[Grand Finale? Maybe] Mirabelle Uzumaki vs Faye Katsuryoku

El Alucard

Anbu Operative 🎭
Veteran
Joined
Mar 13, 2014
Messages
3,726
Reaction score
299
Faye saw the phoenix coming and didn't bother rushing. Her feet left the ground as wind chakra expelled from her legs, rectangular barriers of compressed air forming beneath her like stepping stones. She moved through them without any particular pattern, sideways, diagonal, cutting angles that made no logical sense to track, the phoenix carving through the space she'd just been a half second before. It found nothing. She was already somewhere else.

"And there it is." She said it the way you say something you've been waiting to say for a while. Calm. Slightly tired. There was something behind it, not anger, not quite. More like the quiet recognition of a pattern she'd seen before and never particularly enjoyed. The taunting, the goading, the pushing. Mira fought like she needed you to feel small before she felt satisfied. Faye had forgotten about that part. Her voice carried something underneath it though, sound chakra threaded through every syllable, a high frequency wave that slipped past Mira's ears before she'd even registered the words. The ringing started small. It would build. Disrupting her chakra control and balance as she transformed. She's fall fall face first if she tried to move.

Faye watched it from above, continuously repositioning across her wind steps. She clapped right after speaking. Not dramatically. The sound that came out was nothing like a clap should be, a sharp, resonant crash like two heavy cymbals colliding paralysing Mira immediately. Then wind barriers she'd been stepping off released. They came from all sides simultaneously, rectangular shapes of compressed air slamming into Mira from every angle while she stood frozen and unable to respond. Faye simply landed 10 meters from Mira, her sage mode fading as she returned to normal.

"We should stop. if this is how it's going to be." The words came out soft. She looked at Mira for a moment. "This isn't what I wanted our last memory to be. This isn't how I fight anymore."


Type: Offensive | Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 40
Damage: 80
Description: A more movement based technique of Baria no Michi, where the user will dash towards the opponent and as they run, they will expel Wind chakra from their legs, creating tangible rectangular shapes of Wind, which acts as steps for them, allowing the user to go into the air. The user will then jump forward as they spin, and the user will release these already formed shapes towards the opponent, encircling them and slamming into the opponent from all sides, as the user drops down upon the opponent from above, delivering a final heel drop. In doing so, the user releases a small 1x1 rectangular Wind shape, from his heel, onto the opponent's head for blunt damage. Alternatively, these steps can be used as an evasion method, allowing the user to create these steps from the barriers, and use them to move around an opponent for example, or over an obstacle, only to release the barriers towards the opponent once done.
Notes:
-Can only be used four times per fight
-No A rank and above Baria no michi techniques for the same turn, and the next

Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10

Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.


Health: 160
Chakra: 1200
Sage Chakra: 100 - 100 = 0
Speed: 30 > 10
Tracking: 80 > 50
Damage Reduction: 30
Active Bonuses: +20 Katon (Caution) | +25 Katon (Mind, Passive) | +10 Chakra Katon (Chakra fortification) | +3 Speed to Fire (Mind, Passive)
 

Mirai 👑

Supreme
Joined
Aug 17, 2011
Messages
23,308
Reaction score
1,439
Despite her attempt at closing the distance, it seems Faye’s usage of Sage Mode was quite something, but it wasn’t enough to satisfy Mirabelle’s intent. This whole spar wasn’t just to build one last memory, it was a test of her own kind. Despite the wind barriers being launched, Mirabelle remained in place, allowing the impact to strike her ascended form while the deafening noise rattled her for a moment. While it was kind of pointless, Mirabelle’s read on Faye’s lips was enough to make out certain words. Mirabelle remained in place, more than capable of amounting a strong response, but she allowed a moment to pass before she spoke.

You really think that’s all this was? For memories? No, it runs deeper than that, Faye.

Mirabelle’s voice growled, her eyes fixating on Faye’s only for her to laugh, though the laugh itself was deepened due to her form, resulting in a devilish yet familiar tone. She took a moment to reminisce on things, the people she’s lost, the revelations of what happened two years ago and now…Faye’s clear misunderstanding of the circumstance.

Faye, I’ve died. Twice as a matter of fact, at times where I felt I can make a difference in this world, and yet I humbly remembered, I am not as strong as people view me as. Sure, I was of the Hayabusa Clan at one point and now look at them…extinct. I’m a Jinchuriki now, one of the most powerful abilities this world has known, and yet it amounted to me dying still. This world, it’s harsh, dangerous and downright unfair. However…even with that in mind, we continued. We lived through tough times, managed to win a literal war against Gods, but if we aren’t prepared…everything we know, love and care for will die…including you.

She said, a melancholic feeling washed over her and yet her visage showed no real sign of emotional change. She knew however, Faye can detect her emotions, so she would likely understand what this meant.

I cannot leave this world without knowing the ones I love can fend for themselves. So I wanted to test it for myself, to see if I can really just leave you all…but I can't expect everyone to be able to do, it’s not everyone’s destiny to be the strongest…but I wanted to at least make sure, you can still fight, and well…I can't say I see much of a difference…besides the cheap tricks with sound…

She said sarcastically nearing the end of her statement, and with that in mind she inhaled and exhaled, preparing to finish what she came for. She instead of attacking, activated a technique which would have marked her as the ‘Unburnt’, a feathery sigil appearing on her chest as a result, while also tapping into another technique, as formula whips start to spread across the terrain, inching closer and closer to Faye, their intention? Well, to be seen.

In all our years of sparring, you actually finally hit me for once, but can you do it a second time? I’ll give you a moment to gather your Senjutsu, or do whatever you want- no cheap tricks doe or else I’ll smack you hard haha. Please, show me what you can do…you’re strong, but you haven’t tapped into your resources, have you? The spirits, I can feel their presence…I said once and I’ll say it again, show me what the real Voice of House Katsuryoku can do, that way I can leave this world in peace…knowing you can protect the ones you’ve come to love, Faye.

(Katon: Sanshō̄o No Kate) | Fire Release: The Phoenix Feathered Muffler
Type: Defensive/Supplementary
Rank: B
Range: Self
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armor would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques).

Notes:
This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest.

Base Tracking: 30 | Base Speed: 10 (30) | Chakra: 2170 > 2130 | Health: 240 > 205
 

El Alucard

Anbu Operative 🎭
Veteran
Joined
Mar 13, 2014
Messages
3,726
Reaction score
299
"That's just it Mira, even if we can fend for ourselves, death comes for us all. You better than anyone should know this. I-"

The air cracked. Not like lightning. Like a file corrupting. The sky flickered, one frame wrong, then another, and the meadow stuttered like a signal dropping in and out. The mountain, the grass, the warmth of the afternoon light, all of it glitched sideways for half a second before the world went completely white. Then the voice came. Not from anywhere specific. From everywhere.

(SYSTEM ALERT)
Anomaly detected in active session...
Initiating emergency repair protocol...

10%... 30%... 90%...

REPAIR COMPLETE.
Rebooting session parameters...
Updating registered combatants...
Recalibrating terrain...
Restoring all player values to baseline...
New combatants detected. Integrating...

BATTLE PARAMETERS UPDATED

Format: All Out, 2v2 (Unofficial)
Starting Distance: Mid Range
Terrain: Great Wind Desert
Player Values: Fully Restored
Status: New challengers approaching... Bios in sig
The white dissolved. Sand replaced grass. The mountain was gone. The sakura trees were gone. What stretched out in every direction now was nothing but open desert, pale dunes rolling under a colorless sky, the air dry and weightless and carrying no sound at all except the wind. Faye blinked. Looked down at her feet and then looked up.

"Nemo?"

She'd sensed her before she'd seen her, that familiar presence materializing at her left side like it had always been there. Nima stood with her arms loosely folded, surveying the new landscape with the unhurried calm of someone who had decided a long time ago that surprise was not worth the energy it cost.

"I was in bed," Nima said, without particular emotion.

"I'm sorry."

"Mm." She turned her gaze across the desert toward the two figures taking shape at mid range across from them. Quiet for a moment. Then, almost as an afterthought, "Is that your ex?"

Faye followed her eyeline to Mirabelle. Said nothing for a beat.

"...Don't ask questions."

Nima wasn't listening anymore. She'd already clocked the second figure standing beside Mira and her expression, already composed, went somewhere very still and very flat.

"Oh no." Faye saw her at the same time. "Oh no," Faye said.

A pause. Both of them standing there in the desert wind processing the same information.

"Iyanna," Nima said. "Iyanna," Faye confirmed.

Neither of them said anything else for a moment. The wind moved between them.

"I lost to her," Nima said.

"I also lost to her."

"And now there are two of them."

"There are two of us too," Faye offered.

Nima looked at her. "We're going to die."




Caution had been quiet through all of it. He'd appeared with Faye when the world rebuilt itself around them, sitting on her shoulder the way he always did, skull wreathed, faintly glowing, radiating enough heat to be uncomfortable for anyone else. He was watching the figures across the sand now with the particular alertness of something small that knows it is about to be in the middle of something large. Faye reached up and lifted him off her shoulder carefully. Held him in both hands at eye level.

"You know I'd take you everywhere if I could," she said. Quieter than the desert. "You know that."

Caution made a sound that wasn't quite a whimper. His skull-crowned head tilted slightly.

"There are things waking up in me now." She turned him gently in her hands, not quite able to hold his gaze. "Old things. Things that were there before you found me. And they don't ... ... " A breath. "They don't play well with what you are. With sage energy, with the contract. I'd be pulling you in two directions at once and I'm not going to do that to you."

The faint red glow of his body pulsed once, slow, like a heartbeat.

"You didn't do anything wrong," she said firmly. "You were perfect. You are perfect."

He licked her thumb. Once. Very deliberately.

She laughed despite herself, that short, helpless kind of laugh that happens when something is sad and sweet at the same time. She brought him close for a second, just a second, the heat of him familiar and ridiculous and unbearable, before she set him down gently on the sand.

"Goodbye Buddy."

Caution sat there for a moment longer than she expected. Then for the first time in forever, poofed away in a cloud of smoke. Faye straightened up. Rolled her shoulders once. Nima had watched all of this in respectful silence. She reached down now and began unwinding her leg weights, unhurried.

"Are you ready, moonchild?" Faye said.

"Define ready," Nima replied. The weights hit the ground. She stood up straight summoning her thousand demon daggers.

Faye's own weights released on their own, cuffs falling open like they'd simply decided to.

"So morbid," she said softly, almost to herself as she smiled.


Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon two weeks having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Rank: D
Type: Supplementary
Range: Short
Chakra: N/A (-10 per turn to sustain the Genki)
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: Two small, generic Genki are bound to the user's leg weights (one in each weight) instead of the usual way leg weights are normally tied, ensuring they are securely fastened at all times. Instead of bending down or taking time to undo, them, the user can simply release both genki back to the pure realm with a thought. The weights instantly drop away, liberating the user's legs and effectively doubling their speed and increasing their kicking strength as per leg weight rules.

Note: Must be mentioned in the user's bio or at the start of the battle.
Note: Can be done simultaneously to other techniques but counts as a move.
Note: Must have obtained Leg Weights.

Type: Weapon
Rank: S
Range: Short-Long
Chakra: 40 (-10 per shatter or reform after first activation)
Damage: 80
Description: The Thousand Demon Daggers is a poison-based katana with a black hilt that has a demonic face on it and a purple blade that seems to be shattered but somehow still holds its form. This is a chakra conductive sword that is able to shatter into up to fragments and reform all at the user's will. To activate the fragmentation ability for the first time, the user must expend 40 chakra, after which the user needs only to spend 10 chakra to shatter and reform the blade as they see fit for the rest of the fight. The blade is able to deal 80 freeform damage in both it's standard and fragmented states.
When fragmented, the pieces move at the same speed as a Universal S-rank technique. The fragments can be manipulated by the user by constant contact and gestures via the hilt of the weapon, allowing them to swarm, strike from multiple angles, or even orbit the user at high speeds to form barriers or shields capable of blocking incoming attacks. The fragments are chakra attuned to the hilt and will automatically align and reform when they are recalled, even without the user being able to see them. If chakra flow to the fragments is disrupted or somehow drained, they will lose mobility and fall inert until reactivated by once more spending 40 chakra. As long as the user maintains possession of the hilt, they may restore control over fragments.
This being a poison-based katana, the user is able to utilize all poison ninjutsu they know with this katana via slashes. It also grants the user a +20 boost to poison-based jutsu that can be released via the sword. Additionally, using poison techniques via the sword infuses it with poison chakra, causing it to emit a toxin that accelerates the effects of subsequent poison techniques for 3 turns. This toxin is passively emitted simultaneously to any poison technique used by the user via the sword, however it takes up a move slot. The acceleration causes each stage requiring one less turn to complete.
Note:
- Acceleration does not increase the poison's lethality.
- Acceleration does not bypass poison resistance, immunity, or cleansing techniques.
- Fragment attacks do not damage per fragment, they do collective damage.
- 3 turn Cooldown period for the Acceleration ability of the sword.


Faye stats
Health:
200
Chakra: 1600
Speed: 14 > 28
Tracking: 48
Bonuses: +15 Katon (Mind, Passive) | +2 Speed to Fire (Mind, Passive)

Nima Stats
Health:
160
Chakra: 1200
Speed: 16 > 36
Tracking: 66
Bonuses: +10 Chakra Poison (Fortification Passive) | Free dodge range 10m (Agility, Passive)
 
Last edited:

Mirai 👑

Supreme
Joined
Aug 17, 2011
Messages
23,308
Reaction score
1,439
(Kagura Shingan) Mind's Eye of Divine Entertainment (Passively Active Always)
Type: Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.

What appeared to be a momentary lapse, reality shifted; warped and twisted. Mirabelle’s eyes widened, reverting back to her base form; all the while feeling nourished by something washing her over. Her chakra, vitalized, her strength was returned to normal- but amidst these changes, someone else appeared; Nima. She’s only heard some stories about her, though never officially got to meet her before.

What’s the meaning of all this?!

She snared, hearing the two talk amongst themselves, but before Mirabelle can process what was fully going on, both of them called out a name, one that the Uzumaki was all too familiar with. Matatabi, through her windowed seal, noticed the figure approaching them- and what she can tell…Iyanna was pissed.

Once the Uchiha calmed her nerves, she made eye contact with Mirabelle, a snare grew evidently by the second; as she reached for Mirabelle’s shirt and growled.

This is your doing isn’t?! Why the **** am I here, answer me!
How would I know, I wasn’t even…here either.
What? You’re pissing me off already, Uzumaki- I’ll carve out your skull if you don’t…

Before the two can finish, the sounds of the women’s preparations can be heard. Iyanna’s eyes glanced over to them, as she released Mirabelle’s shirt. Now her attention was on the enemies, for now at least. Mirabelle eyed Iyanna with a visible annoyance, but her attention came to the opposing women as well.

I see, so you’ve been holding out on me for real. After I poured my heart out, you sly minx.

She said smiling at Faye, she knew her friend wasn’t weak; but she needed real confirmation about it so this was it, the Byakugan? Wait, she thought…how?? Questions to be asked, but no time as it seems the enemy duet readied themselves, and Iyanna was their main focal.

Iya…
NO, go away; I’ve beaten both their asses before, this time wont be no difference.
Yes, maybe in solos but as a duo? I know you’re not fond of me, but right now isn’t the time to let your grudges get the way of common sense you idiot!!

Iyanna heard Mirabelle’s words, but ultimately, she watched her with a daring glance. She was about to skin her, but perhaps, during the course of this all, she can kill all three of them. Iyanna rolled her eyes, and walked about three meters apart from Mirabelle, readying herself.

I’m not your ally here, it just makes speeding the process of killing you finally all the more easier, so if getting rid of these…roaches helps, so be it.

Iyanna said, her eyes burned red, as the three tomoe Sharingan came to life and immediately transitioned into it’s Eternal Mangekyou Sharingan state. Mirabelle smiled, nodding to the notion as the two prepared for combat- Iyanna shifting her glance over to Nima, and with just seeing her target, she quickly subjected her to an illusion; as the chaotic nature of the world seems to have spun. All of her senses, amplified, screaming as the just the soft winds grinded her skin, eardrums and skin, her sense of taste blistered, tasting nothing but her blood, saliva and more. It was quite the morbid illusion, one that aimed to restrict her slightly.

At the same time, Mirabelle would target Faye, making three handseals, and causing Faye’s entire visual prowess to be turned against her. While it didn’t cause any sort of crippling debuff like Iyanna’s; it would overstimulate her perception, seeing samples upon samples of chakra, crowding and crushing her visual perception, leaving her at the mercy of the illusion.

Mirabelle’s knowledge of Faye’s skills knew it wouldn’t last very long, as the Genki served as extra assurance; but it was more so a rouse to keep her intend unnoticed for the moment, as she immediately took three kunai that was premarked with her unique Hiraishin seal, tossing one behind of her; landing five meters, another to go after Faye’s upper body, and the other tossed to Iyanna, who grabbed the kunai; watching it with intent.

Hmph, what nonsense are you up to, Uzumaki?
You’ll see…

She said, though Iyanna rolled her eyes and lastly removed her own leg straps, undoing the Leg Weights, and began heading towards the opponent, keeping the kunai in her hand. Mirabelle have done the same, but instead of directly approaching she took to her right, curving around as Iyanna goes for the direct confrontation.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive, Iyanna)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user has gained his 3 Tomoe Sharingan and held it for two weeks, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye (Passive; Iyanna)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 1 month, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
Genjutsu: Kami No Nozumo Zai | Illusion Technnique: Divine Presence (Mira)
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives things using extrasensory methods, working exclusively against those who can sense chakra and see chakra, such as dojutsu users or sage mode users. When afflicted by this illusion the victims sensory ability will start to go haywire, causing them to sense enemy chakra in everything around them, or seeing it in everything around them in the case of Dojutsu. This illusion will cause no paralysis effects however it will completely overpower the sensory of opponents, rendering it useless as they can sense the users chakra everywhere like a blanket of fog, making it impossible to pinpoint actual sources of the enemy chakra. Should the illusion not be broken the opponent will begin to take spiritual damage, feeling as though they are being crushed beneath the sheer force of the chakra.
Notes:
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.
(Genjutsu: Kanchi O-ba-ro-do) - Illusionary Arts: Perception Overload (Iyanna)
Rank: S
Type: Supplementary/Defense/Attack
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user performs two handseals (Horse -> Monkey) to use Kanchi O-ba-ro-do.
Kanchi O-ba-ro-do is a powerful and surprisingly simple technique which allows the user to alter the target's ability to sense external stimuli in quite a unique manner. Under normal circumstances a person is unable to detect a stimuli until it has reached a certain intensity referred to as the absolute threshold. It is the body's natural mechanism to allow a person to block out unnecessary stimuli that would otherwise be distracting and preventative to accomplishing a focused goal. As such the body constantly sends a multitude of sensory signals that aren't registered by the brain. That is, the absolute threshold is the lowest intensity at which a stimulus can be detected; stimuli with intensities lower than this threshold are not registered by the brain. This technique effectively removes the mind's ability to block out these sensations i.e. removes the absolute threshold. This means that target(s) under its effect has all of their senses magnified/sensitized to all stimuli in and around him to the point that it clouds/completely engulfs their mind's ability to focus on anything but what they are sensing. In short, the target's five senses becomes extremely sensitive (i.e. hypersensitive) under this technique. In most cases this will immediately cause a target to fall into a near unconscious-like state due to the mass of information that is being channeled from every single one of their nerves. However, these effects are only temporary as the target's mind will eventually reestablish the sensory limitations after 1 turn.
*Note: Can only be used twice.
*Note: No genjutsu in the same turn.
*Note: Must wait two turns to use again.
*Note: No technique above S-Rank in the same turn.
*Note: The affected target is unable to perform complex jutsus (i.e. S-rank and above) and have their reaction times severely limited due to the excessive pain and mental strain, unless countered/dispelled appropriately.
*Can only be taught by McKnockout
(Katai Omori: Doroppu) Leg Weights: Drop (Iyanna)
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Note: This can be used for either canon Leg Weights technique.
Stats
Health: 240 (Mira) | 200 (Iyanna)
Speed: 10 (Mira) | 10 (20; Iyanna with LWs off)
Tracking: 30 (Mira) | 105 (Iyanna)
Chakra: 2550 (Mirai) > 2410| 1900 (Iyanna) > 1760

Sustained Techniques
- Eternal Mangekyou Sharingan (1/10)
 

El Alucard

Anbu Operative 🎭
Veteran
Joined
Mar 13, 2014
Messages
3,726
Reaction score
299
Faye's illusion was instantly broken as her 1000 Voices seal automatically activates, hindering the illusion from taking hold. With her Byakugan near 360 degree vision, she was able to tell her friend's chakra was altered and see the opponents acting.

"Girl wake up. It's an illusion." Faye said as she fired off a fireball towards the incoming Kunai. Upon impact the fireball would explode like a firework knocking the incoming kunai away and burning off the seal attached to it in the process. A gentle stream of warm air filled with dozens of small, delicate ember sparks. quickly decorate the battlefield like little fireflies harmlessly floating about. They do nothing even when they brush past Mira and Iyanna making them seem harmless.

"Damn, at least let me set the mood." Faye says aiming to mislead the opposing duo. It's at this point she notices Nima seemingly in pain. Realizing she was still in the illusion, Faye reached out grabbing Nima's shoulder and breaking her out of the illusion with Kai.

"You were yelling." Nima says gasping for air as she quickly composed herself.

"You're welcome." Faye responds.

Rank: S
Type: Supplamentary
Range: Self
Chakra Cost: N/a (-10 per technique used)
Damage points: N/a
Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra.
Note: Can essentially use twice
Note: The amount of Chakra stored is adding to the chakra pool
Note: In order to activate the buffs the user needs more than 200 chakra points in the seal
Note: The Seal has a pre amount of 300 chakra into it
Note: Technique last for five turns before it wears off.
Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage
Note: Cant use Fuinjutsu S rank or above for 2 turns after technique ends

Type: Offensive/Supplementary
Rank: A
Range: Long
Chakra: 30 (+10 to set off early)
Damage: 60 (+15 from AP) = 75
Description: The user performs 2 handseals and shoots a fireball into the sky that explodes like a firework releasing a gentle stream of warm air filled with dozens of small, delicate ember sparks. These embers drift lazily through the air like falling cherry blossoms. They are small and scattered, seemingly for decoration or ambiance, and they float naturally with the air currents across the battlefield. The embers are dormant for 2 turns simply floating about, giving a false sense of security. On the 3rd turn, if the opponent touches even one ember, all the embers within short range of them activate at once. This causes each one to ignite explosively at the same time, creating an explosion of fire in a 5 meter radius. Alternatively, the user can also set them off mentally any time by expending +10 extra chakra, but costing an additional move slot after the initial turn of activation.

Note: Remain on field for 3 turns, but is passively sustained at the cost of -10 chakra per turn. Detonation of the opponent after the initial turn costs an additional move slot when triggered.
Note: Can only be used 3 times
Note: Has 3 turn cooldown.
Note: Cannot use A-rank and above fire techniques within the same turn.

Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.


Faye stats
Health:
200
Chakra: 1600 + 300 - 30 - 40 - 5 = 1725
Speed: 28 (+6 from 1000 voices) = 34
Tracking: 48
Bonuses: +15 Katon (Mind, Passive) | +2 Speed to Fire (Mind, Passive)
Active Techs: 1000 Voices (1/5) | Dance of Blossoms (1/3)

Nima Stats
Health:
160
Chakra: 1200
Speed: 36
Tracking: 66
Bonuses: +10 Chakra Poison (Fortification Passive) | Free dodge range 10m (Agility, Passive)
 
Last edited:

Mirai 👑

Supreme
Joined
Aug 17, 2011
Messages
23,308
Reaction score
1,439
Iyanna witnessed the opponent’s technique; her eyes attempting to gauge its nature, but it wouldn’t make sense to ‘copy’ it; it wasn’t worth it for what it might achieve. She was capable of detecting the near instant release of Faye’s illusion; causing her to smirk- Mirabelle’s Genjutsu was useless as she expected; but her own required additional assistance. Without changing her pace; just as Nima was freed, Iyanna would utilize her momentum and start powerful as she swept her leg through the air and molded it; causing it to begin to stir and warp under her command.

Go wide, Uzumaki!!

She yelled, as the winds selectively strong-armed both Nima and Faye; while also dragging the ‘harmless’ fire into it up to mid range; and would cycle the two into a giant snake like familiar made of the winds. Little does Mirabelle know, it was a faked assault, with Iyanna deciding not to pull her into the winds, instead Mirabelle at the same turn followed the command in her arch, now heading into long range as she gestured to the skies; as a golden electrical barrage of Electro spawned directly above the girls.

The would fall immediately downwards, attempting to clash the two techniques at them into one, causing them to not only be shredded by them, while the Electro would violently explode, causing immense damage to the two of them. Iyanna watched; taking a step back to keep a six meter distance between herself and the enemies, as well as keep track of their chakra signatures.

Mirabelle would have completed an arc, now being long ranged behind them preparing for the next set of techniques to come, but not before marking herself with the Phoenix Feather Muffler, allowing her a heightened degree of further control over her flames. She did this with a gesture, but this would be accompanied by her tossing three more kunai, one behind of her one at opponent’s in the air once the coast was clear and dropping one directly on the ground in front of her.

What is she doing?

Iyanna though, looking at the kunai she was given. It had a seal on it, perhaps it had some unique purpose? She simply kept an eye out for an opponenting.

(Hachibushu: Oruga no miryoku) - Eight Deva Guardians: Olga's Attraction (Iyanna)
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 20 via Leg Weights = 80
Description: Olga's Attraction is an Eight Deva Guardians technique, centered around the Naga subskill. The user begins by focusing chakra into their leg and swiping it through the air. This swiped generates intense air currents that can be shaped to form an animal. However, these air currents function differently than normal Eight Deva Guardians techniques. These air currents work similar to suction, able to pull in targets towards the user. Due to the shape manipulation involved in Eight Deva Guardians and the level of complexity and selectivity in the style, the user is able to specifically select the targets in which these air currents can effect. Once caught up in these currents, the user begins to shape the currents into a giant serpent with cutting air currents. The user effectively pulls the target into the body of the serpent causing damage on contact with it. These air currents can pull targets from up to Mid range away from the snake formation.
Note: This can only be used three times per battle with a two turn cool down in between usages.
Note: No Eight Deva Guardians techniques can be used in the same turn as this technique.
(Kaminari: Tengoku no Sanka) Electro: Hymns of Heaven (Mira)
Type: Offensive, Defensive
Rank: B - S (S)
Range: Short - Long
Chakra: 20 - 40 (-10 for sustaining)
Damage: 40 - 80 (80)
Description: Hymns of Heaven is a unique technique, allowing it's caster the ability to create and manifest Electro. This energy is native and only produced by Thunderbirds and human summoners - which shows it unique nature. It's golden in coloration, appearing identical to Lightning Release - but in reality it differs in that its not a byproduct of chakra, lacking it while also due to being neutral to all opposing techniques. This innately awards Electro the inability of being absorbed sealed nor replicated, being more akin to natural lightning. The casters are capable of producing and guiding the element into a vast array of shapes, including but not limited to projectiles, animated familiars (which move and behave like their real counterparts), omnidirectional bursts etc. The only limitation is one's own imagination, with the energy causing shocks and burns, but displays a level of physical interaction such as holding an Electro sword in hand to strike others. The energy can be produced in the air, in surfaces such as the earth or water or directly from the user's body, but when created at range respects spawning rules (cannot be made within five meters of the opponent, unless already in short range). Due to its lack of inherit chakra, Electro does not require handseals to perform but a gesture must still be done in order to facilitate instead. S Rank usage can be performed twice per battle, leaving the caster unable to utilize Hymns of Heaven for two turns above B Rank. A Rank can be used thrice times per battle with a one turn cooldown and B Rank can be used five times per battle, but can be used once per turn. Can only be used by Thunderbird Summons and signers with the Naturalist Specialist. Sustained Electro constructs are held for the standard duration (i.e S-Rank can only be sustained for Three Turns etc).
(Katon: Sanshō̄o No Kate) | Fire Release: The Phoenix Feathered Muffler (Mira)
Type: Defensive/Supplementary
Rank: B
Range: Self
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armor would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques).

Notes:
This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest.

Health: 240 (Mira) | 200 (Iyanna)
Speed: 10 (Mira) | 10 (20; Iyanna with LWs off)
Tracking: 30 (Mira) | 105 (Iyanna)
Chakra: 2410 (Mirai) > 2350| 1760 (Iyanna) > 1710

Sustained Techniques
- Eternal Mangekyou Sharingan (2/10)
 

El Alucard

Anbu Operative 🎭
Veteran
Joined
Mar 13, 2014
Messages
3,726
Reaction score
299
The opposing duo attacks simultaneously leaving the girls in quite the predicament, however not one they couldn't escape. With a simple nod. They would act simultaneously. Faye would perform 3 handseals unleashing two nearly simultaneous techniques using the first handseal for one technique as a gesture for the other. The incoming lightning would be taken over by a genki, immediately taking the form of a dragon that would chase down Mirabelle once again knocking away her incoming overhead kunai whilst ripping up the seal attached. At the same time a sand storm would begin to rage across the battlefield, but not a normal sandstorm, this would be made of Selenium dust. Since Both Nima and Faye are users of the element, they have immunity to it. Mira and Iyanna on the other hand would immediately feel immense headaches coupled with severe irritability and complete blindness would reduce their overall tracking to half of its previous value. The immense nausea would render them unable to spew out techniques that from their mouths that are B ranks or above (This would include Sound techniques or any other techniques of the nature that requires the user to inhale/exhale via yelling and such). The Myocarditis would translate to their speed being reduced by two levels and them becoming incapable of using Taijutsu beyond B-rank basics. They'd also have a hard time tracking them by chakra sensing as the field would be saturated with Faye's chakra. Nima and Faye on the other hand would be unhindered by the storm. Meanwhile the embers would also be blown back towards the opponents as they are carried by the sandstorm.

Rank: C-S (S)
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-60 (-10 per turn to sustain) (60)
Damage points: 30-80 (80)
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessible by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inanimate objects infused. This however is not only limited to solids, per say, as long as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.
Note: S-Rank can be used three times per battle and not in consecutive turns.
Approved here:

Type: Offensive
Rank: B-S (S)
Chakra: 20-40 (-10 per turn active) (40)
Range: Mid-Long
Damage: N/A
Description: The user causes a whirlwind of selenium dust to materialize at their location, gradually spreading across the battlefield throughout the turn. Anyone trapped within the storm has their vision and senses hindered and suffers from ongoing exposure to selenium dust poisoning at the level corresponding to the rank at which the storm was created.
B-Rank: Requires 1 handseal. The storm extends to a radius of 15 meters from the caster, achieving mid-range coverage by the end of the turn. Visibility within the storm decreases to 7 meters and the storm inflicts B-Rank selenium poisoning effects.
A-Rank: Requires 2 handseals. The storm expands to cover a distance of 20 meters, reaching long-range coverage by the end of the turn. Visibility inside the storm is reduced to 5 meters, and the storm inflicts A-Rank selenium poisoning effects.
S-Rank: Requires 3 handseals. The storm envelops the entire battlefield by the end of the turn. Visibility within the storm is cut down to just 1 meter, and the storm inflicts S-Rank selenium poisoning effects.

Note: Storm lasts 3 turns.
Note: B-Rank usable 3 times per battle. 1 turn cooldown.
Note: A-Rank usable 2 times per battle. 2 turn cooldown, & no A-rank or above selenium techniques in the same turn.
Note: S-Rank usable once per battle. No A-rank and above Selenium techniques for 3 turns.

Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Serenton is an amorphous element that not only has physical properties but also comes along with a variety of toxic effects(mentioned in submission) no matter the form it takes. The following effects are references to the effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, inhaling it or even by it coming into contact with the eyes. The effects of the toxicity is determined by the rank of the dust technique in use i.e Higher rank selenium dust techniques are more toxic than lower rank selenium dust techniques regardless of size.

D-C Rank: Absorbing Selenium dust of these ranks through means mentioned causes minor effects such as headaches and irritability, enough to cause the affected to stumble or fumble with their weapons, or mess up the aim of thrown techniques.

B-A Rank: In addition to previous effects, the target would feel extreme nausea along with partial blindness, they'd also suffer from the effects of Myocarditis. The nausea causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the queasiness overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to inhale/exhale via yelling and such. The Myocarditis reduces the target's heart's ability to pump and also causes rapid or abnormal heart rhythms, this causes a decrease to a target's physical feats - Speed is reduced by one level and all techniques that rely on a target's physical feats get a -20 damage debuf. The partial blindness translates to an inability to see past mid range.

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to Selenium dust of this rank would suffer stronger forms of previous effects. Immense Headaches coupled with Irritability and complete blindness would reduce the target's overall tracking to half of its previous value. The immense nausea would render the target unable to spew out techniques that from their mouths that are B ranks or above (This would include Sound techniques or any other techniques of the nature that requires the user to inhale/exhale via yelling and such). The Myocarditis would translate to target's speed being reduced by two levels and the target becomes incapable of using Taijutsu beyond B-rank basics.

Note:
By spending 20 chakra, the user can passively rid a target's body of excess Selenium so as to remove the effects. This requires the target to be in short range of a user.
Note: After being effected, the targets can't lessen nor rid the effects unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.
Note: The effects stack i.e Getting exposed to 2 C ranks would incur B rank effects. Getting exposed to 2 A ranks would incur S rank effects and so on.

As Faye did her thing, Nima would protect them both from the incoming wind tech by erecting a borg in front of them. The borg would take the hit and shatter.

Type: Defensive | Supplementary
Rank: A / S (S)
Range: Short
Chakra: 30 / 40 (-10 to repair) (40)
Damage: 60 / 80 (80)
Description: Borg is the only rukh technique that acts on its own, as it responds to the rukh around the user if they are in any danger. The user activates the protection by spending chakra (30 or 40), the rukh would then remain dormant only activating when the user is in danger. Once an attack is launched towards the user (Outside of the user's range of awareness), the rukh will respond in order to protect the user and form/erect a borg, or what others may perceive as a spherical barrier yellow in color. The borg however only reacts to non rukh techniques. The borg expands several feet outwards(up to 5 meters) in all directions protecting the user from oncoming threats, if enemies are caught in the range they'd be damaged and sent flying backwards. This allows for attacks of equal rank or below to be easily defeated. The borg can alternatively be activated by a user to defend an attack or as a means of transportation, allowing it to float and/or soar through the air by controlling it. Should the borg not be completely destroyed, it'd leech 10 chakra from the user to repair itself before remaining dormant once more.

Note: Spending the initial chakra cost doesn't count as a move however forming the borg(A or S rank) does.
Note: The A rank version can be activated 5 times per battle however it can be made to lay dormant for up to 4 turns.
Note: The S rank version can be activated 3 times per battle. It can be made to lay dormant. This is achieved by spending the initial chakra cost and triggering it mid battle. This must be mentioned in the users bio to be valid
Note: When S rank version is used, no S rank and above djinn techniques can be performed in the same turn.

The girls would both take their swords and begin to move closer, each to their own target, Faye towards Mira with her Golden Nightmare and Nima towards Iyanna with her Thousand Demon Daggers aiming to decapitate them at high speed.

Type: Weapon
Rank: S
Range: Short-Long
Chakra: 40 (-10 per shatter or reform after first activation)
Damage: 80
Description: The Thousand Demon Daggers is a poison-based katana with a black hilt that has a demonic face on it and a purple blade that seems to be shattered but somehow still holds its form. This is a chakra conductive sword that is able to shatter into up to fragments and reform all at the user's will. To activate the fragmentation ability for the first time, the user must expend 40 chakra, after which the user needs only to spend 10 chakra to shatter and reform the blade as they see fit for the rest of the fight. The blade is able to deal 80 freeform damage in both it's standard and fragmented states.
When fragmented, the pieces move at the same speed as a Universal S-rank technique. The fragments can be manipulated by the user by constant contact and gestures via the hilt of the weapon, allowing them to swarm, strike from multiple angles, or even orbit the user at high speeds to form barriers or shields capable of blocking incoming attacks. The fragments are chakra attuned to the hilt and will automatically align and reform when they are recalled, even without the user being able to see them. If chakra flow to the fragments is disrupted or somehow drained, they will lose mobility and fall inert until reactivated by once more spending 40 chakra. As long as the user maintains possession of the hilt, they may restore control over fragments.
This being a poison-based katana, the user is able to utilize all poison ninjutsu they know with this katana via slashes. It also grants the user a +20 boost to poison-based jutsu that can be released via the sword. Additionally, using poison techniques via the sword infuses it with poison chakra, causing it to emit a toxin that accelerates the effects of subsequent poison techniques for 3 turns. This toxin is passively emitted simultaneously to any poison technique used by the user via the sword, however it takes up a move slot. The acceleration causes each stage requiring one less turn to complete.
Note:
- Acceleration does not increase the poison's lethality.
- Acceleration does not bypass poison resistance, immunity, or cleansing techniques.
- Fragment attacks do not damage per fragment, they do collective damage.
- 3 turn Cooldown period for the Acceleration ability of the sword.

Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.


Faye stats
Health:
200
Chakra: 1725 - 60 - 40 - 5 = 1620
Speed: 34
Tracking: 48
Bonuses: +15 Katon (Mind, Passive) | +2 Speed to Fire (Mind, Passive)
Active Techs: 1000 Voices (2/5) | Dance of Blossoms (2/3) | Sandstorm (1/3)

Nima Stats
Health:
160
Chakra: 1200 - 40 = 1160
Speed: 36
Tracking: 66
Bonuses: +10 Chakra Poison (Fortification Passive) | Free dodge range 10m (Agility, Passive)
 
Last edited:

Mirai 👑

Supreme
Joined
Aug 17, 2011
Messages
23,308
Reaction score
1,439
Without a word, Mira and Iyanna would once again attack in unison; as the two quickly countered or forcefully halted the advances of their opponents. Immediately, Mirabelle noticed Electro’s control being wrestled from her; as a spirit invaded shortly after it spawned; though she knew of Faye’s capabilities- quickly taking action against both it and the surrounding fire technique which seemed to have remained dormant for the past few instances. With this; a lump some of golden chains erupted from her back; firstly curving outwardly in order to block the opposing Genkai technique; but as it continues to spread outwardly, it simultaneously have had a barrier shrouding it and bearing the kanji for ‘Solar Flare’ etched into it; which would have absorbed the dormant fire technique as the chains spreads and consumed them all; but not before from another angle off to their right (Faye’s left), the seals would cleanse and unleash a powerful explosive energy of Solar Wind, having converted it to the new element. The released technique would have exploded, unleashing a powerful explosion rivaling the explosive of the parent technique. It also had another barrier shrouded on it, increasing the power of the chains and empowering it to become Blue Fire in nature.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (S)
Range: Short-Long
Chakra: 15-70 (40 + 10 = 50)
Damage: 30-120 (80 + 20 via Eastern Dragon + 30 via Bijuu + 20 via AP = 150)
Description:Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
(Taiyofuuton Fuinjutsu: Mimoza) Solar Wind Release/Sealing Technique: Mimosa
Type: Offensive, Defensive
Rank: A/S Rank (A)
Range: Short – Long
Chakra: 30/70 (30 + 10 = 40)
Damage: N/A (60)
Description: Mimosa is a unique combination technique utilizing Solar Wind Release and Fuinjutsu in conjunction with another. Upon making three hand seals – an immediate barrier composed of solar wind and fuinjutsu script forms. The script itself is labeled “Solar Flare”; in which it’s quite literal in its purpose to come. Once an opposing technique comes into direct contact with the barrier, the script would trigger in response as it forcefully absorbs the opposing technique into it. However, once it does this; the script acts as a “cleanser” and “converter”, immediately clearing out the opponent’s chakra and converting it into Solar Wind itself. Afterwards, the chakra is then rereleased outwards back in the general direction in which it came from or of the user’s choice. This blast of solar wind is proportional to the original technique’s range, carrying the same base damage (according to the rank absorbed) while moving at the speed of an S Rank Wind Technique. This technique can only be used twice per battle, going on cooldown for three turns after use. The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well. The barrier covers a range of five meters all around the user; which the absorbing is based on S/W of Solar Wind chakra interactions. The barrier can absorb and redirect neutral techniques of equal rank, one rank lower for elements strong to Solar Wind, and one rank higher for elements weak to Solar Wind. Users without Adv. Fuinjutsu can only perform the A-Rank variant, while those with Adv. Fuinjutsu can only perform the S-Rank variant. The latter's upper limit for absorption is 70 chakra.
( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (Passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.

On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.

Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.
( Fukurō no sukuriputo ) | Scripts of the Northern Owl (Passive)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 [+10 to seal]
Damage:
Description: Scripts of the Northern Owl is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Scripts focuses on the more supplemental side of sealing. The Chakra chains come with an inherent ability to use a certain sealing method through them, so a talented Uzumaki found a way to advance the idea of using seals through them altogether. Through the use of additional chakra when deploying the chains, the user is able to forge kanji/Scripts into the chains and give them the effects of a sealing technique. This would only work with Fuuinjutsu techniques that have kanji markings or scripts that can be written/forged into the chakra chains themselves. This has it's limits though. Being a technique that only comes into fruition when used directly next to chakra chains, it is a passive technique and won't take up a move slot; Though whatever seal is forged into the chains will need to be posted and altogether would count as two moves (The chains + Seal). This is a technique that would have to be posted in the user's bio or at the beginning of fights as a reference (also being posted as reference when used). For S rank seals and above, the user will need to perform an additional hand seal when forming the chains. Can only be used to apply S rank seals 3 times each battle, with two turns between uses. Cannot be applied to forbidden ranked chains.

Iyanna on the other hand, would have a different intent as she at the same time Mirabelle started her assault; focused her chakra at a focal point between both women, as her eye bled. A ring of flames would have spawned, composed of the black flames of the Amaterasu, set to explode immediately into a giant pillar of flames, consuming both women within the flames, while the Solar Flare finished the two of them off. Mirabelle waited in silence, watching as Iyanna prepared for any possible counter attack. This would be just before Faye attempted to chain in her Selenium Dust, least she desired to be burned by both the flames of the sun and the celestial winds.

( Doujutsu: Shounetsujigoku ) - Eye Technique: Burning Hell
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra cost: 100
Damage points: 140 + 15 via Spirit AP = 155 ( -40 to user per use)
Description: The user will focus his Mangekyo upon the ground under the opponent's location and cause black flames to erupt from beneath them, forming a giant pillar of flames. The flames initially create a ring of 5 meters around the target of flames before shortly after erupting into a gigantic pillar of flames, incinerating everything within the ring. Before they fully manifest, the flames manifest on the ground for a mere second, allowing enemies moving faster than 40 to avoid it as well as enemies that use S/T abilities. The flames have all the properties of Amaterasu and as such, can be sealed away or expelled from the body of the target before they can completely consume him.
Note: Can only be used by Uchiha with Blaze as their eye abilities.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 2 times and reduces MS duration by 2 turns each use.
Note: Cannot be dodged unless the user has an ability that fits the ones described

You two seem to be in sync, Mirabelle.
It’s a coincidence, but Iyanna’s visual and sensory prowess allows her to chain techniques together with allies easily. She’s a force to reckon with I hate to admit.
She’ll turn on you at some point, ya know?
I’m counting on it.


The two mentally conversed with one another, thinking about their possible fall out after fighting with Faye and Nima. Iyanna remained quiet, watching the result of her and Mirabelle's actions. She knew she was capable, but to think she's grown this much, she was somewhat impressed, only somewhat.

Health: 240 (Mira) | 200 (Iyanna)
Speed: 10 (Mira) | 10 (20; Iyanna with LWs off)
Tracking: 30 (Mira) | 105 (Iyanna)
Chakra: 2350 (Mirai) > 2290 | 1710 (Iyanna) > 1590

Sustained Techniques
- Eternal Mangekyou Sharingan (3/10)
 

El Alucard

Anbu Operative 🎭
Veteran
Joined
Mar 13, 2014
Messages
3,726
Reaction score
299
Faye watched as her technique got sealed and a massive pool of chakra formed under herself and Nima.

"Take us to wonderland, Now!" Faye yelled urgently at Nima.

As the black ring formed, everyone would instantly be transported elsewhere. Broken structures hung suspended, drifting through warped air. Distant lakes rose slowly in silence. The sky bent and shifted at its edges, as if reality had loosened itself. Standing on a vast green field, solid and untouched by the distortion around it. They were all ten meters apart in the shape of a square. To Nima's left was a small, unnaturally still lake, its surface smooth like glass. Behind her, Belial, Zepar and Dantalion all stood about 10 meters behind her.

Type: Supplementary
Rank: S
Range: Long
Chakra: 40
Damage: n/a
Description: This technique is one of the core "techniques" of the clan, giving other people access to the homes of the "Djinn Beings". The user will simply reverse summon them and/or their opponents into a dungeon that is the home of the users Djinn. The inside of the dungeons take the look of a labyrinth, looking like a small city, with doors, rivers, etc. Once inside the dungeon, you dont have access to the outside world (unless you are a Djinn clansmen, or a s/t user that is able to teleport). Due to this being the home of the Djinn Beings and being made purely of Rukh, It not only allows the Djinn beings to manifest in a physical form (This is excluded if a Djinn Equip technique is in play) , but they are able to manipulate the terrain, from something as creating walls,houses or even cracking the earth below them, all the way to manipulating the earth causing it to bend like rubber, being used for both offensive, defensive and supplementary. The Djinn cannot manipulate areas of the terrain within five meters of the opponent/opposing living beings.

When this technique is used, by reversing the user it allows the djinn beings to be able to fully manifest without needing a vessel. Doing this, they are able to fight alongside their masters. When they fight, they are linked by sharing the chakra and health system as the user, only being able to use their perspective element and Rukh. This means if the user takes 80 damage, the Djinn also takes this and vice versa. Depending on how powerful the Djinn Clansmen depends on how many they are able to fight with

Note: Can only use once per battle
Note: Djinn beings share the strength, speed, chakra nature, and health points of the user
Note: Magi Rank can fight with three Djinn (Must Specify Which Djinn (Djinn Equip Technique Must be made for the Djinn). Kings Candidate can fight with two, every other can fight with one, and can switch out the Djinn once every three turns at the cost of a move
Note: Each Djinn Being have access to their exclusive technique (Specified Djinn Equip Technique) and follow the same guidelines as such.

Type: Supplementary
Rank: S
Range: Self
Chakra: 40
Damage: N/a
Description: Djinn are lifeforms created from the Rukh. Their power and even themselves can reside inside vessels that the users wear be it, bracelets, earrings, swords, armor etc, but through the vessels is the dungeon, making it essentially a median for them to get their powers to the user without direct access to the dungeons. The Djinn beings serve their masters, but most of them look to Djinn being as partners. After countless training and fighting alongside each other, they are able to go beyond using their powers through the median, but able to essentially "fuse" with their Djinn beings through their median (metal vessel), creating what is called Djinn Equip. This is when the user gains characteristics and aesthetics of that particular djinn, while also gaining the abilities they harbor as well. There are some special Djinn beings that only certain people can harbor. Unlike the brother technique, this technique is not elemental but follow the unique patterns and abilities of them from a basic standpoint such as kenjutsu, taijutsu etc.

✽Leraje : Leraje is the Kenjutsu Djinn Being. Leraje's hair seems to be made of some type of crystal, and some parts of her body are also covered by crystals. She has pointed ears and wears make-up that always seems to be melting .In this form, Kouha's hair grows longer and turns a lighter shade. He has spikes coming out of his back that take the shape of wings. He gains a sideways third eye in the middle of his forehead. His arms and legs are both become clad in spikes. The user sword gains the ability to extend and grow up to long range being able to cut. During this form, the user gains immunity to all Kenjutsu techniques up to S rank and can tank one F rank Kenjutsu per battle. The user also gains +1 Rank to all Kenjutsu and/or +25 to S ranks. Once per battle the user can use a Djinn Exclusive kenjutsu technique called Lelazzo Madraga where the user takes to the sky creating a large symbol that reaches long range while converting the sword into a large pink scythe. They will then swing the scythe downards creating a powerful sharp air pressure that even slams down on the opponent, enough to cause craters 10 meters deep with enough sharpness to cut through harden materials of S rank and below(Reaches long range).

✽Zurmudd : Zurmudd is the Taijutsu Djinn Being. Zurmudd has the appearance abnormally muscular human with black scales all on its body. Like all Djinns a third eye. In this equip the user gains black latex cloth around his body with white patterns with two huge arms (Four times the size of regular arms reaching five meters out) protruding out their shoulders which is able to be used for taijutsu in the same rank as other techniques passively. During this equip the user gains complete immunity to Taijutsu techniques of S rank and lower and can tank one F rank Taijutsu technique per battle. The user also gains +1 rank to all Taijutsu techniques and/or +25 to S rank and above (The arms on the users shoulders deal D rank damage freeform). Once per turn they can use a Djinn exclusive taijutsu technique called Alf Al-Yad where the user slams the hands from their shoulder into the ground. Doing this will create multiple large arms that reach up to long range to spawn across the battle field. They will attempt to capture the opponent in their hand with an attempt to simply crush their body. (Reaches long range)

✽Belial : Belial is the Genjutsu djinn Being. Unlike most Djinn, Belial has five eyes: one pair in the usual place, another pair above them, and a single one on his forehead. He also wears elaborate jewelry and has many bones, which appear to be from that of a dragon, that covers his upper arms and some of his hair. . During this equip the user the user hair changes including the color and length. Unlike most djinn equips he has not one but two eyes on the forehead that he is able to use as a median for genjutsu, allowing that if its in reach of the users eye sight then it can be casted. Also he gets black wings with a skeleton armor that covers his backside with a dormant dragon made from rukh around his neck like a scarf . During this equip the user gains complete immunity to Genjutsu techniques of S rank and lower and can dispel one unique style of genjutsu (Sound, Sharingan etc) technique per battle. The user also gains +1 rank to all genjutsu techniques and/or +25 to S rank and above. Once per turn the user can use a Djinn Exclusive Genjutsu technique called Belior Zakera where the dragon that is around the user neck becomes active. It will then grow in size in the sky (Manda size) And release a very powerful roar. This roar will induce a genjutsu where a massive black dome long range that would form around those caught in it, while inside the dome the targets would lose all their senses (Sight, Chakra sensory, Sound, Scent etc) except their sense of touch.

✽Zepar: Zepar is the ninjutsu Djinn being. Zepar has the appearance of an imp, with a potbelly, horns sprouting out of his head and bat wings on his back. . While in this Equip the user has the appearance of a small imp with dragon wings (Which grants flight), hooves, two pairs of horns, a furry tail, and a third eye Due to his small nature they are a master of mastering rukh and chakra, allowing them to use -20 less chakra for all of their techniques. His voice also becomes childlike . During this equip the user gains complete immunity to Ninjutsu techniques of S rank and lower and can tank one F rank Ninjutsu technique per battle. The user also gains +1 rank to all Ninjutsu techniques and/or +25 to S rank and above. Once per battle the user can use a djinn exclusive Ninjutsu technique called Dhell-Dhell Dhalam which the user creates a shape resembling a kaleidoscope from dark rukh (Black in color) on the ground. This will send a disturbance to everybody caught in it, reducing damage by -10 while also decreasing the rank of each technique by one. (Reaches long range outwards)

✽Dantalion : Dantalion is the Fuinjutsu djinn being. Dantalion resembles a large woman with horns coming out of her head and sharp teeth. Koumei has curly horns on each side of his head, and his hair is loose. He wears some kind of armor and has the eight pointed star symbol on the back of each hand in which he is able to force chakra sealing upon physical contact passivley. During this equip the user gains complete immunity to Fuinjutsu techniques of S rank and lower by being able to disrupt it and dispelling it due to the rukh. While being able to dispel one F rank Fuinjutsu technique per battle. The user also gains +1 rank to all Fuinjutsu techniques and/or +25 to S rank and above. Once per turn the user can use a djinn exclusive Fuinjutsu technique called Dante Al-Thais: Where the user instantly erects a barrier from around them 2 meters out. Anything that comes in contact with this barrier (Excluding the user) Will be completely incinerated making this a very dangerous barrier(living targets take 80 damage). (Technique last for 2 turns)


Note: Can use each equip twice per battle with a 2 turn cool down. After use, the user cannot use S rank or higher Magi techniques for 2 Turns.
Note: User cannot use techniques from other variants of this jutsu that Is not the Djinn in use.
Note: Each form last a max of three turns
Note: Each Special attack/technique is classified as S rank
Note: Each Equip gains a +3 to speed (Excluding Taijutsu which gives x2 and kenjutsu that gets x1.5)

"Thank youuuu." Faye said excitedly.

"I just delayed the inevitable." Nima said angrily as she looked at Iyanna (not in the eyes) whilst also activating Sage mode.

"You're all so gloomy. Fight fight fight, ugh fine whatever." Faye said whilst activating her Tenseigan and it's chakra mode.

Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Katon and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and, for the duration of this technique. The user is able to passively sense chakra and his/her perception through not only nature sensing but heat sensing while reflexes and speed are enhanced by x3. Their fire ninjutsu and strength increases, empowering katon and taijutsu techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to hellhound anatomy. Keeping the sharp teeth, she gains a red marking around her eyes like most sage modes, getting rid of the fur around her body, but her body still being extremely hot, making those who make physical contact with her, deals -15 Damage.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve

Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

Type: Mode
Rank: S
Range: N/A
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on their collar, dark markings over their eyebrows and lower eyelids, and a single horn shaped like Kaguya's, extending from their forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user's strength is significantly increased, adding +40 damage to their Ninjutsu and Taijutsu techniques. Their speed is also enhanced, increasing it by four times their base.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Otsutsuki Tenseigan wielders while the Tenseigan is active.
Note: If the Tenseigan is deactivated or reverted back to its Byakugan state then the mode is forcibly ended.


Faye stats
Health:
200
Chakra: 1660 - 40 = 1620
Speed: 34 > 56 (+6 from 1000 voices) = 62
Tracking: 48 > 56 > 64
Bonuses: +25 Katon (Mind, Passive) | +3 Speed to Fire (Mind, Passive) | +40 Everything (TCM)
Active Techs: 1000 Voices (3/5) | Tenseigan Chakra mode (1/6)

Nima Stats
Health:
160
Chakra: 1200 - 40 = 1160
Sage Chakra: 480
Speed: 36 > 48
Tracking: 66 > 102
Bonuses: +10 Chakra Poison (Fortification Passive) | Free dodge range 10m (Agility, Passive) | +30 Dmg Fire & Tai (Sage mode) | -30 Damage Reduction (Sage mode)
 
Last edited:

Mirai 👑

Supreme
Joined
Aug 17, 2011
Messages
23,308
Reaction score
1,439
What seemed like a sure-fire victory for the Uzumaki-Uchiha pairing; seemingly disappeared before their literal eyes. One moment, they were within that unique location, only to sense Nima’s chakra instantly warp everyone present to another plane of existence. Iyanna wasn’t bothered, but Mirabelle felt this was trouble; so as soon as they finished warping she wasted no time grappling with the situation before it turned very ugly. She was still long range behind of them; and before they transitioned into their respective states, she would have arched her chains which remained tethered to her, and with a command - attempt to strike the women with weakened chains from just prior (150 vs 80; 70 damage) as she also weaved her hand to a gesture. Her chakra would rip open a portal in the space-time surrounding them, and from it a giant meteor composed of fiery energy came hurdling down like a shooting star.

Iyanna sensed Mirabelle’s intent, and without warning struck as well; this time she inhaled and exhaled; unleashing a wide spread jet of fiery flames, as it violently spreads through towards the opponent’s but the kicker comparatively, is an infusion Iyanna placed upon the flames, causing their appearance to shift and gain a pinkish hue, having vapored liquid perform into its equation.

This acts to increase the potency of the flames, burning as fuel; as the vaporized fumes elicits a wondrous illusion, causing both if inhaled to be subjected to an illusion. It was a gentle, lavender scent, infused with teakwood essence, as the warm and gentle caress of the angels bathed them both in the embers of hope, and mercy of all. They were pacified, forever lulled into a deep, never ending slumber. It was death.

Iyanna took a moment to recollect herself, sensing everyone’s positioning, while keeping tabs on Mirabelle’s location, considering the latter couldn’t see her, at least not directly. The Uzumaki would use the cover of attacks afterwards to start circling back in the opposite direction, keeping a long range distance; hoping from structure to structure in this strange world. She observed other vantage points, but keeping her kunai’s here might be of disadvantage to her.

Iyanna, we’ve got to get out of here, I know a way.
Eh? Do you really?! Let me have a little fun first, the white haired one is quite fun.
This isn't a joke, if we're gonna take them serious, we're on their turf now. I saw some kind of...strange creatures appearing from the terrain.
Hm...let's see what they do first and then we go from there.

Mirabelle shouted from across the terrain, allowing Iyanna to possibly brace for relocation. Nima, who had ascended into Sage Mode would be the most immediate threat, while Faye seemed to be struggling to keep up with them, for now at least.

( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem (Iyanna)
Type: Supplementary/Offensive/Defensive
Rank: D-S (S)
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80 (80 + 10 via AP = 90)
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
(Meromeroton: Tanpopo Oooku ღ Nemuri Teiketsu ) Perfume Release: Teresa's Kindness ღ Slumberous Gates (Reference, S Ranked)
Rank: A
Type: Defense/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user.
After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume.

*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Requires a cooldown of 3 turns after usage, starting after the technique ends*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*
(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion (Mira)
Type: Offensive
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: 80 + 20 via AP = 100
Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
Note: Can only be used twice.
Note: No S-rank or above fire techniques for the next turn

Health: 240 (Mira) | 200 (Iyanna)
Speed: 10 (Mira) | 10 (20; Iyanna with LWs off)
Tracking: 30 (Mira) | 105 (Iyanna)
Chakra: 2290 (Mirai) > 2250 | 1590 (Iyanna) > 1530

Sustained Techniques
- Eternal Mangekyou Sharingan (4/10)
 
Top