[Suiton] Finally some training

Status
Not open for further replies.

Corazon

Legendary
Joined
Mar 10, 2014
Messages
12,439
Kin
2,767πŸ’Έ
Kumi
23,221πŸ’΄
Trait Points
0βš”οΈ
I quickly perform the Rat->Dog->Ox hand seals and begin gathering chakra into my right hand, I continue gathering chakra until I use nature transformation to turn my raw chakra into Suiton chakra. Once my Suiton chakra is properly molded, I begin releasing it from my hand as water while using shape manipulation to condense the water to create a whip made of water. I then use the whip to bind my opponent with the whip and leave him lying on the ground after using the C-Rank Suiton jutsu (Suiton: Suiben) - Water Release: Water whip. As my opponent is tied up and is lying on the ground, I begin gathering chakra throughout my body, I gather a bit more chakra before turning my raw chakra into Doton chakra through the use of nature transformation. Once my Doton chakra is properly molded, I begin releasing it through the bottom of my feet and into the earth. Once I release all my Doton chakra into the earth, I manipulate my chakra in the earth to make spikes shoot out from the ground and skew my target after using the C-Rank Doton jutsu (Doton: Ganchūsō) - Earth Release: Stone Spikes

Lol like catwoman? Really senpai? xd



I quickly perform the Ram->Tiger hand seals and begin gathering in my lungs, I continue gathering chakra until I use nature tranformation to turn my raw chakra into Suiton chakra. Once my Suiton chakra is properly molded, I spit it out through my mouth in the form of a sticky syrup like substance that messes my opponent who is mid-range from me and slows down his movements after I used the C-Rank Suiton jutsu (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field. Once my opponent is messed and his movements are restricted, I quickly perform the Snake hand seal and begin gathering chakra into my hands, once I have gathered enough chakra, I use nature transformation to turn my raw chakra into Doton chakra. Once my Doton chakra is molded completely, I slam my hands on the ground, releasing my chakra into the Earth which causes a portal to open in the sky above my opponent from which a giant solid lid of rock falls on my opponent after I used the B-Rank Doton jutsu (Doton: Otoshibuta) – Earth Release: Dropping Lid
 
Last edited:

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504πŸ’Έ
Kumi
20,449πŸ’΄
Trait Points
40βš”οΈ
(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

This is a simple clone technique that uses a water source to form itself. By performing the tiger hand seal you'll mold a water source within short range and create your clone. This clone has to stay within close range (5m) of you at all times or you'll lose control of it and it'll convert into normal water. Same thing will happen when they get hit hard enough. They're not made for power so can only use up to C-Rank jutsu....




(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

Okay with a water source the user will summon a drill from the water, the drill will act to penetrate the opponent and give a serious intense pain. Its a quick jutsu and is performed quick. Right when the user summons it they can go onto the next technique, great for combos. Its great for distractions and attacking from areas the opponent might not expect. The drilling motion does make a sound as well as it being a basic technique easy to anticipate.
 

Corazon

Legendary
Joined
Mar 10, 2014
Messages
12,439
Kin
2,767πŸ’Έ
Kumi
23,221πŸ’΄
Trait Points
0βš”οΈ
Senpai, since we're only going to be training on weekends for now, you can post 3-4 jutsus at a time, I've handled it quite well in my other trainings without any problem

I begin focusing chakra throughout my body, once I have gathered enough chakra, I apply my Doton affinity to it, turning my raw chakra into Doton chakra. After properly molding my Doton chakra, I release it from my body to the front of me, once all my Doton chakra is released, I raise my right hand in the air while manipulating my chakra, turning it into a river of mud that flows towards my target which is the C-Rank Doton jutsu (Doton: Doro Hōshi) - Earth Release: Mud Spore. As the river of mud is headed towards my opponent, I quickly start gathering chakra into my lungs, after gathering enough chakra, I change my raw chakra into Suiton chakra by using nature manipulation. Once my Suiton chakra is properly molded, I release it through my mouth as a small wave of water which is the D-Rank Suiton jutsu (Suiton No Jutsu) - Water Technique which slightly speeds up the river of mud. I then use the water source left behind to create a water clone of myself which is the C-Rank Suiton jutsu (Mizu Bunshin) - Water Release: Water Clone after I had gathered chakra throughout my body, before releasing it into the water source and manipulated it to create my clone.



As I receive instructions to perform my next combo, I release my water clone which leaves behind a water source that I use to my advantage. I start gathering chakra throughout my body before releasing it into the water source, I then manipulate my chakra that's infused with the water to form a drill by using shape manipulation which is the C-Rank Suiton jutsu (Suiton: Suigandan) - Water Release: Water Fang Bullet. As the drill heads straight for my opponent and he is distracted because he is trying to avoid the drill, I perform the Snake hand seal followed by the Seal of Confrontation and start gathering chakra into my right hand, once I have gathered enough chakra, I apply my Doton affinity to it, turning my raw chakra into Doton chakra. I then release my Doton chakra around my hand, then I manipulate my chakra to turn into rock which covers my entire hand and is shaped like a fist which I was able to do by using shape manipulation, this jutsu is known as the C-Rank Doton jutsu (Doton: Kengan no Jutsu) - Earth Release: Fist Rock Technique.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504πŸ’Έ
Kumi
20,449πŸ’΄
Trait Points
40βš”οΈ
Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

A very effective supplementary jutsu. After you create hidden mist jutsu (D-Rank) the user will will manipulate the mist in a way where it will reflect natural light. The light will shine throughout the mist and blind anyone ahead of the user. That is why it can only extend short-mid, so it does not blind the user. The opponent will be blinded and distracted you can use the open window to send a large streaming attack through the mist to kill the opponent. It moves fast, and the light when set is released instantly. You can only use this with the hidden mist but its fast to perform.




(Suiton: Suishoha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.

A very flexible technique, the user will clap their hands together and create a vortex of water around themselves spiraling with great speed. The vortex is nice because it can act as a barrier and then after defending you can send the vortex towards the opponent as a exploding wave that dashes with great speed towards the opponent. After you send the wave it acts to push the opponent back, I like to send lightning towards it to increase potency of attack, it also covers a wide and long range. It can soak the opponent and change the terrain which you can use in your favor. The more chakra you add the stronger it gets as explained in the description. The wave moves fast and loud. Its easy to perform and does not need a water source nor any hand seals.




(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird β†’ Rat β†’ Ox β†’ Monkey β†’ Rat β†’ Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

One of the most useful. After performing the required hand seals the area will begin to rain. The rain happens seconds after you perform the hand seals, the rain will begin to fall. The rain is connected with the users chakra. This allows the user to sense every movement that goes on instantly. Its great for a defense as well as anticipation of attacks. Its one of the best jutsus for defense so I recommend to always set it in the start of the battle. Don't be fool its sensory abilities is nice but you do not sense the opponent mold chakra, it does not go that far. You can though sense projectiles coming towards you since the rain is likely to hit them. Ways to stop this jutsu, is simply blow the clouds away.
 

Corazon

Legendary
Joined
Mar 10, 2014
Messages
12,439
Kin
2,767πŸ’Έ
Kumi
23,221πŸ’΄
Trait Points
0βš”οΈ
Lol senpai please let me know if the combos work so I don't look like a fool if I perform it during fights XD

I gather chakra into my lungs before applying my Suiton affinity to it, turning my raw chakra into Suiton chakra. I then release my chakra through my mouth by exhaling it as a thick mist which covers the entire battlefield by manipulating my chakra , this jutsu is known as the D-Rank Suiton jutsu (Kirigakure No Jutsu) - Hidding in Mist Jutsu. While the Hidden Mist jutsu has my opponent seeking me out, I manipulate the mist which is infused with my chakra to reflect the natural light that blinds my opponent, this is known as the C-Rank Suiton jutsu Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation. While my opponent is blinded by the light, I focus chakra throughout my body before changing my raw chakra into Doton chakra. I then release my Doton chakra into the ground from the bottom of my feet, I then manipulate my chakra to make earth spikes shoot out from the ground and skewer my opponent as he is blinded, this is the C-Rank Doton jutsu (Doton: Ganchūsō) - Earth Release: Stone Spikes



I gather chakra throughout my body before turning my raw chakra into Suiton chakra by using nature transformation. I then clap my hands together and release my Suiton chakra from all around my body while manipulating my chakra to form a spinning vortex of water around me. I then manipulate my chakra to cause the vortex of water to cascade into a wave that moves quickly towards my opponent, this is the C-Rank suiton jutsu (Suiton: Suishoha) - Water Style: Water Shock Wave. The result of this is that the water turns the solid earth into mud, I then use the mud source to my advantage by quickly performing the Ram->Horse->Dragon hand seals and start gathering chakra throughout my body, I then release my chakra into the mud soucre from the bottom of my feet and manipulate my chakra that's infused with the mud to form a dragon-like head that fires mud bullets at my opponent which I was able to do by using shape manipulation, this is the C-Rank Doton jutsu (Doton: Doryudan) - Earth Release: Earth Dragon Bullet.



Sorry I didn't use any combo for this jutsu but I haven't learned any Doton jutsus yet that would be helpful with this jutsu

I quickly perform the Bird->Rat->Ox->Monkey->Rat->Snake hand seals and begin gathering chakra thoughout my body, I then begin releasing my chakra from my body and into the clouds. I finally manipulate my chakra to make it rain down on the battlefield so I can sense where my opponent or any projectiles are located
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504πŸ’Έ
Kumi
20,449πŸ’΄
Trait Points
40βš”οΈ
(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake β†’ Ram β†’ Horse β†’ Hare β†’ Ram β†’ Horse β†’ Hare β†’ Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.

A jutsu I like to use mainly with a clone in all honesty. The user will manipulate a water source or spew out some water and do the required hand seals. The water will shape into a condense sphere around the opponent. The water acts to suffocate the opponent and drown them. Its also hard to move because its pressurized water. You can even use it one yourself to block attacks. Its a great way to trap an opponent and make life difficult for him. A downside is you must always have a hand on the water sphere if not then the water is released and done. That is why its best used with a clone to keep his hands on the water. Its a handy jutsu and great to spring some traps.


(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

A very good jutsu. If an opponent is coming in for attacks or sending basic projectile attacks they can turn their whole body into water as well as remain human shape. The attacks will simply go through the user leaving them unharmed. Now the water will have to form back into shape which takes a couple of seconds. Its easy to and fast to transform the body into water as well as back to human. Its great to get out of tough situations and use basic deception. You can't attack in this form but the most is you can run. I recommend never to use it with lightning jutsus, as well as any elemental jutsu. Just basic tai,ken,and weapon projectiles. It counts as a sub so you can only use it once as well as no more subs so use wisely.





(Suiton: Suishu Gorugon) - Water Release: Powerful Blasting Rain Trench
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user after performing Dragon β†’ Tiger will summon a large amount of water that will then be used to strike at the opponent in several versatile ways. It has been known to transform it into a dragon with a gaping mouth to attack. The water used will be stationary till it is sent offensively toward the opponent.

A basic attack. The user will perform two hand seals and summon water from out of the air. The water used will be stationary till it is sent offensively toward the opponent. Though to use the tech you will use the water instantly. The user will manipulate the water and send it towards the opponent as a projectile. It turns into a dragon and acts to engulf the opponent. The dragon is very flexible but its overall simple and quick to perform.


(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.

The user will perform one hand seal and slam their foot on the ground. This causes water to suddenly rise up and dash towards the opponent as a slicing jet. It has the force to cut through many attacks and its very fast moving as well. Its projectile based as well and remains the shape of a slicing jet during it duration towards the opponent. A simple wall is all that is needed to block or even shacking the ground where the water is based on so you can disrupt its shape and render it useless. Its awesome for combos as well since you can send many attacks at once since its a projectile and more of a set-up.
 

Corazon

Legendary
Joined
Mar 10, 2014
Messages
12,439
Kin
2,767πŸ’Έ
Kumi
23,221πŸ’΄
Trait Points
0βš”οΈ
I gather chakra throughout my body and apply my Suiton affinity to it, turning my raw chakra into Suiton chakra. I then proceed to release my Suiton chakra from my body while using shape manipulation to make a water clone of myself

Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.



Once I have created a water clone of myself, I give him instructions, he gathers chakra throughout his body and performs the Snake->Ram->Horse->Hare->Ram->Horse->Hare hand seals and places his hands in front of him. As our opponent comes charging towards us, I give my clone the signal to perform the jutsu, once our opponent is within range, he releases his chakra into the water source and manipulates the water to form a ball that traps our opponent inside it, he uses shape manipulation to condense the ball so it is hard to move while his hand is in the ball to maintain it or it would disperse

Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake β†’ Ram β†’ Horse β†’ Hare β†’ Ram β†’ Horse β†’ Hare β†’ Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.



While our opponent is trapped a the condensed ball of water, I gather chakra throughout my body and apply my Doton affinity to it, turning my raw chakra into Doton chakra. Having properly molded my Doton chakra, I release it from the bottom of my feet and into the ground. I then my chakra that's infused in the ground to condense the soil and rock before manipulating my chakra to make 4 large spikes from 4 different angles shoot out from the ground and pierce through my opponent who is trapped in the water prison but don't hit my clone because he is in the perfect position to avoid it xd

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.





I focus my chakra throughout my body before applying my Suiton affinity to it, then by manipulating my Suiton chakra, I chnage my body from its normal state into a state of water



I focus my chakra throughout my body before changing my raw chakra into Doton chakra by using nature transformation. Having properly molded my Doton chakra, I begin releasing it into the ground from the bottom of my feet and manipulate my chakra to make the ground shake which causes my opponent to fall to the ground

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.



While my opponent is on the ground, I focus chakra throughout my body and quickly perform the Dragon->Tiger hand seals, I then add my Suiton affinity to my raw chakra, turning it into Suiton chakra. Once my chakra is properly molded, I release my chakra from my body to the front of me and manipulate it to gather all the water in the atmosphere, once there is enough water, I send it towards my opponent and mid-way through the attack, I use shape manipulation to make the water form a dragon that engulfs my opponentt

Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user after performing Dragon β†’ Tiger will summon a large amount of water that will then be used to strike at the opponent in several versatile ways. It has been known to transform it into a dragon with a gaping mouth to attack. The water used will be stationary till it is sent offensively toward the opponent.





I focus chakra throughout my body before applying my Doton affinity to it, I then release my Doton chakra to the front of me and manipulate my chakra to turn into a river of mud that flows towards my opponent my I raise my right hand

Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user summon a river of mud infront of them by lifting one of their hands in the air. This technique can have water added to it to speed up the flow and increase its power.



As the river of mud is headed towards my opponent, I gather chakra into my right leg and perform the Tiger hand seal, I then change my raw chakra into Suiton chakra by using nature transformation. After properly molding my chakra, I raise my right leg and slam my foot on the ground, releasing my Suiton chakra into the ground which causes water to rise up and move towards my opponent while speeding up the river of mud, enhancing its damaging power

Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.

 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504πŸ’Έ
Kumi
20,449πŸ’΄
Trait Points
40βš”οΈ
(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

A fast moving and performing projectile based technique. The user will gather suiton in their mouth then The user will send a condensed ball of water straight towards any area the user chooses. Its a very fast moving technique as well as powerful enough to push an opponent back. The technique is limited in range only up to mid range. Its very basic in what its purpose is as well as what its meant to be. Its combo friendly as well being able to send multiple attacks. Basic walls are simple enough to stop the ball since it is quite straightforward.


(Suiton: Seibun Hofutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger β†’ Dog β†’ Monkey β†’ Snake β†’ Boar β†’ Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

Okay after performing that long list of hand seals. You will rise water from the ground which you can manipulate in a various of ways. First of all its a great arsenal for you to use. The amount of water summoned can allow you to use certain jutsus which require a water source if you don't all ready have one. You can encase a water summon around it to allow it to be in the field and move freely. You can use it to block attacks as well. Its a very handy jutsu to use and simple. Only a small amount is summoned so its not like you can use it to perform water jutsus that require a larger water source.
 

Corazon

Legendary
Joined
Mar 10, 2014
Messages
12,439
Kin
2,767πŸ’Έ
Kumi
23,221πŸ’΄
Trait Points
0βš”οΈ
I focus my chakra throughout my body before applying my Doton affinity to it, turning my raw chakra into Doton chakra. Once I have properly molded my chakra, I begin releasing it into the ground from the bottom of my feet, I then manipulate my chakra to make the ground shake which causes my opponent to fall to the ground

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.



Once my opponent has fallen to the ground, I gather chakra into my lungs before changing it into Suiton chakra through nature transformation. Having properly molded my chakra, I begin releasing it through my mouth as water which I then condense into a ball by using shape manipulation, it continues torwards my opponent and as he is waking up, the ball of water hits him and sends him to the ground once again

Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.





I haven't learned any Doton jutsu to combine with this that would work effectively and I don't know any summons yet

As my opponent sends a small fireball at me, I perform the Tiger->Dog->Monkey->Snake->Boar->Tiger hand seals as quickly as I can and begins focusing chakra throughout my body, I then apply my Usiton affinity to it and begin releasing it into the ground from the bottom of my feet, once I have have infused my Suiton chakra into the ground, I manipulate it to make water rise up just in time to cancel out the fireball

That's a very slow fireball:snick:
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504πŸ’Έ
Kumi
20,449πŸ’΄
Trait Points
40βš”οΈ
(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users presence.
Note: Must be a large water source such as a lake to use.

Okay so this is a very basic and ordinary technique in all honesty. Its purpose is when the user is underwater they will propel themselves through the water by releasing their chakra throughout their body. This can also mask the users presence while underwater making it tough for the random ninja to find you but a sensory or dojutsu is able to. It can work for snick attacks and its handy when you are caught underwater. Its a fast jutsu to use and rather simple. Though this can only be used in water sources like rivers, lakes, oceans, etc.


(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

Not much to really talk about here. Its very fast to perform and simple as well. the user will release a set of water from the palm of their hands towards the opponent. It has an impact property forcing them back which makes its main purpose is close range battle which is actually very handy. Its also good to douse out certain fire attacks and clear away smoke.
 

Corazon

Legendary
Joined
Mar 10, 2014
Messages
12,439
Kin
2,767πŸ’Έ
Kumi
23,221πŸ’΄
Trait Points
0βš”οΈ
1ST JUTSU

As my opponent sends a fire ball at me, I begin focusing chakra throughout my body as I stop channeling chakra into my feet which causes me to fall into the water instead of standing on it, while underwater I start applying my Suiton affinity to my raw chakra, changing it into Suiton chakra. I then begin releasing my Suiton chakra from my body as I use it to propel me underwater so I can appear behind my opponent for a sneak attack

ADVANTAGES
β€’ If you are on a water source and an attack is coming toward you then you can easily evade it by going underwater and using this jutsu to surprise your opponent by appearing behind him
β€’ It doesn't require any hand seals and is quick to perform

DISADVANTAGES
β€’ Well you require a huge water source to use it so that's a drag because the jutsu is terrain dependent
β€’ It doesn't do any damage to your opponent so it should only be used for evading which makes it quite 1 dimensional

COUNTER
β€’ I would use the jutsu Water Fang Bullet so while the drill will cover my back, I can be alert towards the opposite direction

Question: Any other ways to counter this?



2ND JUTSU

I focus chakra into right hand before using nature transformation to turn my raw chakra into Suiton chakra. I then charge towards my opponent and suddenly raise my hand towards him, releasing my Suiton chakra through the palm of my hand in the form of a blast of water

ADVANTAGES
β€’ Quick and easy to perform which makes it a great jutsu for close range surprise attacks
β€’ Its very handy to put out small fire jutsus because of its speed

DISADVANTAGES
β€’ The range is very limited so its only useful in CQC
β€’ Its quite predictable that the water only moves straight so it becomes easier to dodge

COUNTER
β€’ A gust of wind with the same rank should suffice or a Doton wall
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504πŸ’Έ
Kumi
20,449πŸ’΄
Trait Points
40βš”οΈ
(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar β†’ Dog β†’ Horse β†’ Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.

Another basic but very flexible attack. After performing the required hand seals they will manipulate a water source to create a streaming water which can be guided by the opponents chakra while maintaining complete focus on it. It can hit a number of targets as well as act as a barrier. You must maintain focus on it but its a handy jutsu. Due to its mobility it can move through tight spaces and hit in angle most would find difficult.


(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

A surprise attack jutsu, while your opponent is standing on top of a water source. With manipulation of the water under the opponent, the user will create a whirlpool which will suck everything in range, that includes yourself if you are caught so be weary. It is considered a jutsu for distractions and set up mainly for attacks. You're opponent must be on a water source.
 

Corazon

Legendary
Joined
Mar 10, 2014
Messages
12,439
Kin
2,767πŸ’Έ
Kumi
23,221πŸ’΄
Trait Points
0βš”οΈ
1ST JUTSU

I quickly perform the Boar->Dog->Horse->Tiger hand seals and begin focusing my chakra throughout my body, I then release my chakra into the nearby water source and manipulate the water after infusing my chakra with it. While maintaining complete focus on manipulating my chakra, I control the water to move towards my opponent as a spiraling stream that hits him, pushing him to the ground a few meters back

ADVANTAGES
β€’ You are able to manipulate the water to move however and wgerever you want
β€’ Because you already use the water source that is provided, the size of the vortex can be as any size you want to make it as long as you maintain focus

DISADVANTAGES
β€’ To perform the jutsu, you need a rather large water source which makes the jutsu completely reliant on the terrain
β€’ You have to maintain complete focus on controling the water which leaves you a bit exposed to attacks from the sides or behind

COUNTER
β€’ An earth dome should suffice or a wind jutsu of the same rank should cancel it out



2ND JUTSU

As my opponent and I stand on the lake, I begin focusing chakra throughout my body before applying my Suiton affinity to my raw chakra. Having properly molded my Suiton chakra, I release it into the water through the bottom of my feet, I then manipulate my chakra to move under my opponent and pool together before I manipulate it to make the water under him start spiraling inwards, creating a whirlpool that's sucks him underwater

ADVANTAGES
β€’ If performed properly, your opponent has no way of knowing that the chakra is pooling under him so you can surprise him(unless he has a doujutsu)
β€’ Its a great jutsu for setting up your next jutsu by sending your opponent underwater

DISADVANTAGES
β€’ If you are too close then you could get sucked into the whirpool as well
β€’ If your opponent is some1 who strives in the water then sending him underwater could be a mistake because they will have the advantage and the element of surprise

COUNTER
β€’ Using a fuuton jutsu to launch you into the air as the water starts spiraling should let you avoid it
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504πŸ’Έ
Kumi
20,449πŸ’΄
Trait Points
40βš”οΈ
(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram β†’ Snake β†’ Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.

A supplementary jutsu. The user after performing the required hand seals will create a black mist cloud right above the opponent where its size is just big enough to cover a short range of where it is placed but the cloud itself can be moves up to mid range of your own location. The black cloud will begin to rain a flammable substance (oil). It does not cause any restriction of movement but its main purpose is to ignite it with fire to completely burn the opponent severely. Now if you are ever caught using a full body wind jutsu can easily blow the oil away.


(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar β†’ Dog β†’ Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.

Basic technique the user does 3 hand seals and controls water veins that run down a mountain making it very location based to use properly. Water will begin to fall from it creating a water fall. The more chakra you send the larger the water fall itself can become. This can be used to set up certain water techniques that require a water source being a good source. It can make your presence if you hide behind it, it be hard for the opponent to find you as well as you can do a surprise attack. Though with sensory and dojutsu users would not be the best idea to do.
 

Corazon

Legendary
Joined
Mar 10, 2014
Messages
12,439
Kin
2,767πŸ’Έ
Kumi
23,221πŸ’΄
Trait Points
0βš”οΈ
1ST JUTSU

I quickly perform the Ram->Snake->Tiger hand seals and begin focusing chakra throughout my body, I then apply my Suiton affinity to my raw chakra before releasing my Suiton chakra in front of me, I then manipulate my chakra to move above my opponent and form a dark cloud which then begins dropping oil onto my opponent at my command

ADVANTAGES
β€’ It is a great set up jutsu for a follow up Katon jutsu
β€’ You are able to move the cloud around

DISADVANTAGES
β€’ You are required to perform 3 hand seals in order to form the cloud
β€’ The cloud is pretty visible so your opponent is well aware of its presence

COUNTER
β€’ Use a Fuuton jutsu to blow away the cloud



2ND JUTSU

As I stand at the top of the mountain, I perform the Boar->Dog->Ram hand seals and begin focusing chakra into my hands, I apply my nature affinity to my raw chakra, turning it into Suiton chakra. I then place my hands on the ground and begin releasing my Suiton chakra into the ground, I manipulate my chakra that's infused in the earth make water burst out from the water veins in the mountain, creating a waterfall

ADVANTAGES
β€’ You could use this to hide your presence as you prepare your next jutsu
β€’ Once you release this jutsu, it will leave behind a water source which can be used for a Suiton jutsu that requires a water source

DISADVANTAGES
β€’ It is a jutsu that you have to constantly stream chakra into so it leaves you open to attacks from the sides, above and behind
β€’ You have to be at a higher point than your opponent which makes it completely reliant on the terrain

COUNTER
β€’ You can break your opponents focus by making the earth under him shake so he will lose footing and the flow of water would disperse
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504πŸ’Έ
Kumi
20,449πŸ’΄
Trait Points
40βš”οΈ
(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.

After making a water clone it will go close to the opponent and by the will of the opponent, the clone will dissolve back into water and suddenly 4 projectile which are quite sharp will act to try and impale the opponent. You must have a water clone first before you do this tech. You can use the clone to get in close to the opponent making evasion much more difficult to perform. Its also a sudden technique so it can deceive the opponent if used correctly. Its a straightforward tech and after the projectiles have been sent your done from their and you can continue to another tech.


(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

Okay a straightforward technique. After doing some quick body movement attacks, like punches and kicks. You will finally launch the opponent in the air and while the opponent is airborne the user will concentrate water chakra in their palm and swing it towards the hanging opponent releasing a crescent blade of water which will act to impale the opponent on contact. Now this is a basic technique and very good for close range usage. Having good speed and fluid movement would work well with this jutsu, using drunken fist would be a great combo. An opponent in the air has very little they can do. Ways to counter is if the opponent gets in close range, you can use a armor to hurt their fist. One of the many counters.


( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

A simple but handy jutsu. It can be used quickly without a hand seals or water source. You can rise a pillar of below the opponent to send them high into the air which from their you can send an attack. Its great for combos. Also you can even use it for yourself to send you mid-air and evade certain attacks and since it causes no damage you can send a attack with no hesitation. If user ever against you, one thing you can do is send a stream of wind to push yourself back to evade attacks.


( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

A very basic jutsu. First of all it requires one hand seal and it can only work short range. This is a very large risk to take because though its one hand seal a opponent can easily use a taijutsu move before you fully perform the technique. Its a basic short range attack and nice to use. The user will create a water around their arm and send a projectile bullet which acts to forcefully push the opponent back. Its also fast moving bullet, if you are able to fully perform the technique then evasion is very difficult. A nice jutsu I recommend trying to restrict the opponents movement so you can fully perform it accurately.
 

Corazon

Legendary
Joined
Mar 10, 2014
Messages
12,439
Kin
2,767πŸ’Έ
Kumi
23,221πŸ’΄
Trait Points
0βš”οΈ
1ST JUTSU

As I get ready to perform my next jutsu, channel chakra throughout my body before making the Tiger hand seal and applying my Suiton affinity to my raw chakra. Once I have molded my Suiton chakra, release my chakra through my body and manipulate my chakra to make a water clone of myself while also using shape manipulation to give it its shape and size. Having created my clone, I make him charge at my opponent in an arc and as he is within short range of both me and my opponent(he is in the middle) I manipulate him to change back into water and quickly into 4 pointed projectiles which I manipulate to head straight for my opponent and stab him

ADVANTAGES
β€’ Its pretty much a surprise attack if you are able to get your clone within close range of your opponent
β€’ You could hit multiple targets(4)

DISADVANTAGES
β€’ You require a water clone to do the jutsu, whether its already made or not, you are forced to make a clone just to perform the jutsu, which means you have to use 2 turns to perform this jutsu
β€’ If your opponent is long range from you then this jutsu is very easy to predict because you will be able to make the clone move within mid range of him(short range of you) but since the projectiles move in a single direction, it would be easy to counter or avoid

COUNTER
β€’ A quick Doton wall should suffice or a streaming Fuuton jutsu of the same rank should cancel out the projectiles



2ND JUTSU

As I charge towards my opponent, when I'm within striking distance, I slow down and begin punching him on his chest left->right->left->right and as he holds his chest, I lean back and swing my right leg in an upward arc with tremendous force which sends him flying into the air. Whilst he is in the air, I quickly channel chakra into my right palm and apply my Suiton affinity to it, once I have enough chakra, I swing my right hand in an arc while releasing my Suiton chakra to send a cresent balde of water to hit my opponent while he is still in mid air

ADVANTAGES
β€’ Its quick to perform and doesn't give your opponent a lot of space or time to counter
β€’ Once you hit your opponent with the water blade, he will go higher into the air which would leave him more vulnerable

DISADVANTAGES
β€’ You have to be within close range of your opponent to perform the jutsu
β€’ Your opponent has to be launched into mid air before you can use the water jutsu

COUNTER
β€’ Create a Fuuton wall so your opponent won't be able to get within close range of you



3RD JUTSU

I begin channeling chakra throughout my body before applying my Suiton affinity to my raw chakra, having gathered enough chakra, I begin releasing my Suiton chakra through the bottom of my feet and into the ground, once my chakra is under my opponent, I manipulate it to create a pillar of water to shoot out from under my opponent and launch him into the air

ADVANTAGES
β€’ Very quick to perform since it requires no hand seals or slamming your hands on the ground
β€’ Its versatile since you can use it to launch you into the to evade attacks and it doesn't cause any damage to you

DISADVANTAGES
β€’ Not causing any damage is also a disadvantage because it would just launch your opponent into the air to set up your next jutsu but not damage him
β€’ The range is quite limited as it can only be used till mid range

COUNTER
β€’ Use a Doton pillar to launch you forward or back



4TH JUTSU

I perform the Ram hand seal and begin focusing chakra into my right hand, once I have gathered enough chakra, I change my raw chakra into Suiton chakra by using nature transformation. Having properly molded my Suiton chakra, I release my chakra around my arm while manipulating it to turn into water, covering my hand with water, I thrust my hand forward and release the water at my opponent like a bullet of water

ADVANTAGES
β€’ Good jutsu to use to buy a little time since it pushes your opponent back a few feet
β€’

DISADVANTAGES
β€’ Can only be used in short range battle
β€’ It is very risky to use the jutsu when your opponent is so close because they could use a Taijutsu move before you complete your jutsu

COUNTER
β€’ A simple Doton wall should suffice or perhaps a gust of wind with the same rank
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504πŸ’Έ
Kumi
20,449πŸ’΄
Trait Points
40βš”οΈ
( Suiton: Seisuiryu ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

Okay this is actually a handy jutsu but is misused many times. The user will simply create a pool of water beneath them which acts to carry the opponent forward. Not side to side, it acts to only move one direction towards the opponent. Its good to evade certain techniques. Now when you reach the opponent, you take out your sword and slash him up to bits. Its a fast acting jutsu so its hard for the opponent to note come in contact though the pool can only move mid range at most. Its a nice jutsu to use for close range battle. A simple counter which you can turn into a offense is electrifying the water, shock the opponents feet.


( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

Okay a streaming water technique meaning you will have to keep constant control over its movement and where you send it. You will basically send a stream of water towards the opponent which acts to lash or whip the opponent and send the back some meters. Now its hard to evade since its streaming so you can specifically aim and control as long as you remain focused. Blocking is the best thing to do for this jutsu as a line of defense.


( Suiton: Shawa ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

This is a very useful technique. The user will use water vapor in the air wot create many water projectile attacks. They are very sharp as well as powerful. They can be made anywhere around short-mid range of the user and can be sent anywhere. Since they are projectile based attacks you can use them with combos. Masking kunais would be a smart but basic idea. They are guided by the swing of the users hand when aiming. It is very fast to perform as well as fast moving, perks include how simple but effective it is as well as no water source. Simple blocking of the projectiles can be used.


(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar ? Dog ? Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

Basic technique after performing the 3 hand seals required the user will create a vortex around the palm of his hand, then with a thrust aiming towards the opponent he will release it in hopes to attack or defend the opponent. Now it has a couple of hand seals and overall may take some time you can look in the anime yourself to notice. Its nice streaming technique with an intent to harm the opponent in two ways, pushing them back with a powerful thrust, and getting the opponent wet. Other then this notes its basic.


(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

A very famous and destructive jutsu that really in my opinion is one of the bests in the suiton list. Now yes unless you specialize in water for your bio, you will have to complete all of those hand seals. After the hand seals is done the user will manipulate the near by water source to rise it and mold its shape to create a very powerful dragon. The user must remain focus during the performance and until he sends the dragon to the opponent. Now it has the raw power to seriously hurt the opponent as well as drench the area, depending on the terrain, where and what type of water source. Little to say its main purpose is to be as offensive as it can be. A huge downside to it is those hand seals. The amount of time to perform them would take very long, in the midst of battle.
 

Corazon

Legendary
Joined
Mar 10, 2014
Messages
12,439
Kin
2,767πŸ’Έ
Kumi
23,221πŸ’΄
Trait Points
0βš”οΈ
1ST JUTSU

As Ryu stands directly across his opponent, he begins focsuing chakra throughout his body before using nature transformation to turn his raw chakra into Suiton chakra. Once he has gathered enough chakra, he begins releasing it through the bottom of his feet and into the ground, once he has released his Suiton chakra, he manipulates it to turn into a pool of water that carries him towards his opponent. While moving towards his opponent, Ryu removes his sword from his back and jiust as he reaches close range, he swings his sword in front of him several times in different directions, slashing his opponent

ADVANTAGES
β€’ Doesn't require any hand seals and is quick to perform
β€’ Can be used to evade incoming jutsu that are low to ground because it raises you up

DISADVANTAGES
β€’ The pool of water can only move forward so it is easy to judge and try to counter
β€’ Its limited to mid range

COUNTER
β€’ I would use the Doton jutsu that makes the ground shake, by shaking the ground that the water uses to move, it would destabilize the wave of water and cause it to collapse



2ND JUTSU

Ryu begins gathering chakra into his mouth before applying nature transformation to his raw chakra, turning it into Suiton chakra. Once he has gathered enough chakra, he places his hand on his mouth and begins releasing his chakra from his mouth in the form of water which he then manipulates into the shape of a whip through shape manipulation. While continuously focusing on controlling the whip, Ryu manipulates it to hit his opponent which causes his opponent to fly a few feet back

ADVANTAGES
β€’ Its requires no hand seals so it shouldn't take long to form the whip
β€’ As long as you maintain focus, you are able to control exactly where and what the whip hits

DISADVANTAGES
β€’ You have to maintain complete focus on the whip or else it would disperse
β€’ By continuously focusing on the whip itself, you are exposed from several different angles from which you can be attacked

COUNTER
β€’ Throw several kunai and shuriken at your opponent to make him defend which would require him to stop focusing on the whip, thus dispersing it



3RD JUTSU

Ryu begins gathering chakra throughout his body before using nature transformation to turn his raw chakra into Suiton chakra. Once he has gathered enough Suiton chakra, he releases his chakra from his body and into the air above him, he then manipulates his chakra to mix with the water vapour in the air to form several projectiles that are made from water which are sharp thanks to using shape manipulation. He then swings his hand in an arc to make the projectiles fly towards his opponent with great speed and force

ADVANTAGES
β€’ Requires no hand seals so it is quick to perform so it doesn't give your opponent a lot of time to counter
β€’ Once you send the projectiles towards your opponent, you can use another jutsu to combine it with

DISADVANTAGES
β€’ The range is limited to mid range
β€’ You opponent is able to see the projectiles forming before you can launch then at him so he is able to counter appropriately

COUNTER
β€’ A simple Doton wall should suffice or a streaming Fuuton jutsu of the same rank



4TH JUTSU

Ryu quickly performs the Boar->Dog->Ram hand seals and begins focusing chakra into his right hand, once he has gathered enough chakra, he uses nature transformation to turn his raw chakra into Suiton chakra. Having gathered enough chakra, he raises his right hand to a 90 degree angle and begins releasing it from the palm of his hand as water, he uses shape manipulation to make it form a swirling vortex of water that he then sends towards his opponent by thrusting his hand in a forward motion

ADVANTAGES
β€’ It is quite versatile as it can bu used for both attacking and defending
β€’ No water source is required which means once you disperse the jutsu, it would leave behind a water source that you can use for another jutsu

DISADVANTAGES
β€’ It requires you to perform 3 hand seals
β€’ You have to maintain focus on the jutsu or else it will disperse, meaning you can't perform any other jutsus while using it

COUNTER
β€’ Since your opponent is constantly in contact with the jutsu, I would shoot a few lightning bolts into the vortex of water which would shock my opponent



5TH JUTSU

Ryu performs the long sequence of Ox->Monkey->Hare->Rat->Boar->Bird->Ox->Horse->Bird->Rat->Tiger->Dog->Tiger->Snake->Ox->Ram->Snake->Boar->Ram->Rat->Yang Water->Monkey->Bird->Dragon->Bird->Ox->Horse->Ram->Tiger->Snake->Rat->Monkey->Hare->Boar->Dragon->Ram->Rat->Ox->Monkey->Bird->Yang Water->Rat->Boar->Bird hand seals:)dafq: that's 44 hand seals, I counted it 5 times to make sure I didn't make a mistake while counting) and begins focusing chakra throughout his body. Having gathered enough chakra, he applies nature transformation to his raw chakra, turning it into Suiton chakra. Once he has gathered enough chakra, he releases it from his body and into the nearby water source. Ryu then manipulates his chakra to make a large amount of water rise up while using shape manipulation to make it form into a huge dragon made of water. While still focusing on the dragon, he manipulates the dragon to head straight for his opponent and makes it hit him, injuring him severely

ADVANTAGES
β€’ It can be used for any range of battle
β€’ The destructive power is enough to kill your opponent

DISADVANTAGES
β€’ You have to perform 44 hand seals which means you could probably die 10 times before finishing the jutsu :coffee:
β€’ Requires a big water source to use the jutsu

COUNTER
β€’ A giant Golem that you will be able to stand on top of so you can evade the dragon while manipulating the golem to destroy the dragon
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504πŸ’Έ
Kumi
20,449πŸ’΄
Trait Points
40βš”οΈ
(Suiton: Suiryuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

This is a useful technique, quick and easy as well. With the Tiger hand seal the user will create a orb to appear anywhere he/she desires, I recommend a little but close to you. Now while always remaining focused towards the orb the user will release multiple whips out of the orb directed all over the area where the opponent is. The whips are highly flexible and very fast pace. They can be released anywhere on the orb, and towards any part of the field since it deals a long range.


(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

This is a very convenient technique which has a large amount of mobility which is a reason why I like it. The user will do one hand seal and spew out a fast rotating ball of water towards the opponent. You can send 1-5 balls of water and the attack potency depends on just how much chakra you add onto it. Sending one bullet is much more powerful and has ability to rip through even the strongest defenses. While sending more but small bullets are much more faster as well as tougher to evade. You can use this tech as a finishing move or to distract the opponent sending projectile water bullets over and over again. It has a large amount of purpose. Ways to counter are simple, projectiles are usually straightforward so blocking is easy as well as certain evasion methods.

Remember to ask any questions. Don't want you misusing jutsu.
 
Status
Not open for further replies.
Top