Dainashi (175)

Geezus

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Coming from 171

This marks the beginning of my C-rank clan mission using these storyboard elements:

Help a local trader by transporting his wares (2)
Solve a problem for a settlement in one of your landmarks (2)



A Supplier in Need

Menma's construction project was finally nearing completion. He and his clones had spent a vast majority of their time overseeing the complete reconstruction of Danaishi. The project was a massive one, as they had completely transformed the underground city into a large fortress. The remodel completely isolated the fortress starting with the tunnel which had been reconstructed to lead to a single bridge inside massive chasm. The man made cavern had been expanded heavily and lead much deeper below ground as below the bridge was a moat of magma that had been unearthed, revealing how the mountainous region had been created and existed long before humans existed. For those who traveled along this bridge, the would feel the immense heat of the magma below, providing the city with a much needed heat and light source. The city was made self sufficient by the use of geothermic energy generated by the magma. As continued along this bridge they would see the reconstructed city which had been turned into a gigantic and menacing fortress. A single gate existed along a massive spiked wall lined that outer edge of the city with the only entrance coming from the bridge. For emergencies and traveling purposes, several passages had been created within the city that lead that would allow those familiar with Danaishi easy passage to and from the landmarks and surrounding areas which were under the Rising Cloud's banner. Meanwhile on the outside, the fortress had been perfectly hidden by the hostile environment of the surface. Constant snowstorms, and high altitudes made it very hard for those traveling into the region to easily locate the city hidden by the mountains.

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Menma's clones maintained constant vigilance of the city, handling all of the daily matters that needed to be tended to in order to complete the project and then start the expansion of the reconstruction to the neighboring landmarks. A shipment was supposed to be on the way to provide the miners new supplies in order to continue the expansion of the underground tunnel network. The clone in charge of overlooking the shipment was beginning to grow impatient as the trader had been scheduled to arrive over an hour ago. So far there was no site of him, and considering Menma's history with the trader he would've expected a prompt shipment. In fact, Menma had become the trader's best customer due to the large scale project needing a constant stream of supplies and workers. Without the supplies, the miners were going to be hard pressed to finish the reconstruction on schedule, and that would cause some much bigger issues with Menma's plans down the road. The clone figured it be best to let the others know where he was heading in case things didn't go as planned as he would have to head out into the harsh terrain of the surface. After locating another doppelganger, he quickly let him know the situation and explained how he was gonna go see what the hold up was. The clone quickly disappeared as he made his way towards the bridge and eventually through the tunnel which lead to the outside of mountain. The weather was unforgiving as a cold front had just rolled over the mountains and with it brought huge wafts of snow that made visibility very poor. The clone could barely see a few feet in front of him, but luckily he was familiar with the harsh terrain and followed the mountain pass leading to Shalewood.

Clone 1 LLM
 
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Serpent

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Using Hei Otsutsuki Bio is Sig'​
A room lit by candle light, the sound of ink and quill etching into paper. Sitting at his desk Hei continued to fill out paperwork. Establishing new trade routes with the lands in the southwest. A chill will creep down his spine. Hei would suddenly get an eerie feeling in the pit of his stomach. He notices the water in his glass begin to shake, the condensation dripping off the glass to the desk. The shaking began to grow more violent as screams could be heard form around Dainashi. Hei would erupt from his desk and move out to his balcony that overlooked the town. Rocks began to fall from the roof of the cave, smashing into building's and homes below. Then, as suddenly as the shaking began it stopped. Hei walked back into his now mess of an office, pondering the feeling he has. Could this be a natural earthquake or something else. Hei's glass would crack. A foul omen and immediately more shaking would begin again. A aftershock? No, it's coming from a different direction, as if returning to the epicenter of the original quake. This was no natural disaster, something was causing this. Hei activates his Byakugan and peers through the mountain. Gazing across the lands toward the sea. Massive flocks of birds could be seen fleeing from over the ocean. Even the wildlife within the ocean seemed to be evading some pending doom. A massive beam of blue chilling light can be seen shooting into the sky, almost to invite challenge. Whatever was causing it must be of massive power. Moving quickly Hei grabs the sword off his wall and places it on his back as he heads out. Moving outside the cave, Hei takes flight, over the mountains he continues to head northeast to investigate.​
"What the hell could be causing this massive earthquake? I can't even imagine the amount of devastation it's caused across the land. The Innocents it's harmed. I need to figure out what's happening!"
Passively Activated: (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.
LLM

Chakra: 3350 - 45 = 3305
Health: 200
 

Geezus

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Coming from here

Menma returned from his small excursion to see Hei hurrying on his way. He'd hurry on his way to keep up with the Otsutsuki who was well above him and wouldn't be able to hear him. Something troubling the Nine Tails made Menma clutch at his stomach in a small bit of pain. He was sure whatever was causing such a commotion that made even the Nine Tails tremble was worth investigating. He would hurry along behind Hei hoping to catch up to him as he traveled towards the beacon of blue light.
LLM
 

Ańbu Juniør

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Coming from [X]

Gaikotsu Bay's pristine waters had been replaced by an oozing, black substance that smelled of death. It gave off such a negative vibe that not even the ferryman that traversed these water for years wanted to make the journey across it, and even at the Inuzuka's insistence they only brought him halfway. The rest of the journey he would have to make on his own. Kōtetsu would turn to his Ninken

"I think it's best if you return Fuu. I'm not sure what effect this substance will have on you, so I'd prefer if you stayed away from it"

"I wouldn't touch that stuff even if you paid me"

The Niken would merge into his partner's body and vanish from sight, and the Inuzuka would sprout a pair of rings made of steel. With each downstroke, he would rise further and further into the air until he was well above the black substance. The further east he moved, the more his sense of danger grew.

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Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: A bigger version of Basic Steel Release where the user will do one hand seal (Bird) and produce medium to large sized objects, pillars, weapons, etc, made of black steel, from their body or from the earth.


Health
160
Chakra
Kotetsu: 3995
-65
Final: 3930
Fujin: 1000​
-Leaving Landmark-
 
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Howard

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(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan ( Doombringer )
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.

Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howar
Sado and the group would find themselves on land as the group takes time to separate and prepare themselves. Sado took this moment to speak, to elaborate on what they should be doing and telling them each to prepare for the worst. He didn't know exactly what abilities Tiamat possessed but from what he saw with the Fallen Shogun he could all but assume that the tar-like mud would be part of her repertoire.
The pain and lethargy were still things Sado had to deal with but most of it had faded away as a sort of second wind took over his mind and body. He had fought with everything he had for the last few days, the Fallen Shogun twice and then the Three-Tails that attacked his village. He was hoping that through these efforts he was living up to the title they had gifted him but truly he felt as if he relied too heavily on his allies.
Maybe that was part of his job, but it made him feel weak. Goliath nature would have him fight one on one to prove himself, but, shinobi combat was much more elaborate than his simple days fighting against his kin. Especially in this time when everything rested on the brave men and women who were bold enough to step forth to take on the Mother.

Would one of you mind using the Chakra Transfer technique? I want to prepare something before we go in. You see when I was fighting Takauji solo, before you showed up one of my clones was able to land a devastating blow. I'm hoping to repeat that attack. I think you all should prepare as well, this is going to be more deadly than the Fallen Shogun. D-... Grenth, do you have eyes on what's happening in the next landmark with your Byakugan? Rushing in now might be stupid after seeing everything Takauji Ashikaga was capable of. See what information you can gather from this vantage point, tell me when you're both ready and we can jump in.

Doombringer grew a pair of wings similar to Sado's to grant himself flight giving most of the clones flight.

Jack the clone maintaining the earth and fire golem climbed upon it at a safe position waiting for orders.

( Doton/Katon: Saruiwa ) - Earth/Fire Release: Monkey Rock ( Reference | Sentient )
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 ( +40 Chakra Transfer ) = 120
Description: This technique creates a giant stone monkey by accumulating surrounding ground and shaping it into the animal, which is then reinforced with fire. Unlike the Great Stone Golem, the user doesnt have to continuously fuel the technique with their chakra. While the height of the monkey can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Note: Due to being a dual elemental technique, the user can only use one other jutsu that turn.
Note: This technique does not have any basic elemental weakness.

Sado's Chakra
2030
Remaining chakra:
2030

Senjutsu chakra:
737 - 20 ( Sage Mode | Wings ) = 717

Doombringer's chakra:
852 - 30 ( Wings of Illidan ) = 822

Jack's chakra:
748 - 120 ( Change into Hell | Maintain for travel ) = 628

Smith's chakra:
1015
Senjutsu chakra:
328 - 20 ( Sage Mode | Wings of Illidan ) = 308

Extra clone's chakra:
1015
Senjutsu chakra:
328 - 20 ( Sage Mode | Wings of Illidan ) = 308

Monkey Rock:
260
Group ELM from LM 255
 
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(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan ( Doombringer )
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.

Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howar
Sado and the group would find themselves on land as the group takes time to separate and prepare themselves. Sado took this moment to speak, to elaborate on what they should be doing and telling them each to prepare for the worst. He didn't know exactly what abilities Tiamat possessed but from what he saw with the Fallen Shogun he could all but assume that the tar-like mud would be part of her repertoire.
The pain and lethargy were still things Sado had to deal with but most of it had faded away as a sort of second wind took over his mind and body. He had fought with everything he had for the last few days, the Fallen Shogun twice and then the Three-Tails that attacked his village. He was hoping that through these efforts he was living up to the title they had gifted him but truly he felt as if he relied too heavily on his allies.
Maybe that was part of his job, but it made him feel weak. Goliath nature would have him fight one on one to prove himself, but, shinobi combat was much more elaborate than his simple days fighting against his kin. Especially in this time when everything rested on the brave men and women who were bold enough to step forth to take on the Mother.

Would one of you mind using the Chakra Transfer technique? I want to prepare something before we go in. You see when I was fighting Takauji solo, before you showed up one of my clones was able to land a devastating blow. I'm hoping to repeat that attack. I think you all should prepare as well, this is going to be more deadly than the Fallen Shogun. D-... Grenth, do you have eyes on what's happening in the next landmark with your Byakugan? Rushing in now might be stupid after seeing everything Takauji Ashikaga was capable of. See what information you can gather from this vantage point, tell me when you're both ready and we can jump in.

Doombringer grew a pair of wings similar to Sado's to grant himself flight giving most of the clones flight.

Jack the clone maintaining the earth and fire golem climbed upon it at a safe position waiting for orders.

( Doton/Katon: Saruiwa ) - Earth/Fire Release: Monkey Rock ( Reference | Sentient )
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 ( +40 Chakra Transfer ) = 120
Description: This technique creates a giant stone monkey by accumulating surrounding ground and shaping it into the animal, which is then reinforced with fire. Unlike the Great Stone Golem, the user doesnt have to continuously fuel the technique with their chakra. While the height of the monkey can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Note: Due to being a dual elemental technique, the user can only use one other jutsu that turn.
Note: This technique does not have any basic elemental weakness.

Sado's Chakra
2030
Remaining chakra:
2030

Senjutsu chakra:
737 - 20 ( Sage Mode | Wings ) = 717

Doombringer's chakra:
852 - 30 ( Wings of Illidan ) = 822

Jack's chakra:
748 - 120 ( Change into Hell | Maintain for travel ) = 628

Smith's chakra:
1015
Senjutsu chakra:
328 - 20 ( Sage Mode | Wings of Illidan ) = 308

Extra clone's chakra:
1015
Senjutsu chakra:
328 - 20 ( Sage Mode | Wings of Illidan ) = 308

Monkey Rock:
260
Group ELM from LM 255
Hearing Sado's request, Vegeta uses the Chakra transfer technique on his main. Vegeta then takes out a special elixer giving it to Sado and explaining what it does. He then passively goes into SM and places the Seal of the Flying Thunder Geets on the ground, and passes out several kunai to everyone with his seal on it as well..

(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
(Kuromeku Hojūnankō) – Kromzek Restorative Salve
Type: Artifact
Rank: A
Range: N/A (Contact)
Chakra: N/A
Damage: N/A
Description: A restorative salve which, rather than restoring health or chakra, acts to replenish the user’s body’s ability to produce techniques. It is crafted in the depths of Kael Drakkel by the northern Kromzek clan. It appears as a small jar with a snow-white paste. The salve is simply applied to the user’s body, typically their stomach as this is where chakra is primarily molded, and immediately takes effect. As this suggests, it allows one to increase a single technique’s usage limit by a varying number. When applied for a D to B-Rank technique, this grants it three additional uses. When applied to A or S-Rank techniques, this grants two additional uses. And when applied to an F-Rank technique, it grants a single additional use. This salve is unable to allow one to go above the usage limit for that technique. It also cannot overcome debilitating drawbacks, such as restrictions which prevent a certain rank or skill for a period of time. It simply restores technique uses. This salve can be used once before the item expires and becomes useless.
( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode (passive)
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
 
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Howard

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Sado would feel the swelling chakra coursing through him as he called upon that dark, cold, energy that his clone had used in their fight with the Shogun. This would technically be the first time he himself had used Yin Release, relying mainly on his clones to use it for him. He wasn't too familiar with it but what he did remember was that the technique that dealt a massive blow to the Fallen Shogun was a Yin Release technique.
Hands of Sloth, Sado thought as he did two things, one remembering back to those teachings he saw in the heart of Hagoromo's Last Hearth and second he coursed the Yin Release energy through his body collecting it into two spiritual arms clapping his own hands together in preparation. The technique felt like it pulled the very essence of his being and soul away to form itself it was a strange chilling feeling.
There was almost like a tingle up his spine as the imperceptible hands came into being. These hands would be impossible to detect for anyone without Sage Mode, Rinnegan or Yin-Yang Release leaving them invisible to the naked senses. Sado would additionally use the chakra given to him from Vegeta to bolster the technique empowering it now waiting on the others. He could instantly feel the drain of the technique on his body as those aches and pains intensified once more. Sado took the salve keeping it for later.

I'm ready when you two are. Be wary though, I think this is more dangerous than we can comprehend.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth ( Sado )
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120 ( +40 Chakra Transfer ) ( +20 Sage Mode ) = 180
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.

Sado's Chakra
2030
Remaining chakra:
2030

Senjutsu chakra:
717 - 20 ( Sage Mode | Wings ) = 697
697 - 100 ( Hands of Sloth ) = 597

Doombringer's chakra:
822 - 10 ( Wings ) = 812

Jack's chakra:
628 - 20 ( Change into Hell ) = 608

Smith's chakra:
1015
Senjutsu chakra:
308 - 20 ( Sage Mode | Wings of Illidan ) = 288

Extra clone's chakra:
1015
Senjutsu chakra:
308 - 20 ( Sage Mode | Wings of Illidan ) = 288

Monkey Rock: 260
 
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Vegeta

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Sado would feel the swelling chakra coursing through him as he called upon that dark, cold, energy that his clone had used in their fight with the Shogun. This would technically be the first time he himself had used Yin Release, relying mainly on his clones to use it for him. He wasn't too familiar with it but what he did remember was that the technique that dealt a massive blow to the Fallen Shogun was a Yin Release technique.
Hands of Sloth, Sado thought as he did two things, one remembering back to those teachings he saw in the heart of Hagoromo's Last Hearth and second he coursed the Yin Release energy through his body collecting it into two spiritual arms clapping his own hands together in preparation. The technique felt like it pulled the very essence of his being and soul away to form itself it was a strange chilling feeling.
There was almost like a tingle up his spine as the imperceptible hands came into being. These hands would be impossible to detect for anyone without Sage Mode, Rinnegan or Yin-Yang Release leaving them invisible to the naked senses. Sado would additionally use the chakra given to him from Vegeta to bolster the technique empowering it now waiting on the others. He could instantly feel the drain of the technique on his body as those aches and pains intensified once more. Sado took the salve keeping it for later.

I'm ready when you two are. Be wary though, I think this is more dangerous than we can comprehend.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth ( Sado )
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120 ( +40 Chakra Transfer ) ( +20 Sage Mode ) = 180
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.

Sado's Chakra
2030
Remaining chakra:
2030

Senjutsu chakra:
717 - 20 ( Sage Mode | Wings ) = 697
697 - 100 ( Hands of Sloth ) = 597

Doombringer's chakra:
822 - 10 ( Wings ) = 812

Jack's chakra:
628 - 20 ( Change into Hell ) = 608

Smith's chakra:
1015
Senjutsu chakra:
308 - 20 ( Sage Mode | Wings of Illidan ) = 288

Extra clone's chakra:
1015
Senjutsu chakra:
308 - 20 ( Sage Mode | Wings of Illidan ) = 288

Monkey Rock: 260
Watching Sado powerup, Vegeta was excited beyond words. he continued gathering natural energy from the eviroment while he waited on Grenth to report what he saw in the adjacent lands. He too could see with his eyes, but it was Grenth whom the Kage asked so Vegeta used this as a chance to gather more energy and heal a bit more from creating the Troll that was patiently hanging out by Boitata..


OC: edited because automerge, 45 minutes passed between
Geets continues gathering more and more NE, almost done now..
 
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Desmond, D1, and D2 would begin to prepare. As D1 would enter TCM having his tenseigan remain active from the battle with the shogun and D2 activated his Tenseigan and TCM; Desmond would peer into the next LM:

There appear to be 9 people in total in the next lands one of which has power of the charts and is being attacked by the other so I would assume that is Tiamat. She also seems to be spewing some time of mud from her body onto the ground so it will be best to avoid the ground in my opinion. Also, can use my real name amongst allies I don't care about secrets anymore.

With that being said Desmond would activate his Tenseigan whilst he and his clones took flight with the clones grabbing hold of and auto puppet each.
-----

Chakra:
Desmond: 1680-25(byakugan)-30(flight)=1625
D1: 2100-60(Tenseigan)-40(TCM)-30(Flight)=1970
D2: 1680-25(byakugan)-40(TCM)-30(flight)=1585
Jutsu:
( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye(Passive) x2
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of a Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision. The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility, and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterward if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, the user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon its activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode x2
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user also gains access to six spheres created from the Puppet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in the second stage of Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait for at least 3 additional turns before using again.
Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.
Note: Requires Tenseigan active.

( Furaito no Jutsu ) - Flight Technique x3
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but after this, cannot be utilized like such unless specifically noted.
Note: This can be used by Otsutsuki clan bios and canon Otsutsuki noted to have flight, Juubi Jinchuriki bios.
 

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Desmond, D1, and D2 would begin to prepare. As D1 would enter TCM having his tenseigan remain active from the battle with the shogun and D2 activated his Tenseigan and TCM; Desmond would peer into the next LM:

There appear to be 9 people in total in the next lands one of which has power of the charts and is being attacked by the other so I would assume that is Tiamat. She also seems to be spewing some time of mud from her body onto the ground so it will be best to avoid the ground in my opinion. Also, can use my real name amongst allies I don't care about secrets anymore.

With that being said Desmond would activate his Tenseigan whilst he and his clones took flight with the clones grabbing hold of and auto puppet each.
-----

Chakra:
Desmond: 1680-25(byakugan)-30(flight)=1625
D1: 2100-60(Tenseigan)-40(TCM)-30(Flight)=1970
D2: 1680-25(byakugan)-40(TCM)-30(flight)=1585
Jutsu:
( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye(Passive) x2
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of a Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision. The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility, and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterward if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, the user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon its activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode x2
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user also gains access to six spheres created from the Puppet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in the second stage of Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait for at least 3 additional turns before using again.
Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.
Note: Requires Tenseigan active.

( Furaito no Jutsu ) - Flight Technique x3
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but after this, cannot be utilized like such unless specifically noted.
Note: This can be used by Otsutsuki clan bios and canon Otsutsuki noted to have flight, Juubi Jinchuriki bios.
Good to hear that Desmond..

Geets says, gathering the last of his senjutsu chakra.

I'm ready to go whenever you all are..
 

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As he is flying he noticed Desmond and his eyes changing and the mode he activates. Oro is watching he activates his chakra sensing ability.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

1970 -15 -5 =1950 Chakra Points
160 Heath Points
 

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Sado would increase the weight of the Hands of Sloth before flying forward.

The rest of his group, the clones, golem etc would follow behind closely.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth ( Reference )
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120 ( +40 Chakra Transfer ) ( +40 Added Weight ) = 200
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique ( Sado )
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
Following its creator, the earth and fire golem rushed forward increasing its weight.

( Doton/Katon: Saruiwa ) - Earth/Fire Release: Monkey Rock ( Reference | Sentient )
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 ( +40 Chakra Transfer ) ( +40 Added Weight ) = 160
Description: This technique creates a giant stone monkey by accumulating surrounding ground and shaping it into the animal, which is then reinforced with fire. Unlike the Great Stone Golem, the user doesnt have to continuously fuel the technique with their chakra. While the height of the monkey can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Note: Due to being a dual elemental technique, the user can only use one other jutsu that turn.
Note: This technique does not have any basic elemental weakness.
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique ( Monkey Rock )
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.


Sado's Chakra
2030
Remaining chakra:
2030

Senjutsu chakra:
717 - 20 ( Sage Mode | Wings ) = 697
697 - 50 ( Sloth ) = 647
647 - 40 ( Added Weight ) = 607

Doombringer's chakra:
822 - 10 ( Wings ) = 812

Jack's chakra:
628 - 20 ( Change Into Hell | Maintain ) = 608

Smith's chakra:
1015
Senjutsu chakra:
308 - 20 ( Sage Mode | Wings of Illidan ) = 288

Extra clone's chakra:
1015
Senjutsu chakra:
308 - 20 ( Sage Mode | Wings of Illidan ) = 288

Monkey Rock:
260 - 40 ( added Weight ) = 220
Sado his clones and other shit LLM
 

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Oro sees Sado clone leaving with all his monsters. The Kage has some very abnormal jutsus. He has to keep close to him so he follows the kage to the next landmark flying high(9.5 meters in the air) in the sky with his wings still active and the chakra sensor still active also. He focused his chakra sensory towards the next landmark and can sense a lot of chakra.

1950 -5 =1945 Chakra Points
160 Health Points

LLM
 
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With a full load of chakra and Senchakra as well, Vegeta looks at the battlefield in the next area using his Byakugan. It was time, the wings spread out across his back as he readied himself.His Kage had blessed him with quite a power up to help aid Vegeta in achieving the next level in power, and he wasn't about to waste such a gift. Taking a moment to ponder things thru, Vegeta looks at his companion Boitata, and the Giant Troll that was awaiting orders.

Alright, Boit I think you know the drill... *Geets pauses a second to allow Thunderwave to make his voice boom from end to end of the LM* EVIL PLAN Z, Commence!!, and suddenly a funky guitar riff booms out of his Saiyan armor where the mighty Thunderwave was embedded, echoing thru out the land...


You must be registered for see medias

With a roar only a Viper of his stature could unleash, Boitatá's forked tongue whips in and out showing his excitement for this particular combination. Instantly activating an ability that will enhance his future Katon, Vegeta as ther music kicks in throws his arms out and up with a mighty war cry, unleashing massive reserves of SenKaton that begins to surround him as it grows into a chiseled, humanoid figure with arcing rams horns that adorn its head similar to Boits, and a flowing mane made purely of fire chakra. This Djinn of Fire completely surrounds Geets not at all unlike the Susano'o. Vegeta floats upwards flapping his wings as if flying thru the flames themselves, stopping right between the eyes at the forehead of the beast which he has afforded the properties of the Phoenix Muffler to Boit and "Trolly" as he was quickly becoming known as. Vegeta earrings given to him by a trusted old comrade appear on his ears glimmering from all the Pimp juice used to create them, as the light glistens across the Scouter and his Saiyan armor. Vegeta, Boitatá and Trolly were all at about eye level now with each other in height. Leading them out, the 3 Monsters of Mayhem set to save the world, the irony levels of the act were OVER 9... 9, just slightly above 9. The trio set forth towards the battlefield...

LLM


( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
(Katon: Rengoku no Honō ) - Fire Release: Flames of Purgatory
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: +10/20/30
Damage Points: N/A
Description: Flames of Purgatory is a technique used to extend the fundamental properties of Katon jutsu. It is considered a passive technique, is instantly activated and can apply to all future fire techniques. The effects of this jutsu are quite simple - the alteration, when applied, will utilise the infusion of additional chakra into the chosen fire technique (10/20/30) to greatly increase the exothermic power of the technique in question. From this the chosen fire technique will be produced in a state that is far hotter than usual. This won't translate into a direct increase in physical damage; what it will result in however is that the affected fire technique will radiate waves of chakra as heat as it travels. The intensity of the heat produced by these chakra waves will be so great that any enemy that stays within the vicinity (short range) of a Purgatory infused fire technique for more than a turn will begin to experience fatigue symptoms, losing (2/5/10) health from the next turn onwards per turn. As a result, it is vital that enemies extinguish the flames of Purgatory infused fire techniques on the turn that they are produced (in which case they will suffer no tangible effects), otherwise their stamina and physicality will be gradually reduced by the waves of heat so intense that prolonged exposure could lead to severe negative effects in accordance to health lost. Naturally, the intensity of the heat waves produced by the flame scales upwards in accordance to the amount of chakra added to the fire techniques creation. The greatest drawback of this technique is the large expenditures of chakra that it's affects require. This technique can be deactivated at will, lasting four turns maximum, with its effects persisting in fire techniques that it is applied to within this period until their very expiration. It can be activated twice. Once this technique ends it cannot be activated for two turns thereafter.
(Katon: Kage no Nidhoggr ) - Fire Release: Ifrit; The Aspect of Fire
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 70 (+30)
Damage Points: N/A (FoP)
Description: The rapid expenditure of masses of fire chakra from all over the body and the performance of three handseals will facilitate the creation of a large (up to ten meters tall), chiseled humanoid figure - complete with arcing rams horns that adorn its head and a flowing mane, comprised purely of fire chakra. This figure will be created around the user, completely surrounding him not at all unlike Suasono'; unlike the Uchiha technique however, this Djinn of chakra will lack any corporeal properties and, as a result, will have no inherent ability to defend the user from attacks or cause damage. The purpose of this humanoid is to instead interact with the users fire techniques. Firstly, this technique will passively apply the effects of 'The Phoenix Feathered' Muffler to both itself, the user, and any being that the users indicates to be part of Ifrit's protection - thus affording immunity to the users own fire techniques, and that which is created by a spawn of their chakra such as a familiar, clone or creation (not enemies). In line with this ability comes Ifrit's capability to directly interact with fire techniques. The user will be capable of directing Ifrit to 'grab' a fire technique produced either by himself, or by his creations, with either it's main body, Ifrit's four arms, or by producing tendril like offshoots from his main body to latch onto the technique in question (tendrils can extend up to long range). Once Ifrit comes into contact with a fire technique, he will be capable of establishing governance over it - freely manipulating its form, shape, size and direction according to the users directions. The only restriction to this being that the overall quantity of flame cannot change, but a ball of flames could be stretched into a thin wall of flames. For instance, if the user were to spew a fireball while Ifrit is active, Ifrit would be capable of taking hold over the fireball with it's body and forcing it to stay in place, or orbit around the user instead of continuing linearly towards the opponent - alternatively, by attaching a tendril to the fireball, Ifrit could direct it to travel in an arc towards the opponent. Essentially, Ifrit increases the flexibility that the user has in regards to his usages of Fire Release - opening up new avenues and levels of versatility to an ability that is traditionally indiscriminate and linear. Finally, Ifrit can absorb the chakra of a fire technique of the users (thereby extinguishing its existence) and, through it's sacrifice, extend its stay on the field. A ranks and below will add two turns, while S ranks can add three.

Notes:
Ifrit can be created up to two times, with a two turn cooldown between uses (from when it ends.) He can stay on the field for four turns and, on the turn after he ends the user will be incapable of using Fire techniques A rank or above.
Ifrit's abilities also apply to advanced forms of fire such as Fire based KG/CE (Scorch, Blaze etc)




Leaving all my "Have to post/activated" bs here for quick linking:
Vegeta bio
( Hebi Kuchiyose - Boitatá ) Snake Summoning - Boitatá (listed on bio)
Type: Attack/Defense/Supplemental
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Boitatá, the most proficient of all Snakes in usage of Katon, is a personal summons of Vegeta Valentine. He is comparable in size to Aoda with bull-like horns on his head. From just behind the top of his skull is what looks like quills coming off him in a staggered pattern down his body. His tail is pointed having an ax shape to it with a spear tip in the center. The razor sharp horns as well as heavy blunt/sharp tail can be used for striking and would also carry burning damage from him always molding his Katon. Its eyes are stunning and bright, and he is very strong even by large Snake summons standards. A fierce, powerful, menacing Minister of Death whom thanks to his natural affinity to Katon and burning things, hates nature, especially the forest. He is an avid swimmer moving as fast as he can on land (Kage rank Taijutsu Master). His fangs contain a powerful snake venom, and one bite from him would not only burn someone severely but would also paralyze them as the venom quickly makes it way thru their system, taking 2 turns for total paralysis to set in, lasting for one turn.

Abilities:
- Can communicate with humans and snakes alike
- Uses Katon with no seals, and basic Ninjutsu (only Hiding with Camouflage and Chakra transfer technique)
- Cannot be harmed by B ranks and below
- Can sense with heat/scent/vibration and can also sense things thru their natural energy
- Can access Natural Energy only to use Sage Art: Inorganic Reincarnation, and can use the Chakra Transfer technique to dispel the user from Genjutsu up to A rank

~Notes~
- All abilities cost a move other than sensing
- Must know Snake Sage Mode to summon Boitatá
- Only those allowed by Vegeta may summon Boitatá
- Can be summoned 1x per battle and stays for 4 Turns.
- Cannot be summoned to the field if Manda is present, unless Manda was summoned by an opponent
- No summons for two turns after or at the same time
- Can only use Inorganic Reincarnation once per match.

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( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode (passive)
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
Doton: Kyojin no Aizengaadu - Earth Release: Troll of Eisengard
Rank: Forbidden
Type: Offensive/Suplementary
Range: Short - Long
Chakra cost: 50(+20 per turn active)
Damage points: 90(-30 to user due to chakra strain) +40=130
Description: An advance earth chakra manipulation where the user creates (short range of him) a giant mud troll the same size as the "great stone golem". This mud troll is able to move about up to long range and acts via the user's will. Due to semi-intangibility of mud, the troll is immune to weapons and most physical attacks as they would just pass through it, however is weak to wood, lightning, etc following its elemental weakness towards other elements. The troll regenerates when hit by attacks that aren't enough to destroy it at once as it churns for more mud as it moves on the ground. The troll however can sweep a large area with mud flood and can extend his body. Due to its semi-intangibility, It can't break through most solid matter , however it can be fatal when a human recieves a direct hit. The user however, would be exhausted after the troll is out of play and find it hard to mold earth chakra thus can't use doton for next 2 turns and at the same time he is only able to use 2 moves per turn for next 2 turns
+++Mud flood count as a move out of the 3 moves and is equivalent to A-rank mid range
earth
+++useable only once
+++User recieves +30 damage due to chakra strain
+++No doton for the next 2 turns after troll is out of play.
+++The user can only use two moves for the next two turns after troll is out of play
+++Stays on the field for 3 turns after which it crumbles forming a huge pile of mud. However it can be destroyed before then where, depending on the technique used to destroy it may or may not leave the mud pile behind.
+++No A-rank and above Earth when troll is on the field


(Eien no chūsei kokoro) Lithos Release: Undying Loyalty (Troll of Eisengard)
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20 (-10 per turn)
Damage: NA
Description: A technique designed to give the user extra control over their solid based techniques. This jutsu is applied by adding a hand seal at end of one of the user’s matter based ninjutsu. This technique allows the user to coat their technique in a layer of lodestone giving it the properties of Lithos Stone. Essentially, this jutsu will give the technique magnetic properties and allow the user to manipulate one of their technique with the aid of their control over magnetic fields. One of the main uses of this technique comes into play when the duration limit on one of their techniques has ended. Instead of allowing their technique to dissipate or fall apart the user will have used their Lithos chakra to magnetize the techniques allowing it to remain its form and structure. For example, the user can use this on the Stone Golem technique and if it had a duration limit, the moment the duration limit passed, the golem would normally fall apart and become chakraless, but the user will use the control over magnetic fields in order to hold the technique together in the same shape it was initially, using the chakra from the technique enforced by Lodestone to keep the technique going for as long as the user continues to fuel this technique with just chakra every turn.

Note: Can only be use four times with a turn cool down with each use.
Note: This cannot be used with elements that are weak to Lithos Stone.
Note: The user cannot use this technique again while another technique that is on the field is currently affected by it.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
( Eld no Jū ) The Guns of Eld (Law of Force enhanced)
Type: Weapon
Rank: S-Rank
Range: Short - Long ( 50meters)
Chakra: Depends
Damage: Depends
Description: A pair of revolvers once used by a man known as the Last Gunslinger, forged from an unknown indestructible alloy said to be the melted down remnants of the mighty sword Excalibur, wielded by King Arthur Eld during his fateful battle with the Dark wizard Maerlyn and the Crimson Queen. The blacksmith who forged the dual six-shooters was said to have combined his Katon with a special Sage Oil. The revolvers are grey with sandalwood grips and symbols along the barrels. The revolvers are conduits for Fire Release, granting them a number of abilities:

The Guns are extremely durable, nearly indestructible from their unknown alloy, making them resistant to oxidization, rusting, etc. This durability won't allow them to block or otherwise directly interact with Jutsu safely, however they can be incorporated into the user's hand-to-hand combat. There are also enhancements such as the revolvers themselves being able to act as conduits for the user's Katon, and at a reduced cost of 10 Chakra, due to the Katon found within the revolvers. Also, 4x's per battle the Guns may be used to passively extend the range of one Katon technique, this is possible due to the Katon already in the guns being released into the jutsu as a boost. This requires 1 turn cool down between uses and doing so and drains the guns of their Katon Chakra, and requires that the user wait 1 turn before the Guns replenish this independent store, however during this time they can still act as conduits within reason but will not allow the Guns to fire off their special Katon bullets.

-The Guns of Eld, as mentioned just above, can fire special, 2 inch diameter bullets made from Katon. The amount of Chakra naturally present in the alloy is enough to shoot off single rounds from each Gun having properties from both and would cause burning/concussive damage for A rank and below, limbs struck would drop the damage done by the limb hit 10 damage for 1 turn. Once per turn used, the guns can release an S rank combined blast utilizing 1/4 meter diameter in size "bullets" from each gun (combined S rank strength), being hit by this would not only severely burn and knock the target back, it would sear thru flesh and cauterize it in the process from the immense heat. This can be done 3x with 1 turn cool down. They can also fire off a total of 4 bullets per turn free form, doing 5 damage with 20 damage max. All bullets fired move at the speed of a standard Raiton jutsu

Note: Can only be used by Vegeta, and those he teaches. Naturally, this means the Guns of Eld will not work if stolen, as the user must be taught the deciphered symbols on the barrels to use. They also cannot be used against Vegeta by anyone he allows to use them. One could use the Guns without the ability to use Senchakra however would only be able to fire off Katon blasts, nothing related to Senchakra would work for them and would be disregarded during use by the individual. Vegeta begins a series of actions, Boit knew exactly which battle tactics his Master was about to employ. Geets places seals on several kunai that are premark with FTG seals, and one on himself. This connection would allow him to draw these particular kunai towards himself from a certain range. Vegeta Guns of Eld suddenly unholster themselves and begin to hoover in the air 1 meter above both his shoulders. Another seal coats every item he has preventing foreign chakra from over taking them.

(Lithos rirīsu: Shūsei unmei) Lithos Release: Law of Force (listed on bio)
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a technique created to give the user more control over specific items or objects. Beforehand the user will coat a specific non-human entity/object/item in a layer of Lithos. These objects of course must not negatively harm magnetic fields when in their presence. By covering the objects beforehand this will allow the user to easily manipulate said object at the start of a battle or once they have summoned the affected tool. This jutsu will essentially allow the user to passively manipulate said object with magnetic fields without them having to physically hold said object. For instance, if the were to coat their sword with this technique then the user will be able to passively float said object and utilize any of its ability without ever having to physically touch said object. Upon arriving to battle or being summoned these objects will be able to float or rather levitate up to five meters in the air due to magnetic fields in place. Another example, would be if the user had a non-human entity such as a puppet. The user would be able to move this puppet around and utilize any of its abilities without having to physically touch the puppet. One important thing to note is that this technique does not exempt the user from having to spend chakra or a move to utilize an ability from the affected tool if it had one. Due to Lithos Stone being a permanent magnet this technique does not require any continuous chakra input and does not hinder the user from using other jutsus.

Note: Must be stated in the user’s biography what objects are affected.
Note: Can only be applied to up to five objects.
(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description:[/B] Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyone's homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting their jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.

Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) traveling towards the user.
Note: Blocking [right earring] is the ability through which the earrings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earrings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
(Fuuinjutsu: Matomemasu) Sealing Jutsu: Bring Together
Rank: A
Type Supplementary
Range: Short-Mid(length the range of the seals can reach up to draw someone or thing)
Chakra Cost: 30
Damage Points: N/A
Description: The user places seals on different objects(inanimate). These seals are connected via their kanji symbols. The seals are activated to draw each other close together. The seals can be activated one at time or multiples at once. These seals primarily for weapon users that uses multiple weapons and can't get them back since they are to far away to reach but can be used to draw in almost anything to another seal. The seals are activated with a hand seal. The speed that the weapon comes together is Sannin rank running speed

-Can only place four seals which is the max, no more can be placed until one of the seals is removed.
-The user automatically has a seal on themselves(must have this jutsu posted in the beginning of a match or in the bio) so that leaves three other seals to be used.
-Placing a seal, removing a seal and attraction(bringing them together) counts towards the three moves per turn
- Cannot be used with the projectile clone jutsu
Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)
Type:Supplementary
Rank:A
Range:Short
Chakra:30 (Activation) (Then -15 per turn)
Damage:N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques
Fuinjutsu: Shinsei - Sealing Art: Sacred
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are metallic in nature. Because most of this metals are prone to be manipulated by someone who has affinity for them, e.g: Kunai made of steel or iron would be able to be manipulated by someone who has the iron or steel kg. Thus the sealing formulae inscribed with the kanji "Sacred" only serve to protect the metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object. In other words, the seal blocks and absorbs chakra that is designed to take control of the marked weapon. This would however, not stop a normal technique from hitting or affecting the tool if its a technique that is not doing the aforementioned effect, nor would the foreign chakra be sealed. The seal can be applied to each and every metallic tools/object/weapons the user has at the beginning of the battle or/and in the middle of a battle. This can be done in the same timeframe as other techniques and cost a move slot. The seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks S-rank and below foreign infusion.

Technique can be used once every 2 turns
Usable 3x per battle
Note: Would not apply to weapons created by the weapon clone jutsu.
 

Vegeta

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Coming from https://animebase.me/threads/grand-divide-110.756123/page-3#post-21956953

Skarlet's clone would arrive at the landmark and see no one from Tsumigakure. Being that they had to be close she took out her gauntlet and messaged the Tsumigakure nin that she had arrived to help and provide aid for them.
https://animebase.me/threads/raitoninguroddobarē-176.756191/page-3#post-21957099

Vegeta suddenly appears with a gust of wind, kneeled down at the location of the seal he had left. He then makes his way over to Skarlet's clone..

Hello, I could use some healing, chakra, and whatever else you got to offer. This battle is far from over..
 

Korra.

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https://animebase.me/threads/raitoninguroddobarē-176.756191/page-3#post-21957099

Vegeta suddenly appears with a gust of wind, kneeled down at the location of the seal he had left. He then makes his way over to Skarlet's clone..

Hello, I could use some healing, chakra, and whatever else you got to offer. This battle is far from over..
Skarlet would notice the war-torn Vegeta appear and would give her a sense of how badly things are doing.

Yeah, I have charka pills and these new Tailed Beast pills that should give you a boost with the more chakra you have. Ill ping your phone with the boost and drawbacks to them.


Skarlet would than give the man a chakra pill and 2 tailed beast pills.

Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.
( Bijūgan ) - Tailed Beast Drug
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A (-10 to user per turn)(+20 to Taijutsu and Ninjutsu)
Description: These are pills in a capsulated form that give the user a heightened transformation. When activated, the user gains a chakra cloak with tails that can range from one to four tails — though the precise amount of tails generated by the user depends on the amount of chakra they have. The tails are capable of being used as a shield deflecting kunai, taijutsu or ninjutsu and are able to manifest into Tailed Beast Chakra Arms. If the user is rendered unconscious, the cloak will disappear. The chakra shroud protects the user from damage and grants him a high reduction of 25 damage from techniques.
Note: Lasts 3 turns each use. For every 500 chakra the user has, the user gains an additional tail starting with 2 at 500 chakra (500 chakra = 2 tails, 1000 chakra = 3 tails, 1500 chakra = 4, etc).
Note: Can be used up to 3 times per battle. Should the duration of one use be near its end, using another pill will extend this 3 more turns.
Note: After one usage, the user becomes unable to perform higher than S rank techniques for two turns. After two usages, this time doubles and affects the users S ranks as well. During the third use, the user will suffer 20 damage per turn and be unable to use A ranks and above after it ends for three turns.
Note: Requires Doctor Specialty to have on bio and costs a move per turn to use.
 
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