[CSC] Horses of the sea.

McRazor

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So Glaucus appears to be the light to Chaos' darkness. Perhaps the friendliest of the Seahorses, his main affinity is for kindness it seems. His shield ability would be very nice for quick defenses indeed and his durability to S ranks, or two A ranks makes him worth the summon.

One last thing though, since he can expand his water source up to short range, can I use this as a water source for Suiton techniques without you know, killing him?
Yes, that's the trick. With every seahorse. ;) Basically, whenever you summon a seahorse into battle, it's summoned with a water source. This means that you can only summon them into short range though. However! You can also summon them into existing water sources, and this allows you to summon them up to mid range from yourself.

Now, if you summon them with their own water source, then you can, of course, use its water source for your own techniques. I should probably show you the chakra shield technique while we're at it.

Shīhōsu Geijutsu: Chakura no kyōka āmā | Seahorse Arts: Chakra Enhanced Armor
Type: Supplementary
Rank: A-Rank
Range: Self
Chakra: 30
Damage: N/A
Description: The chakra enhanced armor consists of chakra being channeled into the scales that are encasing the body of the seahorse. Since the armor is one of the most unique defense mechanisms created by mother nature the seahorse has the ability to enhance it with chakra. What the chakra does is creating a new layer around the scales and adding extra durability to both the scales and the adhesive that is connecting them. This allows the scales to glide smother past each other and with greater care and precision, making sure that the seahorse can survive stronger techniques. The chakra enhanced armor allows the seahorse to survive an A rank technique before dispersing back to the depths of the ocean. It lasts for 3 turns or until deactivated or broken by an outside source.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be used once
As you can see, Glaucus has this technique already activated and at a higher level, that allows him to survive up to S rank! On top of that, he can even manipulate his source to create an A rank shield of water that complies to waters strengths and weaknesses. So, to sum it up, he can survive S+A rank before being dispersed. Awesome?

Questions about the chakra enhanced armor?
 

Zaphkiel

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Yes, that's the trick. With every seahorse. ;) Basically, whenever you summon a seahorse into battle, it's summoned with a water source. This means that you can only summon them into short range though. However! You can also summon them into existing water sources, and this allows you to summon them up to mid range from yourself.

Now, if you summon them with their own water source, then you can, of course, use its water source for your own techniques. I should probably show you the chakra shield technique while we're at it.



As you can see, Glaucus has this technique already activated and at a higher level, that allows him to survive up to S rank! On top of that, he can even manipulate his source to create an A rank shield of water that complies to waters strengths and weaknesses. So, to sum it up, he can survive S+A rank before being dispersed. Awesome?

Questions about the chakra enhanced armor?
Ah, that is very advantageous then. And no questions about the CEA. It appears to be a technique taking advantage of their absorbent/stretchy bodies and fortifies it with chakra allowing them to endure hits. We may continue U_U
 

McRazor

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Ah, that is very advantageous then. And no questions about the CEA. It appears to be a technique taking advantage of their absorbent/stretchy bodies and fortifies it with chakra allowing them to endure hits. We may continue U_U
Shīhōsu Kuchiyose no Jutsu: Aiorosu | Seahorse Summoning Technique: Aeolus
Type: Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Aeolus is the personification of wind. The wind master and creator of disaster. Although appearing to be calm in nature, Aeolus is very explosive in nature and can become very angry. This is usually the state when his powers are pushed to the maximum and when he can utilize them in the best possible way. Aeolus is a fairly strong looking seahorse. It's barely above the average size of a human and with a majestic, almost godlike appearance. It is an orange seahorse with various discolorations along its body. Its scales are clearly visible and distinguishable and its belly is much darker than the rest of its body. The majestic and godlike appearance is caused by the big and gentle eyes and the very complex and differently shaped fins along its back. Being the best wind user amongst the seahorses, Aeolus uses its snout to create bubbles and air pockets within its own water source. After creating the bubble/s, Aeolus has two choices. It can either rapidly expel a massive amount of smaller bubbles that hinder the opponents vision and help the user prepare a covert attack or expel a big bubble that can be used to trap the opponent within it and contain his techniques. When used in rapid succession the bubbles don't pose a physical threat to the opponent purely by themselves but mainly serve as a distraction. The strength of the ability altogether is A rank and depending on the amount of bubbles, their individual strength is divided (ranked for defensive scaling purposes). The other way of using the bubble is trapping the opponent, but it is a slower technique because it needs to travel to the opponent first. Aeolus infuses every bubble with chakra to make sure that he can control their path and make sure they reach their targets and not simply drift off under the influence of the wind currents. Once the bubble reaches its target it wraps around the opponent and instead of popping, due to the chakra coating, it maintains its form making it seem as if the opponent passed through one side of the bubble. Once in there, the opponent has to comply with the strengths and weaknesses of the water element in order to destroy the bubble and free himself. The bubble doesn't physically constrain the opponent but it prevents him from escaping from within the bubble before destroying it and one of the main purposes for the bubble is helping the user to further manipulate the bubble as a regular water source.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Bubbles can only be used twice per battle with a 2 turn cooldown
Note: Aeolus can stay on the field for 4 turns
Note: Can only be summoned once

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Next one, the windy dude. I'd explain its abilities but they're seriously straight forward, so if you have any questions, do ask.
 

Zaphkiel

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Haha, a summon of my element :p. His abilities are pretty straightforward. One question though, it says the bubble can "contain his techniques", does this refers to Aeolus' or the opponents'? And what kind of stuff can I put in these bubbles?
 

McRazor

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Haha, a summon of my element :p. His abilities are pretty straightforward. One question though, it says the bubble can "contain his techniques", does this refers to Aeolus' or the opponents'? And what kind of stuff can I put in these bubbles?
Now that I re-read it with that question in my mind, I see where the confusion comes. What I actually meant by it, if you trap an opponent with the big bubble, then everything he does inside the bubble, stays in the bubble, unless it overpowers and destroys the bubble. It's meant for the opponents techniques. By following simple logic (regarding size) and strengths and weaknesses, it can also intercept the opponents techniques and using chakra control over the bubble, move them away from their trajectory. However, this is very delicate. The bubble is just a tad bigger than a human so you can't contain the great fire annihilation even though it would be weaker than the bubble in raw power. The fire is simply too big and too wide spread, so keep that in mind.
 

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Now that I re-read it with that question in my mind, I see where the confusion comes. What I actually meant by it, if you trap an opponent with the big bubble, then everything he does inside the bubble, stays in the bubble, unless it overpowers and destroys the bubble. It's meant for the opponents techniques. By following simple logic (regarding size) and strengths and weaknesses, it can also intercept the opponents techniques and using chakra control over the bubble, move them away from their trajectory. However, this is very delicate. The bubble is just a tad bigger than a human so you can't contain the great fire annihilation even though it would be weaker than the bubble in raw power. The fire is simply too big and too wide spread, so keep that in mind.
I understand. We may continue.
 

McRazor

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I understand. We may continue.
Shīhōsu Kuchiyose no Jutsu: Hepaisutosu | Seahorse Summoning Technique: Hephaestus
Type: Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Hephaestus is a regularly sized seahorse, with about average human height and body constitution, that was expelled from the community and exiled into the 6th aquatic circle of hell. This is where the souls of the deceased are trapped in flaming tombs and scalded with boiling water by Hephaestus. The gruesome character traits are also visible on its body. It is red in color with sharp lines defining its figure. It has devilish red eyes and a spiky, blood-red colored mane on its back. Along with a couple of fins, it uses the mane for movement within the water. According to mythology Hephaestus is believed to still habitat deep underwater, in the 6th aquatic circle of hell. Deep there, the pressure and heat are so great that only the souls of the deceased can exist for Hephaestus to rule them. As their ruler, Hephaestus uses fire to control and contain them, from which its abilities originate. Being able to produce and use fire chakra, Hephaestus often resorts to a very torturous and punishing technique, heating up water molecules and sources using its own chakra. The heating process happens quickly and is accompanied by Hephaestus' eyes starting to glow red as well as the water source turning red itself. The heat quickly reaches just below the boiling temperature of the water source in order to prevent evaporation but still inflict serious skin damage. If an opponent happens to be trapped within a heated water source he would suffer serious scalding injuries which are classified as 2nd degree burns. These burns are deeper and result in splitting of skin layers or painful blistering of skin. The heating ability is S ranked and it can only affect water jutsus of same strength, meaning that the maximum rank of the affected water shouldn't exceed A rank, due to fire being weak to water. Using the same principle, Hephaestus can also evaporate water molecules and sources completely, although this ability can only affect the water up to B rank. To be able to completely evaporate the water, the heat from Hephaetus' fire chakra has to be stronger than the water source thus the one rank minimum difference.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Heating up of the water source can only be used twice per battle with a 1 turn cooldown
Note: Evaporation can only be used once per battle
Note: Using any of its abilities counts as a move turn
Note: Hephaestus can stay on the field for 4 turns
Note: Can only be summoned once
Seems like I messed up the damage on this one. I think I'll have to update it to get it right. >_>
 

Zaphkiel

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Seems like I messed up the damage on this one. I think I'll have to update it to get it right. >_>
This one appears to be the Satan of Seahorse Hell with his ability to heat up water sources and all. The damage factor can be easily fixed but my only gripe is that the ability should have been able to affect my (the summoner's) up to S ranked. But yea, I know, balance balance balance...

We may move on.
 

McRazor

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This one appears to be the Satan of Seahorse Hell with his ability to heat up water sources and all. The damage factor can be easily fixed but my only gripe is that the ability should have been able to affect my (the summoner's) up to S ranked. But yea, I know, balance balance balance...

We may move on.
Yep, already submitted the tech with the fix in this cycle, so hopefully we'll have it fixed as soon as whoever decides to check the customs. z.z

That's it. For summons at least. Now we can start with the techniques.

Shīhōsu Geijutsu: Kamofurāju | Seahorse Arts: Camouflage
Type: Supplementary
Rank: C-Rank
Range: Self
Chakra: 15 (-5 per turn)
Damage: N/A
Description: Camouflage is a general trait of the seahorses. Being a stationary and passive creature, without any predatory skills, it developed camouflage as its own defense in order to survive on the sea bottoms. Camouflage works by changing the color of the seahorse to fit the natural nabitat. To a regular observer it would seem as if the seahorse vanished from sight and back into its homeland, leaving a bare water source behind it. It lasts for 2 turns or until deactivated. Dojutsu can see and locate the seahorse because it possesses a chakra circulatory system like humans.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be used once
This is as simple as it gets. As you can see, the seahorses have the ability to blend with the water source and its surroundings and it can be very useful if you summon the seahorse into a large water source. Imagine this with Hephaestus. Suddenly the water starts boiling and the opponent doesn't know how. :)
 

McRazor

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This one appears to be the Satan of Seahorse Hell with his ability to heat up water sources and all. The damage factor can be easily fixed but my only gripe is that the ability should have been able to affect my (the summoner's) up to S ranked. But yea, I know, balance balance balance...

We may move on.
Shīhōsu Kuchiyose no Jutsu: Hepaisutosu | Seahorse Summoning Technique: Hephaestus
Type: Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Hephaestus is a regularly sized seahorse, with about average human height and body constitution, that was expelled from the community and exiled into the 6th aquatic circle of hell. This is where the souls of the deceased are trapped in flaming tombs and scalded with boiling water by Hephaestus. The gruesome character traits are also visible on its body. It is red in color with sharp lines defining its figure. It has devilish red eyes and a spiky, blood-red colored mane on its back. Along with a couple of fins, it uses the mane for movement within the water. According to mythology Hephaestus is believed to still habitat deep underwater, in the 6th aquatic circle of hell. Deep there, the pressure and heat are so great that only the souls of the deceased can exist for Hephaestus to rule them. As their ruler, Hephaestus uses fire to control and contain them, from which its abilities originate. Being able to produce and use fire chakra, Hephaestus often resorts to a very torturous and punishing technique, heating up water molecules and sources using its own chakra. The heating process happens quickly and is accompanied by Hephaestus' eyes starting to glow red as well as the water source turning red itself. The heat quickly reaches just below the boiling temperature of the water source in order to prevent evaporation but still inflict serious skin damage. If an opponent happens to be trapped within a heated water source he would suffer serious scalding injuries which are classified as 2nd degree burns. These burns are deeper and result in splitting of skin layers or painful blistering of skin. The heating ability is S ranked and it can only affect water jutsus of same strength, meaning that the maximum rank of the affected water shouldn't exceed A rank, due to fire being weak to water. Using the same principle, Hephaestus can also evaporate water molecules and sources completely, although this ability can only affect the water up to B rank. To be able to completely evaporate the water, the heat from Hephaetus' fire chakra has to be stronger than the water source thus the one rank minimum difference.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Heating up of the water source can only be used twice per battle with a 1 turn cooldown
Note: Evaporation can only be used once per battle
Note: Using any of its abilities counts as a move turn
Note: Hephaestus can stay on the field for 4 turns
Note: Can only be summoned once
There was a mistake with the damage, but it got updated and approved.
 

Zaphkiel

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So I see Heaphestus can heat water to degrees slightly less than boiling temperatures. This is enough to scald skin and degrade soft tissues of organisms. I feel heated water should have some added damage to earth techniques but that's just me, lol. Nifty little ability here, it could have been exposed a bit more but you're like me who likes to keep abilities subtle and "fair". I don't really have any questions for this summon, we can continue.

EDIT: Goodness! I thought I had replied to this days ago. Good thing it was autosaved.
 

McRazor

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So I see Heaphestus can heat water to degrees slightly less than boiling temperatures. This is enough to scald skin and degrade soft tissues of organisms. I feel heated water should have some added damage to earth techniques but that's just me, lol. Nifty little ability here, it could have been exposed a bit more but you're like me who likes to keep abilities subtle and "fair". I don't really have any questions for this summon, we can continue.

EDIT: Goodness! I thought I had replied to this days ago. Good thing it was autosaved.
Good, you missed the camouflage technique.
 

McRazor

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:sweat: :sweat: :sweat:

Relatively generic yet versatile ability. With this I could have the Seahorses manipulate my water attacks with their various abilities unseen. And this combined with Hephaestus= OP.
Indeed. :)

Shīhōsu Genjutsu: Shussan | Seahorse Illusionary Arts: Giving Birth
Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Description: Using its chakra and the clicking noise as a trigger, a seahorse can place the opponent within an illusion where it starts giving birth. Seahorse giving birth is very specific and unique from most other animals. Seahorses are the only males that give birth and when they do, they undergo a rapid color change before releasing the newborn from the pouch in a burst-like manner. In the illusion, the opponent would see the seahorse's pouch momentarily grow and the seahorse rapidly change its color (to a brighter shade). Finally, with the first contraction the seahorse would release a burst of very small seahorses at the opponent with the intention to block his vision and to distract him. The usual amount of seahorses being born is around 1000 but can even go as high as 2500, depending on the species. The size of the newborn seahorses within the illusion also depends on the seahorse giving birth. For example, the boss summon would obviously give birth to larger seahorses than usual, because his size is unusual as well. Since the amount of seahorses being born is extremely high and inappropriate it can be well explained. Like almost all other fish species, seahorses do not nurture their young after birth. Infants are susceptible to predators or ocean currents which wash them away from feeding grounds or into temperatures too extreme for their delicate bodies. Less than 0.5% of infants survive to adulthood, explaining why litters are so large. In reality, the illusion is a simple distraction used in order to give the user an advantage against the opponent.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be used twice
Simple really. It's a distraction illusion, used to block the opponents vision, in the form of a male seahorse giving birth. It's a potent combinstion if you use it, for example, with aeolus, who can blow out bubbles. With the illusion, you could make the opponent see the bubbles as small seahorses that are launched at the opponent, and once we get xewioso approved, that combination will be even more powerful.
 

Zaphkiel

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Indeed. :)



Simple really. It's a distraction illusion, used to block the opponents vision, in the form of a male seahorse giving birth. It's a potent combinstion if you use it, for example, with aeolus, who can blow out bubbles. With the illusion, you could make the opponent see the bubbles as small seahorses that are launched at the opponent, and once we get xewioso approved, that combination will be even more powerful.
I never thought of that, combining this with Aeolus like that, very nifty. Well, I like the little bio blurb in there as well, I'm learning as I RP, lol. Anyway, no further questioning, the inquisition rests.
 

McRazor

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I never thought of that, combining this with Aeolus like that, very nifty. Well, I like the little bio blurb in there as well, I'm learning as I RP, lol. Anyway, no further questioning, the inquisition rests.
Shīhōsu Mōdo | Seahorse Mode
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (-20 per turn)
Damage: N/A
Description: The Seahorse Mode is a representation of the Seahorse Arts ultimate ability. To execute the technique the user is required to gather chakra and release it in the form of mist by exhaling it. The mist is infused with the users chakra and using shape manipulation the user shapes it into the form of Kingdra, the boss seahorse summon. While shrouded by the mist the users vision is not impaired because the mist isn't dense enough. Same way, the opponent is able to see the user properly. The misty shroud has many advantages but it is also a disadvantage for the user. When using the Seahorse Mode, the user gets vulnerable to lightning techniques due to the conductivity of the mist. Regarding the advantages, it allows a degree of protection from enemy techniques (A-Rank Fire techniques, B-Rank physical attacks), but the main ability of the Seahorse Mode is that it allows the user to perform water techniques without a water source by using the misty shroud as a medium (water source). Each usage of this ability, however, decreases the duration of the Seahorse Mode by 2 turns. This ability can only be used twice and there needs to be a one turn cooldown before using it again. This ability doesn't count towards the users techniques per turn but the water technique used via this ability does. Although the user can form water techniques from the shroud he still has to perform all the necessary handseals in order to properly mold and shape the chakra for the designated water technique. The secondary ability of the shroud appears to be a bit more freeform by allowing the user to shape the misty shroud into a long tail that can grab opponents within short range and pull or push them away. In order for the mist to be able to grab something it needs more solidity which is achieved by simultaneously making the misty shroud much denser by shape manipulating it. This ability has an A-Rank power and a mid range reach. While using Seahorse Mode the user becomes an embodiment of the seahorse due to the misty shroud and he can perform the Seahorse Arts techniques which, regularly, count as one of the users techniques per turn.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be activated once
Note: Mode lasts for 6 turns
And finally, my precious. It's important that you understand it properly and that you don't miss use it so im going to explain everything thoroughly and ill answer any questions.

The disadvantage of the technique is that due to the mist surrounding you, you become vulnerable to lightning. What this means is that lightning will be easily conducted and there will be a higher chance to shock and paralyze you, or if strong enough to even kill you.

Regarding the advantages there are actually many of them. First one is the fact that you can use all other seahorse arts while in the mode, so even though we already have a few, we still need to work on them and develop a very wide arsenal.

The second and main ability is the usage of water techniques without a water source and using the mist as a medium. Remember, the mist is used as a medium so you still have to comply with the water technique you use, meaning that handseals, etc have to be made and that technique counts towards your jutsu per turn. Using a technique this way reduces the duration of the mode by 2 turns from its original 6 turns. To wrap it up, you can only use 2 water jutsus this way and they can only be used via this ability with a 1 turn cooldown in between them.

The third ability allows you to condense the mist and use it as a tail to grab and push or pull opponents in short range from you. This is also a freeform ability so it doesn't count towards your moves.

And the last ability is the defense that the shroud gives you. This is mainly to counter the lightning vulnerability. While in the mode you are immune to A rank fire and B rank physical attacks.
 

Zaphkiel

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And finally, my precious. It's important that you understand it properly and that you don't miss use it so im going to explain everything thoroughly and ill answer any questions.

The disadvantage of the technique is that due to the mist surrounding you, you become vulnerable to lightning. What this means is that lightning will be easily conducted and there will be a higher chance to shock and paralyze you, or if strong enough to even kill you.

Regarding the advantages there are actually many of them. First one is the fact that you can use all other seahorse arts while in the mode, so even though we already have a few, we still need to work on them and develop a very wide arsenal.

The second and main ability is the usage of water techniques without a water source and using the mist as a medium. Remember, the mist is used as a medium so you still have to comply with the water technique you use, meaning that handseals, etc have to be made and that technique counts towards your jutsu per turn. Using a technique this way reduces the duration of the mode by 2 turns from its original 6 turns. To wrap it up, you can only use 2 water jutsus this way and they can only be used via this ability with a 1 turn cooldown in between them.

The third ability allows you to condense the mist and use it as a tail to grab and push or pull opponents in short range from you. This is also a freeform ability so it doesn't count towards your moves.

And the last ability is the defense that the shroud gives you. This is mainly to counter the lightning vulnerability. While in the mode you are immune to A rank fire and B rank physical attacks.
But...but, you just did my job for me ://

Question though, if I made clones while in this mode, would they get their own Seahorse Mode with their own mists and such?
 

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But...but, you just did my job for me ://

Question though, if I made clones while in this mode, would they get their own Seahorse Mode with their own mists and such?
No. It's only for one person. I don't see how it would logically apply to the clones because it's not something that alters them specifically, but something that happens around them. However, a clone can obviously use it, but considering the usage limitation I don't know if it's smart.
 

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No. It's only for one person. I don't see how it would logically apply to the clones because it's not something that alters them specifically, but something that happens around them. However, a clone can obviously use it, but considering the usage limitation I don't know if it's smart.
Heh, just asking. Well as it stands I can't come up with any pressing questions so I'll just have to wait until I brandish this in a fight--providing you don't go inactive again :/
 
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