Hachiman’s Bulwark (129)

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Hachiman’s Bulwark

Hachiman’s Bulwark is the largest settlement on the Iron Peninsula; a tremendous fortress of black metal that can be seen from miles around. The walls of the bulwark are incredibly thick to prevent breaches and inscribed with mysterious formulae. Inside, the samurai hone their prowess, mediate disputes and govern their territory in what essentially serves as their capital. Due to the nature of the rocky, frozen wasteland that surrounds them several underground hotsprings have been excavated for freshwater. These, combined with a series of underground tunnels that exist for planting crops that grow easily without light, mining for ore and moving between settlements constitute a very strong defensive position for the samurai.
 

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https://animebase.me/threads/tenjin’s-cathedral-128.756141/post-21864545

Noctis was talking tactis with the two sages as Nana was thinking about her Councilman, worried that the ninja in other villages might be treating her approach as a fight, when they only wanted to start communications.
It was a rough time, with everyone fighting for survival, but Nana wanted to make sure that everyone could.

[LLM]
 

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Coming from #132, Wadden Flats.




As he crossed the vast snowy fields of the Iron Peninsula, a trip he had made once before several months prior, Shayde was braced by the chilling winds, but not entirely hindered by the harsh weather. As he headed West, he noted a somewhat large settlement, kept safe by tremendous wall of black steel. It was clear due to his previous experience in the region that this was another settlement of Samurai, but as it wasn't the one he was heading for, he kept his distance, and simply gawked from a distance as he continued on his path.




Leaving Landmark.
 

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Storyboard elements:
  • Explore the history of something
  • Explore a dangerous site
  • Steal an important document



Alucard had entered the mark of samurai. The gigantic fortress of impenetrable steel was visible from even the edges of the landmark's northern border. While he headed towards the mainlands and the capital of the bushido, Alucard stumbled upon what seemed to be an ancient small ruin by the coast. The framework of the stones that surrounded the perimeter was in an ancient language he recognized from moon isle, which to him was hard to believe as he was quite literally on the other side of the world. He was fascinated by this discovery and decided to set up a camp next to the ruins and the water. He had travelled for a long time now and he needed to rest before he would recklessly cast himself into another debacle. As the sun started to fall and touch the water, something incredible happened to the runes. The reflection of light on the water shined into a canvas of descriptions onto the rocks, which made the inscriptions glow in a fade fiery spark.

Now this is going to be some real Indiana Jones shit.

Alucard then heard a faint noice coming from underground as if something was moving down there like a dredged clockwork. He placed his right ear on the ground, but it was in vain, for the sounds had all gone silent. Eager to find out what was going on, Alucard started to explore deeper into the ruins and what he found was something that was similar to an entrance into the ground as two steps were cut off by a large rock that stopped them in their path downwards. Without much effort, Alucard infused the rock with earth chakra and reduced its weight to that of a fine sand grain.
(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (-20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.
Alucard lifted the rock and unveiled a pathway to hell it seemed. A dussin of bats flew into his face as he tossed the rock into the sea next to the ruins and it was as if the foundation of the earth howled at him with a silent roar. Alucard was chilled in his spot but remained ice cold as he walked down the steps to what seemed like an ocean of darkness. Along the way down there were torches that he lit up periodically with his fire release. He had also taken the liberty to torch one of his fingers temporarily and have it act as a lantern as he descended.
(Katon no Jutsu) - Fire Release Technique
Type: Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.
Upon facing more and more carvings as he decent, Alucard would start to hear the mechanical sounds more often and louder too. Suddenly, chambers started to open up on the sides of the main path down. Each chamber contained some urns and carved descriptions. In the third chamber, Alucard could notice more writings in the ancient and dead language, however in this room he wasn't alone. As soon as he was about to turn towards the main path again, Alucard heard a clicking sound behind him. When he turned around he saw a large automaton creation made out of golden metals around it. It was moving by itself, probably through some sort of ancient chakra pathway hidden in seals. The creation started to shoot metallic arrows towards Alucard, who responded by disintegrating its arrow and half the creation as well.
(Jinton: Rasutaraizu | Dust Release: Rasterize)
Type: Offensive/Defensive
Rank: B-S(B)
Range: Short-Long
Chakra: 20-40
Damage: 40-80
Description: The user will expand a 3D field using their own body as a base for the expansion of the technique. This means the 3D shape expands around the user in all directions. Depending on the rank of the technique it will reach short(B rank, up to 5 meters around the user), mid(A rank, up to 8 meters around the user) and long(S rank, up to 15 meters around the user). Everything that is captured in the field(that has a cubic formation at the edge) will be disintigrated which will essentially rasterize the user away from their surroundings and leave them intact while everything around them is disintigrated. B rank can be used at all times, requiring a single seal. A rank can be used three times, once every secound turn and requires two seals. S rank can be used twice, requiring a cooldown of three turns and requires three handseals.

Note: Can only be taught by Skorm.
Even though half it was destroyed, it didn't stop trying to destroy its target even though it couldn't move forward anymore. Alucard squatted down and inspected it calmly before gas started to spew out from its chassi and crumble it to bits and pieces. Whatever spell it was influenced by, was now gone. This was big. An underground automaton cult had been discovered right under the nose of the the proud capital of the samurai. His triumph over the machine hadn't gone un-noticed however. He could hear more of them come from all angles. Instead of running, Alucard faced all of them at once without fear. Having to care for his surroundings however, Alucard needed to fight swiftly and he did that by using his dust release at the double and with style. By using his golden nightmare, now turned into a sword , his golden aura acted beacon through the ravaging abyss of machines as he teared through the lot of them as he had coated it with dust chakra.
(Jinton: Chūmon suru chikai | Dust Release: Oath to Order)
Type: Supplementary
Rank: A/S(A)
Range: N/A
Chakra: 30/40(-10/15 turn)
Damage: 60/80
Description: Oath to order is a simple technique which combines dust release and advances chakra manipulation. The user touches any object they want to affect or weaves three seals to affect an object up to mid-range away from them this coating will originate from the users body and spread its way towards/around the object the user wants to use this technique on. The technique infuses a chosen object(as long as it has a physical structure, such as a solid or liquid, summonings, clones and the user themselves cannot) and coat it with a 3D barrier, only a mm thick. This barrier will disintegrate anything it touches and deal massive amount of damage following the S/W of dust release. This barrier can only coat one object at a time or if S-rank version is used, two objects can be coated at the same time but each coating will be of A-rank. The user can send additional chakra passively to fuel the technique, making it last longer at the cost of their chakra reserves.

Note: A-rank variation can only be used four times per battle while S-rank version can only be used twice.
Note: Requires a cooldown of two turns after usage for S-rank version but only one turn for A-rank version.
Note: Can only be taught by Skorm.
(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

Alucard used his magnificent Kenjutsu style with the sword to make a delicate Picasso out of anything who dared to enter his radar. He kept doing until he reached a certain level. It had now gotten completely silent and he was sure he was close, if not damn on the bottom of the pit. The aura that the sword would attract more automatons that kept silently creeping along the very walls of the den. However, it would seem like they had better things to do than to attack the man that had carved up all of them so far without breaking much of a sweat. He continued through the big room, glittering with shimmering stones and canvases of ancient languages. If there was an ultimate price to all of this historical madness, it would be right infront of him.
Ultimately, Alucard reached what would seem a final room. A gigantic atlas of a machine was centered in it, guarding something behind it. Alucard had no idea how strong this machine was, and he didn't care to find out either. He used his golden nightmare and plunged it into the ground infront of his enemy, who now was surrounded by dussins of other minor automatons. Whoever had left these things down here had something really dear to protect. Alucard spawned a large gorge of molten metal, now encapsuled in dust chakra and got rid of the lot. This combo of weapons seemed.. over powered to say the least. However, the automatons from before had breached into the room and Alucard was in a hurry for the ruins were about to cave in because of his last move. He turned himself invisible while running towards what seemed to be an ancient treasure chest and grabbed it.
(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
He then made his way out of the ruins with his life still remaining. The last pair of automatons were heard screaming with their gears as they got caved in. Alucard was out in the open again. He deactivated his camoflauge and looked at his price while dusting off its exterior with his right hand and holding it in his left. He then opened the chest and what he found was..

A fucking piece of paper? Really?!

Alucard grunted in loud terms until he had finally calmed himself down and lied down by the campfire he had made earlier to start to read the document. What differed it from the other inscriptions of the ruins was that it was actually readable and in english, but it still looked just as old as all the other things he had seen down there. The text described an ancient race of people known as the dwarven. An old wives tale of a people that dwelled in the deep and suddenly vanished from all existence. What baffled Alucard was that it was just that, an old wives tale. He had just come across what seemed to be evidence of their plausible existence. What this meant, he wasn't sure but the document also told of several different locations of ruins scattered across the world. It also described the dwarven race and that they were the inventors of animation seals that they applied on stones and metals to turn them sentient. Masters of earth and sealing arts it would seem. There as also something else in the chest, a semi large hexagonial key with the description "Drasil" on it. Alucard was beaten with information about what he, to just a few moments ago was just a legend. He was now able to discover the full truth to what happened to the alleged dwarves of the shinobi world. That, and he came out a real lemon. Alucard put his treasure in his possessions and headed towards the capital of the bushido. He had unfinished business there too.
 

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Storyboard elements:
  • Fight an individual of comparable strength
  • Set up a secure camp
  • Torture a suspect



Alucard was on his way towards the Hachiman's Bulwark, aka the capital of the bushido as he liked to call it. Dragged by the chilly aftermath of his discovery in the previous Indiana Jones-esque adventure he was a bit weary. So of course that meant that a random idiot appeared out of nowhere. From the looks of it he was a mercenary. Before asking any questions about Alucards identity he charged forwards after having released a barrage of lightning. Alucards patience wasnt very high at the moment. He acted as if he completely ignored the stranger and headed forwards while facing the bolts of lightning by simply raising his hand and null the attack with his absorption abilities of his dark release. They both treaded in silence after the the clash. The mercenary had disappeared and since Alucard lacked any sort of sensory abilities, he left him to it.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

Alucard did, however, get cautious and decided head in a faster pace towards the Bulwark. He couldn't do it without having to set up camp for the night though. He did so by creating a tent made out of bones that originated from his body. Inside the tent he would then put a boundary barrier tag. Last resort to his bunker was the own invented cloverfield technique which he applied on the ground and covered up to 10 meters in a circle around the camp. He felt secure, even though he was practically immortal he shouldn't have anything to worry about. Plus he harnessed the strongest kekkei genkai there was.

(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.

( Hone Tento ) - Bone Tent
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Point: 40
Damage Points: 80
Description: The user stomps the ground, making some of the strongest bones in his body to come out 360 degrees around him, forming a tipi made of bones. This gives the user 360 degrees protection against S Rank attacks or weaker. The tent can be used to trap the opponent, making them suffocate, however it is not as strong on the inside as on the outside, capable of being destroyed by A ranks from the inside if the element is strong to Bones. The user can cancel this tech at will as well, though it does not give protection against attacks that come from underground. Lasts up to two turns before the trapped target passes out.

(Meiton: Kurōbāfīrudo) Dark Arts: Cloverfield
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40(-10/turn)
Damage: 80
Description: A dark technique that utilises stored chakra in the users dark mark after having absorbed a technique of equal strength. The user will then press their hand(s) against a surface of an object, could be the ground, a summon, a person, a sword etc and coats it with 1 mm thick dark chakra. The coating itself will retain the visuals of regular dark chakra. If a coated object is touched by foreign chakra or physical touch(not the user of the technique's) it will explode with dark chakra and blast it away like a bomb. This is very useful to coat rocks or swords or even clones to make them into walking bombs of dark chakra. Covering the ground can also be done by slamming the dark mark on the surface and extend it to a large field of dark chakra that will work as a minefield. Albeit not being able to trigger the explosion itself by mistake, the user of the technique is by no means resistant to the technique itself and will have to use it with extreme precaution. Each blast will cover up to short-range but the reach of the technique is mid-range. The coating will remain intact til detonated or destroyed but costs 10 chakra per turn to maintain.

Note: Can only be used twice per battle with a 3 turn cool-down.
Note: Must have absorbed a technique of equal strength before-hand.
Note: Can only be taught by Skorm.

Alucard went to sleep on the ground, raising his bones to act as a soft large ribcage to hold him in place. Soon as anything would schtep inside the boundary barrier he would know. He would also laugh as they would explode if they would come close they'd explode. He closed his eyes and tried to recover some of his strength. His chakra reserves was only recharging slowly as he strained them with two techniques that both sapped chakra from him. Not more than three hours of sleep, that's what Alucard would get before his barrier noticed him about intruder alerts. He would "snooze it" and go back to sleep. Ain't nothing that could penetrate his defensive perimiter, oh no.

Mofockers think thei cn haf dis booteh.. nuh, iwatch dem expod if dey trai, huehuehue....zzzz

...


BOOOOOM!!!!!!!!

Aw what the shit!

...


Alucard went up and noticed his cloverfield technique had combusted ouside the tent. No trace of body parts. Except a lamas head.

...'

Alucard tried to slap some sense into his head as he thought he was dreaming. However, moments later the same mercenary appeared. He seemed even more raged than before.


You! You killed my SUMMONING!!!!

Alucard looked at him with a trying face and looked back at the lama head. He then chuckled and used his sonic tractor beam to lift it up remotely and slammed it in the mercenarys face. It was super effective. Had it.. reached before it was pulverized by another lightning attack.

Is that really how you treat the.. derpitaticated..? I men, it waz a lama, oh shit i am speaking like a crackpot. I wasn't getting any seep thanks to yao.


Good to know, means i can kill you easier now.

Haha.. oh..

(Sonikkutorakutābīmu) - Sonic tractor beam
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.

Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.

(Raiton: Sandā Sāburu) - Lightning Style: Thunder Saber
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user gathers lightning chakra around his fist, generating a sphere of pure lightning around it. The user can then punch a target, unleashing the lightning in the form of a localized electrical explosion.

The blood from the lama head was splattered across the face of the mercenarys face as he remained stationary and stared into Alucards eyes with confidence of victory. This time he showed more talent than what was expressed through his lightning element. It seemed like the man had a dojutsu as well as the ability to use an extremely cold variation of water. The dojutsu wasnt a sharingan, but it had a white pupil with thick aortas showing at the sides of the eyes as if they required all the blood in the users body. Or something.. it was actually gross. Not only was the dojutsu news but so was his ability to manipulate ice. A gigantic whale with a horn was created out of thin air and was dropped just above Alucard. Before it landed, however, Alucard would use his bisumaton chakra to create a sloppy net of almost boiling metal and slung it towards the ice structure. The two elements created nothing but total chaos in form of a large explosion of metal and expanding water. The temperature difference was so great that water vapour was created with steaming heat in an instant.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Hyouton: Ikkaku Hakugei) Ice Release: One Horned White Whale
Type: Offensive/Defensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: A humongous white whale with a single horn made out of ice will be made. The whale can crash into a target using its large horn or simply its massive size, or it can serve defensive purposes; its large size making it capable of blocking any attack that it is capable of withstanding.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S(D)
Range: Short-Long
Chakra: 10-40(10 + 10)
Damage: 20-80 (40 + 20 = 60)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

Through the mist of water decay, Alucards bismuth prevailed and continued towards the mercenary as it was too thermodynamically stable and stronger towards ice. He used the techniques continuing trajectory as a diversion. He leaped in an angle to his right and readied a sword made out of bones hard as steel that he drew from his back. Soon as he the sword in his hand, Alucard would cover it with dust chakra. He then slashed the sword in a horizontal chop, aimed towards his opponents neck. The bismuth net was about to smash into his abdomen as well. However. Using nothing but a single handseal, it would seem that the mercenary was able to teleport and avoid both attacks at the same time. This left Alucard to change the trajectory of his slash so that it would decrease his bismuth technique to that of neutrinos as it impacted with the dust/bone combo.

What.. was that. Eight inner gates..?

( Tsubaki no Mai ) - Dance of the Camellia
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Dance of the Camellia is the second of the five Kaguya dance forms. Using the ability to manipulate bone structure, the user removes a long bone in the form of a sword from their shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is as hard as steel. The user can pull up to two swords out, both with full strength.
(Jinton: Chūmon suru chikai | Dust Release: Oath to Order)
Type: Supplementary
Rank: A/S(A)
Range: N/A
Chakra: 30/40(-10/15 turn)
Damage: 60/80
Description: Oath to orde is a simple technique which combines dust release and advances chakra manipulation. The user touches any object they want to affect or weaves three seals to affect an object up to mid-range away from them this coating will originate from the users body and spread its way towards/around the object the user wants to use this technique on. The technique infuses a chosen object(as long as it has a physical structure, such as a solid or liquid, summonings, clones and the user themselves cannot) and coat it with a 3D barrier, only a mm thick. This barrier will disintigrate anything it touches and deal massive amount of damage following the S/W of dust release. This barrier can only coat one object at a time or if S-rank version is used, two objects can be coated at the same time but each coating will be of A-rank. The user can send additional chakra passively to fuel the technique, making it last longer at the cost of their chakra reserves.

Note: A-rank variation can only be used four times per battle while S-rank version can only be used twice.
Note: Requires a cooldown of two turns after usage for S-rank version but only one turn for A-rank version.
Note: Can only be taught by Skorm.

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

(Hayaton: Takai Hebi no Kamu) Swift Release: High Serpent's Bite
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
In response to an enemy attack, the user will produce both a defense and counter by making one handseal (Boar) and infusing his body with chakra. As he does this, he moves at extremely high speeds in what can be described as virtually instant, out of the way of the technique and behind the opponent. Upon reaching behind the opponent, the user is free to either do a simple, powerful taijutsu attack and take advantage of the speed to a surprise effect or, by losing the surprise effect, produce a weapon or ninjutsu attack.

Luckily for Alucard, his boundary barrier was still in play and he could read movement ahead. His opponent was right behind him. Using his left arm to swing a 180 degree punch as his sword arm was in the opposite direction, Alucard could feel the opponent grabbing it with ease as they had read his moves very easily. He could then hear his bones starting to crack and he needed to take drastic action not to be left with one arm indisposable. It seemed like his opponent was very cunning in elemental releases. Plus he had a dojutsu and teleportation abilities. Alucard had had enough of this shit. He would turn his entire body into palladium foam. This manouver was enough for Alucard to get himself free from the hold as well as getting a sharp punch onto the guys face that left deep cuts due to the irregular and sharp pattern of the palladium foam. Alucard then bounced off and returned to normal. His opponent was bleeding, a good sign of a fight that was slowly turning into Alucards favour.

(Parajiumufōmu: Inshiriko | Palladium Foam release: InSilico)
Type: Offensive/Defensive/Supplementary
Rank: S-rank
Range: Short-mid
Chakra: 40(-20/turn)
Damage: 80(on touch)
Description: InSilico is an advanced application of the palladium foam release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will transform themselves into the metal foam while still maintaining their original size they become quite light and flexible but also very sharp. This is an extremely good counter for taijutsu, kenjutsu and any sort of elemental interaction that is weak towards the metal foam. The user will become faster than before and become very flexible as they are very spongy. A speed boost of 1.5x is granted as well as good evasive manouvers since the user can flex into forms that a metal foam can be compressed/stretched to. In this form, the user can only utilise elements that palladium foam is made out of. This includes fūton/katon/doton. The user can compress themselves to maintain an exremely sharp surface at certain areas or decompress and be able to take on huge kinetic damage as the air spores in the metal foam will absorb and constraint on impact. The user may reform to normal at any time after taking this form.

Note: Usable twice per battle, lasting up to three turns per use.
Note: No A rank and above parajiumufōmu and no S rank and above Fire/Earth techniques after usage for one turn.
Note: Can only be taught by Skorm.

Its time to wrap this up.. Bring it.

Gladly.


Both of the men decided to go on all out. Alucard raised hell when he drew the golden nightmare and plunged it into the ground. A miniature forest of golden/metallic trees started to appear around him and his opponent, giving him nowhere to run using his teleportation skills. The Mercenary plunged through it with his lightning release. To alucards advantage of course. Using his dark release he would absorb the lightning chakra that was coming towards him. He then released it together with his dead bone pulse with a close fist that released a massive shockwave of darkness and tendrils of bones to smash and impale the mercenary as he was blown backwards. While he was able to dodge it somewhat due to turning thin air into ice and catapult himself upwards a bit through a pillar of ice, he was impaled by his left knee which left him in a staggering pain. Alucard rushed towards the target and used is earth chakra to immobilize him directly. As the weight came crushing downwards, the steel hard bone ripped through his leg all the way up to his shoulder and steady as it goes, the mercenary was cut in half.

..oops, i was meaning to torture you. Can i still or?

blisadnilsaudgbeiulsadbfsaldfalsdogjlasdjkdjfhasldjf

Great.

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

(Shikotsumyaku/Meiton: Pokettoinfiniti | Pocket Infinity)
Type:Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Pocket Infinity is a technique that incorporates the combination of dark and dead bone pulse KG's. The user needs to absorb a technique of S rank/higher through their dark mark before using this technique. This technique is started off by the user channeling their charged dark release mark into one of their fists and thus make it glow purple. The user then slams their closed fist into the ground and lets out a massive amount of energy knock back and cause internal damage to anything that is in close/mid range towards the user through sheer force. When their fist touches the ground, spikes of bones will start to root in the impact area and travel in a 360 degree fashion under the ground. This is completely hidden towards an opponent unless they can sense chakra or see through solid ground. The bones will spread and excavated behind the target as they are knocked back by the blast they get impaled by razor sharp spikes of bones(A-rank) that have protruded all around the field(up to mid-range). This technique can also counter ground based techniques weak/neutral towards dead bone pulse/dark of the same rank of the technique. This jutsu can be performed a maximum amount of three times per battle and with a two turn cool-down. In the same turn the technique is used, the user may not use dark/dead bone pulse above A rank. The Dark Shockwave is equivalent to A rank and the Bone spikes are equivalent to A rank totalling S rank in strength for the technique.

Note: Can only be taught by Skorm.

(Kyousei Hyouton no Jutsu) Greater Ice Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.

To the sound of impeccable singing, Alucard was found corpsing up his now to be called victim. His laughter was loud as he slapped on a seal on his soon dead opponent. The seal would, once Alucard activate it, turn his insides into boiling metal. Good deal of pain.

(Bisumaton/Fūinjutsu: Mākuobuinfamī | Bismuth/Sealing arts: Mark of Infamy)
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This technique is based on sealing tags capability of storing chakra and apply it wherever it is placed through tags. The user places a tag on any solid object that is within their reach. This tag is infused with huge quantities of liquid bismuth. When the seal is placed on a specific solid object(could be on anything), the user then performs a seal to act as the trigger. This activates the seal and tranforms the interior of the object that the seal is places on and replaces it with liquid bismuth, however, the exterior of the affected object remains the same. This is a perfect deception technique that can very well be placed on the ground, activated, and as soon as someone steps on the surface it will burst and entrap their feet in hot bismuth. The tag contains enough bismuth to affect objects that are 10 meters long. If used on a human, their entire interior will graduately start to become heavier and they will feel extreme pain as the liquid bismuth starts to spread inside of them. If the seal is not removed within two turns after its activated it will kill the target. The seal can be placed on enemy tools or weapons to destroy them from the inside. The seal itself is A rank but the quantities of bismuth stored in the seal and the damage it seals is S rank. Only four seals can be used per battle and once it has been placed, the user cannot use bismuth techniques above A rank until one turn after the seal has been activated.

Note: Can only be taught by Skorm.

I'mma go now. Have fun dying.

Alucard changed his route and left the landmark. He had no intentions going to the capital anymore.

LLM
 
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