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<p>[QUOTE="Nathan, post: 14489759, member: 68053"]</p><p style="text-align: center"><img src="http://i.imgur.com/Ga6Tpou.png" data-url="http://i.imgur.com/Ga6Tpou.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center">Taught to me: <strong><em><a href="http://narutobase.net/forums/showthread.php?t=468070">Kyotōryū taijutsu | Kyotōryū Martial Arts</a></em></strong></p> <p style="text-align: center"></p><p></p><p style="margin-left: 20px">[spoiler][/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Techniques:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[spoiler]<strong>Kyotōryū taijutsu: Fuugetsu</strong></p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short: Short</p> <p style="margin-left: 20px">Chakra Cost: 30 (If your speed is enhanced with chakra)</p> <p style="margin-left: 20px">Damage Points: 60</p> <p style="margin-left: 20px">Description: The user begins running at his opponent at extremely high speeds, (If closing a small distance, to gain the required speed, the user must use chakra in order to gain the speed and momentum.) with his arms behind him extended, collecting wind. He gains more and more momentum, and, upon reaching the opponent, he extends his palm, dragging the wind with his palm, and slams his palm into the opponent. The extreme momentum plus the wind gathered with his hand does massive amounts of damage to the opponent. The wind pushes the opponent across the battlefield, while releasing into the air behind him, blowing anything behind him back. (Note: This does not apply to humans. However, grass, swords and other ninja tools will be blown back.)</p> <p style="margin-left: 20px">~Can only be used 5 times per battle.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">What is should look like (Blue is wind):</p> <p style="margin-left: 20px">[SPOILER]<img src="http://gifsoup.com/view4/3407251/fuugetsu-o.gif" data-url="http://gifsoup.com/view4/3407251/fuugetsu-o.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[<a href="http://narutobase.net/forums/showthread.php?t=157594&page=4&p=5726185#post5726185">x</a>]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Kyotōryū Taijutsu: Aerodynamic Movement</strong></p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 20</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: The user will utilize Kyotoryu's ability to allow one to control how their body is affected by wind-resistance to augment the agility of their movements. For example, the user could utilize their ability to move with reduced wind-resistance while leaping into the air, allowing them to reach greater heights/lengths at a fast speed, and then, on their descent, utilize their ability to have increased wind-resistance to soften their fall and allow them to position their body in mid-air to allow safe and pleasant landing.</p> <p style="margin-left: 20px">Note: After initiating this technique, the user can freely utilize this form of movement for the rest of the battle.</p> <p style="margin-left: 20px">Note: While using this form of movement, the effectiveness of the users blunt-force taijutsu (Strong Fist) is significantly reduced, causing the user to be more likely to utilize forms of combat like Kyotoryu and other forms of combat like it, which are not diminished by this movement.</p> <p style="margin-left: 20px">Note: It doesn't drastically increase the speed of the user, only somewhat dampens and nullifies some of the effects Air has on the body movements.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[<a href="http://narutobase.net/forums/showthread.php?t=157594&page=16&p=6197774#post6197774">x</a>][/spoiler]</p><p></p><p style="text-align: center">Taught to me: <em><strong><a href="http://narutobase.net/forums/showthread.php?t=436622">Doki Sono Kamigami | Wrath of the Gods</a></strong></em></p><p></p><p style="margin-left: 20px">[SPOILER][/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Techniques: </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=157594&p=13024569&viewfull=1#post13024569">[1]</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Doki Sono Kamigami:Teikiatsu of Ranmyaku | Wrath of the Gods: Cyclone of Chaos</strong></p> <p style="margin-left: 20px">Type: Offense/Defense</p> <p style="margin-left: 20px">Rank: A-Rank</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: The user musters sufficient strength and swings his blades around their head in a circular motion with tremendous force repeatedly, attacking multiple targets near the user. Cyclone of Chaos can be used to defend against Medium-Sized earth or projectile techniques.</p> <p style="margin-left: 20px">Note: Can be used 3 times per battle</p> <p style="margin-left: 20px">Note: Need to be trained in the fighting style in order to use</p> <p style="margin-left: 20px">Note: Bio must wield the chained blades.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=157594&p=13285637&viewfull=1#post13285637">[2]</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Doki Sono Kamigami: Yuuretsu of Hercules| Wrath of the Gods: Valor of Hercules</strong></p> <p style="margin-left: 20px">Type: Offensive/Defensive</p> <p style="margin-left: 20px">Rank: A-Rank</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: The user first crosses their arms with the blades in their hands. Then the user swings the blades while uncrossing their arms. By doing this, the user is able to slash anything in a 180º angle in front of him with the swords. It can be used against incoming projectiles as a defensive measure or to attack an enemy.</p> <p style="margin-left: 20px">Note: Needs to be trained in Doki Sono Kamigami</p> <p style="margin-left: 20px">Note: Bio must wield the blades</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=157594&p=13285637&viewfull=1#post13285637">[3]</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Doki Sono Kamigami: Olympic Ascension| Wrath of the Gods: Olympic Ascension</strong></p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: A-Rank</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60 </p> <p style="margin-left: 20px">Description: The user swings the blade in a reverse-windmill motion. Swiping upwards with the blades towards a target. When the target is hit, the target is lifted from the ground (Assuming the target is human) as the blade pierce them. Otherwise if target is too large (A summoning), deep gashes will be made on the target</p> <p style="margin-left: 20px">Note: Needs to be trained in Doki Sono Kamigami</p> <p style="margin-left: 20px">Note: Bio must wield the blades</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=157594&p=13364234&viewfull=1#post13364234">[4]</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Doki Sono Kamigami: Hyperion Kyouran | Wrath of the Gods: Hyperion Fury</strong></p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: A-rank</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: This is a simple but extremely effective technique which is normally a kind of combo starter. The user stabs forward using both blades very quickly. When the blades pierce the target, the user dashes and whips himself forward (Instead of the blades going to the user, the user goes to the blades) really quickly and rams in to the target with his shoulder winding them, leaving the user an instant of opening to either do another Doki Sono Kamigami technique or to knock the target away.</p> <p style="margin-left: 20px">Note: Can only be used 3 times per battle</p> <p style="margin-left: 20px">Note: Needs to be trained in Doki Sono Kamigami</p> <p style="margin-left: 20px">Note: Bio must wield the blades</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=157594&p=13563685&viewfull=1#post13563685">[5]</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Doki Sono Kamigami: Prometheus' Inferuno| Wrath of the Gods: Prometheus' Inferno</strong></p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: S-Rank</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra: 40</p> <p style="margin-left: 20px">Damage: 80</p> <p style="margin-left: 20px">Description: A very complex technique of Doki Sono Kamigami, with this, the ninja uses their elemental prowess to add a stronger kick to the flavour. The user swings the blades up around the user, by swinging it behind them, when they reach the peak height, the user quickly coats the blades with Fire chakra by channeling their chakra through the chains and in to the blades. Then the user swiftly brings the blades down hard, and as the user swings it down on to their target, they release the Fire chakra through the blade to give it an explosive impact. The Fire chakra has two proposes: 1) To give the blades a stronger impact and damage and 2) Protect the blade from being damaged by the impact. The blade is protected by the explosion of chakra. This whole technique is one swift movement of the user swinging the blades with an explosive ending. The explosion is similar to a geyser of flames, which erupts from where the blades make contact with the ground.</p> <p style="margin-left: 20px">Note: Can only be used 2 times per battle</p> <p style="margin-left: 20px">Note: Needs to be trained in Doki Sono Kamigami</p> <p style="margin-left: 20px">Note: Bio must wield the blades</p> <p style="margin-left: 20px">Note: A Samurai bio that uses this fighting style cannot use this technique[/SPOILER]</p><p></p><p style="text-align: center">Taught to me: <strong><em><a href="http://narutobase.net/forums/showthread.php?t=485693">Maou Genkotsu | Devil's Fist </a></em></strong></p> <p style="text-align: center"></p><p></p><p style="margin-left: 20px">[SPOILER][/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Techniques:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[SPOILER]<strong>Devil's Fist: Gentle Caress (Mao Genkotsu: Onbin Aibu) </strong></p> <p style="margin-left: 20px">Type: Offense</p> <p style="margin-left: 20px">Rank: C </p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 15</p> <p style="margin-left: 20px">Damage: 30</p> <p style="margin-left: 20px">Description: A simple jutsu, where one channels fire chakra into his leg. The user's leg is extremely hot, allowing him to cause heat damage on impact. The heat damage itself, is not very great. It is the equivalent of recieving mild burns, it may blister and cause a lot of pain, but it does not do great damage. The kick itself does damage, because of the user rotating his hip at the time of the kick, making it strong. This technique is not really meant to attack any upper body parts. It is much more suited to be aimed at the lower legs, or near the thighs. This is to make it difficult for the opponent to walk, and to make it easier for the user to land more powerful blows in the future.</p> <p style="margin-left: 20px">-Restrictions-</p> <p style="margin-left: 20px">Can only be used thrice </p> <p style="margin-left: 20px">Can only be taught by Vex</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Devil's Fist: Vulcan's Folly (Mao Genkotsu: Gukuo no Vulcan)</strong> </p> <p style="margin-left: 20px">Type: Offense</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 40 (-5 chakra per turn)</p> <p style="margin-left: 20px">Damage: 80</p> <p style="margin-left: 20px">Description: With this jutsu, the user is able to use arguably the most powerful jutsu in Devil's Fist. The jutsu allows the user, to channel fire chakra into a sword or other bladed weapon. The sword is then 'hot' being able to add heat damage, in addition to regular damage inflicted from a bladed wound. The heat makes the weapon literally hot enough to melt through other bladed weapons, and to immediately cauterize wounds that the sword cuts. It also causes massive burns, from the heat of the fire chakra. The blade never actually becomes on fire, just simply hot. </p> <p style="margin-left: 20px">-Restrictions-</p> <p style="margin-left: 20px">Can only be taught by Vex</p> <p style="margin-left: 20px">Can only be used once a battle </p> <p style="margin-left: 20px">Lasts for 3 turns</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Devil's Fist: The Yawn of Apachai(Mao Genkotsu: Akubi no Apachai) </strong></p> <p style="margin-left: 20px">Type: Offense</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 20</p> <p style="margin-left: 20px">Damage: 40</p> <p style="margin-left: 20px">Description: The user grabs his opponent by the head before delivering a powerful knee strike to their face while bringing the opponents head down. The user augments the knee with fire chakra, causing it to become hot. The force of the collision could cause a weaker opponent to become completely knocked out. In addition, the opponent will suffer burning damage from the fire chakra. The attack is hot enough to cause mild burns that will cause pain if not treated. </p> <p style="margin-left: 20px">-Restrictions-</p> <p style="margin-left: 20px">Can only be used thrice</p> <p style="margin-left: 20px">Can only be taught by Vex</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Devil's Fist: The Great Wall (Mao Genkotsu: Za Taishita Hei) </strong></p> <p style="margin-left: 20px">Type: Defense</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: One of the only defensive jutsu for Devil's Fist. The user waits for an opponent to strike at his torso or anywhere above that. When the opponent strikes, the user will grab onto the attacking limb and pull it towards him while also twisting his body out of the way. This increases the momentum of the opponent, and uses it against him. He then lifts his knee, and concentrates fire chakra into it. He then slams this knee into the chest of his opponent, where the heart is. Combined with the force of his strike and the power behind his opponent's speed, the attack is powerful enough to seriously injure an opponent. </p> <p style="margin-left: 20px">-Restrictions-</p> <p style="margin-left: 20px">Can only be used twice per battle and only against taijutsu or taijutsu custom style moves up to the same rank</p> <p style="margin-left: 20px">Can only be taught by Vex</p> <p style="margin-left: 20px">Can only be used by students of Devil's Fist</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Devil's Fist: The Red Storm of Set (Mao Genkotsu: Niiro Arashi no Set) </strong></p> <p style="margin-left: 20px">Type: Defense</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 20</p> <p style="margin-left: 20px">Damage: 40</p> <p style="margin-left: 20px">Description: The user will concentrate fire chakra into any part of his body, and when the opponent attacks the user, the limb that they used to attack will be burned. This is because of the user using Devil's Fist in order to heat his skin up to an insane tempreature for the duration of the opponent's attack. If the opponent was to grab the opponent, the effect would be even greater due to prolonged contact with the user's skin. This jutsu may cause severe burns upon the opponent's body located on the point of contact with the user's fire enhanced limbs. However, if the opponent were to attack the user with a metal weapon, the weapon would not be melted, although the heat from the user's body would transfer onto metal, and then onto the user. This is because metal is a very good conductor of heat, and it would burn the opponent, most likely causing him to drop the weapon. </p> <p style="margin-left: 20px">Restrictions:</p> <p style="margin-left: 20px">Can only be used 3x per battle</p> <p style="margin-left: 20px">Can only be taught by Vex</p> <p style="margin-left: 20px">Can only be used by those taught in Devil's Fist.[/SPOILER]</p><p></p><p style="text-align: center">Taught to me: <strong><em><a href="http://narutobase.net/forums/showthread.php?t=485693">Shuukyuu Geijutsu | Football Arts </a></em></strong></p> <p style="text-align: center"></p><p></p><p style="margin-left: 20px">[SPOILER][/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Techniques: </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[SPOILER]<strong>Football (Shuukyuu)</strong> </p> <p style="margin-left: 20px">Type: Weapon</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: N/A (10 to fill the ball)</p> <p style="margin-left: 20px">Damage: N/A</p> <p style="margin-left: 20px">Description: At first appearing to be a minature soccerball about the size of your thumb. This is simply for the purpose of easy transportation. The weapon itself is primarily wind based. The user can expand it in size by filling it with air by channeling wind chakra into the ball through physical contact with the user's skin. This doesen't take much time at all, and it can reach the size of a normal ball. When in normal size, the ball can do extreme blunt damage to the opponent if it hits him, and is able to bounce a very far distance. It is extremely difficult to pop the ball, normal weapons won't do the trick. It takes an elemental jutsu of at least A rank, or a regular ninjutsu of S rank to pop. The ball also has the ability to return to the user whenever he wills it to, and it moves at the speed of a thrown kunai. This ball is usually used in the application of Football Arts.</p> <p style="margin-left: 20px">Restrictions</p> <p style="margin-left: 20px">Can only be wielded by those trained in Football Arts</p> <p style="margin-left: 20px">Can only be taught by Vex</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Football Arts: Gouenji's Legacy (Shuukyuu Geijutsu: Izou no Gouenji ) </strong></p> <p style="margin-left: 20px">Type: Offense</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra: 20</p> <p style="margin-left: 20px">Damage: 40</p> <p style="margin-left: 20px">Description: The user begins dribbling the ball, and suddenly kicks it high into the air and jumps. As he jumps, he surrounds his leg with fire chakra, and at the same time spins creating a flame tornado. Using the momentum, the user kicks the ball as hard as he can, transferring the fire chakra to the ball so that it is on fire and flies forward at the opponent.</p> <p style="margin-left: 20px"><img src="http://db.img.v4.skyrock.net/2939/86142939/pics/3175732383_1_2_7YC6nKNK.gif" data-url="http://db.img.v4.skyrock.net/2939/86142939/pics/3175732383_1_2_7YC6nKNK.gif" class="bbImage " style="" alt="" title="" /></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Knuckle Ball-(Fushi Butoukai)</strong></p> <p style="margin-left: 20px">Type: Offense</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: The user will either create a ball made up of pure chakra or use a pre-existing soccer ball (CW). The user will simply deliver a powerful kick aiming towards the middle of the ball but the leg will swing in a low arc, quickly recoiling his leg back after making contact with the ball, this also means there is little to no follow through after the kick. This causes the ball to race towards the opponent in a very awkward and confusing motion, with the ball seemingly moving from all directions in a short direction as it makes its way towards the opponent, this makes it very difficult for the opponent to predict where the ball is heading or where the user aimed, but as it goes close to the opponent it will make a sudden curve and head straight towards the opponent (about 2 meters within the opponents range) which will knock the opponent back and inflicting blunt force damage. The user is able to perform the kick in almost any position due to having excelled acrobatic abilities because of the fighting style, the user would just have to make sure they kick the ball correctly. If used with a CW soccer ball, this can be added with wind release to match its unpredictable movement and even slice through the opponent.</p> <p style="margin-left: 20px">Note: Can only be used three times</p> <p style="margin-left: 20px">Note: Must be a practitioner of Football Arts</p> <p style="margin-left: 20px">Note: Must have wind release mastered to perform the skill with the CW</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Football Arts: Curve Ball-(Shuukyu Geijutsu: Sori Butokai)</strong></p> <p style="margin-left: 20px">Type: Offense</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: The user will either create a ball made up of pure chakra or use a pre-existing soccer ball (CW). They will kick the ball with the inside of their foot, while swinging their leg in a large arc with a heavy follow through. This will cause the ball to have a massive lateral spin. The ball will race towards the opponents location, but due to the heavy follow through the ball will actually pass the opponent during flight, not harming them whatsoever in this stage, but due to the massive spin and force delivered, the ball will make a sudden curve during flight, where it will change direction and had back towards the opponent, by making a circular curve, hitting them from behind. This jutsu makes for a powerful deceptive attack. The user is able to perform the kick in almost any position due to having excelled acrobatic abilities because of the fighting style, the user would just have to make sure they kick the ball correctly.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: Can only be used three times</p> <p style="margin-left: 20px">Note: Requires a two turn break between usage.</p> <p style="margin-left: 20px">Note: Must be a practitioner of Football Arts[/SPOILER]</p><p></p><p style="text-align: center">Taught to me: <strong><em><a href="http://narutobase.net/forums/showthread.php?t=521311">Chēnsō Gigei | Chainsaw Arts</a></em></strong></p> <p style="text-align: center">[<a href="http://narutobase.net/forums/showthread.php?t=511457">x</a>] - Surgery</p><p></p><p style="margin-left: 20px">[SPOILER][/SPOILER]</p><p></p><p style="margin-left: 20px">Techniques: </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[SPOILER]1. <strong>Chainsaw Arts: First Gear (Chenso Gigei: Saisho no Gia)</strong></p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 20</p> <p style="margin-left: 20px">Damage Points: 40</p> <p style="margin-left: 20px">Description: This is the first gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels their chakra into the chains that are located on both legs. The chakra sends the chains into rotation and give the users kicks more powerful and enabling them to cut through flesh and other soft materials quite easily. The user can even use this gear as transportation between villages to get there faster when on a mission then you would on foot. This gear can cut through B rank and below Earth Style techniques.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2. <strong>Chainsaw Arts: Second Gear (Chenso Gigei: Sekandogia)</strong></p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: 60</p> <p style="margin-left: 20px">Description: This is the second gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels a great deal of chakra into the chains located on both legs. The chakra rotates the chains and giving the users kicks even more powerful kicks then Gear 1. This gear is able to cut through B rank and below Wood Style techniques.</p> <p style="margin-left: 20px">-Can only be used five times and must wait one turn to use this again.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">3. <strong>Chainsaw Arts: Third Gear (Chenso Gigei: Sadogia)</strong></p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: 80</p> <p style="margin-left: 20px">Description: This is the third and final gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels a large amount of chakra into the chains located on both legs. The chakra sends the chains in rotation giving the users kicks more powerful then Gear 2. This is like a rare gear to see. This gear is able to cut through A rank and below Kaguya techniques.</p> <p style="margin-left: 20px">-Can only use it three times and must wait one turn to use this again.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">4. <strong>Chainsaw Arts: Chain Body Rotation (Chenso Gigei: Chen Bodi Roteshon)</strong></p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: Depends on the Gear</p> <p style="margin-left: 20px">Description: The user leaps in the air towards their target rotating while activating their chains in whatever gear grating that amount of damage depending on the gear they are in. The user tucks their arms in and legs in while they rotate and with a sensing ability gives them more ability to know what is going to be ahead because without a sensing ability they could be rotating into an attack they opponent has for them. The user rotates onto their target cutting them straight through(all depends on the gear which gives this jutsu its damage)</p> <p style="margin-left: 20px">-Activating the gears counts as a move and must be posted also.[/SPOILER]</p><p></p><p style="text-align: center">Taught to me: <strong><em><a href="http://narutobase.net/forums/showthread.php?t=586280">Bōrasu no Michi | Way of the Bolas </a></em></strong></p> <p style="text-align: center"></p><p></p><p style="margin-left: 20px">[SPOILER][/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Techniques:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[SPOILER]1. <strong>(Bōrasu no Michi: Baindingu no Surō) – Way of the Bolas: Binding Throw</strong></p> <p style="margin-left: 20px">Type: Offensive </p> <p style="margin-left: 20px">Rank: B-Rank</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra: 20</p> <p style="margin-left: 20px">Damage: 40</p> <p style="margin-left: 20px">Description: This is the most basic use of the principle of Way of the Bolas. The user will withdraw a bolas from their tool pouch and grip it from the nexus of the rope. They will begin swinging it overhead to gain momentum and then release it directly at the target. If aimed at the target’s legs and arms the bolas will bind the opponent. Even if it does not bind them the weights still do direct blunt damage. A direct hit with a bolas weight can break bones.</p> <p style="margin-left: 20px">Note: The user cannot wield two bolas at once.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Bōrasu no Michi: Kasai Jūryō Sutoraiku) – Way of the Bolas: Fire Weight Strike</strong> </p> <p style="margin-left: 20px">Type: Offensive </p> <p style="margin-left: 20px">Rank: A-Rank</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: The user channels their katon chakra into the bolas with two weights attached to it. The weights will heat up and cause severe burns upon direct contact with the target’s body. The bolas still retains its core principle ability – to bind the target at the legs or arms. The weights have enough momentum to break bones and severe bruising. </p> <p style="margin-left: 20px">Note: The bolas will not ignite. It merely heats the weights enough to cause severe burns. </p> <p style="margin-left: 20px">Note: Elemental strengths and weaknesses do apply to the weights. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Bōrasu no Michi: Raitoningu Jūryō Sutoraiku) – Way of the Bolas: Lightning Weight Strike</strong></p> <p style="margin-left: 20px">Type: Offensive </p> <p style="margin-left: 20px">Rank: B-S Rank</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra: 20 - 40</p> <p style="margin-left: 20px">Damage: 40 - 80</p> <p style="margin-left: 20px">Description: The user channels their raiton chakra into a bolas with two weights attached to it. This will give a paralysis quality to the weights when making direct impact with a target’s body. This technique follows the advanced method of Way of the Bolas. The paralysis effect can vary depending on how much chakra the user puts into the technique. At B-Rank the weights are capable of causing numbness in the localized area. A-Rank is capable of causing total paralysis in a localized area. S-Rank is capable of causing full body paralysis and electrical burns upon impact. The technique maintains the core principle of Way of the Bolas – to bind the target at their legs or arms. Elemental strengths and weaknesses and strengths do apply and the weights can only be thrown as a projectile in this form. The weights have enough momentum to break bones.</p> <p style="margin-left: 20px">Note: B-Rank has no restrictions on usage. A-Rank can be used three times per battle. S-Rank can be used once per battle. </p> <p style="margin-left: 20px">Note: Elemental strengths and weaknesses do apply to the weights.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Bōrasu no Michi: Yokusei netto) - Way of the Bolas: Suppression Net</strong></p> <p style="margin-left: 20px">Type: Offensive/Supplementary</p> <p style="margin-left: 20px">Rank: S-rank</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra: 40</p> <p style="margin-left: 20px">Damage: 80</p> <p style="margin-left: 20px">Description: One of the most advanced applications of the Way of the Bolas, the user will throw untethered bolas (ones that are not tied together) around the battlefield, on the ground. Prior to this, the user would have channeled non-elemental chakra through them. This is actually a two-step technique; the initial throwing of the bolas serves as a set-up. Immediately afterward, or whenever the user chooses, they can choose to "activate" this trap. The chakra that was infused into individual bolas will form chakra strings that tether the bolas to each other, creating a complex net-like structure on the ground. Upon hand seal command, the bolas will pull upward and attempt to meet each other, trapping whatever is within its vicinity. As a visual reference, it is similar to a poacher's net trapping an animal. The trapped victim suffers severe damage from the bolas coming together from all angles, and the sheer tightness of the net's hold.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The net can be formed up to mid-range, but it has a short range radius about its intended target. Even though the net is tight, it is relatively flexible and can stretch, suppressing movement and capable of trapping even large summons. Conversely, the bolas may also be thrown upward and the net formed in mid-air, allowing it to fall onto an intended target. However, the practitioner cannot channel Fire or Lightning chakra into this like other Way of the Bolas techniques. The strength of this technique is equivalent to an S-rank standard ninjutsu technique; as such, appropriate interactions apply.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Can only be used twice per battle</p> <p style="margin-left: 20px">- Setting up the trap and activating it counts as a single usage</p> <p style="margin-left: 20px">- The trap lasts two turns unless countered</p> <p style="margin-left: 20px">- No standard ninjutsu techniques may be used for the turn after the net is activated</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Bōrasu no Michi: Bakuhatsu) - Way of the Bolas: Detonation</strong></p> <p style="margin-left: 20px">Type: Supplementary </p> <p style="margin-left: 20px">Rank: B </p> <p style="margin-left: 20px">Range: Short (from bolas)</p> <p style="margin-left: 20px">Chakra: 20 </p> <p style="margin-left: 20px">Damage: (+10 to technique it's used on)</p> <p style="margin-left: 20px">Description: A complementary technique to any Way of the Bolas technique, this jutsu is activated upon command; such as an "activate" handseal similar to how one detonates explosive tags or equivalent. The chakra (either elemental or non-elemental) that was infused into a prior bolas technique that was used causes the bolas to break apart and shoot outward, "exploding" and hitting targets with shards and projectiles from the weapon. This makes the technique stronger, allowing for a greater chance of hits. The explosion is omnidirectional up to short range with the bolas at the center. Fire and Lightning variants release also have fire and lightning properties applied to their explosions, respectively. The user can choose which individual bolas to explode by focusing on them.[/SPOILER]</p><p></p><p style="text-align: center">Taught to me: <strong><em><a href="http://narutobase.net/forums/showthread.php?t=585244&page=2">Genkotsu Kamakiri</a> | <a href="http://narutobase.net/forums/showthread.php?t=637094&p=18679326#post18679326">The Mantis Fist</a> </em></strong></p> <p style="text-align: center"></p><p></p><p style="margin-left: 20px">[SPOILER]</p> <p style="margin-left: 20px">[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Techniques:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[SPOILER]1. <strong>Genkotsu Kamakiri: Dangan Ari: Kunō | Mantis Fist: Paraponera Clavata: Torment</strong></p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra cost: 30</p> <p style="margin-left: 20px">Damage points: 60</p> <p style="margin-left: 20px">Description: A mantis fist technique which involves the administration of lightning charka into an enemy's body so as to stimulate a false signal for pain. Psychically, when used in a fight, this technique exhibits the styles usual attack methods; with the user delivering one, if not several swift finger jab blows to a target and discharging chakra upon impact. These blows, as is characteristic of the Mantis Fist, boast the strange and somewhat contradicting, fluid, rigid, and somewhat stiff quality common of the style; with this particular employment emphasising on speed and therefore using sharp, somewhat spear-like arm movements with little to no arm-drawback or windup so as to transition from neutral into extended states in mere moments, and then back again. As aforementioned the released lightning chakra forces false signals so as to induce pain onto an opponent, pain that can range from anything between mild to traumatising and incapacitating. However, it is generally the duration and area of contact that the user has had that determines the pain felt by the recipient, the longer or more numerous the case of exposure, the more severe effects will be. The targeted area is also of great consideration as striking vitals, pressure points, or even wounds can also increase severity - thus the focus of this technique on physical speed so that the user can best target areas of interest as quickly and effectively as possible. Needless to say the chakra based applications of this technique can also be administered discreetly, for instance, during a greeting should the user gain fingertip based contact with an enemy then this technique can be used discretely.</p> <p style="margin-left: 20px">Note:</p> <p style="margin-left: 20px">Can only be used 3x</p> <p style="margin-left: 20px">Can only be used once every two turns.</p> <p style="margin-left: 20px">A maximum of four strikes can be delivered per use.</p> <p style="margin-left: 20px">Against enemies of equal or higher rank the pain felt for each momentary contact will be around that of a hairline fracture - producing sharp pangs of pain in an area around the contact site that’s no larger than a ping pong ball. (Doubled if sensitive spots such as the plexus, temple, and other spots with significant nerve bundles). That of a breakage with sharper pangs in a tennis ball size area for those a rank lower, and even more severe pain spread across an area exceeding that of a size 5 football for two ranks or lower. In the case of significantly prolonged contact, the pain is only limited by the users intentions. (Basically if the user manages to remain in contact to continuously sustain this technique for an entire turn or more, at the expense of -30 chakra per turn.)</p> <p style="margin-left: 20px">- In battle, the user can generally only apply momentary contact to an opponent; with extended applications generally being utilised for out of battle (RP) torture based purposes and thus utilised to its full extent at the users discretion. However in battle, should the user manage to main contact for an entire turn or more an enemy will be left at their mercy - in too much pain to properly mold chakra and ultimately left incapacitated by pain. </p> <p style="margin-left: 20px">Physical damage is generally minor, at most inflicting bruises on well toned parts of the body or on an odd occasion fractures on weaker, minor bones. However striking a vital or soft spot could potentially cause dire or even fatal injury. (Eyes and so on, throat, so on.)</p> <p style="margin-left: 20px">- The user can of course experiment with the type of pain expericed (Sharp, dull, throbbing, burning, etc)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2. <strong>(Genkotsu Kamakiri: Gai Kouchuu no Kata) Mantis Fist: Form of the Cleopatra Scythes</strong></p> <p style="margin-left: 20px">Type: Defense/Supplementary </p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 20 (-5 per turn)</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: The user will curl the index and ring finger of either or both hands inwards, while focusing lightning chakra through them. This will channel the usual properties of the Mantis Fist Techniques through a nearly transparent blue scythe, with a subtle humm of electricity similar to that of multiple tiny beetles vibrating their wings. These blades will be completely non-damaging and intangible, except when used against animals ( including humans ). They are capable of mimicking a real tangible blade, by running a low level current of electricity through the opponent, upon contact. This current will create a powerful hold selective synapses of the opponent's muscles, preventing the fulfilment of a given motion arc. In essence, imagining someone is charging towards the user with a sword. If the user touches the sword with a scythe, the current will travel through the swards towards the opponent's arm, and lock the motion, like the arm and the sword were met with an equal opposite force, like the intangible scythe has a strong physical substance. The current isn't selective enough to block all movement and give a full paralysis. As such, the opponent is more than capable of retracting the arm, he just can't advance further. The power of the technique doesn't rely on the user, per se. The stasis is stronger the stronger the opponent's muscles are, and it will always completely block the motion, without ever being able to overpower it. Samewise, the current will always find the current synapsis in function, by polar opposites of electricity, it does not require a selective pressure or even anatomical knowledge from the user. These motions are called "Parries". A secondary application of the scythes are the "Slashes". The user will carry the scythes onto a limb and will run in through the flesh. Although it carries no damage, or makes any sort of wound, the current will now severe the nervous conections, rather than create a stasis hold. This will temporarily disconnect the brain from the muscle, creating an illusionary sensation of having the limb cut off, without any sort of pain felt. "Slashed" opponents won't be able to access the limbs up to the area where the cut was made for up to 2 turns after the fact ( the same turn and the next ). </p> <p style="margin-left: 20px">The whole form of the Cleopatra Scythes is composed of a combination of up to 7 motions, be it "Parries" or "Slashes". </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*Can create one or two scythes, focusing chakra on one or both hands*</p> <p style="margin-left: 20px">*Can be combined with other taijutsu attacks*</p> <p style="margin-left: 20px">*Can't be combined with ninjutsu mid-combo*</p> <p style="margin-left: 20px">*Requires a 2 turn cooldown after usage*</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">3.<strong> (Genkotsu Kamakiri: Dappi Kama no Katachi) Mantis Fist: Form of the Ecdysis Scythes</strong></p> <p style="margin-left: 20px">Type: Offensive/Supplementary </p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 20 (-5 per turn)</p> <p style="margin-left: 20px">Damage Points: 5 per streak (The discharge of lightning chakra causes slight pain as it inserts into an opponents body.)</p> <p style="margin-left: 20px">Description: A major flaw in any contact based style is the need for actual contact to produce results. This technique aims to somewhat rectify this weakness by allowing a Mantis fist user to, when they strike, release several streaks of translucent yellow chakra from their finger tips that will hover in the air for a set duration. These streaks, should they contact with an opponents body, will discharge to release a set Mantis Fist based effect onto an enemy. By default they can be utilised to induce standard paralysation, pain and loss of feeling, but this technique can also be utilised alongside another Mantis Fist technique so as to impart the specific and specialised effects of said technique. Traditionally this technique would be executed with the user taking up a stance in which they mimic the posture of a Mantis as they bend their arms to form a backwards L and set their palms to face down parallel to the ground. Upon taking up stance the user will repeatedly pump their arms outwards to deliver multiple quick jabs and likely aim to create as many streaks as possible for greater effect. However, being a Mantis Fist technique, the manner in which this technique may be used is both flexible and adaptable so that the user may always retain some degree of unpredictability and capitalise on any openings. Ultimately, this technique simply allows for a misplaced strike of a Mantis Fist user to still yield results. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note:</p> <p style="margin-left: 20px">- Each streak is capable of inducing a desired effect onto an entire limb (I.e, one streak can paralyse/numb etc the area of a limb.)</p> <p style="margin-left: 20px">- With each usage the user may utilise one effect, create up to 8 streaks, which can be created either all at once or over multiple turns.(I.e, you can create 8 paralysation based streak, or 8 streaks that would induce pain, but not half/half.)</p> <p style="margin-left: 20px">- Can only be used 3x.</p> <p style="margin-left: 20px">- Streaks last for up to four turns before fading, and unless desired they will not affect the user as it is their own chakra.[/SPOILER]</p><p></p><p style="text-align: center">Taught to me: <strong><em><a href="http://narutobase.net/forums/showthread.php?t=603347">Dracova no shinigami āto | Reaper Art Of Dracova </a></em></strong></p> <p style="text-align: center"></p><p></p><p style="margin-left: 20px">[SPOILER][/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Techniques:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[SPOILER]0. <strong>Wasureta shinigami | The Forgotten Reaper</strong></p> <p style="margin-left: 20px">Rank:S</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Chakra Cost: 40(20+ with additional techniques in use)</p> <p style="margin-left: 20px">Description: Thousands of years ago a scythe was forged by a great warrior Shiro Kazuma. Kazuma was known as the most powerful warrior alived and was praised to by many. Kazuma never could have enough power so he put all of his energy into making the ultimate weapon in hopes he could rule the world. Kazuma forged the metal from meteorite. Kazuma put all his blood and sweat into this scythe but his project came to a fatal end when he died of a heart attack and the scythe was never finished</p> <p style="margin-left: 20px">Abilities:</p> <p style="margin-left: 20px">- The Forgotten Reaper is indestuctible</p> <p style="margin-left: 20px">- Due to the warriors specialty being Katon and Fuuton, the user gets +5 damage points on all Katon. The user can also perform Fuuton with 1 less handseal.</p> <p style="margin-left: 20px">Restrictions:</p> <p style="margin-left: 20px">-Can only be used by Shade Dracova or anyone given permission to use by Shade Dracova</p> <p style="margin-left: 20px">-The scythe will become 500 pounds if it is wileded by anyone but the owner or anyone given permission to hold by the wielder</p> <p style="margin-left: 20px">- The Forgotten Reaper weighs 50 pounds so the user must have somewhat training in taijutsu to prove his muscle strength.</p> <p style="margin-left: 20px">-While wielding The Forgotten Reaper you cant use S rank jutsu for any of the Basic 5 elements except for Katon and Fuuton while the scythe is in the wielders hands.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">1. <strong>(Dracova no shinigami āto: Majin Hanto) Reaper Art Of Dracova: Genie Hunt</strong></p> <p style="margin-left: 20px">Type:Attack</p> <p style="margin-left: 20px">Rank:S</p> <p style="margin-left: 20px">Range:Short-Mid</p> <p style="margin-left: 20px">Chakra:40</p> <p style="margin-left: 20px">Damage:80</p> <p style="margin-left: 20px">Description: This is one of the 3 main techniques of the Reaper art this being the second. By circulating mass amounts of chakra through the sycthe. This technique resembles a massive halberd-like blade, expanding to 3 meters wide and 2 meters long. This technique is very dangerous to use with others around in a 5meter diameter. The user will swing the sycthe in a 360 degree angle towards the opponent increasing the cutting capability to its fullest degree. As the scythe is swung it will release chakra as a powerful thin line that cuts through anything in a 5meter radius with ease, easily able to cut through human flesh with extreme ease and earth (A rank). The line of chakra is so thin that it can barely be seen by the normal human eye.</p> <p style="margin-left: 20px">Note: Can only be used twice with a two turn break in between usages.</p> <p style="margin-left: 20px">Note: Cant use reaper arts , kenjutsu, nor taijutsu for 2 turns[/SPOILER]</p><p></p><p style="text-align: center">Taught to me: <strong><em><a href="http://narutobase.net/forums/showthread.php?t=627300">Sakashima Yaiba | Reverse Blade Style </a></em></strong></p> <p style="text-align: center"></p><p></p><p style="margin-left: 20px">[SPOILER][/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Techniques:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[SPOILER]1. <strong>(Sakashima Yaiba:Enko hagane) Reverse Blade Style: Arc Of Steel</strong></p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: This technique is useful specially against guard weapons (Kunais, Shields, Swords) and even some guard taijutsu/kenjutsu. The user will take and grip the sword in their dominant hand and channel earth chakra into the sword hardening the sword very similar to the earth spear technique. He will then swing it horizontal towards the opponents ribcage sending him flying to the side. This would bruise the opponent harshly. This can be used against a weapon as if they were to clash a regular sword with this technique, this technique would break through the sword due to sheer strength and continue its initial path (to come in contact with the opponents ribcage to do damage) </p> <p style="margin-left: 20px">Note: Can use max of 3 times</p> <p style="margin-left: 20px">Note: Requires a break of at least 2 turns.</p> <p style="margin-left: 20px">Note: This technique can break up to B rank Kenjutsu techniques that are not chakra enhanced[/JUTSU]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2. <strong>(Sakashima Yaiba: Nakigoe Zou) Reverse Blade Style: Weeping Statue </strong></p> <p style="margin-left: 20px">Type: Attack/Defense</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: This technique dwells in the realms of the earth technique (Earth Style: Added Weight Rock Technique.), and is one of the signature techniques of this sword style The user will coat the sword in earth chakra similar to added weight technique then swing at the opponent (any body part) dealing blunt damage enough to severly bruise said body part and/or send the opponent flying several meters back, but not only that, It increases the weight and hardening the body part that was hit petrifying it, not allowing the opponent to use said body part (due to the body part weight being increased/hardening and immobile similar to a statue) for 1 full turn</p> <p style="margin-left: 20px">Note: Can use only Thrice per battle</p> <p style="margin-left: 20px">Note: Cant use any reverse blade style techniques in the next turn[/JUTSU]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">3. <strong>(Sakashima Yaiba: Tsuppari Hyaku seken) Reverse Blade Style: Thrust Of A Hundred Worlds</strong></p> <p style="margin-left: 20px">Type:Attack</p> <p style="margin-left: 20px">Rank:S</p> <p style="margin-left: 20px">Range:Short</p> <p style="margin-left: 20px">Chakra:40</p> <p style="margin-left: 20px">Damage:80</p> <p style="margin-left: 20px">Description: This technique is one of the stronger techniques of the reverse blade style. The user will take a stance where their feet are spread slightly apart holding their sword with both hands with the tip of the sword facing outwards. The user will then apply massive earth chakra throughout their whole body, to the point where their earth chakra is so immense and powerful you could see their physical chakra resonating out of their body to where it would cause a very small crater in the ground right below the users feet to signify the major pressure and immense chakra thats being used. Once the enemy has entered into short range, the user will channel the aforementioned earth chakra to the broad side of his sword before swinging it, dealing massive damage on contact. This strike is of sufficient power to break armors of equal power and cause bone breaking injuries, sending the target flying out of short range. </p> <p style="margin-left: 20px">Note: Can be done twice</p> <p style="margin-left: 20px">Note: Must wait two turns before using again</p> <p style="margin-left: 20px">Note: Cant use a RBS technique above A rank in the next turn[/SPOILER]</p><p></p><p style="text-align: center">Taught to me: <strong><em><a href="http://narutobase.net/forums/showthread.php?t=689350">Champuru | Champloo Kendo </a></em></strong></p><p></p><p style="margin-left: 20px">[SPOILER][/SPOILER]</p><p></p><p style="margin-left: 20px">Techniques:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[SPOILER]1. <strong>Chanpurū kendō: Bōshi heddokikku: Champloo Kendo- Spinning Head Kick</strong></p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Chakra Cost: 0</p> <p style="margin-left: 20px">Damage Points: 40</p> <p style="margin-left: 20px">Description: </p> <p style="margin-left: 20px">The userr will get into a low stanceand put their hands on the ground as the place their hands on the ground the with set their head down and stick their legs out and spin on their head repeatly kicking their opponent</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Restrictions</p> <p style="margin-left: 20px">* can only be Tough by a Champloo Kendo Master</p> <p style="margin-left: 20px">* can only be used 4 times a Battle</p> <p style="margin-left: 20px">* Leave User open to attacks greatly[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Nathan, post: 14489759, member: 68053"] [center][img]http://i.imgur.com/Ga6Tpou.png[/img] Taught to me: [B][I][URL="http://narutobase.net/forums/showthread.php?t=468070"]Kyotōryū taijutsu | Kyotōryū Martial Arts[/URL][/I][/B] [/center] [INDENT][spoiler][/spoiler] Techniques: [spoiler][B]Kyotōryū taijutsu: Fuugetsu[/B] Type: Offensive Rank: A Range: Short: Short Chakra Cost: 30 (If your speed is enhanced with chakra) Damage Points: 60 Description: The user begins running at his opponent at extremely high speeds, (If closing a small distance, to gain the required speed, the user must use chakra in order to gain the speed and momentum.) with his arms behind him extended, collecting wind. He gains more and more momentum, and, upon reaching the opponent, he extends his palm, dragging the wind with his palm, and slams his palm into the opponent. The extreme momentum plus the wind gathered with his hand does massive amounts of damage to the opponent. The wind pushes the opponent across the battlefield, while releasing into the air behind him, blowing anything behind him back. (Note: This does not apply to humans. However, grass, swords and other ninja tools will be blown back.) ~Can only be used 5 times per battle. What is should look like (Blue is wind): [SPOILER][IMG]http://gifsoup.com/view4/3407251/fuugetsu-o.gif[/IMG][/SPOILER] [[URL="http://narutobase.net/forums/showthread.php?t=157594&page=4&p=5726185#post5726185"]x[/URL]] [B]Kyotōryū Taijutsu: Aerodynamic Movement[/B] Type: Supplementary Rank: B Range: Short Chakra Cost: 20 Damage Points: N/A Description: The user will utilize Kyotoryu's ability to allow one to control how their body is affected by wind-resistance to augment the agility of their movements. For example, the user could utilize their ability to move with reduced wind-resistance while leaping into the air, allowing them to reach greater heights/lengths at a fast speed, and then, on their descent, utilize their ability to have increased wind-resistance to soften their fall and allow them to position their body in mid-air to allow safe and pleasant landing. Note: After initiating this technique, the user can freely utilize this form of movement for the rest of the battle. Note: While using this form of movement, the effectiveness of the users blunt-force taijutsu (Strong Fist) is significantly reduced, causing the user to be more likely to utilize forms of combat like Kyotoryu and other forms of combat like it, which are not diminished by this movement. Note: It doesn't drastically increase the speed of the user, only somewhat dampens and nullifies some of the effects Air has on the body movements. [[URL="http://narutobase.net/forums/showthread.php?t=157594&page=16&p=6197774#post6197774"]x[/URL]][/spoiler][/INDENT] [CENTER]Taught to me: [I][B][URL="http://narutobase.net/forums/showthread.php?t=436622"]Doki Sono Kamigami | Wrath of the Gods[/URL][/B][/I][/CENTER] [INDENT][SPOILER][/SPOILER] Techniques: [SPOILER][URL="http://narutobase.net/forums/showthread.php?t=157594&p=13024569&viewfull=1#post13024569"][1][/URL] [B]Doki Sono Kamigami:Teikiatsu of Ranmyaku | Wrath of the Gods: Cyclone of Chaos[/B] Type: Offense/Defense Rank: A-Rank Range: Short Chakra: 30 Damage: 60 Description: The user musters sufficient strength and swings his blades around their head in a circular motion with tremendous force repeatedly, attacking multiple targets near the user. Cyclone of Chaos can be used to defend against Medium-Sized earth or projectile techniques. Note: Can be used 3 times per battle Note: Need to be trained in the fighting style in order to use Note: Bio must wield the chained blades. [URL="http://narutobase.net/forums/showthread.php?t=157594&p=13285637&viewfull=1#post13285637"][2][/URL] [B]Doki Sono Kamigami: Yuuretsu of Hercules| Wrath of the Gods: Valor of Hercules[/B] Type: Offensive/Defensive Rank: A-Rank Range: Short Chakra: 30 Damage: 60 Description: The user first crosses their arms with the blades in their hands. Then the user swings the blades while uncrossing their arms. By doing this, the user is able to slash anything in a 180º angle in front of him with the swords. It can be used against incoming projectiles as a defensive measure or to attack an enemy. Note: Needs to be trained in Doki Sono Kamigami Note: Bio must wield the blades [URL="http://narutobase.net/forums/showthread.php?t=157594&p=13285637&viewfull=1#post13285637"][3][/URL] [B]Doki Sono Kamigami: Olympic Ascension| Wrath of the Gods: Olympic Ascension[/B] Type: Offensive Rank: A-Rank Range: Short Chakra: 30 Damage: 60 Description: The user swings the blade in a reverse-windmill motion. Swiping upwards with the blades towards a target. When the target is hit, the target is lifted from the ground (Assuming the target is human) as the blade pierce them. Otherwise if target is too large (A summoning), deep gashes will be made on the target Note: Needs to be trained in Doki Sono Kamigami Note: Bio must wield the blades [URL="http://narutobase.net/forums/showthread.php?t=157594&p=13364234&viewfull=1#post13364234"][4][/URL] [B]Doki Sono Kamigami: Hyperion Kyouran | Wrath of the Gods: Hyperion Fury[/B] Type: Offensive Rank: A-rank Range: Short Chakra: 30 Damage: 60 Description: This is a simple but extremely effective technique which is normally a kind of combo starter. The user stabs forward using both blades very quickly. When the blades pierce the target, the user dashes and whips himself forward (Instead of the blades going to the user, the user goes to the blades) really quickly and rams in to the target with his shoulder winding them, leaving the user an instant of opening to either do another Doki Sono Kamigami technique or to knock the target away. Note: Can only be used 3 times per battle Note: Needs to be trained in Doki Sono Kamigami Note: Bio must wield the blades [URL="http://narutobase.net/forums/showthread.php?t=157594&p=13563685&viewfull=1#post13563685"][5][/URL] [B]Doki Sono Kamigami: Prometheus' Inferuno| Wrath of the Gods: Prometheus' Inferno[/B] Type: Offensive Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: 80 Description: A very complex technique of Doki Sono Kamigami, with this, the ninja uses their elemental prowess to add a stronger kick to the flavour. The user swings the blades up around the user, by swinging it behind them, when they reach the peak height, the user quickly coats the blades with Fire chakra by channeling their chakra through the chains and in to the blades. Then the user swiftly brings the blades down hard, and as the user swings it down on to their target, they release the Fire chakra through the blade to give it an explosive impact. The Fire chakra has two proposes: 1) To give the blades a stronger impact and damage and 2) Protect the blade from being damaged by the impact. The blade is protected by the explosion of chakra. This whole technique is one swift movement of the user swinging the blades with an explosive ending. The explosion is similar to a geyser of flames, which erupts from where the blades make contact with the ground. Note: Can only be used 2 times per battle Note: Needs to be trained in Doki Sono Kamigami Note: Bio must wield the blades Note: A Samurai bio that uses this fighting style cannot use this technique[/SPOILER][/INDENT] [CENTER]Taught to me: [B][I][URL="http://narutobase.net/forums/showthread.php?t=485693"]Maou Genkotsu | Devil's Fist [/URL][/I][/B] [/CENTER] [INDENT][SPOILER][/SPOILER] Techniques: [SPOILER][B]Devil's Fist: Gentle Caress (Mao Genkotsu: Onbin Aibu) [/B] Type: Offense Rank: C Range: Short Chakra: 15 Damage: 30 Description: A simple jutsu, where one channels fire chakra into his leg. The user's leg is extremely hot, allowing him to cause heat damage on impact. The heat damage itself, is not very great. It is the equivalent of recieving mild burns, it may blister and cause a lot of pain, but it does not do great damage. The kick itself does damage, because of the user rotating his hip at the time of the kick, making it strong. This technique is not really meant to attack any upper body parts. It is much more suited to be aimed at the lower legs, or near the thighs. This is to make it difficult for the opponent to walk, and to make it easier for the user to land more powerful blows in the future. -Restrictions- Can only be used thrice Can only be taught by Vex [B]Devil's Fist: Vulcan's Folly (Mao Genkotsu: Gukuo no Vulcan)[/B] Type: Offense Rank: S Range: Short Chakra: 40 (-5 chakra per turn) Damage: 80 Description: With this jutsu, the user is able to use arguably the most powerful jutsu in Devil's Fist. The jutsu allows the user, to channel fire chakra into a sword or other bladed weapon. The sword is then 'hot' being able to add heat damage, in addition to regular damage inflicted from a bladed wound. The heat makes the weapon literally hot enough to melt through other bladed weapons, and to immediately cauterize wounds that the sword cuts. It also causes massive burns, from the heat of the fire chakra. The blade never actually becomes on fire, just simply hot. -Restrictions- Can only be taught by Vex Can only be used once a battle Lasts for 3 turns [B]Devil's Fist: The Yawn of Apachai(Mao Genkotsu: Akubi no Apachai) [/B] Type: Offense Rank: B Range: Short Chakra: 20 Damage: 40 Description: The user grabs his opponent by the head before delivering a powerful knee strike to their face while bringing the opponents head down. The user augments the knee with fire chakra, causing it to become hot. The force of the collision could cause a weaker opponent to become completely knocked out. In addition, the opponent will suffer burning damage from the fire chakra. The attack is hot enough to cause mild burns that will cause pain if not treated. -Restrictions- Can only be used thrice Can only be taught by Vex [B]Devil's Fist: The Great Wall (Mao Genkotsu: Za Taishita Hei) [/B] Type: Defense Rank: A Range: Short Chakra: 30 Damage: 60 Description: One of the only defensive jutsu for Devil's Fist. The user waits for an opponent to strike at his torso or anywhere above that. When the opponent strikes, the user will grab onto the attacking limb and pull it towards him while also twisting his body out of the way. This increases the momentum of the opponent, and uses it against him. He then lifts his knee, and concentrates fire chakra into it. He then slams this knee into the chest of his opponent, where the heart is. Combined with the force of his strike and the power behind his opponent's speed, the attack is powerful enough to seriously injure an opponent. -Restrictions- Can only be used twice per battle and only against taijutsu or taijutsu custom style moves up to the same rank Can only be taught by Vex Can only be used by students of Devil's Fist [B]Devil's Fist: The Red Storm of Set (Mao Genkotsu: Niiro Arashi no Set) [/B] Type: Defense Rank: B Range: Short Chakra: 20 Damage: 40 Description: The user will concentrate fire chakra into any part of his body, and when the opponent attacks the user, the limb that they used to attack will be burned. This is because of the user using Devil's Fist in order to heat his skin up to an insane tempreature for the duration of the opponent's attack. If the opponent was to grab the opponent, the effect would be even greater due to prolonged contact with the user's skin. This jutsu may cause severe burns upon the opponent's body located on the point of contact with the user's fire enhanced limbs. However, if the opponent were to attack the user with a metal weapon, the weapon would not be melted, although the heat from the user's body would transfer onto metal, and then onto the user. This is because metal is a very good conductor of heat, and it would burn the opponent, most likely causing him to drop the weapon. Restrictions: Can only be used 3x per battle Can only be taught by Vex Can only be used by those taught in Devil's Fist.[/SPOILER][/INDENT] [CENTER]Taught to me: [B][I][URL="http://narutobase.net/forums/showthread.php?t=485693"]Shuukyuu Geijutsu | Football Arts [/URL][/I][/B] [/CENTER] [INDENT][SPOILER][/SPOILER] Techniques: [SPOILER][B]Football (Shuukyuu)[/B] Type: Weapon Rank: S Range: Short Chakra: N/A (10 to fill the ball) Damage: N/A Description: At first appearing to be a minature soccerball about the size of your thumb. This is simply for the purpose of easy transportation. The weapon itself is primarily wind based. The user can expand it in size by filling it with air by channeling wind chakra into the ball through physical contact with the user's skin. This doesen't take much time at all, and it can reach the size of a normal ball. When in normal size, the ball can do extreme blunt damage to the opponent if it hits him, and is able to bounce a very far distance. It is extremely difficult to pop the ball, normal weapons won't do the trick. It takes an elemental jutsu of at least A rank, or a regular ninjutsu of S rank to pop. The ball also has the ability to return to the user whenever he wills it to, and it moves at the speed of a thrown kunai. This ball is usually used in the application of Football Arts. Restrictions Can only be wielded by those trained in Football Arts Can only be taught by Vex [B]Football Arts: Gouenji's Legacy (Shuukyuu Geijutsu: Izou no Gouenji ) [/B] Type: Offense Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: The user begins dribbling the ball, and suddenly kicks it high into the air and jumps. As he jumps, he surrounds his leg with fire chakra, and at the same time spins creating a flame tornado. Using the momentum, the user kicks the ball as hard as he can, transferring the fire chakra to the ball so that it is on fire and flies forward at the opponent. [IMG]http://db.img.v4.skyrock.net/2939/86142939/pics/3175732383_1_2_7YC6nKNK.gif[/IMG] [B]Knuckle Ball-(Fushi Butoukai)[/B] Type: Offense Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will either create a ball made up of pure chakra or use a pre-existing soccer ball (CW). The user will simply deliver a powerful kick aiming towards the middle of the ball but the leg will swing in a low arc, quickly recoiling his leg back after making contact with the ball, this also means there is little to no follow through after the kick. This causes the ball to race towards the opponent in a very awkward and confusing motion, with the ball seemingly moving from all directions in a short direction as it makes its way towards the opponent, this makes it very difficult for the opponent to predict where the ball is heading or where the user aimed, but as it goes close to the opponent it will make a sudden curve and head straight towards the opponent (about 2 meters within the opponents range) which will knock the opponent back and inflicting blunt force damage. The user is able to perform the kick in almost any position due to having excelled acrobatic abilities because of the fighting style, the user would just have to make sure they kick the ball correctly. If used with a CW soccer ball, this can be added with wind release to match its unpredictable movement and even slice through the opponent. Note: Can only be used three times Note: Must be a practitioner of Football Arts Note: Must have wind release mastered to perform the skill with the CW [B]Football Arts: Curve Ball-(Shuukyu Geijutsu: Sori Butokai)[/B] Type: Offense Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will either create a ball made up of pure chakra or use a pre-existing soccer ball (CW). They will kick the ball with the inside of their foot, while swinging their leg in a large arc with a heavy follow through. This will cause the ball to have a massive lateral spin. The ball will race towards the opponents location, but due to the heavy follow through the ball will actually pass the opponent during flight, not harming them whatsoever in this stage, but due to the massive spin and force delivered, the ball will make a sudden curve during flight, where it will change direction and had back towards the opponent, by making a circular curve, hitting them from behind. This jutsu makes for a powerful deceptive attack. The user is able to perform the kick in almost any position due to having excelled acrobatic abilities because of the fighting style, the user would just have to make sure they kick the ball correctly. Note: Can only be used three times Note: Requires a two turn break between usage. Note: Must be a practitioner of Football Arts[/SPOILER][/INDENT] [CENTER]Taught to me: [B][I][URL="http://narutobase.net/forums/showthread.php?t=521311"]Chēnsō Gigei | Chainsaw Arts[/URL][/I][/B] [[URL="http://narutobase.net/forums/showthread.php?t=511457"]x[/URL]] - Surgery[/CENTER] [INDENT][SPOILER][/SPOILER][/INDENT] [INDENT]Techniques: [SPOILER]1. [B]Chainsaw Arts: First Gear (Chenso Gigei: Saisho no Gia)[/B] Rank: B Type: Supplementary Range: Short Chakra Cost: 20 Damage Points: 40 Description: This is the first gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels their chakra into the chains that are located on both legs. The chakra sends the chains into rotation and give the users kicks more powerful and enabling them to cut through flesh and other soft materials quite easily. The user can even use this gear as transportation between villages to get there faster when on a mission then you would on foot. This gear can cut through B rank and below Earth Style techniques. 2. [B]Chainsaw Arts: Second Gear (Chenso Gigei: Sekandogia)[/B] Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: 60 Description: This is the second gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels a great deal of chakra into the chains located on both legs. The chakra rotates the chains and giving the users kicks even more powerful kicks then Gear 1. This gear is able to cut through B rank and below Wood Style techniques. -Can only be used five times and must wait one turn to use this again. 3. [B]Chainsaw Arts: Third Gear (Chenso Gigei: Sadogia)[/B] Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage Points: 80 Description: This is the third and final gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels a large amount of chakra into the chains located on both legs. The chakra sends the chains in rotation giving the users kicks more powerful then Gear 2. This is like a rare gear to see. This gear is able to cut through A rank and below Kaguya techniques. -Can only use it three times and must wait one turn to use this again. 4. [B]Chainsaw Arts: Chain Body Rotation (Chenso Gigei: Chen Bodi Roteshon)[/B] Rank: A Type: Attack Chakra Cost: 30 Damage Points: Depends on the Gear Description: The user leaps in the air towards their target rotating while activating their chains in whatever gear grating that amount of damage depending on the gear they are in. The user tucks their arms in and legs in while they rotate and with a sensing ability gives them more ability to know what is going to be ahead because without a sensing ability they could be rotating into an attack they opponent has for them. The user rotates onto their target cutting them straight through(all depends on the gear which gives this jutsu its damage) -Activating the gears counts as a move and must be posted also.[/SPOILER][/INDENT] [CENTER]Taught to me: [B][I][URL="http://narutobase.net/forums/showthread.php?t=586280"]Bōrasu no Michi | Way of the Bolas [/URL][/I][/B] [/CENTER] [INDENT][SPOILER][/SPOILER] Techniques: [SPOILER]1. [B](Bōrasu no Michi: Baindingu no Surō) – Way of the Bolas: Binding Throw[/B] Type: Offensive Rank: B-Rank Range: Short-Long Chakra: 20 Damage: 40 Description: This is the most basic use of the principle of Way of the Bolas. The user will withdraw a bolas from their tool pouch and grip it from the nexus of the rope. They will begin swinging it overhead to gain momentum and then release it directly at the target. If aimed at the target’s legs and arms the bolas will bind the opponent. Even if it does not bind them the weights still do direct blunt damage. A direct hit with a bolas weight can break bones. Note: The user cannot wield two bolas at once. [B](Bōrasu no Michi: Kasai Jūryō Sutoraiku) – Way of the Bolas: Fire Weight Strike[/B] Type: Offensive Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: 60 Description: The user channels their katon chakra into the bolas with two weights attached to it. The weights will heat up and cause severe burns upon direct contact with the target’s body. The bolas still retains its core principle ability – to bind the target at the legs or arms. The weights have enough momentum to break bones and severe bruising. Note: The bolas will not ignite. It merely heats the weights enough to cause severe burns. Note: Elemental strengths and weaknesses do apply to the weights. [B](Bōrasu no Michi: Raitoningu Jūryō Sutoraiku) – Way of the Bolas: Lightning Weight Strike[/B] Type: Offensive Rank: B-S Rank Range: Short-Mid Chakra: 20 - 40 Damage: 40 - 80 Description: The user channels their raiton chakra into a bolas with two weights attached to it. This will give a paralysis quality to the weights when making direct impact with a target’s body. This technique follows the advanced method of Way of the Bolas. The paralysis effect can vary depending on how much chakra the user puts into the technique. At B-Rank the weights are capable of causing numbness in the localized area. A-Rank is capable of causing total paralysis in a localized area. S-Rank is capable of causing full body paralysis and electrical burns upon impact. The technique maintains the core principle of Way of the Bolas – to bind the target at their legs or arms. Elemental strengths and weaknesses and strengths do apply and the weights can only be thrown as a projectile in this form. The weights have enough momentum to break bones. Note: B-Rank has no restrictions on usage. A-Rank can be used three times per battle. S-Rank can be used once per battle. Note: Elemental strengths and weaknesses do apply to the weights. [B](Bōrasu no Michi: Yokusei netto) - Way of the Bolas: Suppression Net[/B] Type: Offensive/Supplementary Rank: S-rank Range: Short-Mid Chakra: 40 Damage: 80 Description: One of the most advanced applications of the Way of the Bolas, the user will throw untethered bolas (ones that are not tied together) around the battlefield, on the ground. Prior to this, the user would have channeled non-elemental chakra through them. This is actually a two-step technique; the initial throwing of the bolas serves as a set-up. Immediately afterward, or whenever the user chooses, they can choose to "activate" this trap. The chakra that was infused into individual bolas will form chakra strings that tether the bolas to each other, creating a complex net-like structure on the ground. Upon hand seal command, the bolas will pull upward and attempt to meet each other, trapping whatever is within its vicinity. As a visual reference, it is similar to a poacher's net trapping an animal. The trapped victim suffers severe damage from the bolas coming together from all angles, and the sheer tightness of the net's hold. The net can be formed up to mid-range, but it has a short range radius about its intended target. Even though the net is tight, it is relatively flexible and can stretch, suppressing movement and capable of trapping even large summons. Conversely, the bolas may also be thrown upward and the net formed in mid-air, allowing it to fall onto an intended target. However, the practitioner cannot channel Fire or Lightning chakra into this like other Way of the Bolas techniques. The strength of this technique is equivalent to an S-rank standard ninjutsu technique; as such, appropriate interactions apply. - Can only be used twice per battle - Setting up the trap and activating it counts as a single usage - The trap lasts two turns unless countered - No standard ninjutsu techniques may be used for the turn after the net is activated [B](Bōrasu no Michi: Bakuhatsu) - Way of the Bolas: Detonation[/B] Type: Supplementary Rank: B Range: Short (from bolas) Chakra: 20 Damage: (+10 to technique it's used on) Description: A complementary technique to any Way of the Bolas technique, this jutsu is activated upon command; such as an "activate" handseal similar to how one detonates explosive tags or equivalent. The chakra (either elemental or non-elemental) that was infused into a prior bolas technique that was used causes the bolas to break apart and shoot outward, "exploding" and hitting targets with shards and projectiles from the weapon. This makes the technique stronger, allowing for a greater chance of hits. The explosion is omnidirectional up to short range with the bolas at the center. Fire and Lightning variants release also have fire and lightning properties applied to their explosions, respectively. The user can choose which individual bolas to explode by focusing on them.[/SPOILER][/INDENT] [CENTER]Taught to me: [B][I][URL="http://narutobase.net/forums/showthread.php?t=585244&page=2"]Genkotsu Kamakiri[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=637094&p=18679326#post18679326"]The Mantis Fist[/URL] [/I][/B] [/CENTER] [INDENT][SPOILER] [/SPOILER] Techniques: [SPOILER]1. [B]Genkotsu Kamakiri: Dangan Ari: Kunō | Mantis Fist: Paraponera Clavata: Torment[/B] Rank: A Type: Offensive Range: Short Chakra cost: 30 Damage points: 60 Description: A mantis fist technique which involves the administration of lightning charka into an enemy's body so as to stimulate a false signal for pain. Psychically, when used in a fight, this technique exhibits the styles usual attack methods; with the user delivering one, if not several swift finger jab blows to a target and discharging chakra upon impact. These blows, as is characteristic of the Mantis Fist, boast the strange and somewhat contradicting, fluid, rigid, and somewhat stiff quality common of the style; with this particular employment emphasising on speed and therefore using sharp, somewhat spear-like arm movements with little to no arm-drawback or windup so as to transition from neutral into extended states in mere moments, and then back again. As aforementioned the released lightning chakra forces false signals so as to induce pain onto an opponent, pain that can range from anything between mild to traumatising and incapacitating. However, it is generally the duration and area of contact that the user has had that determines the pain felt by the recipient, the longer or more numerous the case of exposure, the more severe effects will be. The targeted area is also of great consideration as striking vitals, pressure points, or even wounds can also increase severity - thus the focus of this technique on physical speed so that the user can best target areas of interest as quickly and effectively as possible. Needless to say the chakra based applications of this technique can also be administered discreetly, for instance, during a greeting should the user gain fingertip based contact with an enemy then this technique can be used discretely. Note: Can only be used 3x Can only be used once every two turns. A maximum of four strikes can be delivered per use. Against enemies of equal or higher rank the pain felt for each momentary contact will be around that of a hairline fracture - producing sharp pangs of pain in an area around the contact site that’s no larger than a ping pong ball. (Doubled if sensitive spots such as the plexus, temple, and other spots with significant nerve bundles). That of a breakage with sharper pangs in a tennis ball size area for those a rank lower, and even more severe pain spread across an area exceeding that of a size 5 football for two ranks or lower. In the case of significantly prolonged contact, the pain is only limited by the users intentions. (Basically if the user manages to remain in contact to continuously sustain this technique for an entire turn or more, at the expense of -30 chakra per turn.) - In battle, the user can generally only apply momentary contact to an opponent; with extended applications generally being utilised for out of battle (RP) torture based purposes and thus utilised to its full extent at the users discretion. However in battle, should the user manage to main contact for an entire turn or more an enemy will be left at their mercy - in too much pain to properly mold chakra and ultimately left incapacitated by pain. Physical damage is generally minor, at most inflicting bruises on well toned parts of the body or on an odd occasion fractures on weaker, minor bones. However striking a vital or soft spot could potentially cause dire or even fatal injury. (Eyes and so on, throat, so on.) - The user can of course experiment with the type of pain expericed (Sharp, dull, throbbing, burning, etc) 2. [B](Genkotsu Kamakiri: Gai Kouchuu no Kata) Mantis Fist: Form of the Cleopatra Scythes[/B] Type: Defense/Supplementary Rank: B Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: N/A Description: The user will curl the index and ring finger of either or both hands inwards, while focusing lightning chakra through them. This will channel the usual properties of the Mantis Fist Techniques through a nearly transparent blue scythe, with a subtle humm of electricity similar to that of multiple tiny beetles vibrating their wings. These blades will be completely non-damaging and intangible, except when used against animals ( including humans ). They are capable of mimicking a real tangible blade, by running a low level current of electricity through the opponent, upon contact. This current will create a powerful hold selective synapses of the opponent's muscles, preventing the fulfilment of a given motion arc. In essence, imagining someone is charging towards the user with a sword. If the user touches the sword with a scythe, the current will travel through the swards towards the opponent's arm, and lock the motion, like the arm and the sword were met with an equal opposite force, like the intangible scythe has a strong physical substance. The current isn't selective enough to block all movement and give a full paralysis. As such, the opponent is more than capable of retracting the arm, he just can't advance further. The power of the technique doesn't rely on the user, per se. The stasis is stronger the stronger the opponent's muscles are, and it will always completely block the motion, without ever being able to overpower it. Samewise, the current will always find the current synapsis in function, by polar opposites of electricity, it does not require a selective pressure or even anatomical knowledge from the user. These motions are called "Parries". A secondary application of the scythes are the "Slashes". The user will carry the scythes onto a limb and will run in through the flesh. Although it carries no damage, or makes any sort of wound, the current will now severe the nervous conections, rather than create a stasis hold. This will temporarily disconnect the brain from the muscle, creating an illusionary sensation of having the limb cut off, without any sort of pain felt. "Slashed" opponents won't be able to access the limbs up to the area where the cut was made for up to 2 turns after the fact ( the same turn and the next ). The whole form of the Cleopatra Scythes is composed of a combination of up to 7 motions, be it "Parries" or "Slashes". *Can create one or two scythes, focusing chakra on one or both hands* *Can be combined with other taijutsu attacks* *Can't be combined with ninjutsu mid-combo* *Requires a 2 turn cooldown after usage* 3.[B] (Genkotsu Kamakiri: Dappi Kama no Katachi) Mantis Fist: Form of the Ecdysis Scythes[/B] Type: Offensive/Supplementary Rank: B Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 5 per streak (The discharge of lightning chakra causes slight pain as it inserts into an opponents body.) Description: A major flaw in any contact based style is the need for actual contact to produce results. This technique aims to somewhat rectify this weakness by allowing a Mantis fist user to, when they strike, release several streaks of translucent yellow chakra from their finger tips that will hover in the air for a set duration. These streaks, should they contact with an opponents body, will discharge to release a set Mantis Fist based effect onto an enemy. By default they can be utilised to induce standard paralysation, pain and loss of feeling, but this technique can also be utilised alongside another Mantis Fist technique so as to impart the specific and specialised effects of said technique. Traditionally this technique would be executed with the user taking up a stance in which they mimic the posture of a Mantis as they bend their arms to form a backwards L and set their palms to face down parallel to the ground. Upon taking up stance the user will repeatedly pump their arms outwards to deliver multiple quick jabs and likely aim to create as many streaks as possible for greater effect. However, being a Mantis Fist technique, the manner in which this technique may be used is both flexible and adaptable so that the user may always retain some degree of unpredictability and capitalise on any openings. Ultimately, this technique simply allows for a misplaced strike of a Mantis Fist user to still yield results. Note: - Each streak is capable of inducing a desired effect onto an entire limb (I.e, one streak can paralyse/numb etc the area of a limb.) - With each usage the user may utilise one effect, create up to 8 streaks, which can be created either all at once or over multiple turns.(I.e, you can create 8 paralysation based streak, or 8 streaks that would induce pain, but not half/half.) - Can only be used 3x. - Streaks last for up to four turns before fading, and unless desired they will not affect the user as it is their own chakra.[/SPOILER][/INDENT] [CENTER]Taught to me: [B][I][URL="http://narutobase.net/forums/showthread.php?t=603347"]Dracova no shinigami āto | Reaper Art Of Dracova [/URL][/I][/B] [/CENTER] [INDENT][SPOILER][/SPOILER] Techniques: [SPOILER]0. [B]Wasureta shinigami | The Forgotten Reaper[/B] Rank:S Type: Supplementary Chakra Cost: 40(20+ with additional techniques in use) Description: Thousands of years ago a scythe was forged by a great warrior Shiro Kazuma. Kazuma was known as the most powerful warrior alived and was praised to by many. Kazuma never could have enough power so he put all of his energy into making the ultimate weapon in hopes he could rule the world. Kazuma forged the metal from meteorite. Kazuma put all his blood and sweat into this scythe but his project came to a fatal end when he died of a heart attack and the scythe was never finished Abilities: - The Forgotten Reaper is indestuctible - Due to the warriors specialty being Katon and Fuuton, the user gets +5 damage points on all Katon. The user can also perform Fuuton with 1 less handseal. Restrictions: -Can only be used by Shade Dracova or anyone given permission to use by Shade Dracova -The scythe will become 500 pounds if it is wileded by anyone but the owner or anyone given permission to hold by the wielder - The Forgotten Reaper weighs 50 pounds so the user must have somewhat training in taijutsu to prove his muscle strength. -While wielding The Forgotten Reaper you cant use S rank jutsu for any of the Basic 5 elements except for Katon and Fuuton while the scythe is in the wielders hands. 1. [B](Dracova no shinigami āto: Majin Hanto) Reaper Art Of Dracova: Genie Hunt[/B] Type:Attack Rank:S Range:Short-Mid Chakra:40 Damage:80 Description: This is one of the 3 main techniques of the Reaper art this being the second. By circulating mass amounts of chakra through the sycthe. This technique resembles a massive halberd-like blade, expanding to 3 meters wide and 2 meters long. This technique is very dangerous to use with others around in a 5meter diameter. The user will swing the sycthe in a 360 degree angle towards the opponent increasing the cutting capability to its fullest degree. As the scythe is swung it will release chakra as a powerful thin line that cuts through anything in a 5meter radius with ease, easily able to cut through human flesh with extreme ease and earth (A rank). The line of chakra is so thin that it can barely be seen by the normal human eye. Note: Can only be used twice with a two turn break in between usages. Note: Cant use reaper arts , kenjutsu, nor taijutsu for 2 turns[/SPOILER][/INDENT] [CENTER]Taught to me: [B][I][URL="http://narutobase.net/forums/showthread.php?t=627300"]Sakashima Yaiba | Reverse Blade Style [/URL][/I][/B] [/CENTER] [INDENT][SPOILER][/SPOILER] Techniques: [SPOILER]1. [B](Sakashima Yaiba:Enko hagane) Reverse Blade Style: Arc Of Steel[/B] Type: Attack Rank: A Range: Short Chakra: 30 Damage: 60 Description: This technique is useful specially against guard weapons (Kunais, Shields, Swords) and even some guard taijutsu/kenjutsu. The user will take and grip the sword in their dominant hand and channel earth chakra into the sword hardening the sword very similar to the earth spear technique. He will then swing it horizontal towards the opponents ribcage sending him flying to the side. This would bruise the opponent harshly. This can be used against a weapon as if they were to clash a regular sword with this technique, this technique would break through the sword due to sheer strength and continue its initial path (to come in contact with the opponents ribcage to do damage) Note: Can use max of 3 times Note: Requires a break of at least 2 turns. Note: This technique can break up to B rank Kenjutsu techniques that are not chakra enhanced[/JUTSU] 2. [B](Sakashima Yaiba: Nakigoe Zou) Reverse Blade Style: Weeping Statue [/B] Type: Attack/Defense Rank: A Range: Short Chakra: 30 Damage: 60 Description: This technique dwells in the realms of the earth technique (Earth Style: Added Weight Rock Technique.), and is one of the signature techniques of this sword style The user will coat the sword in earth chakra similar to added weight technique then swing at the opponent (any body part) dealing blunt damage enough to severly bruise said body part and/or send the opponent flying several meters back, but not only that, It increases the weight and hardening the body part that was hit petrifying it, not allowing the opponent to use said body part (due to the body part weight being increased/hardening and immobile similar to a statue) for 1 full turn Note: Can use only Thrice per battle Note: Cant use any reverse blade style techniques in the next turn[/JUTSU] 3. [B](Sakashima Yaiba: Tsuppari Hyaku seken) Reverse Blade Style: Thrust Of A Hundred Worlds[/B] Type:Attack Rank:S Range:Short Chakra:40 Damage:80 Description: This technique is one of the stronger techniques of the reverse blade style. The user will take a stance where their feet are spread slightly apart holding their sword with both hands with the tip of the sword facing outwards. The user will then apply massive earth chakra throughout their whole body, to the point where their earth chakra is so immense and powerful you could see their physical chakra resonating out of their body to where it would cause a very small crater in the ground right below the users feet to signify the major pressure and immense chakra thats being used. Once the enemy has entered into short range, the user will channel the aforementioned earth chakra to the broad side of his sword before swinging it, dealing massive damage on contact. This strike is of sufficient power to break armors of equal power and cause bone breaking injuries, sending the target flying out of short range. Note: Can be done twice Note: Must wait two turns before using again Note: Cant use a RBS technique above A rank in the next turn[/SPOILER][/INDENT] [CENTER]Taught to me: [B][I][URL="http://narutobase.net/forums/showthread.php?t=689350"]Champuru | Champloo Kendo [/URL][/I][/B][/CENTER] [INDENT][SPOILER][/SPOILER][/INDENT] [INDENT]Techniques: [SPOILER]1. [B]Chanpurū kendō: Bōshi heddokikku: Champloo Kendo- Spinning Head Kick[/B] Type: Attack Range: Short Rank: B Chakra Cost: 0 Damage Points: 40 Description: The userr will get into a low stanceand put their hands on the ground as the place their hands on the ground the with set their head down and stick their legs out and spin on their head repeatly kicking their opponent Restrictions * can only be Tough by a Champloo Kendo Master * can only be used 4 times a Battle * Leave User open to attacks greatly[/SPOILER][/INDENT] [/QUOTE]
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