Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: The gauntlets Kamiumi were forged in the same flames as Kuniumi, its elder brother Relic Weapon. The gauntlets are forged from a substance created from a combination of the bones of Tiamat as well as the Fallen Star meteorite. This combination makes it, along with Kuniumi, the only Relic Weapons that independently manifest as Twin Pillars of Creation – a combination of Chakra and Primordial Life. In its default state the gauntlets of Kamiumi are primarily pale ivory plating, forming two bone-like pairs of thick gloves that tightly grip the user’s hands. Throughout them the Fallen Star is intermixed as specks of black and grey dust forged into the bone itself. The gauntlets are bound to the White Seal, and can be summoned to the user or sealed away passively at their discretion; as a weapon of the White Seal, it signifies the user’s position as the Lieutenant of the Akatsuki and denotes them as the second in command of the organization. The inside of the left gauntlet is marked with a single inscription; “The Void shaped the Mother, its Manifestation, who with Her hands shaped the Gods.”
Intrinsic Traits:
Divine Strength (I-III): The gauntlets enhance the user’s physical strength, increasing Taijutsu performed with their fists by 10/15/20 damage. Potency of the enhancement is increased based on the same factor of the half the user’s highest current speed boost.
Progeny (I-III): The user’s bond with any of their familiars, elemental or not, is empowered to be unbreakable by any Basic Fuuinjutsu. Tier II of this enhancement includes Advanced Fuuinjutsu, while Tier III includes Yin-Yang Release.
True Creator (I-III): Empowers the user’s familiars, increasing the damage of all their techniques by 10/15/20 passively. Elemental familiars become able to shave 10 damage from any physical-based technique that strikes them.
Manifestation of the Gods (I-II): Kamiumi is the physical manifestation of the Gods ability to shape reality, and Tiamat’s will to shape life. Within the gauntlets is a Manifestation, a simplified Divine Familiar that can be summoned by the user at the cost of a move as their personal familiar. The Manifestation of the Gods is perfectly sentient, having its own emotions, memories, and feelings. When killed, or returned to the Gauntlets, the Manifestation does not lose these memories; it is a single continuous being that cannot be killed, only returned to its vessel. It is bound to the gauntlets themselves, though its loyalties can be swayed depending on the user’s strength in Progeny. The Manifestation, when summoned, appears as a 3-meter tall suit of silver and white armor; within the armor is a wispy ethereal energy, which constitutes the spirit itself. The Manifestation moves at a base speed of 12, with 130 health points and 1,000 chakra. Tier II empowers the Manifestation to have a base speed of 16, with 160 health and 1,500 chakra. The Manifestation remains on the battlefield indefinitely when released, or until killed. When killed it cannot be resummoned for 10 turns. The Manifestation can be healed through Yang or Medical Ninjutsu techniques. The Manifestation is capable of using any Taijutsu that the user knows.
Ancient Custodian
The eternal guardian stands at the ready, prepared to sacrifice itself for its Master. Ancient Custodian causes Kamiumi to glow gold and white, radiating wisps of energy just like the ethereal energy within the Manifestation.
Guardian Bond (B-Rank, passive): The user’s bond with their Manifestation is further strengthened, designating it as their Custodian and Guardian. In this sense, the Manifestation is wielded as the user’s shield. Augments the Manifestation’s health pool by an additional 70 points. Incoming damage is reduced by 20.
Health Siphon (A-Rank, active): The user draws upon the Guardian Bond, performing a transfer of health between the user from their Manifestation. Up to 100 health points can be transferred in a single usage, which costs the user twice the amount in chakra as the health transferred. Health drawn from the Manifestation cannot be healed. It is restored when the Manifestation is killed and resummoned after 10 turns.
Essence Shift (S-Rank, active): A technique activated by the user, shifting essence between them and their Manifestation. Increases the Manifestation’s Taijutsu damage by 30% of the health missing between both it and the user, as well as increases its speed by 4.0x.
Shared Pain (S-Rank, passive): Whenever the Manifestation or the User takes damage there is a 25% chance that Shared Pain will activate, splitting the damage evenly between the two and reducing it by 20%. This is to be rolled in the Official Rolls channel of the Animebase Discord.
Bulwark of the Unbreakable (F-Rank, passive): While the Manifestation is active and on the battlefield the user is endowed with a shield of wispy ethereal energy surrounding their body in a small sphere; the shield shaves 20 damage from all incoming physical damage. Any spiritual technique that immobilizes the user will fail to hinder them, instead having its status effects transferred to the Manifestation. The user can still suffer damage from these types of spiritual techniques.
Harbinger of Will
A weapon, a tool, and an unstoppable force. Built to impose the Master’s will. The gauntlets of Kamiumi glow black and red, while the silver and white suit of armor of the Manifestation changes to a similar coloration.
Tool of Destruction (B-Rank, passive): The user’s bond with their Manifestation is further strengthened, designating their it as their weapon. Along with Taijutsu, the Manifestation becomes able to use any form of Bukijutsu the user knows, as well as three of the user’s Elemental Affinities.
Energy Siphon (A-Rank, active): Draws upon the user’s Weaponized Bond, transferring up to 200 chakra from the user into their Manifestation. When used it empowers the Manifestation’s next offensive technique by 20 damage. The Energy Siphon also applies a chakra surge.
Empowerment ((S-Rank, passive): Whenever the user activates a damage boosting skill or an infusion there is a 10% chance that the damage enhancement value will replicate onto their Manifestation, lasting for three turns regardless of the original technique used and applying to all of the Manifestation’s abilities. This is to be rolled in the Official Rolls channel of the AnimeBase Discord.
Wrath of Heaven (S-Rank, active): A technique activated when the user nullifies three of their own boosting skills, not infusions, consecutively; more specifically, when the user applies a mode or damage boosting skill, they can opt to have it nullified by Kamiumi, causing it to count as a usage and applying its restrictions. When this occurs three times in a row Wrath of Heaven is activated. For four turns the user’s Manifestation will gain an enhanced 40 damage, cause all of their attacks to become neutral to all elemental natures, and increases its speed by 5.0x. Once Wrath of Heaven has deactivated it will revert the Manifestation to its natural state, and boosts cannot be nullified for three turns. Empowerment allows the user’s boost to remain active, counting as a Nullified activation.
Sharpened Spear of Enlil (F-Rank, passive): A powerful ability derived from Enlil’s bond with his siblings. Whenever the user activates a damage boosting skill or infusion, they can partition the boost within 50 to 75% of its base value. In other words, the user can take a boost and divide the damage within that ratio between them and their Manifestation. If they activate a 20 damage boost and split it by 75%, 5 damage will go to the Manifestation and 15 damage to the user. If this boost also activates Empowerment, the replicated Empowerment will stack with the partitioned damage on the familiar.
Ancient Healer
Form, Purpose, Reform, Repurpose. Ancient Healer causes the user’s Manifestation to lose its heavy metallic armor, instead equipping white flowing robes.
Ancient Healer (B-Rank, passive): The user’s bond with their Manifestation is further strengthened, designating it as their support unit. The familiar’s health pool is reduced by 30%, while their chakra pool is increased by 50%. The familiar takes 20 increased damage from all sources. The Manifestation becomes able to use all Medical Ninjutsu the user knows without the need for hand seals. The Manifestation can use its Medical Ninjutsu to heal itself, but it cannot eat or use pills.
Draw Essence (A-Rank, active): The user draws upon their Manifestation’s essence, using its health pool and chakra as a resource. The user is able to draw up to 50 health and 200 chakra in a single application from their Manifestation. Cannot be used within three turns after activation.
Triggered Rejuvenation (S-Rank, passive): When the user suffers damage they have a 25% chance to activate Triggered Rejuvenation, healing the user for 30 health per turn for four turns. Can only be activated once every 3 turns. Can be activated even when the Manifestation is not on the battlefield, but it cannot be used when the Manifestation is on its 10 turn cooldown.
Supportive Casting (S-Rank, active): The user draws upon their bond with their Manifestation, allowing it to support their capability to perform advanced Ninjutsu. Once every four turns the user is able to perform a single Medical Ninjutsu simultaneously as another technique. The potency of the used Medical technique is enhanced by 20 points of healing or damage. Can only be used when the Manifestation is on the battlefield.
Divine Regeneration (F-Rank, passive): When the Manifestation or the user suffers fatal damage, instead of immediately retreating into Kamiumi, it will heal for 20% of its maximum health instantly. The user or the Manifestation will then gain a passive enhancement that reduces all incoming damage by 50 for two turns thereafter. If this activates with Triggered Rejuvenation its effects will be increased by 50%, and last for an additional turn.