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<p>[QUOTE="Drackos, post: 22089496, member: 215229"]</p><p><span style="font-family: 'Book Antiqua'"><u>Recognizing, Breaking, and Casting Illusions</u></span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"><em>Recognition & Breaking Illusions</em></span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">The first prerequisite to shattering an illusion is being able to recognize that you are captured within one. There are certain exceptions to this rule; the first, and most common, are <strong>passive</strong> defenses to Illusionary/Spiritual techniques. Examples of this include certain Custom Clan (CC) passives. The Surgebinder Clan is capable of rejecting any foreign injection of chakra, thus standard Illusionary techniques would fail to take hold in the first place. Without passive defenses, however, it is important to learn how to recognize one is in an illusion. It is of paramount importance to not metagame or godmod when recognizing illusions. The typical method to recognizing illusions is by noticing nuances in an opponent's technique or the description applied with it, taking note of the differences between the illusion and what would be 'standard reality.' An opponent's ability to narrow or eliminate those nuances and prevent your own perception of the Genjutsu would ultimately determine their proficiency in the field. </span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Now, while I specified understanding entrapment is a requirement there are some obvious exceptions. One may break a genjutsu if and only they are put in a position where the use of a method that would result in the breaking of a genjutsu, would be used in the current circumstance if the genjutsu was not a factor. For example; Member A puts Member B in a genjutsu then proceeds to use a technique that creates skewers from all sides of Member B. If Member B possessed a technique that resulted in a full body surge, releasing chakra from all points of their body to combat the omnidirectional strike, that would result in the break of the genjutsu with or without the knowledge of the genjutsu being a factor. This is to say member B had justifiable reason to use that jutsu without the genjutsu being a contingency. This exception prevents the situation of "If it is always required to understand entrapment before attempting to break, then no technique or action that could otherwise break the genjutsu can be used unless the target knows they are trapped first." Such a situation would limit the viable options. This condition is largely up to realism determined by the parties involved and sometimes sensei/mods if necessary judgment is required.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Onto the conditions by which one can determine whether or not they are under genjutsu or not. The easiest and most indefinate ways of determining you are under a genjutsu is through your chakra flow. Genjutsu alters the flow of chakra in the body. If you are aware of your chakra flow by some means (chakra sensory, dojutsu, some form of alternative sixth sense), then you can check your chakra flow to see if it is irregular or not. However, as a sensor or dojutsu user you do not naturally have eyes on your own chakra flow and thus must actively turn your perception onto yourself, which requires justification and not a 'random' decision as this would be metagame. The other form of recognition is through the use of your senses and noticing the nuances from the created illusion that would give it away. There are certain exceptions to the above. Standard sensory has its own limitations, but there are types of awareness that circumvent these limits. The first, and most obvious example, is the Yin Release Specialization. This allows one to passively detect when they are within a Genjutsu, even without justification. But these are usually reserved for more advanced fields.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Upon determining you are in a genjutsu the next step is to actually break it. The first and most basic method is through the use of genjutsu kai (see techniques for detailed explanation) which is the process of slowing the chakra flow and surging it internally to force out the foreign chakra and re-establish your ordinary flow. The next method is through external chakra infusion where chakra from a source outside the afflicted chakra enters the target of the genjutsu and forces out the foreign chakra. Methods like entering sage mode, curse mark, having a partner knock you out of the genjutsu, are examples. The next method is through pain. Real physical pain will upset the balance of spiritual and physical energies and snap one back to reality and thus, force out the foreign affliction. The next method is through chakra surge. Similar to genjutsu kai, chakra surges occur and break genjutsu through the user using a technique that expels chakra throughout their entire body and thus, forces out the chakra. While kai is used by the rank of a genjutsu, all surges that break genjutsu must be of a higher rank than the genjutsu being use.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"><strong>Genjutsu Kai & Surges</strong>[spoiler]( Genjutsu: Kai ) - Illusion Technique: Release</span></p><p><span style="font-family: 'Book Antiqua'">Rank: C-S</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra Cost: 15-40</span></p><p><span style="font-family: 'Book Antiqua'">Damage Points:</span></p><p><span style="font-family: 'Book Antiqua'">N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.[/spoiler]Genjutsu Kai serves to alter the balance between one's physical and spiritual energies on the most basic level. If Genjutsu serves to disrupt the balance within the spiritual, then Kai serves to disrupt the disruption. Genjutsu Kai at its heart creates a powerful surge of chakra in one's body, spiking spiritual energy and throwing the balance of internal energies off, returning to original balance. The standard way of achieving such a disruption is through the Genjutsu Kai technique itself. Kai is capable of breaking illusions in direct proportion to the chakra spent to perform it. This means one needs to spend the same amount of chakra spent to produce the illusion to shatter it. Conversely it is also possible to break illusions by self-inducing an illusion on the user, though this is on a technique by technique basis.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">In the current iteration of Genjutsu rules, Chakra Surges, including Kai, play equally against Illusionary techniques. This means that an A-Rank Application of Genjutsu Kai is able to break an A-Rank Illusion. In the case of Elemental Surges, the surge must be one rank higher in effective chakra than the genjutsu applied. This means that Chidori Nagashi, an A-Rank technique that uses 30 chakra, can shatter up to a B-Rank Illusion. In broader terms, a single rank difference is considered a difference of 10 chakra. That means for an elemental surge to shatter an S-Rank illusion, it needs to have 50 chakra. And to shatter a Forbidden Ranked illusion, or what is effectively a Forbidden Ranked illusion, it needs to surge at least 60 chakra. The only exception to this is when an unspecialized surge of chakra is used, meaning non-elemental or unlike fields such as Gentle Fist. These surges would require two effective ranks of chakra difference between the Genjutsu and the surge. There are exceptions to these surge rules, including Curse Mark activations and Eight Inner Gates. </span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"><strong>Physical Pain</strong></span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">The induction of physical pain, like with full body surges, can return one's spiritual and physical energies to their original state of balance. Pain comes from the body and makes it possible to 'shock' the body out of the illusion. There are certain limitations to this release method, however. Certain biographies and abilities are not suited to pain release. For example, Kaguya (Dead Bone Pulse) biographies have a high tolerance to pain, making them completely unsuited to using pain to release from illusions. Other examples include biographies with damage reduction; these damage reductions make it more difficult, although not impossible, to release through pain. For a very long period of time pain release from illusions only required certain types of actions with varying levels of pain. This was not quantified into health in any meaningful way. Today, with the Health System, one must now obey certain self-inflicted damage requirements to pain release from illusions. In order to break a Genjutsu via pain one must now inflict damage on themselves equal to the amount of Chakra that the applied Genjutsu has. S-Rank or Forbidden ranked illusions will never require more than 50 self inflicted damage to escape. </span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"><strong>Foreign Chakra Injection</strong></span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Much like a self-produced chakra surge, the introduction of foreign chakra can readjust one's spiritual/physical balance. This can be done by any ally, a Bijuu, entering sage mode, specialists capable of using the Chakra Transfer technique, and so on. </span></p><p>[/QUOTE]</p>
[QUOTE="Drackos, post: 22089496, member: 215229"] [FONT=BOOK ANTIQUA][u]Recognizing, Breaking, and Casting Illusions[/u] [i]Recognition & Breaking Illusions[/i] The first prerequisite to shattering an illusion is being able to recognize that you are captured within one. There are certain exceptions to this rule; the first, and most common, are [b]passive[/b] defenses to Illusionary/Spiritual techniques. Examples of this include certain Custom Clan (CC) passives. The Surgebinder Clan is capable of rejecting any foreign injection of chakra, thus standard Illusionary techniques would fail to take hold in the first place. Without passive defenses, however, it is important to learn how to recognize one is in an illusion. It is of paramount importance to not metagame or godmod when recognizing illusions. The typical method to recognizing illusions is by noticing nuances in an opponent's technique or the description applied with it, taking note of the differences between the illusion and what would be 'standard reality.' An opponent's ability to narrow or eliminate those nuances and prevent your own perception of the Genjutsu would ultimately determine their proficiency in the field. Now, while I specified understanding entrapment is a requirement there are some obvious exceptions. One may break a genjutsu if and only they are put in a position where the use of a method that would result in the breaking of a genjutsu, would be used in the current circumstance if the genjutsu was not a factor. For example; Member A puts Member B in a genjutsu then proceeds to use a technique that creates skewers from all sides of Member B. If Member B possessed a technique that resulted in a full body surge, releasing chakra from all points of their body to combat the omnidirectional strike, that would result in the break of the genjutsu with or without the knowledge of the genjutsu being a factor. This is to say member B had justifiable reason to use that jutsu without the genjutsu being a contingency. This exception prevents the situation of "If it is always required to understand entrapment before attempting to break, then no technique or action that could otherwise break the genjutsu can be used unless the target knows they are trapped first." Such a situation would limit the viable options. This condition is largely up to realism determined by the parties involved and sometimes sensei/mods if necessary judgment is required. Onto the conditions by which one can determine whether or not they are under genjutsu or not. The easiest and most indefinate ways of determining you are under a genjutsu is through your chakra flow. Genjutsu alters the flow of chakra in the body. If you are aware of your chakra flow by some means (chakra sensory, dojutsu, some form of alternative sixth sense), then you can check your chakra flow to see if it is irregular or not. However, as a sensor or dojutsu user you do not naturally have eyes on your own chakra flow and thus must actively turn your perception onto yourself, which requires justification and not a 'random' decision as this would be metagame. The other form of recognition is through the use of your senses and noticing the nuances from the created illusion that would give it away. There are certain exceptions to the above. Standard sensory has its own limitations, but there are types of awareness that circumvent these limits. The first, and most obvious example, is the Yin Release Specialization. This allows one to passively detect when they are within a Genjutsu, even without justification. But these are usually reserved for more advanced fields. Upon determining you are in a genjutsu the next step is to actually break it. The first and most basic method is through the use of genjutsu kai (see techniques for detailed explanation) which is the process of slowing the chakra flow and surging it internally to force out the foreign chakra and re-establish your ordinary flow. The next method is through external chakra infusion where chakra from a source outside the afflicted chakra enters the target of the genjutsu and forces out the foreign chakra. Methods like entering sage mode, curse mark, having a partner knock you out of the genjutsu, are examples. The next method is through pain. Real physical pain will upset the balance of spiritual and physical energies and snap one back to reality and thus, force out the foreign affliction. The next method is through chakra surge. Similar to genjutsu kai, chakra surges occur and break genjutsu through the user using a technique that expels chakra throughout their entire body and thus, forces out the chakra. While kai is used by the rank of a genjutsu, all surges that break genjutsu must be of a higher rank than the genjutsu being use. [b]Genjutsu Kai & Surges[/b][spoiler]( Genjutsu: Kai ) - Illusion Technique: Release Rank: C-S Type: Supplementary Range: Short Chakra Cost: 15-40 Damage Points: N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.[/spoiler]Genjutsu Kai serves to alter the balance between one's physical and spiritual energies on the most basic level. If Genjutsu serves to disrupt the balance within the spiritual, then Kai serves to disrupt the disruption. Genjutsu Kai at its heart creates a powerful surge of chakra in one's body, spiking spiritual energy and throwing the balance of internal energies off, returning to original balance. The standard way of achieving such a disruption is through the Genjutsu Kai technique itself. Kai is capable of breaking illusions in direct proportion to the chakra spent to perform it. This means one needs to spend the same amount of chakra spent to produce the illusion to shatter it. Conversely it is also possible to break illusions by self-inducing an illusion on the user, though this is on a technique by technique basis. In the current iteration of Genjutsu rules, Chakra Surges, including Kai, play equally against Illusionary techniques. This means that an A-Rank Application of Genjutsu Kai is able to break an A-Rank Illusion. In the case of Elemental Surges, the surge must be one rank higher in effective chakra than the genjutsu applied. This means that Chidori Nagashi, an A-Rank technique that uses 30 chakra, can shatter up to a B-Rank Illusion. In broader terms, a single rank difference is considered a difference of 10 chakra. That means for an elemental surge to shatter an S-Rank illusion, it needs to have 50 chakra. And to shatter a Forbidden Ranked illusion, or what is effectively a Forbidden Ranked illusion, it needs to surge at least 60 chakra. The only exception to this is when an unspecialized surge of chakra is used, meaning non-elemental or unlike fields such as Gentle Fist. These surges would require two effective ranks of chakra difference between the Genjutsu and the surge. There are exceptions to these surge rules, including Curse Mark activations and Eight Inner Gates. [b]Physical Pain[/b] The induction of physical pain, like with full body surges, can return one's spiritual and physical energies to their original state of balance. Pain comes from the body and makes it possible to 'shock' the body out of the illusion. There are certain limitations to this release method, however. Certain biographies and abilities are not suited to pain release. For example, Kaguya (Dead Bone Pulse) biographies have a high tolerance to pain, making them completely unsuited to using pain to release from illusions. Other examples include biographies with damage reduction; these damage reductions make it more difficult, although not impossible, to release through pain. For a very long period of time pain release from illusions only required certain types of actions with varying levels of pain. This was not quantified into health in any meaningful way. Today, with the Health System, one must now obey certain self-inflicted damage requirements to pain release from illusions. In order to break a Genjutsu via pain one must now inflict damage on themselves equal to the amount of Chakra that the applied Genjutsu has. S-Rank or Forbidden ranked illusions will never require more than 50 self inflicted damage to escape. [b]Foreign Chakra Injection[/b] Much like a self-produced chakra surge, the introduction of foreign chakra can readjust one's spiritual/physical balance. This can be done by any ally, a Bijuu, entering sage mode, specialists capable of using the Chakra Transfer technique, and so on. [/FONT] [/QUOTE]
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