[Suiton] Finally some training

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Corazon

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1ST JUTSU

After hearing his senpais instructions, Ryu performs the Tiger hand seal and starts channeling chakra throughout his body, once he has gathered enough chakra, he uses nature transformation to turn his raw chakra into Suiton chakra. Having properly molded his Suiton chakra, he begins releasing his chakra about 4 feet in front of him as water and uses shape manipulation to shape it into an orb. After making the orb, Ryu manipulates it to make 4 whips that are about 15-20 meters long to attack his opponent

ADVANTAGES
• Has great range making it usable for any range of battle
• It is quick to perform and you can form multiple whips to attack several targets

DISADVANTAGES
• To maintain the orb, you have to continuously focus on the orb


COUNTER
• You could use the world shaking Doton jutsu to make your opponent lose balance and focus so the orb will disperse



2ND JUTSU

Ryu performs the Tiger hand seal and begins molding chakra in his mouth, having gathered enough chakra, Ryu changes his raw chakra into Suiton chakra by using nature transformation. Once he has properly molded his Suiton chakra, he releases it from his mouth by spitting it out as a large blast of spiraling water towards his target

ADVANTAGES
• Can be used for any range of battle and the blasts are quick moving
• You are able to switch between spitting out 1 or mulitple water blasts which makes the jutsu versatile

DISADVANTAGES
• The blasts only move in 1 direction so it is easy to judge them and counter appropriately


COUNTER
• A strong Doton wall should suffice

Have I performed any jutsus incorrectly so far?
 

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You're good so far.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

One of the very simple techniques. The user after doing one quick hand seal will rise a large amount of water from the ground. The water is manipulated to form into a jet slice of water. The user can send it towards the opponent as a projectile. While it is moving it literally rips through ground towards the opponent. This can even effect the terrain to a extent by preventing the opponent from using the ground as freely as they want as well as since its cracked up even afterward it will remain so. I like to send lightning towards it to even crack around the ground and have a better attack potency. It can block through attacks while moving.


( Suiton: Suishinshu ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword into the ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Okay the user will send suiton chakra into their sword and jump into the air and when reaching the ground stab it in the ground causing a water pillar to rise up right under the opponent, this will send the opponent high into the air while pushing them back. Now Its a tough tech to decide to use, you will have to jump into the air first leaving you vulnerable to attacks, I recommend that to use this technique if you were on top of a summon and jump down a large summon and then use the technique. This way your less vulnerable and less prone to attack. Now when the pillars sets a gush of water will appear first then launch the opponent. Now when they are in the air you are left to continue quickly to another attack giving you full freedom. You will have to stab the sword though short range of the opponent in the ground so he/she will most likely have visual contact on you. This can have them anticipate your move, be weary.
 
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Corazon

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1ST JUTSU

Ryu forms the Tiger hand seal and begins chenneling chakra throughout his body, once he has gathered enough chakra, he uses nature transformation to turn his raw chakra into Suiton chakra. Having properly molded his chakra, Ryu releases his chakra into the ground from the bottom of his feet and manipulates his chakra to make a large amount of water rise from tthe ground, he uses shape manipulation to make the water form a jet like shape that cuts through the ground as it heads for my target

ADVANTAGES
• Its quick to perform as it requires just 1 hand seal
• Can be used to alter the terrain if you want it to

DISADVANTAGES
• Only capable of going up to mid range


COUNTER
• You could create a pillar to launch you into the air though that's a bit dangerous, you could create a solid Doton wall to block the jet of water



2ND JUTSU

Ryu removes his sword from his back and holds it in his right hand, he then creates a pillar to launch him into the air and while airbourne, he gathers chakra into his right hand before using nature transformation to turn his raw chakra into Suiton chakra. As he descends back to the ground, he releases his Suiton chakra into the sword and points it downward, as he reaches the ground, Ryu stabs the sword into the earth with the momentum gained from coming down from such a height and its causes a pillar of water to burst out from under my opponent, launching him high into the air

ADVANTAGES
• Its a useful to make your opponent vulnerable by launching him into the air, leaving him open to attacks
• Quick to perform if you are already at a higher place because it doesn't require any hand seals and it would just require you to jump down and stab your sword into the ground

DISADVANTAGES
• Can only be used for short range which means you have to be near your opponent while leaping into the air which leaves you open to attacks


COUNTER
• Attack my opponent as he is descending back to the ground so he can't stab the sword into the ground
 

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( Suiton: Seiryusho ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Very simple the user will send a torrent of water from their hands towards the opponent short range from them. Now this is a great close combat attack I recommend it highly when you get in a position to a taijutsu fighter who is giving you a hard time. Its very fast to create no hand seals whatsoever, its simple as you can tell from the description. Nothing much more to add on here.


( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

The user will create a orb of water acting as a miniature water source, because when the orb is created the user will manipulate it once again to form multiple spears of streaming water (4-6 seen in the game) which are used to attack the opponent with a barrage of this spears to impale the opponent. This is actually a fast moving technique and fast to perform, I recommend using it when you get close range of the opponent. The speed of them spears would be to fast for the opponent to react to them all at once. You must keep concentration though to send the streams, so if you want to send another jutsu you must release this one. Its not a projectile based technique. Its flexible nature allows the streams to be sent at any direction or area of the body, making it hard on the opponent.
 

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1ST JUTSU

Ryu begins channeling chakra into his right hand, once he has gathered enough chakra, he uses nature transformation to turn his raw chakra into Suiton chakra. He then sets off and charges towards his opponent at a quick pace, once he is within short range, he raises his right hand to a 90 degree and points it towards his opponent, releasing his Suiton chakra as a spiraling torrent of water which blasts his opponent back

ADVANTAGES
• Requires no hand seals so it is quick to perform
• Can be used in conjuntion with Taijutsu

DISADVANTAGES
• It can only travel up to short range


COUNTER
• A streaming Fuuton jutsu of the same rank that is quick to perform should cancel it out



2ND JUTSU

Ryu starts channeling chakra into his right hand, once he has enough chakra, I changes his raw chakra into Suiton chakra by using nature transformation. Having properly molded his Suiton chakra, he releases it from his hand and shapes it into an orb that surrounds his palm, he then manipulates the orb to make several streams of water form from the orb and head towards his opponents head, 2 hands, 2 legs and abdomen wite great speed as he continuously focuses on manipulating the water

ADVANTAGES
• It is fairly quick to perform since it requires no hand seals
• You are able to attack multiple targets at once

DISADVANTAGES
• You have to focus on the streams of water at all times while it heads towards your opponent or it would disperse


COUNTER
• A Raiton jutsu that can be shot into the water and of a similar rank would work because it would shock your opponent if he doesn't release the jutsu since he is in contact with the water

Was my performance of the second jutsu correct?
 

Shady Doctor

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Yeah you did it right..

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

This is similar another great short range technique, which can still be used from mid. Now with simple hand movements the user will create water shaped crescents in a very fast motion. Another technique where you can attack any area you want by a simple hand wave, it acts to impale the opponent and the water crescents move fast. Must keep concentration for them though. A great add in is you can move around and twirl while still generating the crescents, so you can in short evade or block while still sending the multiple crescents hitting the opponent.


(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

A handy jutsu for some scenarios. Now after performing the required hand seals the user will summon a pillar of water out the ground and form it into a snake which they send towards the enemy as a projectile based attack. Now their are some small perks with this jutsu. One being it can follow the opponent but for this feature you must stay concentrated on it. So if you send it as a projectile its straightforward but if you control it, it becomes impossible to go onto the next tech. Makes having a clone nice. Also when it engulfs the opponent, it turns into a river of water which carries him away. I would send a lightning current when it becomes a river. Its best used in caves, then in open space fields.
 

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1ST JUTSU

Ryu begins channeling chakra into both his hands, once he has gathered enough chakra, he uses nature manipulation to turn his raw chakra into Suiton chakra. After properly molding his Suiton chakra, he swings his right hand in an downward arc towards his opponent, releasing his chakra as a burst of water which is shaped like a half moon, he then swings his left hand across the front of him(left to right) and releases his chakra once again as a bust of water which is shaped like a half moon straight towards his opponent

ADVANTAGES
• Requires no hand seals so its quick to perform and the water blades are also quick
• You can hit multiple targets and it can be used for attack and defense

DISADVANTAGES
• You have to maintain focus on it and since you can't really be hit from the sides, your opponent could make an attack appear from underground and since you have to stay focused on this jutsu, you would be vulnerable


COUNTER
• A Fuuton jutsu of the same rank should cancel out the attack

How many of these can you actually release?



2ND JUTSU

Ryu gathers chakra throughout his body and quickly performs the Monkey->Rat->Tiger->Dragon->Horse->Dragon hand seals, he then applies nature transformation to his raw chakra, turning it into Suiton chakra. Once he has properly molded his chakra, he releases it from the bottom of his feet and into the ground, he manipulates his chakra and causes a pillar of water to rise out of the ground and uses shape manipulation to form it into a snake which heads towards his opponent and proceeds to swallow him up before turning into a river of water that takes his opponent away from him

ADVANTAGES
• It can be manipulated to move wherever you want it to
• The resulting water left behind by it turning into a river and carrying him away could be used as a water source for future jutsus

DISADVANTAGES
• It requires 6 hand seals to perform which could be a problem against a quicker attack


COUNTER
• Since it uses the ground as a medium of sorts, by shaking or cracking the ground, the water would disperse

Can you jump on top of it as it moves towards your opponent?
 

Shady Doctor

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1) As many as you want, but the more you release the weaker they are. 1B, 2/C-Rank each, 4/D-rank each. Any more than that is unranked. Lol so I guess 4.

2) idk. Never saw or that of using this like that.





(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Very similar to the weaker version, its concept is basically the same to trap the opponent in a circle of water. Now it can create its own water source so this can be created in any terrain but a problem is it takes a while for it to fully form so a opponent can use the split second to counter it. Shooting mud at the core can easily stop the water from fully forming. When the opponent is caught the user can't use any technique since they must be focused on the water. Its meant to suffocate the opponent to death. Having a ally, summon, or clone can help finish the opponent off when trapped. If you are ever caught in this sphere there is not much you can really do, so be cautious. Setting this up with combos is great as a finisher so its combo friendly.


(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Another very basic technique. After doing 3 hand seals the user will send a jet of water towards their mouth which moves at intense speed making it hard for evasion, its also quite combo friendly as a finisher and requires no water source. It is a streaming type technique meaning you must keep streaming it towards the opponent, and it acts to push the opponent pack with power. It is straightforward but can be handy for use.
 

Corazon

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Lol no ranked huh o.o

I'm going to try it sooner or later ;)



1ST JUTSU

Ryu begins channeling chakra throughout his body, once he has gathered enough, he uses nature transformation to turn his raw chakra into Suiton chakra. After properly molding his chakra, he releases it into the earth from the bottom of his feet and manipulates it to make a sudden stream of gushing water shoot out from under his opponent and trap him in a sphere of water that leaves him vulnerable to an attack while he struggles to break free without any oxygen

ADVANTAGES
• Even though it takes a bit of time to perform, it requires no hand seals which cold alert your opponent so its a nice surprise attack
• The jutsu creates its own water source so it makes the jutsu versatile since you could use it on any terrain

DISADVANTAGES
• It takes quite a bit to fully form so you opponent may be alerted before it could trap him if he is fully aware of his surroundings
• The jutsu is quite limited in range and its takes time to form so it could be dangerous to use when your opponent is close to you

COUNTER
• Perhaps a large amount of thick mud would stop it from forming

You really can't use any jutsu while this is active? I wouldn't have thought that from the description so thanks :p and that makes it quite limited as you would need a clone present already to take advantage of this



2ND JUTSU

Ryu gathers chakra in his mouth before quickly weaving the Dragon->Tiger->Rabbit hand seals, he then uses nature transformation to turn his raw chakra into Suiton chakra. Having molded his chakra, he releases it from his mouth as a jet a water that he sends towards his opponent while he continues releasing chakra to propel it towards his opponent at high speed

ADVANTAGES
• The jutsu itself is very quick moving so it makes evasion a lot harder for your opponent
• Great jutsu to be used with combos

DISADVANTAGES
• It requires 3 hand seals to perform which kind of cancels out the speed of the jutsu
• Quite limited in range and requires you to focus on it at all times

COUNTER
• A Doton wall of the same rank should suffice

I don't quite understand some of this, how is it combo friendly if you have to continue releasing chakra into the jutsu? Wouldn't you need a clone for that or Yin/Yang?
 

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1) You have to maintain the form of the orb with chakra manipulation, so performing other jutsu is a no go. You could still trap them and use freeform to cease the moment. Ninja tools don't cost a jutsu. Like exploding tags etc.

2) well it's combo friendly when used AFTER projectiles techniques, so this can follow it up.





(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Okay now the opponent will slam their hands on the ground which will summon a large amount of water right above the opponent. Now the water does not have much of a attack potency. Its main components include distractions and combos. Now when the water crash onto the opponent it crushes them and pushes down on them, restricting movement of the opponent. Its a great combo to use to try and attack the opponent from all areas. Now their are two main ways to combo this, one being it creates a shadow over the opponent, and it will drip water down depending on where and how high the opponent places the water, usually 10 meters is best to place it. I use it to attack from above and then attack from below using some spikes. Its a basic combo but effective.

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At like 5:50


(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Okay now this is a nice jutsu to use if used correctly. Now you must be close range of the water, by releasing your water chakra through the water you can sink into the water and pretty much blend and be one with the water. This is a great jutsu to use for snick attacks as well as giving yourself time to map out a certain plan. Its nice for infiltration as well. Now you can only stay in the water for a short period of time; you can't live in their if you know what I mean. Also its a useless jutsu if used against a sensory as well as dojutsu user they will easily detect you. You can blend into any natural water source so small you can blend into pounds of water.
 

Corazon

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Okay now I understand :)

1ST JUTSU

Ryu starts focusing chakra into both his hands, he then uses nature transformation to turn his raw chakra into Suiton chakra. Having properly molded his Suiton chakra, he slams both his hands on the ground and causes a large amount of water to start faliing from 10 meters above his opponent, pushing him down because of the force and not allowing him to move freely

ADVANTAGES
• It can be used for any range of batlle
• Requires no hand seals nor a water source so its pretty useful on any terrain or in any situation

DISADVANTAGES
• When the water is summoned at 10 meters above your opponent, it would cast a giant shadow over him so he would be alerted right away


COUNTER
• You could move away if you are fast enough or perhaps a Doton body armor that would allow you to still move

I'm assuming Raiton jutsus would be a great combo as well because your opponent would get wet from all the water and if you use a Raiton jutsu then he would get shocked



2ND JUTSU

Ryu walks over to the lake and begins channeling chakra throughout his body, he then chnages his raw chakra into Suiton chakra by using nature transformation. After properly molding his chakra, he releases his Suiton chakra from his body and into the lake, while he continues to focus, he starts to make his body take on the properties of the water and he begins to merge with it, becoming apart of the lake of sorts by becoming water himself

ADVANTAGES
• Useful to by you some time if you are in a sticky situation


DISADVANTAGES
• Can only be used when within short range of the water source
• If your opponent uses a Raiton jutsu on the water source, you would die U_U

COUNTER
• Stay away from the water xd use large scale jutsus as your opponent would be in serious danger of getting killed and he would unmerge with the water

I don't plan on using this xd

Also the videos didn't work, I don't know why but even if it did, I wouldn't be able to see them because I use my phone for all this stuff
 
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Shady Doctor

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1) yes lightning would be more dangerous

2) pretty sure you'll end up using it. It's useful.

I also do it all from my genius phone. ._.





(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.


Okay after one hand seal without the need of any water source the opponent will spew a high volume of water out their mouth towards the ground, the process while spewing the water is the water will travel very fast through the ground covering the terrain as well as lift the opponent upward due to the pressure the water gives off, that can allow certain air evasions upward. Now the water can easily transform a barren wasteland to a ocean. Its great to put out fire or use the terrain to your advantage. The water can be used to ride at high speed for close range battle. This jutsu can also create its own water source for the user. Overall a handy jutsu.


(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

A pretty straightforward technique. The user will do one hand seal release their chakra in the sky creating clouds which begin to rain at a tremendous rate. The rain shoots down which can create waves of water that can act to wash away the enemy when the water reaches its peaking point. Note it does take some time before it releases that much water, so be sure to keep the opponent distracted. Now the water can easily restrict the opponents movement and sap the opponents chakra away. This will weaken them further. Note you must keep your hand seal or remain concentrated to the rain fall. You can keep it going for two turns. I recommend getting a clone or ally to do the hand seal and you can send attacks while the opponent is restricted. The rain can even be used as your own water source.
 

Corazon

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Really? Well at least you have a nice phone, let's just say mine is running a marathon and it can't make it anymore xd



1ST JUTSU

Ryu starts channeling chakra throughout his body before performing the Snake hand seal, he then Uses nature manipulation to turn his raw chakra into Suiton chakra. After properly molding his chakra, he expels his Suiton chakra towards the ground in front of him from his mouth as a huge large quantity of water that moves quickly towards his opponent and covers the entire battlefield in water

ADVANTAGES
• It can be used to change the battlefield to suit you and also as a large water source for future techniques
• You are able to rides the waves to move towards your opponent and attack him

DISADVANTAGES
• Your opponent is able to also take advantage of the water source


COUNTER
• You can use the Doton jutsu to change the terrain once again

Can you make the water disperse when you want or do you have to somehow make it evaporate?



2ND JUTSU

Ryu focuses chakra throughout his body before forming the Dog hand seal, he then changes his raw chakra into Suiton chakra by using nature transformation. Once he has properly molded his chakra, he begins releasing it from his body and sends it towards the sky which causes storm clouds to start forming. Once the clouds are formed, he manipualtes his chakra to make it start raining down a large amount of water which comes down fairly quickly. After continuously raining for a bit, he manipulates the water to turn into a wave that carries the opponent with the water and binds him while slowly consuming his chakra

ADVANTAGES
• It can be used for any range of the battle which means you can use it on any terrain and also limits your opponents options of counters
• It consumes your opponents chakra for every turn it is active

DISADVANTAGES
• You have to form the Dog hand seal and maintain it if you want to use the jutsu effectively
• To take advantage of the jutsu while your opponent is binded by the water, you will need a clone to attack him

COUNTER
• Use a strong enough Fuuton jutsu toward the sky to blow away the clouds before they can release the rain
 

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Yesh really. ._.

But idk what you mean? The water will stay on the field unless you use something to somehow get rid of it.




(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Another very long hand seal set jutsu which is probably the biggest downside but it is a great jutsu I recommend it. After performing the hand seals the user will manipulate water in the nearest water source to rise and then release it towards the opponent as a powerful wave of water. The sheer power can push an opponent back serious meters as well as catch him in the water, since it moves so fast the opponent will barely be able to move let alone use a jutsu while being washed away. It can cause terrain change which basically can destroy trees with ease and flood the whole area with water, this can harm fire users as well as destroy areas of mountains and damp the ground. It is a devastating streaming technique that can be used as a finisher. Covers a very wide and long range as well.


(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Okay your opponent will have to be on the water source. The user will summon 4 sharks of normal size which race towards the opponent, note you must keep concentrated towards the sharks during their attack. Then they will all try to clash with the opponent aiming to send him high into the air. After that, the sharks are released and you can begin to the next jutsu which can be anything. The opponent will be in the air with several broken bones so a simple finisher is what I recommend, the sharks are able to follow the opponent up to short range as long as the user keeps concentration towards them.
 
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Corazon

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Lol I wouldn't have guessed you use your phone. I just hope this phone holds up for the next month so I can finally get my computer sorted out o.o

Oh okay, so if I were to use a Suiton jutsu that required a big water source then the water would be gone



:yay: finally the A-Ranks =D

1ST JUTSU

Ryu starts gathering chakra throughout his body before weaving the Tiger->Ox->Monkey->Rabbit->Ram->Boar->Ox->Horse->Monkey->Tiger->Dog->Tiger->Snake->Tiger->Ox->Monkey->Rabbit->Bird hand seals, he then uses nature transformation to change his raw chakra into Suiton chakra. Once he has properly molded his chakra, he releases his chakra from his body and sends it into the lake to his right, after infusing his chakra into the lake, he manipulates his chakra to make a giant wave raise up from the lake and then come crashing down to the ground, damaging the ground in the process while heading for his opponent before carrying him away several meters back

ADVANTAGES
• It covers a wide and long range so it doesn't give your opponent a lot off space to run
• The power of the waves crashing down can alter the terrain and easily cancel out most Katon jutsus

DISADVANTAGES
• The long list of hand seals(18) is a real problem
• You require quite a large water source to use the jutsu

COUNTER
• A Doton jutsu which allows you to create a river of mud so it would cancel out the water

I think I found the jutsu to use up that water source in the previous set ;)



2ND JUTSU

Ryu focuses chakra throughout his body before using nature transformation to turn his raw chakra into Suiton chakra. Once he has molded his chakra, he begins releasing it from his body and into the water source on which him and his opponent are standing, he then manipulates his chakra that's infused with the water to form 4 sharks made from water by using shape manipulation. The sharks proceed to attack his opponent from under by knocking him into the air which leaves him vulnerable

ADVANTAGES
• You can attack multiple targets
• The jutsu requires no hand seals so it is fairly quick to perform

DISADVANTAGES
• You have to maintain focus on controlling the sharks which leaves you abit vulnerable to attacks from above, behind and the sides
• The sharks can only move up to short range

COUNTER
• Attack your opponent so he can't concentrate on the sharks which would make them disperse and also you could move out of range
 

Shady Doctor

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No, it depends. Why would the water just disappear from you using a technique that required a water source? Say you had that water out, thn used it to form a water dragon, once you're through with the dragon (which wouldn't use up all the water anyway) the water from the dragon will just soak up the area the dragon stops at.




(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

A great defensive jutsu. The user after doing the long but required hand seals they will spew out a large amount and form it around themselves in a circle and acts as a barrier. This jutsu is very efficient defense being A-Rank in power it can easily be able to intercept many attacks. It has no openings neither making it quite solid for your benefit. Now a great advantage is though its a dense water wall their field of vision is still in tact and basically can still see through the water and notice everything going on. It takes away the disadvantage many defensive walls have. Also this water cna be manipulated as well to make attacks with it. So you can both defend and attack by manipulating it as your own water source.


(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

A multiple performance jutsu. The user will create a water pool under the opponent and launch them in the air, at the same time they are launched the user will also jump and appear from behind generating a large amount of water around his arm and strike the opponent. Causing a very large explosion of water. Evasion is tough mid-air as well as it is very deadly for a jutsu. The opponent will have several broken bones and surviving this jutsu would be tough. Now this is a combo in itself but being able to distract the opponent before hand is best. Also if you are ever launched in the air, it will not cause harm, the damage comes from the punch. Best thing to do while mid-air is create a armor, or try to blow away.
 

Corazon

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I know a dragon wouldn't use up all the water, I meant a jutsu that uses a big water source like the 1 you just taught me, the (Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique, I'm sure that would use up all the water considering how large it is



1ST JUTSU

Ryu gathers chakra in his mouth and then performs the Tiger->Snake->Rat->Snake->Tiger hand seal before using nature transformation to turn his raw chakra into Suiton chakra. After properly molding his chakra, he releases it from his mouth water, he then uses shape manipulation to form the water into a protective wall all around him while also condensing the water to solidify the wall and protect him from attacks coming from any direction

ADVANTAGES
• It blocks out attackks from all angles so projectiles like kunai and shuriken would be useless if thrown while the wall is active
• You are still able to see the battlefield completely because the wall is transparent

DISADVANTAGES
• It requires 5 hand seals to perform which is slightly dangerous against an opponent who is fast and close to you
• You are required to concentrate on the shield while it is active so you can't perform jutsus

COUNTER
• I would use earth spikes as they would probably be strong enough to burst the bubble

So this wall is like a shield that protects you 360 degrees? What about attacks from underneath your opponent?



2ND JUTSU

Ryu gathers chakra throughout his body before using nature tranformation to turn his raw chakra into Suiton chakra. After properly molding his chakra, he begins releasing it from his body and into the water that him and his opponent are standing on, he then manipulates his chakra to make the water underneath his opponent explode which launches him into the air, Ryu leaps into the air behind his opponent while gathering chakra into his right hand and turning it into Suiton chakra, as he is within striking range, he releases the chakra around his hand as water while using shape manipulation to turn it into a whirlpool covering his hand. He then strikes his opponent in the back which causes an explosion of the water and severely injures his opponent

ADVANTAGES
• Requires no hand seals so it quick to perform
• The jutsu is a combo on its own and it has great damaging capabilities

DISADVANTAGES
• It can only be used in short range
• You need a water source to use it

COUNTER
• Increase the weight of your body so you won't be launched into the air

By requires a water source, do they mean my opponent has to be standing on a water source or can I use a pre-existing water source and send it over to my opponent and then make it send him into the air(this last option doesn't seem right)?
 

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1) underneath the opponent? I think you mean underneath yourself? But no, it doesn't protect from directly below you.

2) standing on a water source.






(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Okay after doing 3 hand seals the user will manipulate a near by water source close range of them and manipulate it to spin around the user as a tornado. The main purpose of the vortex is to simply defend from incoming attacks since it can be used as a barrier as well as if the opponent is hit by the barrier it can easily impale them as well as push them back due to the force it gives off. The user is able to move around up to long range and can attack multiple opponents. They move at regular speed so they are traceable with the naked eye. Two obvious ways to counter is the opponent will be open to lightning attacks as well as you can simply hurt the base of the vortex on the ground so making the ground shake will force it to disperse and lose shape. Their are many other counters. You can't do any other jutsu attack while performing this technique and must keep focus on it. Also as seen when used in the anime you can see through the vortex making it able for you to move freely.


(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Okay now this jutsu is very similar to the weaker version and in our RP we use it the same way. The main difference is the opponent will create a giant orb of water that covers the whole area. But that is useless and mainly a double edge sword since you might hurt the opponents movement the same is done with you. The only major difference is if you have a Kisame bio who can swim and breathe under water. So basically this used the same way as the previous one just much more water, ocean like actually. As well as the water is spew with intense speed and powerful vortex that it can crash into the opponent and hurt them as well as drown them underwater. Note this is a streaming technique so you will constantly have to release it which can be dangerous.
 

Corazon

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Lol sorry, I didn't phrase that properly, I meant if your opponent used an attack that attacks you from below but thanks for answering it anyway :p



1ST JUTSU

Ryu begins channeling chakra throughout his body before forming the Ram->Horse->Bird hand selas and using nature transformation to turn his raw chakra into Suiton chakra. Once he has molded his chakra properly, he releases it from his body and sends it into the nearby water source, he then manipulates his chakra that is infused with the water to make a quantity of water rise up and spin around him in the form of a tornado, protecting him from incoming attacks while also allowing him to use it to attack his opponent

ADVANTAGES
• You are able to see through the vortex so you are able to keep an eye on your opponent at all times and could disperse the jutsu if needed
• It has good attacking capabilities as well as defensive capabilities

DISADVANTAGES
• You aren't able to perform any jutsus while the vortex is active
• You are extremely vulnerable to attacks from below and above due to the openings in the vortex

COUNTER
• Use the earth spikes jutsu which would disperse the attack and also injure your opponent

You said the user can move up to long range, is that a mistake by you or is the jutsu labeled wrong?



2ND JUTSU

Ryu listens carefully to his senpais instructions and decides to give it a shot. He takes in a deep breath and gathers chakra in his lungs before forming the Ram hand seal and using nature transformation to change his raw chakra into Suiton chakra. After properly molding his chakra, he releases it from his mouth by expelling it as water which he spews out for a while because of the amount of water which resembles an ocean which heads towards his opponent and severely injures him due to the force at which is was released, once his opponent is caught in the water, Ryu uses shape manipulation to form it into a giant orb

ADVANTAGES
• It covers the entire battlefield in water which can then be used for large scale Suiton jutsus which requires a water source
• You only need to do a single hand seal and spit out the water so it should be fairly quick to perform

DISADVANTAGES
• Your opponent is also able to use the water source to his advantage
• By turning the water into a giant orb, you also restrict yourself due to the fact that normal shinobi can't survive long under water

COUNTER
• The Doton jutsu Dropping Lid will probably be able to cause the orb to break apart

Will that counter work? O_O
 

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Mistake on my part. And yes the lid would work to break the orb.




(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

One of my favorite techniques. The user will do the four required hand seals and manipulate a water source around the area to create a large wolf like beast. Its large in size and power. It can deal some serious damage by either releasing a stream of water or sending a torrent of jet claws towards the opponent as a projectile both B-Rank in power. It can be handy for us as a last resort and to always stay on the offense. Now of course to control the beast you must keep focus, which is safe to say it can harm you especially from snick attacks. So the best thing you can do is have clone or ally to keep it stable and moving. It can also be used to defend attacks since its water is very dense and hard certain attacks it can intercept. Note the beast remains on the field for 3 turns until it disperses or the opponent decides to destroy it. Simple counters is trying to lose the beasts shape. One method is making mud appear from under to lose its balance and tip over. From an attack they are quite simple and straight forward walls, evasion methods, overpowering attacks, ect. Combos are many with this tech as well.


(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The will clap his hands and slam them on the ground, creating a large pool of water that gushes upwards lifting the opponent into the air. After firing the enemy into the air, pool of water shoots numerous water bullets at the (now airborne) enemy while the user does the Bird → Dog → Snake → Rat hand seals which forms the water in the pool into a water dragon which attacks the target, grabbing it and forcefully bringing it crashing into the ground. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques.

One of the most advanced techniques in the water section and a personal favorite to use. The user will summon a pool of water under the opponent and then have it rise a rapid pillar which will send them high into the air. As they are in the air the user will do the hand seals required to manipulate bullets of water from the pool previously to shoot at the opponent impaling him as well as making things virtually impossible for movement while getting hit. After the bullets have hit the opponent while he is still in the air, the bullets will reform right behind him and create a large water dragon which attacks him from behind where the opponent will be unable to even notice the dragon. So they will most likely not expect or notice the dragon, the dragon will crash them from behind and carry them back to the ground with tremendous force. This jutsu as you notice has many steps to it and can be taken advantage of when to counter, the best time is when you feel the water on your feet to try and make a counter as soon as possible, don't wait when you are sent in the air for you the bullets will already be sent as the hand seals are being done so manipulating chakra will be too soon. So make sure you try to counter while the water is on your feet and while being launched you execute it. You can though create a dense armor which can help withstand the attacks as well or you can use a wind stream to quickly evade back. Its hard to make combos something basic is to distract the opponent before using this jutsu. Its a destructive jutsu and can easily harm the opponent if caught. Its a great jutsu in terms of range as well, basically anywhere the opponent is they can use it on the terrain when it comes to range.
 
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