Kaos and the Spirits of Balance

Lord of Kaos

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z.z

As I meditate, I allow my mind to expand and imagination to rise as I envision 47 ronin samurai, donned in samurai attire and straw hat. All in a circle standing, the ronin seem to be the only image within the darkness of the consciousness as I sit in thought.
 

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z.z

As I meditate, I allow my mind to expand and imagination to rise as I envision 47 ronin samurai, donned in samurai attire and straw hat. All in a circle standing, the ronin seem to be the only image within the darkness of the consciousness as I sit in thought.
No materialize them using Yin to Yang Manipulation

Spirits of Balance: 47 Ronin (Onryodo:Shi-jū-shichi-shi)
Rank: S
Range: Short-Long
Type: Defensive/Offensive/Supplementary
Chakra cost: 40
Damage Points: N/a
Description: The technique requires placing a seal over the users body that collects huge masses spiritual energy from the user and stores it up over the period of time. When released the seal uses Yin to Yang chakra manipulation and manifests the spiritual energy into the users imagination of a story: The revenge of the Forty-seven Ronin (四十七士 Shi-jū-shichi-shi), also known as the Forty-seven Samurai, the Akō vendetta, or the Genroku Akō incident (元禄赤穂事件 Genroku akō jiken). Where a group 47 samurai who were made Ronin, and avenged their General. The spiritual energy amasses together and forms in 47 spirits of Samurai with a dark aura equipped with swords and straw hats. The spirits are intangible, they don’t dessipitate when hit with objects or techniques that disrupt chakra and are inexcusably only effective on Resurrection techniques, Ritualistic techniques and other Spirits related/Spiritual technique. These samurai are incredibly strong and hunts the products of such techniques down with relative ease. When the target is hit by the Samurai’s sword(s) they are sealed within it. The Samurai then grab their own swords, and out of guilt of murder they commit Seppuku, with the suicide the souls of the target are released from the swords and are guided by the Samurai’s spirit in to the Outer World plains.
Restriction: Usable once per conflict.

*Summons some random weeb for you to practice on*

( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per ressurrection per turn)
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user by performing the Tiger → Snake → Dog → Dragon → Clap hands handseals. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. If the summoned soul's controlling tag is overcome or disabled by a technique or if the user so wishes it, the summoned soul or the user can both sever the contract through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 2 KGs or one special biography in the battle field at a given time, including the users own living bio.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Tobirama, Orochimaru and Kabuto bios can summon up to 3 revived souls while all other bios can only summon one.
Note: Technique can only be used once per battle.
 

Lord of Kaos

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No materialize them using Yin to Yang Manipulation

Spirits of Balance: 47 Ronin (Onryodo:Shi-jū-shichi-shi)
Rank: S
Range: Short-Long
Type: Defensive/Offensive/Supplementary
Chakra cost: 40
Damage Points: N/a
Description: The technique requires placing a seal over the users body that collects huge masses spiritual energy from the user and stores it up over the period of time. When released the seal uses Yin to Yang chakra manipulation and manifests the spiritual energy into the users imagination of a story: The revenge of the Forty-seven Ronin (四十七士 Shi-jū-shichi-shi), also known as the Forty-seven Samurai, the Akō vendetta, or the Genroku Akō incident (元禄赤穂事件 Genroku akō jiken). Where a group 47 samurai who were made Ronin, and avenged their General. The spiritual energy amasses together and forms in 47 spirits of Samurai with a dark aura equipped with swords and straw hats. The spirits are intangible, they don’t dessipitate when hit with objects or techniques that disrupt chakra and are inexcusably only effective on Resurrection techniques, Ritualistic techniques and other Spirits related/Spiritual technique. These samurai are incredibly strong and hunts the products of such techniques down with relative ease. When the target is hit by the Samurai’s sword(s) they are sealed within it. The Samurai then grab their own swords, and out of guilt of murder they commit Seppuku, with the suicide the souls of the target are released from the swords and are guided by the Samurai’s spirit in to the Outer World plains.
Restriction: Usable once per conflict.

*Summons some random weeb for you to practice on*

( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per ressurrection per turn)
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user by performing the Tiger → Snake → Dog → Dragon → Clap hands handseals. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. If the summoned soul's controlling tag is overcome or disabled by a technique or if the user so wishes it, the summoned soul or the user can both sever the contract through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 2 KGs or one special biography in the battle field at a given time, including the users own living bio.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Tobirama, Orochimaru and Kabuto bios can summon up to 3 revived souls while all other bios can only summon one.
Note: Technique can only be used once per battle.
Thought you wanted me to just start thinking of them lol.

After gathering a large amount of chakra, I manipulate the chakra within me and use Yin to Yang chakra conversion to manipulate the spiritual energy into the form of 47 intangible figures, forming near me. As they form, they target the Edo Tensei summoning and then swarm his body, slicing through it and sealing it on contact. As they seal it, the other Samurai then commit seppuku, and fade into the Pure World.
 

Xylon

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Thought you wanted me to just start thinking of them lol.

After gathering a large amount of chakra, I manipulate the chakra within me and use Yin to Yang chakra conversion to manipulate the spiritual energy into the form of 47 intangible figures, forming near me. As they form, they target the Edo Tensei summoning and then swarm his body, slicing through it and sealing it on contact. As they seal it, the other Samurai then commit seppuku, and fade into the Pure World.
i did xd typo.
Good o.o slap em silly next time someone tries to summon the death god in front of you.
*bites my thumb a summons a wyvern*
Now, time for the next thing in our agenda O__O you gotta beat a wyvern to tame it.
 

Lord of Kaos

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So I might die? D':

Fight a wyvern. Should be simple enough >.>

Standing in front of the wyvern, I activate my Ems and then Susano'o and swing it's sword, slamming into it with S rank strength and a wide range. Should the beast attempt flight, the second sword swings from above, crashing down on it.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Doujutsu: Eien no Mangekyou Sharingan) Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden Rank
Range: Short-Long
Chakra: 70 (-30 per turn to keep active)
Damage: N/A
Description:
The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through A-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by Sasuke Uchiha or Madara Uchiha bios after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

Note: In complete form, its Sword attacks can extent up to Long Range and are equivalent to S-Rank physical attacks each, while in the inital form his sword boosts an A-Rank attack power and a Long-range reach. Using the sword attack (one or both) counts as a move.
 

Xylon

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So I might die? D':

Fight a wyvern. Should be simple enough >.>

Standing in front of the wyvern, I activate my Ems and then Susano'o and swing it's sword, slamming into it with S rank strength and a wide range. Should the beast attempt flight, the second sword swings from above, crashing down on it.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Doujutsu: Eien no Mangekyou Sharingan) Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden Rank
Range: Short-Long
Chakra: 70 (-30 per turn to keep active)
Damage: N/A
Description:
The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through A-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by Sasuke Uchiha or Madara Uchiha bios after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
-passes you a scroll-
drain its blood and use its blood and yours to form the contract
 

Xylon

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(Sonido) - Sound Ceremony
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: Sound ceremony is an advanced sound manipulation skill. The technique falls in the broad of category of body flicker techniques, techniques that involve use of chakra for a sudden burst of speed. Sound ceremony does not involve any hand seals, the user begins by channeling a wave of sound that goes deep into the ground and travels back to the user, the travel time (back and forth) of the first wave is instant much like hindering sound and is meant to analyze the area (up to long range), the wave comes back carrying the information of the innate molecular vibrations of the surrounding area. Following the first wave, the user charges himself with chakra and travels to a distance, in a single step, as he lands, he sends a wave that travels into the ground and comes back, bouncing him off the surface yet again. The user could repeat this process for a maximum of 6 steps, the distance of each step itself depends on the user’s desire as well as his mastery in Taijutsu (10m normally, 20m for taijutsu specialists or Nb tai users, and 25m for those who have mastered NB Tai). The speed of the user as he travels is nearly untraceable to naked eye akin to leg weights (defined by a multiplier of x2 in the speed formula). Each step sends ripples through the surface user is stepping on, crushing the area and crumbling it into gravel. Though the process takes time (occurs between one to two second after the user steps off) , meaning the user could be on his third step by the time the area around the first step breaks apart. The technique is similar to a destructive sound wave, but it does not crush objects from sheer force. The wave released after each step, has the specific frequency that breaks the molecular bonds of the object in contact, causing it to fall apart (Vibrating an object at a frequency similar to that of its molecular frequency, causes it to fall apart. I.e. an opera singer breaking a glass with her voice). After at least 3 steps (2 seconds for a master) of moving around, the user could hit the opponent directly releasing the wave into the body, crushing the bones in the targeted area or limb. The technique can seamlessly be combined with another taijutsu for maximum potential damage. First movement is considered the first step, the user crushes the ground beneath him as makes his first move as detailed in the picture below .
Note: Usable 3 times per conflict.

-Effective against solid elements (i.e. steel, and crystal) upto its own rank. Distorts the shape of liquid substances and allows the user to step off them, even when submerged.
-If used to attack the enemy on the first or second step, the damage is reduced to ½ and only causes mild numbness to the targets body (apart from the damage itself).
-The damage of the technique does not root from hindering sound waves. The area of effect of the destructive waves is circular of the same radial range as the travel distance (10,20 or 25m). Surface/objects caught between multiple waves is crushed into finer grain.
-Requires mastery of Sound ninjutsu and taijutsu.
-Visual depiction:

You know the mechanics, just practice it and you're good to go
 

Lord of Kaos

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Madara stands back as Voldemort begins to attempt to evaluate the scroll with the jutsu listed in it.

"The jutsu starts by releasing Ototon chakra into the ground up to long range away, done in an instant to basically scout the area. After that, I channel the chakra in myself and step and basically travel at high speeds to a new position and can repeat the process if needed to cover more range."

Voldemort then channels chakra through the ground as he speaks, mapping the field out as he channels chakra once more before stepping, appearing mid range away as he channels chakra again to repeat the process, returning to his old spot.

"Like this."

Meanwhile, Madara channels copious amounts of chakra as he claps his hands together. Utilizing Yin and Yang energies, he set out to work, allowing his imagination to run as he empowered it. The end result was as dangerous as he was when finished: A humanoid demon a bit taller than him at 2.5 meters with red, blood boiled scaly skin and a elongated nose, sticking far out from his face. Muscular crimson skin laid under a samurai's armor, armor that Madara was known to wear frequently. Long shoulder length black hair stemmed from his head and sharp, clawed hands and feet were also present with the sharp teeth and ears he had. Upon his chestplate as if a necklace were several tomoe shaped red markings. Two large red and black wings were on his back, wings that appeared as if made from ethereal energy around scale like wings.

Akujin the Tengu's abilities:
-He is capable of using Corundum, Divine Wind and Raging Thunder jutsu.
-He is able to utilize Fuuinjutsu fully, barring Medical Fuuinjutsu.
-An intelligent being, he is able to communicate via words or telepathic speech with Madara if needed.
-He is also immune to Fuuinjutsu techniques in their entirety.
-Upon his back are two scaly wings engulfed in dark red energy, appearing fiery in appearance.

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(In'yōton, Onmyōton: Banbutsu Sōzō no Jutsu) Yin-Yang Release: Creation of All Things
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 500
Damage: N/A
Description: Initially, a technique first created and used by Hagoromo Ōtsutsuki (who used it to create the nine tailed beasts), Creation of All Things is the core basic yet purer form of Yin-Yang Release and pertains to the administration of imagination, and the spiritual energy which forms the basis of Yin chakra to create physical forms from nothingness followed by the application of vitality, and the physical energy which forms the basis of Yang chakra, breathing life into form. Essentially, this technique allows one to create beings out of ones imagination. These beings are alive, self suficient and real. However, without the powers of Hagoromo, a normal master of Yin-Yang Release's usage of the technique pales and one cannot create something as a Bijuu. Even in his case, he needed to use the chakra of the Shinju to create the 9 Bijuu, so even in battle he is limited in the use of the technique. In Narutobase RP, however, one can create 1 living being, never bigger than 3x the size of the creator, that has the following abilities:
Can use 3 of the elements the creator knows (including KGs, CEs, etc)
Can use one of the following: Taijutsu, Ninjutsu, Genjutsu, a Clan's HA, an advanced skill (Fuuinjutsu, Iryo Ninjutsu, Yin-Yang Release, Senjutsu, etc) or a special element (such as Sound), as long as the creator knows it
Has a chakra reserve of max 2000 points and a health pool of 1500 points
Can use all techniques the creator knows of the fields it is able to use
Can be sentient or not, with human levels of inteligence or not, including power of speech and a mental link to the creator
Can have one of the following passive traits/skills: chakra sensory, increased physical strength resulting in +20 damage to Taijutsu, immunity to Genjutsu, usage of its elements without handseals or source restrictions, immunity to physical damage up to B-rank, a speed of 1.5x the speed of its creator, chakra transfer ability, immunity to fuuinjutsu techniques
Will have the physical abilities of the traits of the form created (for example, if it has wings, it can fly, etc etc) but it cannot be human nor the same as a real animal (has to, in some way, be unique and different from existing creatures)

It will also abide to the following restrictions:
The creation will stay in the fight even if the creator dies (in RP terms, if you die and your creation is still alive and wins, you win the fight and can continue in the event playing with your creation).
The creator can only have one creation per bio at any given time.
The creation will be initially formed at the end of the Yin-Yang training, serving as a rite of passage of Yin-Yang Mastery, after which it will need to be stated in the bio that has it and the user will always enter the field with it.
The creation is alive and as such can be killed, healed, poisoned, attacked with gentle fist, etc as any other living thing in Narutoverse and, in terms of NB RPG, suffers all basic restrictions that fall upon a ninja. It cannot, however, be revived with the Edo Tensei technique though if it dies, the creator can use the Creation of All Things technique to revive it once during the battle.
Creations cannot be done during a fight but can be done in any RP thread, be it a training thread or an RP NW thread.
It cannot have "absolute" traits such as being considered immortal or only existing in Limbo. It is a real, living, flesh and bone being that has the abilities listed above.
Cannot have a Doujutsu, Shikotsumyaku, Souma no Ko, Jikūkan or learn to open the Eight Inner Gates.

Note: Can only be used by Yin-Yang Masters.
Note: Hagaromo bios can have 2 creations.
Note: Reviving the creations costs the use of the technique and can only be done once per battle.
 
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Xylon

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Sounds good. Try this one now, Fuuinjutsu barrier like your standard 4 Violet flames and its variations plus shape manipulation. It can be used for both defense or sealing someone/something since hexagon shapes plates allow you to create a variety of shapes.

Sealing Technique: Shell of the Black Turtle (Fuinjutsu: Genbu no Kai)
Type: Supplementary/Defensive
Rank: A
Range: Short-Mid
Chakra: 30 + Damage absorbed
Damage:N/a
Description: Shell of the Black turtle is a powerful Defensive-Barrier Sealing technique, named after of the 4 Guardian Beasts Black Turtle (Genbu). The technique is performed using the boar seal, it forms an array of several hexagonal shields of solidified energy, the color of these shields is translucent red. The shields levitate around the user and move with him as he travels, the shields move with the users will and can be used to form a defensive grid as well as spherical barrier, because of the unique shape of the shields it makes the technique very versatile to both defend and attack at the same time. The barrier does not extends to user alone, the shields could be moved (Medium distances) to trap the opponents or to protect allies. Named after Genbu, the technique itself has outstanding Defensive capabilities though it requires an equally skilled user to wield. The shield has some drawbacks:
The amount of energy required to maintain the shield is proportional to the amount of energy being blocked by the shields. So to say, blocking a technique with 80 Damage requires a Chakra tax of 80, this makes the technique only suitable for users with good chakra reserves. Because the technique cannot be replayed over and over, its not too good for weak techniques, getting struck with strong techniques on the other hand consumes a good amount of chakra instantly (Chakra worth 2 S ranks, to defend against 1) which can be exhausting against overly powerful techniques. The defense is otherwise absolute but when put against close range techniques that require a constant supply of chakra such as Chidori, continuous contact will quickly drain the user’s chakra requiring him to break the technique if possible. When a shield breaks, it creates a small concussion knocking back opponent a few meters away.
Note: Last 2 turns, usable twice per conflict.
Appearance:
 

Lord of Kaos

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Simply put, I create several hexagon shaped barrier shields that can be used to block energy or matter based attacks. Due to the ways the shields work, I can use this alternatively to attack by rearranging the shields into offensive shaped objects.

Because it requires an equal amount of chakra to the attack that it's defending against damage, meaning if a jutsu does 80 damage, I have to spend 80 additional chakra to combat), this makes it ideal for powerful attacks and not smaller ones and even more ideal for people like you and I who have large chakra pools.

Question: it's A rank so would Spirits of Balance boost it naturally? If so, would I have to spend 40 chakra + chakra equivalent to damage absorbed? Since it works by use of chakra to match the incoming damage output of a jutsu, theoretically this can be used to combat jutsu of higher than Forbidden rank if enough chakra is spent?
 

Xylon

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Spirits of Balance: 47 Ronin (Onryodo:Shi-jū-shichi-shi)
Rank: S
Range: Short-Long
Type: Defensive/Offensive/Supplementary
Chakra cost: 40
Damage Points: N/a
Description: The technique requires placing a seal over the users body that collects huge masses spiritual energy from the user and stores it up over the period of time. When released the seal uses Yin to Yang chakra manipulation and manifests the spiritual energy into the users imagination of a story: The revenge of the Forty-seven Ronin (四十七士 Shi-jū-shichi-shi), also known as the Forty-seven Samurai, the Akō vendetta, or the Genroku Akō incident (元禄赤穂事件 Genroku akō jiken). Where a group 47 samurai who were made Ronin, and avenged their General. The spiritual energy amasses together and forms in 47 spirits of Samurai with a dark aura equipped with swords and straw hats. The spirits are intangible, they don’t dessipitate when hit with objects or techniques that disrupt chakra and are inexcusably only effective on Resurrection techniques, Ritualistic techniques and other Spirits related/Spiritual technique. These samurai are incredibly strong and hunts the products of such techniques down with relative ease. When the target is hit by the Samurai’s sword(s) they are sealed within it. The Samurai then grab their own swords, and out of guilt of murder they commit Seppuku, with the suicide the souls of the target are released from the swords and are guided by the Samurai’s spirit in to the Outer World plains.
Restriction: Usable once per conflict.

Spirits of Balance: Reaper’s Wisps (Onryodo: Shinigami no Shiranui)
Rank: S
Type: Defensive
Range: Short-Long
Chakra cost: 40
Damage Points: N/a
Description: The user release performs a series of hand seals (alternatively, release a seal that generates the technique) that forms six Will-o-Wisp’s around floating around the user. These wisps revolve around the user playfully making echoing sounds in little girls voice, the user is able to manipulate them to surround other people/objects similar to Scorch release: Extremely Steaming Murder. The wisps are harmless to humans, summoning animals and other beings, they act upon the users will or independently towards incoming threats. When released towards an object, upon impact the wisp burst into a huge white flame, the burning is fast but not instantaneous and anything that’s burned by the wisps (even water and fire itself, and nothing alive as stated above), is sealed inside the users consciousness until release. The technique is one of the several sealing methods of Onryodo, and takes the form of Will-o-wisps which is translated as Shiranui, the word shiranui also has the literal meaning of unknown fire which explains concept of the technique.
Note: Last 4 turns, can only make 6 wisps per use.
-Usable twice.
-Can seal techniques up to S rank.

Spirits of Balance: God of Tools (Onryodo: Tsukumogami)
Rank:
S
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra: 60
Damage: N/A
Description: Tsukumogami is a multipurpose Spirits of Balance technique, a basic Bukijutsu that forms the fundamental fighting style of a Spirits of Balance user. The technique allows the user to summon Tool Gods to possess objects within close proximity of the user, if an adequate object does not exist the user may summon one, or they can form one from Yin Release as part of the technique. The spirit(s) assume full control of the object(s) targeted, levitating it and manipulating the tool with peerless efficiency being able to dodge and intercept techniques of their own accord. If the object employs chakra the spirit within the tool is able to siphon it straight out of the object’s creator given their connection, using it to refund the user’s own reserves. The shape, function, and multiplicity of the formed object(s) is limited only by the user’s imagination. Tsukumogami have a direct connection to the user’s mind seal, allowing the tools to strike objects and seal them into the user’s mental realm up to equal chakra of God of Tools. For example, the user creates a giant shuriken that they use to skillfully maneuver and strike an enemy’s technique; the technique would dissipate like a genjutsu, dissolving as it’s sealed into the user’s mind. Should the technique struck possess less chakra than the tool used, it will not disperse the tool and allow it to continue. Likewise, equal chakra results in neutralization.
Note: The technique can be used up to 3 times per battle. The tools last a maximum of two turns and have a three turn cool down in between usages.
-The user cannot use a Spirits of balance technique in the following turn.

Approval: https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-7#post-22071080

Spirits of Balance: Rite of the Hellhounds (Onryodo: Inugami no giten)
Rank
: S
Type: Offensive / Supplementary
Range: Short-Long
Chakra cost: 60
Damage points:
120
Description:
The technique draws inspiration from the practice of evoking inugami (dog-god), and uses combat with military animals as a foundational principle. Inugami are shadowy canine figures, they are intangible, can phase through objects, are not bound to the surface, and can be controlled by the user’s will but are otherwise sentient being able to dodge and move around enemy techniques. The user can form up to 4 at any given moment(The damage of the technique is split between the bodies of the Inugami i.e creation of 2 Inugami would result in each Inugami having 60 damage points etc.). The inugami are hungry for life force and drawn towards yang energy in attempts to consume and seal it within their bodies. The inugami are able to differentiate between the life energy of different beings, like tracking different scents. They are also able to track based on residue as long as the target has been within the area. Being composed primarily of Yin energy, anything inugami passes through is robbed of its life-giving yang energy, though not entirely. To put this concept into perspective, say, a hound phases through the opponent’s hands; the target area would quickly lose its life energy and the target will simultaneously experience necrosis rendering the limb useless. The lingering yin energy acts as a curse that can only be lifted by a Yang technique of equivalent rank to this technique, only then could a body heal. Getting struck twice with the Inugami paralyzes the target leaving them in a vegetative state. Inugami do not interact with normal techniques and physical elements, simply phasing through them. Energy-based elements are able to interact with Inugami normally. Living elements and techniques such as wood have a rank disadvantage against this technique during interactions. It is possible to use natural energy to interact with inugami, respecting strength/weakness rules. When an Inugami leaves the battlefield, they return the life energy they stole to the user, healing them from damages. The amount healed is dependent on the damage Inugami dealt(Heals half the amount of damage dealt). Inugami may travel to the user or another person and dissipate in their vicinity transferring the life energy to the person. The user may also disperse any number of Inugami himself with a seal of confrontation allowing the energy to flow back to the user. Excess energy could be stored in the user’s mind seal, however, it costs a move per turn to extract it.

Note: Inugami can move at 13 speed, and track enemies/objects moving at 20 speeds.
-The technique can only be used twice per battle.
-The technique lasts 4 turns.
-The technique has a cooldown of three turns in between uses
-The user is unable to use Spirits of Balance techniques for two turns after casting this technique.
-The user is unable to use Yin/Yang techniques above A rank for two turns after casting this technique.

Approval: https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-8#post-22077380
Not sure what you were already trained in some of these. Regardless, you can use all of these. Ill post new ones as they come, got 2 in the works. Let me know if you have questions
 
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