Skorm’s BowSkorm’s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40/Bullet(+40/sealing)
Damage: 80/Bullet(non-sealing)
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun can shoot bullets that explodes on collision that creates an AoE effect reaching short-range in an omni-directional discharges from the point of impact. This discharge does half the damage of the actual bullet, which would be 40 damage points while the bullet also carries 40 damage points, resulting in totally 80 damage points. The other type of bullet is actually a non-harming bullet that, on impact, creates a sealing mechanism that drains chakra on impact, same amount as the bullet. The bullet travels at the same speed as the damaging bullet but creates no explosion, instead a sealing formula will start to spread from the impact point. Once completely embedding the target, the formula will start glowing purple and drain the chakra of the target and charge the gun itself, not the user. When this charge has been active for two turns, the gun becomes ”overloaded” and fires projectiles with 150% its power for one turn. This doesn't necessarily need to be the same or the turn after it gets overloaded but it needs the charge to perform as such. The lightning bullets are of S rank each and follows the s/w of said elements. The sealing bullet is also of S rank. When used, the user cannot use lightning techniques above A rank in the same turn as it is used. Once the overloaded bullet(s) have been used, the gun is reset to regular damage/speed. The overloaded factor can be repeated. The chakra is transferred from the sealing bullet to the gun by a special sealing formula that is inscribed in the gun itself that starts to glow when a sealing shot is functioning. The chakra will be pulled from the target in a regular chakra absorbing manner.
Note: Needs completion of raiton and regular fuinjutsu.
¤ Declined, when I said no to the doubled damage, I meant no to damage beyond the norm of its rank. A 1.5x increase falls under this. I could remove it but I'm not sure how the +40 chakra now plays into this as it wasn't directly explained. ¤
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40/Bullet(+40/sealing)
Damage: 80/Bullet(non-sealing)
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun can shoot bullets that explodes on collision that creates an AoE effect reaching short-range in an omni-directional discharges from the point of impact. This discharge does half the damage of the actual bullet, which would be 40 damage points while the bullet also carries 40 damage points, resulting in totally 80 damage points. The other type of bullet is actually a non-harming bullet that, on impact, creates a sealing mechanism that drains chakra on impact, same amount as the bullet. The bullet creates no explosion, instead a sealing formula will start to spread from the impact point. Once completely covering the target, the formula will start glowing purple and drain the chakra of the target and charge the gun itself, not the user. When this charge has been active for two turns, the gun becomes ”overloaded” and starts to shine brightly while giving the wielder the ability to see colors of chakra that are being channeled through the specific area where the seal has spread. This is limited to the basic five elements and only the user can see it from a distance of max mid-range. This doesn't necessarily need to be the same or the turn after it gets overloaded but it needs the charge to perform as such. The lightning bullets are of S rank each and follows the s/w of said elements. The sealing bullet is also of S rank, but remains neutral. When used, the user cannot use lightning techniques above A rank in the same turn as it is used. Once the overloaded bullet(s) have been used, the wielder of Skorms Bow can only see the chakra flow of their opponent for at most 2 turns before it resets. The overloaded factor can be repeated. The chakra is transferred from the sealing bullet to the gun by a special sealing formula that is inscribed in the gun itself that starts to glow when a sealing shot is functioning. The chakra will be pulled from the target in a regular chakra absorbing manner.
Note: Needs completion of raiton and regular fuinjutsui.
¤ Declined, okay I started editing this for approval but the chakra seeing ability doesn't make sense in relation to what the gun does; how does firing a bullet that absorbs chakra allow the gun and user to see chakra in different colors? What is actually being sealed or unsealed here? If this is Fuuinjutsu based, it needs to seal or unseal something directly. ¤
Flux Strides
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30(-10/turn)
Damage: N/A
Description: Flux strides are a pair of high tech boots that are connected to the users spine and brain through a cable. The boots are equipped with radar, sonar and also heat registrating sensory equipment that are fitted on its soles. These sensors will grant the weilder a perfect visio of what is going on underground. Even if chakra cannot be seen, energies and movement can be detected far away from the vicinity of where the user stands. Not only that but it also gives a 360 ”vision” so if an undeground event happens behind the user they will be aware of that as well. They boast nothing besides the sensory awareness and does not impact kicks in terms of strength. It requires constant chakra fuel from the user to be used. Nor can anything above the surface be sensed althougj vibrations and heat that are in contact with the ground at any point can be picked up, for example a projectile that bounces on the ground.
¤ Declined, how long does each use last? This has no restrictions of any kind. ¤
Neutron Star
Type: Tool
Rank: S
Range: N/A
Chakra: 40(-20/turn)
Damage: N/A
Description: Neutron star is a device that is implanted into one of the users retinas and can be of multiple colors of what tye user prefers. It can react on direct eye contact with any foreign eye and will create an immediate solar burn into the eyes the user have eye contact with, creating a blinding and burning sensation in their eyes that lasts 2 turns every time they look into the weilders eye. Another upside is that the weilder is able to see heat signatures with the implant but only on that specific eye and only to a distance up to mid-range. If the eue is cocered or damaged by anything they lose both abilities incorporated in the Neutron Star.
¤ Declined, how is this done? You can't just look at an eye and create a "solar burn". Is this fueled by fire chakra? How many times can it be used? What's the range for this effect? How is this placed? Are you a cyborg? If not, then you cannot have things implanted or fused with you. If so, link your bio with these submissions ¤
Last edited by a moderator: