Remaking/Updating from my old CJ thread [
The following quotes are from the old thread showing the customs I am allowed to use before the new rules of 2012 came out:
1.Kougu no Pangu | Tools of the Creator
2.Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain!
3.Hlín No Te | Hlín's Hand
4.Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words
5.Genjutsu: Tsuyoi Haji no Odaku Ko no Hitotsu | Illusionary Arts: The Mighty Grab of the Perverted Old One
6.Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
7.Genjutsu: Magirawashii no Serifu | Illusionary Arts: The Misleading Words
8.Genjutsu: Akuma no Izumi | Illusionary Arts: The Demonic Fountain
9.Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
10.Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
11.Doton: Doro Dekisui | Earth Release: Mud Drowning
12.Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
13.Panda Genjutsu: Kataki no Nemuri Hakkyou | Panda Illusionary Arts: The Revenge of the Sleeping Madness
14.Doton/Fuuton: Semai Meimei Oberisuku | Earth/Wind Release: Small Divine Obelisk
15.Doton/Fuuton: Meimei Oberisuku No Yougo | Earth/Wind Release: Divine Obelisks of Protection
16.Doton/Raiton: Sono Su-pa Akutibu Torikkusuta-Kinezumi | Earth/Lightning Release: The Super Active Trickster Squirrels
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]The following quotes are from the old thread showing the customs I am allowed to use before the new rules of 2012 came out:
Ragerok is approved to use my custom Earth/Wind Style: Stepping Stones as well as Water Style: Vanishing Mist.
Suiton Release: Unsanmushou no Jutsu (Water Release: Vanishing Mist)
Type: Supplementary
Rank: A
Range: Short/Mid/
Chakra Cost: 30
Damage Points: N/A
Description: Doing two handseals, user creates a slightly dense mist that can conceal his and his Summoning’s Chakra for 3 turns only. While this is in effect, user also cannot use any Jutsu. An A Ranked or Higher Wind Technique may dispel the Mist. Can only be used once per battle, and Oraan can dispel the mist at will by doing the two handseals in reverse order. Dispelling the Technique does not count as one of the 3 moves in one turn. The mist is made of extremely dense water chakra, so the mist's own chakra signature cloaks user's and his Summon's chakra. When the mist is in effect, User cannot sense his opponent's chakra.
Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)
Type: Defense/Supplementary
Range: Short-Mid
Rank: A
Chakra Cost: 50
Damage Points: N/A
Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.
Restricted to 3x per battle.
Only Oraan may teach
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I allow Ragerok to Use all my Costum jutsu's.
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you have my permission to use all my customs except the ones which have been given to me as long as you allow me to utilise yours.
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I allow Ragerok to use all of my customs, as long as i can use his. This only applies to the ones i made and not the ones i was taught.
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Allowed by Kagutsuchi:
Doton: mimi puragu ) Earth Style : Ear Plugs
Rank: B
Type: Supplementay
Chakra: 25
Damage: N/A
Description: user uses Earth chakra and manipulates Earth it into ear plugs for himself or any1 else thus blocking any sound ( Fully Sound Proof ).
Ninjutsu
Allowed by Xylon via PM to use:
Inverted World (Sakasa Seken)
Rank: B
Type; Supplementary
Range; Short-Long
Chakra cost; 20
Damage points; n/a
Description; Unique to Minato, The technique releases a circular barrier in the field 5 m huge in radius from the point where the sealing formula is placed. The primary function of the barrier is to use the refraction of light and invert the target’s sense of sight, like an optical illusion. The target reacts to instinct and mess up in directions and distance, a skilled enough user might be able to react to it with the right amount of time and opportunities. The barrier can only be detected by someone outside of it or by other sensory methods capable of detecting barriers like Byakugan or Rennigen. Normally it can’t be detected until its too late. The user has to go through training to get used to the senses within the barrier.
Allowed by Kaziname:
(Shindō Kenshutsu) - Vibration Sensing
Rank: S
Range: Long
Type: Supplementary
Chakra cost: 40
Damage points: N/A
Description: Tobirama Senju (or Minato Namikaze) concentrates a lot of chakra in his feet but this time, instead of using chakra to enhance speed or enable user to walk on trees or water, user uses chakra to increase sense of touch in his feet. By doing so, he gains ability to sense enemies through vibrations with his feat instead of hands. Big downside of this technique is the thing that user can't use chakra to enhance speed or enable user to walk on trees or water with this jutsu activated at the same time. User also isn't able to switch this jutsu off and then, for example, be able to use chakra to walk over water in the same turn.
People who have allowed me to use all their customs:
Jinbei:You must be registered for see links
Itachi-sama:You must be registered for see links
s06p:You must be registered for see links
Joker:You must be registered for see links
I drop Ninja Dogs and have signed the Basilisk Contract.
Given from Gats.
(Kuchiyose no Jutsu: Korou) Summoning Technique: Elders
Rank: S
Type: Attack/Supplementary
Range: Short
Chakra Cost: 40 (x2)
Damage Points: N/A
Description: A summoning technique that summons both elders of the basilisk tribe. Once summoned, they situate on the users shoulders and wrap their tail around the users arm and can be used to whip or stab flesh. Primarily, the summonings are for the activation of the 'Basilisk Mode' but can be used offensively and are both proficient in 'Suiton' and 'Fuuton' elements, both having the knowledge to create blasts of their respective element upto A-rank.
• Summons last for upto four turns
• Speed of the user slows down during the four turn period.
Dropped Secretary Birds and relearned Ninja Dogs
Shikon Mo-Do (Fang Mode)
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra: N/A
Damage: +15 to Ninjutsu, +10 to Taijutsu
Description: Shikon Mo-do was developed by the elder nin-dogs/wolves who once lived on Mount Fang. Much like the toad's Sage Mode, Fang Mode, is a unique and powerful mode only usable by those who have either the Dog or the Wolf Contract, and show a great determination and loyalty. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible, taking nearly 20 whole seconds for the chakra to be distrbuted in the user's body, but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The elder chakra also allows for the a form of taijutsu called Claw Katas, that when trying to physically strike an opponent, if the attack is out of reach or is missed the user still hits the opponents causing deep claw mark gashes to the opponent. There are some differences between Sage Mode and Fang Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to sniff/hear them out no matter where they are and refine his search so that he smells/hears only the opponent, preventing an attack on his olfactory/auditory system. The user also gains a unique ability that's very much similar to how a canine can detect a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords grow much stronger a simple "Bark/Howl" can send an opponent flying backwards.
(Must Have Dog/Wolf Summoning Contract)
(Usable Once)
(Last 4 turns)
(User becomes extremely exhausted after usage)
U_U
Another Ninja Dog joins the pack.
Kuchiyose| Warui Inu - (Summoning|Bad Dog)
Rank: A
Type: Summon
Range: N/A
Chakra: 30
Description: Warui Inu, or just Inu is one mean ass dog. He is very aggressive, belligerent, mean and disobedient. However for all these negative qualities he is damn powerful. Standing nearly five feet tall and weighing 175 pounds of muscle is can be very intimidating but it is for good reason. Inu fought his whole life against stronger and meaner dogs who were also tossed aside. His appearance is of that warrior who has survived. He has black fur that is very rich, and branded on his body are flames that have formed in his actual fur. So to compliment his black fur is red patches in the shapes on flames around his neck, paws, tail, back and a few places in between. He is grizzled and mean but he is a survivor. He would have it no other way. Because of this he is a natural at fire-based techniques allowing him to use up to A-Rank Fire techniques, he is also able to spew out multiple speedy fireballs (max of three) at one time at the opponent equal to a B-Rank Katon.
~Approved~
Allowed by ZeroG
Kuchiyose: Yougama (Summoning: Volcano Toad)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 40
Damage points: N/A
Description: After performing the five handseals needed and biting their thumb, the user slams their palm against the ground and summons the Volcano Toad named Yougama. The volcano toad is about ⅔ as big as Gamabunta, (66 meters tall) and is wearing a great belt around its waist with a katana in it. Yougama is the most capable lava user on Myobokuzan Mountain, and is able to use all lava techniques up to S-rank, because of his great knowledge of lava he is completely unaffected by C-ranked lava techniques and below.
Note: Can only be summoned once.
Note: Must hold toad contract.
Note: Can only stay on the field for 4 turns.
Note: No other summonings for 2 turns.
Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero
Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.
FromAllowed by Dan:
(Kuchiyose: Hogama) - Summoning: Great Fire Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Fire Toad. This toad was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest fire user of all the toads at Myobokuzan and can use all fire techniques up to A rank. Being the greatest fire user means that Kogamahi has great knowledge of fire jutsu and is unafected by B ranks and below.
Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns
(Kuchiyose: Mizugama) - Summoning: Great Water Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description:After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Water Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest water user of all the toads at Myobokuzan and can use all water techniques up to A rank. Being the greatest water user means that Kogamahi has great knowledge of water jutsu and is unafected by B ranks and below.
Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns
(Kuchiyose: kazegama) - Summoning: Great Wind Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Wind Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest wind user of all the toads at Myobokuzan and can use all wind techniques up to A rank. Being the greatest wind user means that Kogamahi has great knowledge of wind jutsu and is unafected by B ranks and below.
Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns
(Kuchiyose: Tsuchigama) - Summoning: Great Earth Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Earth Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Earth user of all the toads at Myobokuzan and can use all Earth techniques up to A rank. Being the greatest Earth user means that Kogamahi has great knowledge of Earth jutsu and is unafected by B ranks and below.
Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns
(Kuchiyose: Raigama) - Summoning: Great lightning Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Lightning Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Lightning user of all the toads at Myobokuzan and can use all lightning techniques up to A rank. Being the greatest Lightning user means that Kogamahi has great knowledge of Lightning jutsu and is unafected by B ranks and below.
Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns
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:1.Kougu no Pangu | Tools of the Creator
2.Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain!
3.Hlín No Te | Hlín's Hand
4.Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words
5.Genjutsu: Tsuyoi Haji no Odaku Ko no Hitotsu | Illusionary Arts: The Mighty Grab of the Perverted Old One
6.Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
7.Genjutsu: Magirawashii no Serifu | Illusionary Arts: The Misleading Words
8.Genjutsu: Akuma no Izumi | Illusionary Arts: The Demonic Fountain
9.Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
10.Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
11.Doton: Doro Dekisui | Earth Release: Mud Drowning
12.Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
13.Panda Genjutsu: Kataki no Nemuri Hakkyou | Panda Illusionary Arts: The Revenge of the Sleeping Madness
14.Doton/Fuuton: Semai Meimei Oberisuku | Earth/Wind Release: Small Divine Obelisk
15.Doton/Fuuton: Meimei Oberisuku No Yougo | Earth/Wind Release: Divine Obelisks of Protection
16.Doton/Raiton: Sono Su-pa Akutibu Torikkusuta-Kinezumi | Earth/Lightning Release: The Super Active Trickster Squirrels
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