[Doton] Lunã Teaches Me How to Toss a Pebble :)

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Noni

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@-@

From now on use this template.

PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]
How to use the template and fill it out effectively. This will also help your career in RP but it is quite a read though I do expect you to read it and carefully at that. I will notice if you have or not, and failure to write out the template correctly will result in a re-do of the jutsu(s).

Performance
When it comes to the performing point of the template, its all about imagination but this one is considered the most obvious of the whole template. When the student performs something you need to paint a picture in the teachers head to give them a clear image of everything that is going on and how you are reacting or feeling about the jutsu. Each jutsu will give different feelings and reaction. It is your job simply to show me how and what you are feeling and what is going on when performing the jutsus.

The things I expect in the performance are two things that are most important when performing the jutsus. The first is called Nature Manipulation. Nature manipulation is when the user will manipulate or control their raw chakra to change in basic nature which is one of the five basic elements. Now most people like to simply say something like this:
I gather my chakra and nature manipulate it into lightning chakra.
Yes this is okay but where is the creativity or the respect of actually wanting to perform and feel the jutsu? Now to explain every basic element properly on how to manipulate chakra into nature with more imagination and creativity such examples like this would work.
With my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the warmth of the very sun and the blazing heat it gives off, I condense the chakra and finally mold the chakras nature into fire.

After gathering my chakra, I begin to take full control over it. I sharpen the chakra having the precious sharpness that surpasses that of a sword. Successfully I mold the chakra into wind chakra.
Now this is pretty much the basis when it comes to nature manipulation on how I see fit and what is best to impress your teacher. Now if you are wondering about how should I explain all the natures, well think about their property. Lightning has high frequent vibration and electrical sharpness, fire is superheated and blazing warm, water is free-flowing and very flexible, earth is rough and versatile, wind is sharp and thin with great accuracy. To be able to explain them you simply have to free your mind and become as creative as you can.

Now I can understand some times you don't want to go that deep into the jutsu because some are more simple then others and I can understand that, all I ask is to try and not be lazy with it.

The second thing that is most important when performing a jutsu correctly is called Shape manipulation. Now this is when you take the chakra or the chakra nature and shape it into any form or shape it requires to be properly formed. Shapes include spheres, animals (All types), blades, ect. This is all about attention to detail, and how precious you want to be when trying to perform the jutsu. Now here is a regular example that is done usually.
I manipulate the shape of my chakra to form a bullet.
Though again, that is not exactly wrong but where is the fun and creativity in that? This is all about paying attention to detail and how much you want to focus up on it. Here are some other examples that are more suffice.
After gathering my lightning chakra, I lengthen its size and sharpen the edge of the chakra to create a spear of lightning.

As I gather my chakra and release it forward, I begin to shape it and make it round as well as smooth leaving no bumps to create a spherical ball of chakra.
This is pretty much all it takes nothing more or less. You do not need to go extreme but detail is always best not only for me as a teacher but when you get in the habit of making proper and creative replies it will follow you in battle and help you greatly their when the time comes.

Creative uses/strengths

Now we are getting to the important part of all this. Now with this template I expect two things each with a total amount of detail. What I mean is firstly I expect you to tell me the strengths of a certain jutsu, I don't care how it works. I want to know what makes it useful. Things like that can include the jutsu is able to move in all ranges giving it a large amount of mobility. Another is you can send multiple attacks with one jutsu to attack more then one opponent or trying to barrage the opponent with attacks to make evasion difficult. Yes this are quite the small strengths but stuff like this count in the eyes of a teacher and needs to be taken in account. Though those are just some small examples what you really need to do is look into the jutsu itself. Try adding all or as much strengths with what you see in the jutsu. Also I understand some jutsus are more simple then others and might not have as much advantages but that is okay, its all about trying and thinking about it. But I do expect 1-3 strengths mentioned.

Lastly to perfect the strength portion, this is simple but something so many students fail to do. When you give a strength explain why that is considered a strength. Yes explain why. This is the most important part because it shows us how you plan on using it in battle and the teacher will be able to pick out what you have done wrong specifically. So simply saying it goes long range does not make it a hardcore advantage because if you think about it, that can also be considered a disadvantage. So by saying that it is very wrong and can confuse the teacher, all we really do is assume and guess what you are trying to say. So trying to perfect it, you would need to say something like this.This is the correct and proper way in doing the strength portion of the template.
The jutsu goes in long range, because of this the opponent will not be able to evade that easily by just pushing back and it can correspond with other jutsus.
Now the second portion of the template is creative usages. What is this is simply a combo or something you would do with the jutsu. This helps the teachers notice your style and what you are likely to accomplish in fighting so if you are doing anything wrong we can inject it and fix it so you do not make a mistake in battle. This is all about just being creative, every jutsu has a unique usage and can be used creatively or at the very least used in correspondence with other jutsus to create a combo to attack the opponent or turn the table on them.

Simple combos are of all kind, and most teachers will explain the jutsus usually giving a combo or a usage you can use, but it is the very basic of it. It is simply meant to show you how it is meant to be used or just to give you an idea. All because the teacher says it does not mean we want you to repeat what we said. You need to come up with another detail or combo. Simple combos could be like sending a fire jutsu towards the opponent and then use a jutsu to shake the ground to put the opponent off balance so it will be hard to react with the attack, and a more powerful combo could be when sending a fire jutsu direct it towards the ground and then send a single blade of wind behind the fire, which you can then activate the blade to turn into a hurricane to create a powerful fire vortex. Though with newer RPers they tend to sometimes use basic combos because they have seen less of the jutsu list or understand it less then others, but when you move on and learn more jutsu creating combos become much more easier and you begin to take action effectively.

Drawbacks/counters

Now this is the complete opposite of the strengths and creative usages. This is as equal as the strengths and creative usages for it allows the teacher to see exactly how is your understanding of the jutsu. Usually when people look at jutsus they tend to leave this with very little detail and failure to explain it properly. This is because many people believe disadvantages are to obvious to try and explain on why its a disadvantage which is the wrong mentality when doing this point. There are things with drawbacks and counter that need to be taken in account. What I usually expect from the student here is at least 1-3 drawbacks and at least one counter for the jutsu you would do.

Drawbacks when looking into it is not explained from the student, it is usually because of the double standards people give to jutsus. As I explained in the above long range attacks would be great attacks but their are disadvantages to them, one being is if the opponent is long range it will take much more time for the attack to reach the opponent so they will be able to counter the attack with ease. The thing is when it comes to advantages their will always be a disadvantage to that very thing. If something is great to use in short range battle it is useless in long range, if the jutsu is a projectile technique it can be used with combos but the jutsu will usually be straightforward and easy to anticipate. This is something always to consider when writing disadvantages that they're will always be one as long as you have listed advantages or mention them. So if you have two advantages mentioned then their is a huge likely hood that their will be two disadvantages with that, so their should not be much of a ratio difference between the two.

Listing proper drawbacks all depends on the way you fight and how you see the jutsu being used, usually it is looked at if the jutsu is sent or used against you, what would be the initial weaknesses you would sense. Firstly too look into listing them you have to take account everything in your senses and the jutsu concept. When it comes to the senses examples include if you send a large fire attack towards the opponent you will likely not be able to see through the fire so you won't be able to see how they are moving or what they are doing. If the opponent tries to use a jutsu with earth release that uses the ground as a medium you will be able to use your sense of feel, to feel the density of the ground begin to shift or change. Stuff like this are obvious disadvantages. Now when it comes with the jutsu concept those are usually the usual people tend to look into, so lets say the chidori only works in close range battle so it can't be used for anything but close range battle limiting the jutsu. Also jutsus that have long list of hand seals are disadvantages because it might take some time to perform the jutsu leaving you open. Streaming techniques are usually not good to use with combos but you have complete control where you aim them. (Notice their how their is a disadvantage but also a advantage because of that ability)

Lastly when it comes to countering the jutsu. Now how teachers picture your combos is usually as if the jutsu has already been sent so saying things like:
While he is performing the long list of hand seals I will send an attack before he completed them.
Yes they work but it will not always be the case like that so you need to be able to counter it as if it was already sent, though its not bad to mention that aspect saying because of the hand seals you can counter before he completes them but it is not what we look at, you are not simulating a battle situation, and that is what teachers what you to try to do and how they want to teach as if you were in battle. Remember when we were talking about how disadvantages work? Those are usually what a person will look at when trying to counter the jutsu, so lets say the opponent sends a lightning blade towards you as a projectile attack, this is what is acceptable.
Due to the fact it is straight forward and easy to notice (See the disadvantage) I can simply figure out where it is heading and I can create a dense defense like a wall or try to overpower it.
So using those disadvantages you listen can be used to make the proper counter towards the jutsu so remember that.

Lastly it is the type of counters we want to see. When it comes to countering a jutsu we don't want you just to stop the jutsu, we want you to turn the table and go on the offense so to impress try to add ways to not only defend but attack as well. Also try not to spam the same counter over and over, what I mean by that is if the opponent sends a lightning attack don't just say:
I will send a wind attack to overpower it.
That is far to generic, yes some techs are more straightforward then others but those should be the ones you can formulate better counters with, its okay to experiment and say something new or outside the box, that is what teachers want to see and what they expect. So instead of using a wind jutsu, why not use a water pillar to launch you in the air and then send a attack to go on the quick offense? Simple yes, but at least it is not generic and overdone.

So that is the basis of everything, all in all try to have fun and be creative with it, this is meant for enjoyment as well as a learning experience.
 

Yanks

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She had me do two techs in that last post. Oh yeah, btw, I'm going for Steel ;____;
--
(Doton: Ganchūsō) - Earth Release: Stone Spikes

Perform the technique: Obito begins to gather up a sufficient amount of his chakra. After doing so, he molds that built up chakra into doton and proceeds to channel said chakra into the ground and spreads it in a circle-like pattern. When this happens, he uses shape manipulation to make the earth rise from the ground and skews his opponent.
Creative uses/strengths: An advantage is that no hand seals are needed and it goes up to mid range. I would combine this with an earth dome technique. Like let's say I use a barrier jutsu and confine you. And then all of a sudden spikes protrude from the ground; and where are you gonna go? Up? Nah, the rock ceiling prevents you from escaping.
Drawbacks/counters: A disadvantage is that it can't go to long range and senors/dojutsu users can see the spikes coming from under ground. I would counter this by using a simple lightning strike armor or get out of the way using the wind stream technique.

(Doton: Ganban Kyu) - Earth Release: Bedrock Coffin

Perform the technique: Obito begins to gather up a sufficient amount of his chakra. After doing so, he molds that built up chakra into doton and proceeds to channel said chakra into the rocks in front of him. When he does this, he manages to send the rocks towards each other and create two large rock pieces. Once Obito does this, he uses his chakra that is flowing in the rocks themselves to smash them together with his opponent between like a sandwich.
Creative uses/strengths: Extends out into mid/long range. In a combination, I would first trap my opponent by using the water syrup technique before using the rocks to crush them [since they would have a hard time escaping].
Drawbacks/counters: Can't be used in short range, at requires a hand seal. I wold counter this by using Chidori Nagashi or Lightning strike armor to shatter the two boulders.
 

Noni

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Damn you to hell ;_;


(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

Okay I like this technique its great for combos. The user will channel doton chakra towards the ground around the area the opponent stands. With no hand seals the user will make the ground shake. It can force the opponent off balance and also fall over this can leave a window of attack open. You can also distract them from using specific attacks. Its a very quick jutsu to perform almost instant. Its a tough technique to counter one way would be that as the ground shakes you can send a current of lightning to stop the shaking.

(Doton: Dorosandan) – Earth Release: Mudshot
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.

The opponent will gather doton chakra into their lungs and spit out a thick mud ball towards the opponent anywhere the user wants to aim, it has power to force an opponent back, when hit on the face their vision is hurt due to mud all over the place and the opponent can choke if it does hit and stay on their face. You can also aim on the ground to have a opponent trip over. Its also a projectile technique so you can quickly send another tech without hesitation and can be used with combos.
 

Detective L

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Hai.

Firstly, do the techniques that Noni showed you with his template, then we'll go on with my template etc :)
Also, which bio of mine should I use to train you? Minato or Dean (Nekura)?
 

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Sup L, how've you been? - Use Dean u_u

Perform the technique: Neji begins to gather up a sufficient amount of his chakra. After doing so, he molds that built up chakra into doton and proceeds to channel said chakra into the ground and when this happens, he concentrates to create a small tremor that shakes the ground and knocks his opponent off balance.
Creative uses/strengths: Seems handy to use to prevent your opponent from contering your previous attack.
Drawbacks/counters: Pretty much useless if you're on a liquid terrain (right?). I would counter this by going aireborne or onto a nearby water source.
---
Perform the technique: Neji begins to gather up a sufficient amount of his chakra. After doing so, he molds that built up chakra into doton and proceeds to channel said chakra into his mouth and uses shape manipulation to create mud with a thick consistency. Immediately afterwards, Neji spits out the globule of mud; aimed at his opponent's eyes and blinds him completely.
Creative uses/strengths: Can use this as a distraction for a follow-up technique
Drawbacks/counters: Can only shoot one globule of mud at a time & can't travel mid range distance. I would counter this with (Raiton: Shuurai Rappa no Jutsu) - Lightning Release: Lightning Strike Horn Technique.
 

Detective L

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Aight, Dean it is xD and sorry for the delay, was out of town for a few days.


Dean throws a scroll towards the young man before him. In it, the techniques he had just learned from Lancer. Dean looked at the young man with a stern face, as he introduced himself. He was going to complete his Earth training for him, and it was going to be a blast!

"Hello there, I am Dean Winchester, and I will be finishing off your Earth training. So, my method is a bit different than that of Lancer's. I will explain the technique and then I would like you to perform it, give me at least 2 advantages and disadvantages, and how you would use the technique in battle. This is for every technique that we cover. If you have questions, do ask. Now, let us begin!"


Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.




Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.



"I will teaching you a single technique, and if you do well, I'll bump it up to two techniques at a time. Nonetheless, here we go. The first technique that we will be covering is one of a supplementary nature. The technique requires you to form a single hand seal and then using your Earth based chakra, to dislodge nearby Earthen structures. These Earthen structures can be man made ones, naturally occurring ones or ones made by the opponent (up to C rank). This allows the user, in this case you, to dislodge the structures and cause them to collapse onto the opponent. This is best used in a cave or so, and even though the technique is C rank, a large ceiling or Earthen structure can cause damage of up to A rank in terms of sheer weight and power. Try it out on my clone that is standing underneath that cavern, and follow my method."

Dean then created a clone that runs towards his student.
 

Yanks

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So it's almost the same format lol
PHP:
[B]Perform the technique:[/B]
[B]Advantages:[/B]
[B]Disadvantages:[/B]
[B]Use in battle:[/B]
Perform the technique: Neji begins to gather up a sufficient amount of his chakra while forming a single hand seal. After doing so, he molds that built up chakra into doton and proceeds to channel said chakra into the ground and when this happens, he sends it towards a nearby earth structure and causes it to dislodge. Right as this happens, it begins to topple over and the rocks land onto the opponent
Advantages: It's effective on different types of structures and it sounds like a decent follow-up to a hollow version of the Dropping Lid tech.
Disadvantages: It's useless in a certain terrain like grasslands (where you'd have to waste time creating earth, just to dislodge it), lakes or oceans.
Use in battle: I would use to catch an opponent off guard, whether if they're standing next or on top of something.
 
Last edited:

Detective L

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"That's good, Neji. Here, grab this scroll. It contains the technique you just learned ( Just my RP reason for posting the technique lol )"


Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A (up to 60)
Descripton: The user will do one hand seal and cause nearby earth structures (either natural occurring ones on the field (such as cave ceilings, cliffs, etc), man made (buildings, etc) or jutsu made (up to C-Rank active structures)) to collapse and fall. This technique allows the ninja to control nearby stone and rock and dislodge any vulnerable or sensitive spots, causing the structure to collapse. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. The damage depends on the size of the cavern or rock lodging above or nearby the target and not on the amount of chakra used which doesn't need to be high. A large cave with a thick ceiling can easily do the physical damage equivalent to an A-Rank technique but due to the damage not being focused or chakra fueled, its also easily defendable.



"Now for the next technique, manipulate your Earth based chakra and form the hand seal. Once you do so, you will create a river of mud beneath the opponent. This river of mud will not only carry the opponent away from the user but also disrupt their balance. This mud can also be used as a medium for another technique. First use this technique alone to throw the opponent off balance. In this case, my opponent will be the target."

Dean creates a clone that runs towards Neji.

"After that, create the river of mud once more. After creating the river of mud, form the Ram → Horse → Dragon hand seals. Once you do so, manipulate your Earth based chakra to create a dragon like head from the mud. This head fires concentrated mud bullets towards the opponent, which can also be combined with fire for a pseudo lava projectile. Use this against my clone."

Dean creates a clone that runs towards Neji.
 

Yanks

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Perform the technique: Neji begins to gather up a sufficient amount of his chakra while forming a single hand seal. After doing so, he molds that built up chakra into doton and proceeds to channel said chakra into the ground and when this happens, he creates a river of mud under his opponent's feet that carries him away while making them lose their balance.
Advantages: Only needs one hand seal
Disadvantages: Can't initially reach up to long range
Use in battle: I would use this before performing the Earth Dragon Bullet tech
---
Perform the technique: After creating the mud river, Neji once again begins to gather up a sufficient amount of his chakra while forming the necessary hand seals [Ram → Horse → Dragon]. Momentarily, he uses shape manipulation to create a dragon's head which emerges through the mud. When this happens, the dragon fires mud bullets at Neji's opponent.
Advantages: Fires multiple projectiles & can be used with another technique
Disadvantages: Needs quite a fee hand seals and it is ineffective in targets in long range
Use in battle: Can use this with the Fire Dragon Bullet tech
 

Detective L

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"Short and well done, no problem with your answers. Here are the techniques you just learned."


Rank: C
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.




Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground underneath their opponent into a river of mud that throws them off balance and carries them away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.



"The first technique starts off by forming the Rat → Horse → Dog → Snake hand seals. You will then manipulate your Earth based chakra, to create a large amount of rock pillars to rise from the ground. These rock pillars can be manipulated to surround the opponent, and create a bamboo like prison with rock pillars. Use it on my clone."

Dean creates a clone that runs towards Neji.

"After that, mold your Earth based chakra and slam your hands onto the ground. After doing so, manipulate the Earth before you to form a slab that tilts up to 90 degrees, creating a wall of Earth that defends against frontal attacks. Two slabs can alternatively be created, which would tilt to the sides. This would look like the ground before you is opening up, and is basically used to clear a path if something hazardous was in that specific area. Use either part of the technique against my clone in a creative way."

Dean creates a clone that runs towards Neji.
 

Yanks

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Perform the technique: Perform the technique: Neji begins to gather up a sufficient amount of his chakra while forming the necessary hand seals [Rat → Horse → Dog → Snake]. After doing so, he molds that built up chakra into doton and proceeds to channel said chakra into the ground and when this happens, Neji uses shape manipulation to cause several rock pillars to emerge from the ground and encases the target.
Advantages: Sounds like something you'd use before interrogating someone
Disadvantages: Needs a lot of hand seals, and can't be used in long range
Use in battle: Would probably use this before flooding them with a water tech or roasting them with a fire tech
----
Perform the technique: Perform the technique: Neji begins to gather up a sufficient amount of his chakra. After doing so, he molds that built up chakra into doton and proceeds to channel said chakra into the ground and when this happens, Neji slams to the ground and uses shape manipulation to form a slab that tilts up to 90 degrees, creating a slab Earth under the opponent; making them lose balance, which leaves them vulnerable to an attack.
Advantages: No hand seals needed; can create more than one slab
Disadvantages: Only short range
Use in battle: Would use this defend against ninja tool attacks or explosive mines/traps that may be laid on the ground

How fast does the slab(s) tilt?
 

Detective L

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"Good, and as for your question, not extremely fast nor slow either. Perhaps a second or two (I never watched the anime, so the speed of techniques allude me to be honest). Other than that, here you go."


Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the required hand seals Rat → Horse → Dog → Snake and they then create a large amount of rock pillars to rise from under ground. They can then be controlled to surround their opponent and create a bamboo-like prison of rock.




Rank: C
Type: Defence
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After striking the ground with their hands, the user manipulates the ground in front of him to form a slab that tilts upwards, up to 90º, creating a wall of earth that can defend from incoming frontal attacks. In addition, the user can also create 2 slabs that will rise and tilt to the sides in front of him, as if "opening up" the ground. This can be done to create a clear path if anything hazardous is above the ground in that specific area.



"Now for the next technique, you start off by manipulating your Earth based chakra. You will then lift your dominant hand into the air, and cause a river of mud to be summoned in front of you. This river of mud can be used to throw the opponent off balance, and with the use of water, speed up the flow of water and the power. Use it on my clone."

Dean creates a clone that runs towards Neji.

"After that, use your Earth based chakra to merge with the very ground itself. The process of merging is slow and is quite dangerous, as you can be harmed by high ranking Earth techniques. You can also just go to a depth of 3 meters, and moving in the ground is slow, you also can't really sense what's going on above. Cool thing is, you don't disturb the ground when you emerge or enter the ground. Use it to hide from my clone."

Dean creates a clone that runs towards Neji.
 

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Perform the technique: Perform the technique: Neji begins to gather up a sufficient amount of his chakra. After doing so, he molds that built up chakra into doton and proceeds to channel said chakra into the ground and when this happens, Neji lifts his right hand into the air and causes a river of mud to be summoned in front of him; he sends this towards his opponent to throw them off balance.
Advantages: No hand seals needed, can be used with water release, can go up to long range
Disadvantages: Can easily be countered by lightning armor
Use in battle: I would uses this before using a follow-up water technique
---
Unless you have Byakugan, rite?

Perform the technique: Neji begins to gather up a sufficient amount of his chakra. After doing so, he molds that built up chakra into doton and proceeds to channel said chakra into the ground and when this happens, Neji begins to merge 3 meters into the ground. He then is able to hide from his opponent.
Advantages: No hand seals needed
Disadvantages: Merging is slow, Can't sense anything above you, Leaves you vulnerable to a strong earth attack, Leave you open to be hit by (Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Use in battle: I would use this.. When I want to hide lol
 

Detective L

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"That is sufficient, and yes, with Byakugan, you'd be able to see through I believe. Here you go."


Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user summon a river of mud infront of them by lifting one of their hands in the air. This technique can have water added to it to speed up the flow and increase its power.





Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent by merging with the ground itself. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. The disadvantage with this technique is that merging with the ground is rather slow and while perfomring the technique, the user is vulnerable to high ranked Earth techniques. The user isn't hidden from doujutsu or sensory ninjas and cannot travel beyond the 3 meter deep mark. Moving around in the ground is slow and the user cannot sense very well what is happening above.



"Okay, now the next techniques are as follows. The first technique starts off by forming the Rabbit → Boar → Rat → Horse → Tiger → Snake hand seals, and then manipulating your Earth based chakra by sending it underground. Once you have done so, you will manipulate your Earth chakra to create large chasms of Earth by raising the Earth in two opposite directions. This means you can divide an area in two, but not create a fissure in which an opponent will fall in, but rather just split two parts of the Earth apart. Kind of like this."

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"After that, form the Snake hand seal and slam your hand on the ground, which will cause the very ground to be heavily turned up with rocks and debris, basically popping out of the ground. This can be used as a distraction, or be used to destroy enemy techniques of equal ranks and below. It can also damage enemies. Use it on my clone."
 

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Perform the technique: Neji begins to gather up a sufficient amount of his chakra while forming the necessary hand seals [Rabbit → Boar → Rat → Horse → Tiger → Snake]. After doing so, he molds that built up chakra into doton and proceeds to channel said chakra into the ground and when this happens, Neji uses shape manipulation to diagonally raise the earth in two opposite sides; which results in a creation of a large chasm.
Advantages: Able to clear a path from hazardous material, Able to shape the chasm any way I want
Disadvantages: Requires many hand seals, Not able to split the earth apart
Use in battle: Would use this to divide the space between the enemy and their own team in two
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Perform the technique: Neji begins to gather up a sufficient amount of his chakra while forming the necessary snake hand seal. After doing so, he molds that built up chakra into doton and proceeds to channel said chakra into the ground and when this happens, Neji slams his right hand onto the ground and uses shape manipulation to cause the ground between he and his opponent to be heavily turned up with rocks and debris. As soon as this happens, Neji makes a hasty escape.
Advantages: Can be used offensively/defensively, Can be used for distraction, only 1 hand seal
Disadvantages: Can't travel long range
Use in battle: I would use this to destroy certain doton techs
 

Detective L

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"Good, no problem with your answers. Here are the techniques you just learned."


Rank: C-A
Type: Supplementary
Range: Short/Long
Chakra Cost: 15-30
Damage Points: N/A
Description: The user will first perform the required hand seals Rabbit → Boar → Rat → Horse → Tiger → Snake and slamming the hands on the ground, the user can, by flowing concentrated chakra into the Dragon Veins flowing underground, tear the earth apart, creating large chasms by raising the earth in two oposite sides in the desired location and then splitting that piece of earth through the center. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack.
Note: This does not split the earth appart directly to cause opponents to fall in the fissure.




Rank: C
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack although it can also do some damage or be udes to destroy enemy earth techniques of equal rank and bellow.



"Now for the next one, you start off by forming the snake → Seal of Confrontation, and then manipulating your Earth based chakra. Once you have done so, you will then cause your dominant arm to be encased in rock. This allows you to deliver a powerful punch towards the opponent, without being in direct contact with the opponent, and this can also be enhanced with a technique which we will cover in the S ranks. Use it to hit my clone."

Dean creates a clone that awaits punishment.

"After that, form the Ram → Dog → Rat → Bird hand seals, and manipulate your Earth based chakra. You will then be able to create a tunnel in the very Earth, which allows you to take cover or hide. The tunnel cannot be made through a higher density material like rock, so its use is limited. Use it to hide from my clone."


Dean creates a clone that runs towards Neji.
 

Yanks

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Perform the technique: Neji begins to gather up a sufficient amount of his chakra while forming the necessary hand seals [Snake - Seal of Confrontation]. After doing so, he molds that built up chakra into doton and proceeds to channel said chakra into his right arm and when this happens, his right arm becomes encased in solid rock.
Advantages: Can deliver a stronger punch than normal, useful in CQC
Disadvantages: Probably a techinque where it only remains on for one turn
Use in battle: I would use this primarily in CQC
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Perform the technique: Neji begins to gather up a sufficient amount of his chakra while forming the necessary hand seals [Ram - Dog - Rat - Bird]. After doing so, he molds that built up chakra into doton and proceeds to channel said chakra into the ground and when this happens, he creates an undergound tunnel below him & he then hides
Advantages: Good for stealth missons
Disadvantages: Needs hand seals and by the time you finish, you might already get caught
Use in battle: I would use this.. When I want to hide lol
 

Detective L

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"That is alright, here you go."


Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.




Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.



"Now, the next technique is quite easy. The technique starts off by forming the Snake hand seal, and then manipulating your Earth based chakra, to create two large walls of Earth. These walls of Earth aim to trap the opponent in between them, and crush them. Use it on my clone."

Dean creates a clone that runs towards Neji.

"After that, a technique that can only be used in Short range. It starts off by manipulating your Earth based chakra and creating a large rock from the ground before you. This rock will then rise up, and slam the opponent from the top, like a hammer slamming in a nail. Use it on my clone."

Dean creates a clone that runs towards Neji.
 

Yanks

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Perform the technique: Neji begins to gather up a sufficient amount of his chakra while forming the necessary Snake hand seal. After doing so, he molds that built up chakra into doton and proceeds to channel said chakra into the ground; and when this happens, Neji uses shape manipulation to create to large walls of earth that rise from the ground, with his opponent in between. In a moment's notice, Neji guides the two rock wall towards each other and crushes his opponent in the process.
Creative uses/strengths: Would be a good way of getting rid of lesser summons.
Drawbacks/counters: It's practically useless if the target can just escape by getting airborne quickly or using a move that allows them to make a quick dash in a linear direction. A good counter would be: (Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armour
----
Perform the technique: Neji begins to gather up a sufficient amount of his chakra. After doing so, he molds that built up chakra into doton and proceeds to channel said chakra into the ground; and when this happens, Neji uses shape manipulation to cause a slab of earth to rise from the ground, when the opponent is close enough, the earth slab raises above them and bashes his opponent into the ground.
Creative uses/strengths: Would probably use this after trapping my opponent with: (Doton: Shinju Zanshu no Jutsu) - Earth Release: Double Suicide Decapitation Technique
Drawbacks/counters: Only short range, and could be stopped by using Earth Release: Ground Bedrock, since the immediate rise of an earth wall would cause the rock hammer to hit said wall, instead of the target.
 

Detective L

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That's not my method, son >_O


"Not bad, I like it. Here you go."


Rank: C
Type: Offensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After forming the necessary seal Snake, the user creates two walls of earth and traps their target in between them, crushing them.




Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user manipulates their chakra and creates a huge rock from the ground that will rise up, hammering the opponent by slamming it down from above them.



"Alright, now the next technique is a supplementary one. You will start off by manipulating your Earth based chakra and releasing it into the ground before you, with a thrust of your arm or weapon. This will cause dust particles to rise up and create a dust screen which lasts up to three turns. A nice and simple technique, which can be used for various things. Use it to hinder my clone, and suddenly attack!"

Dean creates a clone that runs towards Neji.

"After that, manipulate your Earth based chakra and point your palm or fist towards the opponent. Once you have done so, you will create a large rock on it and send it towards the opponent. Alternatively, the rock can be "spit" out and launched towards the opponent in the form of mud, which hardens along the way. Use it on my clone."

Dean creates a clone that runs towards Neji.
 
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