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Atrocitus

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Remaking/Updating from my old CJ thread [ ]

The following quotes are from the old thread showing the customs I am allowed to use before the new rules of 2012 came out:

Ragerok is approved to use my custom Earth/Wind Style: Stepping Stones as well as Water Style: Vanishing Mist.

Suiton Release: Unsanmushou no Jutsu (Water Release: Vanishing Mist)
Type: Supplementary
Rank: A
Range: Short/Mid/
Chakra Cost: 30
Damage Points: N/A
Description: Doing two handseals, user creates a slightly dense mist that can conceal his and his Summoning’s Chakra for 3 turns only. While this is in effect, user also cannot use any Jutsu. An A Ranked or Higher Wind Technique may dispel the Mist. Can only be used once per battle, and Oraan can dispel the mist at will by doing the two handseals in reverse order. Dispelling the Technique does not count as one of the 3 moves in one turn. The mist is made of extremely dense water chakra, so the mist's own chakra signature cloaks user's and his Summon's chakra. When the mist is in effect, User cannot sense his opponent's chakra.

Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)
Type: Defense/Supplementary
Range: Short-Mid
Rank: A
Chakra Cost: 50
Damage Points: N/A
Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.
Restricted to 3x per battle.
Only Oraan may teach

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I allow Ragerok to Use all my Costum jutsu's.
you have my permission to use all my customs except the ones which have been given to me as long as you allow me to utilise yours.
I allow Ragerok to use all of my customs, as long as i can use his. This only applies to the ones i made and not the ones i was taught.

Allowed by Kagutsuchi:

Doton: mimi puragu ) Earth Style : Ear Plugs
Rank: B
Type: Supplementay
Chakra: 25
Damage: N/A
Description: user uses Earth chakra and manipulates Earth it into ear plugs for himself or any1 else thus blocking any sound ( Fully Sound Proof ).
Ninjutsu​

Allowed by Xylon via PM to use:

Inverted World (Sakasa Seken)
Rank: B
Type; Supplementary
Range; Short-Long
Chakra cost; 20
Damage points; n/a
Description; Unique to Minato, The technique releases a circular barrier in the field 5 m huge in radius from the point where the sealing formula is placed. The primary function of the barrier is to use the refraction of light and invert the target’s sense of sight, like an optical illusion. The target reacts to instinct and mess up in directions and distance, a skilled enough user might be able to react to it with the right amount of time and opportunities. The barrier can only be detected by someone outside of it or by other sensory methods capable of detecting barriers like Byakugan or Rennigen. Normally it can’t be detected until its too late. The user has to go through training to get used to the senses within the barrier.

Allowed by Kaziname:

(Shindō Kenshutsu) - Vibration Sensing
Rank: S
Range: Long
Type: Supplementary
Chakra cost: 40
Damage points: N/A
Description: Tobirama Senju (or Minato Namikaze) concentrates a lot of chakra in his feet but this time, instead of using chakra to enhance speed or enable user to walk on trees or water, user uses chakra to increase sense of touch in his feet. By doing so, he gains ability to sense enemies through vibrations with his feat instead of hands. Big downside of this technique is the thing that user can't use chakra to enhance speed or enable user to walk on trees or water with this jutsu activated at the same time. User also isn't able to switch this jutsu off and then, for example, be able to use chakra to walk over water in the same turn.

People who have allowed me to use all their customs:

Jinbei:
Itachi-sama:
s06p:
Joker:

I drop Ninja Dogs and have signed the Basilisk Contract.

Given from Gats.

(Kuchiyose no Jutsu: Korou) Summoning Technique: Elders
Rank: S
Type: Attack/Supplementary
Range: Short
Chakra Cost: 40 (x2)
Damage Points: N/A
Description: A summoning technique that summons both elders of the basilisk tribe. Once summoned, they situate on the users shoulders and wrap their tail around the users arm and can be used to whip or stab flesh. Primarily, the summonings are for the activation of the 'Basilisk Mode' but can be used offensively and are both proficient in 'Suiton' and 'Fuuton' elements, both having the knowledge to create blasts of their respective element upto A-rank.
• Summons last for upto four turns
• Speed of the user slows down during the four turn period.
Dropped Secretary Birds and relearned Ninja Dogs

Shikon Mo-Do (Fang Mode)
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra: N/A
Damage: +15 to Ninjutsu, +10 to Taijutsu
Description: Shikon Mo-do was developed by the elder nin-dogs/wolves who once lived on Mount Fang. Much like the toad's Sage Mode, Fang Mode, is a unique and powerful mode only usable by those who have either the Dog or the Wolf Contract, and show a great determination and loyalty. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible, taking nearly 20 whole seconds for the chakra to be distrbuted in the user's body, but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The elder chakra also allows for the a form of taijutsu called Claw Katas, that when trying to physically strike an opponent, if the attack is out of reach or is missed the user still hits the opponents causing deep claw mark gashes to the opponent. There are some differences between Sage Mode and Fang Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to sniff/hear them out no matter where they are and refine his search so that he smells/hears only the opponent, preventing an attack on his olfactory/auditory system. The user also gains a unique ability that's very much similar to how a canine can detect a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords grow much stronger a simple "Bark/Howl" can send an opponent flying backwards.
(Must Have Dog/Wolf Summoning Contract)
(Usable Once)
(Last 4 turns)
(User becomes extremely exhausted after usage)

U_U
Another Ninja Dog joins the pack.

Kuchiyose| Warui Inu - (Summoning|Bad Dog)
Rank: A
Type: Summon
Range: N/A
Chakra: 30
Description: Warui Inu, or just Inu is one mean ass dog. He is very aggressive, belligerent, mean and disobedient. However for all these negative qualities he is damn powerful. Standing nearly five feet tall and weighing 175 pounds of muscle is can be very intimidating but it is for good reason. Inu fought his whole life against stronger and meaner dogs who were also tossed aside. His appearance is of that warrior who has survived. He has black fur that is very rich, and branded on his body are flames that have formed in his actual fur. So to compliment his black fur is red patches in the shapes on flames around his neck, paws, tail, back and a few places in between. He is grizzled and mean but he is a survivor. He would have it no other way. Because of this he is a natural at fire-based techniques allowing him to use up to A-Rank Fire techniques, he is also able to spew out multiple speedy fireballs (max of three) at one time at the opponent equal to a B-Rank Katon.

~Approved~
Allowed by ZeroG

Kuchiyose: Yougama (Summoning: Volcano Toad)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 40
Damage points: N/A
Description: After performing the five handseals needed and biting their thumb, the user slams their palm against the ground and summons the Volcano Toad named Yougama. The volcano toad is about ⅔ as big as Gamabunta, (66 meters tall) and is wearing a great belt around its waist with a katana in it. Yougama is the most capable lava user on Myobokuzan Mountain, and is able to use all lava techniques up to S-rank, because of his great knowledge of lava he is completely unaffected by C-ranked lava techniques and below.
Note: Can only be summoned once.
Note: Must hold toad contract.
Note: Can only stay on the field for 4 turns.
Note: No other summonings for 2 turns.

Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero

Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.
Allowed by Dan:

(Kuchiyose: Hogama) - Summoning: Great Fire Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Fire Toad. This toad was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest fire user of all the toads at Myobokuzan and can use all fire techniques up to A rank. Being the greatest fire user means that Kogamahi has great knowledge of fire jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns

(Kuchiyose: Mizugama) - Summoning: Great Water Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description:After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Water Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest water user of all the toads at Myobokuzan and can use all water techniques up to A rank. Being the greatest water user means that Kogamahi has great knowledge of water jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns

(Kuchiyose: kazegama) - Summoning: Great Wind Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Wind Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest wind user of all the toads at Myobokuzan and can use all wind techniques up to A rank. Being the greatest wind user means that Kogamahi has great knowledge of wind jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns

(Kuchiyose: Tsuchigama) - Summoning: Great Earth Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Earth Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Earth user of all the toads at Myobokuzan and can use all Earth techniques up to A rank. Being the greatest Earth user means that Kogamahi has great knowledge of Earth jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns

(Kuchiyose: Raigama) - Summoning: Great lightning Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Lightning Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Lightning user of all the toads at Myobokuzan and can use all lightning techniques up to A rank. Being the greatest Lightning user means that Kogamahi has great knowledge of Lightning jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns
From :

1.Kougu no Pangu | Tools of the Creator
2.Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain!
3.Hlín No Te | Hlín's Hand
4.Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words
5.Genjutsu: Tsuyoi Haji no Odaku Ko no Hitotsu | Illusionary Arts: The Mighty Grab of the Perverted Old One
6.Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
7.Genjutsu: Magirawashii no Serifu | Illusionary Arts: The Misleading Words
8.Genjutsu: Akuma no Izumi | Illusionary Arts: The Demonic Fountain
9.Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
10.Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
11.Doton: Doro Dekisui | Earth Release: Mud Drowning
12.Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
13.Panda Genjutsu: Kataki no Nemuri Hakkyou | Panda Illusionary Arts: The Revenge of the Sleeping Madness
14.Doton/Fuuton: Semai Meimei Oberisuku | Earth/Wind Release: Small Divine Obelisk
15.Doton/Fuuton: Meimei Oberisuku No Yougo | Earth/Wind Release: Divine Obelisks of Protection
16.Doton/Raiton: Sono Su-pa Akutibu Torikkusuta-Kinezumi | Earth/Lightning Release: The Super Active Trickster Squirrels
 
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Atrocitus

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Water Release

1. Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion [ ]
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself

-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle

Taught:
1. Vegeta
2.
 
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Atrocitus

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Earth Release

2. Doton: Kadou Gatling Gan (Earth Style: Mobile Gatling Gun) [ ]
Type: Attack
Rank: B
Range: Long
Chakra Cost: 20
Damage: 40
Description: The user uses Earth chakra to fuse one of his arms with nearby rock and forms a circle with 8 rock hollow barrels around the arm. Then by using Wind chakra they can fire up to 8 bullet-like projectiles at their enemy. There is rifling (spiraling grooves) inside the barrels for added spin and penetration.
Note
- Can only be used twice.
- Firing at long range decreases it's penetration abilities.
- Its recoil can cause it to be inaccurate
- The user must use all projectiles as the jutsu only lasts one turn.
- (Can only be taught by Ragerok)

17. Doton: Iwaengi no Jutsu | Earth Release : Rock Expansion Technique
Rank: A
Type: Attack/Defence/Supplementary
Range: Short [Intially] - Long [Activating]
Chakra cost: 40
Damage points: N/A
Description: The user infuses a small or medium sized rock with earth chakra (takes a second), then the user does the snake handseal causing the rock to rapidly expand into a large boulder. The chakra within the rock lasts for three turns.
 
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Atrocitus

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Lightning Release

3. Raiton : Kami Genkotsu (Lightning Style : God Fist)
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user uses a large amount of Raiton chakra to supercharge the electrons on his hand(s), and thus increasing the electrons mass and force to the equivalent of a large truck. The user does this just before he punches, but can harm the user if the punch hits anything, as there is nothing stopping some of force from being pushed back at the user's fist.
Note
- Can only be used twice in battle.
- The push back force from the punch landing breaks the user's hand (making it unusable till repaired) and thus is why it can only be used twice in battle.
-This jutsu has to be done just before the punch is thrown as the increased mass of the electrons will be too heavy if done too early or late.
- (Can only be taught by Ragerok)

Taught
1.


Raiton: I-emu-pi - Lightning Style: EMP
Rank: S
Type: Supplementary
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user focuses raiton into his hands and then
claps thereby he releases a massive omnidirectional wave of
translucent electromagnetic pulse able to instantly turn off
every electricity within its blast radius. However this is not
harmful to life, it would render anything that works on
electrical energy dud for one turn. Lightning techniques,
battery powered tools etc.
-Works on Raiton related techniques up to S-rank
-Can only be used once every 2 turns
-Usable twice per battle

Learned - [ ]
 
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Atrocitus

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Ninjutsu

4. (Ninpo: Mokumoku) - Ninja Art: Mute [ ]
Type:Supplementary
Rank: A
Range: Short - Long
Chakra:30
Damage: N/A
Description:A relatively simple technique based on the "Hiding with Camouflage Technique" the user reflects light off of any seal he places making them effectively invisible to the naked eye. This affects seals he has already placed and those the user places after activating this technique. Like the afformentioned technique this wlll not stop detection by Dojutsu or sensing abilities. This technique can be applied after the seal is placed or within the same time frame as placing the seal.

Note: Can only be used 4 per battle with 2 turns between uses.
Note: Lasts for four turns and the seals become visible afterwards.

Taught:
1.
2.
3.

Fuuinjutsu: Do~ūmu no bodi (Sealing Arts: Body of Doom)
Type:Supplementary
Rank: B
Range:Short
Chakra: 20 (-10 per turn)
Damage:N/A
Description:This seal may be passively applied to the users bio, or it can be applied in the form of the Kanji for "Repeat" forming on the user's body in mid battle. When this seal is applied it remains active until the end of the battle. When active, it forms an almost skin tight barrier over the user and any weapons he may holding at the time, the color of such barrier being dependent on the user. This barrier is basically dormant and does absolutely nothing until 2 conditions are met. The first is that the user must be using a taijutsu or kenjutsu technique. The second is that while using the aforementioned type of technique, the user is touching an elemental technique made up of another being's chakra. When these two conditions are met, the barrier will absorb 10 chakra (note that this doesn't meant it takes anything away from its rank or power) from the jutsu it is touching and immediately use that chakra to passively infuse itself with whatever type of chakra that it absorbed. It should be noted that this gives the barrier no inherent power nor defenses, but what it does do is combine the chakra absorbed with the power of the Taijutsu or Kenjutsu move in order to give it an elemental infusion, making it play on equal terms with the whatever element it is touching at the time. This will also allow the users Tai/Ken techniques to interact with an opposing elemental jutsu without the user getting hurt, as again, the raw power of these types of techniques from the user now have the same elemental infusion as a type of coating over them against the technique they would be used against. For example, due to having an elemental coating over it, the user could the D rank Slap technique to slap a D rank fire ball out of the way. And again, the barrier is merely providing protection, the users tai or kenjutsu is providing the power to truly compete. If the barrier absorbs chakra from an opposing technique, it will negate the cost of 10 chakra for that turn due to the chakra absorbed fueling it. To clarify, the barrier itself does no damage and provides no defense. It only coats the users taijutsu and kenjutsu techniques in the same opposing element that the user is touching at the time, allowing the user to interact equally with an element he normally wouldn't be able to using those fields (such as fire) without being hurt. Without a taijutsu or kenjutsu move used with this barrier, the barrier is pretty much useless.
-The activation may be passively done but counts as a move slot
-Only works on the Basic Five Elements
-Can only be used four times per battle


Ribaiasan no giman| Leviathan's Deception
Show
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: A technique requiring the user to channel chakra across the targeted area of their body or the entirety of it. This technique is used after performing a jutsu which alters the state of the user's body through any form of Ninjutsu, allowing the user to channel chakra to the affected area & conceal it's appearance while still maintaining the traits of the original technique. This is a passive technique performed within the same timeframe as the original, timed so the opponent is left unaware of any transition made to the body. Applied to techniques that coat the user's body or merge with their skin with chakra, a prime example of this in effect is when performing "Earth Spear" which hardens the skin while also becoming much darker in colour, Leviathan's Deception retains the physical trait of the steel-like skin while concealing the change in colour, thus leaving the hardened skin to go unnoticed. Another usage allows the user to perform Leviathan's Deception when transitioning their entire body to a state of chakra that combines with it usually causing the user to lose their Solidity, this technique however allows the body to retain it's solid form & the user's original appearance while still being made up of pure chakra & keeping the traits of it i.e, the user manipulates their chakra across the body to convert it into pure fire, Leviathan's Deception retains the user's original form & anything that comes in contact with the user would simply "phase" through them while being burned, as such is fire's nature. The targeted area of the body after would simply "grow" back until complete. Strengths & Weaknesses of the original jutsu still apply while this is active.
- Requires a chakra cost of -5 each turn to sustain if the original jutsu lasts for more than a single turn.
- Cannot be used on jutsu that extend out form the body, such as "Doton: Hardening Technique"
- Taught by

Taught by :
Fuinjutsu Mokuton Jumoko** Za Man /* Sealing arts Wood* Nativity Seeds
Fuinjutsu Kaijin Naraku - Sealing Arts Ash of Hades
Fuinjutsu Ranpu EcitureKagami- Sealing Arts Light Eciture Mirror
Fuinjutsu Suiton Poseidon/Zeus - Sealing Arts* Water of Poseidon/Zeus
 
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Atrocitus

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Plasma CE

Student [ ] - Was trained by Kirabi/Eight Sacrifice when he was still a sensei.


Purton| Purakudon - [Plasma Release| Plasma Bomb]
Rank: B
Range: Short-Mid
Type: Attack/Supplementary
Chakra: 20
Damage: 40
Description: The user will concentrate Plasma Chakra to his palms as a wad of plasma. It will stick together and onto a surface, like rock or something. While it is stuck onto something, it doesn't burn, as all the heated plasma is on the inside waiting to burst. From either a certain distance gained or by making the appropriate hand seal, the user can activate the Chakra stored within it to burst into an explosion of Plasma Chakra in a 5 meter radius. The side effects of being attacked by plasma will ensue, such as very deep burns and disorientation.
(Max of 2 can be created at a time)

Purton| Choarashi - [Plasma Release| Hyperstorm]
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user extends their arm outward then releasing a large spiraling gust of purple-lightning. While the lightning fires forth like branching arcs it stays within an invisible cone that extends outwards, predicted by the size of the user's palm. If the target is caught within the cone-of-lightning they will be continually electrocuted keeping them in place as the electrons bond with the electrons in the opponent's body. An outside force, or the technique ending, is required for a caught target to escape.
Purton : Kesshou Chosuichi | Plasma Release : Plasma Reservoir
Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: The user makes two small "seeds" made out of plasma in the palm of his hands. He then drops one on the ground and the other flys off into the sky. The one on the ground burrows deep into the earth and begins to draw in sources of plasma (creating a large ball of plasma) while the one in the sky does the same. After two turns the user will have two large reservoirs of plasma which he can use for his plasma techniques.

Purton| Purton Kaishin- (Plasma Release| Plasma Release Conversion)
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: +20 to Fire Based Techs
Description: The user converts the many fire based techniques he already knows into the plasma element by infusing Raiton into the technique, by doing so the user may only use converted techniques up to S-Rank and one forbidden ranked technique but doing so causes this technique to end after using it in this way.

Note: usable twice
Note: lasts 3 turns, with two turns cooldown after this ends.
Note: Cannot create/perform other plasma techs while this is active.

Purton| Kitsune-Bi no Jutsu - (Plasma Release| Fox Fire Technique)
Rank: A
Type: Attack/Supplementary
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a dense amount of plasma around that surrounds and revolves around the user. These orbiting wads of matter are super-heated and can burn through nearly anything when they touch (strengths and weaknesses of this element still withstanding). When the user activates the chakra in one or multiple wads, the energy inside that ball is released and attacks any nearby targets. When the target(s) become hit, the heat and intensity of the fire burn right through the clothing and cause severe burns on the area of skin that the fire comes in contact with before proceeding to spread and engulf the target(s) in bright flames.
(Only 3 Wads of Plasma form at a time)
(Last Two turns; Usable Twice)
Purton|Heriosu no Heiki - (Plasma Release| Weapons of Helios )
Type: Attack/Defense/Supplementary
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will create a single hand-seal and by either manipulating their chakra creating a source, or manipulating a pre-existing plasma on the battlefield created through Plasma Release| Plasma Reservoir, the user can form a variety of tools out of Plasma to suit their needs (up to seven), these include; kunai, swords, pillars, shields etc. The tools are super-heated and as such will be able to evaporate water and can easily melt metal. The heat from the tools are enough to cause third degree burns to human skin on contact and cause deep searing wounds. The tools if created directly through the user's chakra are made within short-range of the user with a mid range reach, however if the user manipulates a pre-existing source these tools may be created at least mid-range from the user. Since the user himself doesn't directly touch the tools, manipulating them through chakra alone they are unaffected by the heat of them. The tools size is never bigger than twice the users mass.

Note: Usable 4 times a match.
Note: Tools only last three turns after creation

Purton| Hipurton- (Plasma Release| Ultra Cold Plasma Technique)
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: N/A
Description: When fusing lightning and fire chakra creating normal plasma the user will slow down the atoms instantly making it cool down reaching temperatures close to 1mk. This plasma works like normal plasma but instead of burning and melting everything it touches, it will freeze everything it touches to a near Absolute Zero temperature instead. This is possible by during the combination process the user causes the atoms within the technique to slow down and stop, making the reactions that give off heat cease and therefore the plasma becomes extremely cold. Due to the amount of concentration and chakra control it takes to use this technique, the user's usage of the plasma element ceases for the rest of the battle.
(Usable Once)
(Last Three Turns)

Purton| Hoshi Kuchiyose Kozumikku bodi Soushi - [ Plasma Release| Star Summoning Cosmic Body Creation]

Rank: S
Type: Attack/Supplementary
Range: Short
Chakra: 40
Damage: 80
Description: This technique has the third most handseals required having 43 in total trailing only by one after Water Release: Water Dragon Missile and 12 behind Plasma Release: Solar Nightmare. The user creates an orb in their palm that resembles a star in its White Dwarf stage, surrounded by small but continuous bolts of lightning, allowing it to be used on its own as a melee-ranged weapon similar to the Rasengan or Chidori techniques. This small star is very hot causing the opponent to feel the heat waves before they are even in range of the technique and will burn through any Earth-Based Material that isn't indestructible, it makes contact with. But it's true power lies in the fact that the orb is able to expand in the users palm to that that rivals Sage Mode's Massive Rasengan, hence why the user must use so many seals to activate and control the technique.
[ Usable Once Times]
[User may not use any plasma techniques for two turns afterwards unless it's for Plasma Release: Solar Nightmare]

Purton| Purzama Samidare - (Plasma Release| Plasma May Rain)
Rank: S
Type: Attack
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique who's usage relies on prior use of Plasma Release| Plasma Reservoir to complete, the user starts by creating 5 handseals while collecting chakra within the plasma source within the sky. After the seals have been completed the technique activates causing seven large orbs of plasma to split off from the main body which begin to revolve around the main source very quickly. As the kinetic energy builds, the plasma orbs explode outwards into 5 smaller orbs that fall to the ground raining destruction upon all who are within range of the techniques wide area of affect. As this plasma rains down the super-heated materiel explodes on contact with a surface with each the power of an explosive tag.
(Usable Once per Battle)
(No Plasma for two turns after usage)
 
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Atrocitus

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Sojutsu

5. Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground [ ]
Rank: S
Type: Attack
Range: Short - Mid
Chakra Cost: 40
Damage: 80
Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range. The users chakra Flows through short to mid range and thus the earth cannot be used for earth techniques.

-Twice per battle
-Lasts for three turns (as long as the spear is in the ground)
-No S rank techniques for the turn after it ends.



6. Naruyari-ryu : Amatsukaze Ooi | Thundering Spear Style : Heavenly Wind Shroud [ ]
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 20 per turn
Damage: 80
Description: Normally a Spearman can only use their spears to stab their opponent, this technique allows the spearman to "Slash" and "Slice" their enemies. The user channels Wind chakra into their spear/s and covers most of their spear in a sharp wind "shroud"(apart from where the users hands are holding the spear), which can cut through normal rock. This technique can be used almost instantly (takes a second to cover the spear).

-Lasts for 3 turns
-Twice per battle
-The user cannot use any S-rank or higher wind jutsu for 1 turn after it is deactivated.
-Can only be taught by Ragerok.

7. Naruyari-ryu : Seiteki Chibou | Thundering Spear Style : Static Earthing Rod
Type: Defence
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: The user charges a metal spear with Static electricity and throws the spear anywhere in short range. All (this includes the users) B-rank and under Lightning jutsu are redirected to the spear and grounded into the earth.

-Can only be used twice
-The spear goes back to normal, once it grounds two jutsu
-Must be taught by Ragerok
-This only affects Lightning jutsu that are in Short to Mid range.


8. Naruyari-ryu : Arutemisu no basutabu | Thundering Spear Style : Artemis's Bath [ ]
Type: Supplementary
Rank: A
Range: Short/Mid
Chakra Cost: 20
Damage: N/A
Description: The user charges his spear with water chakra and throws it within short to mid range of himself. Once planted in the ground the spear will use that chakra to draw in all available moisture in the ground and will create a large water supply which will be readily available to the user.

-Takes two turns to create a large water supply.
-Three times per battle.


9. Naruyari-ryu : Poseidon's Gyoushi | Thundering Spear Style : Poseidon's Gaze [ ]
Type: Attack
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: 60
Description: Using the tip of his spear as "pointer", the user can fire a small, but powerful jet of water that goes in a straight line. It is powerful enough to cut through normal rock (at short range). The user must keep both hands on the spear to channel the water chakra and fire the beam.

-Thrice per battle
-Lasts 1 turn (or less, if the user removes a hand)


10. Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command [ ]
Rank: B
Type: Defence/Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques.

-Can control only up to Six Lances/Spears at one time.
-Lasts for the rest of the match

11. Senpū Gigei : Amatsuhou | Whirlwind Arts : Heavenly Retribution
Rank: B-S
Type: Attack
Range: Short
Chakra Cost: 20-40
Damage: 40-80
Description: By condensing ones chakra into a lance or spear (this can mean condensing the chakra into a already existing spear or by making a spear of pure chakra) one can use it as a powerful projectile that can pierce through other techniques depending on the amount of chakra condensed. To make a pure chakra spear the user moulds the weapon in one hand which when mastered can take two seconds to form, to charge an existing spear with chakra the spear only needs to be in short range.

-Only up to two spears can be charged at one time.
-The spear won't stop a another technique when they clash it will go right through it (dependent on rank).
-The chakra lasts for three turns.
-Thrice per battle (for A rank), Twice for (S rank).

12. Senpū Gigei : Amatsuengo | Whirlwind Arts : Heavenly Protection
Rank: A/S
Type: Defence
Range: Short/Mid/Long
Chakra Cost: 30/40
Damage: 60/80
Description: The user charges his spear with chakra and thrusts with the spear. On the users command he can activate the chakra to produce a strong chakra shield around the point of the spear which can block ninjutsu up to it's rank. This protects from frontal attacks.
-Only twice per battle for A rank (Once for S rank)
-Must be taught by Ragerok


13. Sōjutsu : Geki Rekkō | Spear Art : Raging Light Fang
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: While holding a spear, the user will thrust it forward while channeling chakra into the end of the spear. This forms a circle of chakra at the end which fires off multiple beams of chakra from it's center in a cage formation at the opponent.
-Twice per battle
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14. Sōjutsu : Kongōbaku | Spear Art : Adamantine Blast
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: While holding a spear, the user will channel Fire chakra into the spear. The chakra then moulds at the end of the spear into a large sized dense fireball that can then be thrown (using the spear) at the opponent. On impact the ball explodes increasing it's effectiveness and burning all in close proximity.
-Twice per battle
-No s ranked or higher fire jutsu next turn.
You must be registered for see images
Both Approved

15. Senpū Gigei : Tenrai Kenshou | Whirlwind Arts : Divine Intervention
Rank: A/S
Type: Attack
Range: Short-Long [Spears can only move within Short-Mid, beams can reach Long]
Chakra Cost: 30/40
Damage: 60/80
Description: There are two versions to this technique:

V1 is where the user has three lances/spears in the formation of a pyramid (the spears' points converge on one point creating a pyramid like formation), then the user channels chakra into all three which causes them to all produce a beam of pure chakra which all converge on one point which cause a more powerful single beam that can be used to attack the opponent. [A rank version]
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V2 is basically the same as V1 but V2 uses six spears which form a hexagonal pyramid instead that produce a single beam that is twice the power of V1
[S rank version]
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-Twice per battle [A rank]/Once per battle [S rank]
-Only A rank and under techniques for the turn after [both ranks]
~Approved~

16. Senpū Gigei : Amatsukanmon | Whirlwind Arts : Heavenly Barrier
Rank: S
Type: Defence
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: The user places up to six spears in a shape formation (depends on the number of spears, minimum is 3 max is 6) in the ground around the user and sends chakra to connect the points creating a 360 degree chakra shield which has a dome and floor of chakra to protect against aerial and underground attacks. This technique can defend against techniques of equal or lesser rank.

-Thrice per battle
~Approved~

Taught Gajeel Redfox all of these.
 
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Atrocitus

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Summonings

Basilisks: - Signed (Gatsndshanks is the owner)

18. Bashirisuku Modo | Basilisk Mode [ ]
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80 (+15 to Taijutsu)
Description: After the user summons the Basilisk Elders, the left elder bites the user with a special toxin which rapidly alters the users DNA and causes the user to go through a metamorphosis. This toxin in potent amounts would overwork the prey's body and cause them to die, but in a very small and dilute dose it can be used to enhance an organism's body but would still ultimately harm the organism. The users skin changes into Basilisk scales which makes the user impervious to Physical and Fire attacks up to A rank. The toxin greatly increases the users adrenaline production and distribution throughout the body and increases the blood flow and oxygen consumption, causing the user to gain enormous endurance and strength. The users muscles grow bigger giving massive strength (able to crush boulders) and gain speed that only MS can track (as his leg strength will greatly increase). Also the user gains unique senses, he can use his forked tongue to smell chakra [only up to mid range](like how a snake can smell if prey/predators are nearby). After four turns the right elder bites the user giving him the antidote which will reverse the changes and returns the user to his original form, but will be left extremely tired (the shifting and toxin causes bodily damage and causes the user to be unable to continue). This mode causes the elders to stay on the field until this mode finishes, then they will disappear.

-Must have signed the Basilisk Contract
-Once per battle
-Lasts four turns
-Afterwards the user collapses from physical exhaustion and is unable to continue.
-Takes 1 turn for the transformation to complete and during this turn, the user will be unable to move by himself, as he won't be able to control his body.
-This mode causes the elders to stay on the battlefield until the mode ends and during this time the user cannot summon or have any other summons on the field.

Taught:
1.

(Kuchiyose no jutsu: Goubatsu ) - Summoning Technique: Goubatsu ♦ Eternal Punishment
Rank: S
Type: Attack/Defence/Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user calls forth the king of all Reptiles - the basilisk, this creature stands at a great height (same size as gamabunta). The basilisk holds the power of emitting poison from its mouth and spewing mass amounts of venemous liquid
- Can only be summoned once per battle.

(Kuchiyose no Jutsu: Korou) Summoning Technique: Elders
Rank: S
Type: Attack/Supplementary
Range: Short
Chakra Cost: 40 (x2)
Damage Points: N/A
Description: A summoning technique that summons both elders of the basilisk tribe. Once summoned, they situate on the users shoulders and wrap their tail around the users arm and can be used to whip or stab flesh. Primarily, the summonings are for the activation of the 'Basilisk Mode' but can be used offensively and are both proficient in 'Suiton' and 'Fuuton' elements, both having the knowledge to create blasts of their respective element upto A-rank.
• Summons last for upto four turns
• Speed of the user slows down during the four turn period.

Kuchiyose No Jutsu: Jūnin | Summoning Technique: The Dweller
Type: Supplementary
Rank: S
Range: Short - long (summons short range)
Chakra: 40
Damage: N/A
Description: The Dweller is a large serpent like Basilisk (similar size to Aoda) whom specializes in genjutsu and is able to use up to and including S rank genjutsu (that the user knows) without the need for handseals (it's eyes will glow golden which the victim must witness in order to facilitate the genjutsu). It also has a special genjutsu unique to itself. It causes a victim to freeze/petrify on eye contact restricting their entire movement (they see the Basilisk itself coming to eat them causing their body to freeze up in fear) and is itself an A ranked genjutsu which can only be used twice per battle costing a move. Furthermore it has the ability to break A ranked and under genjutsu on someone else by using eye contact, casting a Stronger illusion onto the target which is simply the current reality of what's going on. An example of this is if the target was bound in the false darkness genjutsu, The Dweller would create an illusion that is stronger showing everything as it should be, overpowering and breaking the previous illusion. He is intelligent enough to have a mental link to it's summoner. Finally it forgoes having Basilisk venom in favour of being able to use "Leech All Creation: Attack Prevention Technique" in order to traverse its surroundings.

Note: Lasts for four turns and only once per battle.
Note: All abilities count as a move for the user. Only one ability can be used per turn
Note: No other animal summonings on the field at the same time as this nor two turns after this disappears.
Note: It's abilities for genjutsu can only reach mid range from itself.
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Ninja Dogs:
- Signed (Kirabi/Eighth Sacrifice is the Owner)
 
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Custom Weapon

Ten'nō no Zen-ken | Zen Fists of the Emperor
Rank: S
Type: Weapon
Range: Short - Long
Chakra Cost: 40 (+5 for each leash)
Damage points: 80 (+20 to Taijutsu and Kenjutsu)
Description: These Gauntlets were given to the strongest samurai in the Emperors army. They were forged from mithril (They cover from the users hand up to their elbows) and were said to have been tempered by the blood of the Emperor himself. Being forged from this substance and tempered with the blood of "God" incarnate (Emperors were considered Gods) they are virtually indestructible and increased the physical strength of the user.

The gauntlets were said to have been able to extend the will of the Emperor to all things allowing the user to manipulate things out of their reach (as the will of the Emperor has no bounds). This in reality was that the gauntlets could channel the users chakra and convert them into "leashes" (hands of chakra which could extend great distances), this allows the user to grab things out of reach (Weapons). Unfortunately these leashes could not latch onto living things as the chakra of that organism would reject the users chakra and thus the leashes would have no effect on them.

-Leashes can only grab onto inanimate objects (not ones that are personal objects to someone as they are tainted by the chakra of that person and thus will not latch on) and only one leash from each hand.
-Indestructible, but cannot destroy everything
Note: This is the same concept as samurai sabre's chakra manipulation.
 
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Oil Release

19.Seikiyuton : Gaizā | Oil Release : Geyser [ ]
Rank: A
Type: Offensive
Range: Short/Mid/Long
Chakra cost: 30
Damage points: 60
Description: The user slams his foot on the ground and causes a large geyser of Oil to burst from the ground which can then be used for Oil techniques, or set a light.
-Twice per battle
-Must have signed the Toad contract

Taught:
1.

20. Seikiyuton: Jirai | Oil Release : Landmine
Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user does three handseals causing oil to pack itself into a mine (in the surface of the ground) where the user chooses. The mine reacts to movement and will only explode once something steps off it or steps on it. The user can make four mines per use.
-Twice per battle.
-Must have signed the Toad contract

Taught:
1.
 
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List of The Pervy Sages CJs that he gave to me before the new rules of 2012:

1) (Sennin rippou) – Sage cube
2) (Sennin Arashi) - Sage storm
3) (Sennin hando) - Sage hand
4) (Senning: shouheki) - Sage art barier
5) (Sennin Dangan) - Sage art bullets
6) (Senjutsu: seijinnami) - SageArt: sage wave
7) (Seijin Hira no jutsu) - Buddhist palm technique
8) (Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time
9) (Senning Iyoku ) - Sage's Will
10) (Sennin: Pervy power) - Sage art: Ero Ryoku )
11) (Katon/raiton: Ikkyou) - Fire/lighting style: Suprise
12) (Fuuton: kensei no doragon ) - Wind Release: Power of the Dragon
13) (Soshi kishimu Kuchiyos) - Elemental summoning gourd
14) (Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique
15) (Genjutsu - Svengali) - Svengali illusion
16) (Katon: kasai kakujuu) - Fire style: Fire expansion
17) (Doton: Balrog) - Earth style: Balrog
18) (Kaen Tatsumaki) - Blazing Tornado
19) (Katon: kensei no doragon ) - Fire Release: Power of the Dragon
20) (Kaen rai butoukai) - Blazing lightning balls
21) (Kaen Rai kousen) - Blazing lightning Beam
22) (Kaen rai otakebi) - Blazing lightning roar
23) (Kaen rai ken) - Blazing lightning blade
24) (Kaen Rai Reiki) - Blazing Lightning Aura
25) (Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
26) (Fuuton: kaze kakujuu) - Wind style: Wind expansion
27) (Raiton: kiri kakujuu) - lightning style: lightning expansion
28) (Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge
29) (Doton: Tsuchi kakujuu) - Earth style: Earth expansion
30) (Suiton: Kiri Kawarimi) - Mist replacement
31) (Suiton: Mizu kakujuu) - Water style: Water expansion
32) (Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
33) (Kuchiyose - kashakutaku ) - Summoning: Torture table
34) (Ichi chi kami hari - One thousand hair needles)
35) (Suraisu Kaze) - Slicing wind
 
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Kenjutsu

Taught the Infinite Sword Style by KeotsuEclipse before 2012:

(Mugen Ittōryū) Infinite One-Sword Style
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
Show
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*Only users of this technique may wield the swords

(Mugen Ittōryū: Tōga) Infinite One-Sword Style: Sword Fang
Rank: S
Type: Offensive
Range: Short
Chakra: 45
Damage: 90 total (30 for each sword)
Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and the edge of the blades facing the target. The user then quickly rushes in front of the opponent and uses a surprising maneuver by striking all three swords at their base so that they fling upwards and slash the opponent vertically, like a rising fang. While the opponent is stunned and injured by the three upwards slashes, the user will strike each sword individually at the opponent, firing them off for multiple strikes. This can either pin down the opponent with the blade, or the blades can be aimed at vital areas. This attack is best suited for when the user and his opponent are in close range of each other.
Show
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used three times per battle.
*This technique can only be done once the Infinite One-Sword Style has been set up.

(Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style - Addition
Type: Attack
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90
Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent.
Show
Note: Only musasibou can teach this.
Note: Can only use twice per battle.
Note: The user cannot use this technique again for 3 turns.
Note: The user can only perform two attacks this turn, this is included to that tally.
Note: User can only use 2 moves next turn.
Note: User can not use genjutsu or taijutsu for 1 turn.
Note: This can be blocked to minimize damage. (-10)

(Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication
Type: Attack
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 100 (50 to the user)
Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.
Show
Note: Only musasibou can teach this.
Note: Can only use once per battle.
Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.
Note: The damage from this can not be blocked.

(Chakura Chikara: Kendō ) - Chakra Enhanced Strength: Way of the Sword
Type: Supplementary
Rank: A
Range: Short
Chakra: (+25 to Weapon based techniques)
Damage: (+1 rank up A rank, +10 to S rank and above, to Weapon based techniques)
Description: The user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. Instead of using Chakra enhanced strength just to increase their taijutsu the user can exert their chakra control through a weapon allowing them to increase the damage done. This allows the user to cut or smash through bone, earth, and even metal (following elemental strength and weaknesses) but because its used through a weapon the damage increase is not as much as if used to increase the users taijutsu. This technique follows the same principles as Chakra Enhanced Strength and so can be activated in the same timeframe (but only after Chakra Enhanced Strength is activated) as the afforementioned jutsu but this obviously still counts as an additional move.
Note: Can only be used by Tsunade, Sakura or Hashirama Senju biographies.
Note: Can only be used twice per battle with a one turn wait after the mode deactivates.
Note: Last for only 3 turns.

Taijutsu​

Allowed by Zenryoku/Nirvana before 2012 via MSN

(Han Sochi no jutsu)- Half Step technique
Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
Note: can only be taught by Zenryoku
Note: Can only be used twice per battle

(Ryū no Kagizume) - Dragon's Talon
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: The user focuses the chakra (from CES or SM) into their hands and feet using precise chakra control (which is needed for harnessing Sage Mode) and releases it with pinpoint timing, which greatly enhances their strength. Instead of amassing it into a punch or a kick the user simply uses their hands to blunt and weaken physical attacks (defending from A rank and under physical attacks). The user can then grab whatever is in their hand and crush it, exerting the fine chakra through their fingertips and palm in order to greatly increase their grip strength. This can be used to easily break bones, weapons, and even physical based ninjutsu such as earth techniques (following chakra strength and weaknesses). This technique has an alternate use in that it can be used to increase bite strength allowing the user to even bite through metal if the need arises.
Note: Must have activated Chakra Enhanced Strength or Sage Mode. This would not protect the user from energy or sharp attacks.
Note: While this technique does require enhanced strength or sage mode it is considered taijutsu and doesn't require chakra (other than the costs added from the modes themselves) to perform
Note: Can only be used by sage mode users or CES users.
Note: Can only be used thrice per battle with one turn between uses.

Taught:
1.
 
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Atrocitus

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Senjutsu

(Senpo: Dantō) – Sage Art: Warhead
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: A powerful technique revolving around gathering an immense amount of natural energy around your body, which is used to generate a forward propulsion as well as blunt force, so to create the feel of being hit by a mountain, when the user dashes at intense speed at their enemy with natural energy emanating as a yellow glowing form around him. When the user reaches the target he literally dashes in to them with his entire body, tanking them so to speak, with such enormous force that they would be blown back with intense speed. The natural energy flowing around the user is used as a form of blunt force, but can also be used during the offensive to defend the user from elemental techniques, due to the large amount of natural energy and force behind the technique. When the user hits the target the natural energy will converge and cause an outwards explosion from the users body, harming anyone within its vicinity, which spans into mid-range from the user.
Note:
- Must be in Sage Mode to use
- Can only be performed twice per battle
- Reduces Sage Mode by one turn per use

Learned [ ]

(Senpo: Menimienai Ikari) Sage Art: Invisible Wrath
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: Allowing natural energy to gather in the ground surrounding the target, the user will with a hand gesture force the natural energy to rush up through the ground and wrap around their limbs, like a hundred wires, pulling in each their own direction, aiming to pull their limbs from the body, completely immobilizing the target, as it keeps pulling them apart until muscles, bone and skin tissue are being ripped apart, until finally the target has been completely ripped to pieces. This technique uses natural energy in the same way as frog kata.
Note:
- Can only be performed once per battle
- Must be in Sage Mode
- Cuts Sage Mode by two turns
- No other sage jutsu the same turn

Learned [ ]


Senjutsu: Shin Kusanagi) - Sage Technique: Constriction Of Jormungandr
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique is a unique take on the inorganic reanimation ability. Designed to impede an opponent greatly. By focusing their natural energy in to the Moisture in a targeted radius up to twenty meters in diameter the user will cause the air molecules to become infused with large amounts of natural energy and control them in one of two unique ways. The first method involves the density of the moisture and will allow the user to in essence create a zone of high pressure that will greatly inhibit the movement of the opponent as though they were very far underwater and under a great amount of pressure. Causing them to lose any active speed modifiers while in the zone reverting to their base speed, and reducing that base speed level by 3 levels. Additionally it will take them twice as long to form handseals and they will be unable to string four or more handseals per turn due to the crushing weight. The second seemingly more simple method involves pushing the moisture molecules closer together to create what can be perceived as thick air, like in muggy weather, making it more difficult to breathe. While in the zone of low oxygen the opponent will be entirely unable to use fire release jutsu due to the dense moisture dampening the fire, they will also suffer effects of vertigo and confusion to begin with suffering blurred vision that will cause them to lose levels of tracking speed each turn they remain in the zone. After 3 turns in the zone the opponent will pass out due to a lack of oxygen in the body much like drowning. However both zones once placed can not be relocated and can be escaped by an opponent.

Note: May be used twice per battle. Two turns between uses.
Note: This technique can only be used during sage mode.
Note: Both variations drain two turns of sage mode upon activation, but are both self sustaining once used.
Note: May only be taught by Jhin
Note: No senjutsu techniques above A rank in the turn the zones end.

Learned [ ]

(Senjutsu: Muki kansō) - Sage Technique: Inorganic Desiccation
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: This technique is a unique take on the inorganic reanimation ability. Essentially the ability allows the user to reach in to natural substances and pull the natural energy from causing them to become desiccated and damaged. When used against earth for example the earth would become seemingly older and barren causing it to crack and fracture in to dust (in case of a mud, it would dry out the mud). When used against water the liquid would become stagnant and their bonds will break down, so that the mass of water breaks down into a fine mist, to basic moisture in the air (like that produces when we breathe) nullifying the water. When used on techniques this can be performed at range with no physical contact. Due to the technique being natural energy based it's capable of defending from all techniques S rank and below that are not dual nature, such as lava or ice. And additional use of this technique is to draw out chakra from nature into the air, to disrupt currents in the air, this can be used to nullify the flow of wind release techniques. Not only this, but due to the short burst of chakra being pulled out through this technique, the users next sage technique will gain at +1 rank in damage, or +20 damage to S rank and above.

Note: May be used twice per battle. Two turns between uses
Note: Reduces sage mode by 1 turn
Note: This technique can only be used during sage mode.
Note: May only be taught by Jhin
Note: No senjutsu techniques in the turn following this above A rank

Learned - [ ]


(Senpo: Seishitsu Omoi Futan) Sage Art: Natures Heavy Burden
Type: Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: Using the natural energy in the area, gathering it in the air above the target, like the natural energy that is used throughout other moves such as the frog kata. The user will manipulate the natural energy to form a flat square surface in the air, like a brick wall that is lying like a platform, which will then drop down on top of the target. When this flat surface made of natural energy drops down on top of the target it will feel as if a giant boulder is dropped down on top of them, pinning them to the ground with great blunt force, enough to crack the ground beneath them. Essentially when it strikes it will force the enemy to the ground break bone and crushing them beneath its weight.
Note:
- Can only be performed once per battle
- Must be in Sage Mode to be able to use it
- Cuts Sage Mode by two turn
- No other sage jutsu the same turn

Learned - [ ]

(Senpō: Tenmei) - Sage Art: God's Will
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: N/A
Damage: 80
Description: A variant of Frog Kata, instead of using the natural energy offensively the user opts for a stronger defence instead. The natural energy that enscapuslates the user will defend the user on it's own accord (the user will still have to focus and react to the attack but he does not need to "move" only direct it with his mind). This ability is linked to the sensory part of Sage Mode giving the aura different effects depending on which Sage Mode the user is using. Toad sage users have the invisible aura itself defend from attacks that enter into short range literally pushing them back out (S ranked defense following sage chakra S/W). Snake Sages has the aura automatically move their body out of harms way, this is very fast movement (Sage ranked speed) and if needed it can send the user high into the sky (around 8 meters) to dodge large scale attacks (this movement is in a linear direction and the user must still be able to react in time). Wood Sages has the aura form dense wood in the direction of the attack (act's like Gaara's sand) to block attacks while also allowing them to use that wood for techniques (The wood created is s ranked but doesn't stack with other wood jutsu buffs and it also follows traditional wood S/W). This technique doesn't use any extra chakra from the users personal supply but just uses the natural energy provided with sage mode and the natural energy in the immediate vicinity.

Note: Can only be used in Sage Mode.
Note: Can only be used twice per Sage Mode activation and follows the "Frog Katas" rules of reducing the user's Sage Mode turns by one (two in the case of Minato).
Note: No other S ranked or higher Senjutsu this turn.
Note: No Frog Kata techniques or variants used in the same turn or the next.
Note: This technique cannot be boosted by other defense techniques.

Senpo: Kin no Yōmō | Sage Arts: Golden Fleece
Type: Defense
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: This is a very special technique that only those who have mastered senjutsu may safely use. It is used when the user is gathering natural energy to enter Sage Mode and is an auxiliary technique in that regard. The user while gathering natural energy will be able to siphon parts of that energy off in order to create an omni-directional shield of sage chakra that protects the user while they continue to gather. The shield is like a golden aura that covers the user and is able to fully defend from one s rank ability where it will then break away. The trade-off is that when the user enters Sage Mode (the one he is currently gathering for) it's duration will already be reduced by two turns as the energy was used to fuel the shield.

Note: Can only be used while gathering nature energy and thus can only be used by users who have mastered senjutsu.
Note: Can only be used twice per battle.
 
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Atrocitus

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Wood Release

(Senpō/Mokuton: Senpai Mokuzai No Jutsu) Sage Art/Wood Release: Elder Wood Technique
Type: Offensive/Defensive/Supplmentary
Rank: S
Range: Short/Mid
Chakra: 40
Damage: 80
Description: Doing the Ram handseal the user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him, all the structures will be simple in application, none sentient like. What sets this technique apart is that the user uses the latent natural energy on the battlefield as a medium for his wood to form, allowing him to form it from literally thin air (similar to "Sage Art: Gate of the Great God"). It's limitations are only set by the users own imagination and the chakra put into the technique. As the wood forms, it will give a quieter creaking sound, like the sound of moving trees. The formation/growth of the structures will be as fast as the greater wood technique.
Note: Must be in Wood Sage Mode, reduces sage mode by one turn per use.
Note: Can not be formed within 5 meters of the enemy.
Note: Can only be used thrice per battle with two turn between uses.
Note: No jutsu above A rank in the following turn.

(Senpo/Mokuton: Kage Moto) - Sage Arts/Wood Release: Former Shadow
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-20 per turn)
Damage: N/A
Description: Like how Zetsu could substitute body parts for Obito Hashirama uses his cells and mastery over wood to produce a sort of hollowed out wood clone that can surround his body to allow him to move and fight if his real body is unable to. He can do this technique without handseals as he just wills the wood to take form and surround his body. This can allow him to fight normally even if his bones are damaged or his body won't listen to his commands. The surrogate body itself restricts Hashirama to Earth, Water, Wood, and Senjutsu, and only up to B rank taijutsu. It's only a temporary fix until he can find medicial help or use his regeneration ability to heal. This cast is self sustaining once made and can tank one A rank ability before being destroyed but it requires being in Sage Mode to activate first.
Note: Can only be used once per battle.
Note: The user must be conscious in order to command this technique
Note: Must be in Sage mode and reduces the user's sage mode by two turns


(Mokuton: Inochi no Ki) - Wood Release: Tree of Life
Type: Defensive/Supplementary
Rank: S
Range: Short/Mid/Long
Chakra: 40
Damage: N/A
Description: The user does two handseals and causes a large tree to grow where the user wishes. He may cause this to grow within the same timeframe as "Deep Forest Emergence" or any other forest growing techniques as long as he strings the handseals on to the end of the previous technique. This special tree constantly gathers nature energy and uses that energy to create senjutsu chakra fruit (they look like literal golden apples). The fruit is borne every two turns after the tree grows and once consumed can allow the user one of three effects: To skip the gathering process and enter sage mode, to extend their sage mode by two turns, or to empower their next senjutsu by +1 rank up to A rank or +20 damage to S rank or above. The fruit last for two turns after maturing and if not used within that time they will wither away. The tree is made from strong wood and can survive attacks following elemental strength and weaknesses. Anybody (even enemies) can use the fruit but it only helps those who have mastered Sage Mode and will turn any who haven't received proper training into a tree effectively killing them.
Note: Can only be used once per battle.
Note: One fruit per person can only be eaten every two turns if the tree is not destroyed.
Note: This tree lasts for two fruit cycles before withering away.

(Mokuton: Rinne ) - Wood Release: Saṃsāra
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: This is a very versatile Wood technique that has two similar yet different effects to choose from. The user will perform the Ram hand seal to activate one of two effects. One of the effects allows the user to use pre existing trees and roots the user has created to drain water from A-rank or below Water techniques (the chakra is diffused thanks to the chakra absorbing properties of wood) or water sources rendering them unusable/nullifying the technique (the water can be taken control of once more but the jutsu they use would be negated). If used on S rank or above, the water techniques power would be reduced by 1 rank or 20 damage points. Once having absorbed chakra from water the user can use this application to cause the pre-existing wood used for this technique to grow to larger sizes increasing it's strength by 1 rank or +20 damage if S rank or over. The user can also use this technique on their wood jutsu to draw out water from the wood to produce a water source for the user to use and increases the strength of his next water jutsu by 1 rank or +20 damage if S ranked or higher, this would turn the wood to normal wood with no rank properties. This technique can also be used while a wood technique or water is forming by performing an extra hand seal (two if the first jutsu uses none).

Note: Can only be used twice per battle with two turns in between uses.
Note: No other wood jutsu after this one till the next turn.
Note: Only one water jutsu this turn.
Note: No jutsu above A rank in the following turn

Mokuton: Masutādogasu | Wood Release: Mustard Gas
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Similar to the "Wood Release: Advent of a World of Flowering Trees" technique the user after performing the snake hand seal takes advantage of the innate properties of Wood Release to be able to force trees to grow on any surface so the user creates a dense forest of flowering trees. Instead of forcing people asleep once it comes into contact with a living being the pollen will instead extremely irritate the throat, skin, and the eyes of it's victim by causing painful blisters to form on and around those areas (the irritation will last for two turns after leaving contact with the pollen, blisters will form around the eyes, making them sore and sensitive). This will cause an immediate watering of the eyes, with a lot of pain where 2 turns or more of exposure will cause blindness. The pollen is brownish yellow and very thick and covers a very wide area and can be controlled by the user just like the aforementioned technique lasting for up to 3 turns. Just like the previous technique one good counter is to destroy the trees themselves. The radius of this technique is mid range but can be created at long range.

Note: No A rank or above wood jutsu next turn.
Note: No other pollination techniques can be used at the same time.
Note: Can only be used twice per battle with two turns between uses.

Senpo/Mokuton: Āvain Ōkina ya| Sage Arts/Wood Release: Irvine's Greatarrow
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-30 to the user due to chakra and energy strain)
Description: An extremely deadly projectile, the user will perform one handseal causing a giant bow to grow rapidly in between his hands. He will then fashion a large and extremely dense arrow in one of his hands (only takes a second) fueling it with sage chakra and mokuton chakra. The arrow is special in that it is extremely strong and fast once fired, and it has the special chakra absorbing properties of wood jutsu which is also amplified by the sage chakra. The arrow when it comes into contact with another jutsu will carve right through it without losing speed (the technique will still weaken if met with a similar force but will keep its same velocity). Also due to the chakra absorbing properties of wood jutsu, any opposing jutsu will be reduced in strength by one rank (up to S rank) but this means this technique cannot be buffed by other techniques. Once it hits an organic target the arrow will unravel inside of the target causing thorny vines to expand from the epicenter and wreck havoc on that person's body. This technique is especially strong against large targets and can even be used in conjunction with the "Wood Human" technique as the medium. The arrow cannot absorb charka or weaken jutsu made of elements strong to wood.

Note: Can only be used in Wood Sage Mode, and reduces it by two turns.
Note: No S ranked or above techniques for two turns.
Note: Only A rank or higher wood jutsu this turn.
Note: Can only be used once per Sage Mode activation.

Mokuton: Ebāgurīn | Wood Release: Evergreen
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40 (-15 chakra per turn)
Damage: N/A
Description: Based on the fact that Wood release is different to other elements in that it can be "grown" by the user and is a "living" element (shown by the forest/pollen creation wood jutsu), this technique gives the user the ability to regrow their wood techniques back to their original density and strength. By being in contact with the jutsu (either through the ground/water or if it is grown from the users body itself) the user will perform the snake hand-seal and maintain it for as long as they need to. This chakra control will be sent through a previously used wood technique and causes it to keep regrowing internally and externally. This means if it has been previously weakened from clashing with a weaker technique this jutsu will repair the damage and bring it back up to it's original strength. This also means if the user sustains this jutsu when the previously used wood jutsu clashes with another technique that is of the same power this technique will continually rebuild the wood jutsu, allowing it to essentially "push" through the clash as the other technique will run out of steam and dissipate (this will not happen in every single clash). This jutsu does not boost the strength of other jutsu meaning if the wood jutsu encounters a technique stronger than it, this will not do anything. The user is obviously unable to perform any other jutsu (only passive jutsu) while sustaining this one and if his connection to the wood jutsu or the handseal is broken then this technique will stop.

Note: Can only be used once per battle, with one turn in between uses after this jutsu ends.
Note: Can be sustained for up to two turns.
Note: Cannot be used on forbidden ranked techniques.

Mokuton: Bushō no buki | Wood Release: Warlord's Armaments
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+20 to Wood Human technique)
Description: Based on the ability for a wood user to mold wood into many different forms for various applications this technique focuses on improving the "Wood Human" jutsu. The user will first perform the snake handseal (this can be strung onto the parent jutsu changing its structure as it forms which means this technique will be in the same time-frame) causing the Wood Human to reform into a form of the users choosing. This form cannot be more than 1.5 times the size of the original form and must at least retain some humanoid features (ex. A centaur form has four legs but still retains a humanoid upper body). The forms it can take are limited to the user's imagination but must still be possible within the realm of the Narutoverse. This technique will also restructure the density of the wood into a more combat orientated form (shown by the formation of samurai/tengu armour across it's body) used which gives a +20 increase to the Wood Human technique.

Note: Can only be used twice per battle with three turns between uses
Note: Does not stack with other boosting abilities apart from Wood Sage Mode.
Note: No wood jutsu over A rank next turn.
 
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Genjutsu

Genjutsu: Teiden | Illusionary Arts: Blackout
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: This is a very subtle genjutsu that affects a specific part of the brain, the hippo-campus. This part is where short-term memory is changed into long-term memory and can be impaired as in the case when a person drinks alcohol. The user will clap their hands together in a prayer form in view of the victim. Once they view this image the genjutsu will be activated. The hippo-campus will be blocked off by the genjutsu meaning they will only remember the turn they are currently in until it's the next turn. They will forget what happened in the previous turns but it will not impair their abilities only remove the past memories from the point this genjutsu is activated. If the victim does not break this genjutsu on the turn it is implanted they will be unable to use the memory of the user using this technique as reasoning. Furthermore if the genjutsu is broken they will regain all the memories they had lost in the previous turns.

Note: Can only be used twice per battle with a one turn wait time after the genjutsu is broken.
Note: No other genjutsu the turn this is used.
Note: Cannot be layered with another illusion.

Taught:
1.

Genjutsu: Tsuitchi | Illusionary Arts: Twitch
Type: Offensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: This genjutsu begins by the user performing either three handseals. Once caught the victim will be placed under a genjutsu where they are strapped into a psychiatric chair unable to move where their eyes are held open and their head (which is strapped in as well) is being moved to follow the users movements. This genjutsu is unique in that if the victim is not able to perceive the user then the genjutsu will automatically break itself but only in cases where the victim cannot keep up with the users speed or if their vision is blocked by any reasonable means.

Note: Can only be used twice per battle with a turn in between uses.
Note: Can be used on multiple opponents.
Note: User cannot perform genjutsu A rank and above next turn.

[Genjutsu: Naribaindingu] - Illusion Art: Nalebinding
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (mental damage)
Description: This genjutsu can be used in two ways, either with a single handseal, or thrusting the users palm forwards for the target to see. Upon performing one of these two methods, the user will release their chakra into the target/targets and bind them in an illusion where they are essentially sewn up with steel wires. The user can choose which body parts are stitched, but the target will suddenly see a small needle and steel thread shoot out from being them and rapidly sew parts of their body together. An example of this would be the needle appearing and stitching their mouth together in rapid movements causing excruciating pain and binding their lips shut so they can't talk. Another example would be stitching the targets arms to their body. As they try to pull against the stitches, they would just cause even more pain until they pass out. Though the initial jutsu will mentally hurt them it will not be enough to cause them to faint. The user can use this illusion to create multiple needles and threads and bind up to 3 targets, restricting their movements. A very sadistic, painful, binding illusion. In the illusion, if the target tried to cut the wire the illusion itself would create an opposing force restricting them to give the illusion the wires can't be cut.

Note: Can be used 3 times, two turns between uses
Note: Can bind up to 3 targets (Can only be used once if used on 3 targets at once, twice if used on two).
Note: No genjutsu above B rank in the following turn.

(Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black Widow
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them.
In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.
*Affects 1 person per usage*
*In case of the Kurama, the genjutsu is short-ranged*
*Can only be used once every 2 turns*
*Can only be used 3 times*
*Kurama's restrictions only apply when the Inner Demon is activated
 
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