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Kyotōryū taijutsu (Kyotōryū Martial Arts)
Type: NinTaijutsu
Background: An extremely powerful swordsman named Shikizaki Kiki one happened upon a man who has absolutely no talent for kenjutsu at all. After developing a style which used only his body to defend from every style of kenjutsu known at that time. The man trained for fifty years working on Shikizaki Kiki's style, and passed it down through his family line. As it is now, it has been perfected.
Description on the Abilities and Inner Workings of the Style: Kyotōryū is a style of Martial Arts in which the practitioner trains for many years in order to harden their body to be like that of a sword. Sometimes referred to as "Swordless Kenjutsu" the practitioner relies on extremely fast, and strong strikes, which can literally, cut the opponent. The practitioner, through his training, learned how to use basic energy, Chakra and wind resistance (Not wind chakra), to do the maximum amount of damage to the opponent. The practitioner tries to gain a large amount of momentum extremely quickly, even in extremely closed situations. The practitioner also uses chakra, in order to gain more momentum, and add force to his strikes. It could be considered in the middle of the spectrum between the gentle fist, and the strong fist. The gentle fist utilizes 100% technique, while the strong fist utilizes 100% raw strength. This combines principles from both, using chakra to attack the opponent, while also putting extreme amounts of force, effectively utilizing 50% technique, and 50% raw power. One could call it the "Medium fist" as well.
Additional effects and Restrictions: While some jutsus in this style require chakra, others don't. The ones that do will have chakra use explicitly in the description.
The user of this style has a tougher body through extreme training, and can run much faster due to being able to "Cut through the air" reducing friction.
In order to use this style, one must train for many years, sharpening themselves to be a human sword. The training time for each generation got lower to the point where the current generation only had to train for twenty years. Any bios which are capable of using this style (The next generation) must be at least 10 years old.
Note: This style was approved by Roku before, through VMs.
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____________________
P a t e n t C e r t i f i c a t e
The Doctor, our loyal member, gave on the 25th of February, 2012 a request for a Patent on custom fighting style (Kyotōryū Martial Arts). I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Kyotōryū Taijutsu
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Copyright 2012, The Doctor , NarutoBase.net
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Techniques:
Kyotōryū taijutsu: Fuugetsu
Type: Offensive
Rank: A
Range: Short: Short
Chakra Cost: 30 (If your speed is enhanced with chakra)
Damage Points: 60
Description: The user begins running at his opponent at extremely high speeds, (If closing a small distance, to gain the required speed, the user must use chakra in order to gain the speed and momentum.) with his arms behind him extended, collecting wind. He gains more and more momentum, and, upon reaching the opponent, he extends his palm, dragging the wind with his palm, and slams his palm into the opponent. The extreme momentum plus the wind gathered with his hand does massive amounts of damage to the opponent. The wind pushes the opponent across the battlefield, while releasing into the air behind him, blowing anything behind him back. (Note: This does not apply to humans. However, grass, swords and other ninja tools will be blown back.)
~Can only be used 5 times per battle.
What is should look like (Blue is wind):
[
Kyotōryū Taijutsu: Aerodynamic Movement
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will utilize Kyotoryu's ability to allow one to control how their body is affected by wind-resistance to augment the agility of their movements. For example, the user could utilize their ability to move with reduced wind-resistance while leaping into the air, allowing them to reach greater heights/lengths at a fast speed, and then, on their descent, utilize their ability to have increased wind-resistance to soften their fall and allow them to position their body in mid-air to allow safe and pleasant landing.
Note: After initiating this technique, the user can freely utilize this form of movement for the rest of the battle.
Note: While using this form of movement, the effectiveness of the users blunt-force taijutsu (Strong Fist) is significantly reduced, causing the user to be more likely to utilize forms of combat like Kyotoryu and other forms of combat like it, which are not diminished by this movement.
Note: It doesn't drastically increase the speed of the user, only somewhat dampens and nullifies some of the effects Air has on the body movements.
[
Type: Offensive
Rank: A
Range: Short: Short
Chakra Cost: 30 (If your speed is enhanced with chakra)
Damage Points: 60
Description: The user begins running at his opponent at extremely high speeds, (If closing a small distance, to gain the required speed, the user must use chakra in order to gain the speed and momentum.) with his arms behind him extended, collecting wind. He gains more and more momentum, and, upon reaching the opponent, he extends his palm, dragging the wind with his palm, and slams his palm into the opponent. The extreme momentum plus the wind gathered with his hand does massive amounts of damage to the opponent. The wind pushes the opponent across the battlefield, while releasing into the air behind him, blowing anything behind him back. (Note: This does not apply to humans. However, grass, swords and other ninja tools will be blown back.)
~Can only be used 5 times per battle.
What is should look like (Blue is wind):
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[
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]Kyotōryū Taijutsu: Aerodynamic Movement
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will utilize Kyotoryu's ability to allow one to control how their body is affected by wind-resistance to augment the agility of their movements. For example, the user could utilize their ability to move with reduced wind-resistance while leaping into the air, allowing them to reach greater heights/lengths at a fast speed, and then, on their descent, utilize their ability to have increased wind-resistance to soften their fall and allow them to position their body in mid-air to allow safe and pleasant landing.
Note: After initiating this technique, the user can freely utilize this form of movement for the rest of the battle.
Note: While using this form of movement, the effectiveness of the users blunt-force taijutsu (Strong Fist) is significantly reduced, causing the user to be more likely to utilize forms of combat like Kyotoryu and other forms of combat like it, which are not diminished by this movement.
Note: It doesn't drastically increase the speed of the user, only somewhat dampens and nullifies some of the effects Air has on the body movements.
[
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Doki Sono Kamigami Wrath of the Gods
Type: NinKenjutsu
Background:
A very fierce man once lived in this world. He was ruthless, a one man army. He did have however followers, scared or loyal. They would defeat armies in small side-wars. Defeat foes even when outnumbered. Kratos they called him, wielding two blades. However in one night, during a siege, Kratos blinded by his blood-thirst, murdered his wife and child.
Overtaken by Grief and sorrow, Kratos burned his himself when he was alone, his blades by his side. Soon, Kratos was nothing but a pile of ashes. However the ashes merged in to the Blades themselves. It was believed that Kratos possessed the blades himself, as the blades were being passed on as blood was shed. Turmoil and despair awaited those who dared to weild the Blade of Exile...Until someone, could withhold it's power. That someone, would wield the Godly strength of Kratos.
Description on the Abilities and Inner Workings of the Style:
This kenjutsu style relies on flowing and powerful movements. The twin blades have chains coming from the handle which the user can hang on to and swing for momentum or reach, allowing the user to deal more physical damage and quicker. The Blades of Exile can smash slabs of earth with just one swing (Size must be put in to consideration). The user's flexibility increases from training in the use of this style. Since this style is un-orthodox, the user had to go through vigorous training and the body had to adapt and tone the muscle in certain areas to be able to use this style fluently. The style is more of a windmill kind of motion using style with various mixing up of movements (Like crisscrossing arms) to allow the style to flow and continuity of the movements of combos to be precise. The user's physical strength will be greater than the average ninja because again, of the training the user had to undergo to use this style properly. The user can't just flail the swords around, which would be futile. But the user has to swing the swords with sufficient force to be able to do the desired effect. Medium force to decapitate an enemy cleanly. Hard force to slice an earth technique cleanly.
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Gekido of Sparta Rage of Sparta
Type: Supplementry
Rank: A-Rank
Range: Close
Chakra: 30
Damage: N/A
Description: The user releases all inner emotions and the power of the sword, fueling the blade, creating an even stronger bloodthirst like aura. The release of the chakra causes the user's muscle strength to increase even furthur, and also increases (Sakki) - Killing Intent, allowing the user's bloodthirst have more depth and potency allowing them to "stun" users of the same rank and below.
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Maedate of Prometheus Plume of Prometheus
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user extends both blades straight forward (One after the Other), then the user quickly makes a 360 degree rotation swinging the blades slashing the target horizontally, then finishing off by swinging the two blades backwards and over the user's head to slice the opponent down the middle.
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Teikiatsu of Ranmyaku Cyclone of Chaos
Type: Offense/Defense
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user musters sufficient strength and swings his blades around their head with tremendous force multiple times attacking multiple targets. Cyclone of Chaos can be used to defend against Medium-Sized earth techniques.
Ideas for future usage (Just Pictures):
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Additional effects and Restrictions:
+ The user will be physically more stronger then the average person
+ User is more agile.
-The user must state in their bio that they have twin blades with chains. These blades are not a CW and do not have any other effect/abilities outside this style.
-User must be Kage ranked to learn
- Must have 3 training sessions to master it.
____________________
P a t e n t C e r t i f i c a t e
Sterling Malory Archer, our loyal member, submitted on the 4th of August 2013 a request for a Patent on the Custom Fighting Style (Doki Sono Kamigami) Wrath of the Gods. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, Nexus, Rei and Zise, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Doki Sono Kamigami
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Copyright 2013, Sterling Malory Archer, NarutoBase.net
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Techniques:
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Doki Sono Kamigami:Teikiatsu of Ranmyaku | Wrath of the Gods: Cyclone of Chaos
Type: Offense/Defense
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user musters sufficient strength and swings his blades around their head in a circular motion with tremendous force repeatedly, attacking multiple targets near the user. Cyclone of Chaos can be used to defend against Medium-Sized earth or projectile techniques.
Note: Can be used 3 times per battle
Note: Need to be trained in the fighting style in order to use
Note: Bio must wield the chained blades.
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Doki Sono Kamigami: Yuuretsu of Hercules| Wrath of the Gods: Valor of Hercules
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user first crosses their arms with the blades in their hands. Then the user swings the blades while uncrossing their arms. By doing this, the user is able to slash anything in a 180º angle in front of him with the swords. It can be used against incoming projectiles as a defensive measure or to attack an enemy.
Note: Needs to be trained in Doki Sono Kamigami
Note: Bio must wield the blades
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Doki Sono Kamigami: Olympic Ascension| Wrath of the Gods: Olympic Ascension
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user swings the blade in a reverse-windmill motion. Swiping upwards with the blades towards a target. When the target is hit, the target is lifted from the ground (Assuming the target is human) as the blade pierce them. Otherwise if target is too large (A summoning), deep gashes will be made on the target
Note: Needs to be trained in Doki Sono Kamigami
Note: Bio must wield the blades
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Doki Sono Kamigami: Hyperion Kyouran | Wrath of the Gods: Hyperion Fury
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description: This is a simple but extremely effective technique which is normally a kind of combo starter. The user stabs forward using both blades very quickly. When the blades pierce the target, the user dashes and whips himself forward (Instead of the blades going to the user, the user goes to the blades) really quickly and rams in to the target with his shoulder winding them, leaving the user an instant of opening to either do another Doki Sono Kamigami technique or to knock the target away.
Note: Can only be used 3 times per battle
Note: Needs to be trained in Doki Sono Kamigami
Note: Bio must wield the blades
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Doki Sono Kamigami: Prometheus' Inferuno| Wrath of the Gods: Prometheus' Inferno
Type: Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: A very complex technique of Doki Sono Kamigami, with this, the ninja uses their elemental prowess to add a stronger kick to the flavour. The user swings the blades up around the user, by swinging it behind them, when they reach the peak height, the user quickly coats the blades with Fire chakra by channeling their chakra through the chains and in to the blades. Then the user swiftly brings the blades down hard, and as the user swings it down on to their target, they release the Fire chakra through the blade to give it an explosive impact. The Fire chakra has two proposes: 1) To give the blades a stronger impact and damage and 2) Protect the blade from being damaged by the impact. The blade is protected by the explosion of chakra. This whole technique is one swift movement of the user swinging the blades with an explosive ending. The explosion is similar to a geyser of flames, which erupts from where the blades make contact with the ground.
Note: Can only be used 2 times per battle
Note: Needs to be trained in Doki Sono Kamigami
Note: Bio must wield the blades
Note: A Samurai bio that uses this fighting style cannot use this technique
Taught to me:
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Devil's Fist (Maou Genkotsu)
Type: NinTai
Background:
Vex upon his travels, happened to venture upon a strange land. The people of this land were brutally oppressed, to the point that they were planning a revolt. Vex was revolted at the state of the people, and pledged his help. He led the attack on the tyrannical ruler of the people. He broke down the doors to his castle and defeated him in single mortal combat (he also said a lot of really good, and witty banter). He toppled the throne, and the entire castle came down due to their struggle. When the tyrant was finally defeated, the people were so grateful that they taught him a new fighting style. However, it wasn't very developed. It was lacking in the cosmetics department. So Vex developed the style, making it much more flashy and eye pleasing. The people were so grateful that they erected a statue in his honor, but sadly it wasn't able to capture the full effects of his good looks. Vex then travelled the world further developing the style, and teaching it to his students.
Description on the Abilities and Inner Workings of the Style:
The style is extremely simple. The user will use a variety of elbow and knee attacks, coupled with powerful punches and kicks. Almost all techniques use the entire body movement, rotating the hip with each kick, punch, elbow and block. The user is usually extremely physically strong, using their muscular strength to dominate the opponent. The style is very low and wide. So much so in fact that, some people mistake the regular stance as being completely open.
The Stance:However, there is one thing that sets this style apart from normal taijutsu. The use of fire chakra to make a body part or even the whole body "hot" but not actually on fire.The user would for example throw a punch, he would then quickly channel fire chakra into his fist as it moves. It would make the user's fist "hot", yet it would not be on fire. The enemy would then take damage from the actual force of the punch, and from the "heat" that augmented said punch. This can be used with elbow strikes, kicks, and knee attacks. This can also be applied to a sword. The user would swing a sword, and right before impact channel fire chakra into the edges of the blade. The blade's metal would conduct the heat from fire chakra, which makes the sword "hot".
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Example Techniques:
Ti Sok Club
Type:Offense
Rank:B
Range:Short
Chakra:20
Damage:40
Description: The user grabs his opponent by the head before delivering a powerful knee strike to their face while bringing the opponents head down. The user augments the knee with fire chakra, causing it to become hot. The force of the collision could cause a weaker opponent to become completely knocked out.
Yan Erawan
Type:Offense
Rank:A
Range:Short
Chakra:30
Damage:60
Description:The user first places himself in an unguarded stance and waits for his opponent to attack. When the opponent strikes, he slams his knee into the chest of his opponent, where the heart is. The user concentrates his fire chakra into his knee, heating up his knee. Combined with the force of his strike and the power behind his opponent's speed, the attack is powerful enough to kill a normal person.
Dee Sork Toron
Type:Offense
Rank:C
Range:Short
Chakra:15
Damage:30
Description:A technique where the user attacks the opponent with a swift elbow strike aimed at the opponent's head in a downward manner. The elbow is supplemented by the user's fire chakra heating his elbow and making it hot. This has enough force to fracture small bones.
Additional effects and Restrictions:
Users of this style have faster and stronger attacks than a normal strong fist master
Unfortunately, they have a harder time keeping up with fast movements and their reflexes are lessened slightly
To use this style someone must be at least Sannin rank and at least started taijutsu, kenjutsu, and fire style
Can only be taught by Vex
____________________
P a t e n t C e r t i f i c a t e
Vēx, our loyal member, gave on the 17th of October, a request for a Patent on custom fighting style Devil's Fist (Maou Genkotsu). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Devil's Fist (Maou Genkotsu)
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Copyright 2013, Vēx, NarutoBase.net
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Techniques:
Devil's Fist: Gentle Caress (Mao Genkotsu: Onbin Aibu)
Type: Offense
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A simple jutsu, where one channels fire chakra into his leg. The user's leg is extremely hot, allowing him to cause heat damage on impact. The heat damage itself, is not very great. It is the equivalent of recieving mild burns, it may blister and cause a lot of pain, but it does not do great damage. The kick itself does damage, because of the user rotating his hip at the time of the kick, making it strong. This technique is not really meant to attack any upper body parts. It is much more suited to be aimed at the lower legs, or near the thighs. This is to make it difficult for the opponent to walk, and to make it easier for the user to land more powerful blows in the future.
-Restrictions-
Can only be used thrice
Can only be taught by Vex
Devil's Fist: Vulcan's Folly (Mao Genkotsu: Gukuo no Vulcan)
Type: Offense
Rank: S
Range: Short
Chakra: 40 (-5 chakra per turn)
Damage: 80
Description: With this jutsu, the user is able to use arguably the most powerful jutsu in Devil's Fist. The jutsu allows the user, to channel fire chakra into a sword or other bladed weapon. The sword is then 'hot' being able to add heat damage, in addition to regular damage inflicted from a bladed wound. The heat makes the weapon literally hot enough to melt through other bladed weapons, and to immediately cauterize wounds that the sword cuts. It also causes massive burns, from the heat of the fire chakra. The blade never actually becomes on fire, just simply hot.
-Restrictions-
Can only be taught by Vex
Can only be used once a battle
Lasts for 3 turns
Devil's Fist: The Yawn of Apachai(Mao Genkotsu: Akubi no Apachai)
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user grabs his opponent by the head before delivering a powerful knee strike to their face while bringing the opponents head down. The user augments the knee with fire chakra, causing it to become hot. The force of the collision could cause a weaker opponent to become completely knocked out. In addition, the opponent will suffer burning damage from the fire chakra. The attack is hot enough to cause mild burns that will cause pain if not treated.
-Restrictions-
Can only be used thrice
Can only be taught by Vex
Devil's Fist: The Great Wall (Mao Genkotsu: Za Taishita Hei)
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: One of the only defensive jutsu for Devil's Fist. The user waits for an opponent to strike at his torso or anywhere above that. When the opponent strikes, the user will grab onto the attacking limb and pull it towards him while also twisting his body out of the way. This increases the momentum of the opponent, and uses it against him. He then lifts his knee, and concentrates fire chakra into it. He then slams this knee into the chest of his opponent, where the heart is. Combined with the force of his strike and the power behind his opponent's speed, the attack is powerful enough to seriously injure an opponent.
-Restrictions-
Can only be used twice per battle and only against taijutsu or taijutsu custom style moves up to the same rank
Can only be taught by Vex
Can only be used by students of Devil's Fist
Devil's Fist: The Red Storm of Set (Mao Genkotsu: Niiro Arashi no Set)
Type: Defense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will concentrate fire chakra into any part of his body, and when the opponent attacks the user, the limb that they used to attack will be burned. This is because of the user using Devil's Fist in order to heat his skin up to an insane tempreature for the duration of the opponent's attack. If the opponent was to grab the opponent, the effect would be even greater due to prolonged contact with the user's skin. This jutsu may cause severe burns upon the opponent's body located on the point of contact with the user's fire enhanced limbs. However, if the opponent were to attack the user with a metal weapon, the weapon would not be melted, although the heat from the user's body would transfer onto metal, and then onto the user. This is because metal is a very good conductor of heat, and it would burn the opponent, most likely causing him to drop the weapon.
Restrictions:
Can only be used 3x per battle
Can only be taught by Vex
Can only be used by those taught in Devil's Fist.
Type: Offense
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A simple jutsu, where one channels fire chakra into his leg. The user's leg is extremely hot, allowing him to cause heat damage on impact. The heat damage itself, is not very great. It is the equivalent of recieving mild burns, it may blister and cause a lot of pain, but it does not do great damage. The kick itself does damage, because of the user rotating his hip at the time of the kick, making it strong. This technique is not really meant to attack any upper body parts. It is much more suited to be aimed at the lower legs, or near the thighs. This is to make it difficult for the opponent to walk, and to make it easier for the user to land more powerful blows in the future.
-Restrictions-
Can only be used thrice
Can only be taught by Vex
Devil's Fist: Vulcan's Folly (Mao Genkotsu: Gukuo no Vulcan)
Type: Offense
Rank: S
Range: Short
Chakra: 40 (-5 chakra per turn)
Damage: 80
Description: With this jutsu, the user is able to use arguably the most powerful jutsu in Devil's Fist. The jutsu allows the user, to channel fire chakra into a sword or other bladed weapon. The sword is then 'hot' being able to add heat damage, in addition to regular damage inflicted from a bladed wound. The heat makes the weapon literally hot enough to melt through other bladed weapons, and to immediately cauterize wounds that the sword cuts. It also causes massive burns, from the heat of the fire chakra. The blade never actually becomes on fire, just simply hot.
-Restrictions-
Can only be taught by Vex
Can only be used once a battle
Lasts for 3 turns
Devil's Fist: The Yawn of Apachai(Mao Genkotsu: Akubi no Apachai)
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user grabs his opponent by the head before delivering a powerful knee strike to their face while bringing the opponents head down. The user augments the knee with fire chakra, causing it to become hot. The force of the collision could cause a weaker opponent to become completely knocked out. In addition, the opponent will suffer burning damage from the fire chakra. The attack is hot enough to cause mild burns that will cause pain if not treated.
-Restrictions-
Can only be used thrice
Can only be taught by Vex
Devil's Fist: The Great Wall (Mao Genkotsu: Za Taishita Hei)
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: One of the only defensive jutsu for Devil's Fist. The user waits for an opponent to strike at his torso or anywhere above that. When the opponent strikes, the user will grab onto the attacking limb and pull it towards him while also twisting his body out of the way. This increases the momentum of the opponent, and uses it against him. He then lifts his knee, and concentrates fire chakra into it. He then slams this knee into the chest of his opponent, where the heart is. Combined with the force of his strike and the power behind his opponent's speed, the attack is powerful enough to seriously injure an opponent.
-Restrictions-
Can only be used twice per battle and only against taijutsu or taijutsu custom style moves up to the same rank
Can only be taught by Vex
Can only be used by students of Devil's Fist
Devil's Fist: The Red Storm of Set (Mao Genkotsu: Niiro Arashi no Set)
Type: Defense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will concentrate fire chakra into any part of his body, and when the opponent attacks the user, the limb that they used to attack will be burned. This is because of the user using Devil's Fist in order to heat his skin up to an insane tempreature for the duration of the opponent's attack. If the opponent was to grab the opponent, the effect would be even greater due to prolonged contact with the user's skin. This jutsu may cause severe burns upon the opponent's body located on the point of contact with the user's fire enhanced limbs. However, if the opponent were to attack the user with a metal weapon, the weapon would not be melted, although the heat from the user's body would transfer onto metal, and then onto the user. This is because metal is a very good conductor of heat, and it would burn the opponent, most likely causing him to drop the weapon.
Restrictions:
Can only be used 3x per battle
Can only be taught by Vex
Can only be used by those taught in Devil's Fist.
Taught to me:
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Football Arts
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(Shuukyuu Geijutsu)-Football Arts
Type: NinTai
Background:
This art was developed fairly recently, during the time of the second hokage. There was a shinobi similar to rock lee who was untalented with chakra, he was able to perform ninjutsu alright, but his chakra control was horrible. He had almost no shape manipulation skills whatsoever, instead he was able to channel chakra into objects as is commonly done. One day, he saw children playing with a ball and got an idea. He worked for many years, developing the style and his chakra control in the process. Finally, he was able to perfect this style using it for years as a fighting style, so that He became feared throughout the nations. He died as an old hermit, and buried the secrets of his style in a tomb along with himself. Grave robbers eventually found it, and raided it not knowing who's it was. They took his scrolls, making no sense of them and so threw them away. By Chance, Vex was able to salvage them and mastered the style himself.
Description on the Abilities and Inner Workings of the Style:
The style is fairly simple, the user creates a ball through either shape transformation using his extremely condensed raw chakra. The ball is made of pure chakra, and the user basically uses it as a soccer ball, dribbling it, kicking it at the opponent, using a series of flips, etc. The user infuses his legs with chakra as he kicks the ball, adding a lot of power to it. There are also a lot of jumps, flips, and dives involved, so the user is usually very agile. This way is used for simpler applications of the style and more lower ranked techniques. The user uses tremendous leg strength to kick the ball at his opponent, and break bones, and if the ball bounces back so that the user can dribble it, or even kick it again. The user can't infuse it with elemental chakra because it is already made of pure chakra.
The second way of using this style, is by using actual soccer balls. The user uses them in a similar way above, but also infuses them with elemental chakra. The user can infuse it with fire to add burning damage, wind to add cutting damage to the ball, earth to add blunt force to the ball, Lightning to numb or paralyze the opponent, and finally water to saturate the target. Obviously, normal soccer balls wouldn't be able to last, so if the style is approved I will submit special soccer balls through the CJ thread.
Example Techniques
Fire Tornado Kick
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user begins dribbling the ball, and suddenly kicks it high into the air and jumps. As he jumps, he surrounds his leg with fire chakra, and at the same time spins creating a flame tornado. Using the momentum, the user kicks the ball as hard as he can, transferring the fire chakra to the ball so that it is on fire and flies forward at the opponent.
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Formation!
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user uses his chakra and feet to form a ball the size of a soccer ball composed entirely of extremely condensed chakra, able to be used for Football arts CFS. Cannot however be infused with elemental chakra, but however can be formed with elemental chakra similar to an elmental rasnengan.
Additional effects and Restrictions:
→Can only be taught by Vex
→Can only be used by those who are at least S Class ranked.
→ Must carry soccer balls in your bio
→Users of this style because of the constant moving around, and kicking gain increased speed, and tremendous leg strength when compared to an average strong fist master.
____________________
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Vēx , our loyal member, gave on the 17th of October, a request for a Patent on custom fighting style (Shuukyuu Geijutsu)-Football Arts. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
(Shuukyuu Geijutsu)-Football Arts
Powered by Madāra Uchiha
Copyright 2013, Vēx , NarutoBase.net
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Techniques:
Football (Shuukyuu)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (10 to fill the ball)
Damage: N/A
Description: At first appearing to be a minature soccerball about the size of your thumb. This is simply for the purpose of easy transportation. The weapon itself is primarily wind based. The user can expand it in size by filling it with air by channeling wind chakra into the ball through physical contact with the user's skin. This doesen't take much time at all, and it can reach the size of a normal ball. When in normal size, the ball can do extreme blunt damage to the opponent if it hits him, and is able to bounce a very far distance. It is extremely difficult to pop the ball, normal weapons won't do the trick. It takes an elemental jutsu of at least A rank, or a regular ninjutsu of S rank to pop. The ball also has the ability to return to the user whenever he wills it to, and it moves at the speed of a thrown kunai. This ball is usually used in the application of Football Arts.
Restrictions
Can only be wielded by those trained in Football Arts
Can only be taught by Vex
Football Arts: Gouenji's Legacy (Shuukyuu Geijutsu: Izou no Gouenji )
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user begins dribbling the ball, and suddenly kicks it high into the air and jumps. As he jumps, he surrounds his leg with fire chakra, and at the same time spins creating a flame tornado. Using the momentum, the user kicks the ball as hard as he can, transferring the fire chakra to the ball so that it is on fire and flies forward at the opponent.
Knuckle Ball-(Fushi Butoukai)
Type: Offense
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will either create a ball made up of pure chakra or use a pre-existing soccer ball (CW). The user will simply deliver a powerful kick aiming towards the middle of the ball but the leg will swing in a low arc, quickly recoiling his leg back after making contact with the ball, this also means there is little to no follow through after the kick. This causes the ball to race towards the opponent in a very awkward and confusing motion, with the ball seemingly moving from all directions in a short direction as it makes its way towards the opponent, this makes it very difficult for the opponent to predict where the ball is heading or where the user aimed, but as it goes close to the opponent it will make a sudden curve and head straight towards the opponent (about 2 meters within the opponents range) which will knock the opponent back and inflicting blunt force damage. The user is able to perform the kick in almost any position due to having excelled acrobatic abilities because of the fighting style, the user would just have to make sure they kick the ball correctly. If used with a CW soccer ball, this can be added with wind release to match its unpredictable movement and even slice through the opponent.
Note: Can only be used three times
Note: Must be a practitioner of Football Arts
Note: Must have wind release mastered to perform the skill with the CW
Football Arts: Curve Ball-(Shuukyu Geijutsu: Sori Butokai)
Type: Offense
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will either create a ball made up of pure chakra or use a pre-existing soccer ball (CW). They will kick the ball with the inside of their foot, while swinging their leg in a large arc with a heavy follow through. This will cause the ball to have a massive lateral spin. The ball will race towards the opponents location, but due to the heavy follow through the ball will actually pass the opponent during flight, not harming them whatsoever in this stage, but due to the massive spin and force delivered, the ball will make a sudden curve during flight, where it will change direction and had back towards the opponent, by making a circular curve, hitting them from behind. This jutsu makes for a powerful deceptive attack. The user is able to perform the kick in almost any position due to having excelled acrobatic abilities because of the fighting style, the user would just have to make sure they kick the ball correctly.
Note: Can only be used three times
Note: Requires a two turn break between usage.
Note: Must be a practitioner of Football Arts
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (10 to fill the ball)
Damage: N/A
Description: At first appearing to be a minature soccerball about the size of your thumb. This is simply for the purpose of easy transportation. The weapon itself is primarily wind based. The user can expand it in size by filling it with air by channeling wind chakra into the ball through physical contact with the user's skin. This doesen't take much time at all, and it can reach the size of a normal ball. When in normal size, the ball can do extreme blunt damage to the opponent if it hits him, and is able to bounce a very far distance. It is extremely difficult to pop the ball, normal weapons won't do the trick. It takes an elemental jutsu of at least A rank, or a regular ninjutsu of S rank to pop. The ball also has the ability to return to the user whenever he wills it to, and it moves at the speed of a thrown kunai. This ball is usually used in the application of Football Arts.
Restrictions
Can only be wielded by those trained in Football Arts
Can only be taught by Vex
Football Arts: Gouenji's Legacy (Shuukyuu Geijutsu: Izou no Gouenji )
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user begins dribbling the ball, and suddenly kicks it high into the air and jumps. As he jumps, he surrounds his leg with fire chakra, and at the same time spins creating a flame tornado. Using the momentum, the user kicks the ball as hard as he can, transferring the fire chakra to the ball so that it is on fire and flies forward at the opponent.
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Knuckle Ball-(Fushi Butoukai)
Type: Offense
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will either create a ball made up of pure chakra or use a pre-existing soccer ball (CW). The user will simply deliver a powerful kick aiming towards the middle of the ball but the leg will swing in a low arc, quickly recoiling his leg back after making contact with the ball, this also means there is little to no follow through after the kick. This causes the ball to race towards the opponent in a very awkward and confusing motion, with the ball seemingly moving from all directions in a short direction as it makes its way towards the opponent, this makes it very difficult for the opponent to predict where the ball is heading or where the user aimed, but as it goes close to the opponent it will make a sudden curve and head straight towards the opponent (about 2 meters within the opponents range) which will knock the opponent back and inflicting blunt force damage. The user is able to perform the kick in almost any position due to having excelled acrobatic abilities because of the fighting style, the user would just have to make sure they kick the ball correctly. If used with a CW soccer ball, this can be added with wind release to match its unpredictable movement and even slice through the opponent.
Note: Can only be used three times
Note: Must be a practitioner of Football Arts
Note: Must have wind release mastered to perform the skill with the CW
Football Arts: Curve Ball-(Shuukyu Geijutsu: Sori Butokai)
Type: Offense
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will either create a ball made up of pure chakra or use a pre-existing soccer ball (CW). They will kick the ball with the inside of their foot, while swinging their leg in a large arc with a heavy follow through. This will cause the ball to have a massive lateral spin. The ball will race towards the opponents location, but due to the heavy follow through the ball will actually pass the opponent during flight, not harming them whatsoever in this stage, but due to the massive spin and force delivered, the ball will make a sudden curve during flight, where it will change direction and had back towards the opponent, by making a circular curve, hitting them from behind. This jutsu makes for a powerful deceptive attack. The user is able to perform the kick in almost any position due to having excelled acrobatic abilities because of the fighting style, the user would just have to make sure they kick the ball correctly.
Note: Can only be used three times
Note: Requires a two turn break between usage.
Note: Must be a practitioner of Football Arts
Taught to me:
[
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[
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] - SurgeryChainsaw Arts (Chēnsō Gigei)
Type: Other(Idk what to name this style sorry)
Background: Double D going through the world looking for another way to use taijutsu. He came across different styles and have unique some of them were something he wanted to learn but no one would train him. He keep on thinking of differnet ways of making a style to use for his taijutsu skills. After three years of looking, he finally came a cross an idea. He knew of a man who could do amazing surgery. He wanted to get the man to do surery on his arms and legs to install chain saw chains. From this idea, Chainsaw Arts was born.
Description on the Abilities and Inner Workings of the Style: The user must first undergo surgery to install the chain saw chains into the user's legs. The chains are control by chakra and rotate by chakra. The user can use these chains to increase the attack and defense where the chains are on the legs are increased to attack and defend.
Additional effects and Restrictions:
-When the user uses this style the user shoes and legs of their pants are cut by the chains so the rest of the battle the user is bare footed.
-Must have surgery done by Nexus
-Must undergo training to get use to the chains
-Must have learned all Taijutsu
-Must have an extra chakra control training with learning this style of fighting
-The users of this style gain great chakra control and able to maintain this style at the same as they are using some other thing(multitasking ablilty)
Video and Pictures to show how this style will be used
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(0:52-0:56)
(2:01-2:05)
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Chainsaw Arts: Gear Roation (Chenso Gigei: Haguruma no Kaiten)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (+10 each stage)
Damage Points: (depends on the stage)
Description: The user applies chakra to the chains and have them rotate to three stages. The first stage spins the chains fast enough to care the user to anywhere and increase the attack power and defense power by 15. The second stage spins the faster then stage one to the point the legs are surrounded by chakra aura in the shape of a saw and increases the attack and defense power by 30. The final stage spins the chains to the point the user can't control their legs. The attack and defense power is increased by 40. The final stage can slash through Kaguya bones, the second stage can slash through rock and the first stage can slash through human bodies.
-Must post everytime the user changes or wants to use the stages
-This must be used before the user uses the chains.
-The user increase of defense or attack is from the user's orginal stats and not from the stage before.
-The user can only use the final stage three times, second stage five times.
Chainsaw Arts: Rotation Heel Drop (Chenso Gigei: Kaiten Hirudoroppu)
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: (depends on the stage of the gear)
Description: The user spins around and raises their kicks in the air and brings in down onto the target.
Chainsaw Arts: Uppercut Kick (Chenso Gigei: Kikku o Appākatto
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: (depends on the stage of the gear)
Description: The user raises their leg straight up in the air hitting their target with the tip of thier foot where the chains are.
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The Nexus agreed to do the surgery to my bios if this gets approved first.
Also the Gear Rotation is probably going to get decline in the custom jutsu because it probably needs somethings but it is just to show my ideas.
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Extra and most important note: The user body where the chains are is protected by chakra which is constantly flowing where the chains are located and is costing the user +25 to the user per turn.
____________________
P a t e n t C e r t i f i c a t e
Solf J. Kimblee, our loyal member, gave on the 15th of June a request for a Patent on custom fighting style Chainsaw Arts (Chēnsō Gigei). I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Chainsaw Arts (Chēnsō Gigei)
Powered by Scorps
Copyright 2012, Solf J. Kimblee , NarutoBase.net
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__________________
±± Note ±± Very very simple but utterly very very interesting. Well done.
Techniques:
1. Chainsaw Arts: First Gear (Chenso Gigei: Saisho no Gia)
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: This is the first gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels their chakra into the chains that are located on both legs. The chakra sends the chains into rotation and give the users kicks more powerful and enabling them to cut through flesh and other soft materials quite easily. The user can even use this gear as transportation between villages to get there faster when on a mission then you would on foot. This gear can cut through B rank and below Earth Style techniques.
2. Chainsaw Arts: Second Gear (Chenso Gigei: Sekandogia)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This is the second gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels a great deal of chakra into the chains located on both legs. The chakra rotates the chains and giving the users kicks even more powerful kicks then Gear 1. This gear is able to cut through B rank and below Wood Style techniques.
-Can only be used five times and must wait one turn to use this again.
3. Chainsaw Arts: Third Gear (Chenso Gigei: Sadogia)
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This is the third and final gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels a large amount of chakra into the chains located on both legs. The chakra sends the chains in rotation giving the users kicks more powerful then Gear 2. This is like a rare gear to see. This gear is able to cut through A rank and below Kaguya techniques.
-Can only use it three times and must wait one turn to use this again.
4. Chainsaw Arts: Chain Body Rotation (Chenso Gigei: Chen Bodi Roteshon)
Rank: A
Type: Attack
Chakra Cost: 30
Damage Points: Depends on the Gear
Description: The user leaps in the air towards their target rotating while activating their chains in whatever gear grating that amount of damage depending on the gear they are in. The user tucks their arms in and legs in while they rotate and with a sensing ability gives them more ability to know what is going to be ahead because without a sensing ability they could be rotating into an attack they opponent has for them. The user rotates onto their target cutting them straight through(all depends on the gear which gives this jutsu its damage)
-Activating the gears counts as a move and must be posted also.
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: This is the first gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels their chakra into the chains that are located on both legs. The chakra sends the chains into rotation and give the users kicks more powerful and enabling them to cut through flesh and other soft materials quite easily. The user can even use this gear as transportation between villages to get there faster when on a mission then you would on foot. This gear can cut through B rank and below Earth Style techniques.
2. Chainsaw Arts: Second Gear (Chenso Gigei: Sekandogia)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This is the second gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels a great deal of chakra into the chains located on both legs. The chakra rotates the chains and giving the users kicks even more powerful kicks then Gear 1. This gear is able to cut through B rank and below Wood Style techniques.
-Can only be used five times and must wait one turn to use this again.
3. Chainsaw Arts: Third Gear (Chenso Gigei: Sadogia)
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This is the third and final gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels a large amount of chakra into the chains located on both legs. The chakra sends the chains in rotation giving the users kicks more powerful then Gear 2. This is like a rare gear to see. This gear is able to cut through A rank and below Kaguya techniques.
-Can only use it three times and must wait one turn to use this again.
4. Chainsaw Arts: Chain Body Rotation (Chenso Gigei: Chen Bodi Roteshon)
Rank: A
Type: Attack
Chakra Cost: 30
Damage Points: Depends on the Gear
Description: The user leaps in the air towards their target rotating while activating their chains in whatever gear grating that amount of damage depending on the gear they are in. The user tucks their arms in and legs in while they rotate and with a sensing ability gives them more ability to know what is going to be ahead because without a sensing ability they could be rotating into an attack they opponent has for them. The user rotates onto their target cutting them straight through(all depends on the gear which gives this jutsu its damage)
-Activating the gears counts as a move and must be posted also.
Taught to me:
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Bōrasu no Michi | Way of the Bolas
Type: NinTaijutsu
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Background:
For years, countless warriors have fallen to larger enemies due to their own smaller stature and weaker physical prowess. Many tactics were created to compensate for this disadvantage, though many failed. However, during the Warring States Period, the warrior Roland encountered an enemy of much greater size. His opponent was a taijutsu master and had incredible raw physical strength. During his battle, Roland was at a disadvantage. He was unable to create an opening in the man due to his great size, speed, and strength. As such, Roland was forced to retreat and was unable to claim victory. While hidden, Roland began developing a way to compensate for his disadvantage. He needed a way to bind his enemy and deliver a much more fatal blow while at the same time sapping his strength and winding him through powerful blows. He created the bolas – a simple weapon, yet complex in its use. By combining his already existent taijutsu skills with this new weapon, Roland created a new fighting style, dubbed “Way of the Bolas”. As it further developed it, the Bolas could act as a conduit through which chakra could be channeled through, giving it certain properties that enhanced the abilities of the weapon. When he encountered the taijutsu master opponent again, his linear fighting style made it easy to predict his moves and intercept him with the bolas. The bolas bound him and rendered his taijutsu useless.
Description and Inner Workings of the Style:
The bolas are a very simple weapon in design. The creation of a bolas requires rope and weights. The base of the bolas is a straight rope. It is thicker than regular string yet thinner than large industrial rope. At roughly the middle it branches off into two or more rope branches. At the end of each of these is a weight. Each of the weights are equal in size. The bolas itself can consist of two or more weights (maximum of six). To throw a bolas one needs to understand the timing of a bolas. The user will grip the bolas from the nexus and gives the bolas momentum by swinging them. Using good timing they will be released from the hand and will swing toward the opponent at very fast speeds. The best target to use a bolas on is the opponent’s legs. It will restrict them and limit their mobility severely. Upon impact it will bind them and usually cause them to stumble and fall forward. With more weights and more force the bolas can actually cause injuries such as severe bruising and broken legs.
There are three methods of using a bolas in combat. All of which revolve around binding the target’s legs or arms. The first is a regular projectile bolas with no chakra channeled through it. As stated above the user will grip the bolas from the nexus and swing it to give the balls momentum. Upon release it will aim to bind the legs (preferably) or possibly the arms. The damage from this can vary depending on the strength put behind it. It can range from simple bruising to broken bones.
The second method is by channeling chakra into the bolas. One can channel either their raiton or katon chakra into the bolas. By channeling raiton chakra the bolas will gain a paralysis effect upon impact causing numbness in the localized region where it strikes. The stronger the raiton the greater the paralysis effect. The second chakra release method is katon. The user cannot channel extremely high amounts of katon chakra into the bolas as it will cause the rope on it to disintegrate. However one can channel controlled amounts of katon chakra into the weights on the end causing them to heat up. Upon impact the weights will cause first degree burns in addition to the regular bonuses the bolas gains.
The third method is by creating a tether to the bolas through the use of raiton chakra. It is based on the same idea as Lightning Release: Lightning Beast Running Technique. With the tether the user is able to control the path of the bolas. The advantage to this is that the user can attack from a different angle rather than the regular straight forward attack with a bolas. However the disadvantage with this is that since it does not move linearly it will lose momentum and not strike as hard. It will lose the impact strength to break bones. However it will retain bruising capability and a numbness effect along with its binding ability. By using this method the user will have to constantly focus and maintain their chakra which will make them unable to use other jutsu without a clone.
Bolas can have more than two weights on them causing various effects. However multiple weights will not change the core aim of this style – to bind the opponent at the legs or arms.
Example Techniques:
(Bōrasu no Michi: Baindingu no surō) – Way of the Bolas: Binding Throw
Type: Offensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This is the most basic use of the bolas. The user will withdraw a bolas from their tool pouch and grip it from the nexus of the rope. The user will then begin swinging it overhead to gain momentum and then release it straight at their enemy. It can target the legs or arms in an attempt to bind the opponent. If it fails at binding the opponent the weights can still do direct blunt damage. A direct hit with a bolas weight can cause bone damage on a regular opponent.
Note: The user cannot wield two bolas at once.
(Bōrasu no Michi: Fukusū no Jūryō Sutoraiku) – Way of the Bolas: Multiple Weight Strike
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will hurl a bolas with more than two weights on it. The number of weights can range from three to six. This requires additional strength to maintain its core binding effect. The added weights can be used to damage a larger area of the target’s body while still binding them.
Note: The user cannot wield two bolas at once.
Note: This technique can only be used twice per battle.
(Bōrasu no Michi: Kasai Jūryō Sutoraiku) – Way of the Bolas: Fire Weight Strike
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will channel their katon chakra into a bolas with two weights attached to it. The weight will heat up and cause first degree burns upon direct contact with an enemy’s body. The bolas still retains its core principle ability – the ability to bind the opponent at the legs or arms.
Note: Will not ignite. It merely heats the weights enough to cause first degree burns.
Note: Elemental strengths and weaknesses apply to the weights.
(Bōrasu no Michi: Raitoningu Jūryō Sutoraiku) – Way of the Bolas: Lightning Weight Strike
Type: Offensive
Rank: B-S Rank
Range: Short-Mid
Chakra: 20-40
Damage: 40 – 80
Description: The user will channel their raiton chakra into a bolas with two weights attached to it. This will give a paralysis quality to the weights upon impact. The strength of the paralysis can vary depending on how much chakra the user puts into the technique. At B-Rank it will cause numbness in a localized area. A-Rank it will cause paralysis in that same area. S-Rank will cause full body paralysis and slight electrical burns. The technique still maintains the core principle of binding the target at the legs or arms. Elemental strengths and weaknesses do apply to the weights and in this form it can only be thrown as a projectile.
Note: B-Rank has no restrictions on usage. A-Rank can be used twice. S-Rank can be used once per battle.
Note: Elemental strengths and weaknesses do apply.
(Bōrasu no Michi: Raitoningu Tezā) – Way of the Bolas: Lightning Tether
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Following the same principle as Lightning Release: Lightning Beast Running Technique the user will channel raiton chakra into their palm and the bolas to create a tether between the two allowing the user to guide the bolas with his raiton chakra. This will allow the bolas to strike from multiple angles that can reach up to long range. The user must maintain the chakra flow and as such they cannot use any other technique without a clone or an ally on the field. Elemental strengths and weaknesses do apply.
Additional Effects and Restrictions
Way of the Bolas users will have slightly better reflexes than a normal ninja as they will have trained their arms to release bolas at a split seconds notice in the heat of combat allowing them to travel accurately to their target.
Users of this style will also have slightly greater strength than a normal strong fist user as their bodies will have become conditioned to throwing heavy bolas.
- The user must be at least Sannin in rank to train and master Way of the Bolas.
- The user must have mastered Raiton to begin training in Way of the Bolas.
- The user must have mastered Katon to begin training in Way of the Bolas.
- The user must state that they have possession of bolas in their biographies once they have learned this style.
Co-creator: Drackos
____________________
P a t e n t C e r t i f i c a t e
Soulji, our loyal member, gave on the date the 31st of July 2014 a request for a Patent on Custom Fighting Style (Way of the Bolas). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Bōrasu no Michi
Powered by Caliburn
Copyright 2014, Madāra Uchiha, NarutoBase.net
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Techniques:
1. (Bōrasu no Michi: Baindingu no Surō) – Way of the Bolas: Binding Throw
Type: Offensive
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: 40
Description: This is the most basic use of the principle of Way of the Bolas. The user will withdraw a bolas from their tool pouch and grip it from the nexus of the rope. They will begin swinging it overhead to gain momentum and then release it directly at the target. If aimed at the target’s legs and arms the bolas will bind the opponent. Even if it does not bind them the weights still do direct blunt damage. A direct hit with a bolas weight can break bones.
Note: The user cannot wield two bolas at once.
(Bōrasu no Michi: Kasai Jūryō Sutoraiku) – Way of the Bolas: Fire Weight Strike
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user channels their katon chakra into the bolas with two weights attached to it. The weights will heat up and cause severe burns upon direct contact with the target’s body. The bolas still retains its core principle ability – to bind the target at the legs or arms. The weights have enough momentum to break bones and severe bruising.
Note: The bolas will not ignite. It merely heats the weights enough to cause severe burns.
Note: Elemental strengths and weaknesses do apply to the weights.
(Bōrasu no Michi: Raitoningu Jūryō Sutoraiku) – Way of the Bolas: Lightning Weight Strike
Type: Offensive
Rank: B-S Rank
Range: Short-Mid
Chakra: 20 - 40
Damage: 40 - 80
Description: The user channels their raiton chakra into a bolas with two weights attached to it. This will give a paralysis quality to the weights when making direct impact with a target’s body. This technique follows the advanced method of Way of the Bolas. The paralysis effect can vary depending on how much chakra the user puts into the technique. At B-Rank the weights are capable of causing numbness in the localized area. A-Rank is capable of causing total paralysis in a localized area. S-Rank is capable of causing full body paralysis and electrical burns upon impact. The technique maintains the core principle of Way of the Bolas – to bind the target at their legs or arms. Elemental strengths and weaknesses and strengths do apply and the weights can only be thrown as a projectile in this form. The weights have enough momentum to break bones.
Note: B-Rank has no restrictions on usage. A-Rank can be used three times per battle. S-Rank can be used once per battle.
Note: Elemental strengths and weaknesses do apply to the weights.
(Bōrasu no Michi: Yokusei netto) - Way of the Bolas: Suppression Net
Type: Offensive/Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: One of the most advanced applications of the Way of the Bolas, the user will throw untethered bolas (ones that are not tied together) around the battlefield, on the ground. Prior to this, the user would have channeled non-elemental chakra through them. This is actually a two-step technique; the initial throwing of the bolas serves as a set-up. Immediately afterward, or whenever the user chooses, they can choose to "activate" this trap. The chakra that was infused into individual bolas will form chakra strings that tether the bolas to each other, creating a complex net-like structure on the ground. Upon hand seal command, the bolas will pull upward and attempt to meet each other, trapping whatever is within its vicinity. As a visual reference, it is similar to a poacher's net trapping an animal. The trapped victim suffers severe damage from the bolas coming together from all angles, and the sheer tightness of the net's hold.
The net can be formed up to mid-range, but it has a short range radius about its intended target. Even though the net is tight, it is relatively flexible and can stretch, suppressing movement and capable of trapping even large summons. Conversely, the bolas may also be thrown upward and the net formed in mid-air, allowing it to fall onto an intended target. However, the practitioner cannot channel Fire or Lightning chakra into this like other Way of the Bolas techniques. The strength of this technique is equivalent to an S-rank standard ninjutsu technique; as such, appropriate interactions apply.
- Can only be used twice per battle
- Setting up the trap and activating it counts as a single usage
- The trap lasts two turns unless countered
- No standard ninjutsu techniques may be used for the turn after the net is activated
(Bōrasu no Michi: Bakuhatsu) - Way of the Bolas: Detonation
Type: Supplementary
Rank: B
Range: Short (from bolas)
Chakra: 20
Damage: (+10 to technique it's used on)
Description: A complementary technique to any Way of the Bolas technique, this jutsu is activated upon command; such as an "activate" handseal similar to how one detonates explosive tags or equivalent. The chakra (either elemental or non-elemental) that was infused into a prior bolas technique that was used causes the bolas to break apart and shoot outward, "exploding" and hitting targets with shards and projectiles from the weapon. This makes the technique stronger, allowing for a greater chance of hits. The explosion is omnidirectional up to short range with the bolas at the center. Fire and Lightning variants release also have fire and lightning properties applied to their explosions, respectively. The user can choose which individual bolas to explode by focusing on them.
Type: Offensive
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: 40
Description: This is the most basic use of the principle of Way of the Bolas. The user will withdraw a bolas from their tool pouch and grip it from the nexus of the rope. They will begin swinging it overhead to gain momentum and then release it directly at the target. If aimed at the target’s legs and arms the bolas will bind the opponent. Even if it does not bind them the weights still do direct blunt damage. A direct hit with a bolas weight can break bones.
Note: The user cannot wield two bolas at once.
(Bōrasu no Michi: Kasai Jūryō Sutoraiku) – Way of the Bolas: Fire Weight Strike
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user channels their katon chakra into the bolas with two weights attached to it. The weights will heat up and cause severe burns upon direct contact with the target’s body. The bolas still retains its core principle ability – to bind the target at the legs or arms. The weights have enough momentum to break bones and severe bruising.
Note: The bolas will not ignite. It merely heats the weights enough to cause severe burns.
Note: Elemental strengths and weaknesses do apply to the weights.
(Bōrasu no Michi: Raitoningu Jūryō Sutoraiku) – Way of the Bolas: Lightning Weight Strike
Type: Offensive
Rank: B-S Rank
Range: Short-Mid
Chakra: 20 - 40
Damage: 40 - 80
Description: The user channels their raiton chakra into a bolas with two weights attached to it. This will give a paralysis quality to the weights when making direct impact with a target’s body. This technique follows the advanced method of Way of the Bolas. The paralysis effect can vary depending on how much chakra the user puts into the technique. At B-Rank the weights are capable of causing numbness in the localized area. A-Rank is capable of causing total paralysis in a localized area. S-Rank is capable of causing full body paralysis and electrical burns upon impact. The technique maintains the core principle of Way of the Bolas – to bind the target at their legs or arms. Elemental strengths and weaknesses and strengths do apply and the weights can only be thrown as a projectile in this form. The weights have enough momentum to break bones.
Note: B-Rank has no restrictions on usage. A-Rank can be used three times per battle. S-Rank can be used once per battle.
Note: Elemental strengths and weaknesses do apply to the weights.
(Bōrasu no Michi: Yokusei netto) - Way of the Bolas: Suppression Net
Type: Offensive/Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: One of the most advanced applications of the Way of the Bolas, the user will throw untethered bolas (ones that are not tied together) around the battlefield, on the ground. Prior to this, the user would have channeled non-elemental chakra through them. This is actually a two-step technique; the initial throwing of the bolas serves as a set-up. Immediately afterward, or whenever the user chooses, they can choose to "activate" this trap. The chakra that was infused into individual bolas will form chakra strings that tether the bolas to each other, creating a complex net-like structure on the ground. Upon hand seal command, the bolas will pull upward and attempt to meet each other, trapping whatever is within its vicinity. As a visual reference, it is similar to a poacher's net trapping an animal. The trapped victim suffers severe damage from the bolas coming together from all angles, and the sheer tightness of the net's hold.
The net can be formed up to mid-range, but it has a short range radius about its intended target. Even though the net is tight, it is relatively flexible and can stretch, suppressing movement and capable of trapping even large summons. Conversely, the bolas may also be thrown upward and the net formed in mid-air, allowing it to fall onto an intended target. However, the practitioner cannot channel Fire or Lightning chakra into this like other Way of the Bolas techniques. The strength of this technique is equivalent to an S-rank standard ninjutsu technique; as such, appropriate interactions apply.
- Can only be used twice per battle
- Setting up the trap and activating it counts as a single usage
- The trap lasts two turns unless countered
- No standard ninjutsu techniques may be used for the turn after the net is activated
(Bōrasu no Michi: Bakuhatsu) - Way of the Bolas: Detonation
Type: Supplementary
Rank: B
Range: Short (from bolas)
Chakra: 20
Damage: (+10 to technique it's used on)
Description: A complementary technique to any Way of the Bolas technique, this jutsu is activated upon command; such as an "activate" handseal similar to how one detonates explosive tags or equivalent. The chakra (either elemental or non-elemental) that was infused into a prior bolas technique that was used causes the bolas to break apart and shoot outward, "exploding" and hitting targets with shards and projectiles from the weapon. This makes the technique stronger, allowing for a greater chance of hits. The explosion is omnidirectional up to short range with the bolas at the center. Fire and Lightning variants release also have fire and lightning properties applied to their explosions, respectively. The user can choose which individual bolas to explode by focusing on them.
Taught to me:
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Genkotsu Kamakiri | The Mantis Fist
Type: Nin-Taijutsu
Background: The Mantis fist was developed long ago by a man who constantly found that in fights his movements were too easy to read, and became predictable and easy to dodge since he often swung too wide or in a pattern, also he found that upon dodging he would often lose his footing or simply leave himself open for a quick follow up due to the fact that his movements were not controlled enough, they were to bodacious, too outgoing, they were overreactions. After learning this and trying to learn from several great teachers whom he all failed, the man turned to nature, hoping that it would provide the answers he needed. Indeed it did, the man soon came across a Mantis, and upon seeing its rigid jerky movements, movements that were precise and were always in for the kill. Seeing how controlled and meaningful each of the Mantises movements were, the man started to study the Mantis, mimicking its movements. This birthed a new Taijutsu, the Mantis fist, however it still was not complete, although it granted the user the means of great physical control, being able to dodge attacks taking the easiest least time consuming route possible. Only making the movements that were absolutely needed, leaving very little room for openings and allowing quick controlled yet rigid and inhumane like counterstrikes, that were so bizarre that it usually forced for the opponent to block through the use of reactions or dodge through the use of instinct rather than dodging by predicting the path of trajectory. Also the fact that its prowess was equal to that of a adept strong fist punch if not greater, but due to the force being applied to a smaller area than a punch its effects were more devastating. Eventually after several years of wandering, passing down this way of fighting to many students, he came across a certain teenager, after learning the Mantis Fist, the man was able to identify with it, and soon added the use of chakra to the Mantis Fist, completing the art, or so he thought...
Description on the Abilities and Inner Workings of the Style:
The Mantis Fist is a taijutsu style that involves the user striking the enemy with one or more of their fingers in rapid succession and specific places alternating between hands for each strike, the speed of hand movements rivaling that of the gentle fist . While striking the enemy, the user focuses a large amount of Raiton chakra on the tops of their fingers, when they strike the enemy they allow the chakra to penetrate into the enemy's body. However even though it is a very pinpoint strike done with the fingertips, its effects are devastating as when the user makes contact with the opponent, the chakra diffuses outwards in a sort of "V" shape or "Cone" shaped pattern, granting it a wider horizontal and vertical spread range as it travels further from the source of release, yet also growing less potent while being further from the source of release. The user doesn't actually have to strike the target for the attack to be successful but rather just give consent of "Release" as the chakra diffusion affect allows the Chakra Aspect of Mantis Fist to travel up to 3 inches forward through mediums of air, water or earth. It does travel further, but after the 3 inch mark its potency drops so exponentially that it has very little effect in most cases. The area covered gaining a diameter of 1.5 inches for every one inch away from the source, becoming wider and less potent as it reaches away from the original release point. The effects of the Mantis Fist can be increased further by targeting certain spots on the body, such as pressure points or nerve endings or utilization of Shape Manipulation.
Raiton is the core elemental aspect of the Mantis Fist. Used to try and incapacitate the opponent or simply make them a easier target to prey on. When a raiton chakra charge is used, the chakra will diffuse outwards, entering into the opponents body and affecting nerves within the afflicted area; which may affect motor and sensory neurons with its static charges, this can cause various effects which include, paralysation in the surrounding area due to forced muscle contraction (The same way Nagashi works), and loss of feeling and pain the the affected area due to the raiton chakra charges countering the opponents sensory neuron static charges, this proves disadvantageous to the enemy as they will be oblivious to any damage done upon the affected area.
The Mantis Fist physical part however isn't so easily overshadowed by the chakra half. The Mantis fist itself contains stances that are strange and unusual, and usually unprecedented to the enemy. Making a mantis fist users movements hard to read. Due to the Mantis Fist involving mimicking the actual movements of a Mantis, a Mantis Fist User moves unlike any mammal with extreme precision and speed. Also unlike a average human a mantis fist users reactions are not fueled by fear or instinct leading them to overreact and make unnecessary movements but the mantis style involves the slightest movements so as to evade and thus avoid unnecessary reflexes making Mantis Fist users extremely proficient at dodging. While also giving them room for a swift counterattack. Furthermore unlike a normal ninja, the Mantis Fist allows the user to reduce their traceability by simply not giving off signs of their next movements. Eg, if a person right shoulder were to twitch, even in the slightest, a adept taijutsu user would possibly notice this, or a doujutsu user would under most circumstances definitely notice this and use it to predict the opponents next action. However by having a stance in which allows the muscles to constantly contract and relax, in such a way that it simply looks like the users body is constantly rippling, not only does it allow for unusual and immensely swift movements to be launched but also allows the user a high level of unpredictability. This is where the Mantis Fists inhumane movements stem from, Stances that allow the user to incorporate their great muscle and bodily control that they have built up through the years by simply being as still as a Mantis and waiting, taking up the stance of a Mantis, or attempting to strike at the speed of a Mantis or practicing explosive circular whip like motions. In effect a Mantis fist stances and movements are usually rigged; swift; patient; precise; inhumane and in their own unique and bizarre way; gracefully fluid.
In effect, the Elemental attacks of Mantis Fist are similar to Gentle fist in the aspect that they have both a physical attribute; the strike itself, and a chakra attribute; the release of lightning chakra. However there are a few things that separate the gentle fist from the Mantis Fist. The first being the reliant use of elemental chakra and not normal chakra, possibly the most obvious differentiation. The second aspect in which they differ, is that while Gentle Fist relies on striking specific places on the chakra pathway system, the tenketsu; with such precision that without a doujutsu it wouldn't be possible as the target itself is invisible to the naked eye, and presumably different for each person, the Mantis Fist however works by striking a pinpoint area, but allowing margin of error, or there simply being no margin of error due to the diffusion effect of the chakra release. It isn't necessarily that Mantis Fist users don't have great precision, as they do, but rather as long as they strike within the vicinity of a vital spot, which is always in the same place and usually takes up a fair space, the user will always gain the desired effect, eg striking the left part of the chest to target the heart. Whereas if a Gentle Fist user were even a inch off of the mark, the effects they desire may not be achieved. Not only that, but there's the difference in target itself. The Gentle Fist does damage by sealing or overflowing the opponents chakra pathway system that is said to be closely intertwined with organs, causing them to suffer as well. While the Mantis Fist directly targets cells within a vicinity, resulting in large bodily damage. Another difference is the stance itself. While a Gentle Fist user usually has a more loose stance, a stance of a Mantis Fist user is more rugged and "stiff" in a sense. Regardless of the physical or chakra attributes, this style follows under the ruburic to Add something, or remove something. Eg dodging or deflecting so as to remove something and create space, and adding a strike so as to inflict a blow. The last and final difference is that while gentle fist needs contact to deliver damage to the chakra circularity system in most cases, a Mantis Fist user simply needs to get their striking finger or palm close enough to the opponents body so that the Diffusion can reach penetrate into their flesh.
Example of Techniques:
Genkotsu Kamakiri | Mantis Fist
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: Genkotsu Kamakiri is a Taijutsu style, based around the principle of adding or removing. The style itself revolves heavily around explosive whip lash movements combined with a state like stance that allows for a Genkotsu Kamakiri users movements to be practically unpredictable. To enter the Genkotsu Kamakiri state, the user will course chakra all throughout their body which in a way acts like a non forceful augmentation to put the user near their physical peak. The user will then, by utilizing their finessed and exceptional muscle control cause their bodies muscles to repeatedly contract and relax, which therefore serves to mask any traces that would serve to allow the opponent to predict how and where the user will strike next. While styles like the Gentle Fist resolve around fluid and gracefully smooth movements, a Mantis fist users movements become rigid, swift, patient, precise and in a way incredibly inhumane. By continually tensing and relaxing their body, the user also begins to build up their own fighting tempo, which in a way makes the users movements graceful in the most alien of ways. Of course the user is fully aware of what this state allows him to mask, and therefore seeks out the very things he tries to hide in his opponent. Looking for the slightest twitches, taking note of the opponents stance and attempting to read the opponents rhythm so as to gain an unparallelled insight into how the opponent will strike next, which allows the user to dodge or block with precision granted by their reading capabilities and immense muscle control so as to make sure that not a single movement or moment is wasted. Fully removing the enemies strike and any chances of counteraction with their explosive whip like strikes or unworldly dodges to then attempt to land their own blow. Strength and speed also increases, with the user being able to go from a stand still to a strike in mere instants, or being able to build up enough force to deliver powerful blows within just a few inches.
...
Rank: B
Type: Offensive/Supplementary/Defensive
Range: Short
Chakra cost: 30
Damage points: N/A
Description: A technique that involves increasing the destructive capabilities of a Mantis Fist users strikes. The user will channel a fair amount of chakra into their hands, using the chakra to forcefully empower their hands to above their physical peak, specifically targeting the muscles. When the user strikes their opponent, simple finger jabs will be capable of piercing into, and scooping out the flesh of the opponent. In effect this effectively makes the users fingers much like a sword being able to leave exceptionally deep indents in even steel thanks to the enhancement of chakra combined with immense practice of finger techniques.
Decapitation Strike
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: The user will strike at the opponent, releasing their Raiton chakra as they thrust. The chakra will diffuse outwards into the opponents body. Rather than being a linear diffusion as is characteristic, it'll instead be more of a branching web like diffusion that quickly attempts to effect the nerves within the struck area. When a limb is struck, such as an arm, the strike will quickly disrupt the nervous system within the struck area. Resulting in complete loss of feeling of said limb. Therefore the opponent will feel as if their arm has actually vanished, or been sliced off, and unless they affirm with one of their other senses, such as their sight, they will continually feel as if it has indeed been removed completely. Even when reassured that the limb is in fact there, the opponent will be incapable of moving the limb for the next two turns. This can be a particularly dangerous technique, as the panic often induced by the sudden loss of a limb can be more physiologically damaging than Genjutsu. Especially if the user was to target the neck, which would leave the opponent feeling as if they are a floating head, and prevent them from moving their neck to actually reaffirm if their body is in fact there.
...
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: The user will strike at the opponent, however rather than striking with the fingers the user utilizes a palm thrust so as to target a larger surface area. The chakra diffusion is released from the whole of the palm, and into the opponents body. As the raiton chakra enters into the opponents body, upon reaching a certain point it rebounds backwards, towards the point of entry before once again rebounding. The diffusion surge continually reverberates back and forth until all of the chakra is eventually used up. What it does is targets the nerves in the afflicted area, and by continuously rebounding it forces the muscles and tissue within the afflicted area to continually contract and retract in a way that resembles a spasm. Not only that but the charge also effects the nerves, sending signals for pain on each spasm, resulting in the afflicted area continuously spamming in the most excruciatingly painful of ways. Because a palm thrust is used, the user can target a broader area so as to try and strike a or multiple pressure points with a high chance for success, while the diffusion is much larger allowing it to penetrate deeper and affect a wider area.
Additional effects and Restrictions:
- Although the above effects are the core of the Mantis Fist Elemental Style, in the techniques themselves shape manipulation can be applied to the diffusion to produce varying effects similar to how the Gentle Fist can do the same. (Will be explained in later submitted jutsu)
- This style of fighting is called mantis fist,since it mostly involves striking your opponent with the tip of your finger(s) in rapid succession,and since mantis have scythe like fingers instead of hands and move in rapid rigid jerky like motions i thought the name was befitting.
- Anyone other than -Scaze- must be taught to use the mantis fist justus
- Precise chakra control is needed to benefit from the full offense of the mantis fist. (Sannin Rank or Above)
~Requires the user to have mastered Taijutsu/strong fist and started Raiton training.
~Someone who has learned the foundation of The Mantis Fist (Basically this description thingy), is capable of preforming free-form Mantis fist, the effects are that of the styles basic description.
Users of this Style are also ranked, the rankings go as followed:
Apprentice:
People who have are still relatively knew to the style; they've just begun learning and gain very few of the inherit benefits of Mantis Fist. All techniques that they do know suffer a -10 damage deficit. The range of their chakra diffusion's is also only 2/3 of what it should be. They know some of the techniques and gain a few of the inherent bonuses.
Southern Praying Mantis:
Someone who has undergone intense training in the style, they've been a student of the style for more than two months, and have shown great promise. They have however slanted towards the offensive "adding" side of Mantis Fist. Their raw power also exceeds that of a "Northern Praying Mantis". They know quite a lot of the techniques of Mantis Fist. and gain most of the inherent bonuses.
Northern Praying Mantis:
Someone who has undergone intense training in the style, they've been a student of the style for more than two months, and have shown great promise. They have however slanted towards the evasive and defensive "removing" side of Mantis Fist thus gaining exceptional foot work and being able to dodge or remove a opponents limb to the side while using the velocity to launch a continuous barrage of counterattacks. Their raw speed also exceeds that of a "Southern Praying Mantis", They know quite a lot of the techniques of Mantis Fist and gain a good amount of the inherent bonuses.
Legendary Praying Mantis:
As the name indicates, a practitioner of this level is truly a thing of legends. Their footwork and movement reading capabilities are immense, while their power also lives up to expectations. A Legendary Praying Mantis knows most of the techniques of the style, and having been versed in intense training and been a either a Southern or Northern Practioner of the style for 4 months they've reached the highest level that they can attain. They gain almost all of the inherent bonuses of Mantis Fist.
Founder:
The founder is on a slightly higher level than a Legendary Praying Mantis, they know all of the techniques of the style. They also gain all of the inherent bonuses of Mantis Fist.
____________________
P a t e n t C e r t i f i c a t e
Scaze, our loyal member, gave on the a request for a Patent on custom fighting style Genkotsu Kamakiri | The Mantis Fist. I, Riku.. of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Genkotsu Kamakiri | The Mantis Fist
Powered by Riku..
Copyright 2012, Scaze, NarutoBase.net
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Techniques:
1. Genkotsu Kamakiri: Dangan Ari: Kunō | Mantis Fist: Paraponera Clavata: Torment
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A mantis fist technique which involves the administration of lightning charka into an enemy's body so as to stimulate a false signal for pain. Psychically, when used in a fight, this technique exhibits the styles usual attack methods; with the user delivering one, if not several swift finger jab blows to a target and discharging chakra upon impact. These blows, as is characteristic of the Mantis Fist, boast the strange and somewhat contradicting, fluid, rigid, and somewhat stiff quality common of the style; with this particular employment emphasising on speed and therefore using sharp, somewhat spear-like arm movements with little to no arm-drawback or windup so as to transition from neutral into extended states in mere moments, and then back again. As aforementioned the released lightning chakra forces false signals so as to induce pain onto an opponent, pain that can range from anything between mild to traumatising and incapacitating. However, it is generally the duration and area of contact that the user has had that determines the pain felt by the recipient, the longer or more numerous the case of exposure, the more severe effects will be. The targeted area is also of great consideration as striking vitals, pressure points, or even wounds can also increase severity - thus the focus of this technique on physical speed so that the user can best target areas of interest as quickly and effectively as possible. Needless to say the chakra based applications of this technique can also be administered discreetly, for instance, during a greeting should the user gain fingertip based contact with an enemy then this technique can be used discretely.
Note:
Can only be used 3x
Can only be used once every two turns.
A maximum of four strikes can be delivered per use.
Against enemies of equal or higher rank the pain felt for each momentary contact will be around that of a hairline fracture - producing sharp pangs of pain in an area around the contact site that’s no larger than a ping pong ball. (Doubled if sensitive spots such as the plexus, temple, and other spots with significant nerve bundles). That of a breakage with sharper pangs in a tennis ball size area for those a rank lower, and even more severe pain spread across an area exceeding that of a size 5 football for two ranks or lower. In the case of significantly prolonged contact, the pain is only limited by the users intentions. (Basically if the user manages to remain in contact to continuously sustain this technique for an entire turn or more, at the expense of -30 chakra per turn.)
- In battle, the user can generally only apply momentary contact to an opponent; with extended applications generally being utilised for out of battle (RP) torture based purposes and thus utilised to its full extent at the users discretion. However in battle, should the user manage to main contact for an entire turn or more an enemy will be left at their mercy - in too much pain to properly mold chakra and ultimately left incapacitated by pain.
Physical damage is generally minor, at most inflicting bruises on well toned parts of the body or on an odd occasion fractures on weaker, minor bones. However striking a vital or soft spot could potentially cause dire or even fatal injury. (Eyes and so on, throat, so on.)
- The user can of course experiment with the type of pain expericed (Sharp, dull, throbbing, burning, etc)
2. (Genkotsu Kamakiri: Gai Kouchuu no Kata) Mantis Fist: Form of the Cleopatra Scythes
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: The user will curl the index and ring finger of either or both hands inwards, while focusing lightning chakra through them. This will channel the usual properties of the Mantis Fist Techniques through a nearly transparent blue scythe, with a subtle humm of electricity similar to that of multiple tiny beetles vibrating their wings. These blades will be completely non-damaging and intangible, except when used against animals ( including humans ). They are capable of mimicking a real tangible blade, by running a low level current of electricity through the opponent, upon contact. This current will create a powerful hold selective synapses of the opponent's muscles, preventing the fulfilment of a given motion arc. In essence, imagining someone is charging towards the user with a sword. If the user touches the sword with a scythe, the current will travel through the swards towards the opponent's arm, and lock the motion, like the arm and the sword were met with an equal opposite force, like the intangible scythe has a strong physical substance. The current isn't selective enough to block all movement and give a full paralysis. As such, the opponent is more than capable of retracting the arm, he just can't advance further. The power of the technique doesn't rely on the user, per se. The stasis is stronger the stronger the opponent's muscles are, and it will always completely block the motion, without ever being able to overpower it. Samewise, the current will always find the current synapsis in function, by polar opposites of electricity, it does not require a selective pressure or even anatomical knowledge from the user. These motions are called "Parries". A secondary application of the scythes are the "Slashes". The user will carry the scythes onto a limb and will run in through the flesh. Although it carries no damage, or makes any sort of wound, the current will now severe the nervous conections, rather than create a stasis hold. This will temporarily disconnect the brain from the muscle, creating an illusionary sensation of having the limb cut off, without any sort of pain felt. "Slashed" opponents won't be able to access the limbs up to the area where the cut was made for up to 2 turns after the fact ( the same turn and the next ).
The whole form of the Cleopatra Scythes is composed of a combination of up to 7 motions, be it "Parries" or "Slashes".
*Can create one or two scythes, focusing chakra on one or both hands*
*Can be combined with other taijutsu attacks*
*Can't be combined with ninjutsu mid-combo*
*Requires a 2 turn cooldown after usage*
3. (Genkotsu Kamakiri: Dappi Kama no Katachi) Mantis Fist: Form of the Ecdysis Scythes
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 5 per streak (The discharge of lightning chakra causes slight pain as it inserts into an opponents body.)
Description: A major flaw in any contact based style is the need for actual contact to produce results. This technique aims to somewhat rectify this weakness by allowing a Mantis fist user to, when they strike, release several streaks of translucent yellow chakra from their finger tips that will hover in the air for a set duration. These streaks, should they contact with an opponents body, will discharge to release a set Mantis Fist based effect onto an enemy. By default they can be utilised to induce standard paralysation, pain and loss of feeling, but this technique can also be utilised alongside another Mantis Fist technique so as to impart the specific and specialised effects of said technique. Traditionally this technique would be executed with the user taking up a stance in which they mimic the posture of a Mantis as they bend their arms to form a backwards L and set their palms to face down parallel to the ground. Upon taking up stance the user will repeatedly pump their arms outwards to deliver multiple quick jabs and likely aim to create as many streaks as possible for greater effect. However, being a Mantis Fist technique, the manner in which this technique may be used is both flexible and adaptable so that the user may always retain some degree of unpredictability and capitalise on any openings. Ultimately, this technique simply allows for a misplaced strike of a Mantis Fist user to still yield results.
Note:
- Each streak is capable of inducing a desired effect onto an entire limb (I.e, one streak can paralyse/numb etc the area of a limb.)
- With each usage the user may utilise one effect, create up to 8 streaks, which can be created either all at once or over multiple turns.(I.e, you can create 8 paralysation based streak, or 8 streaks that would induce pain, but not half/half.)
- Can only be used 3x.
- Streaks last for up to four turns before fading, and unless desired they will not affect the user as it is their own chakra.
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A mantis fist technique which involves the administration of lightning charka into an enemy's body so as to stimulate a false signal for pain. Psychically, when used in a fight, this technique exhibits the styles usual attack methods; with the user delivering one, if not several swift finger jab blows to a target and discharging chakra upon impact. These blows, as is characteristic of the Mantis Fist, boast the strange and somewhat contradicting, fluid, rigid, and somewhat stiff quality common of the style; with this particular employment emphasising on speed and therefore using sharp, somewhat spear-like arm movements with little to no arm-drawback or windup so as to transition from neutral into extended states in mere moments, and then back again. As aforementioned the released lightning chakra forces false signals so as to induce pain onto an opponent, pain that can range from anything between mild to traumatising and incapacitating. However, it is generally the duration and area of contact that the user has had that determines the pain felt by the recipient, the longer or more numerous the case of exposure, the more severe effects will be. The targeted area is also of great consideration as striking vitals, pressure points, or even wounds can also increase severity - thus the focus of this technique on physical speed so that the user can best target areas of interest as quickly and effectively as possible. Needless to say the chakra based applications of this technique can also be administered discreetly, for instance, during a greeting should the user gain fingertip based contact with an enemy then this technique can be used discretely.
Note:
Can only be used 3x
Can only be used once every two turns.
A maximum of four strikes can be delivered per use.
Against enemies of equal or higher rank the pain felt for each momentary contact will be around that of a hairline fracture - producing sharp pangs of pain in an area around the contact site that’s no larger than a ping pong ball. (Doubled if sensitive spots such as the plexus, temple, and other spots with significant nerve bundles). That of a breakage with sharper pangs in a tennis ball size area for those a rank lower, and even more severe pain spread across an area exceeding that of a size 5 football for two ranks or lower. In the case of significantly prolonged contact, the pain is only limited by the users intentions. (Basically if the user manages to remain in contact to continuously sustain this technique for an entire turn or more, at the expense of -30 chakra per turn.)
- In battle, the user can generally only apply momentary contact to an opponent; with extended applications generally being utilised for out of battle (RP) torture based purposes and thus utilised to its full extent at the users discretion. However in battle, should the user manage to main contact for an entire turn or more an enemy will be left at their mercy - in too much pain to properly mold chakra and ultimately left incapacitated by pain.
Physical damage is generally minor, at most inflicting bruises on well toned parts of the body or on an odd occasion fractures on weaker, minor bones. However striking a vital or soft spot could potentially cause dire or even fatal injury. (Eyes and so on, throat, so on.)
- The user can of course experiment with the type of pain expericed (Sharp, dull, throbbing, burning, etc)
2. (Genkotsu Kamakiri: Gai Kouchuu no Kata) Mantis Fist: Form of the Cleopatra Scythes
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: The user will curl the index and ring finger of either or both hands inwards, while focusing lightning chakra through them. This will channel the usual properties of the Mantis Fist Techniques through a nearly transparent blue scythe, with a subtle humm of electricity similar to that of multiple tiny beetles vibrating their wings. These blades will be completely non-damaging and intangible, except when used against animals ( including humans ). They are capable of mimicking a real tangible blade, by running a low level current of electricity through the opponent, upon contact. This current will create a powerful hold selective synapses of the opponent's muscles, preventing the fulfilment of a given motion arc. In essence, imagining someone is charging towards the user with a sword. If the user touches the sword with a scythe, the current will travel through the swards towards the opponent's arm, and lock the motion, like the arm and the sword were met with an equal opposite force, like the intangible scythe has a strong physical substance. The current isn't selective enough to block all movement and give a full paralysis. As such, the opponent is more than capable of retracting the arm, he just can't advance further. The power of the technique doesn't rely on the user, per se. The stasis is stronger the stronger the opponent's muscles are, and it will always completely block the motion, without ever being able to overpower it. Samewise, the current will always find the current synapsis in function, by polar opposites of electricity, it does not require a selective pressure or even anatomical knowledge from the user. These motions are called "Parries". A secondary application of the scythes are the "Slashes". The user will carry the scythes onto a limb and will run in through the flesh. Although it carries no damage, or makes any sort of wound, the current will now severe the nervous conections, rather than create a stasis hold. This will temporarily disconnect the brain from the muscle, creating an illusionary sensation of having the limb cut off, without any sort of pain felt. "Slashed" opponents won't be able to access the limbs up to the area where the cut was made for up to 2 turns after the fact ( the same turn and the next ).
The whole form of the Cleopatra Scythes is composed of a combination of up to 7 motions, be it "Parries" or "Slashes".
*Can create one or two scythes, focusing chakra on one or both hands*
*Can be combined with other taijutsu attacks*
*Can't be combined with ninjutsu mid-combo*
*Requires a 2 turn cooldown after usage*
3. (Genkotsu Kamakiri: Dappi Kama no Katachi) Mantis Fist: Form of the Ecdysis Scythes
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 5 per streak (The discharge of lightning chakra causes slight pain as it inserts into an opponents body.)
Description: A major flaw in any contact based style is the need for actual contact to produce results. This technique aims to somewhat rectify this weakness by allowing a Mantis fist user to, when they strike, release several streaks of translucent yellow chakra from their finger tips that will hover in the air for a set duration. These streaks, should they contact with an opponents body, will discharge to release a set Mantis Fist based effect onto an enemy. By default they can be utilised to induce standard paralysation, pain and loss of feeling, but this technique can also be utilised alongside another Mantis Fist technique so as to impart the specific and specialised effects of said technique. Traditionally this technique would be executed with the user taking up a stance in which they mimic the posture of a Mantis as they bend their arms to form a backwards L and set their palms to face down parallel to the ground. Upon taking up stance the user will repeatedly pump their arms outwards to deliver multiple quick jabs and likely aim to create as many streaks as possible for greater effect. However, being a Mantis Fist technique, the manner in which this technique may be used is both flexible and adaptable so that the user may always retain some degree of unpredictability and capitalise on any openings. Ultimately, this technique simply allows for a misplaced strike of a Mantis Fist user to still yield results.
Note:
- Each streak is capable of inducing a desired effect onto an entire limb (I.e, one streak can paralyse/numb etc the area of a limb.)
- With each usage the user may utilise one effect, create up to 8 streaks, which can be created either all at once or over multiple turns.(I.e, you can create 8 paralysation based streak, or 8 streaks that would induce pain, but not half/half.)
- Can only be used 3x.
- Streaks last for up to four turns before fading, and unless desired they will not affect the user as it is their own chakra.
Taught to me:
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|Dracova no shinigami āto|Reaper Art Of Dracova
Type: Other (Scythe Arts/Taijutsu/Kenjutsu Mixed)
Background: The Reaper Art Of Dracova is based off the belief that one should always finish a opponent with his/her own hands. The art was created by a great blacksmith and scientist known as Dracova. Dracova lacked discipline as a child to the point where not one swordsman dojo would accept his ignorance. Dracova thus had never learned to wield a sword. Years past, Dracova was still searching for a school that would accept him. This was a long journey. Dracova had seen and taken samples of different types of metals while on his journey in hope of that someday he would be accepted to a swordsman dojo and create his very own sword. Dracova's one dream was to become a mighty warrior in the ninja world. Dracova knew that he would not live forever thus he wanted to be remembered forever. As years past and Dracova was 18 he had still not found a dojo that would accept him. One day, Dracova came across a dojo hidden in the mountains. This dojo was named Reaper Academy.
Reaper Academy was a dojo which concentrated purely on the use of the scythe. With nothing left to lose Dracova decided to give the scythe a chance. 1 year had past and Dracova had finally but quickly learned everything that dojo could teach him. Dracova loved how wild the scythe was and the empowerment it had given him. Dracova at that point was close to having a piece of every kind of metal in the world in his possession. Dracova had left his dojo to travel to an oasis in which he would continue his training there. During his jounrey Dracova met a white haired blacksmith who told him "When you have enemies that you must defeat, you must take them down with your own hands. That is the pride of a scythe wielder".
Once at the oasis Dracova had found that he was physically strong enough to wield his scythe with only one arm. This brought back the memory of the old ma's words. This led Dracova to create multiple techniques using his scythe one handed. Most of these technique's finishing blows were with Dracova's opposite hand because of his pride. Dracova continued to train becoming stronger and stronger. As Dracova trained his chakra reserved became larger and larger due to the mist given off by the sacred oasis he trained in. Soon, Dracova had mastered his one handed scythe art. Dracova named it The Reaper Art of Dracova. There was one problem, no scythe could withstand the force used with the art. This led to Dracova mixing many rare metal materials from all around the world to create a almost flawless scythe. Dracova named the scythe "The Forgotten Reaper" as the scythe was fit for the Devil himself. This scythe would help Dracova go toe to toe with some of histories strongest ninja. Before Dracova had died he had dedicated his life to creating more and more almost flawless scythes until the day he died and past it down to his son. His son would be known as the Grim Reaper.
Levels of Mastery:
Grim Reaper (Creator)= Use/Learned all techniques.
Master= Use Learned S-Rank and below techniques.
Warrior= Use/Learned A-Rank and below techniques.
Novice=Use/Learned B-Rank and below techniues.
Description on the Abilities and Inner Workings of the Style: When using this art the body is very loose giving the user the ability to dodge incoming attack when trying to get close to the opponent. The user can add chakra to the scythe to increase it's size and shape in multiple ways. Depending on the level of mastery the user is allowed to store massive amounts of chakra into their hands without repercussion as long as they are at a certain level of mastery. While using this art chakra is constantly pulsing through your scythe, arms and hands. This is to keep the blood rushing to that particular area so that the user can wield his scythe one handed for a long period of time. While using this state the blood is flowing so rapidly throughout the user’s body they are in a state similar to an adrenaline rush meaning they can surpass there limit and ignore pain for a limited time. The user is causing great strain on his body by practicing this art. If not used carefully it could potentially kill the user.
Additional effects and Restrictions:
-You must have mastered basic taijutsu.
-You must wield a custom scythe approved by the current “Grim Reaper”
-You have the ability to release and manipulate chakra through your hand and scythe
-You are very tolerant to pain such as non-lethal stabs and blows to the body.
-You are granted enhanced reflexes slightly above that of a taijutsu specialist .
-You must be S-Class to begin training.
-You must have mastered basic kenjutsu.
-Can only be taught by Grim Reaper or a Master with the Grim Reaper's approval.
Example Techniques:
Dracova no shinigami āto: Shinigami no gurippu|Reaper Art Of Dracova: Reaper's Grip
Type: Offensive
Rank: A
Range:Short
Chakra:30
Damage:60
Description: The user will engage the opponent by quickly pouncing at him/her. While he/she is moving quickly they will use their scythe to knock dust/mud/rubble/water into the opponents face temporarily blinding them. Without hesitation the user grabs the opponent by the neck and releases a large concentrated mass of chakra into the opponents body. By doing this the user's chakra will interfere with the opponents chakra flow making it harder for the opponent to perform jutsu quickly. The user then jumps back before the opponent can retaliate.
-Must be taught by a Grim Reaper or Master
-The effect last for 3 turns.
-The speed of jutsu performance is greatly decreased.
Note: It is somewhat similar to the way Franken Stein used his scythe in his fight against Medusa. Though they are not the same.
I have made the required changes.
____________________
P a t e n t C e r t i f i c a t e
Shade Dracova, our loyal member, gave on the a request for a Patent on custom fighting style |Dracova no shinigami āto|Reaper Art Of Dracova. I, Riku.. of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
|Dracova no shinigami āto|Reaper Art Of Dracova
Powered by Riku..
Copyright 2012, Shade Dracova, NarutoBase.net
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Techniques:
0. Wasureta shinigami | The Forgotten Reaper
Rank:S
Type: Supplementary
Chakra Cost: 40(20+ with additional techniques in use)
Description: Thousands of years ago a scythe was forged by a great warrior Shiro Kazuma. Kazuma was known as the most powerful warrior alived and was praised to by many. Kazuma never could have enough power so he put all of his energy into making the ultimate weapon in hopes he could rule the world. Kazuma forged the metal from meteorite. Kazuma put all his blood and sweat into this scythe but his project came to a fatal end when he died of a heart attack and the scythe was never finished
Abilities:
- The Forgotten Reaper is indestuctible
- Due to the warriors specialty being Katon and Fuuton, the user gets +5 damage points on all Katon. The user can also perform Fuuton with 1 less handseal.
Restrictions:
-Can only be used by Shade Dracova or anyone given permission to use by Shade Dracova
-The scythe will become 500 pounds if it is wileded by anyone but the owner or anyone given permission to hold by the wielder
- The Forgotten Reaper weighs 50 pounds so the user must have somewhat training in taijutsu to prove his muscle strength.
-While wielding The Forgotten Reaper you cant use S rank jutsu for any of the Basic 5 elements except for Katon and Fuuton while the scythe is in the wielders hands.
1. (Dracova no shinigami āto: Majin Hanto) Reaper Art Of Dracova: Genie Hunt
Type:Attack
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Description: This is one of the 3 main techniques of the Reaper art this being the second. By circulating mass amounts of chakra through the sycthe. This technique resembles a massive halberd-like blade, expanding to 3 meters wide and 2 meters long. This technique is very dangerous to use with others around in a 5meter diameter. The user will swing the sycthe in a 360 degree angle towards the opponent increasing the cutting capability to its fullest degree. As the scythe is swung it will release chakra as a powerful thin line that cuts through anything in a 5meter radius with ease, easily able to cut through human flesh with extreme ease and earth (A rank). The line of chakra is so thin that it can barely be seen by the normal human eye.
Note: Can only be used twice with a two turn break in between usages.
Note: Cant use reaper arts , kenjutsu, nor taijutsu for 2 turns
Rank:S
Type: Supplementary
Chakra Cost: 40(20+ with additional techniques in use)
Description: Thousands of years ago a scythe was forged by a great warrior Shiro Kazuma. Kazuma was known as the most powerful warrior alived and was praised to by many. Kazuma never could have enough power so he put all of his energy into making the ultimate weapon in hopes he could rule the world. Kazuma forged the metal from meteorite. Kazuma put all his blood and sweat into this scythe but his project came to a fatal end when he died of a heart attack and the scythe was never finished
Abilities:
- The Forgotten Reaper is indestuctible
- Due to the warriors specialty being Katon and Fuuton, the user gets +5 damage points on all Katon. The user can also perform Fuuton with 1 less handseal.
Restrictions:
-Can only be used by Shade Dracova or anyone given permission to use by Shade Dracova
-The scythe will become 500 pounds if it is wileded by anyone but the owner or anyone given permission to hold by the wielder
- The Forgotten Reaper weighs 50 pounds so the user must have somewhat training in taijutsu to prove his muscle strength.
-While wielding The Forgotten Reaper you cant use S rank jutsu for any of the Basic 5 elements except for Katon and Fuuton while the scythe is in the wielders hands.
1. (Dracova no shinigami āto: Majin Hanto) Reaper Art Of Dracova: Genie Hunt
Type:Attack
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Description: This is one of the 3 main techniques of the Reaper art this being the second. By circulating mass amounts of chakra through the sycthe. This technique resembles a massive halberd-like blade, expanding to 3 meters wide and 2 meters long. This technique is very dangerous to use with others around in a 5meter diameter. The user will swing the sycthe in a 360 degree angle towards the opponent increasing the cutting capability to its fullest degree. As the scythe is swung it will release chakra as a powerful thin line that cuts through anything in a 5meter radius with ease, easily able to cut through human flesh with extreme ease and earth (A rank). The line of chakra is so thin that it can barely be seen by the normal human eye.
Note: Can only be used twice with a two turn break in between usages.
Note: Cant use reaper arts , kenjutsu, nor taijutsu for 2 turns
Taught to me:
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(Sakashima Yaiba) Reverse Blade Style
Type: Ninkenjutsu
Background: Genesis was a master at kenjutsu, and trained under lots of kenjutsu masters and legends in his days. Genesis was a very justice for justice person. In lots of cases he didnt believe in killing but in some cases he did. Only when he felt it was needed to kill, he Killed. One day he developed a sword with no cutting edge making the main striking part of the sword similar to the back side of a regular sword. He then developed a kenjutsu way to fight using his reverse blade sword to the point he will harm the opponent without cutting them or killing them. He later got in touch with his old friend/rival the earth prodigy Asch. He showed his style to asch and was very looked upon but asch informed him their was a way he can do something unique with it and deal more blunt damage. By coating the sword in earth/earth chakra to deal more forceful damage. Genesis then knew he had came across a master piece.. The reverse blade style
Description on the Abilities and Inner Workings of the Style: The inner of this style is simple yet complex. This style is made to harness and utilize the side of the blade that nobody normally uses while at the same time infusing,and coating the sword with earth/earth chakra. In some cases this style is used as a way to toy with the opponent allowing the user to break down the opponents style in kenjutsu/taijutsu without killing them. This style is made for spars, if you dont wish to cut/slice the opponent, you will use this style that is meant to do blunt damage instead of cutting damage With a regular sword one would not have to put much strength into cutting down an opponent creating a cut/slice. But with this style the user needs to put fourth a considerable more amount of their strength and considerable amount of earth/ earth chakra to boost the attack not holding back. This style is normally utilize by 2 things. 1 is the Evade, Strike, Evade, Strike method. With this you find the opponents opening and strike at the moment you find it. 2 Being to break the guard strong defense, regular swords, weapons. Etc. (Example, If a regular sword was to clash with this sword coated in earth, this sword style would break through the opponents sword due to the increase in strength of the reverse blade sword).
Example Techniques:
Reverse Blade Style: Arc of the rotating rose
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This attack can only happen if the opponent does a vertical attack with their hands or sword. The user will quickly duck down to avoid the attack with their sword in their hand, and rotate around in a full 360 degree angle lifting up at the last moments while channeling earth chakra into the sword, giving it a slight boost in strength striking the opponent in the back of the neck sending the opponent flying.
3:17-3:27
Reverse Blade Style: Blade Of Steel
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is useful specially against guard weapons (Kunais, Shields, Swords) and even some guard taijutsu/kenjutsu. The user will take and grip the sword in his dominant hand and channel earth chakra into the sword hardening the sword very similar to the earth spear technique. He will then swing it horizontal towards the opponents ribcage sending him flying to the side. This would bruise the opponent very badly. This can be used against a weapon as if they were to clash a regular sword with this technique, this technique would break through the sword due to sheer strength and continue its initial path (to come in contact with the opponents side to do damage)
Additional effects and Restrictions:
-Must state in the bio you have a reverse blade sword. Or use the dull side of the blade.
-Must be S-Class to learn
-Must have kenjutsu mastered for 3 Months
-Must Have Mastered Earth Training
____________________
P a t e n t C e r t i f i c a t e
Teño, our loyal member, gave on the 21th of December, 2013 a request for a Patent on custom fighting style (Sakashima Yaiba) Reverse Blade Style. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Sakashima Yaiba | Reverse Blade Style
Powered by Madāra Uchiha
Copyright 2013, Teño, NarutoBase.net
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Techniques:
1. (Sakashima Yaiba:Enko hagane) Reverse Blade Style: Arc Of Steel
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is useful specially against guard weapons (Kunais, Shields, Swords) and even some guard taijutsu/kenjutsu. The user will take and grip the sword in their dominant hand and channel earth chakra into the sword hardening the sword very similar to the earth spear technique. He will then swing it horizontal towards the opponents ribcage sending him flying to the side. This would bruise the opponent harshly. This can be used against a weapon as if they were to clash a regular sword with this technique, this technique would break through the sword due to sheer strength and continue its initial path (to come in contact with the opponents ribcage to do damage)
Note: Can use max of 3 times
Note: Requires a break of at least 2 turns.
Note: This technique can break up to B rank Kenjutsu techniques that are not chakra enhanced[/JUTSU]
2. (Sakashima Yaiba: Nakigoe Zou) Reverse Blade Style: Weeping Statue
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique dwells in the realms of the earth technique (Earth Style: Added Weight Rock Technique.), and is one of the signature techniques of this sword style The user will coat the sword in earth chakra similar to added weight technique then swing at the opponent (any body part) dealing blunt damage enough to severly bruise said body part and/or send the opponent flying several meters back, but not only that, It increases the weight and hardening the body part that was hit petrifying it, not allowing the opponent to use said body part (due to the body part weight being increased/hardening and immobile similar to a statue) for 1 full turn
Note: Can use only Thrice per battle
Note: Cant use any reverse blade style techniques in the next turn[/JUTSU]
3. (Sakashima Yaiba: Tsuppari Hyaku seken) Reverse Blade Style: Thrust Of A Hundred Worlds
Type:Attack
Rank:S
Range:Short
Chakra:40
Damage:80
Description: This technique is one of the stronger techniques of the reverse blade style. The user will take a stance where their feet are spread slightly apart holding their sword with both hands with the tip of the sword facing outwards. The user will then apply massive earth chakra throughout their whole body, to the point where their earth chakra is so immense and powerful you could see their physical chakra resonating out of their body to where it would cause a very small crater in the ground right below the users feet to signify the major pressure and immense chakra thats being used. Once the enemy has entered into short range, the user will channel the aforementioned earth chakra to the broad side of his sword before swinging it, dealing massive damage on contact. This strike is of sufficient power to break armors of equal power and cause bone breaking injuries, sending the target flying out of short range.
Note: Can be done twice
Note: Must wait two turns before using again
Note: Cant use a RBS technique above A rank in the next turn
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is useful specially against guard weapons (Kunais, Shields, Swords) and even some guard taijutsu/kenjutsu. The user will take and grip the sword in their dominant hand and channel earth chakra into the sword hardening the sword very similar to the earth spear technique. He will then swing it horizontal towards the opponents ribcage sending him flying to the side. This would bruise the opponent harshly. This can be used against a weapon as if they were to clash a regular sword with this technique, this technique would break through the sword due to sheer strength and continue its initial path (to come in contact with the opponents ribcage to do damage)
Note: Can use max of 3 times
Note: Requires a break of at least 2 turns.
Note: This technique can break up to B rank Kenjutsu techniques that are not chakra enhanced[/JUTSU]
2. (Sakashima Yaiba: Nakigoe Zou) Reverse Blade Style: Weeping Statue
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique dwells in the realms of the earth technique (Earth Style: Added Weight Rock Technique.), and is one of the signature techniques of this sword style The user will coat the sword in earth chakra similar to added weight technique then swing at the opponent (any body part) dealing blunt damage enough to severly bruise said body part and/or send the opponent flying several meters back, but not only that, It increases the weight and hardening the body part that was hit petrifying it, not allowing the opponent to use said body part (due to the body part weight being increased/hardening and immobile similar to a statue) for 1 full turn
Note: Can use only Thrice per battle
Note: Cant use any reverse blade style techniques in the next turn[/JUTSU]
3. (Sakashima Yaiba: Tsuppari Hyaku seken) Reverse Blade Style: Thrust Of A Hundred Worlds
Type:Attack
Rank:S
Range:Short
Chakra:40
Damage:80
Description: This technique is one of the stronger techniques of the reverse blade style. The user will take a stance where their feet are spread slightly apart holding their sword with both hands with the tip of the sword facing outwards. The user will then apply massive earth chakra throughout their whole body, to the point where their earth chakra is so immense and powerful you could see their physical chakra resonating out of their body to where it would cause a very small crater in the ground right below the users feet to signify the major pressure and immense chakra thats being used. Once the enemy has entered into short range, the user will channel the aforementioned earth chakra to the broad side of his sword before swinging it, dealing massive damage on contact. This strike is of sufficient power to break armors of equal power and cause bone breaking injuries, sending the target flying out of short range.
Note: Can be done twice
Note: Must wait two turns before using again
Note: Cant use a RBS technique above A rank in the next turn
Taught to me:
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Champuru | champloo Kendo
Type: Taijutsu/Kenjutsu
Background: Champuru was created by a man who exceled at both Taijutsu and Kenjutsu knowing that both these styles where Popular in the Ninja world he decide to add his own personal touch to it he did so by adding unorthodox movements and flips to the style as well as spins making the movements look like break dancing this style was created by a man named Mugen and was passed down to only a select few students making this style of fighting very rare
Description on the Abilities and Inner Workings of the Style: Highly unorthodox swordplay and a fighting style based on break dancing the Style also take Movements from almost every kind of Marital Arts the Style allows the Users movements to be unpredictable and very deadly. The user can use this to even defend himself in very small and tight area's. Most movements of this style of Taijutsu and Kenjutsu are done with Flips and by the using their feet and is done low to the ground. Even tho most movement are unpredictable the Style has it weakness due to the fact that it involves flips and is done close to the ground the user unless properly is left open in the middle of dodging a Attack. Some of the Style can also be mistaken with Rock Lee's Drunken Fist and with some of the Movements seen by Sasuke while fighting Naruto on the roof before Sasuke left the village. This style allows very few Chances to use any Chakra Infused Attacks because while using the style the user is in consent movement either attacking or defending against his opponent.This style does not have to be done with a sword but works best with one
Additional effects and Restrictions:
- Must be At least Sannin Rank
- Must Have Atleast Started Basic Kenjutsu
- Must Have Mastered Basic Taijutsu
- Must Have My permission and Proof of beginning Kenjutsu and Mastery of Taijutsu
____________________
P a t e n t C e r t i f i c a t e
~Eikichi Onizuka~, our loyal member, gave on the 20th of May, 2012 a request for a Patent on custom fighting style Champuru (Champloo Kendo). I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Champuru (Champloo Kendo)
Powered by Scorps
Copyright 2012,~Eikichi Onizuka~, NarutoBase.net
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This was approved because it had already been approved. Took the speed bonus as it was ridiculous
Techniques:
1. Chanpurū kendō: Bōshi heddokikku: Champloo Kendo- Spinning Head Kick
Type: Attack
Range: Short
Rank: B
Chakra Cost: 0
Damage Points: 40
Description:
The userr will get into a low stanceand put their hands on the ground as the place their hands on the ground the with set their head down and stick their legs out and spin on their head repeatly kicking their opponent
Restrictions
* can only be Tough by a Champloo Kendo Master
* can only be used 4 times a Battle
* Leave User open to attacks greatly
Type: Attack
Range: Short
Rank: B
Chakra Cost: 0
Damage Points: 40
Description:
The userr will get into a low stanceand put their hands on the ground as the place their hands on the ground the with set their head down and stick their legs out and spin on their head repeatly kicking their opponent
Restrictions
* can only be Tough by a Champloo Kendo Master
* can only be used 4 times a Battle
* Leave User open to attacks greatly
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