[Gen] Genjutsu!!!

Noni

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Yeah that is the gist of it xD. Very basic, though personally I like to consider using this in a cosmetic way lol. Also genjutsu layering is nice with this, but it should coincide properly for full advantage. But yeah, easy to notice and counter.


( Genjutsu: Kasumi no Jutsu ) - Illusion Technique: Mist Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: N/A
Description: The user creates an illusionary clone that charges towards the enemy, jumps, then explodes in a cloud of cherry blossom petals which results in confusing the opponent and obscuring their vision, leaving them open for attack.

Make a clone which jumps and explodes close to the opponent into blossoms. The blossoms will confuse and harm their vision for a nano second for you to attack right after. Performance is easy, I want you to give me counters, and I think we already spoke about being able to counter intangible clones? Just to be safe give me a run down on how to counter this. Also, the quicker the counter the better, so focus on the clone to deduce the genjutsu before it even has a chance to explode.
 

Elmage G Ace

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Yeah that is the gist of it xD. Very basic, though personally I like to consider using this in a cosmetic way lol. Also genjutsu layering is nice with this, but it should coincide properly for full advantage. But yeah, easy to notice and counter.


( Genjutsu: Kasumi no Jutsu ) - Illusion Technique: Mist Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: N/A
Description: The user creates an illusionary clone that charges towards the enemy, jumps, then explodes in a cloud of cherry blossom petals which results in confusing the opponent and obscuring their vision, leaving them open for attack.

Make a clone which jumps and explodes close to the opponent into blossoms. The blossoms will confuse and harm their vision for a nano second for you to attack right after. Performance is easy, I want you to give me counters, and I think we already spoke about being able to counter intangible clones? Just to be safe give me a run down on how to counter this. Also, the quicker the counter the better, so focus on the clone to deduce the genjutsu before it even has a chance to explode.
Well as earlier said, the clone is an illusion, so in this case, it won't affects its surroundings, like the grass, its footsteps won't make a sound, it probably won't have a shadow either, and as you earlier said, there would be no poof of smoke=D
 

Noni

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( Konoha-Ryū: Yanagi ) - Leaf Ninja Art: Willow
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage points: 35
Description: The user waves their sword back and forth, which when seen by the target locks them in a genjutsu which causes them to hallucinate multiple waving arms. The movement resembles that of a willow tree blowing in the wind. With the enemy off guard, the user is free to cut them down.

Now we on to those B-Ranks first of all, I want you to find a way to counter this. I think it is obvious combinations are easy but a lot of people screw up the counter measurements.

Also fun fact I'm making a CFS that revolves around this concept, a lot of nice ideas for genjutsu cjs.

[video]https://youtu.be/aIfySOw-0ng?t=702[/video]

The genjutsu used here. Leaves a lot of clues open to counter.
 

Elmage G Ace

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YaY! B ranks!

Well after a close look at the technique, it would seem that the multiple arms are without a body, also the hands formed do not cast a shadow on the ground, but aside that he arms are suspended, and just appeared without any summoning seal, or a poof!

I think it would be best to counter the technique before the trees appear, because the guy seemed to be mentally affected just as the tree appear

OT: That would be an excellent CFS:yeah: I've never thought in that direction before
 

Noni

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Good observation, but also look at it logically. How many times have you seen so many hands detach from the body and move so fluidly? Not many, very sketchy for anyone and the first thing you might think about is being a genjutsu.



( Genjutsu: Hanaoka ) - Illusion Technique: Flower Hill
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user summons up illusionary purple flowers from the ground in front of them, damaging enemies with a chance to paralyze them.
Note: Paralysis lasts one turn.

Summoning a purple flower in front of the user, it will damage them by hitting them and if contact is made extensively paralyze the opponent. Once again performance is easy, and how you might logically use it after paralyzing is also simple.

Tell me how you would counter or deduce this flower being a genjutsu. And how would you aid in a good combination?
 

Elmage G Ace

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Well for one flower is usually grown not summoned, a non-living thing could be summoned as well as a living thing, but a plant can't be summoned, and even if it seems to be grown, there are very practically no flowers, at least not that I know of that grows to full size in seconds, so I'd know its a gen

I could use in a forest to make it more realistic, or perhaps if I have wood release it would make a nice combination, with wood,
 

Noni

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I need something more in depth. The combination was fine, though personally those petal ninjutsu techniques are so dope, I would combine this gen with that.

But I need more depth on countering the flower, yeah it has to grow and not be summoned but that can be fixed through describing it. Take everything into account of a flower, terrain, senses, and logic.
 

Elmage G Ace

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Sorry for the late reply, I've been writing exams


Well most flowers give off a fragrance and only grow on certain terrain, but assuming the terrain matches, a flower comes from a tree with leaves and twigs and not on its own, and that's what I can think of. Also the flower cannot be rooted, it must have trunk that roots it to the ground, so I'll be able to know.
I hope I'm not over thinking it>_>.
 

Noni

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Lets continue with this plant theme, or natural creation shall we?


( Magen: Hanarasui ) - Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.

Some might say the deduction of this is pretty much exactly what we went over. The opponent will appear to be trapped in the middle of a flower bud, movement restricted. A violent explosion will shortly occur, you don't want this to occur though for that means you will suffer mental damage and be left at the mercy of an opponent. Deducing this is no different then what we already spoke about, how would you combine this however?



( Magen: Jubaku Satsu ) - Demonic Illusion: Tree Binding Death
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user makes five handseals, and appears to dissolve into a mist. Once they stealthily approach the target and get within short-range, the opponent feels completely immobilized, and believes they have been bound by a fast-growing tree and are unable to move. The user then appears as if they emerge from the tree to attack the target. In reality, the target is immobilized, allowing the user to strike or interrogate them.

With find hand seals a genjutsu will be cast that will make the user dissolve into a mist. Unseen, they will make their way close range by the time they get their, the opponent will physically be hindered with movement being prevented, to them it will look like they are stuck into the body of a tree. Merge out of the tree and attack. Reality, their body is just unable to move. How might you deduce this?
 

Elmage G Ace

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Lets continue with this plant theme, or natural creation shall we?


( Magen: Hanarasui ) - Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.

Some might say the deduction of this is pretty much exactly what we went over. The opponent will appear to be trapped in the middle of a flower bud, movement restricted. A violent explosion will shortly occur, you don't want this to occur though for that means you will suffer mental damage and be left at the mercy of an opponent. Deducing this is no different then what we already spoke about, how would you combine this however?



( Magen: Jubaku Satsu ) - Demonic Illusion: Tree Binding Death
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user makes five handseals, and appears to dissolve into a mist. Once they stealthily approach the target and get within short-range, the opponent feels completely immobilized, and believes they have been bound by a fast-growing tree and are unable to move. The user then appears as if they emerge from the tree to attack the target. In reality, the target is immobilized, allowing the user to strike or interrogate them.

With find hand seals a genjutsu will be cast that will make the user dissolve into a mist. Unseen, they will make their way close range by the time they get their, the opponent will physically be hindered with movement being prevented, to them it will look like they are stuck into the body of a tree. Merge out of the tree and attack. Reality, their body is just unable to move. How might you deduce this?

#1
Well, for me timing is everything, it depends on the timing, but I would most likely use this technique with another genjutsu, as in layering of genjutsu, maybe with a genjutsu that changes the environment, or maybe a combination with a suitable earth technique that say alters the surroundings



#2
Hmm... first, when the user dissolves into a mist after five handseals, I'd find that iffy, because there would be no seals like he disappeared, or something, but I guess that can be fixed in description, but just after that I see myself restrained to a tree,now if a tree starts growing from the ground I stand, I should probably feel the rumbling of the earth, as it gives way for the tree to grow, or something like that
 

Noni

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Also, don't be ashamed to use that sense of touch :p. Feel the tree, does it have a wooden, rough texture? Does it even have a texture at all feel wise? Does it sort of pick at your skin? Stuff like this can be EASY giveaways.


( Genjutsu: Ingemame Ketsugō Sakkaku ) - Illusion Technique String Bean Binding Illusion
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: N/A
Description: Similar to Illusion Technique: Tree Binding Death, the user will do the Dog → Hare → Snake → Ram hand seals and trigger an illusion where the user first disappears, while the target sees several bean vines growing from the ground around and beneath him. These vines bind the target body, lifting them into the air. Then a bean pod rises from the ground to reveal the user, ready to strike. In reality, the opponent is immobilized by the illusion, allowing the user to strike.

Now again, very simple, perform those hand seals triggers an illusion where the user disappears and then several vines erupt from the ground and around the opponent, binding them and restricting their movement, at the same time lifting them in the air, leaving them suspended for attack. Afterwards a bean pod will rise and open up revealing the user where they can attack. Reality is the opponent is physically immobilized and you are open to strike them. Again, we have went through the many ways, use your senses in deducing this genjutsu like before, I don't think I need to repeat myself.
 

Elmage G Ace

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Also, don't be ashamed to use that sense of touch :p. Feel the tree, does it have a wooden, rough texture? Does it even have a texture at all feel wise? Does it sort of pick at your skin? Stuff like this can be EASY giveaways.


( Genjutsu: Ingemame Ketsugō Sakkaku ) - Illusion Technique String Bean Binding Illusion
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: N/A
Description: Similar to Illusion Technique: Tree Binding Death, the user will do the Dog → Hare → Snake → Ram hand seals and trigger an illusion where the user first disappears, while the target sees several bean vines growing from the ground around and beneath him. These vines bind the target body, lifting them into the air. Then a bean pod rises from the ground to reveal the user, ready to strike. In reality, the opponent is immobilized by the illusion, allowing the user to strike.

Now again, very simple, perform those hand seals triggers an illusion where the user disappears and then several vines erupt from the ground and around the opponent, binding them and restricting their movement, at the same time lifting them in the air, leaving them suspended for attack. Afterwards a bean pod will rise and open up revealing the user where they can attack. Reality is the opponent is physically immobilized and you are open to strike them. Again, we have went through the many ways, use your senses in deducing this genjutsu like before, I don't think I need to repeat myself.
No, you don't need to:p
Okay first things first, I'd feel the rough surface of the vine if it were real, also the terrain could help figure out,so I'd observe the vines and how they affect the surroundings, in terms of shadows, earth displacement, and perhaps the smell it gives off
 

Noni

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( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

This has been used a lot in fights. Basically to them they will have an illusion snake appear appear and around their ankles restricting them, and coiling upward effectively constricting their movement. Very basic. What might be some interesting ways to take full advantage of this? Also, what are the obvious deductions of this jutsu to help you counter it?
 

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( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

This has been used a lot in fights. Basically to them they will have an illusion snake appear appear and around their ankles restricting them, and coiling upward effectively constricting their movement. Very basic. What might be some interesting ways to take full advantage of this? Also, what are the obvious deductions of this jutsu to help you counter it?
Well this technique can be used to at least distract, or delay a skilled ninja, but could also prove offensive if used with say, a snake or snakes summon, or even other animals to make it look more realistic, also one could use it in a forest terrain.

Well, snakes don't come from the ground, except there's a hole, and I won't see any holes, or summoning marks, or poof! But also I should hear the hissing sound of the snakes, as well as feel its smooth skin, if I do not, then I'd know its a genjutsu.
 

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(Magen: Nijū Kokoni Arazu no Jutsu) Demonic Illusion: Double False Surroundings Technique
Type: Supplmentary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will do a sequence of 3 handseals, putting his opponents under a double layered Genjutsu. The user is able to create false surroundings to fool his targets, much like the simpler version of the technique. However, the illusion is in fact layered. If the opponent manages to release the first one, he will then feel the effects of the second illusion. If, for example, the first illusion is that of a desert and the second that of a forest, upon releasing the first one, the opponent will see the desert fade away while the forest appears around him, making him think he dispelled the illusion while in essence he is still caught in one. Each illusion is equivalent to C-Rank and both are casted at the same time. While normal releases will release only one illusion at a time, a strong enough pain or an external source of chakra can dispel both at the same time.

This is essentially the same as the weaker version only difference is it is layered, so the moment you break the first layer, a second one will happen. Keys to breaking this is crucial depending on the opponent and the terrain. If the terrain was dry desert, suddenly turn into standing on top of a ocean without significance showing of a jutsu being used, you can deduce it and break it. There are many scenarios where you don't even need to break it anyway as long as you remember the terrain and its simplicity. There are some scenarios in where you can even break both the layers at the same time. So countering depends mainly on your senses such as vision, hearing, and feel, while also coupling it with logic. Essentially, its adaptable and is dependent. How might you use this jutsu in a battle?
 

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(Magen: Nijū Kokoni Arazu no Jutsu) Demonic Illusion: Double False Surroundings Technique
Type: Supplmentary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will do a sequence of 3 handseals, putting his opponents under a double layered Genjutsu. The user is able to create false surroundings to fool his targets, much like the simpler version of the technique. However, the illusion is in fact layered. If the opponent manages to release the first one, he will then feel the effects of the second illusion. If, for example, the first illusion is that of a desert and the second that of a forest, upon releasing the first one, the opponent will see the desert fade away while the forest appears around him, making him think he dispelled the illusion while in essence he is still caught in one. Each illusion is equivalent to C-Rank and both are casted at the same time. While normal releases will release only one illusion at a time, a strong enough pain or an external source of chakra can dispel both at the same time.

This is essentially the same as the weaker version only difference is it is layered, so the moment you break the first layer, a second one will happen. Keys to breaking this is crucial depending on the opponent and the terrain. If the terrain was dry desert, suddenly turn into standing on top of a ocean without significance showing of a jutsu being used, you can deduce it and break it. There are many scenarios where you don't even need to break it anyway as long as you remember the terrain and its simplicity. There are some scenarios in where you can even break both the layers at the same time. So countering depends mainly on your senses such as vision, hearing, and feel, while also coupling it with logic. Essentially, its adaptable and is dependent. How might you use this jutsu in a battle?
This genjutsu is somewhat overlooked, but has many uses. Off top of my head I can think of a few, but it depends on the terrain. I'm a person who loves using terrain to his advantage, and say in a dessert, I could create a dessert-like terrain with a sand storm approaching, to make it more realistic, and if he gets it I would layer another gen, whereby the next illusion would be somewhat similar to the previous, to fool the opponent, or I could create roughly the same terrain with a few changes to it, the limitations are set by the users imagination.
 

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If, for example, the first illusion is that of a desert and the second that of a forest, upon releasing the first one, the opponent will see the desert fade away while the forest appears
How would you counter this scenario by deducing it?

Also, you can not create a sandstorm after making the area a desert, it simply changes the terrain, it can not be controlled.
 

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How would you counter this scenario by deducing it?

Also, you can not create a sandstorm after making the area a desert, it simply changes the terrain, it can not be controlled.
First, what I meant was that if the original terrain was a desert, I'd create an illusion that seems to be a desert, but contains a sand storm, but Ok thanks for the info.


After countering the desert illusion and come across the forest illusion, depending on the original terrain, I would be able to tell the difference between the illusion and the original illusion, even if the original terrain was a forest, there are sure to be differences, but if I couldn't, I guess my other senses are working just fine, won't be able to feel the leaves, or the twigs.
 

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Yeah, for example if it is a desert, you wouldn't feel on your feet the sand running along the sole of your feet or your toes. Sand areas are usually dry areas as well, you might notice if the field is cold, how could sand be here? Stuff like that, usually logic and senses.


( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

With one hand seal you will trap the opponent visually by making them see nothing but darkness. This is a high ranking gen but probably the most simplistic of all of the canon gens. Tobirama made this jutsu famous. Now breaking it is also easy though, cause your other senses are completely fine with being used. You can feel wind blow, you can hear birds, you can smell gas/oil, etc. Stuff like that is still under your control, also logically, an area going dark might be too suspicious out of nowhere, especially if the area was fine or bright. With that being said, how might you make this jutsu useful even more so in combining with other attacks?
 

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Yeah, for example if it is a desert, you wouldn't feel on your feet the sand running along the sole of your feet or your toes. Sand areas are usually dry areas as well, you might notice if the field is cold, how could sand be here? Stuff like that, usually logic and senses.


( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

With one hand seal you will trap the opponent visually by making them see nothing but darkness. This is a high ranking gen but probably the most simplistic of all of the canon gens. Tobirama made this jutsu famous. Now breaking it is also easy though, cause your other senses are completely fine with being used. You can feel wind blow, you can hear birds, you can smell gas/oil, etc. Stuff like that is still under your control, also logically, an area going dark might be too suspicious out of nowhere, especially if the area was fine or bright. With that being said, how might you make this jutsu useful even more so in combining with other attacks?
Well blind a soldier in war front is a dead soldier, even if for a second, because he wouldn't see the attack coming.
That being said, I could use it after a flash bomb, or a technique giving off bright light, and eventually follow up with an offensive technique can practically be spotted through sight only, say an attack coming from the sky for example, or I could use this technique to delay the opponents attack, and possibly switch to the offensive
 
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