Yes, serrated armor is actually the first technique that focuses on the user instead of the seahorses. However, you can use them all in seahorse mode. Also, i think we might start working on user centered arts a bit. I feel like our seahorses have enough tools. Besides we still need a way to cover the weakness when in seahorse mode.
"Hor-seas it is then. Saw what I did there? Because it's actual sea horse ? No? Okay moving on.
Well seahorses are actually a species of fish who carry a very equine shape which lead to their naming. They aren't very good swimmers in terms of speed and strength but they do have some amount of maneuverability not seen in other fishes, such as moving up, down in addition to forward and backward. They are usually slow feeders who latch onto to seaweed and coral with their prehensile tails and can stay that way for days on end. Perhaps the most astounding fact about seahorses is that the male gender of the species is the one to give birth to the young instead of the female. That is something never seen replicated in the animal kingdom making seahorses the first and last to do it."
"Hor-seas it is then. Saw what I did there? Because it's actual sea horse ? No? Okay moving on.
Well seahorses are actually a species of fish who carry a very equine shape which lead to their naming. They aren't very good swimmers in terms of speed and strength but they do have some amount of maneuverability not seen in other fishes, such as moving up, down in addition to forward and backward. They are usually slow feeders who latch onto to seaweed and coral with their prehensile tails and can stay that way for days on end. Perhaps the most astounding fact about seahorses is that the male gender of the species is the one to give birth to the young instead of the female. That is something never seen replicated in the animal kingdom making seahorses the first and last to do it."
That's a fair understanding. Now, I'd just like to add on that my seahorses are able to use water, wind and genjutsu. It's a bit limited if you look at it but I like it that way. I'm glad they excel at specific fields that I find of interest, instead of being broad. It's impossible to suit everyone. *cough* Now, another thing worth noting, is the way their bodies are made. If you check
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picture, you will see how flexible their bodies are, which means that they're amazing at absorbing damage. This essentially makes them a great defensive oriented contract. Honestly though, there's a bit of everything. So, if you're ready, we can move to their gulf and start the process.
I grab you by the hand and reverse summon us into the gulf. Upon arriving, you can see all the seahorses in their true habitat. Some of them are chilling in the water, others are spiting jets of water out of their snouts. As I turn around mid explanation, one of the seahorses aims its jet at me and soaks me wet.
Do you have to do this every single time, Chaos?
Chaos plunges into the water and vanishes into the depths of the gulf. Alright then, I'd give you the contract and a pen but it's currently wet, as you can see. Give it a few moments to dry out and then you can sign it. Watch out for the pen though, there's no ink. You know what to do.
Without much thought Nimura drags the inkless pen across his palm, producing a thin red line from which a trickle of blood seeps. He then wipes this blood on the contract, sealing the deal.
"Please, I'm a genius at these kinda things. I'd also like to meet that Chaos guy, looks like someone I could get along with."
Without much thought Nimura drags the inkless pen across his palm, producing a thin red line from which a trickle of blood seeps. He then wipes this blood on the contract, sealing the deal.
"Please, I'm a genius at these kinda things. I'd also like to meet that Chaos guy, looks like someone I could get along with."
The blood ink seeps into the contract and after a brief moment of glowing, it disappears. The name of an old signer fades out and the name Nimura appears in blood red. Congrats!
竜 Seahorse Summoning Contract
Summoning Animal: Seahorse ♞ Scroll Owner: McRazor Other Users who have signed contract: Dragy, Cobalt, Yashiro, Drackos, Zaphkiel Summoning Boss if existing: Kingdra Other Summoning Animals tied to contract: Glaucus, Chaos, Aeolus, Hephaestus Description and Background:
Seahorses live in almost every sea and ocean around the world and there are currently 54 recognized species. They are one of the most majestic creatures found on earth, with seahorse mythology being found worldwide. Seahorses are renowned for their unique morphological features. The seahorse is a blend of a host of diverse creatures. The seahorse is said to have a head of a horse, a snout of an aardvark, eyes of a chameleon, pouch of a kangaroo and the tail of a monkey.
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Seahorses are truly unique, and not just because of their unusual equine shape. Because of their body shape, seahorses are rather inept swimmers. In fact, Seahorses prefer to rest in one area, sometimes holding with their tails on to the same coral or seaweed for days. They beat their fins very quickly, up to 50 times a second, but they do not swim quickly. They are, however, very maneuverable and able to move up, down, forward or backward at great speed but only short distances. Although they are bony fish, they do not have scales but rather thin skin stretched over a series of bony plates, which are arranged in rings throughout their body. Each species has a distinct number of rings which gives them an unique protective armor. Its body can be compressed to half its normal size without lasting damage. The body’s resilience comes from its structure: approximately 36 square segments, each made of four bony plates. The plates connect to the spinal column’s vertebrae with collagen and can glide past one another, keeping the spine safe. This allows them to survive physical and pressure damage up to a single B rank, two C rank or four D rank techniques, before dispersing to their homelands.
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Since the Seahorses are marine animals they require a water source in order to be summoned or can summon a water source with themselves, if none is on the battlefield. If being summoned in a water source they can be summoned up to mid range from the user, however, if they are summoned with a water source then it can only be done up to short range form the user. Seahorses are experts at camouflage which enables them to change color to match their habitat, helping them fend of predators. While feeding they produce a distinctive click each time a food item is ingested. The same clicks are heard with social interactions. This gives them the ability to communicate with their summoner, once he learns their clicking language which is achieved after finishing the training and adopting to the animal. Unusual among fish, seahorses have a flexible, well-defined neck and eyes that can move independently of each other which provides great awareness.
They mostly range from a few centimeters to a meter in size, while the boss summon is up to five meters and capable of protecting its summoner within its belly. Unlike any other animal species on the planet, Seahorses are the only males that become pregnant thus their belly pouch in which they carry the eggs during breeding season. The belly pouch has an oviduct which the user can use to enter or exit the pouch when in danger. Seahorses have a very unique chakra circulatory system which allows them to produce and manipulate water and wind techniques using their elongated snouts. They are also considered genjutsu masters and capable of producing powerful and unique illusions. Since they don't have hands they use the clicking noise as a medium for genjutsu.
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Chaos first? Alright, if you so desire.
Barney nicks his thumb and smears a drop of blood across the tattoo on his forearm, summoning Chaos. Enjoy yourself. Let's see how you two go along. Try to get to know him.
♞Shīhōsu Kuchiyose no Jutsu: Kaosu | Seahorse Summoning Technique: Chaos
Type: Offensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Chaos is described as the small figure that everyone would bully around, yet it has immense power that rare have witnessed. Chaos is a very dark and unpleasant looking seahorse. Just by its looks it could awake fear within the opponent although nothing alike killing intent. It has a much longer tail than any other seahorse, which it uses in various ways. It is dark green in color and has a spiky mane that is connected with what seems to be swimming skin. Chaos got its name from its ability to turn water into nothingness, void (metaphorically of course). What the ability in reality represents is creating a very strong suction effect within its water source, so powerful that it would act as a water magnet, pulling all water within medium range on the battlefield into its own water source and expanding it for the same amount of water as its own advantage. Unfortunately, the suction effect has its limitations. It can only suck up water sources/techniques up to A-rank and it can only be used twice per battle, with a 1 turn cooldown. Once sucked in, the water can later on be used for further techniques by the seahorse or user as a regular water source, however, the seahorse itself doesn't have the ability to immediately expel the water and would have to use a designated technique for that. Despite its size, Chaos is a formidable and bulky seahorse. It's slightly smaller than an average human but its curled tail is very long. It uses it to keep hold of the ground when performing the suction technique but it can also use it for grabbing and binding opponents within short range. It's said that explosives are kept in small packages and Chaos is a real example of the nonexistent proportionate relation between size and strength.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Water suction can only be used twice per battle with a 1 turn cooldown
Note: Chaos can stay on the field for 4 turns
Note: Can only be summoned once
Upon seeing the peculiar puff of smoke normally seen with summoning animals Nimura was braving himself to witness the most foul denizen of water. 'Chaos'? The very name screams danger and utter destruction...
"What?! Is...is that it?" Nimura exclaimed when he saw how small Chaos was.
So time for the wallie bit. I see he's small but sturdy, able to suck water techniques of A ranked and below into his water source. But I'm imagining that only applies to broad, defensive type water techniques? What if someone uses a water dragon (A ranked) on him, how does he suck that in then? Or does he at all?
Wait. I honestly thought I'd have more questions but it appears this is the only one I have for Chaos.
Upon seeing the peculiar puff of smoke normally seen with summoning animals Nimura was braving himself to witness the most foul denizen of water. 'Chaos'? The very name screams danger and utter destruction...
"What?! Is...is that it?" Nimura exclaimed when he saw how small Chaos was.
So time for the wallie bit. I see he's small but sturdy, able to suck water techniques of A ranked and below into his water source. But I'm imagining that only applies to broad, defensive type water techniques? What if someone uses a water dragon (A ranked) on him, how does he suck that in then? Or does he at all?
Wait. I honestly thought I'd have more questions but it appears this is the only one I have for Chaos.
So, he's in the water source when you summon him in short range (applies for all seahorses). The water source is something like a cube that surrounds the seahorse. Now, basically, he starts sucking in through his snout, and any water technique, irrelevant of its size would be sucked in... into his own water source, expanding it. So, depending on how big the water dragon is, that's how much bigger his water source would become. Simple as that.
So, he's in the water source when you summon him in short range (applies for all seahorses). The water source is something like a cube that surrounds the seahorse. Now, basically, he starts sucking in through his snout, and any water technique, irrelevant of its size would be sucked in... into his own water source, expanding it. So, depending on how big the water dragon is, that's how much bigger his water source would become. Simple as that.
No I meant like, the water dragon is coming with speed and force. This could break a human to pieces. Is it wise for Chaos to be sucking in a full blown water dragon at top speed? Is that even viable?
No I meant like, the water dragon is coming with speed and force. This could break a human to pieces. Is it wise for Chaos to be sucking in a full blown water dragon at top speed? Is that even viable?
Well, his ability is S ranked so using his chakra, the power of the suction overpowers the momentum and strength of the water dragon and the suction takes over. Logically, S rank > A rank. That's why he can't suck in any S ranks because he can't overpower them, they're equal in terms of strength.
♞ Shīhōsu Kuchiyose no Jutsu: Kingdra | Seahorse Summoning Technique: Kingdra
Type: Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Kingdra, also known as King Dragy, is the boss summon of the seahorse contract for apparent reasons. Other than the majestic and distinguishing looks, it has a completely unique abilitiy. Kingdra is the biggest of the seahorses, their protector and so called ruler of the seven seas. Kingdra is a large seahorse with a tightly curled tail. It is covered in blue scales except for its yellow, compact belly scales. There are thin spines with a single branch atop its head and thin, white fins under its cheeks. Its thin snout is powerful and it is the center of its chakra system. Using its snout, Kingdra is able to mold and shape manipulate its chakra in order to aid the user in battle. Its long and elongated snout is also capable of producing loud and painful clicks which are usually used for communication. Two-pronged fins extend slightly past its cheeks. On its back are two white fins supported by thin, blue spines similar to the ones on its head. A great leader is said to be able to boost the morale of its army, thus why Kingdra is the boss summon. With its look and battle prowess it has proven itself to be a worthy leader of the Seahorse contract and an amazing companion to the Seahorse contractors. Upon summoning Kingdra, both the user and the opponent can sense its ominous presence. To the user, Kingdra's presence is a great morale boost as well as an ability boost. Kingdra has the unique ability to boost the users usage of the water element, but unlike any other generic boost. When in play, Kingdra helps the user by molding its own chakra and adding it to the users attacks. Effectively, this halves the users chakra usage and allows him for more precise and compact techniques. Following the damage and chakra scaling, the user would use only half of the required chakra while retaining the same damage value. Simplified, it is two users molding their chakra together in order to create a combo of the same technique. Regarding limitations, Kingdra has a chakra pool of 500 and it spans over a course of 3 turns while Kingdra is in action. Kingdra doesn't have the ability to use normal water techniques on its own, with the only exception being the technique that the user himself is performing at that very moment. However, all the regular Seahorse Arts are free to use for every summon within the contract and the same goes for Kingdra. Ancient mythology and various stories that are passed down from knee to knee say that the yawn of the sleeping Kingdra is powerful enough to create undercurrents capable of destroying small ships. It's also said that once Kingdra decides to emerge from the depths of the ocean, with its brute strength, it can create large whirlpools and sea-born tornadoes on the surface. Because of its immense power, Kingdra often hibernates deep in uninhabited areas of the sea to rest and build up its energy. When a storm arrives, Kingdra is said to awaken and wander about in search of prey. Stories like these aren't yet proven and they are mostly told by sailors who cross the deepest oceans but they clearly depict how much respect Kingdra has.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Can use the boosting ability 1 time per turn
Note: Boosting ability doesn't increase damage in any way
Note: Boosting ability counts as one of the users 3 techniques per turn
Note: Can stay on the field for 3 turns
Note: Can only be summoned once
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Meet Kingdra, the ominous boss. Waiting for questions.
From what I gather, Kingdra is a support type summon that boosts morale as well as Suiton molding ability. By tuning its Suiton chakra with the user it is able to donate 50% of the technique's total chakra cost while the user supplied the other 50. This can make life much easier when chakra conservation is a major factor. The only disadvantage is that Kingdra is unable to perform techniques for himself. That would mean he wouldn't be able to defend from an enemy aiming to sabotage the unique boosting ability he shares with the summoner. Major down right there, but I guess if he's summoned some place safe he'll be okay.
From what I gather, Kingdra is a support type summon that boosts morale as well as Suiton molding ability. By tuning its Suiton chakra with the user it is able to donate 50% of the technique's total chakra cost while the user supplied the other 50. This can make life much easier when chakra conservation is a major factor. The only disadvantage is that Kingdra is unable to perform techniques for himself. That would mean he wouldn't be able to defend from an enemy aiming to sabotage the unique boosting ability he shares with the summoner. Major down right there, but I guess if he's summoned some place safe he'll be okay.
No. You got that wrong. Kingdra can perform techniques, but I had to make it so he doesn't have access to the whole suiton jutsu list, because that's a big, big no. He can perform any of the seahorse arts and later you'll see that there are various defensive techniques that he can use to defend himself and the user. Now, since we can develop many more seahorse arts, we can make new seahorse water arts techniques that will allow Kingdra to use water on its own accord.
Ohh. Well I was sort of focusing on Suiton techniques of the canon list. It would've been nice if Kingdra could perform those. Anyway, thanks for clearing that up. Ready for the next one.
Ohh. Well I was sort of focusing on Suiton techniques of the canon list. It would've been nice if Kingdra could perform those. Anyway, thanks for clearing that up. Ready for the next one.
I agree with that, but they already declined when I tried it with genjutsu and Scorps was tempted to DNR it. I learned a lesson that summons just can't use the whole list so I'm fine with this.
♞ Shīhōsu Kuchiyose no Jutsu: Guraukasu | Seahorse Summoning Technique: Glaucus
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Glaucus is a robust and human sized seahorse that is known for helping fishermen and sailors when caught within storms. He is yellowish in color an cheerfully looking, giving away the friendly aura. He likes the presence of humans and he is always there to help them. It is his natural instinct to do so. His scales are matching the color of the rest of his body and he has two fins that are capable of swinging quickly, just below its neck. He has a sort of spiky mane on his back and deep blue and cleverly eyes. Glaucus is the main enemy of Kingdra because Kingdra is the one causing those devastating storms for its own amusement. Being in countless battles with Kingdra, Glaucus developed a resistance to storms and is able to survive stormy environments due to the innate chakra enhanced shield. It is the only seahorse with an innate chakra enhanced shield, capable of surviving two techniques up to A rank (or one S rank technique), however, due to the shield being innate, Glaucus doesn't have the ability to use the Seahorse Arts: Enhanced Chakra Shield technique. Being a very good friend with humans, Glaucus doesn't have a killing instinct and never uses its abilities in offensive purposes. It focused on its own survival and helping those in need. Using its snout for chakra manipulation, Glaucus can rapidly expand its water source up to short range, thus serving as a protective barrier for itself and the user. Due to its quite advanced chakra and shape manipulation, Glaucus can form the water shield as a solid structure capable of withstanding A rank techniques within a very brief moment. Defense is of essence and sometimes few seconds can be the difference between life and death. This is the reason why Glaucus pushes its focus to the maximum when in unfavorable situations and always turns out as the heroic savior.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Water shield (both on itself and the summoner) can only be used twice per battle but can be maintained for 2 turns. It also counts as a move usage.
Note: Glaucus can stay on the field for 4 turns
Note: Can only be summoned once
So Glaucus appears to be the light to Chaos' darkness. Perhaps the friendliest of the Seahorses, his main affinity is for kindness it seems. His shield ability would be very nice for quick defenses indeed and his durability to S ranks, or two A ranks makes him worth the summon.
One last thing though, since he can expand his water source up to short range, can I use this as a water source for Suiton techniques without you know, killing him?