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<p>[QUOTE="Daemon, post: 21442431, member: 27063"]</p><p><strong>Scorch Release</strong>:</p><p></p><p><img src="https://i.gyazo.com/e469d9559c46a49178f064610eed0f15.png" data-url="https://i.gyazo.com/e469d9559c46a49178f064610eed0f15.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>22. (Shakuton: Sekandosan) - Scorch Release: Second Sun</strong></p><p>Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra cost: 30 (-5 per turn)</p><p>Damage points: N/A (60 if used to attack)</p><p>Description: After performing one handseal, the user focuses their Scorch chakra above the opponent ( at a minimum of Mid Range) to create a Water Prison size orb of scorch that is suspended in air, following the opponent where they go. The heat that radiates from the Second Sun desiccates the target overtime beating down its scorching rays of heat over the opponent's body. Under this intense heat, the opponent will rapidly lose moisture from their body at an alarming rate limiting their ability to perform techniques like in many other scorch techniques. The opponent is limited to 2 jutsu per turn for a total of 3 turns. The user can use this as an attack by manipulating the second sun, on creation, to crash down onto the opponent, mummifying them instantly as well as burning them to a crisp. This technique can be used 3 times per battle with a 2 turn wait in between usages. The chakra drain aspect of this technique only applies if not using offensively.</p><p></p><p>Approved: <a href="https://narutobase.net/forums/showthread.php?t=711213&page=65&p=21408113&viewfull=1#post21408113">https://narutobase.net/forums/showthread.php?t=711213&page=65&p=21408113&viewfull=1#post21408113</a></p><p></p><p>23. (Shakuton: Horusu kōka) - Scorch Release: The Horus Effect</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra cost: 30</p><p>Damage points: N/A (+20 to Energy based techniques)</p><p>Description: The Horus effect is a scorch technique that harnesses the massive amount of energy produced by scorch release. Scorch Release gets it's unique and powerful abilities from the amount of heat that the flames give off themselves. By applying the same intense heat provided by Scorch to other energy based techniques within the same timeframe, the energy techniques gain an increase in damage as well as the emaciating ability of scorch release. This allows simple elements such as, for example, lightning release to generate massive amounts of heat increasing it's damage and mummifying targets on contact. While under the influence of The Horus Effect, the energy techniques affected gain a daunting orange glow. Each activation lasts a max of 4 turns, up to a total of two activations per event. However, there needs to be a three turn wait in between activation. Cannot be applied to techniques which spawn on the opponent's person or techniques which travel instantly.</p><p></p><p>Approved: <a href="https://narutobase.net/forums/showthread.php?t=711213&page=65&p=21408113&viewfull=1#post21408113">https://narutobase.net/forums/showthread.php?t=711213&page=65&p=21408113&viewfull=1#post21408113</a></p><p>Taught to: Ian</p><p>[/QUOTE]</p>
[QUOTE="Daemon, post: 21442431, member: 27063"] [B]Scorch Release[/B]: [IMG]https://i.gyazo.com/e469d9559c46a49178f064610eed0f15.png[/IMG] [B]22. (Shakuton: Sekandosan) - Scorch Release: Second Sun[/B] Type: Offensive/Supplementary Rank: A Range: Short - Long Chakra cost: 30 (-5 per turn) Damage points: N/A (60 if used to attack) Description: After performing one handseal, the user focuses their Scorch chakra above the opponent ( at a minimum of Mid Range) to create a Water Prison size orb of scorch that is suspended in air, following the opponent where they go. The heat that radiates from the Second Sun desiccates the target overtime beating down its scorching rays of heat over the opponent's body. Under this intense heat, the opponent will rapidly lose moisture from their body at an alarming rate limiting their ability to perform techniques like in many other scorch techniques. The opponent is limited to 2 jutsu per turn for a total of 3 turns. The user can use this as an attack by manipulating the second sun, on creation, to crash down onto the opponent, mummifying them instantly as well as burning them to a crisp. This technique can be used 3 times per battle with a 2 turn wait in between usages. The chakra drain aspect of this technique only applies if not using offensively. Approved: [URL]https://narutobase.net/forums/showthread.php?t=711213&page=65&p=21408113&viewfull=1#post21408113[/URL] 23. (Shakuton: Horusu kōka) - Scorch Release: The Horus Effect Type: Supplementary Rank: A Range: N/A Chakra cost: 30 Damage points: N/A (+20 to Energy based techniques) Description: The Horus effect is a scorch technique that harnesses the massive amount of energy produced by scorch release. Scorch Release gets it's unique and powerful abilities from the amount of heat that the flames give off themselves. By applying the same intense heat provided by Scorch to other energy based techniques within the same timeframe, the energy techniques gain an increase in damage as well as the emaciating ability of scorch release. This allows simple elements such as, for example, lightning release to generate massive amounts of heat increasing it's damage and mummifying targets on contact. While under the influence of The Horus Effect, the energy techniques affected gain a daunting orange glow. Each activation lasts a max of 4 turns, up to a total of two activations per event. However, there needs to be a three turn wait in between activation. Cannot be applied to techniques which spawn on the opponent's person or techniques which travel instantly. Approved: [URL]https://narutobase.net/forums/showthread.php?t=711213&page=65&p=21408113&viewfull=1#post21408113[/URL] Taught to: Ian [/QUOTE]
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