Hokubu Ocean (257)

Priest

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The Goddess would not slow down and compared to when she was bound, she would not allow the numerous attack to land. Suspicious! Is she vulnerable to those kinda attack? No. She could easily take those. As a matter of fact, the attacks combine are not even up to the previous attack she took while hibernating. Maybe she is trying not to get slowed down. Its obvious she's gunning for something. However, its annoying for her just to shove off Priest's attack so easily and then send the same splash her minion sent previously.

Due to Medusa being far away from the lot, she would be out of range of the blast but still prone to the residuals which would approach from below her.

The mud would slowly disperse as it moved outwards into long-range, but the force with which it was released from the body of Tiamat meant that the drops and smaller bodies of mud would still reach everyone present.
Medusa would act by running upwards high into the sky while creating several barriers below her feet. She would use the barriers and her quick speed(x2) to gain a head start and to quickly propel her deep into the sky and away from the range of the blast while the barriers accumulate below her to shield her from the splash and drops of mud. With the gained momentum, she would fly with immense speed while situated high up in the sky, following Tiamat to where she is headed even though she could sense herself being afflicted that something that reduces her physical vitality.

Crona: You getting excited about this Mother?
Tshhhh!


Baria no michi: Eistibus no eregansu) | The Way of the Barrier: Elegance of Eistibus
Type: Offensive | Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 40
Damage: 80
Description: A more movement based technique of Baria no Michi, where the user will dash towards the opponent and as they run, they will expel Wind chakra from their legs, creating tangible rectangular shapes of Wind, which acts as steps for them, allowing the user to go into the air. The user will then jump forward as they spin, and the user will release these already formed shapes towards the opponent, encircling them and slamming into the opponent from all sides, as the user drops down upon the opponent from above, delivering a final heel drop. In doing so, the user releases a small 1x1 rectangular Wind shape, from his heel, onto the opponent's head for blunt damage. Alternatively, these steps can be used as an evasion method, allowing the user to create these steps from the barriers, and use them to move around an opponent for example, or over an obstacle, only to release the barriers towards the opponent once done.

Notes:

-Can only be used by Detective L
-Can only be used four times per fight




Chakra
3195 -5-5-40
3145

Health
200 -20
180

SCS 2400
SCC 130

LLM
 

Zatanna

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As Nana looked around, she could see people moving off to the land to the west. She felt a pull almost as if a longing anmd gathered that Mother must have moved there. Following along, Nana moved west.

LLM
 

Lord of Kaos

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Daenerys hesitated and to ill timing; as she hesitated and had Drogon aim the flames in front of the woman instead of at her. Mother kept moving as if nothing stood in front of her, rushing towards land but not before causing a massive torrent of the black mud that had just transformed and disfigured two of the ninja who came to help. Knowing she couldn't let it land on her, she commanded Drogon to fly high but towards Tiamat as the sludge was released. She would raise an arm and point it outwards as Ddogon turned sideways in air, releasing a mid ranged gravitational wave that would create a wide enough clearing for both Daenerys and Drogon to continue forward untouched.

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

As they fly forward, they could hear the woman making some sound, causing them to experience pain and discomfort. Shrugging it off, Daenerys thinks to herself that she'll heal it later, she had more pressing matters as they leave the landmark in pursuit of Mother.
 

Hokusai

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Coming from Bear Country; Hokusai saw the ominous black mud now mixed into the ocean. She saw some people was still around but she immediately headed into the direction where a new light was released in the distance. "This can't he good..." she thought as she flew away

LLM
 

Serpent

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Coming From: Raitoninguroddobar

As they continued their voyage across the Hokubu Ocean, Hei remains vigilante. He continues to scan the surroundings but finds nothing but a desolate ocean seemingly devoid of life. Sudden flashes of his battle with Tiamat overcomes Hei as a chill races down his spine. Even now, the memory is hard to bare. With what happened it's hard to believe anything could have survived out in this Ocean that was once teaming with life.

Hei: "Captian, Crew. I'm going to conjure a friend to protect our underside. If they're are monsters in these deaths, he'll help protect us."

Hei focues his chakra and places his hand forward, off the ships nose as a sudden plum of smoke fills the darkened water. Having alerted the crew, Hei was unsure how they would react to his own 'monster'. Sepultra will be summoned underwater, where he will keep watch beneath the ship in a defensive position.

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(Kchuysei: Sepultra) Summoning: Sepultra
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 Suiton)
Description: The user will slam his hands together for the summoning. This summons Sepultra, Suiton Master of the Eels. He is the Size of a basic Kyodaija. Sepultra has the unique ability to manipulate water. Being able to form A-Ranked Waves, Spikes, Spears and other forms of attack via Suiton, he can also form Domes, Walls and other forms of defense using water. Because of his size, he is able to hold 1 person withing his mouth. this proves as a suggestible defense underwater. (cannot perform standard water techniques)
Note:
-Can only be Summoned once per Battle.
-Summon last 4 turns.
-Suiton counts as a move.
-Must sign Eel Contract.
-Requires a Water Source.
Chakra: 3335 - 35 = 3300
Health: 200

@Howard
 
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Shady Doctor

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Coming from: https://animebase.me/threads/bhandao-170.756185/

Banri would reach a massive ocean that was separating this land with the lands of Shimogakure. Knowing he had to make it across, Banri found a few people working the docks and offered them a hefty pay to loan him their ship. He showed that he was a part of the herioic village Tsumigakure, so they were more than welcomed to help. One thing was for sure though; Banri was on the right path for his mission. The workers all kept giving him warnings about the current state of Shimogakure and the lands of snow. Apparently they had been direct witnesses of black polar bears that held wild abilities and strength. Of course, I promised not only to pay them, but also protect them from any dangers that could possibly come our way.

With everything settled, Koto activated her chakra sensing passively and we boarded the ship. With the men sailing the ship, me n Koto found us a spot near the front of the ship and watched as we set sail for Shimogakure.

LLM
 

Howard

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Issued by: Merchants and seafaring vessels that want to traverse the Hokubu Ocean ( 257 )
Special Classifications: S-rank, PvP/PvE, Mercenary work
Name(s):
Sea Beasts of Tiamat

Orders: Protect a merchant vessel that travels through the Hokubu Ocean ( 257 )

Wanted For: Protection against the Sea Beasts of Tiamat that plague the Hokubu Ocean.

Bounty: Merchants are willing to offer 2500 kumi to anyone who can make sure they traverse the Hokubu safely.

Special Information: The deadly Hokubu Ocean is still one of the main means of trade among merchants so it is only common sense that it would still be used even in it's decimated and dangerous state. The task is simple, ferry a merchant's vessel and it's crew safely across the Hokubu Ocean. This bounty is a bit different than a normal bounty. It will require you to link @Howard before starting, and attempting, before arriving on the Hokubu Ocean. This is so that he can set up a trial of some sort for you. This could be a massive Kraken, or some other creation but will be extremely difficult to complete and will require a back and forth for at least 3 posts in the Hokubu from each participant and @Howard to create an event worth a 2500 kumi payout.

This bounty affects an entire landmark so it can be done by up to 2 shinobi but cannot be repeated by the same individual.

It can only be attempted by 1 individual at any given time and must be started in a landmark adjacent to the Hokubu Ocean.

When completed relink @Howard for payment

Rendezvous: Any landmark adjacent to the Hokubu Ocean.
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After Months of devastation throughout the known world, the plague that was Tiamat has come to an end. Although she was defeated, the hollow echo left in her wake could continue to be felt for years. Walking down the mountain side Hei would ponder if he could have done more to protect his land; and the people within. Looking outward through the once fertile grassland. Hei will see the metal spire stretched into the sky. A well known landmark of the area. Entering the town, the depressing nature of what had transpired was apparent. The local villagers sickly and weak. The buildings in desperate need of repair. The empty look in the villagers eyes as they go about their business. The walk down the main street to the local tavern was drastically different. The greetings of the locals now silenced, the echos of kids playing in the distance, now just a memory. Nothing can be heard but the cold harsh wind howling off the mountain side. Entering into the tavern, Hei takes a seat at the bar.


Hei: "Barkeep, I'll have some warm sake and a filet of Yellow Tail please."

Barkeep: "Here's your sake, but I'm afraid we're all out of Yellow Tail."

Hei: "Oh, I understand. How about some snowcrap then?"

Barkeep: "Out of snowcrap too, the local fishermen have been talking crazy after the indecent"

Hei: "Talking crazy? can you elaborate?"

Barkeep: "Well, the way I hear it they've been seeing all sorts of monsters out in the deep. Preventing them from fishing the common spots. Whats more the merchants that I by from say they can't safely bring in goods"

Hei: "Given what has happened, perhaps its not crazy talk. There could be some monsters larking about in the wake of Tiamat."

Barkeep: "Yeah maybe. But I like to only believe in what I see. I've heard all kinds of crazy stories come in and out of here. Most just tall tails. But if you're intrested, I believe the merchants are looking for aid. Take a look here"

The Barkeep hands over a bingo book to Hei. It was odd to see this type of request as a bounty. Then again these are odd times. Finishing his drink Hei places his payment on the counter before making his way back outside. Heading down to the rocky shores. Hei knows he must do something to aid the merchants. Not only are they paying well, but they will also bring much needed goods into his land, helping to boost the local economy and bring new life into the town. Entering the Dock Hei can clearly see a ship ready for voyage, but the crew waiting about. The captain playing some type of dice game in the corner.

Hei: "Hello, I'm Hei, founder of the Rising Cloud. I'm here to help you safely traverse the Hokubu Ocean."

Some of the men laughed and chuckled. It was clear they underestimated Hei, making judgment on his youthful appearance. The caption however remained stoic and stood up. Walking over to Hei he reaches his arm out.

Captain Falmen: "I've heard a lot about you Hei. If it wasn't for your clan i'm sure we'd all be dead. I gladly accept your help."

After a few introductions and preparation. The group set sails for Hokubu Ocean. Hei, activating his Byakugan to keep watch for any monsters larking in the deep.

Passively Activated: (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
Chakra: 3350 - 15 = 3235
Health: 200

~LLM

Note: this is the start of "Sea Beasts of Tiamat" Bounty listed [Here] This seems like a lot of fun and I look forward to see what you come up with @Howard
Coming From: Raitoninguroddobar

As they continued their voyage across the Hokubu Ocean, Hei remains vigilante. He continues to scan the surroundings but finds nothing but a desolate ocean seemingly devoid of life. Sudden flashes of his battle with Tiamat overcomes Hei as a chill races down his spine. Even now, the memory is hard to bare. With what happened it's hard to believe anything could have survived out in this Ocean that was once teaming with life.

Hei: "Captian, Crew. I'm going to conjure a friend to protect our underside. If they're are monsters in these deaths, he'll help protect us."

Hei focues his chakra and places his hand forward, off the ships nose as a sudden plum of smoke fills the darkened water. Having alerted the crew, Hei was unsure how they would react to his own 'monster'. Sepultra will be summoned underwater, where he will keep watch beneath the ship in a defensive position.

You must be registered for see images
(Kchuysei: Sepultra) Summoning: Sepultra
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 Suiton)
Description: The user will slam his hands together for the summoning. This summons Sepultra, Suiton Master of the Eels. He is the Size of a basic Kyodaija. Sepultra has the unique ability to manipulate water. Being able to form A-Ranked Waves, Spikes, Spears and other forms of attack via Suiton, he can also form Domes, Walls and other forms of defense using water. Because of his size, he is able to hold 1 person withing his mouth. this proves as a suggestible defense underwater. (cannot perform standard water techniques)
Note:
-Can only be Summoned once per Battle.
-Summon last 4 turns.
-Suiton counts as a move.
-Must sign Eel Contract.
-Requires a Water Source.
Chakra: 3335 - 35 = 3300
Health: 200

@Howard
The transition from the relatively calm waters surrounding Raitoninguroddobarē to the Hokubu Ocean was alarming in and of itself. Captain Falmen almost lost control of his ship several times as the water and the Sea of Life didn't mix well. It was as if the two were trying to remain their own entities not truly becoming a homogeneous mixture. To a degree it was like oil and water, the black-obsidian festering pus, that was the Sea of Life sat atop the ocean whereas the water refused to move above the sludge.

It bubbled up and popped as if it were acidic in nature as it twisted and turned, and churned continually rocking the ship as if it were on extremely harsh waters. and threatened to throw anyone unprepared off of the ship and into the scathing liquid below. Just holding the wheel steady was a task like no other when the water gave way to the harsh and caustic Sea of Life that polluted the ocean several of the sailors controlling the sails and the rigging were almost tossed overboard in this transition. However, to a degree, it seemed like Captain Falmen had handled worse, he was at least adept at moving and maneuvering the frigate in the harsh roll of the tide.

Oi, lad, I ain't payin' ya to stand about and watch. If I'un wanted that I could have brought my grandmum. Get up there and help those men, Jora is hanging onto that rigging with one hand. If anyone dies afore we get to North Watch I ain't paying you one red cent. The deal was you ferried us safely across the ocean. That means all of us, all our cargo and The Wailing Mistress er'self.

The grizzled captain yelled out to the shinobi as if he were just another one of his crew almost ordering him around like a servant. There wasn't much respect or admiration in his tone or cadence he just wanted the man to do the job he was paid for. That is he wanted the man to protect his ship, his men, their cargo, and himself that included making sure no one fell overboard. Sage of Six Paths knows what would happen to any man that fell into that sickening discharge below the hull of the ship.

He sternly removed his right hand from the wheel pointing up to one of the gobs holding onto the rigging and ropes hanging from the sails with a firm authoritative point. It was plain to see that the boy, no older than sixteen or seventeen, and rail-thin had lost his footing almost completely and was holding on to the mast of the ship for dear life. If the shinobi took the time to focus on his facial features he might be able to make out tears welling up and running down the sides of the boy's cheeks. It would be plain to see he wasn't prepared for this, he was nothing more than a greenhorn, and it may even be his first actual time on the sea.

Before anyone could even get to young Jora or any of the other men up atop the rigging a guttural noise could be heard from below the ship. It was a harsh and throaty call as if a creature or multiple creatures were gurgling and babbling the racket was non-sensical in nature. It was obvious that it wasn't any form of language but it cut through the hustle and bustle of the ship as Jora yelped out. From his vantage point, and the vantage point of all of the other sailors upon the equipment and implements of the ship they could see what they were.

What they saw were a dozen frog-like or angler-fish looking bipedal creatures scaling up from the muck, and filth of the Sea of Life. The monstrosities were each about five-feet tall and had bulging and hungover jawlines, rows of razor-sharp teeth several tentacle-like growths upon their bodies and they were using their pointed clawed hands to dig into the wood of the ship scaling it with ease. It was only a few moments before the biggest of the creatures had crawled up the hull, and was scurrying across the deck of the ship weaving in and around the crewmen making big techniques terrible to use.

You must be registered for see images

The anomaly. went straight for Captain Falmen moving at twice the speed of the average jonin lashing out with its claws and trying to rend the old geezer asunder with its gaping maw and talons. It was up to the shinobi to both save the young greenhorn Jora from falling from his precarious position and protect the captain from whatever creature threatened him. Though the deck itself was littered with the sailors, and workers which made for a dangerous situation one wrong technique could leave many men injured or even dead. All the while more of those unusual creatures were reaching the deck of the ship.

Three of them though found themselves busy with the serpentine creature that was below the water they grappled at it and tore into its flesh trying to consume it. Together they would try to overwhelm the summoning creature before it had a chance to warn its summoner or the crew above. This left one fish-beast to attack the Captain, three to attack the summoning creature and eight to scale up and onto the deck preparing to attack the crew when they had the chance. They were fervent abominations seemingly interested in one thing and one thing only, food. In the form of flesh, bone, blood or viscera. They disregarded treasure and valuables going straight for the humans. They were dumb creatures but it seemed they had an innate connection to the Sea of Life and the water it sat upon.

(Atarashī Inochi no Tanjō) – Birth of New Life ( Reference )
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: An ability of Tiamat’s which allows her to employ the Sea of Life as a catalyst to create and shape new life from that which has been overtaken by the Sea of Life, a power remarkably similar to the combination of Yin and Yang Release. Unlike other techniques which employ the Sea of Life itself, this does not manipulate any matter of the Sea; instead it is a technique which awakens life within the Sea that has been transformed by the Amino-Geis to act on Tiamat’s behalf. It is a potent technique that can create life on a scale that is proportional to Tiamat’s current evolutionary state. Much like her “New Humanity” technique, the Birth of New Life essentially just reshapes simple living creatures into those of her image. It is a technique that reflects the legend that Tiamat, Mother of Beasts, created the first monsters in an effort to fight against Marduk and the Gods in the first divine battle that determined the course of history. Creatures that are transformed by the Birth of New Life technique move at speeds of twice a Jounin shinobi, resist damage equivalent to 80 or less, and can inflict 80 damage through their physical attacks. Most of these creatures are remarkably simple in design, and become more complex as usage of this technique increases.
Objectives:
  • Save Jora from falling overboard
  • Save Captain Falmen from the Beast of Tiamat.
  • Save your summoning companion if you so choose to ( Optional )
  • Kill as many of the Beasts of Tiamat as you can, you need not kill them all yet.
Note: This is like a normal battle, you get three moves per turn.
 
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Serpent

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The transition from the relatively calm waters surrounding Raitoninguroddobarē to the Hokubu Ocean was alarming in and of itself. Captain Falmen almost lost control of his ship several times as the water and the Sea of Life didn't mix well. It was as if the two were trying to remain their own entities not truly becoming a homogeneous mixture. To a degree it was like oil and water, the black-obsidian festering pus, that was the Sea of Life sat atop the ocean whereas the water refused to move above the sludge.

It bubbled up and popped as if it were acidic in nature as it twisted and turned, and churned continually rocking the ship as if it were on extremely harsh waters. and threatened to throw anyone unprepared off of the ship and into the scathing liquid below. Just holding the wheel steady was a task like no other when the water gave way to the harsh and caustic Sea of Life that polluted the ocean several of the sailors controlling the sails and the rigging were almost tossed overboard in this transition. However, to a degree, it seemed like Captain Falmen had handled worse, he was at least adept at moving and maneuvering the frigate in the harsh roll of the tide.

Oi, lad, I ain't payin' ya to stand about and watch. If I'un wanted that I could have brought my grandmum. Get up there and help those men, Jora is hanging onto that rigging with one hand. If anyone dies afore we get to North Watch I ain't paying you one red cent. The deal was you ferried us safely across the ocean. That means all of us, all our cargo and The Wailing Mistress er'self.

The grizzled captain yelled out to the shinobi as if he were just another one of his crew almost ordering him around like a servant. There wasn't much respect or admiration in his tone or cadence he just wanted the man to do the job he was paid for. That is he wanted the man to protect his ship, his men, their cargo, and himself that included making sure no one fell overboard. Sage of Six Paths knows what would happen to any man that fell into that sickening discharge below the hull of the ship.

He sternly removed his right hand from the wheel pointing up to one of the gobs holding onto the rigging and ropes hanging from the sails with a firm authoritative point. It was plain to see that the boy, no older than sixteen or seventeen, and rail-thin had lost his footing almost completely and was holding on to the mast of the ship for dear life. If the shinobi took the time to focus on his facial features he might be able to make out tears welling up and running down the sides of the boy's cheeks. It would be plain to see he wasn't prepared for this, he was nothing more than a greenhorn, and it may even be his first actual time on the sea.

Before anyone could even get to young Jora or any of the other men up atop the rigging a guttural noise could be heard from below the ship. It was a harsh and throaty call as if a creature or multiple creatures were gurgling and babbling the racket was non-sensical in nature. It was obvious that it wasn't any form of language but it cut through the hustle and bustle of the ship as Jora yelped out. From his vantage point, and the vantage point of all of the other sailors upon the equipment and implements of the ship they could see what they were.

What they saw were a dozen frog-like or angler-fish looking bipedal creatures scaling up from the muck, and filth of the Sea of Life. The monstrosities were each about five-feet tall and had bulging and hungover jawlines, rows of razor-sharp teeth several tentacle-like growths upon their bodies and they were using their pointed clawed hands to dig into the wood of the ship scaling it with ease. It was only a few moments before the biggest of the creatures had crawled up the hull, and was scurrying across the deck of the ship weaving in and around the crewmen making big techniques terrible to use.

You must be registered for see images

The anomaly. went straight for Captain Falmen moving at twice the speed of the average jonin lashing out with its claws and trying to rend the old geezer asunder with its gaping maw and talons. It was up to the shinobi to both save the young greenhorn Jora from falling from his precarious position and protect the captain from whatever creature threatened him. Though the deck itself was littered with the sailors, and workers which made for a dangerous situation one wrong technique could leave many men injured or even dead. All the while more of those unusual creatures were reaching the deck of the ship.

Three of them though found themselves busy with the serpentine creature that was below the water they grappled at it and tore into its flesh trying to consume it. Together they would try to overwhelm the summoning creature before it had a chance to warn its summoner or the crew above. This left one fish-beast to attack the Captain, three to attack the summoning creature and eight to scale up and onto the deck preparing to attack the crew when they had the chance. They were fervent abominations seemingly interested in one thing and one thing only, food. In the form of flesh, bone, blood or viscera. They disregarded treasure and valuables going straight for the humans. They were dumb creatures but it seemed they had an innate connection to the Sea of Life and the water it sat upon.

(Atarashī Inochi no Tanjō) – Birth of New Life ( Reference )
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: An ability of Tiamat’s which allows her to employ the Sea of Life as a catalyst to create and shape new life from that which has been overtaken by the Sea of Life, a power remarkably similar to the combination of Yin and Yang Release. Unlike other techniques which employ the Sea of Life itself, this does not manipulate any matter of the Sea; instead it is a technique which awakens life within the Sea that has been transformed by the Amino-Geis to act on Tiamat’s behalf. It is a potent technique that can create life on a scale that is proportional to Tiamat’s current evolutionary state. Much like her “New Humanity” technique, the Birth of New Life essentially just reshapes simple living creatures into those of her image. It is a technique that reflects the legend that Tiamat, Mother of Beasts, created the first monsters in an effort to fight against Marduk and the Gods in the first divine battle that determined the course of history. Creatures that are transformed by the Birth of New Life technique move at speeds of twice a Jounin shinobi, resist damage equivalent to 80 or less, and can inflict 80 damage through their physical attacks. Most of these creatures are remarkably simple in design, and become more complex as usage of this technique increases.
Objectives:
  • Save Jora from falling overboard
  • Save Captain Falmen from the Beast of Tiamat.
  • Save your summoning companion if you so choose to ( Optional )
  • Kill as many of the Beasts of Tiamat as you can, you need not kill them all yet.
Note: This is like a normal battle, you get three moves per turn.
Hearing the captains words as the ship sails the harsh waters. Pointing to Jora the captain drew Heis attention from scouting. Focusing on the young boy, with tears in his eyes as he held on for dear life. A loud guttural noise echos from the deep. Harsh and throaty calls nonsensical in nature. With his Byakugan Hei can see a dozen creatures below the ship, rising form the sides of the ship as some of the men called out. The largest of these creatures swiftly moved on deck, weaving through the men as it b-lines for the captain. It's speed, slightly faster then Hei's current movement, however Its path was clear. Using his dojutsu Hei could predict it's movement and trajectory to a degree. Focusing chakra in his hand, Hei will release a small barrage of five high velocity compacted wind bullets enhanced with both his natural senjutsu, and his devils seal for plasmoid. These bullets being aimed to litter the creatures head to deal critical damage from it's blind spot before it reaches the captain, causing it to on impact knock the creature over the side of the deck back to the ocean below.

"Don't worry Captian, I have this under control!"

Passively Activated: (Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil

Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
Fuuton: Kazegan (Wind Release: Wind gun)
Rank: S
Type: Attack
Range: Short- Long
Chakra: 40
Damage: 80 + 40 = 120
Description: the user creates ultra compacted "bullets" of slicing wind on the tips of thier fingers. The user then hold thier hands out and can shoot the compacted "bullets" one at a time or all at once. Though lacking the raw destructive power of the rasengan, these wind spheres have intense cutting power of wind and travel at a high velocity.
(Only usable 2 Times in Battle)
After releasing the bullets, Hei would quickly react to the current situation. Jora, needing to be saved from falling overboard, and the remaining creatures defeated before they harm the men. Quickly making a single handseal, Hei creates 8 shadow clones that poof into existence around the boat. One clone (C8), quickly grabbing some extra rope as it moves up the mast spins and releases the rope at Jora, causing it to wrap around him, preventing him from falling over. The clone then pulls on the rope to bring him in and ensure is safety. The remaining clones, and Hei all move to combat the creatures as the climb the sides, of the ship. Luckly for Hei some of the creatures are focused on his summon, allowing for an even 8 v 8 exchange.

(Kinjutsu: Tajū Kage Bunshin no Jutsu) Forbidden Technique: Multiple Shadow Clones Technique
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 70 (Total chakra is divided equally between the number of clones and the user)
Damage: N/A
Description:
This technique is essentially a massive version of the Shadow Clone Technique. Instead of a maximum of 4 clones, it creates up to 8 shadow clones of the user. This is considered a kinjutsu, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user. Each clone is equal to the ones created by the original, simpler technique and can use all the techniques the user can.
Note: Usable only once per battle, disabling the further use of clones of any kind for the rest of the match.
With Hei and 7 of his clones now in possession to counter the incoming creatures. standing on the sides of the ship looking down to the creatures and ocean. Using chakra to stay bound to the sides. Clones C1, C2 and C3 all focus their chakra making a single seal, quickly exhaling a very thin stream of pressurized water aimed to slice their corresponding creatures in peaces being careful not to cut the boat in any way. These pressurized water jets are also enhanced by Heis natural senjutsu and devils seal. Hei watches his corresponding creature instead of attacking to to see how it reacts.

(Suiton: Suidanha) Water Release: Severing Wave x3
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 40 = 120
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets

Chakra: 3300 - 40 - 70 = 3190 / 9 = 355 (each)

Hei: 355 - 5 = 350
C1: 355 - 5 - 40 = 310
C2: 355 - 5 - 40 = 310
C3: 355 - 5 - 40 = 310
C4: 355 - 5 = 350
C5: 355 - 5 = 350
C6: 355 - 5 = 350
C7: 355 - 5 = 350
C8: 355 - 5 = 350
 
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Hearing the captains words as the ship sails the harsh waters. Pointing to Jora the captain drew Heis attention from scouting. Focusing on the young boy, with tears in his eyes as he held on for dear life. A loud guttural noise echos from the deep. Harsh and throaty calls nonsensical in nature. With his Byakugan Hei can see a dozen creatures below the ship, rising form the sides of the ship as some of the men called out. The largest of these creatures swiftly moved on deck, weaving through the men as it b-lines for the captain. It's speed, slightly faster then Hei's current movement, however Its path was clear. Using his dojutsu Hei could predict it's movement and trajectory to a degree. Focusing chakra in his hand, Hei will release a small barrage of five high velocity compacted wind bullets enhanced with both his natural senjutsu, and his devils seal for plasmoid. These bullets being aimed to litter the creatures head to deal critical damage from it's blind spot before it reaches the captain, causing it to on impact knock the creature over the side of the deck back to the ocean below.

"Don't worry Captian, I have this under control!"

Passively Activated: (Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil

Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
Fuuton: Kazegan (Wind Release: Wind gun)
Rank: S
Type: Attack
Range: Short- Long
Chakra: 40
Damage: 80 + 40 = 120
Description: the user creates ultra compacted "bullets" of slicing wind on the tips of thier fingers. The user then hold thier hands out and can shoot the compacted "bullets" one at a time or all at once. Though lacking the raw destructive power of the rasengan, these wind spheres have intense cutting power of wind and travel at a high velocity.
(Only usable 2 Times in Battle)
After releasing the bullets, Hei would quickly react to the current situation. Jora, needing to be saved from falling overboard, and the remaining creatures defeated before they harm the men. Quickly making a single handseal, Hei creates 8 shadow clones that poof into existence around the boat. One clone (C8), quickly grabbing some extra rope as it moves up the mast spins and releases the rope at Jora, causing it to wrap around him, preventing him from falling over. The clone then pulls on the rope to bring him in and ensure is safety. The remaining clones, and Hei all move to combat the creatures as the climb the sides, of the ship. Luckly for Hei some of the creatures are focused on his summon, allowing for an even 8 v 8 exchange.

(Kinjutsu: Tajū Kage Bunshin no Jutsu) Forbidden Technique: Multiple Shadow Clones Technique
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 70 (Total chakra is divided equally between the number of clones and the user)
Damage: N/A
Description:
This technique is essentially a massive version of the Shadow Clone Technique. Instead of a maximum of 4 clones, it creates up to 8 shadow clones of the user. This is considered a kinjutsu, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user. Each clone is equal to the ones created by the original, simpler technique and can use all the techniques the user can.
Note: Usable only once per battle, disabling the further use of clones of any kind for the rest of the match.
With Hei and 7 of his clones now in possession to counter the incoming creatures. standing on the sides of the ship looking down to the creatures and ocean. Using chakra to stay bound to the sides. Clones C1, C2 and C3 all focus their chakra making a single seal, quickly exhaling a very thin stream of pressurized water aimed to slice their corresponding creatures in peaces being careful not to cut the boat in any way. These pressurized water jets are also enhanced by Heis natural senjutsu and devils seal. Hei watches his corresponding creature instead of attacking to to see how it reacts.

(Suiton: Suidanha) Water Release: Severing Wave x3
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 40 = 120
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets

Chakra: 3300 - 40 - 70 = 3190 / 9 = 355 (each)

Hei: 355 - 5 = 350
C1: 355 - 5 - 40 = 310
C2: 355 - 5 - 40 = 310
C3: 355 - 5 - 40 = 310
C4: 355 - 5 = 350
C5: 355 - 5 = 350
C6: 355 - 5 = 350
C7: 355 - 5 = 350
C8: 355 - 5 = 350
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After Hei released bullets of wind in retaliation the largest creature would react. The first angler-fish like creature that was moving toward Captain Falmen would alter its body undergoing a strange transformation laughing like it understood the situation. This meant that as the wind bullets rushed toward it, its flesh would turn an ash-grey as if it were decaying. This was right before with a sickening popping noise like bones twisting and breaking wings would separate and push out from the blades of the creature's shoulders. In unison to this transformation and while cackling with a hissing laugh almost like a cat or a snake the creature would flap its wings.

The monstrosity's speed had increased even further, as it used that burst of speed and its newly formed wings to fly upward into the air. Instead of impacting with the anomaly, the bullets would instead hit the ship below, or behind it. They would shatter and splinter the wood, and portions of the ship as the creature turned to look at Hei now. It had found stronger prey than the Captain it had originally gone for, and in its warped and altered mind, stronger prey must mean that it tastes better. Moving faster, it would fly toward Hei with the objective to now tear him asunder with both of its clawed hands. This happened in unison to the formation of Hei's clones.

Boy-o, that's me ship you're breaking to pieces. The captain, who couldn't leave the helm called out to Hei disgruntled.

(Seimei no Umi: Genshitekina Sai Keisei) – Sea of Life: Primordial Reshaping ( x1 )
Type: Supplementary
Rank: A
Range: N/A (Self)
Chakra: 50 (-20 per turn)
Damage: N/A
Description: This technique generates Sea of Life material through the user’s own veins, derived from Takauji Ashikaga’s use of Voidborne Corruption. The purpose of Primordial Reshaping is to, with a limited amount of Sea of Life, allow the user to flow it through their form and reshape their body to a limited degree. With this technique the user can grow in size, up to a maximum of twice their current size, or grow smaller. The user can grow additional limbs, or heal lost limbs. They can grow horns, tails, claws, wings to fly, or chitinous armor on their body. When activated, regardless of the changes that the user wills, their skin will turn a darker ash grey. The technique will heal the user for 80 health (40 per turn) and increase their speed by 3.0x for its duration, following the type of alteration they make. For example, if they grow stronger legs then the user will run faster. If they grow wings then the user will fly faster. This technique can be used two times per battle, once per opponent. It lasts for four turns and cannot be used once it expires for three turns.
(Atarashī Inochi no Tanjō) – Birth of New Life ( Reference )
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A ( 80 )
Description: An ability of Tiamat’s which allows her to employ the Sea of Life as a catalyst to create and shape new life from that which has been overtaken by the Sea of Life, a power remarkably similar to the combination of Yin and Yang Release. Unlike other techniques which employ the Sea of Life itself, this does not manipulate any matter of the Sea; instead it is a technique which awakens life within the Sea that has been transformed by the Amino-Geis to act on Tiamat’s behalf. It is a potent technique that can create life on a scale that is proportional to Tiamat’s current evolutionary state. Much like her “New Humanity” technique, the Birth of New Life essentially just reshapes simple living creatures into those of her image. It is a technique that reflects the legend that Tiamat, Mother of Beasts, created the first monsters in an effort to fight against Marduk and the Gods in the first divine battle that determined the course of history. Creatures that are transformed by the Birth of New Life technique move at speeds of twice a Jounin shinobi, resist damage equivalent to 80 or less, and can inflict 80 damage through their physical attacks. Most of these creatures are remarkably simple in design, and become more complex as usage of this technique increases.
The other monsters saw what their biggest brethren had done and two of them would copy him, while the third wasn't fast enough being torn to pieces by the stream of water. This left two of the abnormalities to create wings, just as their pseudo-commander had. They used the same evasive maneuver avoiding the liquid attack and instead they went to attack the crew. The two would lash out toward two sailors who were trying to help the other men who found themselves up upon the sails and rigging. The creatures attacked from behind using their superior speed the two angler-fish creatures would aim to rake their claws across the backs of the sailors.

(Seimei no Umi: Genshitekina Sai Keisei) – Sea of Life: Primordial Reshaping ( x2 )
Type: Supplementary
Rank: A
Range: N/A (Self)
Chakra: 50 (-20 per turn)
Damage: N/A
Description: This technique generates Sea of Life material through the user’s own veins, derived from Takauji Ashikaga’s use of Voidborne Corruption. The purpose of Primordial Reshaping is to, with a limited amount of Sea of Life, allow the user to flow it through their form and reshape their body to a limited degree. With this technique the user can grow in size, up to a maximum of twice their current size, or grow smaller. The user can grow additional limbs, or heal lost limbs. They can grow horns, tails, claws, wings to fly, or chitinous armor on their body. When activated, regardless of the changes that the user wills, their skin will turn a darker ash grey. The technique will heal the user for 80 health (40 per turn) and increase their speed by 3.0x for its duration, following the type of alteration they make. For example, if they grow stronger legs then the user will run faster. If they grow wings then the user will fly faster. This technique can be used two times per battle, once per opponent. It lasts for four turns and cannot be used once it expires for three turns.
(Atarashī Inochi no Tanjō) – Birth of New Life ( Reference )
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A ( 80 )
Description: An ability of Tiamat’s which allows her to employ the Sea of Life as a catalyst to create and shape new life from that which has been overtaken by the Sea of Life, a power remarkably similar to the combination of Yin and Yang Release. Unlike other techniques which employ the Sea of Life itself, this does not manipulate any matter of the Sea; instead it is a technique which awakens life within the Sea that has been transformed by the Amino-Geis to act on Tiamat’s behalf. It is a potent technique that can create life on a scale that is proportional to Tiamat’s current evolutionary state. Much like her “New Humanity” technique, the Birth of New Life essentially just reshapes simple living creatures into those of her image. It is a technique that reflects the legend that Tiamat, Mother of Beasts, created the first monsters in an effort to fight against Marduk and the Gods in the first divine battle that determined the course of history. Creatures that are transformed by the Birth of New Life technique move at speeds of twice a Jounin shinobi, resist damage equivalent to 80 or less, and can inflict 80 damage through their physical attacks. Most of these creatures are remarkably simple in design, and become more complex as usage of this technique increases.
Having now shredded and dispersed the summoning creature the three other monstrosities that remained under the water were free to join the fray alongside what now appeared to be an organized attack. At first, the creatures seemed dull, and dumb, even haphazard in nature but now, after having a moment to showcase their abilities it seemed like they actually knew how to work together to an extent. They could even form rudimentary plans. Two of the three would surface looking up to the sky as they exhaled hard literally screaming out to the air above them in a high pitched shriek as if signaling their own kin at what they were about to do.

Together they released two continuous streams of the Sea of Life from their gaping maws causing the mud-like substance to travel high into the air above the ship. It wasn't specifically directed at anyone, but as it traveled up it began to fall back down losing the battle against gravity and now dripping down upon the ship and the crew. If not stopped it would cause significant damage to anyone touched by it covering them in the sticky, deadly Sea of Life, altering their bodies and minds. The shinobi now bolstered by his clones would have to save the two crewmen, himself, and defend against the falling Sea of Life otherwise his clones would be dispersed and the crew would be injured or altered permanently.

(Seimei no Umi) – The Sea of Life ( x 2 )
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
Objectives:
  • Defend yourself from the Beast of Tiamat
  • Save the two crewmen from the Beasts of Tiamat.
  • Stop the Sea of Life from spreading via the attack on the Wailing Mistress
 
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After Hei released bullets of wind in retaliation the largest creature would react. The first angler-fish like creature that was moving toward Captain Falmen would alter its body undergoing a strange transformation laughing like it understood the situation. This meant that as the wind bullets rushed toward it, its flesh would turn an ash-grey as if it were decaying. This was right before with a sickening popping noise like bones twisting and breaking wings would separate and push out from the blades of the creature's shoulders. In unison to this transformation and while cackling with a hissing laugh almost like a cat or a snake the creature would flap its wings.

The monstrosity's speed had increased even further, as it used that burst of speed and its newly formed wings to fly upward into the air. Instead of impacting with the anomaly, the bullets would instead hit the ship below, or behind it. They would shatter and splinter the wood, and portions of the ship as the creature turned to look at Hei now. It had found stronger prey than the Captain it had originally gone for, and in its warped and altered mind, stronger prey must mean that it tastes better. Moving faster, it would fly toward Hei with the objective to now tear him asunder with both of its clawed hands. This happened in unison to the formation of Hei's clones.

Boy-o, that's me ship you're breaking to pieces. The captain, who couldn't leave the helm called out to Hei disgruntled.

(Seimei no Umi: Genshitekina Sai Keisei) – Sea of Life: Primordial Reshaping ( x1 )
Type: Supplementary
Rank: A
Range: N/A (Self)
Chakra: 50 (-20 per turn)
Damage: N/A
Description: This technique generates Sea of Life material through the user’s own veins, derived from Takauji Ashikaga’s use of Voidborne Corruption. The purpose of Primordial Reshaping is to, with a limited amount of Sea of Life, allow the user to flow it through their form and reshape their body to a limited degree. With this technique the user can grow in size, up to a maximum of twice their current size, or grow smaller. The user can grow additional limbs, or heal lost limbs. They can grow horns, tails, claws, wings to fly, or chitinous armor on their body. When activated, regardless of the changes that the user wills, their skin will turn a darker ash grey. The technique will heal the user for 80 health (40 per turn) and increase their speed by 3.0x for its duration, following the type of alteration they make. For example, if they grow stronger legs then the user will run faster. If they grow wings then the user will fly faster. This technique can be used two times per battle, once per opponent. It lasts for four turns and cannot be used once it expires for three turns.
(Atarashī Inochi no Tanjō) – Birth of New Life ( Reference )
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A ( 80 )
Description: An ability of Tiamat’s which allows her to employ the Sea of Life as a catalyst to create and shape new life from that which has been overtaken by the Sea of Life, a power remarkably similar to the combination of Yin and Yang Release. Unlike other techniques which employ the Sea of Life itself, this does not manipulate any matter of the Sea; instead it is a technique which awakens life within the Sea that has been transformed by the Amino-Geis to act on Tiamat’s behalf. It is a potent technique that can create life on a scale that is proportional to Tiamat’s current evolutionary state. Much like her “New Humanity” technique, the Birth of New Life essentially just reshapes simple living creatures into those of her image. It is a technique that reflects the legend that Tiamat, Mother of Beasts, created the first monsters in an effort to fight against Marduk and the Gods in the first divine battle that determined the course of history. Creatures that are transformed by the Birth of New Life technique move at speeds of twice a Jounin shinobi, resist damage equivalent to 80 or less, and can inflict 80 damage through their physical attacks. Most of these creatures are remarkably simple in design, and become more complex as usage of this technique increases.
The other monsters saw what their biggest brethren had done and two of them would copy him, while the third wasn't fast enough being torn to pieces by the stream of water. This left two of the abnormalities to create wings, just as their pseudo-commander had. They used the same evasive maneuver avoiding the liquid attack and instead they went to attack the crew. The two would lash out toward two sailors who were trying to help the other men who found themselves up upon the sails and rigging. The creatures attacked from behind using their superior speed the two angler-fish creatures would aim to rake their claws across the backs of the sailors.

(Seimei no Umi: Genshitekina Sai Keisei) – Sea of Life: Primordial Reshaping ( x2 )
Type: Supplementary
Rank: A
Range: N/A (Self)
Chakra: 50 (-20 per turn)
Damage: N/A
Description: This technique generates Sea of Life material through the user’s own veins, derived from Takauji Ashikaga’s use of Voidborne Corruption. The purpose of Primordial Reshaping is to, with a limited amount of Sea of Life, allow the user to flow it through their form and reshape their body to a limited degree. With this technique the user can grow in size, up to a maximum of twice their current size, or grow smaller. The user can grow additional limbs, or heal lost limbs. They can grow horns, tails, claws, wings to fly, or chitinous armor on their body. When activated, regardless of the changes that the user wills, their skin will turn a darker ash grey. The technique will heal the user for 80 health (40 per turn) and increase their speed by 3.0x for its duration, following the type of alteration they make. For example, if they grow stronger legs then the user will run faster. If they grow wings then the user will fly faster. This technique can be used two times per battle, once per opponent. It lasts for four turns and cannot be used once it expires for three turns.
(Atarashī Inochi no Tanjō) – Birth of New Life ( Reference )
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A ( 80 )
Description: An ability of Tiamat’s which allows her to employ the Sea of Life as a catalyst to create and shape new life from that which has been overtaken by the Sea of Life, a power remarkably similar to the combination of Yin and Yang Release. Unlike other techniques which employ the Sea of Life itself, this does not manipulate any matter of the Sea; instead it is a technique which awakens life within the Sea that has been transformed by the Amino-Geis to act on Tiamat’s behalf. It is a potent technique that can create life on a scale that is proportional to Tiamat’s current evolutionary state. Much like her “New Humanity” technique, the Birth of New Life essentially just reshapes simple living creatures into those of her image. It is a technique that reflects the legend that Tiamat, Mother of Beasts, created the first monsters in an effort to fight against Marduk and the Gods in the first divine battle that determined the course of history. Creatures that are transformed by the Birth of New Life technique move at speeds of twice a Jounin shinobi, resist damage equivalent to 80 or less, and can inflict 80 damage through their physical attacks. Most of these creatures are remarkably simple in design, and become more complex as usage of this technique increases.
Having now shredded and dispersed the summoning creature the three other monstrosities that remained under the water were free to join the fray alongside what now appeared to be an organized attack. At first, the creatures seemed dull, and dumb, even haphazard in nature but now, after having a moment to showcase their abilities it seemed like they actually knew how to work together to an extent. They could even form rudimentary plans. Two of the three would surface looking up to the sky as they exhaled hard literally screaming out to the air above them in a high pitched shriek as if signaling their own kin at what they were about to do.

Together they released two continuous streams of the Sea of Life from their gaping maws causing the mud-like substance to travel high into the air above the ship. It wasn't specifically directed at anyone, but as it traveled up it began to fall back down losing the battle against gravity and now dripping down upon the ship and the crew. If not stopped it would cause significant damage to anyone touched by it covering them in the sticky, deadly Sea of Life, altering their bodies and minds. The shinobi now bolstered by his clones would have to save the two crewmen, himself, and defend against the falling Sea of Life otherwise his clones would be dispersed and the crew would be injured or altered permanently.

(Seimei no Umi) – The Sea of Life ( x 2 )
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
Objectives:
  • Defend yourself from the Beast of Tiamat
  • Save the two crewmen from the Beasts of Tiamat.
  • Stop the Sea of Life from spreading via the attack on the Wailing Mistress
Maintaining watch on the situation Hei notices the beast reacting to his attack, wings horrifically sprout from it's back as it flaps down in a swift motion to alter its trajectory. The creatures speed increased it would appear to be just slightly faster then Hei could properly track, even with his Byakugan. Perhaps Hei underestimated these creatures. Numbers wasn't going to be enough, to decide this battle. Speed and raw power would also be necessary. However in order to match the numbers of the attacking creatures, Hei had spread his chakra to thin leaving Hei and his clones in a tricky situation. Judging from the angle and momentum of the largest creature as it flapped it's wings. Hei could accurately predict its next target was non other then himself. Using a military ration pill, chakra would rapidly surge and replenish through Hei's body. Yang energy will also flood into Hei's body almost instantly and effortlessly as he is endowed with a white and black jumpsuit akin to Bruce Lee. His hair and sclera become white as well as his hands gaining pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, Hei will also gain a pair of white nunchucks consisting of the same energy and ability of the orbs being able to deal 120 damage thanks to Hei's natural senjutsu infusion. As Hei enters the Yang State he will attack. His reflexes and reaction will become near limitless. His Byakugan alone being able to track speeds beyond anything previously known. Hei's speed being equivalent to x12 that of a standard Jounin. In one swift counter assault, Hei will burst forward, using his nunchuck to strike true through the head of the largest creature as he moves past him dealing massive scorching critical damage to it. Hei, moving past the large creature will continue forward to defend the two crew members upon the sails and rigging. Thanks to his Byakugan Hei was able to simultaneously see how two of the creatures followed suit, evading his clones attacks, instead opting to attack the crew. With his advanced speed Hei will position himself between the incoming creatures and crew members, using one of his TSB causing it to expand outward not only serving as a protective barrier but also forming into a sphere around the two creatures. This sphere will aim to capture the two creatures but also contract, scorching and crushing them inside it.

(Hyōrōgan) Military Ration Pills (+1675 chakra points)
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.
(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
(Yoton: Gudodama) Yang Release: Truth-Seeking Ball (reference)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each +20 = 120 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.
( Toyokumono ) - Toyokumono (reference)
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.
Meanwhile, in response to two of the creatures releasing Sea of Life into the sky, with its risk of falling back upon the ship and endangering the crew. C8, the clone on top the mast, being best positioned to counter the attack will focus a massive amount of chakra and generate a massive and large wall of tornadoes infused with the devils seal and senjutsu that run parallel to the ground. These tornadoes will form a protective barricade of wind that rises up, seemingly vacuuming up the sea of life as the wall of wind continues to rise. Its vortexes carrying the sea of life outwards and dispersing it harmlessly to the sides of the ship. This will also create an area of high pressure causing the ocean around the battlefield to calm.

(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 40 = 140
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

Hei: 350 - 5 + 1675 - 340 = 1680
C1: 310 - 5 = 305
C2: 310 - 5 = 305
C3: 310 - 5 = 305
C4: 355 - 5 = 350
C5: 355 - 5 = 350
C6: 355 - 5 = 350
C7: 355 - 5 = 350
C8: 350 - 5 - 70 = 275

Notes: I wasn't sure if using the nunchuck/tsb count as a move or not, so I just counted attacking with them as one of my jutsu per turn.
 
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Howard

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Splat! When the nunchaku hit the head of the largest creature there was no chance for it to respond. Its head was bashed in, as the blood and viscera ruptured out across the deck of the ship. The tides of the battle were turning consistently into the shinobi's favor as the numerous Sea Beasts could only watch as the shinobi appeared in front of them using some sort of orb to crush them.

Two more of the anomalies were reduced to husks of their former selves reducing the number of monstrosities on the ship itself in half leaving only four on the ship and three in the water below as the third finally surfaced beside its allies. Two of the ones remaining on the deck of the ship would create two pressurized jets of Sea of Life aimed directly for the now white-clad shinobi.

The other two were unsure of how to act with their leader now dead their eyes sunk, as if in fear.

(Seimei no Umi) – The Sea of Life ( x2 )
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
The two of the three that had remained in the water and had used the Sea of Life initially would call upon that Sea of Life they had sent into the sky. While the obsidian mud rained down upon the ship, the clones tried to defend by using a wall of wind. The two Beasts of Tiamat would change the consistency of the Sea of Life so that it began to bubble and foam.

It gradually changed states from the ichor-like mud into a more gaseous state. The thick black miasma would try to rush outward through the wall of tornados but instead, it would be picked up by those same winds. However, it was enough to destabilize the swirling winds causing each of the growing clouds of gaseous Sea of Life and the wall of wind to die off.

(Heiruzu) – Vile Haze ( x2 )
Type: Offensive
Rank: S
Range: Short – Long
Chakra: 60
Damage: 120
Description: A technique cast on Sea of Life material currently on the battlefield, or from the user’s own mouth. The technique essentially converts Sea of Life material, in its mud state in either the user’s body or in the surrounding environment, into a toxic black vapor. The black smog, when produced from the user’s body, will fill an area mid-range around them. When used from Sea of Life material, the smog will form in a one range-radius larger than the applied quantity; for example, if the user uses this on a pool of Sea of Life that is short-range in radius, the vapor will fill an area equivalent to mid-range. The toxic vapor is remarkably hot, capable of melting solid matter although it cannot harm the user or their Sea of Life familiars in any way. It is extremely hazardous to living things not currently influenced by the Sea of Life, meaning other Children of Tiamat are immune to the effects of this technique. Vile Haze also does not carry with it the intrinsic properties of the Amino-Geis. This technique can be used three times per battle.
The remaining beast that had stayed behind in the water and had not attacked prior would form two arms of Sea of Life that grew out of its back as it sent them up toward the crew of the ship one aimed for the captain and the other aimed for a member of the crew. The rest of the abominations watched, they were dumbfounded and lost unsure of what they could, or should do now that their leader had been reduced to a smear on the ship itself.

(Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 (-10 per turn)
Damage: 90 each arm
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.
Objectives:
  • Save yourself from the Beasts of Tiamat
  • Save the Captain and crew member ( again lol )
  • Kill the remaining Sea Beasts of Tiamat if you can
 
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Splat! When the nunchaku hit the head of the largest creature there was no chance for it to respond. Its head was bashed in, as the blood and viscera ruptured out across the deck of the ship. The tides of the battle were turning consistently into the shinobi's favor as the numerous Sea Beasts could only watch as the shinobi appeared in front of them using some sort of orb to crush them.

Two more of the anomalies were reduced to husks of their former selves reducing the number of monstrosities on the ship itself in half leaving only four on the ship and three in the water below as the third finally surfaced beside its allies. Two of the ones remaining on the deck of the ship would create two pressurized jets of Sea of Life aimed directly for the now white-clad shinobi.

The other two were unsure of how to act with their leader now dead their eyes sunk, as if in fear.

(Seimei no Umi) – The Sea of Life ( x2 )
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
The two of the three that had remained in the water and had used the Sea of Life initially would call upon that Sea of Life they had sent into the sky. While the obsidian mud rained down upon the ship, the clones tried to defend by using a wall of wind. The two Beasts of Tiamat would change the consistency of the Sea of Life so that it began to bubble and foam.

It gradually changed states from the ichor-like mud into a more gaseous state. The thick black miasma would try to rush outward through the wall of tornados but instead, it would be picked up by those same winds. However, it was enough to destabilize the swirling winds causing each of the growing clouds of gaseous Sea of Life and the wall of wind to die off.

(Heiruzu) – Vile Haze ( x2 )
Type: Offensive
Rank: S
Range: Short – Long
Chakra: 60
Damage: 120
Description: A technique cast on Sea of Life material currently on the battlefield, or from the user’s own mouth. The technique essentially converts Sea of Life material, in its mud state in either the user’s body or in the surrounding environment, into a toxic black vapor. The black smog, when produced from the user’s body, will fill an area mid-range around them. When used from Sea of Life material, the smog will form in a one range-radius larger than the applied quantity; for example, if the user uses this on a pool of Sea of Life that is short-range in radius, the vapor will fill an area equivalent to mid-range. The toxic vapor is remarkably hot, capable of melting solid matter although it cannot harm the user or their Sea of Life familiars in any way. It is extremely hazardous to living things not currently influenced by the Sea of Life, meaning other Children of Tiamat are immune to the effects of this technique. Vile Haze also does not carry with it the intrinsic properties of the Amino-Geis. This technique can be used three times per battle.
The remaining beast that had stayed behind in the water and had not attacked prior would form two arms of Sea of Life that grew out of its back as it sent them up toward the crew of the ship one aimed for the captain and the other aimed for a member of the crew. The rest of the abominations watched, they were dumbfounded and lost unsure of what they could, or should do now that their leader had been reduced to a smear on the ship itself.

(Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 (-10 per turn)
Damage: 90 each arm
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.
Objectives:
  • Save yourself from the Beasts of Tiamat
  • Save the Captain and crew member ( again lol )
  • Kill the remaining Sea Beasts of Tiamat if you can
Via his Byakugan, C8 notices the change in the Sea of Life. It's state is being augmented to better counteract his vortex wall. At the current rate its clear that the new state will outlast his previous technique. This new gaseous sea of life will threaten to blanket the ship and crew with hits toxic fumes. C8, focuses chakra into the palms of his hands, enhanced with the devils seal and his natural senjutsu C8 will create an updraft of wind, manipulating the currents to form pseudo wind storm overhead. Using his manipulation of the wind, its currents will not only aim to lift the gas, but also safely deposit the gas behind the ship, in the opposite direction the group is heading. C8 will plan on maintaining these currents as long as needed.

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+15 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.

Note: Lasts 3 turns or until released.
Meanwhile, as Hei stands besides the two crewmen along the sails and rigging, two of the beast will release powerful streams of sea of life. Aimed for Hei they will also potentially threaten the crew beside him. Hei will reach his arms out, knocking the crew over the side causing them to fall to the deck below. This as he suddenly vanishes from view with his overwhelming speed. Hei will fly overhead and maneuver evenly between the remaining four Creatures on deck, using two of his TSB Hei will cause them to flatten out into long Glaive shaped weapons (like spears with swords on the ends), Hei will spin around with immense speed slicing and dicing the remaining creatures on deck using his enhanced reflexes to ensure he doesn't harm any crew in the process.

C4 and C5 will quickly move in as Hei pushes the two crewmen over. Catching them before they hit the deck and ensuring they are not injured from the fall.

"Don't worry, We got you covered."

C1, C2 and C3 move around the captain also during this time, forming a defensive triangle shape around him to protect from potential future threat.

"Keep steady Captain, This should be over shortly."

(Furaito no Jutsu) - Flight Technique

Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.
(Yoton: Gudodama) Yang Release: Truth-Seeking Ball (reference)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each +20 = 120 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.
Lastly, C6 and C7 will stand long the side of the ship, facing the three creatures in the water, one of whom releases sea of life from its back in the form of arms, that threaten the crew as they close in on the ship. In unison, the two clones focus their chakra and make any necessary handseals. C6, releasing a barrage of fireballs that shoot out like a storm of fireflies. C7 meanwhile, will add the this storms power by releasing multiple blades of wind, one after another. This alters the technique into a powerful (140 damage) combination technique of a Blazing storm of swords. The wide scale of the technique will not only overpower the arms of the sea of life, thanks to the devils seal and senjutsu infusion. But also continue onward, crashing into the Ocean with the three remaining creatures as its focal point. This will rapidly evaporate the water and incinerate the steam thanks to its immense heat. Burning and slicing the creatures in the process.

"Combination Technique: Blazing storm of swords!"

(Katon: Hotaru no Mai) – Fire Release: Dance of the Fire Flies
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80 + 40 = 120
Description: The user shoots from their mouth multiple fireballs of intense heat shoot out like a storm of fireflies and converge on a large area and leave the surrounding area scorched from the intensity of the flames.
Note: Can only be used 3 times.
(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 40 = 120
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.

Hei: 1680 - 5 - 30 - 120 = 1525
C1: 305 - 5 = 300
C2: 305 - 5 = 300
C3: 305 - 5 = 300
C4: 350 - 5 = 345
C5: 350 - 5 = 345
C6: 350 - 5 - 40 = 305
C7: 350 - 5 - 40 = 305
C8: 275 - 5 - 40 = 230
 
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Via his Byakugan, C8 notices the change in the Sea of Life. It's state is being augmented to better counteract his vortex wall. At the current rate its clear that the new state will outlast his previous technique. This new gaseous sea of life will threaten to blanket the ship and crew with hits toxic fumes. C8, focuses chakra into the palms of his hands, enhanced with the devils seal and his natural senjutsu C8 will create an updraft of wind, manipulating the currents to form pseudo wind storm overhead. Using his manipulation of the wind, its currents will not only aim to lift the gas, but also safely deposit the gas behind the ship, in the opposite direction the group is heading. C8 will plan on maintaining these currents as long as needed.

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+15 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.

Note: Lasts 3 turns or until released.
Meanwhile, as Hei stands besides the two crewmen along the sails and rigging, two of the beast will release powerful streams of sea of life. Aimed for Hei they will also potentially threaten the crew beside him. Hei will reach his arms out, knocking the crew over the side causing them to fall to the deck below. This as he suddenly vanishes from view with his overwhelming speed. Hei will fly overhead and maneuver evenly between the remaining four Creatures on deck, using two of his TSB Hei will cause them to flatten out into long Glaive shaped weapons (like spears with swords on the ends), Hei will spin around with immense speed slicing and dicing the remaining creatures on deck using his enhanced reflexes to ensure he doesn't harm any crew in the process.

C4 and C5 will quickly move in as Hei pushes the two crewmen over. Catching them before they hit the deck and ensuring they are not injured from the fall.

"Don't worry, We got you covered."

C1, C2 and C3 move around the captain also during this time, forming a defensive triangle shape around him to protect from potential future threat.

"Keep steady Captain, This should be over shortly."

(Furaito no Jutsu) - Flight Technique

Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.
(Yoton: Gudodama) Yang Release: Truth-Seeking Ball (reference)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each +20 = 120 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.
Lastly, C6 and C7 will stand long the side of the ship, facing the three creatures in the water, one of whom releases sea of life from its back in the form of arms, that threaten the crew as they close in on the ship. In unison, the two clones focus their chakra and make any necessary handseals. C6, releasing a barrage of fireballs that shoot out like a storm of fireflies. C7 meanwhile, will add the this storms power by releasing multiple blades of wind, one after another. This alters the technique into a powerful (140 damage) combination technique of a Blazing storm of swords. The wide scale of the technique will not only overpower the arms of the sea of life, thanks to the devils seal and senjutsu infusion. But also continue onward, crashing into the Ocean with the three remaining creatures as its focal point. This will rapidly evaporate the water and incinerate the steam thanks to its immense heat. Burning and slicing the creatures in the process.

"Combination Technique: Blazing storm of swords!"

(Katon: Hotaru no Mai) – Fire Release: Dance of the Fire Flies
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80 + 40 = 120
Description: The user shoots from their mouth multiple fireballs of intense heat shoot out like a storm of fireflies and converge on a large area and leave the surrounding area scorched from the intensity of the flames.
Note: Can only be used 3 times.
(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 40 = 120
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.

Hei: 1680 - 5 - 30 - 120 = 1525
C1: 305 - 5 = 300
C2: 305 - 5 = 300
C3: 305 - 5 = 300
C4: 350 - 5 = 345
C5: 350 - 5 = 345
C6: 350 - 5 - 40 = 305
C7: 350 - 5 - 40 = 305
C8: 275 - 5 - 40 = 230
One after another the Sea Beasts of Tiamat would be crushed, obliterated or incinerated.

After being clad in the white-energy the shinobi had been able to completely turn the tides.

This left the ship free to continue to its destination a bit beaten up, but with no casualties.
 

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One after another the Sea Beasts of Tiamat would be crushed, obliterated or incinerated.

After being clad in the white-energy the shinobi had been able to completely turn the tides.

This left the ship free to continue to its destination a bit beaten up, but with no casualties.
His clones maintain as and aid in repairing the ship and working as extra crewmen as Hei flies above head. Still in his Yang State scouting for any further threats.

"It appears to be clear sailing from her on Captain!"


Hei: 1525 - 140 = 1385
C1: 300 - 5 = 295
C2: 300 - 5 = 295
C3: 300 - 5 = 295
C4: 345 - 5 = 340
C5: 345 - 5 = 340
C6: 305 - 5 = 300
C7: 305 - 5 = 300
C8: 230 - 5 = 225

LLM
 

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Coming from X
Ey, I heard about you. You're one of them, "heroes." You slew that beast, didn't you!?

The rugged sea captain, in charge of the ship Desmond had chartered would begin talking to him.

He was a rotund, and dirty man with a bushy beard and a ragtag and experienced crew.

We could use a shinobi of your skill. The ship is set to go to Mistheaven, across the Hokubu. I'm sure you've heard of what happened to the ocean. Me and my crew have been tasked with picking up a group of refugees from some protected settlements in the Eastern Continent. They're trying to get to some Village, I think it was Hidden in Sin or something like that. The names feel pretentious, Hidden in Sin, Hidden in Frost, Hidden in Valleys, I don't care where they're hiding, I just know, someone paid me a lot of coin to ferry them back and I don't know if we have enough muscle to do it. What do you say? I can pay you half of what they paid me to protect us from whatever foul beasts lay upon the Hokubu Ocean.

The man was quite pushy and talkative but he seemed to be trying to convince the shinobi to work for him.

Start of:
Travel to the Hokubu and we'll continue there.
Desmond would look to the captain, Yes, I am one of those people who slew the beast and yes I will help protect this vessel. Also, Tsumi is a lot easier to say than Village Hidden in Sin my friend. Desmond and crew would board the boat, Jecht would take to take to the sky watching the see from above, D1 and D2 would utilize their byakugan to monitor the people they were tracking and the sea for corrupted creatures. Cynn and the twins would roam the ship as if doing patrols.
-----
Chakra:
Desmond: 2100-15=2085
D1: 2100-10=2090
D2: 2100-10=2090
 
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(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source.
The rolling sea waves broke into the sick sludge and slime that rested below the bow and hull of the ship. It was a peculiar occurrence the Sea of Life appeared as if it were trying to swallow the ship. It acted almost like a swamp or a thick gelatinous mud but the water below it kept the sailing vessel buoyant enough to remain afloat. Then it happened a cumbersome wave of muck and water split the tide causing several rocking and tumultuous waves to rupture up nearly capsizing the decent-sized frigate.

Moments after the onslaught of water and Sea of Life a high pitched shriek pierced through the Hokubu as five tentacles crested through the water wrapping around the sides of the ship preparing to lock it down. It even threatened to pull it below the briny swell. The wailing cry threatened to level the ship and harm anyone affected by it however there was an interval where it could be countered before dealing considerable damage to the ship itself and the crew.

(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 ( +20 used underwater ) = 100
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
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Below the water, a great maw and head could be seen with piercing blue eyes the head itself being one-third the size of the ship itself. It was plain to see that this was a hardy and healthy creature the head itself being thirty or so meters in length, width, and height. It was large, and slow, being a massive target but it seemed like it would take a few attacks to overcome.

Each of the tentacles were about sixty meters long, and ten meters wide themselves allowing them to wrap around the ship as the monstrosity tried to crush the buckling wood below the strong thick tentacles. It wasn't strong enough to just outright crush the ship, but with an extended amount of time, it could probably sink the ship by doing consistent damage. One of the tentacles swooped down to grapple the captain and yank him from the deck.
Objectives:
  • Defend against the attacks
  • Save the captain
  • Kill any tentacles you can, and deal damage to the creature itself if possible.
Abilities:
  • Water Release
  • Sound Release
  • Sea of Life
  • Yin Release
  • Head: 300 health ( x1 )
  • Tentacles: 100 health each ( x5 )
 
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(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source.
The rolling sea waves broke into the sick sludge and slime that rested below the bow and hull of the ship. It was a peculiar occurrence the Sea of Life appeared as if it were trying to swallow the ship. It acted almost like a swamp or a thick gelatinous mud but the water below it kept the sailing vessel buoyant enough to remain afloat. Then it happened a cumbersome wave of muck and water split the tide causing several rocking and tumultuous waves to rupture up nearly capsizing the decent-sized frigate.

Moments after the onslaught of water and Sea of Life a high pitched shriek pierced through the Hokubu as five tentacles crested through the water wrapping around the sides of the ship preparing to lock it down. It even threatened to pull it below the briny swell. The wailing cry threatened to level the ship and harm anyone affected by it however there was an interval where it could be countered before dealing considerable damage to the ship itself and the crew.

(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 ( +20 used underwater ) = 100
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
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Below the water, a great maw and head could be seen with piercing blue eyes the head itself being one-third the size of the ship itself. It was plain to see that this was a hardy and healthy creature the head itself being thirty or so meters in length, width, and height. It was large, and slow, being a massive target but it seemed like it would take a few attacks to overcome.

Each of the tentacles were about sixty meters long, and ten meters wide themselves allowing them to wrap around the ship as the monstrosity tried to crush the buckling wood below the strong thick tentacles. It wasn't strong enough to just outright crush the ship, but with an extended amount of time, it could probably sink the ship by doing consistent damage. One of the tentacles swooped down to grapple the captain and yank him from the deck.
Objectives:
  • Defend against the attacks
  • Save the captain
  • Kill any tentacles you can, and deal damage to the creature itself if possible.
Abilities:
  • Water Release
  • Sound Release
  • Sea of Life
  • Yin Release
  • Head: 300 health ( x1 )
  • Tentacles: 100 health each ( x5 )
As the ship traveled both D1 and D2 via byakugan would see a large creature heading towards them to which they told the alerted the ship forcing the passengers and non-essential crew below deck. As this occurred the creature had released a massive wave of water towards the ship; Desmond ran towards D2, held out his hand, and once the wave came within range he released a gravitational wave dispersing the water.

D2 knowing the location of the creature and seeing its size simultaneously activated his tenseigan and TCM in unison with Desmond's gravitational pulse. He would then jump and one of his orbs and release a silvery typhoon towards the beast.

The boat had been surrounded by the creature's tentacles and one began to swoop down towards the captain. Seeing this D1 instructed Cynn to assist whilst he monitored the field. Nodding she used her increased speed to race to the captain and just as the tentacle grabbed the captain she'd knee it adding weight to the blow causing it to bend over at the point of impact before she adjusted and elbowed the other side of it. The tentacle would release the captain just before falling lifeless into the sea allowing Cynn to grab him and quickly return him back to the helm.

Seeing as the creature was born from Tiamat and had the ability to use jutsu all 3 Desmonds would begin performing self-diagnostics and D1 would continue to monitor everyone and thing with his byakugan.

-----
Jutsu(Passive):

(Kuchiyose no Jutsu: Cynn) - Summoning Technique: Cynn
Rank: S-Rank
Range: Short
Damage: N/A
Chakra: 40
Description: Cynn is the oldest of Azrael's children and has brown and beige fur with traces of yellow and black. She stands about 7ft tall when standing on two legs and can be ridden when on all fours. Unlike most of her kind, she was born with the inability to speak but granted the ability to communicate telepathically to those she trust. She has also been Keji's personal summon since the day he first discovered the species. Due to this they've trained side for years granting her more tai prowess compared to her peers(+10 to all tai) and has since matched Keji speed(w/o leg weights).

Notes:
~Must have signed Springhare contract and tattoo
~Moves count as users moves
~Can only be summoned once per battle
~Can only stay for 4 turns
~Can only be summoned/taught by Keji

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye(D2)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of a Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility, and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterward if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, the user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon its activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.
Jutsu(Active):
( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an Omni-repulsion effect. The force and the repulsive effect are absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short-range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, it takes one turn cooldown to use gravitational related techniques again.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user also gains access to six spheres created from the Puppet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in the second stage of Lightning Release Armor.
Note: Can only be used twice per battle, each usage lasting 6 turns. After using, the user must wait for at least 3 additional turns before using again.
Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.
Note: Requires Tenseigan active.

( Ginrin Tensei Baku) - Silver Wheel Reincarnation Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra: 40
Damage: 120+30(TCM)=150 (160 with TSB used)
Description: While using Tenseigan Chakra Mode, the user focuses his chakra into one of his green orbs and grasps it in his hand to create a powerful silvery typhoon capable of causing life-threatening injuries. If the user does not have access to the Truth-Seeking Orbs, he is able to use his Puppet Cursing Technique spheres in their place.
Note: Can only be used with Tenseigan Chakra Mode
Note: Can only be used twice per battle with a three-turn cool-down period.

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60+40(SAW)+10(Cynn)=110
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
Chakra:
Desmond: 2100-10-40=2050
D1: 2100-5=2095
D2: 2100-40-40=2020
 

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The tentacle was hit hard, and half of it was destroyed on impact as the other half withdrew back toward the creature's main body mass. The Kraken was in pain, and its body showed that as it recoiled a bit away from the ship, its tentacles still wrapped around. Two of the tentacles began to sway and sweep as if trying to bind the rigging and sails threatening to crush the mast below their weight and force. The shinobi would need to stop this bold action lest the ship be marooned at sea unable to sail.

The Kraken, however, didn't cease its incessant attack upon the sailing vessel as it perched its head above the water puckering its beaked maw in anguish. With an awkward gurgling noise and a horrid smell, a dense spray of Sea of Life welled up and burst from the creature's gullet as it breathed down upon the center of the deck of the ship. The compact and thick mud-like substance advanced upon any that remained upon the ship looming over them like a pressurized jet large enough to cover the whole ship in a wide spray.

(Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
Objectives:
  • Defend against the Sea of Life
  • Stop the Kraken from destroying the mast
  • Kill any tentacles you can, and deal damage to the creature itself if possible.
Remaining Health:
  • Head: 300 - 150 ( Silver Wheel Reincarnation Explosion ) = 150
  • Tentacles: 100 health each ( x4 )
 
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The tentacle was hit hard, and half of it was destroyed on impact as the other half withdrew back toward the creature's main body mass. The Kraken was in pain, and its body showed that as it recoiled a bit away from the ship, its tentacles still wrapped around. Two of the tentacles began to sway and sweep as if trying to bind the rigging and sails threatening to crush the mast below their weight and force. The shinobi would need to stop this bold action lest the ship be marooned at sea unable to sail.

The Kraken, however, didn't cease its incessant attack upon the sailing vessel as it perched its head above the water puckering its beaked maw in anguish. With an awkward gurgling noise and a horrid smell, a dense spray of Sea of Life welled up and burst from the creature's gullet as it breathed down upon the center of the deck of the ship. The compact and thick mud-like substance advanced upon any that remained upon the ship looming over them like a pressurized jet large enough to cover the whole ship in a wide spray.

(Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
Objectives:
  • Defend against the Sea of Life
  • Stop the Kraken from destroying the mast
  • Kill any tentacles you can, and deal damage to the creature itself if possible.
Remaining Health:
  • Head: 300 - 150 ( Silver Wheel Reincarnation Explosion ) = 150
  • Tentacles: 100 health each ( x4 )
Their counter-offensive worked by the grace of God(Howard) but they weren't done yet as two tentacles began wrapping around the masts. D1 would tell Desmond to swap tactics with him as he activated his tenseigan and Desmond reverted back to byakugan. D2 and Cynn would handle the tentacles; with Cynn rushing over and repeating the same move as before on one and D2 would cover his hands in raiton before rapidly running around the tentacle slicing it up as he went.

D1 with his tenseigan now active he would stand on the edge of the ship and as the black liquid rose from the creature's mouth he would just as soon send it back into the ocean protecting the ship and it's in crew/passengers from such a nasty fate.

-----
Jutsu(Passive):

(Dōjutsu: Byakugan) Eye Technique: The All-Seeing White Eye(Desmond)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of hand seals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop its unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye(D1)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of a Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision. The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility, and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterward if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, the user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon its activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.
Jutsu(Active):
(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60+40(SAW)+10(Cynn)=110
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

(Raiton: Raikiri Nibai Raikou Jishin) – Lightning Release: Lightning Blade Double Lightning Quake
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80+30(TCM)=110
Description: The user performs (Raiton: Raikiri) - Lightning Release: Lightning Blade and splits it in two, covering both hands in Lightning. He will then perform a melee attack at the enemy, unleashing the powerful lightning into him.

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an Omni-repulsion effect. The force and the repulsive effect are absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short-range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, it takes one turn cooldown to use gravitational related techniques again.
Chakra:
Desmond: 2050-15=2035
D1: 2095-40=2055
D2: 2020-10-15-40=1955
 

Howard

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When the shinobi's clone and his summoning companion severed and destroyed another tentacle each the Kraken recoiled again this time its tentacles moved away from the ship slightly. It had taken a considerable hit as it had lost two more of its tentacles this accompanied by the damage it had taken previously left it dazed and confused. It hadn't expected this much resistance especially from what it was used to as usually, it could just pick apart ships.

So as the Sea of Life hit against the gravitational repulsion wave and began to move back the Kraken took hold of the Sea of Life. It would cause it to bubble and swell as it burst outward in all directions away from whatever was throwing it back. This allowed the liquid to rupture outward into a dense miasma that threatened to surround the ship converting a large portion of Sea of Life into a deadly gas. It would obscure vision as it was aimed to deal widespread damage to the shinobi, his crew, and any remaining sailors.

(Heiruzu) – Vile Haze
Type: Offensive
Rank: S
Range: Short – Long
Chakra: 60
Damage: 120
Description: A technique cast on Sea of Life material currently on the battlefield, or from the user’s own mouth. The technique essentially converts Sea of Life material, in its mud state in either the user’s body or in the surrounding environment, into a toxic black vapor. The black smog, when produced from the user’s body, will fill an area mid-range around them. When used from Sea of Life material, the smog will form in a one range-radius larger than the applied quantity; for example, if the user uses this on a pool of Sea of Life that is short-range in radius, the vapor will fill an area equivalent to mid-range. The toxic vapor is remarkably hot, capable of melting solid matter although it cannot harm the user or their Sea of Life familiars in any way. It is extremely hazardous to living things not currently influenced by the Sea of Life, meaning other Children of Tiamat are immune to the effects of this technique. Vile Haze also does not carry with it the intrinsic properties of the Amino-Geis. This technique can be used three times per battle. Emboldened by its brazen attack the Kraken would slam it's remaining tentacles down upon the center of the ship. It seemed to want to break it below its weight and body. It aimed to break the ship in two, in severe pain and angered by the events that had befallen it.
Objectives:
  • Defend against the Vile Haze
  • Stop the Kraken from destroying the ship
  • Kill any tentacles you can, and deal damage to the creature itself if possible.
Remaining Health:
  • Head: 150
  • Tentacles: 100 health each ( x2 )
 
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