[CJ] [Customs] Scorps

Scorps

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yes. The speed is only if you need to move them or make them chase someone. For example an EIG users running. You'd be able to trigger the technique while he is running for example, as long as its like 3rd or 4th gate or something like that. random scenario but pheasible.
 

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yes. The speed is only if you need to move them or make them chase someone. For example an EIG users running. You'd be able to trigger the technique while he is running for example, as long as its like 3rd or 4th gate or something like that. random scenario but pheasible.
As long as I can see him and track his movements, I suppose. If he's too fast for me to track him I'm sure they wouldn't be able to track him either. Everything sounds good to me.
 

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Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to the user)
Description:
The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra.

Note: can only be taught by Scorps
Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn.
Note3: user can't use anything above S-Rank the following turn
Note4: usable only once
 

Scorps

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ok, that one is like the omega omni blast of all omniblasts. Its basically losing control of your chakra while producing thick gluey water. The water oozes from your skin (usefull to send amaterasu flames away from you (although you'll still have the damage they inflicted initially)) and in less than 2 seconds reaches long range. It leaves the battle field as a large lake, deep and completely self sustained. ^^

questions?
 

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ok, that one is like the omega omni blast of all omniblasts. Its basically losing control of your chakra while producing thick gluey water. The water oozes from your skin (usefull to send amaterasu flames away from you (although you'll still have the damage they inflicted initially)) and in less than 2 seconds reaches long range. It leaves the battle field as a large lake, deep and completely self sustained. ^^

questions?
I practically drown the opponent with this. Wouldn't it drown me too?
 

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Suiton: Sono Kirai Mizu | Water Release: The Loathsome Water
Type: Defensive/Offensive
Rank: S-Rank
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description:
The user does one simple hand seal (Ram) and releases a burst of chakra all around his body. By doing so the user forcefully rejects all water molecules around him up to short range by pushing them away with his chakra. As the moisture in the air and all around the user is pushed away from him in an omnidirectional burst, a thin but strong sphere of moisture/water is formed at the limits of the technique (roughly short-range around the user). This technique serves as a defense from incoming water techniques (by forcefully pushing them away and around the user) and fire techniques (by creating the thin spherical "bubble" of water around the user). The technique is so fast and precise that if an enemy is caught within its range, he's pushed back also, as the chakra is able to repel even the water in the enemies body. While the damage isn't that severe, its still powerful enough to knock the enemy backwards several meters. The user can maintain this repulsion effect by continuously feeding it with chakra although doing so restricts the chakra available for other techniques.

Note: Can only be used 3 times
Note: Can be maintained for 3 turns at a time but if so, the user is limited to 2 techniques per turn and only up to S-Rank
Note: Can't mold Water above S-Rank the following turn
Note: Can only be taught by Scorps
 

Scorps

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Simple enough. A good tecnique against heavily customed water users. You basically repell allt he water around you even the one in the atmosphere. It is held short range from you forming a sphere around you.
 

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Simple enough. A good tecnique against heavily customed water users. You basically repell allt he water around you even the one in the atmosphere. It is held short range from you forming a sphere around you.
Understood. Cool thing is that it can be maintained, though with severe restrictions and drawbacks.
 

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Its an S-Rank that makes you imune to S-Rank water and Rain.... It has to have drawbacks. ^^ Next one!
Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.

Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps
 

Scorps

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Simple enough. After the handseals you put your enemy into a genjutsu where you can make him see anything that is otherwise logical and possible to happen in the context of Narutoverse. Its a hard tech to use tbh as the lack of description or standard, fully described illusion makes it depend solely on your ability to describe what you want from it. But the uses on the other hand are "brutal".
 

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Simple enough. After the handseals you put your enemy into a genjutsu where you can make him see anything that is otherwise logical and possible to happen in the context of Narutoverse. Its a hard tech to use tbh as the lack of description or standard, fully described illusion makes it depend solely on your ability to describe what you want from it. But the uses on the other hand are "brutal".
Gotta practice my mind for this one, I see. Cruelty is what counts I see. Gotta seed them dark thoughts. Muahahaha.
 
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Genjutsu: Akuma no Izumi | Illusionary Arts: The Demonic Fountain
Type: Offensive
Rank: S-Rank
Range: Short to Mid
Chakra: 40
Damage: 80
Description:
The user does 2 hand seals (Ram+Dog) and inserts his chakra into his opponents brain. By doing this he triggers an illusion were the enemy will suddenly feel as if water is gushing inside his mouth, both bursting and flowing out of his mouth but also into his air ways, drowning him from the inside. The water gushes and flows with increased volume and speed as time passes, quickly overflowing his air ways, lungs, gastric tract, stomach and also his ears, leaving the enemy in a state of desperation as he struggles to breathe and gain balance within this demonic overflow of water. As the human reflex in a drowning situation is to gasp for air, the enemy will eventually start, in reality, to hyperventilate (without noticing) which will lead progressively to him fainting. Of course, all of what the enemy experiences is but an illusion and his lost of conscience is due to his own hyperventilating panic.

Note: Enemy has to release the gen in his immediate counter or he'll lose conscience the beginning of the users following turn
Note2: User can only use Ninjutsu (elemental or not) up to S-Rank in the same turn
Note3: User can't use other Genjutsu in the same turn
Note4: Can only be used twice per battle
Note5: Can only be taught by Scorps
 

Scorps

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simple enough. A good attack gen. You make it so that your enemy will feel as if copious amounts of water are gushing from within him, bursting outwards as it fills his lungs. He'l be in panic and fightning to breathe thus confused and unable to do much. simple one but powerful.
 

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simple enough. A good attack gen. You make it so that your enemy will feel as if copious amounts of water are gushing from within him, bursting outwards as it fills his lungs. He'l be in panic and fightning to breathe thus confused and unable to do much. simple one but powerful.
Losing conscience. Excellent. Next, if I may.

Genjutsu: Magirawashii no Serifu | Illusionary Arts: The Misleading Words
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
A simple but powerful illusion that is used immediately before an elemental technique. The user does one hand seal (Tiger, Ram or Horse) before the ones required for the elemental technique that follows. The result is that the enemy will see the next released technique as that of another element. However, to perfect the illusion, the user must train and have the ability to string the hand seal of the genjutsu with the ones of the elemental technique so that they seem to be only one set of hand seals.

Note: Usable 4 times
Note2: Can only be used before techniques of the 5 basic elements that the user knows
Note3: Can only use up to S-Rank on the same turn its used
Note4: Can only be taught by Scorps
 

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Simple enough. Before you do a technique of a given element you add an additional handseal. By doing so you make your opponent fall under a genjutsu. The technique you use afterwards will be perceived by him as being of another element. The effects will still mimic the normal technique and although you can alter some part of it, you can't make a small technique large in his eyes or a large one small. It pertains to the elemental side, not the rest.

To be able to do this quick enough you must have mastery over said element and genjutsu (thus the training reference in the description).
 

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Simple enough. Before you do a technique of a given element you add an additional handseal. By doing so you make your opponent fall under a genjutsu. The technique you use afterwards will be perceived by him as being of another element. The effects will still mimic the normal technique and although you can alter some part of it, you can't make a small technique large in his eyes or a large one small. It pertains to the elemental side, not the rest.

To be able to do this quick enough you must have mastery over said element and genjutsu (thus the training reference in the description).
Oh this is sweet. Yeah, this is very good. Me likey. ^^ Let me guess, using a water technique and making it look like wind would totally blow him away. :D
 
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