[HHG] Bohemian Grove

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Lord of Kaos

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Bohemian Grove Altar

An Altar located in the center of the field, this can only be reached by going from one of the zones to the center. This zone is 15 x 15 meters wide with the altar located in a meter wide raised platform in the center. In this Zone, only Base 8 ( Elements and Nin, Tai and Gen) can be used.
 

Zatanna

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After arriving at the altar Katsuyu seemed to struggle apologising as she disappears. Kazumi even felt her strength being sapped as she walked into the zone, feeling the chakra in her forehead seemingly disappear. Kazumi would climb the steps to where the table stood taking a moment to breathe in the atmosphere, as the battles continued on. It was a sight to behold, the anuual Head Hunter Games. Stories told of legends that were born in the battles and the prizes they had won. Kazumi sat on the altar, and took the time to have a smoke. She was early, but she expected others to arrive soon.
As soon as she saw someone approaching the alter, Kazumi would charge earthen through her body, its energy coursing through her energising her as her skin darkened, but became a lot stronger.

(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
 
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Ryóma

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After arriving at the altar Katsuyu seemed to struggle apologising as she disappears. Kazumi even felt her strength being sapped as she walked into the zone, feeling the chakra in her forehead seemingly disappear. Kazumi would climb the steps to where the table stood taking a moment to breathe in the atmosphere, as the battles continued on. It was a sight to behold, the anuual Head Hunter Games. Stories told of legends that were born in the battles and the prizes they had won. Kazumi sat on the altar, and took the time to have a smoke. She was early, but she expected others to arrive soon.
As soon as she saw someone approaching the alter, Kazumi would charge earthen through her body, its energy coursing through her energising her as her skin darkened, but became a lot stronger.

(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Entering the Bohemian Grove from his , Tiashe located the person he was going to target. She stood in the middle of the grove, as if waiting for someone to challenge her. Not wasting any time, Tiashe performed a hand seal, placing Kazumi into a genjutsu where her sight was lost. To augment this, straight after he had done the hand seal and right before the illusion would be set into place, the young man had also thrown a flash bomb above his head. She would probably think that her eyesight was lost due to the flash bomb instead of the illusion.

(Kokuangyo no Jutsu) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
At the same time as Tiashe did that, the monkey that he had created before would move forward by about a metre and reach out it's large arm, grabbing the woman's body in its left hand. Holding Kazumi's body from the neck down, the monkey would then crush the body within its hand, sending her blood flying everywhere if undefended. Also, her head would not be crushed and would simply fall to the floor as the monkey did not grab her head. At least it would be a fast death.

(Doton/Katon: Saruiwa) - Earth/Fire Release: Monkey Rock (Reference)
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique creates a giant stone monkey by accumulating surrounding ground and shaping it into the animal, which is then reinforced with fire. Unlike the Great Stone Golem, the user doesn’t have to continuously fuel the technique with their chakra. While the height of the monkey can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Note: Due to being a dual elemental technique, the user can only use one other jutsu that turn.
Note: This technique does not have any basic elemental weakness.
Chakra: 1320 - 30 = 1290




Official challenge to Zatanna. Please make the thread if you accept.
 

Never

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Miss Sinster arrives and waits for the blonde man that ran away

OCC: Vayne as soon as you come it’s challenge day


Comin From :

Tasuke notices the new individual that had arrived in the Grove - two were already fighting but he wasn't gonna bother them when he had the opportunity to fight someone alone. The Arbiter stood to the right of Tasuke towers menacingly with his swords in hand, one supercharged already with S-Rank lightning upon summoning before they arrived the other just a regular sword for now. Tasuke throws on of his white cards into the air and performs a few hand seals causing this one card to multiply into thousands of copies that rain down upon Korra from above and the battlefield between the two opponents but not striking Tasuke only the new opponent.

"Hiya Lady."

Just after but near enough to same timeframe of the Shadow Cloned Shurikens, The Arbiter extends his arm and releases from the tip of his blade a small orb of drilling wind that shoots towards her at high speeds reaching her in moments just afterthe metal cards that rain down on her, , cutting and slicing her in multiple instances across the body. One of the white cards that rains down in her vision would explode in a flash of white blinding her as it acts like a normal flash bomb. The ball of compressed wind would get to within 1 meter range of her before becoming a wind explosion with a 5 meter radius, sending her flying and hurt. Without her even able to see it.

After performing the Shuriken Shadow Clone technique Tasuke infuses about 4 projectiles with harmless wind that would sense the areas 5 meters around him. One on his person, another card he had threw behind him would cover that area and 3 more from the other cards that had littered the battle field, one around Miss Sinister - one between him and her.

"Get back up again please."

Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

(Fūton : Ō ni hyō) - Wind Release : Hail to the King
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
The User makes Three Hand seals a forms a small, very pressurized ball of wind no bigger than Golf ball at the end of their Index Finger. They fire it from their finger and it flies across the battlefield at high speeds, though it can still be seen and tracked with the ordinary human eye - it's speed is still very impressive and will reach distances of 5 meters in a second, it's pretty quiet too except for the little zipping sound it makes in close range.

The Attack may seem small but always has an intended target, the ball can shred through thick rock/earth and trees/wood weaker than it until it gets to the destination the user desired for it. Once it does that compressed ball of energy releases as a wind explosion, scattering anything in range of it (5 Meter Radius Explosion) - it would sound like that of a Cannon being fired when the ball explodes. If this Ball was intended to hit an Earth (Or Earth Based) Target, it would shatter the rock and spread it far away, like a fragmentation effect the earth would scatter and could hit the user's opponent. The Damage however would only be half of the original Earth technique's damage, and it would act as an Earth (Or Earth Based Depending on the Target) Technique instead. If this were to hit a Water Technique it would have that also explode in various directions, though this would NOT damage unless it was a Liquid that's not water with effects (Again only half of what the original liquid-based tech damage would have been), for example if it were a sticky liquid or acidic liquid the effects would still apply if it hit the opponent.

If this hits other Energy based Techniques like, Lightning, Wind it would just act like an ordinary Wind Explosion and have no unique effects like above. Fire however, if it hits a B-Rank Fire technique or below it will explode in a large Maelstrom of flames - looking like a giant glowing orange orb in the sky for a moment, the fire would be scattered across the ground and burn anything that touches it.

- Wind Specialists can do this without Handseals, and can be formed at the Tip of a Weapon or infused with a projectile.
- Can also be used to successfully counter or in combination with the Shuriken Shadow Clone Technique (Wind Ball would be fast enough to catch up to Multiplied Tool), scattering the multiplied tools in many directions. This only works for Wind Specialists.
- Must have Mastered Wind to Learn.
- Can only be Taught by LonelyAssassin
- No S-Rank Wind or above in the Same turn this is used
- Cannot be used Consecutively
- Can only be used 4 times

(Fuuton : Soyokaze bīkon) - Wind Release : Breeze Beacon
Type: Defensive / Supplementary
Rank: B
Range: Short / Long
Chakra Cost: 20 (-5 to sustain)
Damage Points: N/A
Description:
By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's unless thrown with the breeze.

- Costs a small portion of Chakra to sustain
- If Tool(s) are destroyed then the area will lose sensory
- Max of 5 Tools this can be applied to.
- Can be deactivated at will
- Must be taught by LonelyAssassin

Chakra : 1270
-30
-20
1220

Official Challenge to Korra. Mid Range. Standard TL?

 
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Vayne

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The squad arrives and immediately put in work. The main, with the head, would keep moving on to place the head, while the clone and the canines would be prepared to run interference if the need arose, moving in a circle 5 meters around them.
 

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Seeing that he was somewhat free, Deadpool would enact a plan with his clone. He would give the clone some blood and position himself on the submitting area of the grove. The clone would then summon a scroll and basically take control of the arena, transforming it to a 40 meter tall labyrinth, one in which no path leads to the submitting area of the grove. Deadpool himself would be atop, near the submitting area that was now on a 2 meter wide platform 40 meters up in the sky. The clone then adds a thick mist to the terrain, blocking off vision to the greatest extent possible. The clone would remain at the bottom alongside the creatures, ready to interrupt those that need to be. The size of the terrain helped in forming a tight labyrinth that had 0.5 meters wide passages, all filled with various twists and turns. FTG kunai would then be tossed from Deadpool, covering the entire terrain, raining them down upon it from above.


(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle


(Kirigakure no Jutsu) - Hiding in Mist Technique
Type: Supplementary
Rank: D
Range: Short-Long
Chakra: 10
Damage: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.

Note: Can be created through releasing from mouth or manipulating a nearby water source.
 

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Ouch! The **** is this?” Kokonoe yelled, as she griped her forehead after bumping into something. She couldn’t see well in the terrain due to some mist surrounding her but she wasted no time in using her wind chakra to clear the mist away by blowing a gust into the environment. Once it was clear what it was, it was some sort of wall – but she didn’t wait for stand in her way as she moved back a few feet before weaving a single hand seal – causing the earthen material up to mid-range from her position to be cut down into a graveyard of swords, as she used them in a barrage to destroy any of the remaining terrain.

She would then using her vast speed, to blitz to the now revealed alter and tossing her scroll into the altars submission part, even if it didn’t accept it as an offering. She yawned, she grew tired of this game and using all the leftover swords she had made, she would aimed all of them at herself. This causes a blood bath to occur as she also deactivated her cloaking as she placed her hand into the air and middle fingered everyone who might be around. “Yall can suck it!” she said as the first sword impaled her, followed by the second, the third and many more with most being directed at her head.

All that was left was a corpse, and blades impaled into herself as the blood soaked into them she was no longer alive and her face? Well it was damage beyond repair.


( Fūton: Taifūikka ) - Wind Style: Passing Typhoon
Type: Supplementary
Rank: C
Range: Long
Chakra: 15
Damage: N/A
Description: The user creates a gust of wind that blows away most weather conditions. It is powerful enough to dispel even the Hiding in Mist Technique.
(Raiton: Kenshi no Tsumibukai Haka) | Lightning Release: Swordsman's Sinful Grave
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40 (-20 for every turn)
Damage: 80 + 5 = 85
Description: This technique is primarily based on the effects of 2 general lightning techniques that being Blade Levitation and 16 Lightning Pillar Bind. By making one handseal the user will be releasing an omnidirectional burst of lightning chakra or called a lightning pulse. The lightning impulse is harmless in itself and will travel to the edges of mid-range in every direction. This lightning impulse could be perceived as a simple flash of light. This lightning impulse will travel through the earth or any stationary medium close-by within the range of the user. Once this special lightning impulse is released, in specific points of the battlefield, debris from the ground or other materials gather forming swords. If said material is too large, it will be passively detected by the lightning chakra, and sliced down into very small pieces, necessary for the formation of swords. The swords themselves can be made out of everything that the impulse encompassed, ranging from metals or weapons already present in the battlefield, earth, water ect. The moment one is created they focus themselves on the ground, standing sturdily into the ground. The number of the swords can vary greatly depending on the user’s desire, but the collective amount of lightning inside the swords adds up to S-rank. The swords will seemingly be of all shapes, while they are made up of materials scattered in the battlefield, like existing weapons or raw materials, as well as different elements. It will all greatly depend on the environment and the materials existent all around. The blades will be medieval in design with a dual cutting edge and different guards and handles for each one. The swords will vary in size greatly dependent on the amount of chakra and number. The fewer blades, the greater the size will be ranging from one size which is the normal size for every blade, to the size of objects which can be equal to that of S-Rank power and chakra amounts. The versatility of the blades will be comparable to normal weapons which have a small trace amount of chakra, comparing them to the harness of a kunai with an elemental affinity cloaked around it, in this case lightning. The most versatile ability of the swords present on the battlefield though, is the fact how all blades which are created can be used by the user and controlled freely. Since there are trace amounts of chakra, the blades can be directed, controlled and even accelerated towards enemies as the user wishes. The swords are controlled by mental commands. After the technique ends, the blades created existent in the battlefield will still remain, but all their abilities, such as lightning charge and the ability to be manipulated are lost, they can simply be used as normal weapons with the force and durability of a normal kunai or sword.

Note: Can only be used three times
Note: Lasts four turns
Note: Can only be taught by Six Paths
Note: One turn cool down before re-use
Note: No other S-Rank or above Lightning in the user's same turn

Leaving event by self-inflicted death. Submitted head as well if acceptable.
Came from:
 

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Ouch! The **** is this?” Kokonoe yelled, as she griped her forehead after bumping into something. She couldn’t see well in the terrain due to some mist surrounding her but she wasted no time in using her wind chakra to clear the mist away by blowing a gust into the environment. Once it was clear what it was, it was some sort of wall – but she didn’t wait for stand in her way as she moved back a few feet before weaving a single hand seal – causing the earthen material up to mid-range from her position to be cut down into a graveyard of swords, as she used them in a barrage to destroy any of the remaining terrain.

She would then using her vast speed, to blitz to the now revealed alter and tossing her scroll into the altars submission part, even if it didn’t accept it as an offering. She yawned, she grew tired of this game and using all the leftover swords she had made, she would aimed all of them at herself. This causes a blood bath to occur as she also deactivated her cloaking as she placed her hand into the air and middle fingered everyone who might be around. “Yall can suck it!” she said as the first sword impaled her, followed by the second, the third and many more with most being directed at her head.

All that was left was a corpse, and blades impaled into herself as the blood soaked into them she was no longer alive and her face? Well it was damage beyond repair.


( Fūton: Taifūikka ) - Wind Style: Passing Typhoon
Type: Supplementary
Rank: C
Range: Long
Chakra: 15
Damage: N/A
Description: The user creates a gust of wind that blows away most weather conditions. It is powerful enough to dispel even the Hiding in Mist Technique.
(Raiton: Kenshi no Tsumibukai Haka) | Lightning Release: Swordsman's Sinful Grave
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40 (-20 for every turn)
Damage: 80 + 5 = 85
Description: This technique is primarily based on the effects of 2 general lightning techniques that being Blade Levitation and 16 Lightning Pillar Bind. By making one handseal the user will be releasing an omnidirectional burst of lightning chakra or called a lightning pulse. The lightning impulse is harmless in itself and will travel to the edges of mid-range in every direction. This lightning impulse could be perceived as a simple flash of light. This lightning impulse will travel through the earth or any stationary medium close-by within the range of the user. Once this special lightning impulse is released, in specific points of the battlefield, debris from the ground or other materials gather forming swords. If said material is too large, it will be passively detected by the lightning chakra, and sliced down into very small pieces, necessary for the formation of swords. The swords themselves can be made out of everything that the impulse encompassed, ranging from metals or weapons already present in the battlefield, earth, water ect. The moment one is created they focus themselves on the ground, standing sturdily into the ground. The number of the swords can vary greatly depending on the user’s desire, but the collective amount of lightning inside the swords adds up to S-rank. The swords will seemingly be of all shapes, while they are made up of materials scattered in the battlefield, like existing weapons or raw materials, as well as different elements. It will all greatly depend on the environment and the materials existent all around. The blades will be medieval in design with a dual cutting edge and different guards and handles for each one. The swords will vary in size greatly dependent on the amount of chakra and number. The fewer blades, the greater the size will be ranging from one size which is the normal size for every blade, to the size of objects which can be equal to that of S-Rank power and chakra amounts. The versatility of the blades will be comparable to normal weapons which have a small trace amount of chakra, comparing them to the harness of a kunai with an elemental affinity cloaked around it, in this case lightning. The most versatile ability of the swords present on the battlefield though, is the fact how all blades which are created can be used by the user and controlled freely. Since there are trace amounts of chakra, the blades can be directed, controlled and even accelerated towards enemies as the user wishes. The swords are controlled by mental commands. After the technique ends, the blades created existent in the battlefield will still remain, but all their abilities, such as lightning charge and the ability to be manipulated are lost, they can simply be used as normal weapons with the force and durability of a normal kunai or sword.

Note: Can only be used three times
Note: Lasts four turns
Note: Can only be taught by Six Paths
Note: One turn cool down before re-use
Note: No other S-Rank or above Lightning in the user's same turn

Leaving event by self-inflicted death. Submitted head as well if acceptable.
Came from:


Coming From :

With the path clear by the above, Tasuke approaches the pedestal - jumping up onto the higher platform he submit's the head of He then jumps back down and cracks his knuckles and nods. He was glad that was over. He looks at the dead Kokonoe who had messed up her head, it was a disgusting sight - he drops an array of explosives tags on her whole body and walks away from it, the body explodes behind him leaving nothing but ash left of Kokonoe's miserable body.

- Submitting Korra.'s Head.




Tasuke senses Deadpool nearby and performs a string of 3 handseals, locking him in a powerful genjutsu that makes him feel extremely nauseous. So nauseous that his stomach bubbles up and it causes him to throw up his stomach juices. He will believes that because of the amount of shit he is producing from his mouth, his energy is exhausted and breathing strained. Due to the mental stress he would be immobilised and unable to move, Tasuke had whilst performing the hand seals before passively manipulated a barrage of his metal cards to shoot towards him, 5 in total, one red and one white. Because of the powerful genjutsu the Cards would go on to hit him in the chest if not defended. He would then manipulate the wind around Vayne and perform a single handseal to create a set of sharp jaws aimed to cut through the neck of Vayne.

Finally Tasuke creates a Shadow Clone by his right side, he names it Never.

(Genjutsu: Sokkusu teiri) - Illusionary Arts: The Sock Theorem
Type: Offensive
Rank: S-Rank F-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user performs 3 handseals inducing the target in an illusion which disrupts the target's chakra system and the chakra within their brain causing them to get extremely nauseous feelings. This feeling would progress to the stomach area, where the opponent would feel that inside their stomach, bubbles are boiling up and they will begin to throw up all of their stomach juice, giving them an extremely uncomfortable feeling also preventing them from doing anything else in this illusion. This is not where it ends, while they're under the process of throwing up they will also believe that their stomach is producing an even greater quantity of stomach juice by draining the water inside their body. This causes the target to both have difficulties breathing and have their energy exhausted because of loosing too much water from their body. In reality, the target will be immobilized and due to the mental stress the nauseous feeling gives, the target will be hindered and somewhat dizzy. While the illusion is progressing, while difficult, the enemy is still able to do handseals and mold his chakra and doesn't lose his connection to the real world as it's not a "dream-like" illusion. However if not countered within a set amount of time, the target will end up fainting because of exhaustion and the experienced nauseous feeling's intensity.

Note: Usable twice per battle
Note: Cannot be used the following 2 turns
Note: No genjutsu above A-rank the following turn
Note: Target faints at the end of the 2nd turn if this genjutsu doesn't stop/gets cancelled

(Futon: Vengeant Kiba) Wind Release: Vengeant Fangs
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.
~ Can only be taught by Albel
~ Must have a one turn wait before using again

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

- Official Challenge to Vayne. 2 Day TL? Mid-Range.

Chakra: 1150
-40
-20
-20
1070

Tasuke : 535
Never : 535

 

Vayne

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Coming From :

With the path clear by the above, Tasuke approaches the pedestal - jumping up onto the higher platform he submit's the head of He then jumps back down and cracks his knuckles and nods. He was glad that was over. He looks at the dead Kokonoe who had messed up her head, it was a disgusting sight - he drops an array of explosives tags on her whole body and walks away from it, the body explodes behind him leaving nothing but ash left of Kokonoe's miserable body.

- Submitting Korra.'s Head.




Tasuke senses Deadpool nearby and performs a string of 3 handseals, locking him in a powerful genjutsu that makes him feel extremely nauseous. So nauseous that his stomach bubbles up and it causes him to throw up his stomach juices. He will believes that because of the amount of shit he is producing from his mouth, his energy is exhausted and breathing strained. Due to the mental stress he would be immobilised and unable to move, Tasuke had whilst performing the hand seals before passively manipulated a barrage of his metal cards to shoot towards him, 5 in total, one red and one white. Because of the powerful genjutsu the Cards would go on to hit him in the chest if not defended. He would then manipulate the wind around Vayne and perform a single handseal to create a set of sharp jaws aimed to cut through the neck of Vayne.

Finally Tasuke creates a Shadow Clone by his right side, he names it Never.

(Genjutsu: Sokkusu teiri) - Illusionary Arts: The Sock Theorem
Type: Offensive
Rank: S-Rank F-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user performs 3 handseals inducing the target in an illusion which disrupts the target's chakra system and the chakra within their brain causing them to get extremely nauseous feelings. This feeling would progress to the stomach area, where the opponent would feel that inside their stomach, bubbles are boiling up and they will begin to throw up all of their stomach juice, giving them an extremely uncomfortable feeling also preventing them from doing anything else in this illusion. This is not where it ends, while they're under the process of throwing up they will also believe that their stomach is producing an even greater quantity of stomach juice by draining the water inside their body. This causes the target to both have difficulties breathing and have their energy exhausted because of loosing too much water from their body. In reality, the target will be immobilized and due to the mental stress the nauseous feeling gives, the target will be hindered and somewhat dizzy. While the illusion is progressing, while difficult, the enemy is still able to do handseals and mold his chakra and doesn't lose his connection to the real world as it's not a "dream-like" illusion. However if not countered within a set amount of time, the target will end up fainting because of exhaustion and the experienced nauseous feeling's intensity.

Note: Usable twice per battle
Note: Cannot be used the following 2 turns
Note: No genjutsu above A-rank the following turn
Note: Target faints at the end of the 2nd turn if this genjutsu doesn't stop/gets cancelled

(Futon: Vengeant Kiba) Wind Release: Vengeant Fangs
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.
~ Can only be taught by Albel
~ Must have a one turn wait before using again

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

- Official Challenge to Vayne. 2 Day TL? Mid-Range.

Chakra: 1150
-40
-20
-20
1070

Tasuke : 535
Never : 535

3 day tl and I gotta ask you a few things
Aight, so as agreed you go to submit the head before attacking me, so I'll be interrupting that, leaving no attacks to defend from. You forgot my clone btw.
---

Sensing the man he combated before entering, the clone would spring into action, attacking the man while he was still at mid range distance from the Altar. The earth creatures would charge towards the man in order to attack him from multiple angles, whereas the clone would place him in al illusion. The main, would be falling from the platform from above(assuming thats what happens due to ian), would simply release a stream at an angle to land safely, outside of the confines of the fight.

(Genjutsu: Hokousha) - Illusion Techniques: Walkers

Type: Supplementary
Rank: A rank S
Range: Short - Mid
Chakra: 30
Damage: N/A (60 if not broken)
Description: The user forms the Snake then Boar hand seals and sends his chakra into their targets brain. The target is then put in a genjutsu where he sees walkers rise up from the ground all around him and under him. Walkers are humans who died and their brains are still functioning aka Zombies. These walkers can be random dead people coming back to life or if the user knows people that their opponent knew and have passed, they can make those walkers into the people they knew. Walkers rise up from underneath their target and grab his legs and rise up grabbing all parts of their body. They begin to start eating their target. The target also see Walkers around him walking towards him to continue the assault. In reality the target is immobilized and can't move, despite the illusion consisting only of the Zombies. The target is not locked in an illusionary world but rather sees the Zombies added to the normal "reality". If the genjutsu isn't broken, the target will feel a lot of mental anguish and receives damage. This jutsu can effect multiple people.

Note: When effecting multiple people, the walkers are random.
Note: Can only be used 3 times
Note: Can only be taught by Better


(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Note: The user must already be airborne to use

reference
( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.
 
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Ouch! The **** is this?” Kokonoe yelled, as she griped her forehead after bumping into something. She couldn’t see well in the terrain due to some mist surrounding her but she wasted no time in using her wind chakra to clear the mist away by blowing a gust into the environment. Once it was clear what it was, it was some sort of wall – but she didn’t wait for stand in her way as she moved back a few feet before weaving a single hand seal – causing the earthen material up to mid-range from her position to be cut down into a graveyard of swords, as she used them in a barrage to destroy any of the remaining terrain.

She would then using her vast speed, to blitz to the now revealed alter and tossing her scroll into the altars submission part, even if it didn’t accept it as an offering. She yawned, she grew tired of this game and using all the leftover swords she had made, she would aimed all of them at herself. This causes a blood bath to occur as she also deactivated her cloaking as she placed her hand into the air and middle fingered everyone who might be around. “Yall can suck it!” she said as the first sword impaled her, followed by the second, the third and many more with most being directed at her head.

All that was left was a corpse, and blades impaled into herself as the blood soaked into them she was no longer alive and her face? Well it was damage beyond repair.


( Fūton: Taifūikka ) - Wind Style: Passing Typhoon
Type: Supplementary
Rank: C
Range: Long
Chakra: 15
Damage: N/A
Description: The user creates a gust of wind that blows away most weather conditions. It is powerful enough to dispel even the Hiding in Mist Technique.
(Raiton: Kenshi no Tsumibukai Haka) | Lightning Release: Swordsman's Sinful Grave
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40 (-20 for every turn)
Damage: 80 + 5 = 85
Description: This technique is primarily based on the effects of 2 general lightning techniques that being Blade Levitation and 16 Lightning Pillar Bind. By making one handseal the user will be releasing an omnidirectional burst of lightning chakra or called a lightning pulse. The lightning impulse is harmless in itself and will travel to the edges of mid-range in every direction. This lightning impulse could be perceived as a simple flash of light. This lightning impulse will travel through the earth or any stationary medium close-by within the range of the user. Once this special lightning impulse is released, in specific points of the battlefield, debris from the ground or other materials gather forming swords. If said material is too large, it will be passively detected by the lightning chakra, and sliced down into very small pieces, necessary for the formation of swords. The swords themselves can be made out of everything that the impulse encompassed, ranging from metals or weapons already present in the battlefield, earth, water ect. The moment one is created they focus themselves on the ground, standing sturdily into the ground. The number of the swords can vary greatly depending on the user’s desire, but the collective amount of lightning inside the swords adds up to S-rank. The swords will seemingly be of all shapes, while they are made up of materials scattered in the battlefield, like existing weapons or raw materials, as well as different elements. It will all greatly depend on the environment and the materials existent all around. The blades will be medieval in design with a dual cutting edge and different guards and handles for each one. The swords will vary in size greatly dependent on the amount of chakra and number. The fewer blades, the greater the size will be ranging from one size which is the normal size for every blade, to the size of objects which can be equal to that of S-Rank power and chakra amounts. The versatility of the blades will be comparable to normal weapons which have a small trace amount of chakra, comparing them to the harness of a kunai with an elemental affinity cloaked around it, in this case lightning. The most versatile ability of the swords present on the battlefield though, is the fact how all blades which are created can be used by the user and controlled freely. Since there are trace amounts of chakra, the blades can be directed, controlled and even accelerated towards enemies as the user wishes. The swords are controlled by mental commands. After the technique ends, the blades created existent in the battlefield will still remain, but all their abilities, such as lightning charge and the ability to be manipulated are lost, they can simply be used as normal weapons with the force and durability of a normal kunai or sword.

Note: Can only be used three times
Note: Lasts four turns
Note: Can only be taught by Six Paths
Note: One turn cool down before re-use
Note: No other S-Rank or above Lightning in the user's same turn

Leaving event by self-inflicted death. Submitted head as well if acceptable.
Came from:

``````````````````````````````````````````````````

Arriving, Saki see's the woman who's face had been mutilated beyond usability. Perhaps one of the people fighting were responsible, not that he really cared. However it was rather unsightly so Shredder decided to take care of the remains. Molding his katon, he releases several fireballs from his left hand that exploderates what's left of the body. With that done, Saki infuses all his water techniques with a glue like substance, then making 7 seals he creates storm clouds with a shell of wind chakra forming an armor around them to prevent them from being blown away. This rain would stick to the ground and anyone entering the area and also alert Shredder to their presence however it would not stick to him, his interaction would be just like normal rain hitting him. Next he adds chakra to his movements, reinforcing every blow and every step he makes and dashes up next to the Altar, and deposits the head and preps for the next wave of people coming to deposit their own..

(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself

-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Fuuton: Akiro no kingu | Wind Release: King of The Fall
Type: Defense | Supplementary
Rank: S-Rank
Range: Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description:
Akiro no Kingu is an activation technique derived from the Jaakuna gēmu technique. The jutsu is activated with a single hand seal directly after any technique that produces rain or storm clouds in order to produce a defensive mechanism created from wind. Due to the nature of the technique it is activated fast enough to be done in the same time frame as the jutsu used prior. Alternatively, it can also be used on naturally present clouds around the terrain. As the clouds are formed in the terrain, wind coats the shape of the clouds, though the wind around the clouds is unique in the fact it takes on a semi-intangible state. To a normal eye the coat of wind around the clouds would go completely unnoticed other than the slight white sparkle it gives off and the slight distortion in the air above the terrain, though the chakra could be seen with a doujutsu or sensed by sensors. Once the technique has been activated it will stay coated on the chosen set of clouds and will move along with them if they so happened to move, seeing as clouds usually don't stay motionless. The coat also acts as something that keeps the clouds together as a whole, preventing them from scattering and becoming dispersed. With the air around the clouds being Semi-intangible, the rain or other liquids that are produced from the clouds will be able to fall down unscathed, as if nothing was lingering around the clouds at all. The wind only comes into play and reacts to energy based techniques, such as lightning, fire, or other wind techniques (this includes energy based CE/KG). This allows the wind to act as a defensive mechanism to these energies according to the strengths and weaknesses of them. The coat of air around the clouds would effectively prevent any lightning from entering or exiting the clouds without being stopped due to the strength wind has against lightning. On the other hand, this can stop A-rank and below fire from going into the clouds or coming down from the clouds. When coming into contact with other wind, the coat stands equal to it and is able to defend from S-Rank and below wind techniques attempting to go into the clouds or come out. Other than reacting to other energies, the coat has no sort of offensive capabilities, being present only for the sole reason of being a line of defense for clouds so they won't be dispersed in a time of need.

☆ Taught by Shady
☆ Usable 3×
☆ Lasts 3 turns with 1 turn cool down between activations
☆ No wind techniques above A-rank the rest of the turn
(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
 
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With the terrain changing once more, Oroku Saki knew the games end was drawing near. The alter begins to glow 5 colors, and his rain vanishes. He no longer could seem to use any other nature than his one true nature, the fiery burning arts. He laughs hardily watching the ongoing battles and uses his katon a fiery golden glow emanates from him. He also releases katon thru his limbs coating his forearms down and shins to his feets in a burning ash. He would then form an even larger SS like aura of fiery golden katon around himself, empowered by his ash. He then sits and waits for the next fool who would try to submit a head..

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(Katon: Sanshō̄o no Kate) | Fire Release: The Phoenix Feathered Muffler
Type: Defensive/Supplementary
Rank: B
Range: Self
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armour would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques).

Notes:
This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest.
( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by Vegeta
( Katon: Reiji no shakunetsu ) - Fire Release: Scorching Rage
Type: Offensive/Defensive/Supplemental
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40+20=60
Description: The user will channel their Katon chakra thru both legs into the ground which will encircle the user in a half meter radius away from the users body in a golden fiery aura of chakra which peaks a half meter above the users head protecting the user and burning anything that touches it.
~Notes~
- Lasts 2 turns
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Vayne

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With the terrain changing once more, Oroku Saki knew the games end was drawing near. The alter begins to glow 5 colors, and his rain vanishes. He no longer could seem to use any other nature than his one true nature, the fiery burning arts. He laughs hardily watching the ongoing battles and uses his katon a fiery golden glow emanates from him. He also releases katon thru his limbs coating his forearms down and shins to his feets in a burning ash. He would then form an even larger SS like aura of fiery golden katon around himself, empowered by his ash. He then sits and waits for the next fool who would try to submit a head..

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(Katon: Sanshō̄o no Kate) | Fire Release: The Phoenix Feathered Muffler
Type: Defensive/Supplementary
Rank: B
Range: Self
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armour would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques).

Notes:
This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest.
( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by Vegeta
( Katon: Reiji no shakunetsu ) - Fire Release: Scorching Rage
Type: Offensive/Defensive/Supplemental
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40+20=60
Description: The user will channel their Katon chakra thru both legs into the ground which will encircle the user in a half meter radius away from the users body in a golden fiery aura of chakra which peaks a half meter above the users head protecting the user and burning anything that touches it.
~Notes~
- Lasts 2 turns
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As the new effect takes place, Deadpool would stand near to the man on the altar. The man had managed to submit a head in the confusion and it appeared that he intended to prevent others from submitting, similar to what Deadpool planned. Seeing the man start preparing Deadpool would do the same, erecting a wind barrier that is made to encompass him and the man, as a sign of a alliance of connivence.


(Fūton: Korosu Tame) - Wind Release: To Kill
Type: Defence/Supplementary
Rank: S-rank
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: With a single hand seal, the user is able to create two mockingbirds from the palm of his hands (simply cosmetic, can be created from anywhere short range around the user). The mockingbirds are created with a chakra link between them which cannot be seen without the aid of Doujutsu, or through the use of chakra sensing techniques. The link between them forms a barrier of Wind around the user, protecting the user's body from harm of techniques which might have somehow slipped any other defences put up. The user uses this technique to send chakra to the mockingbirds upon their creation, which in return power the barrier of Wind around his body, protecting him from attacks by slicing or blowing them away (depends on the technique it is defending against, and is down to the users will). The secret to defeating the technique lays in the opponents ability to destroy the Wind made mockingbirds who are able to mimic speed of things they see in battle. If not destroyed, the birds are able to last for five turns before the chakra originally given to them upon creation is depleted. Unless the opponent decides to touch the user, this jutsu is purely defensive and can do no harm. Moreover, for the protection of others the user is able to - at the cost of a move - erect the barrier so that there is a 2 meter diameter with him/her in the center, allowing others protection as well. If they user was to want to return the barrier to its original size, it'd come at the cost of another move.
-Can only be used twice per battle, and once deactivated/destroyed by the opponent, there is a turn wait before being able to use this jutsu again. In the same turn this is used, the user must not use any Wind jutsus above S-rank.
 

Vegeta

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As the new effect takes place, Deadpool would stand near to the man on the altar. The man had managed to submit a head in the confusion and it appeared that he intended to prevent others from submitting, similar to what Deadpool planned. Seeing the man start preparing Deadpool would do the same, erecting a wind barrier that is made to encompass him and the man, as a sign of a alliance of connivence.


(Fūton: Korosu Tame) - Wind Release: To Kill
Type: Defence/Supplementary
Rank: S-rank
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: With a single hand seal, the user is able to create two mockingbirds from the palm of his hands (simply cosmetic, can be created from anywhere short range around the user). The mockingbirds are created with a chakra link between them which cannot be seen without the aid of Doujutsu, or through the use of chakra sensing techniques. The link between them forms a barrier of Wind around the user, protecting the user's body from harm of techniques which might have somehow slipped any other defences put up. The user uses this technique to send chakra to the mockingbirds upon their creation, which in return power the barrier of Wind around his body, protecting him from attacks by slicing or blowing them away (depends on the technique it is defending against, and is down to the users will). The secret to defeating the technique lays in the opponents ability to destroy the Wind made mockingbirds who are able to mimic speed of things they see in battle. If not destroyed, the birds are able to last for five turns before the chakra originally given to them upon creation is depleted. Unless the opponent decides to touch the user, this jutsu is purely defensive and can do no harm. Moreover, for the protection of others the user is able to - at the cost of a move - erect the barrier so that there is a 2 meter diameter with him/her in the center, allowing others protection as well. If they user was to want to return the barrier to its original size, it'd come at the cost of another move.
-Can only be used twice per battle, and once deactivated/destroyed by the opponent, there is a turn wait before being able to use this jutsu again. In the same turn this is used, the user must not use any Wind jutsus above S-rank.
As the man erects the defensive aura, it wasn't hard to figure out he had also already subbed a head and was now on D. Ending his Scorching Rage aura to not interfere with the short ranged wind aura, Saki would passively pool extra chakra into his next technique was also and also adds his ash into it making 1 seals, manifesting a solidified dome of fire mid ranged in size surrounding them, giving them a double layer of defense around themselves and the alter. He would explain to the man what he used and what the man was now capable of doing as far as interacting with the dome, whether he believed the stranger he just met was a mystery. He would then keep a look out all around them keeping an eye out from all directions..

(Katon: Hōka) | Fire Release: Pyromania
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.

Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.
(Katon: Hepaisutosu no Seiiki) – Fire Release: Hephaestus’s Sanctum
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Mid – Long
Chakra: 80 (-15 per turn to sustain)
Damage: 80+20=100
Description: Hephaestus’s Sanctum is a technique in which the user is able to produce flames in the air on the battlefield through the rapid conversion of fire chakra by quickly weaving the Tiger, Boar, and Snake hand seals. The flames produced undergo heavy shape manipulation which are then materialized in at a minimum of a radius of mid-range from the user treating the user as a center point effectively creating a dome of fire around the user. The fire, having undergone extremely precise shape manipulation becomes effectively solid. Upon completion the user may maintain the dome for as long as they please or they may produce from it, through the use of an additional hand seal, spikes that can reach up to a maximum of short-range from their point of creation on the walls of the dome either inside or outside. Should the user desire to end the technique they may either release it as normal or cause the dome to converge on the center point. The dome, being made of the user’s chakra, will not harm the user upon convergence. Once fully converged upon the user the dome will suddenly expand outward creating an immense firestorm that reaches up to long-range around the user.
Note: Can only be used once (1) per battle.
Note: No A-Rank or above fire techniques in the same or next turn.
Note: The user must maintain this technique; as such they cannot use other techniques while this technique is active.
Note: Can only be taught by Drackos
( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by Vegeta
 

Vayne

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MY BULGE WINS

And now he shows up...
Shut up bitch.
...How does it feel having your prize go to a whole other bio though?
No worries, I vibe with Vayne, both figuratively and literally (;
...
 

Zatanna

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As the 5 Kazumi finished the fight, 2 of them go and jump upwards towards the Shredder, one launching a volley of wind towards him after making a seal, while the other comes directly from above to slam her fist directly into the ground through him.
[Official Challenge to King Crimson]

The other two clones Jump up and attack Deadpool, one staying next to Kazumi and throwing 3 shurikens at him while the other jumps over his head to slam her foot directly into him.
[Official Challenge to Vayne]

After that, Kazumi would deposit the head she had onto the altar.

LGeezy head submitted.

(1000m Panchi) 100m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80+20=100
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40-15=25
Damage: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
(Tsūtenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 60+20=80
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.
 

Vayne

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As the 5 Kazumi finished the fight, 2 of them go and jump upwards towards the Shredder, one launching a volley of wind towards him after making a seal, while the other comes directly from above to slam her fist directly into the ground through him.
[Official Challenge to King Crimson]

The other two clones Jump up and attack Deadpool, one staying next to Kazumi and throwing 3 shurikens at him while the other jumps over his head to slam her foot directly into him.
[Official Challenge to Vayne]

After that, Kazumi would deposit the head she had onto the altar.

LGeezy head submitted.

(1000m Panchi) 100m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80+20=100
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40-15=25
Damage: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
(Tsūtenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 60+20=80
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.
Intercepting. wIlL mAKe tHrEaD sOoN
 

Vegeta

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As the 5 Kazumi finished the fight, 2 of them go and jump upwards towards the Shredder, one launching a volley of wind towards him after making a seal, while the other comes directly from above to slam her fist directly into the ground through him.
[Official Challenge to King Crimson]

The other two clones Jump up and attack Deadpool, one staying next to Kazumi and throwing 3 shurikens at him while the other jumps over his head to slam her foot directly into him.
[Official Challenge to Vayne]

After that, Kazumi would deposit the head she had onto the altar.

LGeezy head submitted.

(1000m Panchi) 100m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80+20=100
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40-15=25
Damage: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
(Tsūtenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 60+20=80
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.
We gotta get some things straightened out first
 

Zatanna

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Intercepting. wIlL mAKe tHrEaD sOoN
As I havent heard a VM from you I'm just gonna go and call TL




The man was too slow as the blades of wind slice through his mid section tearing him in half as the clone then punches the chest and head directly into the ground. Throwing the head onto the altar as a submission the clones turn towards the other opponent.
 
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