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Durability Attribute on the bio is now 41 the minimum for subbing B ranks.
Technique Name: Bestial Wrath
EXP: 20
Type: Science
Rank: B
Description: Beast Boy's core ability is Terrestial Metamorphism allowing him to transform through the modification of his own DNA or through his connection to the Red into any animal at any size relative to it's original counterpart. A very basic technique and one of the very first Beast Boy created it is in essence the ability to initiate and undergo animalistic transformations such as gaining claws, fangs, horns additional appendages such as tails, wings, limbs, organs or adopting other traits found in animals such as their vocal structure, their muscle structure, their bone structure, their nerve structure or even their organ structure. This allows for him to take on animalistic traits and gain abilities relative to the transformation Beast Boy is able to source a transformation from any species of animal including extinct, alien, single celled and even mythical. Several animalistic transformations can be derived from this and in turn the user can change their body structure in several ways with a single use it is at it's lower uses a passive transformations granted by simply being Beast Boy. No matter the form Gar keeps his own consciousness and conscience.
These transformations can be used to defend and counter other techniques and if a proper transformation is adopted Garfield can even negate damage from incoming techniques and basic attacks. Only the same rank and below.
This also allows him to take on various additional senses examples being Infrared Sensing like that of a snake by adopting heat pits like a snake, or Nightvision, like a feline by increasing the number of rod cells in the eyes. Beast Boy can also adopt traits such as a nictitating membrane that negate light based attacks of the same rank; Hyperosmia like that of a dog or a wolf for tracking, heightened auditory perception, and heightened somatosensory (sense of touch.) Augmentation of a sense counts differently when compared to something like creating nictitating membranes in the eyes which would be an example of previously stated animalistic transformations. Any transformation would be extrapolated to the user's relative size or could be made larger or smaller depending on what the user wishes.
While under the effect of any transformation be it animalistic or sense related Beast Boy's Genetic Sensory abilities are amplified exponentially due to his attunement with animals he is able to understand any animal even their motives, thoughts, or feelings. He's also able to know their strengths and weaknesses.
He is able to communicate and use animals as scouts or learn information from them.
Unique Physiology: Along with his shapeshifting abilities he seems to possess a degree of heightened senses in his default human form, having hearing sensitive enough to detect a stealthily approaching enemy along with other heightened senses. He can also change his natural human form in several different ways taking on partial transformations, hybrid transformations, changing his own muscle structure, height, weight, organ structure, bone structure and any other bodily structure.
Animal Mimicry: Beast Boy has the power to mimic the abilities of any animal he knows of while he is in their form. The ability apparently gives him intuitive understanding of the animals and what abilities they have that may be useful in the situation. In his natural form he can change the structure of his body to accomplish similar feats, while under the effects of any transformation no matter how small he is able to speak with, understand and properly communicate with wild-life.
DNA Mimicry: Beast Boy can also model his own DNA after others transforming into anyone down to the subatomic level. If his skin didn't stay oddly toned he would be able to disguise himself as anyone perfectly.
Adaptability: Due to his extremely quick transformations Beast Boy is able to adapt to any environment. He can transform into an animal that can survive at immense pressures at the bottom of the sea, in the vacuum of space or even to survive relatively easily in a radioactive environment. He's able to gain resistances to nearly any type of damage such as blunt force, slashing, piecing, radioactive, heat, cold, etc. This is done by taking on an animilistic transformation and adopting traits found in wild-life foreign or domestic. If a proper transformation is undergone Beast Boy can take half damage from anything above B rank, and negate certain damage completely if it's B rank or below. This however only works with one type of damage at a time and the user must wait two turns before changing the resistance. During this time he can undergo other transformations but cannot use the adaptability to change his resistance until two turns have past. He can keep a transformation indefinitely though if he so wishes.
Smaller transformation derived from this are passive and can be called upon nearly instantly. They are things like growing fangs, nails, hair, claws, horns additional appendages such as tails, wings, limbs and even allows for the regrowth of removed limbs (explained in the healing section.) The user can also change their bodily (muscle, nerve, bone, brain tissue, etc) structures gaining strength, speed or durability (can only take 2 one gains +15 the other gains +10.) The user tends to stay in his human form when using the smaller transformations. These can be held indefinitely such as increasing muscle mass if mentioned in the bio to gain a +15 to strength and +10 to speed permanently. This permanent boost can only be done with smaller transformations.
Larger transformations are more involved the user can change their senses. They can gain things such as better sight, smell, taste, touch, hearing etc. This allows for the user to regrow organs or limbs if they are removed allowing for mediocre healing it also allows the user to create extra organs such as a second heart so that if the first is damaged the user is left alive from what would be fatal damage to anyone without Terrestrial Metamorphism. The user is able to further manipulate their bodily structure gaining strength, speed or durability by +25 (can only choose 1) this negates the +15 and +10 from the smaller transformations or boosts on the bio. However, due to the nature of how the buffs work he must sacrifice something. If the user wants the full +25 to strength for example he would need to take on a much bulkier muscle structure meaning speed and intelligence would suffer -5. If for example he wanted +25 to speed he'd have to lose -5 from strength and intelligence. This is to make up for the additional attributes placed into a new category to gain a boost this large one must lose something of equal value through transformation.
Healing isn't instant and is something the user must focus on to accomplish meaning if the user wishes to heal he must actively regenerate it takes a full turn to heal for each rank of damage taken excluding D rank damage. Healing from D rank damage can be done passively healing superficial wounds such as scrapes, bruises, dislocated limbs, minor 1-2nd degree burns and cuts rather easily over the course of the user's turn (half a full turn). C rank rank damage takes 1 turn meaning the user's and his opponent's movesets and B rank damage takes 2 turns meaning 2 rounds of turns. The damage healed is proportional to the injury and time spent healing. Once initiated the heal becomes passive but still requires concentration subtracting -2 intelligence from the attribute while healing. If force-ably transformed due to magic or another's shapeshifting control abilities Beast Boy is able to transform back to his natural state or if he's feeling humorous he could change the form to suit the battle to in essence use it against the opponent.
Note: The transformations Beast Boy undergoes are tied to the Durability attribute as are the subsequent techniques derived from his Core Ability
Note: Stats can be shifted mid turn if a proper transformation is undergone
Note: Once stats are shifted the user must wait a full turn before shifting them again
Note: Healing can only be used once every two turns and counts as a move to initiate
Note: Any attack sourced from these transformations deals
10% of Beast Boy's strength or speed modifier depending on if he uses his augmented strength or speed to attack.