Pale of Settlement (160)

RuckenTM

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OC: Being in short range of the Amatersu or the any flames produced by Ikiru, the silkmoths should've taken additional -10dmg, for two turns now. At BoiNez, you're in training, I can't use Ninjutsu you haven't learned for Sage Transformation. Unlike MS training which only grants access to custom MS abilities, the user can still use basic MS abilities given they've done Sharingan training. For Jugo clan...am not sure so I'll leave it to Howard, if edit then Sage transformation isn't passive. If passive, then the bugs have been seal thus Mission completed, combat wise.


Nezuko would go to grab the little adorable worms which somewhat at first were confused, before they'd angrily close their cute little eyes unleashing a torrent of sharp needle-like thin spikes, which clearly were their natural silk manipulation art now towards her. She knowingly couldn't harm them as they're goal was in-fact to retrieve these bugs thus she'd decided to retreat tactfully, acting defeated by the assault. While Ikiru dealt with the forest black fires which somewhat had begun to grow out of control, Nezuko who had quickly harden herself, protecting her vital organs using her natural sage transformation as the needles impaled her, then falling to the tree aside the bugs as they'd bounce joyfully. "AAAH"

Ikiru would see her fall now, with white like needles into her body, "NEZUKO!"

'Goddamn it! Damn! Damn!' as the though to himself, he knew he had no time to waste with these bugs, "NEZUKO I AM-"

Quick to notice the moths angrily pushing past their limits as they'd then all three in-sync aim towards him, as he wobbled on the ground due to the sheer chakra output he had been using, annoyed by this situation he saw the plethora of silk being manipulated with an aim to besiege him within the flames. "YOU F***IN' BUGS!"

Closing his left eye again, he'd then release it on point of the silk that attempted to surround him, quickly he'd engulf himself in midnight flames as Amatersu suddenly enriched with the silk's flammable content allowed it to soar intensively. To the vantage point of view: to would appear suddenly if they succeed upon hearing a scream, as the bugs had their hopes in victory enlightened, but only to see a demon creature emerge, a shrill feeling of despair would befall them. Ikiru on his knees as he looked to Nezuko who laid on the ground, his anger arose, for his master would surely abandon him."AAAAGH!"

Within the flaming demon, this ninjutsu allowed him control of all flames within the area, wasting no moments at a single glare at the moths, three prefect sized Amatersu engulfments (sustained) would befall them through his will which was transferred via Ifrit. With the forest
35% burnt, using the "Black" demon, all the black flames would retract towards it, leaving only ashes in the path, this action would preserve the rest of the land. Without wasting time, facing the bugs in a fair distance. He'd then scan the area quickly for chakra. Only to see Nezuko was in-fact alive. This surely calmed his heart as she'd fooled the bugs, with giant demon facing the little worms who now were scared beyond words. Ikiru took advantage he'd move within range to them, making the needed handseals to form a barrier as he slammed his palm to the ground then soon it formed around the bugs, this allowed them to conclude the capture. "Nezuko, can you get up? I can see you still have chakra running through your body."

[Mission-Combat concluded. Returning to Client.]

(Senninka) - Sage Transformation (Passive?)
Type: Supplementary/Offensive/Defensive
Rank: C-A (B-rank)
Range: Short
Chakra: 15-30
Damage: 30-60 (40)
Description: Sage Transformation is an ability wielded by Jūgo's clan, which increases their physical abilities and allows their bodies to perform various shape-shifting feats due to their innate ability to passively absorb natural energy. It is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to altering their body structure, as well as a general increase in their physical capabilities. In the experiments created by Orochimaru, this ability is referred to as "Cursed Seal Transformation" (Juinka). The transformation can be used countless times in battle and sustained while the user has enough chakra to do so. The damage the technique can produce is proportionate to the body part altered and the way it was altered. This technique enables the user to produce melee attacks or defenses through the alteration of his body. When utilized by Mitsuki, he gains a cyan chakra shroud that forms into ethereal snakes around his body to aid in his attack range, and he grows out a single horn from his forehead.
Note: Only useable by Sage Transformation bios.

( Doujutsu: Mangekyou Sharingan ) - Eye Technique: Kaleidoscope Copy Wheel Eye (Active)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 ( -20 per turn to keep active )
Damage: N/A ( -5 per turn )
Description: The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven (Affected by Flames of Purgatory)
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long (Short-range -10 DMG per turn)
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.

(Katon: Kage no Nidhoggr ) - Fire Release: Ifrit; The Aspect of Fire (Affected by Amatersu & Flames of Purgatory)
Type: Supplementary
Rank: S (Forbidden rank due to Amatersu)
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A (-10dmg within Short-Range)
Description: The rapid expenditure of masses of fire chakra from all over the body and the performance of three handseals will facilitate the creation of a large (up to ten meters tall), chiseled humanoid figure - complete with arcing rams horns that adorn its head and a flowing mane, comprised purely of fire chakra. This figure will be created around the user, completely surrounding him not at all unlike Suasono'; unlike the Uchiha technique however, this Djinn of chakra will lack any corporeal properties and, as a result, will have no inherent ability to defend the user from attacks or cause damage. The purpose of this humanoid is to instead interact with the users fire techniques. Firstly, this technique will passively apply the effects of 'The Phoenix Feathered' Muffler to both itself, the user, and any being that the users indicates to be part of Ifrit's protection - thus affording immunity tothe users own fire techniques, and that which is created by a spawn of their chakra such as a familiar, clone or creation(not enemies). In line with this ability comes Ifrit's capability to directly interact with fire techniques. The user will be capable of directing Ifrit to 'grab' a fire technique produced either by himself, or by his creations, with either it's main body, Ifrit's four arms, or by producing tendril like offshoots from his main body to latch onto the technique in question (tendrils can extend up to long range). Once Ifrit comes into contact with a fire technique, he will be capable of establishing governance over it - freely manipulating its form, shape, size and direction according to the users directions. The only restriction to this being that the overall quantity of flame cannot change, but a ball of flames could be stretched into a thin wall of flames. For instance, if the user were to spew a fireball while Ifrit is active, Ifrit would be capable of taking hold over the fireball with it's body and forcing it to stay in place, or orbit around the user instead of continuing linearly towards the opponent - alternatively, by attaching a tendril to the fireball, Ifrit could direct it to travel in an arc towards the opponent. Essentially, Ifrit increases the flexibility that the user has in regards to his usages of Fire Release - opening up new avenues and levels of versatility to an ability that is traditionally indiscriminate and linear. Finally, Ifrit can absorb the chakra of a fire technique of the users (thereby extinguishing its existence) and, through it's sacrifice, extend its stay on the field. A ranks and below will add two turns, while S ranks can add three.

Notes:
Ifrit can be created up to two times, with a two turn cooldown between uses (from when it ends.) He can stay on the field for four turns and, on the turn after he ends the user will be incapable of using Fire techniques A rank or above. Ifrit's abilities also apply to advanced forms of fire such as Fire based KG/CE (Scorch, Blaze etc)


(Katon: Rengoku no Honō ) - Fire Release: Flames of Purgatory (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: +10/20/30
Damage Points: N/A
Description: Flames of Purgatory is a technique used to extend the fundamental properties of Katon jutsu. It is considered a passive technique, is instantly activated and can apply to all future fire techniques. The effects of this jutsu are quite simple - the alteration, when applied, will utilise the infusion of additional chakra into the chosen fire technique (10/20/30) to greatly increase the exothermic power of the technique in question. From this the chosen fire technique will be produced in a state that is far hotter than usual. This won't translate into a direct increase in physical damage; what it will result in however is that the affected fire technique will radiate waves of chakra as heat as it travels. The intensity of the heat produced by these chakra waves will be so great that any enemy that stays within the vicinity (short range) of a Purgatory infused fire technique for more than a turn will begin to experience fatigue symptoms, losing (2/5/10) health from the next turn onwards per turn. As a result, it is vital that enemies extinguish the flames of Purgatory infused fire techniques on the turn that they are produced (in which case they will suffer no tangible effects), otherwise their stamina and physicality will be gradually reduced by the waves of heat so intense that prolonged exposure could lead to severe negative effects in accordance to health lost. Naturally, the intensity of the heat waves produced by the flame scales upwards in accordance to the amount of chakra added to the fire techniques creation. The greatest drawback of this technique is the large expenditures of chakra that it's affects require. This technique can be deactivated at will, lasting four turns maximum, with its effects persisting in fire techniques that it is applied to within this period until their very expiration. It can be activated twice. Once this technique ends it cannot be activated for two turns thereafter.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.


Nezuko
Health:: 94*[Rounded up](75x25% Health due to Lifeline = 93.75*) > Health:: 54
Chakra:: 865
_______________
Ikiru
Health:: 115
Chakra:: 1,060

@BoiNez
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Howard

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The remaining moths were incinerated as was a vast portion of the forest.

This left the shinobi to finish their job and be paid.

Paying @BoiNez and @MCUser 1500 kumi for a bounty.
Issued by: Artisans of Pale of Settlement ( 160 )
Special Classifications: B-rank, PvE, Mutagentic silk-worms
Name(s):
Mutant Silk-Worms

Orders: Capture the huge silk-worms protected by their larger moth-kin

Wanted For: Their dark-black expensive silk, and the killing and consumption of the poor. But mainly the valuable silk.

Bounty:
The artisans of the Pale Settlement are offering 1500 kumi for any silkworms captured by a shinobi.

Special Information: The Sea of Life also brings with it some natural boons. For example, the artisans of the Pale Settlement have learned that the Silk Worms that they used for their precious white-spun silk now due to their interaction with the Sea of Life produce an even more exotic and rarer obsidian black silk. They have cosigned various shinobi to capture this new breed of silkworm for them so that they can procure this expensive and useful material which is stronger, sharper and more useful than ninja wire and the chakra metal used by shinobi and so beautiful and shiny that it has caught the attention of the rich and powerful becoming a status symbol.

However, the silkworms and their silkmoth-kin are dangerous wild creatures untamable by average artisans. The silkworms range from one meter in length and width up to ten meters in length and width and some can swallow a human whole. Their silkmoth-kin are even more dangerous with most being ten meters in width and length or larger with sharp serrated wings and fangs, These creatures have dominated their economic niche and become the apex predators of their areas able to decapitate humans, and other predators with ease as well as having their own special abilities that play on stronger terms with any ninjutsu an average shinobi can use. The abilities they have been seen using are as follows and must be used in the completion of the bounty:
( Shirukusongu ) - Silksong
Type:
Offensive, Defensive Supplementary
Rank: D - Forbidden
Range: Short - Long
Chakra: N/A
Damage: 10 - 90
Description: Any silkworm, or silkmoth can produce a limitless amount of silk with deadly sharp properties. They are able to use this silk in various ways using it to lacerate and cut anything in their path creating webs, nets, rudimentary weapons and waves of the sticky black-substance. However, this silk is so strong that it cannot be cut by shinobi weapons, kunai, swords, shuriken or any other weapons, will have no effect on the substance. It can capture and surround a human almost instantly making for a dangerous encounter spraying the silk out forming a cocoon around an opponent. It is strong to all elemental releases, excluding fire but fire is a dangerous element to use as the silk is highly flammable in an untreated state. Meaning if a shinobi recklessly lights a silkworm's silk on fire it could damage them or even kill them prematurely rendering their silk useless and killing the silkworm in the process.
Note: Can only be used by Silkworms and Silkmoths in the Pale Settlement and only during Arc 11

( Shirukusongu ) - Mothwing Cloak
Type:
Defensive, Supplementary
Rank: D - Forbidden
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Mothwing Cloak is just the natural ability of the silkworm to create a protective cocoon around themselves instantly. It plays one rank higher than any technique used against it so an S rank cloak can protect a silkworm from even a Forbidden ranked technique, a Forbidden ranked Mothwing Cloak can defend against anything below 110 damage. They are nearly impenetrable and can be used by both the silkworms and the silkmoths making it that much harder to merely capture them. Fire is the only element that plays on even terms with a Mothwing Cloak but will usually kill or maim any silkworm or silkmoth inside the cloak should it be used to bypass it which can make it unusable or unviable to claim the bounty related to it. Using the Mothwing Cloak is passive and can defend against most any ability depending on rank interaction. Alternatively, the silkmoths can fly at speeds rivaling three times that of a Sage Ranked shinobi and can avoid most techniques easily. They are able to twice per turn merely avoid a technique with a line-of-attack or a projectile spray. This is passive and can be done each turn making them a destructive and dangerous creature.
Note: Can only be used by Silkworms and Silkmoths in the Pale Settlement and only during Arc 11
Silkworms have 200 health and will take triple damage against a fire technique. Silkmoths have 300 health and immunity to A-rank and below techniques. The killing of the Silkworms means an instant failure of the bounty and forfeiture of payment.

This bounty affects an entire landmark so it can be done by up to 3 shinobi but cannot be repeated by the same individual.

When completed link @Howard for payment.

Rendezvous: the Pale Settlement ( 160 )
 
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RuckenTM

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Players involved: Ikiru Uchiha
Mission Rank: A
Story elements chosen:
1. Recover from battle and Restore Peace. (Custom A)
2. Meet with a major faction representative.
3. Deal with a problem in a tactical manner, instead of through direct confrontation.
Nezuko having left without a word, Ikiru would turn in the assignment to a local guard. Worn out from the fight, he would request to loge at a near-by tavern. Heading up stairs he would over-hear a mention of suspicious activity regarding the unknown cause of death to the poor cursed by silk web spiders.

"nay...no way our chief would bring such creatures into our town" a young grown adult would speak profoundly as he crossed his arms.

"I swear on my mother's life, I saw the guards carrying two huge white worms...though they were cute! -oops." having spoken a bit loud at the end of her whisper in a little excitement, she was fairly a young lady, with a kid at her side. Clearly the place was a struggle, looking around the tavern, Ikiru could see they in-fact were 'low-class' villagers. Having been paid enormous amounts of Kumi (Kumi is like x4 greater than Ryo), Ikiru's expression was rather dull and annoyed that he'd have to now see what they planned on doing with the worms. Regretting having heard the conversation, he moved into his room upstairs. Siting on the bed, he'd take out some medical pills, while ingesting them he begun to pounder in deep thought as he knew, the longer he waited the more difficult his self-given task would be. -sigh-

"I guess, I'll go see what that chief plans to do. However, I need to recover, my eyes-ugh, such a pain. In the past the Uchiha used to kill their siblings to attain greater power, quite a nightmare, thank god such barbaric times are gone. I just have to be careful in using these eyes like any muscle. -sigh- I miss my family. I need to go see my sensei too, I wonder what his up to.-sigh-"

-Knock on the door-

"I brought food, do you want some?" a young kid would say on the other side of the door. With a long silence and no response, the kid would open the door slowly only to see Ikiru looking at them with a plain expression. With 3 more seconds of no comment, the kid would close the door creeped out. '...am a Shinobi, we hunt our own food if need be.' -sigh- thinking to himself as he sat mediating and moulding chakra. While doing that, he'd create plans of action and run them through his head, then applying his medical chakra to his head and abdomen. -sigh-


(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode (2 turns)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.
Holding his katana, brushing off his clothes Ikiru would leap out the window after leaving a note on the bed stating his leave and pay. Moving through the night, he would trail the guards, this wouldn't be easy give most didn't even know what their boss's boss were. Ikiru knew this mission required more time. Thus blending into the amass was the only way he'd be able to attain information, for the whole week he would change his appearance by simply dying his hair and with a change of clothes.

Using the time to get to know who were in charge, Ikiru whenever possible, he'd use this Sharingan to implant false memories and further attain knowledge on the inner workings. This soon allowed him to reach the inner cycle of information,

"Hello, Kiru I have heard of your hard working and I wanted you to meet my boss"

Kisuhima Histoshi
Shinobi Rank: Academy Level/ Low Tier Genin
Occupation: Current head boss of the Pale Settlement.
Race: Human
Health: 100
Chakra: 250
Inherent skill(s): Chakra Sensor
-Pukes- "YOU FOOLS!" as the boss would yell at his incompetent employees, he then saw Ikiru saw at him with a violent look, that moment he'd feel a cold sweat ran through his back all the way down his spine. Having sensed Ikiru chakra, he knew what type of monster he'd invited into his inner cycle. "...just what is it that you seek?"

"I heard you still have a silk problem, so I came by..."

"...we don't. If that's all, you misheard my good sir, I apologise for how these fools didn't notice your presence."

"...enough games. Tell me where you placed those bugs?" at that point, Ikiru had stood up and walk towards the other side of the boss's table, as the other people prepared to attack him, but Histohi would quickly gesture not to even attempt. Looking at them, a single glare of the famous crimson demon eyes, shook the scene to become void of noise. Looking to boss, "So, here's the options; take me as you are now to the bugs or you'll take me either way."

"Understood, please. Don't kill them, they maybe dangerous creatures but they keep our income and economy booming. Please, we need them to keep the settlement flourishing, please..." as a grown man asking a kid forgiveness it seemed quite unsightly to watch, annoyed by this Ikiru would look to them again, gesturing they carry on with what he'd said. Soon after a few minutes of walking in an underground factory, he'd see 8 silk like creatures that seemed to be shed for their silk. A farm of sorts with the worms crying out, while some slept in a fearful state. Having experienced shinobi trauma, the worms couldn't tell the difference between a shinobi and non-shinobi this seemed scared to retaliate against the in-human actions. Ikiru watching this, he didn't react as he knew the issue and how to fix it. Instant to the naked eye, he had arrived to the scene of the worms. Quick glare to the worms, he'd induce a Sharingan Hypnosis upon each of the worms which took an hour roughly to complete. Now as he'd influenced the will upon the worms, he'd have them feel ill to each human meat thus making them only desire a vegetarian diet.

"These worms won't ever eat mean, don't bother forcing it down their throats as it will surely do no good but cause an outbreak." Ikiru saying as he washed his hair, removing the yellow dye, releasing his jet-black hair. Watching the boss, see what Ikiru had been quick on the uptake, now the low-class citizens of the land wouldn't be dealt as the Histoshi wanted. The glare from Ikiru showed an indifferent emotion to the situation.

"If I may ask...why did you do all this, clearly you don't care." Histoshi would ask as he stood up, while the workers looked to him. In this business he'd created, he had managed to control crime as unknown deaths to people he deemed a problem seemed to die by the white silk. Having tamed the worms to a certain degree, he'd created a system. With only one worm near growth into a moth, he was sure to control it too. Now this shinobi having implanted a restriction of harming other humans into the worms, meant his military might had been capped along with his future plans.

"...ugh, I was just lodging at a nearby place that lost their son, maybe he was a criminal or not, the unknown silk killing whoever just didn't seem right with me. These creatures aren't as intelligent, however they pose a threat nonetheless, now I don't have to worry about them ever attacking people. You keep what you're doing to keep the land booming, just don't take people's lives through means that aren't done by your own hands." surprised by how much he'd spoke, Ikiru was then scared of the fact he might've caught an attachment to the lands. Then as he looking at the confused looks around him, they all seemed shocked at the sudden expression he was emitting now. Ikiru would instantly he'd disappear from their sight as he'd dashed off.

LLM
[Return] Travel Itinerary: #188 <- #260 <- #257 <-#160
Departing #160 Pale Settlement at 1145 (20200203)
#257: 1145 to 1230
#260: 1300 to 1345
#188: 1415 to 1500

#188 The Moon Isle at 1545 (20200203)
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive 3t)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


Health:: 200 (+100Hp/ Max Hp Recovered)
Chakra:: 1,570 (+800Ch/ Max Chakra recovered)
 

BoiNez

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Nezuko looked at Ikiru. "I'm leaving, okay. I'm heading to meet Sado-sama. See you later." She waved at him, and walked off to meet the head of her village.
 

El Alucard

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Coming from: X

The cold wind beat against Faye’s skin as she and Keleano flew over the somewhat underdeveloped area underneath. Only the sound of the wind carrying conversation for the two throughout their journey, which was very odd. The normally talkative Katsuryoku sat quietly upon the large bird not uttering a single word, seemingly lost in thought with her eyes still, as if frozen by the brisk atmosphere.
The cardinal tried to break the silence with a joke but was met with nothing but dead silence. So she tried again by telling a story about how her and her sister met but that too fell to deaf ears. The cardinal continued anyways hoping to bring Faye back but the Katsuryoku heard nothing. The whispers in the pure realm had become so loud they drowned out everything else, making it seem like a distant murmur barely audible.

You, who do you think you are?

Who are you?
What makes you think you can just control us?
She’s human
Who is she?
What is she?

WHO ARE Y-

SHUT UP!

Like an unexpected stone through a window, the silence broke abruptly for only short a moment. The cardinal confused at Faye’s outburst thinking that the girl had yelled at her to stop her story out of annoyance. Silence between the two once again filled the air they were flying through, this time accompanied by its friend ‘awkward tension.’
Faye realizing the situation finally spoke, her voice apologetic.

I’m sorry, I- I wasn-

No it’s alright Faye I was just worried and thought a nice story would cheer you up.

I know Kel, it wasn’t you. I wasn’t yelling for you to shut up, I- *sigh* something’s going on. I just need to figure it out.

I can help.

No, just drop me off in the next area. I’ll walk it off from there.

LLM.
 
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