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<p>[QUOTE="Icemyster, post: 17156914, member: 32590"]</p><p>CFS</p><p></p><p></p><p></p><p>Magunechikku-kagai/Magnetic Assault</p><p>[SPOILER]Type: Nintaijutsu</p><p>Background:</p><p>Developed by Deero of the black sand in his year's of training with Sasori, He learned that he could magnetize people, and himself, creating a way of prevention with his opponents, keeping them from escaping his grasp by means of giving them both opposite charges, or isolating the charges with corresponding body parts and causing them to attract one another. He also learned that he could do the complete opposite, by making them repel, creating distance between himself and opponents that he deemed overwhelming. By practicing this vigorously with Sasori's puppets, he perfected the fighting style, keeping his opponents at bay or utterly destroying them.</p><p></p><p>Description on the Abilities and Inner Workings of the Style:</p><p>As explained in the background, the user's of the style, utilize their Magnetic chakra's to magnetize themselves and their opponents, to either repulse both parties, or pull one another together. </p><p>By using the attraction method of the style (charging one positive and one negative) the user can speed up the force and power of his blows while causing the opponent to be pulled into the punch, making it extremely difficult for the opponent to avoid the blow by normal means. This can also be used to increase the strength of a grab, or reinforce the user's balance if pushed back by the opponent. This can also be exploited in an alternative method, in the event that the user cannot prevent an opponent's direct attack, the user can create an opposite charge from the opponent on an area of his body causing the blow to be drawn to the area of of the magnetic charge, minimizing potential damage to vital areas of the user's body. Using the same principals as that, the user can draw parts of the opponent's body away from his/her intended area of defense, effectively and literally pulling apart an opponent's defenses.</p><p></p><p>By using the repulsion method of this fighting style, the user will grant both parties the same charge, making contact between the two almost impossible without a non-charged element interrupting them. This is used to soften blows, or prevent them completely, or used in conjunction with a strike or rush, pushing the opponent away from the user with added force that may be directed to a specific area of the body to cause isolated injuries. </p><p>To polarize the opponent, the user must have contact between the user and opponent, or the opponent must come into contact with the user's chakra directly, through either touching the user or the user touching the opponent,or coming into contact with something directly in contact with the user that can conduct a magnetic charge.</p><p>In order to Prevent the user from being exploited by his own attraction/repulsion methods, the user must maintain control of his own polarity, and use precise chakra control to manipulate the magnetic fields introduced between himself and the opponent, making all of his strikes pinpoint. The user may alter the magnetic fields withing his or his opponents body, moving them into areas of the body that will be connected with. However, this cannot be used to hurt organs with magnetic chakra alone. </p><p>EX</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Abilities And Restrictions</p><p>-Can only be used by Custom Magnetism Bios</p><p>-When used in battle, the user may only change the polarities of himself and the opponent once per turn unless it is specified within a jutsu (counts as a move)</p><p>-Cannot use more than one other element during the same turn unless it is magnetized </p><p>-User's of the style have greater chakra control due to extensive training with the switching of polarities</p><p>-The magnetic powers of this fighting style can only occur within short range or the opponents, and is in no way as strong as Pain's own push/pulling abilities</p><p>-Users gain better reflexes due to getting used to making split second decisions on when or when not to use attraction or repulsion</p><p>-Users own strength is majorly empowered by the use of magnetic arts, causing his blows to be much stronger than an average ninja's when the opponent is magnetized</p><p>-Only effective in short range of the user</p><p>-Strength slightly higher than that of a strong fist user[/SPOILER]</p><p>Link to approval below</p><p>[SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=157595&page=27&p=15621536#post15621536">http://narutobase.net/forums/showthread.php?t=157595&page=27&p=15621536#post15621536</a>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Icemyster, post: 17156914, member: 32590"] CFS Magunechikku-kagai/Magnetic Assault [SPOILER]Type: Nintaijutsu Background: Developed by Deero of the black sand in his year's of training with Sasori, He learned that he could magnetize people, and himself, creating a way of prevention with his opponents, keeping them from escaping his grasp by means of giving them both opposite charges, or isolating the charges with corresponding body parts and causing them to attract one another. He also learned that he could do the complete opposite, by making them repel, creating distance between himself and opponents that he deemed overwhelming. By practicing this vigorously with Sasori's puppets, he perfected the fighting style, keeping his opponents at bay or utterly destroying them. Description on the Abilities and Inner Workings of the Style: As explained in the background, the user's of the style, utilize their Magnetic chakra's to magnetize themselves and their opponents, to either repulse both parties, or pull one another together. By using the attraction method of the style (charging one positive and one negative) the user can speed up the force and power of his blows while causing the opponent to be pulled into the punch, making it extremely difficult for the opponent to avoid the blow by normal means. This can also be used to increase the strength of a grab, or reinforce the user's balance if pushed back by the opponent. This can also be exploited in an alternative method, in the event that the user cannot prevent an opponent's direct attack, the user can create an opposite charge from the opponent on an area of his body causing the blow to be drawn to the area of of the magnetic charge, minimizing potential damage to vital areas of the user's body. Using the same principals as that, the user can draw parts of the opponent's body away from his/her intended area of defense, effectively and literally pulling apart an opponent's defenses. By using the repulsion method of this fighting style, the user will grant both parties the same charge, making contact between the two almost impossible without a non-charged element interrupting them. This is used to soften blows, or prevent them completely, or used in conjunction with a strike or rush, pushing the opponent away from the user with added force that may be directed to a specific area of the body to cause isolated injuries. To polarize the opponent, the user must have contact between the user and opponent, or the opponent must come into contact with the user's chakra directly, through either touching the user or the user touching the opponent,or coming into contact with something directly in contact with the user that can conduct a magnetic charge. In order to Prevent the user from being exploited by his own attraction/repulsion methods, the user must maintain control of his own polarity, and use precise chakra control to manipulate the magnetic fields introduced between himself and the opponent, making all of his strikes pinpoint. The user may alter the magnetic fields withing his or his opponents body, moving them into areas of the body that will be connected with. However, this cannot be used to hurt organs with magnetic chakra alone. EX Abilities And Restrictions -Can only be used by Custom Magnetism Bios -When used in battle, the user may only change the polarities of himself and the opponent once per turn unless it is specified within a jutsu (counts as a move) -Cannot use more than one other element during the same turn unless it is magnetized -User's of the style have greater chakra control due to extensive training with the switching of polarities -The magnetic powers of this fighting style can only occur within short range or the opponents, and is in no way as strong as Pain's own push/pulling abilities -Users gain better reflexes due to getting used to making split second decisions on when or when not to use attraction or repulsion -Users own strength is majorly empowered by the use of magnetic arts, causing his blows to be much stronger than an average ninja's when the opponent is magnetized -Only effective in short range of the user -Strength slightly higher than that of a strong fist user[/SPOILER] Link to approval below [SPOILER][url]http://narutobase.net/forums/showthread.php?t=157595&page=27&p=15621536#post15621536[/url][/SPOILER] [/QUOTE]
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