[CJ] [Customs] Scorps

McRazor

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For example, yes. Next one?
Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
Type: Offensive/Defensive
Rank: A-Rank
Range: Short to Mid
Chakra: 30 (+10 next turn to keep active)
Damage: 60 (at the end of the 2 turns)
Description:
The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.

Note: Can only be used twice
Note2: Has to be taught by Scorps
Note3: Can't use Genjutsu in the same turn or the next
 

Scorps

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Simple enough. Your enemy will feel as if he can't breathe while having the feeling of enourmous pressure all over his body. He won't be able to move and will be struck in the same position he was when the gen is triggered. If he doesn't release from it, he'll eventually faint from hyperventilating. next one?
 

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Simple enough. Your enemy will feel as if he can't breathe while having the feeling of enourmous pressure all over his body. He won't be able to move and will be struck in the same position he was when the gen is triggered. If he doesn't release from it, he'll eventually faint from hyperventilating. next one?
This is excellent for the first move, I suppose.

Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.

Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank
 

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Also quite simple. You do the handseals and you materialize water out of nowhere around a given area whithin range. The water can take any shape or form and will behave as a solid. The max volume is a gigantic cube of 10k liters of water (the description has a mistake though...as 10k litres is 10 000 cubic meters of water...so i need to edit). Its solid properties are similar to other solid water techqniques. You can't move the water that much nor can you create momentum or impact with it to damage your enemy. However, you can drown him, you can make him self electrocute and you can use this water as a source for water techniques. Pretty dam useful.
 

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Also quite simple. You do the handseals and you materialize water out of nowhere around a given area whithin range. The water can take any shape or form and will behave as a solid. The max volume is a gigantic cube of 10k liters of water (the description has a mistake though...as 10k litres is 10 000 cubic meters of water...so i need to edit). Its solid properties are similar to other solid water techqniques. You can't move the water that much nor can you create momentum or impact with it to damage your enemy. However, you can drown him, you can make him self electrocute and you can use this water as a source for water techniques. Pretty dam useful.
And freeze it!! :3
 

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Lol! Next?
Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
Type: Offensive/Supplementary/Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
Description:
User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
Note3: Can't ignite flesh or wet materials.
Note4: The speed of ignition is slow except on paper or other more flammable materials.
Note5: Usable 5 times.
Note6: The ignition spot has to be within the users visual field.
Note7: Can only be taught by Scorps.
 

McRazor

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what more? ^^
I have no idea, you tell me. o_O

Any new stuff you got recently?

EDIT: These are left, I think. o-o

Kougu no Pangu | Tools of the Creator
Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain!
Hlín No Te | Hlín's Hand
Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words
Genjutsu: Tsuyoi Haji no Odaku Ko no Hitotsu | Illusionary Arts: The Mighty Grab of the Perverted Old One
Genjutsu: Senkyoushi | Illusionary Arts: Missionary
Magarime | Flip
Ro-ru | Roll
Doton: Doro Dekisui | Earth Release: Mud Drowning
Doton/Fuuton: Semai Meimei Oberisuku | Earth/Wind Release: Small Divine Obelisk
Doton/Fuuton: Meimei Oberisuku No Yougo | Earth/Wind Release: Divine Obelisks of Protection
 
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McRazor

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you know the drill! ^^

Pick one and we'll dissect it.
Let's follow the list.

Kougu no Pangu | Tools of the Creator
Type: Offensive/Defensive/Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.

Note: Can only be taught by Scorps or Zenryoku
Note2: Constructs are created within short range of the user
Note3: Can only be used once per turn, up to 4 times.
 

Scorps

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Simple. You create basic solid constructs of raw chakra around you that you can use for defense, attack, etc. It can aid in taijutsu as well. Pretty basic and broad technique designed to be a good supporting technique. ^^
 

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Simple. You create basic solid constructs of raw chakra around you that you can use for defense, attack, etc. It can aid in taijutsu as well. Pretty basic and broad technique designed to be a good supporting technique. ^^
Raw chakra is weaker than elemental chakra, right? They could be easily destroyed with chakra infused weapons, swords for example.
 

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well, its weaker than focused elemental chakra but not elements. Example: user sends a B-Rank unfocused wave of water at you. Possible to defend with this technique. User sends a compressed, highly shaped and complex B-Rank water bullet at you...nope.
 

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well, its weaker than focused elemental chakra but not elements. Example: user sends a B-Rank unfocused wave of water at you. Possible to defend with this technique. User sends a compressed, highly shaped and complex B-Rank water bullet at you...nope.
Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain!

I thought that this would be the next one but I just figured I already learned it, just never added to my CJ thread. I really need to create a new one because my current one is a bloody mess. So next would be:

Hlín No Te | Hlín's Hand
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.

Note: Can only be taught by Scorps
Note2: Can only be used once per turn to a maximum of 3 times
Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn
 

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That is a simple raw chakra construct that you can build to defend yourself. similar to the tools of the creator. ^^

Now, bite your thumb, do your magic and summon saurus ^^

Kure-n Kuchiyose no Jutsu: Sarus, Inakamono | Crane Summoning Technique: Sarus, the Redneck

Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Sarus is considered one of the fastest flying birds. It's not massive in size which grants its flying speed. With a wingspan of 6m, it can easily carry the user on its back. It is conspicuous and iconic and it's easily distinguished amongst the other cranes because of its red colored head that spreads to its neck, therefore the name, Redneck. The red head and neck aren't actually feathered, but rather bare flesh. Sarus is known for its loud trumpeting calls. These calls are, as in other cranes, produced by the elongated trachea that form coils within the sternal region. His calls are quite loud and can be quite unsettling to hear. His actions can be easily merged with the users own as Sarus, same as the other cranes, has the ability to easily communicate with its owner through a special mindlink or through speech. The main ability of Sarus, however, is its mastery over the wind element. Though it's considered a master it doesn't have the ability to perform all of the wind jutsus that the user knows, but rather a special ability, known only to Sarus. It can create a very thick atmosphere around a specific point, just inches thick but enough to disperse any lighting jutsu that tries to pass through it. It can form the thickening of the air in various of shapes, be it a sphere around the user or a shield-like formation in front of him (or to his sides, etc.). The thickening effects the short area around the thickening point. The process works by simply compressing the desired field of air and infusing it with its own chakra, in a way that cancels out lightning. This ability counts as 1 jutsu that the user is allowed to perform per turn.
Note: Wind ability counts as an S rank wind technique from one of the users 3 techniques per turn
Note: Must have signed the Crane Summoning contract
Note: Can only be summoned once and stays on the field only 4 turns
 

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That is a simple raw chakra construct that you can build to defend yourself. similar to the tools of the creator. ^^

Now, bite your thumb, do your magic and summon saurus ^^

Kure-n Kuchiyose no Jutsu: Sarus, Inakamono | Crane Summoning Technique: Sarus, the Redneck

Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Sarus is considered one of the fastest flying birds. It's not massive in size which grants its flying speed. With a wingspan of 6m, it can easily carry the user on its back. It is conspicuous and iconic and it's easily distinguished amongst the other cranes because of its red colored head that spreads to its neck, therefore the name, Redneck. The red head and neck aren't actually feathered, but rather bare flesh. Sarus is known for its loud trumpeting calls. These calls are, as in other cranes, produced by the elongated trachea that form coils within the sternal region. His calls are quite loud and can be quite unsettling to hear. His actions can be easily merged with the users own as Sarus, same as the other cranes, has the ability to easily communicate with its owner through a special mindlink or through speech. The main ability of Sarus, however, is its mastery over the wind element. Though it's considered a master it doesn't have the ability to perform all of the wind jutsus that the user knows, but rather a special ability, known only to Sarus. It can create a very thick atmosphere around a specific point, just inches thick but enough to disperse any lighting jutsu that tries to pass through it. It can form the thickening of the air in various of shapes, be it a sphere around the user or a shield-like formation in front of him (or to his sides, etc.). The thickening effects the short area around the thickening point. The process works by simply compressing the desired field of air and infusing it with its own chakra, in a way that cancels out lightning. This ability counts as 1 jutsu that the user is allowed to perform per turn.
Note: Wind ability counts as an S rank wind technique from one of the users 3 techniques per turn
Note: Must have signed the Crane Summoning contract
Note: Can only be summoned once and stays on the field only 4 turns
Yes, Sarus.

I bite my thumb to draw blood and I smear it over my tattoo, as quickly as always, like a real pro :cool: and then I slam my hand on the ground in order to summon Sarus, the redneck, newest in the crane family.

Aah, yes. Real beauty. He's awesome just as I am, isn't he? ;)
 
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