Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.
Ah, beautiful tech. ;_;
Perform The Technique: I gather raw, unmanipulated chakra in my body and convert it into rough, hard Doton based chakra. After that, I perform nature manipulation on it to form Earth chakra. I then perform the Snake handseal to manipulate my gathered chakra and place my hand on the target for a small amount of time. As I do that, I channel my chakra towards the target, manipulating it in such a way that the mass in his body increases drastically, almost upto 10 times of his original weight. The extra added weight makes it difficult for the target to move.
Creative Uses/Strengths:
-Requires only one handseal to perform
-Increases the opponent's weight by a huge amount, hence restricting his movements.
-A short ranged lightning tech or a Fire tech can kill or severely burn the opponent, as it's almost impossible for him to move around.
-Along with the added weight, the user can use Earth Flow Wave to bind the opponent, i.e. restricted movements+Earth binding=less chances of opponent moving around.
-The jutsu can be used to make Earth attacks very very powerful and is excellent for close range.
Drawbacks/Counters:
-The user can't petrify Wood techniques and anything except some Earth and mud techniques.
-The jutsu can be used on oneself, however, the user's speed is reduced drastically, almost 10x, so the user has to sacrifice speed for raw power.
-The weight remains for only two turns, so if the user doesn't come up with a good attack, then it's almost useless.
-The user has to touch the target for a short while, so there's a short range limitation.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.
Perform The Technique: Once again, I gather raw Doton chakra and nature manipulate it to Earth based chakra. Like the last time, I use my hand to touch the opponent on his shoulder, sending chakra towards his body, manipulating my chakra to lower his weight drastically. The drastic decrease in weight decreases the impact of his physical attacks.
Creative Uses/Strengths:
-Unlike before, it requires no handseals to perform, so the tech is a bit faster to execute.
-The user can use it on himself to increase his speed.
-Heavy objects can be lightened and the impact of techniques like Stone Golem can be reduced to a very high level, as the weight is lightened.
-Attacks can be quickly evaded and techniques can be performed faster.
-Can be used on a fellow villager in the NW to give him a boost of speed.
-Once I lighten myself, I would use a finishing blow like False Darkness or an S-Rank Wind technique to finish off the opponent with massive speed.
Drawbacks/Counters:
-Once the user lightens himself, his Taijutsu attacks have also 10x lesser impact than they originally had.
-Same as earlier, the user can't petrify Water Jutsus.
-Once more, it requires contact with the opponent and is limited to short range.
-The weight remains for only two turns.