( Kuchiyose no Jutsu: Salazzle ) - Summoning Technique: Salazzle ( Reference )
( Kuchiyose no Jutsu: Kirby ) - Summoning Technique: Kirby ( Reference )
(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique ( Reference | Sentient )
Sado would avoid eye contact as he gazed forward toward the individual. As he did so Salazzle the salamander summoning on his shoulders would use the passive mental link between her and the clones spread out through the area to tell them both to fall in on their position. Smith, the first clone was within the city as he moved outward toward the border being long range from their position he could barely see the silhouettes of his creator. He would be behind them to the west.
The secondary unnamed clone who was paired up with a massive great stone golem would be to the north and he would be about long range away as well. However, this clone had with him a sentient border guard as he was tasked with watching over Dwayne the Rock Johnson. Sado would break a seal upon his body rentering Sage Mode after falling out of it.
This action was instantaneous and happened in unison to Salazzle telling the clones to move in but stay at a distance. Kirby, the slug personal summon would be with Smith as they stood watching from a distance. The group would watch the situation from a distance with Sado himself much closer to the individual than the rest probably about mid-range away from him.
Grand Divide? I'm sure you're here for something else.
I've been there, there's nothing of interest but a chasm and fog.
Sado seemed to be telling the truth, at least it seemed he believed there was nothing of interest there.
His tone wasn't aggressive, and held a sort of humorous inflection to it.
Fuinjutsu: Seijirirīsu - Sealing Art: Sage Release
( Fukanzen Sennin Modo ) - Imperfect Sage Mode
Type: Summoning
Spoiler
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Salazzle is a dark grey Fire salamander resembling a bipedal salamander. She has a thin dark grey body with a purple underside. Her head is dark grey with purple eyes and slit pupils reducing the amount of light that can enter into the eyes. There are several tooth-like protrusions on the lower jaw being vestigial teeth that can be released after biting something leaving sharp arrow like teeth behind. Salazzle's body has three pink markings, one on the chest, and the other two on the abdomen. Salazzle has a long, dark grey tail with a pink underside and two protrusions come out from the tail's base which can be used like hypodermic needles should a tail strike land allowing her to inject poison directly into an opponent's blood stream. She has hands and feet with five digits each similar to summons like Ma and Pa toad having a somewhat bipedal stance however when she moves she returns to all fours to move and run. She is roughly a meter long small enough to stand on a shoulder or cling to the body thus making travel easier.
She can move at twice the base speed of a Sage rank bio. Salazzle can use poison techniques releasing the poison from her vestigial fangs molding it with poison chakra and expelling it from the mouth allowing her to use any poison technique the user knows up to S rank. Or she can release poison techniques from her tail protuberances shooting the techniques outward or over her head. Once every three turns, passively she is able to concentrate more chakra and poison into a technique increasing the chakra found inside of the technique by ten and increasing the amount of Samandarin forced into it increasing the amount of poison used for the technique. This has the effect of increasing the damage by twenty and can up the rank of the technique as well (both apply to only A-ranks and below) however, it can grant S ranks ten additional damage. This ability has a three-turn cooldown and works for a single poison technique that she herself uses. She does this by producing her own toxin, Samandarin and forcing it into a standard poison technique compounding it's power and symptoms with the Samandarin. This happens in the same timeframe as the technique it is being used for.
Her poison is Samandarin a toxic substance produced by most Fire salamanders. It's effects are over-excitation of the muscles, restlessness, hypertension, rapid breathing, dilated pupils, muscle convulsions, respiratory paralysis, and eventually the poisoned person will faint. Once poisoned by this substance the first symptom is muscle convulsions and over-excitation of the muscles as well as restlessness causing the poisoned individual to twitch and stutter this happens the turn after the poison touched the skin. After two turns the lungs begin to shut down causing labored breathing causing the opponent to need to gasp taking deep breathes to merely obtain enough oxygen to breath as well as hypertension and rapid breathing. Finally after six turns of being poisoned the organs begin to shut down causing the poisoned individual to pass out, for the WSE this causes the individual's health to drop to zero. She is able to communicate with her summoner either verbally or mentally.
Note: Can only be summoned once lasting four turns
Spoiler
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Salazzle is a dark grey Fire salamander resembling a bipedal salamander. She has a thin dark grey body with a purple underside. Her head is dark grey with purple eyes and slit pupils reducing the amount of light that can enter into the eyes. There are several tooth-like protrusions on the lower jaw being vestigial teeth that can be released after biting something leaving sharp arrow like teeth behind. Salazzle's body has three pink markings, one on the chest, and the other two on the abdomen. Salazzle has a long, dark grey tail with a pink underside and two protrusions come out from the tail's base which can be used like hypodermic needles should a tail strike land allowing her to inject poison directly into an opponent's blood stream. She has hands and feet with five digits each similar to summons like Ma and Pa toad having a somewhat bipedal stance however when she moves she returns to all fours to move and run. She is roughly a meter long small enough to stand on a shoulder or cling to the body thus making travel easier.
She can move at twice the base speed of a Sage rank bio. Salazzle can use poison techniques releasing the poison from her vestigial fangs molding it with poison chakra and expelling it from the mouth allowing her to use any poison technique the user knows up to S rank. Or she can release poison techniques from her tail protuberances shooting the techniques outward or over her head. Once every three turns, passively she is able to concentrate more chakra and poison into a technique increasing the chakra found inside of the technique by ten and increasing the amount of Samandarin forced into it increasing the amount of poison used for the technique. This has the effect of increasing the damage by twenty and can up the rank of the technique as well (both apply to only A-ranks and below) however, it can grant S ranks ten additional damage. This ability has a three-turn cooldown and works for a single poison technique that she herself uses. She does this by producing her own toxin, Samandarin and forcing it into a standard poison technique compounding it's power and symptoms with the Samandarin. This happens in the same timeframe as the technique it is being used for.
Her poison is Samandarin a toxic substance produced by most Fire salamanders. It's effects are over-excitation of the muscles, restlessness, hypertension, rapid breathing, dilated pupils, muscle convulsions, respiratory paralysis, and eventually the poisoned person will faint. Once poisoned by this substance the first symptom is muscle convulsions and over-excitation of the muscles as well as restlessness causing the poisoned individual to twitch and stutter this happens the turn after the poison touched the skin. After two turns the lungs begin to shut down causing labored breathing causing the opponent to need to gasp taking deep breathes to merely obtain enough oxygen to breath as well as hypertension and rapid breathing. Finally after six turns of being poisoned the organs begin to shut down causing the poisoned individual to pass out, for the WSE this causes the individual's health to drop to zero. She is able to communicate with her summoner either verbally or mentally.
Note: Can only be summoned once lasting four turns
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Kirby is a medium sized (10m), round, pink, sea slug, with an insatiable appetite roughly a meter tall. More specifically he is a sea slug of the nudibranch family. A special trait of the nudibranch is their innate ability to re-purpose the cells of whatever creature they consume and prey upon. For example nudibranches in the real world are able to prey on and consume jellyfish such as the Box Jellyfish taking in their tentacles and cnidosac which are their stinging cells found inside the tentacles. The slug is then able to re-purpose these cells converting them into usable cells for their body and innately and deliberately taking the jellyfish's natural defense and making it it's own. Another example of this innate ability in action is the lettuce sea slug, they are able to consume algae and re-purpose their chloroplasts in a process called Kleptoplasty allowing them to photosynthesize an ability outside of it's normal repertoire. What this means is Kirby is able to literally consume portions of another summoning creature or an animal and re-purpose portions of their body for himself (at the expense of a move). This allows him to retain the poison or venom of its target and secrete them as a defense for itself. For example if he consumed a portion of a snake he could produce snake venom, if he consumed a portion of a salamander he could produce salamander poison. Meaning he can repurpose these substances created from the body making it possible for him to produce them. This can only be done twice, with a two-turn cooldown period. The body is able to produce the substance until another creature is consumed or the substance is shifted to another through eating something else. Consequently, the targeted summoning loses access to these abilities and thus, will be dispelled after it's usage. His stomach acid is so strong that it is able to consume just about anything including bones, rocks and earth, plastics, silicates and metals. An extension of this ability is his ability to literally consume S-rank or below technique by sucking them into his body and absorbing the chakra similar to the Absorption Arm technology. This allows him to "eat" solid and liquid technique of S-rank or below, once per battle. For energy based techniques like fire, wind or lightning this is impossible as the stomach acid, and the absorption properities don't work properly for energy based elements. His stomach acid could desolve stone, sand, metals, bones and other similar items but it has no real effect on energy. He gains no benefits or abilities from this variation of the ability. He is able to use and spray acid from his mouth through the ( Namekuji Ninpou: Zesshi Nensan ) Slug Arts: Tongue Tooth Sticky Acid technique or passively but the passive acid doesn't deal direct damage instead just causing free-form damage. His final ability is the ability to use water release techniques the user knows up to S rank.
Note: Can only be summoned once lasting four turns
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Kirby is a medium sized (10m), round, pink, sea slug, with an insatiable appetite roughly a meter tall. More specifically he is a sea slug of the nudibranch family. A special trait of the nudibranch is their innate ability to re-purpose the cells of whatever creature they consume and prey upon. For example nudibranches in the real world are able to prey on and consume jellyfish such as the Box Jellyfish taking in their tentacles and cnidosac which are their stinging cells found inside the tentacles. The slug is then able to re-purpose these cells converting them into usable cells for their body and innately and deliberately taking the jellyfish's natural defense and making it it's own. Another example of this innate ability in action is the lettuce sea slug, they are able to consume algae and re-purpose their chloroplasts in a process called Kleptoplasty allowing them to photosynthesize an ability outside of it's normal repertoire. What this means is Kirby is able to literally consume portions of another summoning creature or an animal and re-purpose portions of their body for himself (at the expense of a move). This allows him to retain the poison or venom of its target and secrete them as a defense for itself. For example if he consumed a portion of a snake he could produce snake venom, if he consumed a portion of a salamander he could produce salamander poison. Meaning he can repurpose these substances created from the body making it possible for him to produce them. This can only be done twice, with a two-turn cooldown period. The body is able to produce the substance until another creature is consumed or the substance is shifted to another through eating something else. Consequently, the targeted summoning loses access to these abilities and thus, will be dispelled after it's usage. His stomach acid is so strong that it is able to consume just about anything including bones, rocks and earth, plastics, silicates and metals. An extension of this ability is his ability to literally consume S-rank or below technique by sucking them into his body and absorbing the chakra similar to the Absorption Arm technology. This allows him to "eat" solid and liquid technique of S-rank or below, once per battle. For energy based techniques like fire, wind or lightning this is impossible as the stomach acid, and the absorption properities don't work properly for energy based elements. His stomach acid could desolve stone, sand, metals, bones and other similar items but it has no real effect on energy. He gains no benefits or abilities from this variation of the ability. He is able to use and spray acid from his mouth through the ( Namekuji Ninpou: Zesshi Nensan ) Slug Arts: Tongue Tooth Sticky Acid technique or passively but the passive acid doesn't deal direct damage instead just causing free-form damage. His final ability is the ability to use water release techniques the user knows up to S rank.
Note: Can only be summoned once lasting four turns
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80 ( +40 Chakra Transfer ) ( +20 SM ) = 140
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80 ( +40 Chakra Transfer ) ( +20 SM ) = 140
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
The secondary unnamed clone who was paired up with a massive great stone golem would be to the north and he would be about long range away as well. However, this clone had with him a sentient border guard as he was tasked with watching over Dwayne the Rock Johnson. Sado would break a seal upon his body rentering Sage Mode after falling out of it.
This action was instantaneous and happened in unison to Salazzle telling the clones to move in but stay at a distance. Kirby, the slug personal summon would be with Smith as they stood watching from a distance. The group would watch the situation from a distance with Sado himself much closer to the individual than the rest probably about mid-range away from him.
Grand Divide? I'm sure you're here for something else.
I've been there, there's nothing of interest but a chasm and fog.
Sado seemed to be telling the truth, at least it seemed he believed there was nothing of interest there.
His tone wasn't aggressive, and held a sort of humorous inflection to it.
Fuinjutsu: Seijirirīsu - Sealing Art: Sage Release
Type: Supplementary
Rank: B
Range: Close
Chakra: 20
Damage: N/A
Description:
This is a jutsu that is used concurrently with gathering sage chakra. The user marks himself with a seal with a kanji saying "Nature". Only one seal can be place at a time. The user would activate this seal before gathering sage chakra. Gathering sage chakra would take the normal process of staying still, etc as the only reason for the seal is to seal and store the converted sage chakra instead of immediately using it to initiate sage mode. Depending on the amount of time used for meditation, the sage chakra converted would be stored accordingly. For example, if mediation is done for two turns, 20% of the user's chakra is converted to sage chakra and the 20% sage chakra is stored in the seal. The maximum amount of turns for meditation can not be exceeded however. i.e: 30% Max for imperfect sages, 40% Max for perfect sages etc. Just like the default. Once the sage chakra is stored, the user is able to at any time, collect the sage chakra from the seal by releasing the seal with a confrontation handseal. Releasing the seal is instantaneous and can be used in the timeframe of another technique but the user would spend a move slot. By releasing the seal, the user would initiate sage mode.*
Placing and activating the seal counts as a move, releasing the seal takes a move slot but can be used in the same timeframe as another jutsu. Usable 2x per battle, with a 2 turn break in between.
Must be a medical ninja to use
Rank: B
Range: Close
Chakra: 20
Damage: N/A
Description:
This is a jutsu that is used concurrently with gathering sage chakra. The user marks himself with a seal with a kanji saying "Nature". Only one seal can be place at a time. The user would activate this seal before gathering sage chakra. Gathering sage chakra would take the normal process of staying still, etc as the only reason for the seal is to seal and store the converted sage chakra instead of immediately using it to initiate sage mode. Depending on the amount of time used for meditation, the sage chakra converted would be stored accordingly. For example, if mediation is done for two turns, 20% of the user's chakra is converted to sage chakra and the 20% sage chakra is stored in the seal. The maximum amount of turns for meditation can not be exceeded however. i.e: 30% Max for imperfect sages, 40% Max for perfect sages etc. Just like the default. Once the sage chakra is stored, the user is able to at any time, collect the sage chakra from the seal by releasing the seal with a confrontation handseal. Releasing the seal is instantaneous and can be used in the timeframe of another technique but the user would spend a move slot. By releasing the seal, the user would initiate sage mode.*
Placing and activating the seal counts as a move, releasing the seal takes a move slot but can be used in the same timeframe as another jutsu. Usable 2x per battle, with a 2 turn break in between.
Must be a medical ninja to use
Type: Supplementary
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.
Note: Usable twice per battle. Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Chakra:
Sado:
1900
Senjutsu chakra:
570 ( released from seal )
Remaining chakra: 570
Smith
Remaining chakra: 640
Unnamed clone:
900 - 10 ( Great Stone Golem ) = 890
Remaining chakra: 890
Great Stone Golem
300
Remaining chakra: 300
Note: Not looking to attack you or anything, just mentioning stuff that's around partially so I don't forget and partially in case you attack.
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.
Note: Usable twice per battle. Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Chakra:
Sado:
1900
Senjutsu chakra:
570 ( released from seal )
Remaining chakra: 570
Smith
Remaining chakra: 640
Unnamed clone:
900 - 10 ( Great Stone Golem ) = 890
Remaining chakra: 890
Great Stone Golem
300
Remaining chakra: 300
Note: Not looking to attack you or anything, just mentioning stuff that's around partially so I don't forget and partially in case you attack.
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