Konoha Tavern - RP General Chat Discussion

Yin

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Missions take some time…that’s why I think there needs to be a another way. If LoK could introduce more mission abilities or something that would be cool. Like mission specialties granted if you do a mission for them. Or, artifacts that aren’t void. Because gaining Kumi that way is a bit slow. Also not for granted that would get the money lol, moreover I am highly enjoying these Sage like missions (ability missions), it ties the character to the story and makes one feel like they’re part of the game more.
I only wish missions would get checked a little more frequently. I’ve been waiting about a month for my first mission to get checked (which I failed. So I waited a month to fail a mission lolz) and two others that just got checked today. The rest even right after that I posted still aren’t checked. It is just a slow process that seems like it would make people lose interest quicker.
 
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These days most abilities aint really fully dependant on kumi. So thats a good thing.
I was only trying to point out that missions shouldn’t be a way to gain kumi efficiency as they’re quite tricky. Even with the guidance on how to make make missions. I was only going for a suggestion of making missions rather tailored towards more opportunities for WSE gain. This way Kumi is merely a second hand perk not a main source as mods are quite busy. So void items and other cool stuff can be gain through them, making missions quite worth more reason.

Rn to me, it’s void items and Kumi. That’s it. I’d rather go about doing ability missions more as they’re very intriguing to write about as they make you feel like your actually taking part in the lore of WSE.

Kumi through the normal method, is rather slow. If I was a new player. I’d go do premium chat spamming so I can catch up to the meta than slowly lose my drive in the RP. Due to slow checks for missions.
 
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Arthorius

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I was only trying to point out that missions shouldn’t be a way to gain kumi efficiency as they’re quite tricky. Even with the guidance on how to make make missions. I was only going for a suggestion of making missions rather tailored towards more opportunities for WSE gain. This way Kumi is merely a second hand perk not a main source as mods are quite busy. So void items and other cool stuff can be gain through them, making missions quite worth more reason.

Rn to me, it’s void items and Kumi. That’s it. I’d rather go about doing ability missions more as they’re very intriguing to write about as they make you feel like your actually taking part in the lore of WSE.

Kumi through the normal method, is rather slow. If I was a new player. I’d go do premium chat spamming so I can catch up to the meta than slowly lose my drive in the RP. Due to slow checks for missions.
Battles are probably the best way to get Kumi while honing your personal skill level and experimenting with stuff in my opinion. In regards to using missions, the average missions are cool for kumi and generally speaking it's more likely you'd be picked for special missions or ability missions if you shown a decent amount of activity in the ninja world beforehand, since allocating the time to give missions would be best spent on people likely to actually complete them.

So while it may feel slow, there are definitely more benefits overall when comparing battles/missions with like premium spamming, cause with the latter sure you'll get the kumi and be able to buy some abilities, but what's the point if you just get smacked around when you actually try to use them in the game because you lack experience.
 

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Battles are probably the best way to get Kumi while honing your personal skill level and experimenting with stuff in my opinion. In regards to using missions, the average missions are cool for kumi and generally speaking it's more likely you'd be picked for special missions or ability missions if you shown a decent amount of activity in the ninja world beforehand, since allocating the time to give missions would be best spent on people likely to actually complete them.

So while it may feel slow, there are definitely more benefits overall when comparing battles/missions with like premium spamming, cause with the latter sure you'll get the kumi and be able to buy some abilities, but what's the point if you just get smacked around when you actually try to use them in the game because you lack experience.
I honestly did forget about BA area lol. You’re on point. “it's more likely you'd be picked for special missions or ability missions if you shown a decent amount of activity in the ninja world beforehand” where’s that written? Is that inside knowledge mods only know that regular players didn’t have until now? If it was mentioned that, missions submitted generally on a basis of regularity; would increase a chance for an ability mission given to a user. What would you think would happen then? Because that’s HUGE!

Battles do give a player invaluable experience to learning the game’s mechanics. Shit, am very much a product of it. I don’t repeat my mistakes and slowly am mastering the game. Furthermore, there’s a catch tho, battles that are official take time and generate partially subpar to the spamming Rn. Yes getting abilities you don’t know how to use vs not having them, I’d take the latter. Why? Because by the time you learn how to use them, you’d be even more superior to who hadn’t gotten them and now is learning how to use them. Even then, it depends on the person, some people get the game faster than others while some (me), try to subjectively attack the system logically only to fail Lmaooo

Edit: also please reply to training lol
 

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I honestly did forget about BA area lol. You’re on point. “it's more likely you'd be picked for special missions or ability missions if you shown a decent amount of activity in the ninja world beforehand” where’s that written? Is that inside knowledge mods only know that regular players didn’t have until now? If it was mentioned that, missions submitted generally on a basis of regularity; would increase a chance for an ability mission given to a user. What would you think would happen then? Because that’s HUGE!

Battles do give a player invaluable experience to learning the game’s mechanics. Shit, am very much a product of it. I don’t repeat my mistakes and slowly am mastering the game. Furthermore, there’s a catch tho, battles that are official take time and generate partially subpar to the spamming Rn. Yes getting abilities you don’t know how to use vs not having them, I’d take the latter. Why? Because by the time you learn how to use them, you’d be even more superior to who hadn’t gotten them and now is learning how to use them. Even then, it depends on the person, some people get the game faster than others while some (me), try to subjectively attack the system logically only to fail Lmaooo

Edit: also please reply to training lol
It's not really insider knowledge or anything, it's just the way you'd expect most people to look at any allocation of resources in my opinion. If you're going out of your way to create something unique and interesting you wouldn't want your effort to go to waste, so you'll be most likely to pick someone you think it's not wasted on. Often the person creating the task is hopeful it will be completed, regardless of success or failure they'd still want the challenge to be taken.

In regards to the time it takes to complete official battles, it can certainly vary depending on who your opponent is and what rule set you're using, a few months back we started trialling a system for battles more akin to the ninja sparring you see in the canon series, think chunin exam fights or the kakashi vs obito childhood fight. This system removes for the most part things like quoting and technicalities in favour of just going for it, conducting the fight completely from start to finish (roughly around 10-14 fight posts) then you submit the fight to a sensei or mod, ideally a sensei, they will grade it like a battle test and determine a winner. Then you can submit the completed fight for kumi. That process can be quite speedy, provided you're fighting someone who replies expediently.

I will draft up some official rules for that system of fighting as soon as I have the free time to do so, cause I've been meaning to for a while and I think some people don't know it exists, those who don't frequent discord much for example. That method can help you practice combinations and get some potentially useful insight from an experienced sensei or mod while earning kumi, which would be the best m
 
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It's not really insider knowledge or anything, it's just the way you'd expect most people to look at any allocation of resources in my opinion. If you're going out of your way to create something unique and interesting you wouldn't want your effort to go to waste, so you'll be most likely to pick someone you think it's not wasted on. Often the person creating the task is hopeful it will be completed, regardless of success or failure they'd still want the challenge to be taken.
This sounds like an assumption. If possible could you meet with the other Blue-leaders(mods) and ask for a written statement so it’s official. I’d hate for word say that doesn’t fully equate to anything happening. I know some people who have been generally been actually RPing yet they haven’t seen them Ability missions or indicators that they are partaking one. Mirai and Lili are exceptions though, anyways what am trying to say, if like how Sage missions require you to be active 3 cycles of WSE prior to requesting one, ability missions too should have some Visible requirement known to all. Not some, “it’s common sense” because I didn’t know lol
 

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This sounds like an assumption. If possible could you meet with the other Blue-leaders(mods) and ask for a written statement so it’s official. I’d hate for word say that doesn’t fully equate to anything happening. I know some people who have been generally been actually RPing yet they haven’t seen them Ability missions or indicators that they are partaking one. Mirai and Lili are exceptions though, anyways what am trying to say, if like how Sage missions require you to be active 3 cycles of WSE prior to requesting one, ability missions too should have some Visible requirement known to all. Not some, “it’s common sense” because I didn’t know lol
I doubt something like that would ever be an official ruling because then it would need defined limitations on what constitutes each mission being given, something like that would take a lot from the experience of the ninja world, though I hear what you're saying, at the same time it's not a council type decision. The NW is Drackos and Goetia domain which is why I'm speaking on it with an opinion only. In my experience the more active someone is in the NW and the more engaged with the main narrative they are, the more likely they are to get special missions.
 
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I doubt something like that would ever be an official ruling because then it would need defined limitations on what constitutes each mission being given, something like that would take a lot from the experience of the ninja world, though I hear what you're saying, at the same time it's not a council type decision. The NW is Drackos and Goetia domain which is why I'm speaking on it with an opinion only. In my experience the more active someone is in the NW and the more engaged with the main narrative they are, the more likely they are to get special missions.
Yeah that’s true. @Drackos please give some light to this, educate/ elaborate on this as am curious to know the frame of mindset behind this notion. No discord on how you ran things, just eager to hear your understanding of it.
 
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This sounds like an assumption. If possible could you meet with the other Blue-leaders(mods) and ask for a written statement so it’s official. I’d hate for word say that doesn’t fully equate to anything happening. I know some people who have been generally been actually RPing yet they haven’t seen them Ability missions or indicators that they are partaking one. Mirai and Lili are exceptions though, anyways what am trying to say, if like how Sage missions require you to be active 3 cycles of WSE prior to requesting one, ability missions too should have some Visible requirement known to all. Not some, “it’s common sense” because I didn’t know lol
I don't understand the question
 

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I don't understand the question
Hmm, it’s a hypothetical question; ability missions apparently can be given without requesting them for such specific abilities, where’s by if you participate in the WSE lore you get them. Would it be possible to simply give access to random “ability-like” missions, that would tie in characters to the lore without them having to be WSE gained…hmm the more I think on it the more it sounds like Sage missions or Ability missions. So basically, is there a way missions done can be more impactful in WSE as to allow users to feel connect to the world at large? I’ll think more on this, I can’t seem to find the right question I wanna ask you.
 
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