenshin tengokuno ō this technique cannot be used.

Approved: (2) Custom Dojutsu Submission Thread | Page 3 | Anime Forum (animebase.me)

(Owaranaigenshin tengokuno ō/Yoton: Mahākāra) - Owaranaigenshin tengokuno ō/Yang Release : Mahakala
Type: Mode
Rank: S
Range: Short
Chakra: 60 ( -30 per turn )
Damage: N/A
Description: Mahakala is a variant of Owaranaigenshin tengokuno ō, touted as its incomplete form. Similar to the initiation of it's parent technique, the user releases chakra from every tenketsu in their body, manifesting a shroud of chakra. Unlike the parent technique, this shroud of chakra is not full sized but rather fits tightly around the user's body like a pelt of armor. The dense form of rotating chakra resembles a golden lion with eagle feathers comprising its mane and two wings that sprout from each of its shoulder blades. The end of each wing is shaped into a humanoid hand. Effectively scaling down to the size of the user's body. This incomplete manifestation of Owaranaigenshin tengokuno ō stouts significantly less defense, requiring an attack of 90 or more damage to destroy it. Mahakala's use comes with its smaller size and ease of use. The Mahakala is empowered with Yang Release. Upon it's formation, Mahakala increases the user's movement speed by a significant amount (x4) and increases the strength of his Jyuken Techniques and its variants by +30. For techniques with enhanced damage, their respective auxiliary effects such as restricting access to chakra will not be in effect and either the increased damage will be done or the base effects of the technique. The wings of the lion armor can be used as extra limbs to perform Jyuken Techniques on behalf of the user, able to perform them simultaneously. These arms have a maximum of mid range reach and attacking with these arms take a move per turn but can happen simultaneously as another action. Mahakala itself has a generic attack that can be done once per turn that does S ranked damage (80) on hit. The user is also able to command these wing arms to perform basic functions such as wrapping around the user's body to defend from an attacks, control the arms to perform handseals on behalf of the user etc. And unlike the complete form, these wings can be used for passive flight. However, while Mahakala is active, the user is incapable of using Owaranaigenshin tengokuno ō or variant techniques of it.
Note: This can only be used twice per battle with a three turn cooldown in between usages.
Note: Can only be used by Hyuga bios with access to the Tenseigan.
Note: Requires the user to have Tenseigan Active.
Note: This, like its parent techniques and its variants, counts as a Rotation technique variant.
Note: This does not count as a usage of Owaranaigenshin tengokuno ō. However, if the user has run out of usages of Owaranaigenshin tengokuno ō this technique cannot be used.

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(Hansha) - Reflect
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: Equal to original technique's base damage
Description: Hansha or Reflect is the first in the line of Jyuken Fuuinjutsu techniques based on the Eight Trigrams Revolving Heaven Technique. Like most rotation techniques, the user begins by expelling chakra from every tenketsu in their body causing a dome of chakra to be formed around themselves. However, unlike other forms of basic rotation, Reflect manifests itself with special properties akin to a fuuinjutsu barrier. This rotational barrier is comprised of transparent, glass-like, interlocking hexagonal shapes that appear to slowly rotate with the user as the epicenter. Unlike other Fuuinjutsu that work on chakra interactions, Reflect works based on the amount of force the rotational barrier stops. When an opposing technique is stopped by Reflect, the physical barrier the technique absorbs the kinetic energy and forced produced by the opposing technique. This force provided by the opposing technique is then converted into raw power in which Reflect releases as an omnidirectional explosion. The damage of the explosion is equivalent to the damage of the technique that Reflect halted. At it's base, Reflect is capable of defending against techniques with maximum of 80 damage. Reflect can be used up to three times per battle with a two turn cool down in between usages.

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(Dojutsu: Cundi) - Eye Technique: Goddess of Seventy Million Buddhas
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 70
Damage: N/A
Description: Cundi or the Goddess of Seventy Million Buddhas is a Tendogan technique described as one of the techniques that exemplify the offensive capabilities of the Hyuga clan. At it's core Goddess of Seventy Million Buddhas is based on the general applications of Gentle Fist and Yin release, thus making Cundi one of the new Yin based Hyuga Clan techniques in existence. The user begins by infusing Cundi within one of their techniques upon creation, being activated within the sametime frame as it. Once the infused technique clashes with an opposing technique, Cundi is released and tethers on to the opponent's chakra similar to that of Hungry Ghost. Once tethered to the opponent, the spiritual entity known as Cundi takes its effect by eviscerating the tenketsu of the target with multiple Jyuken strikes. These strikes do not cause physical damage. Goddess of Seventy Million Buddhas takes advantage of the Tendogan's inherent ability that makes the effects of Jyuken on one's chakra system indefinite. Thus, the effects of Goddess of Seventy Million Buddhas is as follows: The target affected by Cundi will have the tenketsu destroyed causing a constant "leakage" of chakra. As a result, the affected entity will suffer a loss of 70 chakra per turn which lasts until their chakra system is repaired by advanced healing techniques such as Yang Healing or Advanced Medical Ninjutsu as an inherent trait of the Tendogan. This includes a loss of 70 chakra on formation of the tether/hit with Cundi. However, these effects do not come without drawbacks. Cundi places extensive strain on the caster, causing their Tendogan to forcibly deactivate once the technique expires. This drawback extends for another two turns, with the user being unable to activate Tendogan for that period. The user also becomes incapable of using Yin Release for the same duration.
Note: Cundi can be used twice per battle with a three turn cool down in between usages.
Note: Tendogan must be active.

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Learned

(Jūho: Tamashii no Honshitsu ) Gentle Step: Soul Essence
Type: Supplementary
Rank: B- Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: A simple technique using the concept of Gentle Step Twin Lion Fist or Eight Trigrams Stream Palm Wave's chakra absorbtion. While this technique alone has not purpose, when combined with other techniques its fast enough to be used in the same time frame pretty much being instantly activated. While using a Hyuga Rotation Based or Air Palm/Projectile Based Techniques, the user is able to apply chakra absorbing properties like its parent technique, draining chakra from techniques that come into contact with it. Enemy techniques lose 1 rank points of damage, allowing for techniques like the Air Palm which is weaker to elemental techniques play on equal terms.

*Can only be applied to Gentle Fist Techniques revolving projectiles or rotation based Techniques.*
*Can be used four times per battle, only being able to applied to one technique per use*
*Cant be used be used again in next turn, requiring a cooldown*
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Technology

1. Sheikah Eye Technique (Sheikah No Dojutsu)
Type: Technology
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Sheikah Eye is a Cybernetic Chakra Eye Akin to the Artificial Dojutsu technique. Look wise, The Sheikah Eye has black sclera with a golden, glowing iris. The Truth-Seeking Eye is a piece of technology that synchs up with a Ronin's Spiritual Energy, the same spiritual energy they use for their techniques. Much like through their sword, the user can harness their spiritual energy within this eye(s) and fire a beam of spiritual energy similar to that found within the Artificial Eye Technique, dealing 80 spiritual damage to the target. This beam of energy can clash with opposing techniques, targeting the spiritual and physical balance within a technique dispersing the technique if the beam overwhelms or cancels out the oncoming technique. This can be fired once a turn, taking up a move in the turn and costing 40 chakra. The passive abilities for the Sheikah Eye are as follows: The Sheikah eye attaches to the user's central nervous system(as the user can clearly see through the eye). The eye itself is capable of encoding large amounts of information and slowing that information down for the brain to accurately, easily, and efficiently process. This translates to a x3 increase in the user's tracking ability. It is also equipped with a program capable of visualizing chakra and other forms of non chakra based energy, able to discern its strength and nature where applicable. The Sheikah Eye's secondary active ability is based on Kuebiko, the Ronin's ability to form a spiritual link with the opponent. The technique is initiated at will, in which the Sheikah Eye itself will make a small nick within the eye socket of its user, causing the eye to glow in similar fashion to its parent technique as the trace amounts of blood fall from the user's eye. Upon activation, the eye releases a wave of spiritual energy in a similar fashion to Hungry Ghost. Doing so establishes a spiritual connection between the user and his opponent. This spiritual link allows it so that the opponent's spiritual energy and soul are more easily separable from their bodies. This increases the lethality of a Ronin's Spiritual based techniques. With each hit further separating the opponent's soul from their body. Thus, spiritual techniques (Non-Yin Release) inflicted upon the opponent will be registered as a critical hit. This secondary ability of The Sheikah Eye drains -30 health from the user and costs 100 chakra to activate. This ability can be used a total of twice per battle. However, there needs to be a 4 turn cooldown in between usages of this secondary ability. It also requires a move in a turn, but can be initiated in the same frame frame as another technique.
Note: Can only be used by Ronin. Can only be used by Cyborgs.
Note: To Utilize this Technology, the user cannot use their Custom Weapon in the same battle.

2. Vishuda, The Unchained Soul - (Kusari no nai tamashī, vu~ishuda)
Type: Technology
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Vishuda, The Unchained Soul is a technology developed by Ichimoku Ren. Vishuda is a red, white and black dragon made completely out of Nanomachines. These nanosmachines reflect light at different wavelengths giving it its color. This also allows Vishuda to change it's appearance physical appearance color-wise by adjusting the wavelengths of light it absorbs and reflects. However, this function is entirely cosmetic. Vishuda is also equipped with a levitation system allowing it to hover several meters off of the ground. Vishuda's core abilities are based around it's sophisticated artificial intelligence system. Vishuda's A.I. functions in a way to sync with the user's actions allowing it to follow direct commands or act on it's own. This A.I. particularly allows Vishuda to command the nanobots that form the sum of it's body to undergo a structural transformation, turning Vishuda into a sword. Thus, Vishuda's abilities are broken up into two forms: it's Dragon form and It's Katana form.
In its Dragon Form, Vishuda can attack on it's user's behalf without any input from the user himself, calculating the perfect angles of attack and follow ups to the user's movements. This naturally costs a move in a turn, does 80 damage and mainly does this through physical attacks such as ramming into the opponent, biting them etc. Up to three times per battle, Vishuda can fire a powerful laser from its mouth of the same quality as the laser beam from the Artificial Eye Techniques, dealing 80 damage on contact and unable to be healed once contact is made. The laser ability has a two turn cool down in between usages.
In its Sword Form: Vishuda takes on the appearance of a black Katana with a two tone blade. Taking full advantage of the nanomachines ability to reflect different wavelengths of light, the user sword is capable of deflecting all forms of wavelengths of light, completely cloaking the blade from view, unable to be detected by conventional chakra sensory or the like. This is primarily initiated by the self sufficient A.I. system allowing it to decide when and where the sword can cloak its appearance on the user's behalf. This allows the user to hide the true length of the blade from the opponent. Due to the A.I. being synced user, the user will always be aware of where the sword is, it's relative length etc. This cloaking ability can last for 3 turns, is passively activated and usable 3 times per battle.
Note: The user can passively switch between sword and dragon forms at will. However, switching from sword to dragon or dragon to sword will inactivate abilities corresponding to the previous form. For example, if while cloaked in sword form, switching to Dragon form will end the cloaking.

Taught to:
 

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Ronin

Divine Immolation - (Kami no gisei)
Type: Supplementary/Offensive
Rank: B-S
Range: Short
Chakra: 20-40
Damage: N/A (40-80)
Description: Divine Immolation is a Spiritual Kenjutsu technique that combines the concepts of Seishin Iaidō and Dangerous Strike. The user quickly generates an ethereal arm from their body that quickly unsheathes their blade, stabbing the user with a spiritual blade performing a spiritual form of Seppuku. The quick strike of their blade, briefly severs the user's soul/spirit from their own body. In doing so, it allows the user to break spiritual techniques used on them of equivalent rank by separation the connection between the technique and the user. The spiritual sword is then quickly retracted from the user and sheathed causing the Susano'o like arm and blade to disappear. Upon the sheathing of the blade, the user's body and soul realign to come back to normal, reestablishing the normal. This technique can also be used on allies and/or opponents, using the ethereal blade to strike their spiritual enemies. When used on an opponent, the user can have this technique carry damage, harming the opponent spiritually. When used on the opponent, it carries similar effects as it's parent technique Dangerous Strike, separating the connection a spiritual technique has with the opponent effectively ending the technique. The S rank version of this technique can be used three times per battle, with a two turn cool down in between usages.
Note: Only usable by Ronin bios.
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Apparition - Yūrei
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A
Description: Apparition is a Spiritual Kenjutsu technique that utilizes the style's ability to separate spirit from body. Similar to the initiation of Kuekibo, the user slashes their palm inflicting their own Spiritual Kenjutsu effects on to themselves. The user in turn severs their spirit from their physical bodies in varying levels, akin to a form of astral projection. The user appears as an ethereal form of themselves, similar to a white wisp, fully equipped with a spiritual sword. Within this form, the user is a spirit in true form, able to pass through physical obstacles with ease and attacks that target the user's spirit form physically would be ineffective. Conversely, the user becomes unable to harm the opponent physically as well as their attacks will no longer physically affect the opponent. Thus as long as Apparition is active, non projectile-based Kenjutsu and Taijutsu fields will damage the target spiritually, not physically. For example, a normal punch will pass through the opponent's body but the impact of the punch will damage the opponent's spiritual energy. The user's kenjutsu and taijutsu fields will still interact with opponent's techniques, similarly to the to the Ronin Spiritual Blade Technique, which will target the spiritual balance of opposing techniques, dissipating them or disrupting them upon overpowering them or neutralizing them. Due to being free of their physical form, Apparition can be used to liberate themselves from the Physical Fatigue Drawbacks (Spiritual Fatigue Drawbacks would still affect the user in ethereal form), allowing them to fight the opponent in spirit form freely. However, Apparition does not come without risk or drawbacks. Severing the soul from the physical body leaves the user's body vulnerable to attack, unable to move and able to take physical damage. Apparition lasts for a total of four turns, able to be used twice per battle with a three turn cool down in between usages. At any point, the user can end Apparition at and can have their spirit return to their body instantly. Doing this allows the user to regain control of their body. Due to being a high level technique, this causes strain on the user's spiritual energy, limiting them to A rank and below Spiritual Kenjutsu for the next two turns.
Note: Can only be used by Ronin bios.
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Dokkodo

Nature's Guard - (Shizen no anchisukiru)
Type: Defensive
Rank: B - S
Range: Short
Chakra: 20-40
Damage: 40-80
Description: Nature's Guard is a technique based upon two concepts: One Derived from Dokkodo and the Other from Spiritual Kenjutsu, utilized by the Ronin. The user begins by gathering natural energy/senjutsu around their blade causing a mass of energy to form around their blade similarly to the Ronin Spiritual Blade Technique. The user then swells the chakra on their sword in every direction to form a barrier that encompasses the user's short range. This "barrier" has properties similar to that of (Dokkodo: Gatotsu) - The Alone Way: Fang Point. The "barrier" is capable of deteriorating anything that comes into contact with it, including advanced seals of equivalent rank. The true size of this "barrier" can be variable with its lowest rank (B) creating a skin tight barrier to the S rank variation encompassing the entirety of Short Range. Naturally, foes that are hit with this barrier would have their defenses decreased by 5 incrementally as the the ranks of this technique increase. The A rank version of this technique can be used three times, the S rank version of this technique can be used twice. With a turn cool down in between usages for the A rank variant and a two turn cooldown in between usages.
Note: Can only be used by Ronin or Samurai
Note: Can only be used with Dokkodo active. Ronin and Samurai can used this technique without entering Dokkodo but must have Dokkodo listed as their Mode.

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The Eternal Flame

Custom element Japanese name: Eiennohonō

Custom element English name: Eternal Flame

The element is based on: Yang + Fire + Kinjutsu

Facts that prove the element to be possible (in the manga context): Throughout the series, we've seen mediums such as the soil/earth in Forbidden Earth Resurrection Technique: Corpse Soil to be used to revive corpses as zombies as a form of reanimation. Yang Release in the context of the series has been shown to have life giving qualities so potent that it allowed Might Gai to defy death after the usage of the Eighth Gate. Eternal Flame aims to combine these two concepts using Life giving flames as a conduit for Kinjutsu usage.

How it works: Eternal Flame is a cross section between the life force manipulating powers of Yang Release, Fire Release, and the unholy powers of Kinjutsu. Naturally, this combination of elements and styles results in an energy based element, an aquamarine colored flame. Unlike normal flames, the Eternal Flame does not produce heat but yet can still "burn" the opponent on contact by filling the target up with intense amounts of Yang Energy causing an intense burning sensation that's characteristic of so many Yang Release Techniques. These flames are more concussive on impact, bursting through solid structures easily or combusting into a powerful explosion. However, the Eternal Flame has unique spin on this concept. When contacting with an opponent or target, the Flames of the Eternal Flame burn the opponent on contact by filling them with copious amounts of Yang Energy, this yang energy in reality is the essence of the Eternal Flame itself, leaving behind a "burning core" of Eternal Flame that lays dormant within the opponent/target, slowly "burning them" over time. This dormant "core" of Eternal Flame becomes active upon the death of the opponent which ties into the next and main ability of the Eternal Flame . When brought into contact with a living target/opponent, this "core" can manipulate the life energy of the target itself, "burning" their life energy as kindling resulting in health drain. This is not damage but rather a continuous draining of the opponents health similar to vampirism to keep the cores going within their living opponents.

Eternal Flame as hinted at by its elemental composition is enhanced through Yang Release but rather than giving it sentience, the user is able to manipulate the life giving energies of Yang through the fire itself which comes into play in conjunction with the element's Kinjutsu affinity. Eternal Flame at it's most basic level is capable of reviving fallen enemies through the powers of Kinjutsu and Yang. It begins with the fundamental concept of Yang being able to manipulate vitality and the energy of life itself, The ability to give life to form. Through the Eternal Flame, the user is able to restore the life force to fallen victims, reviving them as zombie like husks of themselves that emanate a glowing Aquamarine flame from its body. The Eternal Flame invades the corpse of the fallen leaving a "core" of flame within the husk, this flame acts as an "engine" within the corpses body and powers them. The Kinjutsu aspect of Eternal Flame preserves the corpses as husks as well as work with the Yang aspect of this element to facilitate the reanimation and autonomy of the corpses. In combination with its Kinjutsu affinity, revived undead do not have their souls linked to the body and thus is able to have their entire personality suppressed. This results in two forms of resurrection: Imperfect and Perfect Resurrection. Through Imperfect Resurrection, the fallen entities will revive in a zombified state as a lifeless husk able to use Eternal Flame Techniques themselves using the flames within their body as a source. Imperfect Resurrection is typically used as a generic mechanism of revival, able to bring back generic husks at will. This allows Eternal Flame to resurrect generic corpses which can vary from human corpses to animal corpses etc. Through manipulation of life energy and the flexibility of Kinjutsu, these revived generic entities can have their physical properties changed to give them more arms, heads, wings for flight etc similar to Ring of Hell. Allowing in variation characteristics of these undead and varying level of strength, both of which are dependent on the Eternal Flame technique itself. The number of undead revived per technique also depends on the Eternal Flame Technique itself. Imperfect Resurrection will have health up to the rank of the Eternal Flame Technique used to revive them. In Perfect Resurrection, the revived entity is under complete control of the user, able to use their Canon and Custom Clan techniques in addition to being able to use Eternal Flame themselves. Perfect Resurrections have their original health pools while The combination of Yang and Kinjutsu allows for the resurrection of fallen victims without the need for complicated set up. Logically, this revival property can be used on allies, enemies, Yin-Yang Creations or even summons. In the case of summons, the flames taking over and giving life to the summoning's body without it reverse summoning upon death. This revival ability of Eternal Flame is known as "Rebirth". As stated formerly, opponents on contact with the Eternal Flame while still living will have an Eternal Flame "core" placed within them. This Eternal Flame core will trigger upon their death, reviving them through Perfect Resurrection. Imperfect Resurrection is typically used when the target has already deceased and the Eternal Flame was used on them after their death. At it's highest expression, Eternal Flame, through its "Rebirth" application can be applied to users of Eternal Flame as well. In this application, Eternal Flame can return life force back to the user's body and reanimate the user's corpse, using Yang energy to restore life to the body, restoring the user to their near prime condition similarly to Oral Rebirth (this application would be it's own standalone technique). In essence using a Perfect Resurrection on themselves, however in this application the user's soul is still tied to their body. Which can be primarily be done by generating the Eternal Flame within ones body to have it activate upon a met criteria (ex. death.)

The final property of the Eternal Flame is based on how it interacts with targets, specifically the living. Through the Eternal Flame and its ability to manipulate life force as well as it's affinity with Kinjutsu, the user is able to blur the line between life and death through direct manipulation of their life force. Living entities struct with the Eternal Flame will become "closer" to a death-like state and to the afterlife itself while simultaneously placing a "core" on them (as stated before). Foes struck with the Eternal Flame go through a zombification process in which a physical necrosis takes hold of the body. Thus target's struck with the Eternal Flame have the affected area fall limp as the life energy is manipulated out of that specific section of their body. Life Energy ripped from the target can be stored within the Eternal Flame itself and redistributed to other targets allowing the flames to easily facilitate an empowered Imperfect Resurrection, this can manifest as increased speed of the undead, increased health pool etc or applied to an existing Perfect Resurrection for similar effects. The amount of life force stolen from the target is dependent on the Eternal Flame technique used.


Jutsu Usage Examples:

Eiennohonō: Saisei - Eternal Flame: Rebirth

Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Rebirth is Eternal Flames' unique ability that allows the flames to restore and reanimate fallen enemies, allies, summons etc as zombies under the user's control. The users Eternal Flame manipulates the vital energy giving life to form through the use of its Yang compotent while the Kinjutsu aspect of Eternal Flame preserves the user's control over the beings, resurrecting them as zombies. The flames encompass their body and invade it putting the fallen entity under the user's control. The revived enemies, summons, allies etc will have flaming Aquamarine eyes as well as an ever present flame radiating throughout their body, acting similarly to an internal engine. Rebirth allows for two different forms of resurrection: Imperfect Resurrection and Perfect Resurrection. Imperfect Resurrection entails the user bringing back fallen entities as zombified husks with an internal burning core of the Eternal Flame. These husks have HP equivalent to the rank of the Eternal Flame technique used to bring them back. They are also capable of using Eternal Flame techniques using their internal Eternal Flame as a source. Perfect Resurrection entails the revived entities to be revived as more perfect versions of themselves. Unlike Edo Tensei, the fallen victims soul is not tied to this corpse able to fall under the user's complete control. Perfect Resurrection gives the corpse the ability to use Canon Techniques the corpse had learned including Custom Clan techniques and also able to use Eternal Flame Techniques themselves using the internal Eternal Flame within the corpse as a source. Health Pools of Perfectly Resurrected corpses are equivalent to the original health pool of that entity. Once the revived entities are dispelled or die, they erupt into an explosion of Eternal Flame, these flames carry no damage but can input cores of Eternal Flame into surrounding enemies/targets.
Note: This technique is a constant trait of Eternal Flame and is thus always active and cannot be deactivated.

Eiennohonō: Umarekawari - Eternal Flame: Reincarnation
Type:
Rank:
Range:
Chakra:
Damage:
Description: Reincarnation is a technique in which the user uses the capabilities of Eternal Flame on themselves. The user generates a "core" of Eternal Flame within their bodies that triggers upon the user's death or KO. The Eternal Flame acts as an "engine" and quickly revives the user's body, restoring them to their near prime form. These cores can also be placed on allies, summons etc.

Eiennohonō: - Eternal Flame:
Type:
Rank: S
Range: Short - Mid
Chakra: 60
Damage: 120
Description: The user generates three orbs of the Eternal Flame that rotate around their body. The user then sends out these balls of Eternal Flame that converge on their opponent resulting in a powerful explosion. An entity hit with this technique will have an Eternal Flame "core" placed within their bodies. The core continues to burn through target's body over time


Eiennohonō: - Eternal Flame:
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 40
Damage: N/A (80)
Description: The user wields the Eternal Flame in their hand and slams it on the ground causing the Eternal Flame to spread across the ground. The Eternal Flame then invades the bodies of corpses within the ground, placing cores of the Eternal Flame within them. This core reanimates and revives the corpse(s), causing them to sprout from the ground. These resurrected bodies are of Imperfect Resurrection and thus will have 80 HP and capable of using Eternal Flame Techniques up to S rank in strength by using their burning "core" as a source. These corpse move at the user's base speed and cannot have their speed augmented through outside sources.


Eiennohonō: - Eternal Flame:
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 70
Damage: N/A (80)
Description:

Conditions to be able to use it: Must have Mastered Yang, Kinjutsu and Fire Release

Is weak to: Neutral

Is strong against: Neutral

Co-creator:

Students I passed this custom element on too: ? & ?

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Noble Eightfold Path (Hasshōdō )

Type: Jyuken Kenjutsu
Background:

A style developed by Susabi using the Main Family Heirloom after he united the two halves of the Hyuga.

Description on the Abilities and Inner Workings of the Style:
The Noble Eightfold Path was a fighting style developed by Susabi, combining both his proficiency in Kenjutsu and Jyuken into one form. The Noble Eightfold Path, NEP, or Hasshodo is based on many concepts seen in Gentle Fist that were developed by Susabi such as Divine Fire and Fires of Suzaku. The style also takes from his family heirloom, The Heaven Carver, being able to apply its general mechanics.

In a brief summary, The Heaven Carver or Tengoku no chōkoku-ka is a sword wielded by the head of the Hyuga Clan main house. The blade itself is covered in a thin coat of chakra akin to a chakra scalpel that is innate to the blade. Through usage of one's Byakugan and/or Tenseigan and the blade, the opponent's tenketsu can be targeted by strikes with the blade, able to destroy their tenketsu.

For Reference:
Tengoku no chōkoku-ka - Heaven Carver
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Tengoku no chōkoku-ka is a legendary weapon passed down by generations of the Hyuga Clan within the main
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branch of the clan. Dating back to the time of Otsutsuki Kaguya, Tengoku no chōkoku-ka was claimed to have the ability to shape the Pure World itself, it's blade being used to carve out its ethereal valleys. Tengoku no chōkoku-ka is a katana with a white hilt and white scabbard with gold decoration on its hilt. Gold ornamentation can also be found half way down the scabbard with a small red gem at the design's center. Tengoku no chōkoku-ka was designed to work with the Byakugan as it allows the users to perceive the Tenketsu of the opponent to a degree no other dojutsu can match. As a result, Hyuga's can focus chakra through this blade, making a "chakra scalpel" across the length of the blade, similar to what they do for Jyuken techniques. Using the combination of these principles, Tengoku no chōkoku-ka allows the user to use this sword to target the Tenketsu of an opponent with it's slashes/stabs etc causing damage to them. Logically, this would extend to Kenjutsu used through Tengoku no chōkoku-ka also. Thus resulting in a form of Jyuken/Kenjutsu. Like Jyuken, damaging Tenketsu has adverse effects on the opponent depending on which tenketsu are damaged. The level of drawbacks depend on the Kenjutsu technique used through Tengoku no chōkoku-ka:
D - C Rank Kenjutsu techniques: When utilizing D to C rank Kenjutsu techniques, opponents struck with the technique will have their tenkestu severed resulting in the following drawbacks: Opponents will be unable to mold chakra effectively, disabling the ability to use techniques higher than S rank. This effect lasts for five turns.
B - A Rank Kenjutsu techniques: When utilizing B to A rank Kenjutsu techniques, opponents struck with the technique will have their tenketsu severed in the respective areas resulting in the following drawbacks: Opponents will be unable to mold chakra effectively; stripping away their ability to use techniques within the same timeframe as another technique (extending to passives as well). This drawback lasts a total of three turns.
S - Forbidden rank Kenjutsu techniques: When utilizing S to Forbidden rank Kenjutsu techniques, opponents struck with the technique will have their tenketsu severed in the respective areas resulting in the following drawbacks: Opponents will be unable to mold chakra effectively; disabling the usage of the Element/skill(s) they primarily specialize in. These effects last for a total of two turns.
Tengoku no chōkoku-ka cannot be used by it lonesome and can only be used to strike when utilizing a Kenjutsu/Sword based technique with the blade. However, freeform usage of the blade is still possible but with no tenketsu effecting drawbacks. Due to the conditions of it's use, it can only be used by Hyuga bios with access to the Byakugan and/or Tenseigan. This sword is not indestructible, capable of being destroyed by techniques exceeding 100 damage when it's not in usage. However, it can be repaired at the cost of 60 chakra and this can be done twice

Noble Eightfold Path or Hasshōdō can be broken up into three sections or stances: Insight or Prajna, Meditation or Samadhi, Virtue or Sila. Each of these styles branches off a unique aspect of Noble Eightfold Path. The first stance that will be explained is Insight or Prajna.

Prajna - Insight
Prajna or Insight is a stance within Noble Eightfold Path that takes advantages of the Heaven Carver's ability to target tenketsu with its strikes. It's namesake is derived from ones own ability to deliver insight on themselves, their condition and their skills. This stance takes directly from the Eight Trigrams of Gentle Fist using similar movements replacing the pointed strikes of the finger with the sword. As such, Prajna subset techniques can be used to mimic Eight Trigram Based Jyuken techniques and effects through similar mechanisms. On a fundamental level, Prajna is the most basic and foundational stance of the Noble Eightfold Path as each of the subsequent stances build off of it.

Samadhi - Meditation
Samadhi or Meditation builds off of the foundations of Prajna, the use of the blade to replicate Jyuken techniques. Samadhi typically borrows concepts from Fires of Suzaku and Divine Fire, two Jyuken techinques centered around accessing the weaknesses of techniques and opponents alike. Using the Heaven Carver as a conduit to transmit chakra, Samadhi allows the user to build on Prajna's fundamental concept of using the heirloom as a proxy for Jyuken techniques. Using their Byakugan and/or Tenseigan, the user accesses the weak points of an opponent or technique and uses their blade to release a burst of chakra into the target. For techniques, this burst of chakra targeting its weak points will cause the technique to disperse. For opponents, directly attacking their chakra systems weak points would weaken the integrity of their chakra system, effectively causing their chakra to begin to "leak" much like its parent technique. The amount of chakra that leaks from the opponent will be dependent on the Noble Eightfold Path technique itself.

Samadhi's effects can even be extended to disrupting Fuuinjutsu, finding weak points in seals and breaking down their structure. This can extend to piercing barriers, activation of Fuuinjutsu techniques such that materials, entities etc cannot be sealed or unsealed due to a malfunction within the Fuuinjutsu, and even disrupting absorption techniques.

Differentiating from its parent techniques, Noble Eightfold Path, through the stance of Samadhi can affect the user's own tenketsu essentially causing leaks within their own chakra system. This concept can be used in a myriad of ways, defense against foreign chakra such as genjutsu, purposeful limitation of ones own chakra usage etc. These usages all deal direct pain and injury to the user, having to stab himself with it to work.

(Jyuken: Dibainfaia ) - Gentle Fist: Divine Fire (Reference)
Type: Defensive/Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra: 15-40
Damage: N/A
Description: Divine Fire is a Jyuken Technique that takes advantage of the Byakugan/Tenseigan's ability to pin point the weaknesses of incoming attacks and using their fighting style, Gentle Fist are able to expel chakra from their chakra points to disperse a technique. This application was first seen when Neji Hyuga dispersed Kisame's water barrier through similar methods. Taking this concept, the user can intercept incoming techniques by first analyzing the technique with their Byakugan/Tenseigan, determining its weak point, then releasing a targeted burst of chakra from their body. This burst can be release from any point in the body to accommodate the versatility of this technique. The burst of chakra then directly targets the weak point of the incoming technique . When interacting with energy based techniques, Divine Fire will cause the technique to fizzle out and disperse, for example reducing a large fireball into harmless embers. When interacting with solid or liquid techniques, Divine Fire would cause those techniques to crumble or burst. This technique when used in this defensive manner interacts with techniques through chakra quantity, where S rank usage of this technique can disperse techniques of 40 chakra points and lower. This logic applies to the subsequent ranks as well. Upon activating the Tenseigan, Divine Fire's usage becomes stronger, capable of dispersing techniques up to 70 chakra and lower, however this is only possible with the S rank variant of this technique.
Note: Can only be used if Byakugan or Tenseigan is active.
Note: The A ranked variant of this technique can be used 4 times per battle with a 1 turn cooldown in between usages. The S ranked variant can be used three times per battle with a two turn cool down in between usages.
Note: When the S Rank version is used with the Tenseigan, S rank and higher Gentle Fist or Tenseigan techniques cannot be used the next turn.

(Jyuken: Suzaku no hi) - Gentle Fist: Fires of Suzaku (Reference)
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra: 15-40
Damage: 30-80
Description: Based on the concepts found in Divine Fire, The Fires of Suzaku is a Jyuken Technique in which the user releases a burst of chakra from their body that targets the opponent. Similarly through the mechanisms of it's defensive or supplementary usage, the user uses their Byakugan or Tenseigan to access the weak points in the opponent's chakra system. This allows the burst of chakra produced from the user's body to target the opponent's weak points within their chakra system leading to devastating effects, damaging their chakra system. By compromising the target's chakra system, their chakra begins to "leak" from their body over time causing progressively and transient loss of chakra. C ranked application of this causes a loss of 5% of their chakra total chakra value per turn for a total of two turns, with each increase in rank adding on 5% (capping out at 20% for S ranked usage). Naturally, this loss in chakra over time also affects the senjutsu of those within Sage Mode (the chakra will be deducted from their Senjutsu pool instead. However, if their senjutsu pool were to runout, the effects will carry on to their normal chakra pool). The Fires of Suzaku can be coupled with another Jyuken technique within the same time frame, but if used this way the Fires of Suzaku loses it's base damage value and only causes the detrimental effects to the chakra system.
Note: Can only be used if Byakugan or Tenseigan is active.
Note: The A ranked variant of this technique can be used 4 times per battle with a 1 turn cooldown in between usages. The S ranked variant can be used three times per battle with a two turn cool down in between usages.

As stated, Jyuken's capabilities enhance when one advances from the Bykaugan to the Tenseigan and the same logic applies to Noble Eightfold Path as it is an offshoot of Jyuken itself. Thus when the user's Tenseigan is active, the capabilities of the techniques themselves increases. These increases will be outlined within the actual techniques themselves.

Example Techniques:

(Hasshōdō: Gitai) Noble Eightfold Path: Mimicry
Type: Supplementary/Offensive
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Gitai or Mimicry is a Noble Eightfold Path technique based on its basic stance Prajna. The user begins by focusing chakra through Heaven Carver while performing another kenjutsu or Noble Eightfold Path attack. Mimicry allows the practitioner of Noble Eightfold Path to replicate the supplementary effects of another Jyuken Technique through their blade in the same time frame as another Kenjutsu or Noble Eightfold Path technique. As a result, the target will suffer drawbacks from the substituted technique. If used in the same time frame as another Noble Eightfold Path technique, the supplementary effect of the mimicked Jyuken technique will stack on top of the main technique. However, there are restrictions. Mimicry can only mimic the effect of another Jyuken technique up to A rank while the user has Byakugan active. While the Tenseigan is active, the user is able to mimc the effect of another Jyuken Technique up to S rank. Logically, Mimicry cannot be used to mimic boosts of any kind nor can it mimic any modes.
(Hasshōdō: Indriya ) Noble Eightfold Path: Indriya
Type: Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Indriya is a Noble Eightfold Path technique based on the Samadhi stance. The user begins by drawing Heaven Carver and focusing chakra along the blade. The user then lunges forward towards the target, releasing a burst of dense chakra the infiltrates the opponent's chakra system through a single tenketsu point. Like a wildfire, the chakra will begin to spread in the immediate vicinity to target the weak points within the opponent's chakra system. Damaging the weak points within the chakra system functions as if the user chipped away at a crack in a dam. The weakened area of the chakra pathway system begins to leak making the opponent "bleed chakra" over a certain amount of time. The chakra lost from the opponent is 50 chakra per turn for four turns. If Tenseigan is active, this number bolsters to 70 chakra per turn for the same duration of time.

(Hasshōdō: Bodhisattva ) Noble Eightfold Path: Bodhisattva
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: Bodhisattva is a Noble Eightfold Path technique based on the Sila stance. Using their Byakugan or Tenseigan, the user accesses the weak point the target's chakra system. Next using their blade, the user will quickly strike and release a burst of chakra from Heaven Carver that infiltrates the opponent's chakra system and spreads through it like wildfire with the aim of affecting the weak points. The chakra plugs up the weak points, stopping the opponent from using more than two techniques that turn due to the strain on their chakra system.

Additional effects and Restrictions:
Noble Eightfold Path Techniques are classified as Jyuken Techniques and thus receive boosts from Jyuken boosting techniques, when logical. Twin Lion Fists related techniques cannot enhance Noble Eightfold Path techniques. Conversely, techniques that limit or restrict Jyuken techniques also affect Noble Eightfold Path techniques
Must have Byakugan and Mastered Gentle Fist

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Approved Customs:

1. (Hasshōdō: Indriya ) - Noble Eightfold Path: Indriya
Type: Supplementary/Defensive
Rank: B - S
Range: Short
Chakra: 20 - 40 (70)
Damage: N/A
Description: Indriya is an Noble Eightfold Path technique based around the Samadhi substyle aimed to piercing through techniques and defenses alike. The user begins by grabbing Heaven Carver and using it to intercept the path of an incoming technique whether it be by stabbing through the technique, slashing it etc. As the blade moves it's way into the technique, the user assess the techniques weak points and, using Heaven Carver as a medium, injects chakra into the technique targeting it's weak points causing the technique to disperse. Indriya's usage expands to absorption techniques as well, through the same mechanism, targeting the weak points in the absorption technique injecting chakra into the technique and using that chakra to cause the destruction of the absorption technique. In either application, Indriya causes the technique to disperse harmlessly. Indriya is capable of dispersing techinques of equivalent chakra cost and lower up to S rank, which caps out at 40 chakra. However, if the Tenseigan is active, the capabilities of Indriya bolster capable of dispersing techniques of up to 70 chakra however this is only possible through the S rank usage of this technique.
Note: The A rank version of Indriya can be used a total of 4 times per battle with a turn cool down in between usages. The S rank variant can be used three times per battle with a two turn cool down in between usages. The A-Rank and S-Rank share a collective limit of 5 uses.
Note: After the S ranked variant is used, No S ranked and above Noble Eightfold Path techniques can be used in the following turn

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2. (Hasshōdō: Gitai) Noble Eightfold Path: Mimicry
Type: Supplementary/Offensive
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Gitai or Mimicry is a Noble Eightfold Path technique based on its basic stance Prajna. The user begins by focusing chakra through Heaven Carver while performing another kenjutsu or Noble Eightfold Path attack. Mimicry allows the practitioner of Noble Eightfold Path to replicate the supplementary effects of another Jyuken Technique through their blade in the same time frame as another Kenjutsu or Noble Eightfold Path technique. As a result, the target will suffer drawbacks from the substituted technique. If used in the same time frame as another Noble Eightfold Path technique, the supplementary effect of the mimicked Jyuken technique will stack on top of the main technique. However, there are restrictions. Mimicry can only mimic the effect of another Jyuken technique up to A rank while the user has Byakugan active. While the Tenseigan is active, the user is able to mimc the effect of another Jyuken Technique up to S rank. Logically, Mimicry cannot be used to mimic boosts of any kind nor can it mimic any modes.
Note: Can only be used 4 times per battle with a two turn cooldown in between usages.

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