We're still waiting for the experienced Taijutsu specialists... Oh wait.
Well then, I don't think of myself as that much of a specialist, for I simply use common sense and stuff I think looks cool. Anyway, there isn't much of a difference between Freestyle Taijutsu and normal Taijutsu, the difference is that you have a pre-set batch of techniques and those count towards your jutsu count, whereas with freestyle, you can pretty much think of anything you want, and preform anything you wish too.
In my opinion, the batch of Taijutsu techniques we have are more like guidelines, and ways to organize your movements, and although they have some predefined ways of proceeding, they still allow you a sort of flexibility. For example, (Dainamikku Entori) - Dynamic Entry. The description is pretty simplistic, and encompasses any type of kick assault from any direction. You may choose to jump high in the air and crash your foot on your opponent, known as an axe kick. You can come from behind, standing on one foot, and rotate your upper body and leg to smash your foot on your opponent's back (Roundhouse kick), you cna charge at your opponent and then jump towards him and spread your leg frontwards, etc. Likewise, there is a wide range of areas in the body you can aim your kick at. It is best to aim for not only unprotected areas, but also for weak/soft areas of the body, such as the neck, the eyes, the articulations, etc. It is also great to have some general understanding of your opponent's anatomy, for you can aim for veins, arteries, tendons and nerves, and deal devastating injuries effortlessly.
The standard batch of technique already allows you this kind of flexibility. Freestyle Taijutsu just steps it further. There are no guidelines for you to follow, you have only your creativity in play. This sort of freedom is wonderful, for it can adapt to any type of situation. But of course, if you don't have enough mastery over Taijutsu, or even English itself, you may find yourself in though spots, or even impossible spots. You should be aware of your character's surroundings, and your opponent's and your own characteristics, as well as the positions you're on. You can benefit from your opponent's mistakes, but so can your opponent benefit from yours, so it is important to be aware of all of this.
Last of all, you don't need to aim for the kill all the time. While it is good to always launch a counter after you defend, instead of just defending, there is a wide variety of methods of achieving your golds. What I mean with this is that feinting is your friend. Aim your attacks to, for example, the right side of the body, forcing your opponent to leave his left wide opponent. Throw high punches and then follow up with low kicks. Likewise, you don't always have to punch, or kick, or slash, etc, you can apply locks and trip your opponent. Sometimes getting control of your opponent's limbs and lock them down is better than retrieving a couple of direct hits to the face of your opponent.
So, yeah.
Well then, I don't think of myself as that much of a specialist, for I simply use common sense and stuff I think looks cool. Anyway, there isn't much of a difference between Freestyle Taijutsu and normal Taijutsu, the difference is that you have a pre-set batch of techniques and those count towards your jutsu count, whereas with freestyle, you can pretty much think of anything you want, and preform anything you wish too.
In my opinion, the batch of Taijutsu techniques we have are more like guidelines, and ways to organize your movements, and although they have some predefined ways of proceeding, they still allow you a sort of flexibility. For example, (Dainamikku Entori) - Dynamic Entry. The description is pretty simplistic, and encompasses any type of kick assault from any direction. You may choose to jump high in the air and crash your foot on your opponent, known as an axe kick. You can come from behind, standing on one foot, and rotate your upper body and leg to smash your foot on your opponent's back (Roundhouse kick), you cna charge at your opponent and then jump towards him and spread your leg frontwards, etc. Likewise, there is a wide range of areas in the body you can aim your kick at. It is best to aim for not only unprotected areas, but also for weak/soft areas of the body, such as the neck, the eyes, the articulations, etc. It is also great to have some general understanding of your opponent's anatomy, for you can aim for veins, arteries, tendons and nerves, and deal devastating injuries effortlessly.
The standard batch of technique already allows you this kind of flexibility. Freestyle Taijutsu just steps it further. There are no guidelines for you to follow, you have only your creativity in play. This sort of freedom is wonderful, for it can adapt to any type of situation. But of course, if you don't have enough mastery over Taijutsu, or even English itself, you may find yourself in though spots, or even impossible spots. You should be aware of your character's surroundings, and your opponent's and your own characteristics, as well as the positions you're on. You can benefit from your opponent's mistakes, but so can your opponent benefit from yours, so it is important to be aware of all of this.
Last of all, you don't need to aim for the kill all the time. While it is good to always launch a counter after you defend, instead of just defending, there is a wide variety of methods of achieving your golds. What I mean with this is that feinting is your friend. Aim your attacks to, for example, the right side of the body, forcing your opponent to leave his left wide opponent. Throw high punches and then follow up with low kicks. Likewise, you don't always have to punch, or kick, or slash, etc, you can apply locks and trip your opponent. Sometimes getting control of your opponent's limbs and lock them down is better than retrieving a couple of direct hits to the face of your opponent.
So, yeah.