I listen to my sensei eagerly, staring into the distance as a voice plays through my head of an old friend turned to madness.Excellent. It seems you grasp the basic nature of the element. But to better understand Coal, you must see coal, hear coal, feel coal, breathe coal and taste coal. I will be taking you down to the mines of moria where you will begin your life as a coal miner. You will dig and dig until your bones turn to dust. You will dig until your lungs are blackened by coal dust. You will dig until you forget the light. Only then can you truly become a practitioner of this element.
Kakuzu journeys onwards to the mines with Tasuke. Once they get there, he takes up a pickaxe from the ground and hands it to his student.
Dig.
After leaving Tasuke to labour for a month in the mines. He returns randomly and asks him he's doing.
Now tell me, how do you feel?
What a sorry state he was in. Alas, it was needed to learn the element. Ok maybe not but it was fun doing this.
Yes, I did.
Kakuzu hands Tasuke a small bundle, inside there is nothing but a big lump of coal. He then signals for him to follow him.
This is the furnace room. One floor directly beneath the place you were originally at. Here you will shovel lumps of coal into this fire until I return.
Kakuzu returns a month later.
Are you ready for your final test?
Luke Tasuke, I am...your father.
Tasuke rested a hand on his Hardhat as he stood up from the ground, he leaned on his shovel and looked at Kakuzu as he asked him about this final test thing. Though Tasuke was confused...
"Who are you?" ಠ~ಠ
"My Father was kill by my sister who ruined my life for the better part of hmmm 6-8 years? Do you really want to be that guy right now?"Luke Tasuke, I am...your father.
Kakuzu hesitates for a moment.
Ok no, I'm the guy teaching you the Coal element.
For this training only, the balrog has no turn limit.
Kakuzu moves away from Tasuke and creates a massive balrog from the ground. The creature is coated in an additional layer of rubble than it usually is and with a single handseal, he causes spikes of fire to emerge from it's back and a whip of fire to materialize in it's hand.
For your final test, you will fight the bane of Khazad-dum. The only elements you may use are fire, earth...and any element combining the two.
(Doton: Balrog) - Earth style: Balrog
Rank: Forbidden
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage points: N/A
Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities.
1. The Balrog can use up S rank fire (not including S ranks)
2. The Balrog can control a fire whip or a flaming sword.
3. The Balrogs body is as hard as S rank earth
These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after.
Note: Useable 1 times per battle
Note: Can't use genjutsu in the same turn as this jutsu
Note: Must be taught by the pervy sage
Note: Stays on the feild for 4 turns, or until destroyed
Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu
(Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.
Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time
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