Icemyster's Revised Customs

Icemyster

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All jutsu here will have the original approval posted in the spoiler below. Jutsu approved in the same post will share a link.


1.
Genjutsu: hon'in nou (I believe)
Type:Supplementary
Range:Short-Long
Rank:S
Chakra:40
Damage:60
Description:
The user jumps, and the opponent is placed in this jutsu if looking. the Opponent begins to believe he can fly and jumps foward towards the opponent only to land face first into the ground. After the opponent lands face first into the ground the jutsu is broken.
*Can only be used once


2.
Ga-youshiki: yaiba ishuu (Moth style-Blade Swarm)
Rank-A
Range:Short/Long
Typeffensive/Supplementary
Chakra:30
Damage:60
Description:
The user uses their Mark of the monarch tattoo(located on the left forearm) and the user punches, summoning a swarm of 100 average sized moths, that appear from the user, that all fly at high speeds towards the opponent obscuring the opponents vision of the user. The small moths all have very sharp wings, comparable to that of an extremely sharp paper cutter, and they fly past the opponent, cutting them. The moths disperse as they hit the opponent. They may be controlled by the user.
*can only stay on the field for a maximum of two turns
*Can only be used by those Taught By Icemyster
*Can only be used 3 times
*Can only be used by those who have signed the Moth Contract


3.
(hi misuto doragon) Light Mist Dragon
Rank-A
Type-Offense/Defense
Chakra-30
Damage-60
Description-
After user performs the needed seals(4) The user shoots a giant water bullet that explodes into a giant cloud after shot into the air, producing three mist dragons, able to defend against fire attacks by condensing and creating water walls. (Defends against A rank and below fire attacks). When created they can be controlled by the user.
*Can Only Be Used Three Times Per Battle*
*Can Only be taught by Icemyster*


4.
Summoning Technique: Doku Moth Tyrant (Kuchiyose no Jutsu: Ga kokuou Doku)
Rank: S
Type: Defense/Attack/Suplementary
Range: Short-Long
Chakra Cost: 40
Damage points: N/A
Description:after doing the necessary hand seals and wiping blood across their hand, the user will press their hand to the ground summoning Doku, the moth tyrant. doku is a scarlet bodied wasp moth. he is capable of forcefully spraying acidic secretions from his antennas. Because of his giant wings he is capable of using wind techniques up to the level of the user.

same link as 3

5.
(Hyouton:reiki fi-rudo) Ice Release: Chill Field
Rank-S
Range-Short/Mid
Type-Supplementary/Attack
Chakra-40
Damaga-N/A
Description-
The user manipulates the moisture on the field, creating a six inch thick sheet of ice on the area around him. The ice makes movement along the ground difficult, causing the opponent to slide with his own momentum. The user can manipulate the ice To create spikes in this area. This ice created from this jutsu melts after four turns
*can only be used three times*
*Can only Be used by Ice Users*

6.
(Hyouton: touketsu souhou) Ice Release: Frozen Touch
Rank-S
Range-Short/Mid
Type-Supplementary
Chakra-40
Damage-N/A
Description-
After making one sign the user focuses his chakra into the air around a water source, causing it to almost instantly freeze by dropping the temperature inside of the molecules of the surrounding air causing the heat in the water to be pulled out of the water and into the air by conduction(much like the formation of demonic ice mirrors)
*Can Only Be used By Ice Users*
*Can Only Be Used Three Times*

7.
(Kuchiyose: ga kira-himei) Summoning: Killer Moth Shriek
Rank-S
Type-Supplementary
Range-All
Chakra-40
Description-
After Making the handseals and wiping blood across the mark of the moth(located on the left forearm), the user summons Shriek, the Killer Moth. Shriek Is a giant moth about the size of GamaBunta, and has the ability to produce electricity with the hairs On his body(producing alot electric sound in the process, hence the name Shriek). He can fly at reasonably high speeds, and fire the electrically charged hairs off of his body down on the opponent. He is capable of using Raiton up to S-rank, and Has A very vile temper. He aspires to kill every opponent in battle.
*Can Only Be Summoned by those who signed the moth contract*
*Can only Be summoned once per battle*


8.
(naimenteki akumu gokusha jutsu) Internal Nightmare Prison Jutsu
Type-Attack/Defense
Rank-S
Range-Short
Chakra-40
Damage-80
Description-
After making contact with the opponent(must be sizeable, at least a hand), the user pulls the opponent into his/her body with torents of water, and puts pressure on their body, crushing them. The only element that can be used If caught in this jutsu is Raiton
(Can Only BE used twice per battle)
(Can only be used by water clones or Suigetsu)

9.
(Hyouton: chinou furi-zu) Ice Release: Brain Freeze
Rank-A
Range-Short/Long
Type-Offensive
Chakra-30
Damage-N/A
Description-
The Ice User focuses his chakra into the area surrounding the opponent, causing the air surrounding them to drop in temperature severely and instantly, causing the air they breathe to freeze the saliva(can also be breathed in through the nose with a faster effect because the nasal passages are closer to the brain) inside of the opponents mouth to the roof of their mouth, causing a painful brain freeze that prevents the opponent from thinking for a few seconds(about five) as they are in pain(prevents build up of chakra also due to the focus being disrupted)
*Can only be used twice*
*No ice can be used the next turn*
*Can only be taught Be Icemyster*

10.
(sanagi kaihen) Chrysalis Transformation
Rank-S
Range-All
Type-Supplementary/Defense
Chakra-40
Damage-(-45 to the user)
Description-
Can only Be Used By Those who have signed the Moth Contract. The user, By activating the tattoo on his left forearm with his chakra, enters this Transformation. The users outter layer of skin becomes a shell, and the users muscles and bones rapidly change on the inside, forming wings and a new layer of skin, then the shell's back rips open, and the user emerges, when they Emerge They Have wings capable of flight, and if they're outter skin was on fire, the user escapes it. This transformation gives the user speeds matching the third gate. The speed gained from the transformation lasts four turns. Takes as long to perform as orochimaru's rebirth technique.
*Can Only Be used Once Per Battle*
*Can Only Be used By Moth Contract Signers*


*5-10 can all be found in this link here ^^^*

11.
( ga hakkyou) Moth Madness
Type-Attack
Rank-S
Range-Short
Chakra-40
Damage-80
Description-
After entering Chrysalis transformation, the user begins releasing massive amounts chakra, increasing his speed to that of the 6th gate, losing the ability to perform earth and wind jutsu in the process. This increase lasts for three turns before the user becomes exhausted. After this the user cannot move for one turn. Can only be used by those who have signed the moth contract of have the Mark of the Monarch
*can only be used once per battle*
*Can only Be Taught By Icemyster*
*No earth Or wind Jutsu After Usage*

12.
( riborubingu itami ) Revolving Pain
Rank-S
Type-Attack/Defense
Range-Short/Mid
Chakra-40
Damage-80
Description-
The user manipulates the wind around him to create a rapidly spinning cocoon of wind, throwing anything around. The user may expand it to create a bigger dome. If A Fire type attack(of equal or lower rank) is launched against it it will surround the dome, getting caught in the spinning vortex.
*Can only Be taught By icemyster*
*Can only Be used 3 TImes per Battle*


11-12 together

13.
(Kuchiyose: sukuracchi honoo ga) Summoning: Scratch The Flame Moth
Type-Suppplementary
Rank-S
Range-All
Chakra-40
Damage- Depends on jutsu
Description-
After wiping blood across the Mark of The Monarch(Moth Summoning Contract), the user summons Scratch, the flame Moth. In appearance the Moth, About slightly smaller than Gamaken, is A bright red, and covered in flame like hairs. He may use fire jutsu up to the rank of the user. Despite his size, he is a very speedy flyer, often leaving a streak of flame behind him as he flies
*Can only be Summoned By those with the mark of the monarch*
*Must Be Taught by Icemyster*
*Cannot Be Re-summoned in a battle*
*Can stay for only 3 turns*

14.
(hi shokushu) Ice Tentacles
Type-Suplementary/attack
Rank-S
Range-Short/Long
Chakra-40
Damage-80
Description-
The user manipulates the water and wind in the air to create up to five ice tendrils that are linked to himself. The user may freely control these tendrils. While they are not exactly hardened ice once they come into contact with an object or opponent they may harden. Lasts four turns
*Can only be taught by icemyster*
*can only be used by ice users*
*Only usable once per Battle*

15.
( Icemyster's giragira) Icemyster's Glare
Type-Attack
Rank-S
Range-Short/Mid
Chakra-40
Damage-N/A
Description-
The user glares at the opponent, trapping them in this genjutsu(eye contact must be made for one half of a second), once trapped the opponent begins to believe that their hands and feet have been frozen solid, and they are being encased in ice. Due to the genjutsu the opponent cannot make hand seals or run. Also, due to the strain on the user, he cannot perform any genjutsu for three turns.
*Can only Be used by Icemyster*
*Can only Be used once per Battle*

16.
(Kuchiyose: ga fugenfugo) Moth Of Silence
Type-Summoning
Rank-S
Range-All
Chakra-40
Damage-N/A
Description-
One on the Moth elders, The moth of silence is about the same size as a pigeon. This Moth has the ability to transfer his chakra to the user, allowing the user to use moth techniques for three extra turns. His wings also have an image of predatorial eyes(as seen in both butterflies and moths in nature) giving him the ability to cast Genjutsu(S rankand below) upon the opponent by spreading his wings.
*Can only be Used By Icemyster*
*Cannot use both effects. If chakra is given only C-rank and below genjutsu can be used*
*Can only be summoned by those with the Mark of the Monarch(moth contract)*
*Cannot be re-summoned*
*Will go away if genjutsu is performed successfully*

17.
(ga-sensu:mugen mayu) Moth style: Infinite Cocoon
Rank: Forbidden
Range: All
Chakra: 60
Damage: N/A
Description:
The user (must have Moth summonings or Butterfly Summonings), Activates the Mark of the Monarch Tattoo(located on left forearm) by applying chakra to it, And then the users body lets off an instantaneous flash of light, summoning to the field a layer of sticky liquid know as Cocoon thread. The user can control this layer at will, allowing him/her to trap the opponent in the threads. The user can also manipulate the threads into shapes or figures that move. After four turns the threads disentegrate into nothing.
*The user cannot summon for six turns after this jutsu is used*
*The jutsu can only be used once per battle*
*Due to the strain on the user, the user cannot use any S-Rank justu for two turns*
*While this thread is in play the user can only use two jutsu per turn*
*Only one figure can be created per turn and it can be destroyed by a B rank attack*
*Can only Be Taught By Icemyster To those who have signed the Moth Contract*
 

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(Hyouton:kenjitsu kitei) Ice Release: Solid Ground
Rank:A
Type:Supplementary/Defensive
Range:Short/Long
Chakra:30
Damage:0 (+15 to ground based ice jutsu used by user)
Description:
The user channels his ice chakra into the ground, freezing the moisture in the ground. (If in an arid area like a desert, this jutsu will not work). Once the moisture is frozen, the ice that is holding the earth together makes it harder for the opponent to use earth based jutsu, or jutsu that require channeling different chakra natures aside from Ice jutsu, severely slowing the jutsu speed of such jutsu. The user's own ice jutsu are empowered by the mixing of the elements, however the user is restricted by the same means, causing the user's own Fire, Lightning, Water, and Wind jutsu have problems traveling through the ground.
-Can only be used twice per battle
-Jutsu lasts three turns before the ice in the ground melts back to it's original form of normal moisture




Hyouton:Toride Yuukyou) Ice Release: Fortress of Solitude
Rank:Forbidden
Range:Short/Long
Typeffensive/Supplementary
Chakra:50
Damage:90(+10 to wind jutsu used by the user)
Description:
The user channels a large amount of Ice chakra into his hands and feet, uses the Bird Seal, releasing the chakra into four corners around the user and opponent, causing massive pillars of ice to form a fortress around the user and opponent, creating a makeshift arena around the user and opponent. The top of the fortress is like a tent, meeting at the center above the user (shaped like a pyramid.) The Air in the fortress causes pain to anyone not used to cold air, causing wind jutsu used by the user against a non ice user +10 damage due to the chilling effect. The ice used in this jutsu cannot be used to make any jutsu, without causing the entire structure to fall on top of everyone within the fortress. Ice jutsu used inside the arena are colder than usual, causing numbness to limbs that are hit with Ice Jutsu. After four turns, the jutsu falls apart, causing massive chunks of ice to fall on the user and opponent.
-Can only be used once Per battle
-The user cannot leave the fortress unless the jutsu is broken.
-The user is limited to water, Ice, and wind jutsu while the fortress is up, along with ninjutsu, taijutsu, and genjutsu, until three turns after the technique is over


 

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Allowed from McRazor



Hyouton/Futon: Kaze Okan Nohara | Ice Style/Wind Style: Wind Chill Field
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: With a single handseal, immediately after using an ice jutsu, the user can coat the ice jutsu with a layer of wind, that will protect the ice from lighting attacks and prevent it from shattering. In order to successfully perform it, the user must train the handseal and be able to string it with the handseals of the ice jutsu, so that it seems like it's only one sequence of handseals. With the wind layer, ice can finally fight with lighting at the same rank. Since the wind is covering the ice, it still has the double advantage against water, meaning that is still can freeze it due to the low temperature, but it becomes weaker to fire attacks because the fire would use the wind coating as fuel to burn the ice quicker and before the melted water manages to evaporate the fire.
Note: The rank of Wind itself would be A at maximum potential
Note: Can only be used thrice per battle
Note: Only McRazor can teach this

Hyouton: Aisu fumiishi o jōshō | Ice Release: Elevating Ice Stepping Stone
Type: Supplementary, Defensive
Rank: B-Rank
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: After completely mastering and specializing in the Hyouton release, the user is able to quicky create an elevating stepping stone beneath him. The stepping stone is created by releasing Hyouton chakra through his legs, into the ground. Before the stepping stone rises, as it's forming, the user can slightly alter its form, making it shield-like from any direction. The stepping stone rises very fast, taking the user up to 50 meters above the ground. While creating the stepping stone, it produces a quite loud hissing sound that can be heard up to long range. While rising, and without altering, it looks similar to the first stepping stone in the picture. The user can, as long as the stone is active, control its movement and use it to move around the field at speeds similar to those at which he can run.
Note: Only McRazor can teach this
Note: Stone lasts 5 turns each time and only one can be created at a time



Genjutsu: Sairento kōri | Illusionary Arts: Silent IceType: Attack
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Before using an ice technique, the user will do one additional hand seal, using his chakra to put his enemies into a genjutsu. The genjutsu makes use of the "hissing" sound produced by Ice techniques in contact with the air, to manipulate the enemies senses and slowly numbing them as they hear that sound. Barely noticeable at first, as the user keeps using ice techniques, the enemy will further be affected by the illusion. The genjutsu lasts 3 turns, during which the user needs to produce at least 3 Ice techniques (more will not alter the effect), one in each turn (the first one, being the one after the genjutsu). Upon hearing the hissing sound of the 1st Ice technique, the enemy will feel the slight pinch and low intensity needle-like pain associated with cold, mainly on his extremities. Upon hearing the 2nd one, the enemy will lose feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere. Upon hearing the last technique, the effects will be severe. The enemy becomes unable to move his extremities and the pain is the same as if they were entering necrosis. The shivering is unbearable and the mental capacities barely there. Handseals and molding chakra are things hard to accomplish taking into consideration the numbness and sluggish mind. If he fails to release the illusion, his body will shut down and he will lose conscious as his body is fooled into thinking that he just fell into a hipotermic state.
Note: Can only be performed 1 time
Note: Its effects span for up to 3 turns if unreleased
Note: Requires the user to have an Ice biography and use an ice technique right after the genjutsu
Note: Using another genjutsu on the enemy while its active will dispel the genjutsu
Note: Can only be taught by McRazor
 

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Allowed by Igneel



Raiton: Burikka no Jutsu| Lightning Release: Flicker Technique
Rank: B
Range: Short
Type: Supplementary
Chakra: 20( 10 per turn)
Damage: N/A
Description: A technique where the user does a small sequence of 2 hand seals and release raiton chakra to make himself flicker like a pulsating light rapidly turning on/off/on/off repeatedly. Others will literally see the user appear and disappear as he flickers and their eyes will find it very difficult to follow the user.If they focus their eyes to see the user,their eyes could suffer making it harder for them to concentrate their eyes on the user.A more pronounced eye damage from the bright flickering is temporary blindness which lasts for a few seconds,if not careful. The result is a confused opponent having difficulty tracking and following the user's movements, his position or his actions.This technique is very effective when used in conjunction with Taijutsu.This technique does not work against Doujutsu.
-Lasts for 4 turns
-Usable 2 times per battle
-Can only use lightning techniques while active otherwise the technique ends.
-Doesn't affect doujutsu.
-Can only be used/taught by Igneel
 

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Allowed By Yusuke




(Boushirenzu) - Eye-piece Lens
Type : Supplementary
Rank : A
Range : Short
Chakra cost : 35 (+5 to maintain)
Damage points : N/A
Description : This is merely just two eye-piece lens that are specially designed to utilize chakra within them. Once placed in the user's eyes, the eye-piece lens aren't visible to the enemy eyes and will only turn visible when coming in contact with enemy chakra. When this happens, it starts turning a translucent colour of blue and then fades away. The purpose of the technique is to block out enemy chakra that is sent via the eye, making it a defense against genjutsu that require eye contact or transference of chakra to the user's mind. The user is not able to control when it can be activated, it will self-activated once detecting enemy chakra trying to enter the user's body.

Note: Usable only once per battle
Note: Only up to B-rank illusion techniques
Note: Can only be used or taught by -Yusuke-
Note: Unable of defending against MS level techniques
Note: Not capable of activating manually by the user
Note: Counts as a move when it self-activates
Note: Can either be stated in the user's biography or the start of a battle
 

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(Ninjutsu:kemuri sacchi) Ninja Art: Smoke Sense
Type: Sup
Rank: B
Range: Short-Mid
Chakra Cost :15
Damage Points: N/a
Description: The user will release smoke from his wrist launcher. The smoke is infused with the user chakra letting him/her know the location of whomever is in the smoke. The smoke can only last for 3turns if not blown away
 

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(Fuuton: Gokei) Wind Release: Mawscape
Type: Attack
Rank: S
Range: Short-Mid
Chakra points: 40
Damage points: 80
Description: This jutsu requires the utmost chakra control to perform, and the user begins by performing three handseals to imbue their chakra into the air first. It begins with the user releasing large amounts of Fuuton chakra into the air surrounding the intended target. This chakra then materializes and takes the form of innumerable wind blades in the form of Sakura Flower Petals (Just like Wind Release: Flower Scattering Dance) The countless wind blades swirl around the opponent on all sides, surrounding them like a heavy cloud looming low over the ground engulfing everything in its path. Over the course of a few seconds, The flower petals then converge on the opponent in the center of the technique, leaving no blind spots or possibility of escape once the technique has been initiated. It then proceeds to collapse in on itself, obliterating the opponent inside, due to the countless razor like "flower" blades cutting deep into the flesh.

Note:Can only be used twice
Note:Cannot be used two turns consecutively
Note:Can only use B Rank and below Wind techniques next turn
 

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Genjutsu:shindou (Genjutsu: Vibration)
Rank:S
Typeffensive
Range:All (as long as eye contact can be made)
Chakra:30
Damage:N/A
Description:
After making eye contact with the opponent, the opponent begins to feel as if they are vibrating intensely, making it hard to complete seals and focus, preventing the opponent from using jutsu that require major focus and precision(s-forbidden rank jutsu) The effects of the jutsu last two turns.
*Can only be used twice


 

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Jiton: Uzumaki Touza (Magnetic Release: Eddy Current)
Rank: A
Typeffensive
Range: Short/Mid
Chakra: 30
Damage: 60
Description:
After giving something a magnetic polarity, the user manipulates that magnetic charge rapidly, causing the afflicted object to begin to rapidly generate heat. Although it can affect non-living targets, living targets that are magnetically charged are unable to be manipulated in that manner due to their own chakra flow. Due to the intensity of the heat, after being heated the target loses its magnetic charge and cannot regain a charge until completely cooled. The intensity of the heat is identical to that of a branding iron.
-Objects that are heated cannot gain a magnetic charge for three turns
-Can only be used three times

 

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Hyouton:Benso( Ice Release: Aegis)
Rank: A
Type: Supplementary/Defensive
Range: Short
Chakra: 30
Damage: +10 to basic strikes enhanced by jutsu
Description:
The user focuses his/her hyouton on a specific part or his whole body, quickly creating a thin but extremely durable layer of ice. The speed of the jutsu is likened to that of Lightning Release: Wave of Inspiration, being meant for an immediate defense. Alternatively the user can create the layer of ice on things he is directly in contact with, however this cannot leave a perimeter of 3 feet around the user if being channeled onto contacted surfaces. Basic, blunt force attacks can be enhanced. The ice can be quickly dispersed by the user to allow rapid movement.
-Can only be used three times
-Cannot be used consecutively
-If used in contact with an object, cannot be used on self simultaneously


 

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(ga-youskihi: kougeki) Moth Style: Assault
Rank-S
Type-Supplementary
Range-Short
Chakra-40
Damage-(N/A)
Description-
By activating the Mark of the Monarch tattoo on the user( must have signed the moth contract ) the user begins to gain physical strength by absorbing chakra from a moth summoning. The summoning disappears and the user Gains +20 in all taijutsu attacks, and +15 in speed.
*user must have a moth summoned.
*chakra absorbed lasts for four turns
*Summoning must be A-Rank and above
*must have signed the moth contract to use

 

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(yochi haru) Earth Spring
Rank-A
Range-Short-Long
Type-Defensive/Supplementary
Cost-30
Damage-N/A
Description-
The user manipulates the earth with his chakra beneath him or his opponent by stomping, sending his chakra through the ground causing the ground to spring up(like a catapult) ,causing who ever the justu is used on to be propelled rapidly through the air in the direction of the users choice.

*Can Only Be Used Three times*
*Can Only Be Taught By Icemyster*

 

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(Tōshō no Ken: Furosutonippu)-Frostbite Fist: Frostnip

Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user will gather and focus ice chakra into their fists and strike at a target. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' This wave of chakra rapidly freezes the tissues of the surface skin in the area that the punched. The result of the skin being frozen is initially itching and considerable pain, however, after a full turn of feeling pain, the afflicted area will go numb, which can make using this body part to fight difficult. After four turns of numbness, the skin and tissues thaw, allowing the body part to function normally once more.
Note: A maximum of three punches can be performed per time this jutsu is used.
Note: Punching the same location multiple times will yield no additional affect.
Note: Can only be used by Ice Style Users.


(Tōshō no Ken: Furosuto no Sunappu) Frostbite Fist: Frost Snap

Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will gather and focus ice chakra into their fists and strike at a target. Upon striking the target, the user will release the ice chakra in the form of a cold 'wave.' This wave is more powerful than the one used in Frostbite Fist: Frostnip. As a result, of this, in the area that was struck by the punch, the tissues of the surface skin will be frozen, and some deeper tissues will also be frozen. As a result, there will be greater pain than there was in Frostnip. In addition to this pain, the skin in frozen and hardens. After a full turn of dealing with this pain, the location will become numb, making usage of the body part difficult. Two turns after this jutsu was used, the skin hit will form painful black blisters, although, the target will be unable to feel the pain until the numbness wears off. After four turns of numbness, the skin will thaw, and the target will be inflicted with pain due to the blisters.
Note: A maximum of two punches can be used per time this jutsu is used.'
Note: Punching the same location multiple times will yield no additional affects.
Note: Can only be used by Ice Style Users.
Note: Can only be used three times


Tōshō no Ken: Tōshō)-Frostbite Fist: Frostbite

Type: Offensive
Rank: S Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user will gather and focus ice chakra into one of their fists and then strike a target with said fist. Upon striking the target, the user will release the ice chakra in the form of a cold 'wave.' The wave is roughly the size of the user's fist. This wave is more powerful than the one used in Frostbite Fist: Frost Snap. As a result of this, the muscles, tendons, blood vessels and nerves that were hit by this all freeze. Because of this, the skin in this area will turn hard and feel waxy, and the body part will become temporarily unusable, and the user will lose all feeling in said body part. After two turns, the afflicted area will form large purple blisters where the wave originally passed through. After four turns of being unable to use said body part, the target will once more be able to use it, though they will feel an extreme amount of pain in the inside of the afflicted area due to the freezing, though they will still have no feeling on the outside sections of the body part. Unless the target is treated by a medical ninja, they will have permanent loss of feeling in the afflicted area due to nerve damage.
Note: A maximum of one punch can be used per time this jutsu is used.
Note: Can only be used by Ice Style Users.
Note: The user will be unable to perform any Frostbite Fist jutsu for the following turn.
Note: No A rank or above ice ninjutsu the following turn.
Note: Can only be used twice.

 

Icemyster

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Magunechikku-kagai/Magnetic Assault
Type: Nintaijutsu
Background:
Developed by Deero of the black sand in his year's of training with Sasori, He learned that he could magnetize people, and himself, creating a way of prevention with his opponents, keeping them from escaping his grasp by means of giving them both opposite charges, or isolating the charges with corresponding body parts and causing them to attract one another. He also learned that he could do the complete opposite, by making them repel, creating distance between himself and opponents that he deemed overwhelming. By practicing this vigorously with Sasori's puppets, he perfected the fighting style, keeping his opponents at bay or utterly destroying them.

Description on the Abilities and Inner Workings of the Style:
As explained in the background, the user's of the style, utilize their Magnetic chakra's to magnetize themselves and their opponents, to either repulse both parties, or pull one another together.
By using the attraction method of the style (charging one positive and one negative) the user can speed up the force and power of his blows while causing the opponent to be pulled into the punch, making it extremely difficult for the opponent to avoid the blow by normal means. This can also be used to increase the strength of a grab, or reinforce the user's balance if pushed back by the opponent. This can also be exploited in an alternative method, in the event that the user cannot prevent an opponent's direct attack, the user can create an opposite charge from the opponent on an area of his body causing the blow to be drawn to the area of of the magnetic charge, minimizing potential damage to vital areas of the user's body. Using the same principals as that, the user can draw parts of the opponent's body away from his/her intended area of defense, effectively and literally pulling apart an opponent's defenses.

By using the repulsion method of this fighting style, the user will grant both parties the same charge, making contact between the two almost impossible without a non-charged element interrupting them. This is used to soften blows, or prevent them completely, or used in conjunction with a strike or rush, pushing the opponent away from the user with added force that may be directed to a specific area of the body to cause isolated injuries.
To polarize the opponent, the user must have contact between the user and opponent, or the opponent must come into contact with the user's chakra directly, through either touching the user or the user touching the opponent,or coming into contact with something directly in contact with the user that can conduct a magnetic charge.
In order to Prevent the user from being exploited by his own attraction/repulsion methods, the user must maintain control of his own polarity, and use precise chakra control to manipulate the magnetic fields introduced between himself and the opponent, making all of his strikes pinpoint. The user may alter the magnetic fields withing his or his opponents body, moving them into areas of the body that will be connected with. However, this cannot be used to hurt organs with magnetic chakra alone.
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Abilities And Restrictions
-Can only be used by Custom Magnetism Bios
-When used in battle, the user may only change the polarities of himself and the opponent once per turn unless it is specified within a jutsu (counts as a move)
-Cannot use more than one other element during the same turn unless it is magnetized
-User's of the style have greater chakra control due to extensive training with the switching of polarities
-The magnetic powers of this fighting style can only occur within short range or the opponents, and is in no way as strong as Pain's own push/pulling abilities
-Users gain better reflexes due to getting used to making split second decisions on when or when not to use attraction or repulsion
-Users own strength is majorly empowered by the use of magnetic arts, causing his blows to be much stronger than an average ninja's when the opponent is magnetized
-Only effective in short range of the user
-Strength slightly higher than that of a strong fist user
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Hyouton: Mayu | Ice Release: Cocoon
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: A Yuki clan member overlaps both their arms like an 'X' and creates a spiked dome of ice which raises up around them in a rotating fashion at a rapid pace with spikes facing outward slightly angled to one side. Due to the spikes anyone within short range of the user would be skewered by them. Then, if the dome is still intact the user extends both arms outward upon which the dome breaks down, spinning in the opposite direction from which it rose forming a rapidly rotating circle of blades of ice around the user which keeps spanning outward until the blades reach a mid ranged radius from the user. These blades can be manipulated to attack omnidirectionally around the user, or manipulated to attack any direction the user wishes.
Note: Can only be taught by Yukihira.
Note: Can only be used twice per battle.


 
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