( Magen: Kokoni Arazu no Jutsu ) - Demonic Illusion: False Surroundings Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.
This technique is simply visual in nature. You change the surroundings of the terrain to make it appear as though it's another terrain. That's the basic application, however, you can change things on a smaller scale. You cannot, however, create lone images within the terrain such as having a single tree appear out of nowhere or creating multiple stand alone entities.
( Genjutsu: Kasumi ) - Illusion Technique: Servant
Rank: D
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user does one handseal and throws a paper bomb at the enemy. The enemy, trapped in a genjutsu will see a clone of the user advancing upon him. As the paper bomb reaches the enemy, it explodes
The actual throwing of the paper bomb is not revealed. The victim only sees the clone's appearance and advancement. This can be used in conjunction with a projectile weapon to advance the movement of the paper tag.
( Kasumi Jūsha no Jutsu ) - Mist Servant Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost:10
Damage Points: N/A
Description: This illusion creates numerous illusionary clones of the user that appear to emerge from the ground, trees, rocks, etc. If these clones are attacked, they appear to multiply. The user can co-ordinate his attacks with the clones to make it appear as if they are real.
These clones appear from the ground or other surfaces where they are placed. Everything about them, down to their very possessions are illusions and when interacted with by the target, multiply into more clones. They give off the appearance of real clones meaning there are shadows, however, they do not possess chakra and can easily be determined by any level of dojutsu.
( Magen: Narakumi ) - Demonic Illusion: Hell Viewing
Rank: D
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user performs two handseals causing it to appear as if a swirl of leaves surrounds the opponent. The swirl eventually falls away, and after a few seconds, the opponent sees the image of whatever they fear the most, shocking them and potentially causing them to faint.
This is a quasi hypnotic technique as the activation of this will see the victim fall into a momentary haze until the rest of the illusion transpires. The momentary lapse is not long enough for the user to initiate another counter, but rather, make the victim forget the activation of the technique and further hide the technique. Alternatively, the user could completely forego the swirling leaves around the target if they are already hidden (as seen when Kakashi used it in Shippuden) and simply execute the illusion.
While the illusion describes "whatever they fear most," within the RP it is difficult to ascertain or describe the contents of another's mind to them if the member does not reveal. So, the middle ground is; this illusion allows the user to describe a limited range of disturbing images and impose a forced feeling of fear upon those images that would affect weaker shinobi (essentially anybody jounin rank or below. At that point if you're even fighting them with more than this level of Jutsu you should be ashamed)
(Genjutsu: Kawarimi ) Illusion Technique: Substitution
Type: Defensive
Rank: D-B Rank
Range: Short-Mid
Chakra: 10-20
Damage: N/A
Description:
A simple technique, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones, since the escape is his movement and, as such, is limited to small scaled attacks or normal paced ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with the usage of Genjutsu, the more effective and strong the illusion will be and more times can it be used.
Note: This version can only be used by ninjas without a Sharingan.
Note: Genjutsu users can use the technique thrice per match, D-Rank; Secondary Genjutsu Specialists can use the technique four times per match, C-Rank; Primary Genjutsu Specialists can use the technique five times per match; B-Rank.
Note: Movement speed is bound by the users rank.
Only a few things to clarify. First thing is regarding movement with this technique. While you do not need to actually describe the way the actual body moves after executing this technique, your placement after issuing this technique must be within realistic parameters from the technique you're avoiding. If you were previously moving in the way of the technique where you'd be hit, you cannot remain moving in that same manner after issuing the technique, it doesn't make sense.
Secondly, you can use this technique without being attacked at all. This is simply the creation of an illusion clone that takes your place. It is complete sensory manipulation, meaning that the clone looks, sounds, smells, and even feels the same as the user until dispersion and the user is completely masked from the senses until the jutsu ends. The clone interacts normally but once attacked or damaged, like a shadow clone it disperses and so does the illusion.
You can still perform ninjutsu and other techniques when this jutsu is in effect without breaking it. The condition is no attacks. I will extend this to no setting up of traps through the means of supplementary ninjutsu use. For example; if you were to use a supplementary barrier technique to surround your opponent that is not offensive in nature, that would still break the illusion. If you were to use something truely passive and ineffective to the target such as hiding in camouflage after using this jutsu, that would not break this illusion.
Layering rules apply, however, this technique cannot be layered with offensive genjutsu or genjutsu that sees some form of detriment to the victim. Example; combining this with false surroundings or hell viewing is alright. Combining this with Servant (the explosive tag technique) is not.
( Kori Shinchū no Jutsu ) - Sly Mind Affect Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost:15
Damage Points: N/A
Description: The user casts an illusion on the opponent that makes them believe they are travelling in a straight line, when instead they are moving in circles. This is only effective on moving opponents. If the opponent travels in the circle for hours, they will be exhausted.
This technique does a complete sensory manipulation in which the victim experiences their movement toward their destination never getting any closer. In a thick terrain such as a dense forest or mist, it is less noticeable at first. This says it only effects moving targets, however, that is only because if the user is, if the victim is not moving, they do not experience the sensation of getting nowhere. You can cast this illusion on a stagnant opponent but once they start moving they'll feel the effects of the illusion.
( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.
Heat is seen and generated, you feel the burn of the flames but neither your flesh nor anything else hit by the fireball actually burns or turns to ash. "running" from the technique does not work in helping you avoid or delay the illusion.
(Magen: Nijū Kokoni Arazu no Jutsu) Demonic Illusion: Double False Surroundings Technique
Type: Supplmentary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will do a sequence of 3 handseals, putting his opponents under a double layered Genjutsu. The user is able to create false surroundings to fool his targets, much like the simpler version of the technique. However, the illusion is in fact layered. If the opponent manages to release the first one, he will then feel the effects of the second illusion. If, for example, the first illusion is that of a desert and the second that of a forest, upon releasing the first one, the opponent will see the desert fade away while the forest appears around him, making him think he dispelled the illusion while in essence he is still caught in one. Each illusion is equivalent to C-Rank and both are casted at the same time. While normal releases will release only one illusion at a time, a strong enough pain or an external source of chakra can dispel both at the same time.
Currently the only exception to the genjutsu kai rule where, using kai of any rank, will not release both illusions cast at the same time. Kai will release one illusion and, by extension, full body surges. Pain and external infusions, however, will render this technique broken in its entirety if enough.
Of course Sharingan users of 3 tome or above are exceptions to this exception.
( Konoha-Ryū: Yanagi ) - Leaf Ninja Art: Willow
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage points: 35
Description: The user waves their sword back and forth, which when seen by the target locks them in a genjutsu which causes them to hallucinate multiple waving arms. The movement resembles that of a willow tree blowing in the wind. With the enemy off guard, the user is free to cut them down.
Nothing particularly difficult to understand here.
( Genjutsu: Iwa Kōka Genjutsu ) - Illusionary Arts: Rockslide Genjutsu
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: This is a technique that can be cast on multiple targets. The user creates an illusion where their target(s) experience several explosions going off near and around them. The ground around and beneath the target(s) will begin to collapse and cause panic and mental damage from the perceived reality of the explosions. The technique, however, is weak when cast upon multiple targets as it only takes one individual to release the technique for large groups of people.
Note: This technique can be cast on multiple targets but when done it only takes one person to release the technique for all parties involved with genjutsu kai. However all members need to be within short range distance.
Key thing to remember here is the means of breaking this technique if it is cast on multiple persons. Genjutsu kai is the only method that will render it for all parties. inflicting pain, using chakra surge, external infusion will only work on the self. Genjutsu kai, at least in this regard is seen as a all encompassing breaking of the genjutsu veil. Of course, some other means of mass external chakra infusion to all involved parties, may also break this jutsu. However, the most cost effective way is through kai.