[Doton] - Dragyz

Drāgy

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Alright then.

First one is a pretty cool one. After doing the hand seals the opponent will create a small wall, a normal sized one that is slightly larger then the user. The user will then punch the ground or manipulate the wall to release a large amount of mud to slide off of the wall straight towards the opponent. Its a great jutsu to use for defense as well as attack at the same time. Its sheer size can cause terrain damage and make the area into mud. The crash is powerful enough to push the opponent back and seriously break some bones. Its great to use to stop large summons as well. Its a simple jutsu to create but it takes some time for the mud to fall off. The wall raises normally. Lastly you must be on the ground for it to work though. Again it's pretty weak against lighting release techniques. I assume when talking about combinations I can first use genjutsu to paralyze my opponent for this to fully work but yeah it's a matter of opinion.

For the second one is a basic tech but is pretty nice. The user will quickly, with no hand seals manipulate the earth upfront on them to loosen its quality almost making it more softer. With a slam of the hands on the ground they will manipulate the ground to quickly form into a wave of tough debris and mud which creates almost a landslide which is sent towards the opponent like a wave of earth. It has the destructive property to easily cut and push down trees with ease and still continue forward. Its a very fast moving technique, hard to evade. Its also location based, its best to use in a forest. Its a loud technique so not so good for snick attacks neither. It also has massive destructive force which can crush bodies and overpower Water Waves and Fire Waves by swallowing them. I guess this can be defended simply by targeting wind at the ground, hence pushing oneself upward, or using a Mokuton or Doton pillar to make oneself rise up and avoid the technique and of course many other variations. It's overall a pretty nice technique and I like it. I don't plan on using it in a lot fights because overall the technique is situational but you never know when you will need something like that, right mate!
 

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(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Pretty easy technique, you don't need to slam your hands, or anything all you need to do is focus your earth chakra into the ground/area you want the pillars to emerge.
 

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Oh this technique. Sounds familiar, somehow. Alright then, it is a simple but quite the effective technique indeed. The user will summon a gigantic pillar of rock to forcefully emerge from the ground around any location the user desires. Its quite the large technique and difficult to evade when it begins to emerge. It makes a loud noise as well as the ground will become dense signalling it rising so that can be a window of evasion. Its great to use for combos to attack in all flanks of the opponent. If the opponent is caught the will be hurt as well as launched in the air with force, mid-air they are left vulnerable and open for attacks. Its a great technique to use against summons and is tall enough to attack an opponent air-borne. The pillar when it begins to rises is very fast as well as while it rises you can go onto the next tech. Simple evasions as well as cracking the large pillar using lightning would be best. Overall I like it, I will probably use it when my opponent is in the air or in similar situation. Once again I like the A ranks of the earth release. They all seem very useful and cool.
 

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Simple enough, and all correct.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.

Now this technique is a little different. What can you tell me about it?
 

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Oh this technique is a famous one. I plan on using it in my future battles a lot. The user will perform one hand seal and staying in contact with the object he will insert his doton chakra into the object and manipulate it in a way that the very same object will increase in mass. This will increase the weight of the object up to ten times more then the usual weight. This can easily restrict that very object or persons movement dramatically. Moving will be almost impossible. Also a very important note is that they cannot petrify water or anything other than earthen materials such as mud and wood techniques. In all other cases, only weight is added. So energy based attacks will not added in weight. Also this can easily be used on oneself or object to increase its power and impact. So its awesome for close range but you will sacrifice your speed because of it. Unless releasing the technique itself then the weight will remain on the object and/or person for two turns. Its a good jutsu but has many drawbacks. I think it's pretty cool to be used with that S rank earth dragon, you basically create the dragon start approaching the target, adding weight to it with this, creating a d rank pillar to bounce you backwards and you letting the increased weighted dragon crash into your opponent. It's a cool technique for sure and I love it.
 

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It's a pretty good technique, I am yet to actually use it. Never found a reason to use it quite yet, but the time will come!

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.

So this is the latter, increases the speed of the technique you touch, makes it lighter etc. But takes away the damage, by a third.
 

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It sucks that it takes away the damage, otherwise it would have been so amazing. But I guess that is what is reasonable and makes it good enough. The opposite of the previous technique. Instead of gaining mass this technique acts to lower the mass of the object or person up to ten times lighter then the usual weight. This jutsu when used in battle either lowering your own mass or a mass of an object exchanges the impact power for blazing speed. Its a great tool to use for fast attacks and pressuring the opponent. You can also increase your own speed to evade certain attacks with ease. Also a very important note is that once again it cannot petrify water or anything other than earthen materials such as mud and wood techniques, as I have mentioned for the last one. It's another risky jutsu, you might have speed but due to so little mass you will have less of an impact in certain jutsus as well as most taijutsus. The thing is that, if you lower yourself mass, you can get destroyed by the wind vacuum bullet technique, just because with low mass, the technique will be able to, because of its suction powers, pull you towards it easier and thus will lead to your defeat. This one is riskier for sure than the first one.
 

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Next:

(Doton: Hanridoryūheki) - Earth Release: Flowing Earth Wall of 10,000 Miles
Rank: A
Type: Defensive
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Damage points: The user and his clones simultaneously perform hand seals Ram - Snake and expel a stream of mud from their mouths, which solidify into multiple columns of earth. These grow from the floor and together form a hardened wall of defence, with great height, extent and length. This technique can be enhanced with the Lava Release: Rubber Wall making it equal to an S rank level defence however Lightning S rank can easily break through the wall.
Note: Can only be used with a minimum of 3 shadow clones.

Same with this technique you need 3 clones to even use this. @_@ But it does give you protection from all angles, besides down and up.
 

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The 3 shadow clone is what it sucks about this technique. Too bad. You basically, with your clones, expel a stream of mud from your mouths, which solidify into multiple columns of earth. These grow from the floor and together form a hardened wall of defence, with great height, extent and length. Required handseals are also a cons, since they waste timeframe. It is a cool technique to use but not a good one, considering it causes a lot of timeframe. Especially with you having clones on the battlefield, things can get risky. It's better to not use such techniques. But oh well you never know. Also obviously Lightning can easily break through the wall. Other than that there is not much that you can do with it, other than use it for a defence. It's very risky what bothers me so I do not plan on using it in future battles.
 

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Alright!

(Doton: Iwarin Heiban) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

In simple terms, you release a earth like substance from your mouth, it forms into a large slab that deals good amount of damage. s
 

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Alright. Well this is a strange one O___O. It is for sure one of the more basic techniques of the A-Ranks. No hand seals and very easy to perform. The user will spew out earth material and set on the ground. The material will turn into a slab of rock and then the user will manipulate it to travel with force towards the opponent. This is a hefty technique able to crush and push the opponent back breaking bones and seriously handicapping the opponent. Its main advantage is its raw power. It can also act as a defense blocking attacks and then continue for an attack. It can knock out anything its path and when sent with force acts as a projectile technique. Its straightforward technique and the shape manipulation will take some time. Other than that it is obliviously vulnerable to lighting release. However it is a good technique to be used, depending on the situation on the battlefield.
 

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Alright swell.

Well you perform the next technique, I would like to know what your three favourite techniques are in the A-ranks and why?

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

So better then the last, instead of releasing it from your mouth, you slam your hands on the ground; using already given earth, you also need to keep flowing chakra into said golem, otherwise it will just crumble, this one is like 30 meters high.
 

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The three favourites have to be those:

1) Swamp of the Underworld - Eeveryone spams it so why not. Ehh I mean the technique it's pretty good for many uses and deffinitly one of my favourites.
2) Moving Earth Core - I have already used it in a fight and I am glad that I have such a technique in my arsenal, it can save you in many situations and actually grant you the upper hand in a fight
3) Earth Golem - it's an amazing technique after all, not only that you can spit him out, but also that it once again grants you different abilities which are amazing to be used in many different and unique situations.


Ah this one is truly amazing. My favourite one of all earth techniques just because it is very useful. A more powerful version of the A-rank variant, instead of being spat out of the user's mouth, this one can only be grown from the ground, making it required to have contact with the ground to use. Which kinda of sucks, if you are in the air. The user will constantly send chakra towards the golem which in turn controls the golem's movement. You can virtually do anything with the Golem, you can send it towards the opponent as a distraction, or even with force as a projectile based attack. This version is also much larger than the original, being able to shield an entire army squadron on it's own. But even with it's great height, it has just as much speed and movement ability as it's A-rank variant. A draw back includes the golem requires a solid base for movement, also you must remain concentrated towards the golem; you must also be in contact with either the ground or the golem itself to continue controlling it. The golem is not the fastest runner, but it's not slow either, and it has serious strength so it can easily crush enemies with a punch and lift huge, heavy things. A good use of the golem is for example, if a water technique which is F rank is coming towards you, you can basically create the golem plus adding the S rank earth weight technique and you will create a strong statue base kind of thingy, and the water won't be able to crush it nor move it out of the way. Of course it is vulnerable to lighting techniques, but overall the technique is pretty solid, taking into account the things that you get by performing an S rank technique with NO HANDSEALS, I mean that is a 10/10 technique all the way.
 

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Alright swell.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

In short a much bigger version of the last, instead of 30 meters, it can go far down as much as 100 meters. :O
 

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Yeah that one is truly nice to be used in a fight. It has many uses which is cool. Obviously what we come across is that this is the stronger version of the previous A-Rank counter part. The user will have complete control of the ground and will be able to raise or lower the ground from 0 till 100 meters. With it you can create walls to block attacks or evade them. You can capture enemies by lowering the ground and sending a large scale attack. Also a note is that anyone in the ground that is under control they will obviously lose their balance due to the sudden rise of the ground, so you can easily catch an opponent off and have a clone or ally send an attack making life difficult for the opponent. You can alter the terrain as well with it. It has no serious offensive abilities but its main purpose is the supplement yourself in battle. Also for every time you move the ground it counts as a turn so one has to be weary. Also by the time the ground fully erects it will take several seconds. What we know is that 100 meters is the limit but you have control just how long you want to raise it, so that is also cool. Also I want to point out that technique itself has no damage points, meaning that it can hold up to, for example, forbidden rank water technique, of course we are talking about when you rise it up. When you lower the ground the situation is different, I recently learned it the hard way... I assume that again one has to hold his hands on the ground while doing the actions so he can channel his chakra to control it and so on. That's probably the only cons for the technique, but hey it already gives you a lot of abilities so it has to be balanced at the end of the day. Overall it's a 10/10 technique and I love it!
 

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Awesome. Great job! All correct.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Perform the seals, a dragon will erupt short range from you made out of with. It can reach to long range. It's a great technique.
 

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Ah this one is a cool technique again. Another very handy technique as I already mentioned that is unique. After doing the required handseals the user will summon a large dragon made of complete stone and earth. The summoning of the dragon is very fast and what makes this technique so handy is basically the brute force the dragon contains and its sheer size. Also this technique can be used in different ways, to directly attack someone or to defend yourself from something, depending on the particular situation. The dragon is summoned close range but it has a long range reach. You can ride the dragon and what makes it awesome is how you can really catch and save yourself from tough situations with the dragon, as I have already mentioned, if you are in a tight situation you can summon the dragon and rise below you and use the momentum to launch yourself in the sky to evade certain attacks. It can also act as a barrier around you to protect from certain attacks. A normal problem is you must keep control of the dragon whenever you are using it. Ways to stop the dragon is using large scale attacks to make it remain its distance from you or attack the bottom of the dragon using a swamp to restrict its movement. Obviously lighting will work just as good as the other things. The thing is that you can once again use the weight techniques to make it either more powerful and heavier or less powerful and faster, of course that is up to the user, but it's a nice combo to take in account. I am not sure about his but I assume that combining it with an S rank fire won't create pseudo lava combo which sucks in a way. Overall it's a solid technique for sure!
 

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(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Mid-Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground by slamming his hands on the ground and manipulating it to forcefully make whatever is contained in it to be expelled upwards. The result of this technique has the appearance of an erupting volcano and can vary in size depending on the users needs.

One of the lesser techniques that people use, it pretty much brings things up from the ground with great pressure, it as the appearance of a volcano, I haven't really thought up many combos with it, maybe you can enlighten me.
 

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I saw this technique somewhere, I think it was in the manga. *Feels like a boss for no reason.* Lol

So a very simple technique. It's not that bad, I mean it has its uses and charm. You slam both hands on the ground, and use your doton chakra to bring up a very large volcano from the earth to push up everything above it. The volcano pushes all of the earth trapped within it, or if you planted things like bombs inside the ground, the bombs (in the manga, it was used to push Zetsu clones up into the air as I have already mentioned) up high, making the debris that flies out of it look like a volcano erupting. The debris then falls everywhere around the volcano, making everything short-range of the mass of destruction a hazard zone. One does see how powerful the technique actually is when you really know how to use it. Clearly, if you can hide some useful items in the ground where you plan to use this technique, it would be best, but if you can't flying rocks is always a good choice. What I really like about this technique, and the reason why I would actually use it in an actual fight, is that not only does it attack once when you push things up, but then it attacks a second time with the falling rock debris, forcing your opponent to go as far from the volcano as possible, which generally either puts them long-range from you, or short-range from you, and as mid-range is the general preferred range of NB, you can see how using this with combinations can be helpful. Of course it also has more than this. You can use it in different manners to achieve different effects, depending on the battlefield and the scenario of the fight. Usually it is used to do what I just mentioned above. About the countering I would say that there are many possibilities, again lighting seems the most mainstream thing to use but when it works so good to negate earth why not. I am trying to think of any other out of the box counters, but they might not work and are risky.
 

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(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice

Super massive technique up next. This rock slabs are massive, as big as the Demonic Statue of the Outer Path; which is insane.
 
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