As he finds himself suddenly thrown off balance and falling face-forwards towards the floor, Kakuzu crosses his arms over his chest and focuses his doton chakra throughout his body. He uses the built chakra to seamlessly merge himself with the earth and then appear ten meters ahead of his initial position, facing the same direction and now a few meters ahead of Tasuke. He then breaks into a run before clasping his hands together. He focuses his katon chakra into each of his palms and manifests a circular mark on the center of each before fully extending both of his arms backwards and unleashing the jets of flame. The waves of fire propel him at an incredible speed, allowing him to cover fifteen meters in less than three seconds and also serve the additional purpose of burning Tasuke should he fail to avoid the technique.
Hades' Tombstone Teleport ♆ Aidaou Tafópetra Taxidevo
Rank: A
Type: Supplmentary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Similar in use to Hiding Like A Mole Technique, the user focuses earth chakra throughout his body whildst inserting it into the earth at the same time. As he does this, the user crosses his arms across him, as if he were in a coffin and falls either backwards or forward, sinking through the earth, entering it and traveling at high speeds (like ther original Hiding Like A Mole jutsu) and appearing several feet behind the enemy. If the user falls face-first towards the earth, then he will raise up face-first, facing the same direction he was in when he originally fell and vice-versa.
*Can be used in conjunction with another attack*
*Can only be used by Lord of Kaos*
*Can only be used every two turns*
(Katon: Afutābānā)- Fire Style: Afterburner
Type: Supplementary/Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.
-Usable twice per battle
-Can only be taught by Katonpwnz
Tasuke sees his Mentor pop out the ground in front of him and also below him, he had recovered pretty quickly. The bastard. He focuses his wind around Kakuzu, trapping them in a near visible sphere of air. He performs a single hand seal to compress it too. However, even though the Afterburner would be stronger, it would propel against the wall of the Sphere isntead and would cause Kakuzu to crash into the opposite size. Fire being Fire it fills up inside the Sphere even worse so as it compresses - this would burn Kakuzu though the wind would eventually fall to the fire - he'd also fall to the floor as his momentum was ceased. Tasuke Laughs and Flies on by.
(Futon: Kazeuo no jutsu) ‡ Wind release: Grand war prison technique
Type: Supplementary
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
An advanced futon technique that is used to trap a victim inside a virtually inescapable sphere of air. The user sends chakra into the air around the opponent(s). Then, the user preforms two hand-seals and causes the air around the opponent/opponents to compress around them, binding them encase them in a near-invisible spherical prison of wind trapping them and restricting their movements. Once trapped the target is unable to move while within it due to the density of the air. Because of the density of the air it can be used, to a limited extent, for defensive purposes if performed on oneself. While active, the user cant preform any hand-seals. The technique last 1 turn maximum and user must wait two turns before each use.
Note: Can use a max of 3 times
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
An advanced futon technique that is used to trap a victim inside a virtually inescapable sphere of air. The user sends chakra into the air around the opponent(s). Then, the user preforms two hand-seals and causes the air around the opponent/opponents to compress around them, binding them encase them in a near-invisible spherical prison of wind trapping them and restricting their movements. Once trapped the target is unable to move while within it due to the density of the air. Because of the density of the air it can be used, to a limited extent, for defensive purposes if performed on oneself. While active, the user cant preform any hand-seals. The technique last 1 turn maximum and user must wait two turns before each use.
Note: Can use a max of 3 times