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<p>[QUOTE="Daemon, post: 21956319, member: 27063"]</p><p>Rinnegan Customs</p><p></p><p></p><p><strong>Asura Path</strong></p><p><strong></strong></p><p><strong>The Dark Soul (Dākusouru)</strong></p><p>[spoiler]Type: Supplementary/Defensive/Offensive</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: 70 per transformation</p><p>Damage: N/A</p><p>Description: The Dark Soul is a Rinnegan Technique developed by Emily Kaldwin that utilizes the mechanical ability of the Asura Path and combines it with the power of Yang Release. Once gifted the ability of mechanical body manipulation by the Asura Path, the user gains the ability to freely manipulate their body to create various sets of eyes, faces, arms, canons etc. The Dark Soul is an extension of this ability granted by the Asura Path and allows the user to transform their body according to three distinct forms: The Abyss Watcher, Spear of the Church, Devourer of Gods. Each of these forms is unique and provides the user different benefits depending on the form. Each form lasts a total of 4 turns and can be used three times per battle with a three turn cool down in between usages. No other Asura Path techniques (besides the Asura Path activation technique) or Rinnegan techniques can be used the turn this is activated. Once deactivated, the user is unable to use Asura Path techniques above A rank for the next two turns.</p><p></p><p><strong>The Abyss Watcher:</strong> The Abyss Watcher is a form based around increased tracking speed and increased overall speed and is thus useful for quick enemies. The user's body begins to transform, growing a second set of arms as well as faces on either side of their head and a face in the back. These increased number of eyes around the user's head increases their tracking speed by x3. The user's shoulder blades and calf muscles also begin to open up revealing two sets of chakra jets that allow for the ability of flight. The addition of Yang Energy while undergoing this transformation, further enhances the physical capabilities of the user and their newly produced body parts. Similar to Power of the Sun, the increase in Yang Chakra throughout the entirety of the body, greatly increases the user's speed albeit to a slightly lesser extent than Power of the Sun. Through the use of Yang, the user's speed triples. However, this influence of Yang Chakra does not increase the user's physical strength. In summary, the combination enhanced speed with increased tracking ability, gives Emily unparalleled insight.</p><p></p><p><strong>Spear of the Church:</strong> Spear of the Church is the offensive form of The Dark Soul. The user begins by transforming their body in at various places. Much like in "The Abyss Watcher" form, the user produces an extra set of arms that are capable of functioning like normal arms (capable of forming handseals while the opponent does another action, etc). However, these second sets of arms also contain powerful canons that can shoot powerful beams and blasts of pure Yang Energy that deal 140 damage. Due to being blasts of Pure Yang energy, they are neutral to all elements and contain effects granted by Yang Release, when an opponent or living entity is struck by the Yang blast, the Yang chakra invades their body, causing an intense burning sensation and imbalance of Yang and Yin chakras. In reality, the burning sensation is destruction of the target's chakra system, causing irreparable(unless through the use of Yang Healing). This chakra system damage makes it so that techniques that require chakra maintenance such as modes, dojutsu and or even passive techniques become deactivated on contact. When used on techniques that attain sentience through the use of Yang Release, the blast from Spear of the Church (if it were to land) would instantly disperse that sentient creation. Firing a Yang Blast counts as a move in a turn, and each blast can reach into mid range, each blast of Spear of the Church requires 70 chakra and is an S ranked ability, naturally.</p><p></p><p><strong>Devourer of Gods: </strong>This form of the Dark Soul is used for purely defensive measures and as such is designed so it has no equal. The user begins to transform their body by creating various cores around their body by opening up sections of their body to reveal these cores. Two cores will be located on the shoulder blades of the user and a central core will be created on the user's torso. These cores will glow a whiteish/golden color due to being powered by Yang Release. These cores are able to erect Yang-Infused Fuuinjutsu Barriers capable of sealing techniques up to S rank. The Yang Infused Barrier then converts the absorbed technique into a sentient mass of chakra that hovers around the user's immediate area (around 2 meters around them) that serves to act as a defensive shield for other incoming techniques. The now sentient technique has damage equivalent to its pre absorbed form but cannot be used to attack and only acts as a shield, requiring damage equal to or greater than the absorbed technique to be destroyed. Due to it being sentient, the shield can mentally communicate with the user to alert them of incoming attacks as well as readjust and move on its own without the need of the command of the user. Due to the nature of Devourer of the Gods, the Yang infused barrier can only absorb one technique and the shield created from this absorption lasts for the entire duration of Devourer of Gods or until destroyed.</p><p></p><p>Note: Can only be used by Daemon [/spoiler]</p><p></p><p>Approved: <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21955439">https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21955439</a></p><p></p><p></p><p><strong>Animal Path</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Arcane Bond - (Higi no Kizuna) </strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: F</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Arcane Bond is an F-Ranked Advanced Fuuinjutsu body seal technique developed by Emily Kaldwin I. Arcane Bond is a seal/tattoo that can be placed on any location of the user's body. This fuuinjutsu is unique in it's ability to link the user and the Gedo Statue in a similar way to how a Jinchuriki is linked to their Bijuu. By foregoing the ability to summon the Gedo Statue, the user is able to seal the Gedo Statue within this kanji formula. This Kanji formula allows the user to be linked to the Gedo Statue within the seal, giving them access to the Gedo Statue's techniques. The statue while sealed within this Kanji forumla is dormant and immobile, not granting the Gedo Mazo capabilities to break Genjutsu for the user. However, if these techniques require certain activation of paths, those paths have to be activated before technique usage. Also, this technique does not grant the user the Gedo Statue's defensive capabilities. What Arcane Bond does do is increase the potency of chakra rods produced by the user. While not a damage boost, Arcane Bond passively increases the potency of chakra receiver rods, granting them the ability to negatively influence the opponent by injecting the user's chakra into them with these rods. This affects the targets ability to mold chakra properly, reducing the strength of their techniques by one rank, these debuffs usually last as long as the chakra receiver rods are within the target's body.</p><p>Note: Can only be used by Daemon</p><p>Note: Must be stated on the user's biography or before battle. [/spoiler]</p><p></p><p>Approved: <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21956366">https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21956366</a></p><p></p><p>Void Spheres (Boido-kyū)</p><p>[spoiler]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short to Mid</p><p>Chakra: 50 (-100 to opponent per sphere)</p><p>Damage: 100</p><p>Description: Void Spheres is a Rinnegan Technique developed by Empress Emily Kaldwin I. The user begins by generating six spheres that levitate around the user's body in a circular formation equally spaced apart so that the user always act as the center of the sphere which each sphere equidistant from his body. To create the spheres, the Asura Path must be active, these mechanical spheres with chakra rod receiver material interwoven within them can originate from any point in the opponent's body and a roughly the size of softballs. These spheres act as conduits for that Yang chakra the user will infuse into them, granting them sentience and additional effects. The Yang Chakra within the spheres are capable of damaging the opponent on contact by using the high energy and life force of Yang Release to accelerate the growth of organic matter on the opponent, as a result grotesque formations of growth appear on the opponent's body until they begin to decay. When encountering an opponent without organic matter or material, the Void Spheres will just damage the target normally without the decaying effect. If the user also has the Preta Path activated, these spheres gain an additional ability. Through the use of the chakra receiver material interwoven into the original spheres, the user is able to project their Preta path abilities through the spheres. Once this occurs, the spheres become encased in an opaque basketball sized covering. These spheres are miniature versions of the Blocking Technique Absorption Seal. These spheres, like their parent technique, are able to absorb chakra regardless of its nature, rank etc. But the chakra absorbed stays within the chakra receiving orbs themselves and do not transfer to the user. If the orbs comes within contact with the opponent, it drain 100 chakra per orb in contact with them. The user is able to send out any number of orbs/spheres into mid range to engage with opponents and techniques. Due to their sentience, the spheres are capable of moving on their own volition with the the 100 damage split between each sphere. The spheres function as a single unit and as a result the sum of their movements will always equal one more per turn. For example, if half of the spheres flank the opponent while the other half rush at him, this collective movement will count as one move in the turn. Void Spheres last for a total of three turns with a two turn cooldown in between usages and can be used three times per battle. Requires the Asura Path to be active. To gain the chakra absorption effect, the Preta Path must be active also. Due to the spheres having sentience, they share a mental link with the user capable of altering them to incoming attacks as well as other forms of mental communication. After the technique ends, No Yang, Asura Path or Preta techniques over S rank can be used the next turn. [/spoiler]</p><p></p><p>Approved: <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21956907">https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21956907</a></p><p>[/QUOTE]</p>
[QUOTE="Daemon, post: 21956319, member: 27063"] Rinnegan Customs [B]Asura Path The Dark Soul (Dākusouru)[/B] [spoiler]Type: Supplementary/Defensive/Offensive Rank: S Range: N/A Chakra: 70 per transformation Damage: N/A Description: The Dark Soul is a Rinnegan Technique developed by Emily Kaldwin that utilizes the mechanical ability of the Asura Path and combines it with the power of Yang Release. Once gifted the ability of mechanical body manipulation by the Asura Path, the user gains the ability to freely manipulate their body to create various sets of eyes, faces, arms, canons etc. The Dark Soul is an extension of this ability granted by the Asura Path and allows the user to transform their body according to three distinct forms: The Abyss Watcher, Spear of the Church, Devourer of Gods. Each of these forms is unique and provides the user different benefits depending on the form. Each form lasts a total of 4 turns and can be used three times per battle with a three turn cool down in between usages. No other Asura Path techniques (besides the Asura Path activation technique) or Rinnegan techniques can be used the turn this is activated. Once deactivated, the user is unable to use Asura Path techniques above A rank for the next two turns. [B]The Abyss Watcher:[/B] The Abyss Watcher is a form based around increased tracking speed and increased overall speed and is thus useful for quick enemies. The user's body begins to transform, growing a second set of arms as well as faces on either side of their head and a face in the back. These increased number of eyes around the user's head increases their tracking speed by x3. The user's shoulder blades and calf muscles also begin to open up revealing two sets of chakra jets that allow for the ability of flight. The addition of Yang Energy while undergoing this transformation, further enhances the physical capabilities of the user and their newly produced body parts. Similar to Power of the Sun, the increase in Yang Chakra throughout the entirety of the body, greatly increases the user's speed albeit to a slightly lesser extent than Power of the Sun. Through the use of Yang, the user's speed triples. However, this influence of Yang Chakra does not increase the user's physical strength. In summary, the combination enhanced speed with increased tracking ability, gives Emily unparalleled insight. [B]Spear of the Church:[/B] Spear of the Church is the offensive form of The Dark Soul. The user begins by transforming their body in at various places. Much like in "The Abyss Watcher" form, the user produces an extra set of arms that are capable of functioning like normal arms (capable of forming handseals while the opponent does another action, etc). However, these second sets of arms also contain powerful canons that can shoot powerful beams and blasts of pure Yang Energy that deal 140 damage. Due to being blasts of Pure Yang energy, they are neutral to all elements and contain effects granted by Yang Release, when an opponent or living entity is struck by the Yang blast, the Yang chakra invades their body, causing an intense burning sensation and imbalance of Yang and Yin chakras. In reality, the burning sensation is destruction of the target's chakra system, causing irreparable(unless through the use of Yang Healing). This chakra system damage makes it so that techniques that require chakra maintenance such as modes, dojutsu and or even passive techniques become deactivated on contact. When used on techniques that attain sentience through the use of Yang Release, the blast from Spear of the Church (if it were to land) would instantly disperse that sentient creation. Firing a Yang Blast counts as a move in a turn, and each blast can reach into mid range, each blast of Spear of the Church requires 70 chakra and is an S ranked ability, naturally. [B]Devourer of Gods: [/B]This form of the Dark Soul is used for purely defensive measures and as such is designed so it has no equal. The user begins to transform their body by creating various cores around their body by opening up sections of their body to reveal these cores. Two cores will be located on the shoulder blades of the user and a central core will be created on the user's torso. These cores will glow a whiteish/golden color due to being powered by Yang Release. These cores are able to erect Yang-Infused Fuuinjutsu Barriers capable of sealing techniques up to S rank. The Yang Infused Barrier then converts the absorbed technique into a sentient mass of chakra that hovers around the user's immediate area (around 2 meters around them) that serves to act as a defensive shield for other incoming techniques. The now sentient technique has damage equivalent to its pre absorbed form but cannot be used to attack and only acts as a shield, requiring damage equal to or greater than the absorbed technique to be destroyed. Due to it being sentient, the shield can mentally communicate with the user to alert them of incoming attacks as well as readjust and move on its own without the need of the command of the user. Due to the nature of Devourer of the Gods, the Yang infused barrier can only absorb one technique and the shield created from this absorption lasts for the entire duration of Devourer of Gods or until destroyed. Note: Can only be used by Daemon [/spoiler] Approved: [URL]https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21955439[/URL] [B]Animal Path Arcane Bond - (Higi no Kizuna) [/B] [spoiler]Type: Supplementary Rank: F Range: N/A Chakra: N/A Damage: N/A Description: Arcane Bond is an F-Ranked Advanced Fuuinjutsu body seal technique developed by Emily Kaldwin I. Arcane Bond is a seal/tattoo that can be placed on any location of the user's body. This fuuinjutsu is unique in it's ability to link the user and the Gedo Statue in a similar way to how a Jinchuriki is linked to their Bijuu. By foregoing the ability to summon the Gedo Statue, the user is able to seal the Gedo Statue within this kanji formula. This Kanji formula allows the user to be linked to the Gedo Statue within the seal, giving them access to the Gedo Statue's techniques. The statue while sealed within this Kanji forumla is dormant and immobile, not granting the Gedo Mazo capabilities to break Genjutsu for the user. However, if these techniques require certain activation of paths, those paths have to be activated before technique usage. Also, this technique does not grant the user the Gedo Statue's defensive capabilities. What Arcane Bond does do is increase the potency of chakra rods produced by the user. While not a damage boost, Arcane Bond passively increases the potency of chakra receiver rods, granting them the ability to negatively influence the opponent by injecting the user's chakra into them with these rods. This affects the targets ability to mold chakra properly, reducing the strength of their techniques by one rank, these debuffs usually last as long as the chakra receiver rods are within the target's body. Note: Can only be used by Daemon Note: Must be stated on the user's biography or before battle. [/spoiler] Approved: [URL]https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21956366[/URL] Void Spheres (Boido-kyū) [spoiler]Type: Supplementary/Defensive Rank: A Range: Short to Mid Chakra: 50 (-100 to opponent per sphere) Damage: 100 Description: Void Spheres is a Rinnegan Technique developed by Empress Emily Kaldwin I. The user begins by generating six spheres that levitate around the user's body in a circular formation equally spaced apart so that the user always act as the center of the sphere which each sphere equidistant from his body. To create the spheres, the Asura Path must be active, these mechanical spheres with chakra rod receiver material interwoven within them can originate from any point in the opponent's body and a roughly the size of softballs. These spheres act as conduits for that Yang chakra the user will infuse into them, granting them sentience and additional effects. The Yang Chakra within the spheres are capable of damaging the opponent on contact by using the high energy and life force of Yang Release to accelerate the growth of organic matter on the opponent, as a result grotesque formations of growth appear on the opponent's body until they begin to decay. When encountering an opponent without organic matter or material, the Void Spheres will just damage the target normally without the decaying effect. If the user also has the Preta Path activated, these spheres gain an additional ability. Through the use of the chakra receiver material interwoven into the original spheres, the user is able to project their Preta path abilities through the spheres. Once this occurs, the spheres become encased in an opaque basketball sized covering. These spheres are miniature versions of the Blocking Technique Absorption Seal. These spheres, like their parent technique, are able to absorb chakra regardless of its nature, rank etc. But the chakra absorbed stays within the chakra receiving orbs themselves and do not transfer to the user. If the orbs comes within contact with the opponent, it drain 100 chakra per orb in contact with them. The user is able to send out any number of orbs/spheres into mid range to engage with opponents and techniques. Due to their sentience, the spheres are capable of moving on their own volition with the the 100 damage split between each sphere. The spheres function as a single unit and as a result the sum of their movements will always equal one more per turn. For example, if half of the spheres flank the opponent while the other half rush at him, this collective movement will count as one move in the turn. Void Spheres last for a total of three turns with a two turn cooldown in between usages and can be used three times per battle. Requires the Asura Path to be active. To gain the chakra absorption effect, the Preta Path must be active also. Due to the spheres having sentience, they share a mental link with the user capable of altering them to incoming attacks as well as other forms of mental communication. After the technique ends, No Yang, Asura Path or Preta techniques over S rank can be used the next turn. [/spoiler] Approved: [URL]https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21956907[/URL] [/QUOTE]
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