I like playing with water guns

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*rigardo patiently waits for le Senpai with the wind blowing threw my hair and with a serious look on his face
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And.......Noni appears out of nowhere.
Okay as always we must start with explanations of the element first.
Tell me everything you know of the element. Its uses for battle, advantages, disadvantages, the alternative release, its structure. People seen using the element in the manga. Just pour out everything you know of the element.

Also for the convenience for my student I ask you; do you want the training to be straightforward how we are now or do you want to RP through this training. I'm up for anything you want.
 
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P3ĮÑ

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Okay I will tell u everything within my knowledge
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*rigardo takes a deep breath, inhales deeply and exhaling in a strange manner, getting ready for his explanation to his Senpai
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Water release: Suiton

water release: Suiton, is one of the five basic elemental chakra nature transformations technique, which allows the user to manipulate pre existing water or create their own, by using chakra nature manipulation to to turn the Chakra into water, naturally, it takes much more ability/experience to create water outside the body then to manipulate what is already available and expel it from their mouths, water release technique cannot only change shape, but state as well, thus the water becomes more solid in the process, offensive suiton tenchiques inflict harm from the sudden force they exert, which causes major damage internally to humans, it's one of the most versatile out of the five chakra natures, and is commonly affilaited among the shinobi of kirikagure.

Water release is strong against fire, cause it can extinguish the flames, smother and cool the down, but is weak against earth since its properties can absorb the water and rendering the tenchiques ineffective

Water release can be used in conjunction with Raiton to increase the power of the electricity flow and causing much more damage then usual to the initial target, additonally it can also be used with wind release to increase the concussive and overall destructive power of the water based technique





*thinks to himself Senpai is a sight to behold, and a glorious beacon of light
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"Well thanks for asking, much appreciated, I'd be more then glad if u train me the role playing way"
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Thanks :)
 
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Lancer smiles with admiration how his student was able to explain the element.
You did very good, I'm going to try and explain a little bit further on my point of view with the element release of water.

The most fluid of all the elements its main properties vary with many things it can be free flowing and flexible, it can be used to create large amount of water to literally push back an opponent and make the suffocate, sharpen to impale a opponent on contact. Its calm nature makes it very easy to control unlike the other elements. But like mentioned its also a very destructive nature if used correctly. With it you can summon a large amount of water which can like I said, push a opponent back and hurt them. But its not all it can break in some cases if used with enough water can break many trees, plants, and cause serious terrain change. It can also out wait on the opponent making it hard for movement. Its ability to impale or pierce is also strong not as potent as lighting but it can still cause serious cuts and stabs which can seriously hurt a opponent.
Like I mentioned in the above elements water can be used with many combos, I don't want to repeat typing them to waste your time.
Water is strong against fire because it naturally extinguishes the flames (though a sufficiently powerful fire technique can cause evaporation) but is weak against earth because earth structures can dissipate the force of water rendering the technique ineffective. it can be used with Wind Release to increase the speed and destructive power of a water technique.


I hope you understand.
May we move on, my pupil?
 

P3ĮÑ

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*is surprised by the vast amount of knowledge his Senpai possesses
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"Nope, no questions Senpai, thanks for making it much more clearer, please, let us continue"

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Very well then, now we will begin the very core basics of water techniques starting with D-Ranks. Through the D-Ranks I simply want you to take the time and perform them nothing more, nor less. When we progress I will hand you a scroll where you must fill out explaining techniques. If I feel your performances of the techniques are adequate and well done right now on D-Rank, I will not have you perform them later on. Now lets begin.

First technique.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

Okay to start off we will begin very simple. I want you to gather your raw chakra and release the chakra forward while manipulating the nature of the chakra into suiton chakra. Summon a small wave of water and send it towards the dummy set up short range. It should wash up the dummy. Fairly simple nothing much to say here. Try though to be descriptive as possible for your sake.
 

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Okay I closely follow what senpai instructs me, rigardo seemingly gathers up a great deal of raw chakra, and use nature manipulation to convert the raw chakra into water release, and summon a small wave of water and send it waving across the dummy at lose range setup by my Senpai, washing it away.
 

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Meh...>_>
Not enough, I want you to explain the feel, emotion, and impact of using the jutsu. Don't be lazy.

Lancer smacks his student over the head with a stick
 

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ouch! Okay sensei

*gets ready to perform the jutsu again

So, I gather up a great amount of raw chakra within my stomach, clearing my mind from all useless thoughts and takes a calm deep breath and closes his eyes, then I slightly tilt forward realising all of my chakra and thus! Using nature manipulation to convert my chakra into suiton, making it flow across and towards the dummy my Senpai set, as soon as my jutsu strikes the dummy making it fall and gets soaked.
 

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Okay not bad, we will continue but I expect more and more from you.

next jutsu.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dojutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

A very famous water jutsu, I want you to gather your chakra in the pit of your stomach and manipulate the nature into suiton chakra. Thin out the suiton chakra to an extent and release from your mouth a thick mist all over the terrain. Release it in between us so when it covers the terrain we will lose vision of one another. Another simple tech nothing to much about it. I should tell you though using a water source to create the mist is much more faster, the opponent would have little to no time to stop the mist covering the area. Though for now use your own chakra source.
 

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Okay senpai, I'll try to do my best from now on
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As my Senpai instructs me, I closely listen to him and begin to follow the steps he has told me step by step, I gather a great amount of suiton chakra within the pit of my stomach, and then manipulate my chakra using nature manipulation to convert the chakra into suiton, as i begin to form my chakra into suiton, I then begin to thin out the suiton chakra and create a mist covering the terrain, using it to obscure the view between me and my Senpai. Afterwards, i try to perform the technique once again, this time using a significance pre-existing water source around me, using the lake which is nearby, and use the water within the lake to create a variable thick fost of mist around the terrain. As instructed by my Senpai, which is more faster to excute, giving my opponent little to no time to stop the mist from covering the area.
 
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Getting better and better!

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.

A nice suiton jutsu. Like always gather your chakra in your chakra system all over your body. Channel the chakra towards through your arm and stop at your hand. Then nature manipulate the chakra into suiton. Your hand will have suiton chakra in it, release it and shape the chakra into a sharp water sword. It has the same attack potency as a regular blade. I want you to stap the dummy that appeared right next to you out of nowhere.
 

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Thanks noni my boi, ohh I mean Senpai
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(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining

Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.




As I closely follow my Senpai's instruction I immediately begin to perform the jutsu which he has mentioned to perform, first of all, I clear my mind of all useless thoughts, I then gather a great amount of suiton chakra within my body, I then stretch out my left arm and make a serious stance, closing my eyes and begin to direct the chakra towards and through my arm, stopping it as it reaches my hand, i utilise the chakra and changing it's shape into something similar to that of a sharp sword. As instructed by noni-Senpai, I immediately make a stance and run towards the dummy which has just appeared right before me, impaling it into it's abdomen (well yeah) and then slashing it apart ripping the dummy apart from the abdomen
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( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.

Gather your chakra in your chakra system all over your body. Channel the chakra towards both of your arms all the way through your hands. Manipulate the nature of the chakra into pure suiton chakra and hold your hands out ward in front of yourself. Release the gathered suiton chakra and manipulate the shape of the suiton chakra into a shield that has the power to take on projectile weapons and close range attacks.
 

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Sorry for the late reply
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Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.



as noni-Senpai instructs me I gather a great amount of chakra within my stomach spearing it towards my entire bodily structure, I manipulate the chakra towards both of my arms and into my hands, as instructed, I manipulate my chakra into pure suiton and thrust my hands forward in mid air, I then release the gathered Suiton and manipulate the shape of the suiton chakra and creating a shield covering my body, thus which can protect from incoming projectiles and close range attacks as mentioned by Senpai
 

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We are done with performing the techniques we will now be going through the jutsus in sets.
Lancer throws hundreds of scrolls towards you
I want you to fill every jutsu in the set writing in the scroll. I expect detail. One sentence for the Advantage and Disadvantages and two for combo and counters at least.

PHP:
[B]Strong points[/B] 

[LIST]
[*] - Insert info -
[*] - Insert info -
[*] - Insert info -
[/LIST]

[B]Weak points[/B]

[LIST]
[*] - Insert info -
[*] - Insert info -
[*] - Insert info -
[/LIST]

[B]Combinations-strategies[/B] 

[B]Ways to counter this technique[/B]  

[B]Questions[/B]

Get it? Got it? Good.
 

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Alrighty

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.

Okay you will have, to have a water source next to you as well as have the opponent very close by. Manipulating the water source the user will create a water shark to rise from the water and bolt towards the opponent striking them. Forcing them to be pushed back due to the force. Its a straightforward technique and projectile based when you send the shark towards the opponent. Though you must remain focus to mold the water into a shark after that you can send it as a projectile.


(Suiton: Mizu Hari) - Water Release: Water Needles Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By using their gentle fist chakra control, a hyuga member may condense nearby water and shape them into needles to launch at the target.
Note: Requires a nearby water source.

With water source next to you as well as have the opponent very close by. Manipulating the water source the user will create a water needle to rise from the water and speed towards the opponent in attempt to impale the opponent. Inflicting serious sharp pain. Its a straightforward technique and projectile based when you send the needle towards the opponent. Its similar to the jutsu above but is a needle instead which gives a different type of pain from the attack.


(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.

After 3 hand seals the user will channel suiton chakra and release it creating a whip of water. It can be sent towards the opponent lashing at them, or wrapping the opponent with it to bind them. If you bind the opponent with it you can send a lightning technique through it to shock and paralyze the opponent. You have complete control over the whip as well as the whip being very fast and flexible. Though you are a walking target for lightning attacks. The whip stays on for only one turn by the way.
 

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Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.



Strong points

It can be considered powerful against opponent closing in on close range, or in case performing a taijustu manauver, I can overall increase the potency of the water shark by combining it with lightning release, can also be deemed sufficient

Weak points

Weak against Doton based attacks, like mudd wall etc which can absorb the shark since its made out of water, it takes hand seals to execute, so its time consuming, which makes the user quite vulnerable

Combinations-strategies

As stated previously, I can combine it with lighting to make the attack more concussive and effective in nature. Causing more damage towards my nemesis.

Ways to counter this technique

I can use Doton to counter this tech. Any high tech earth release can absorb the water shark.

Questions

None.






Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.



Strong points

It can wrap the opponent with a water release and bind them from all sides, giving me an advantage, mainly I can use it to counter the C rank flame techs, using it in conjunction with lightning can enforce my opponent to face difficulties while binded within the water whip, which can allow me time to perform another jutsu to attack. It requires less hand seals, faster to execute, and doesn't require a water source as I recall.


Weak points

Again, it's a water release tech, it can mostly be countered by Doton quite effectively, the ground palm for instance, I can crumple the ground around be causing the water whips to scatter, or in other case it's also short ranged, not much effective against long ranged enemies.

Combinations-strategies

I can combine it with lightning techs, mixing the water whip with electric flow increasing the potency and lethality of my jutsu. Which will make give enemy some diffuclity to counter attack I can use another powerful water tech used in conjunction with lightning to attack from above.

Ways to counter this technique

Doton techs can absorb the water, or just crumble the ground around me causing the water whip to scatter.

Questions

None..






Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By using their gentle fist chakra control, a hyuga member may condense nearby water and shape them into needles to launch at the target.
Note: Requires a nearby water source.




Strong points

There are no hand seals which means instant execution and the needles are small in size and can travel pretty fast, making it somewhat difficult to evade, making the tech fast, which allows me time and efficacy to prepare my next attack.

Weak points

Unusable without a water source, the needles are small and a simple mud wall and possibly block them easily.

Combinations-strategies

The needles move fast, I can use them and pierce or hit my enemies with them and then use a lightning tech to finish my opponent off. Since he will be poked/soaked increasing the lethality of my move my enhancing it with lightning, causing major shock to the opponent, more over my opponent will be focused on the needles, I can use that to my advantage and attack from above or use it to prepare another jutsu to attack.

Ways to counter this technique

Like stated previously, The needles are small and can easily be countered using a mudd wall

Questions

None
 
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For the most part basic and simple, though when we go further in training I expect a little more detail and explanation for now your fine.

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram ? Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

A very good jutsu the user after two hand seals will spew out a very slippery, sticky syrup substance. Its a trap which if a opponent is caught will not be able to move around since their feet will be stuck on the sticky substance. If you use the technique immediately it might just spew a small amount, if you take some time though to spew the syrup it can be a large pond. Its a great combo useful technique. If used correctly you can have complete control of the battlefield and keep opponents pushed back, especially fast opponent. Beforehand though make sure you channel chakra on your feet before you spew the syrup so you can walk on it without restriction.



(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

Okay with one hand seal the user will use a water source to create a exact clone out of themselves, made of water. They can only travel a short distance and can take damage easily until dispersed back into water. This water clone can only perform Water jutsus up to C-Rank. Clones are great for a extra man to take the advantage in number, use combos, and deceive your opponent. The clone is made short range of the user, and the clone acts on the will of the opponent.



(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

Okay with a water source the user will summon a drill from the water, the drill will act to penetrate the opponent and give a serious intense pain. Its a quick jutsu and is performed quick. Right when the user summons it they can go onto the next technique, great for combos. Its great for distractions and attacking from areas the opponent might not expect. The drilling motion does make a sound as well as it being a basic technique easy to anticipate.
 
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