Resubmitting from the link below. It was not checked.
https://animebase.me/threads/custom-medical-techniques-submission.461831/page-3#post-21562782
Name Of Poison: Grayscale Plague
Creator: Priest
Type: Neurological, Necrotic, Cellular, Muscular
Ingredients and Background:
Grayscale Plague is first of its kind, a natural energy laced poison that affects the body as well as the mind. Grayscale plague is brewed in three forms; semi-solid which is goo-like and dark gray colored, liquid which is viscous and gray, gaseous forms which is a light gray colored miasma). The semi solid form makes it so that the user is able to wear the poison like an elastic gloves and through contact, he is able to administer the poison. The viscousity of the liquid form makes it so that the poison sticks better to weapons and also to resist getting easily washed away by water. Both the solid and liquid forms are being able to be absorbed through the skin, the solid being reactive on a cellular level, would infect the skin via the slightest contact. The gaseous form is odorless to normal nose, but those with enhanced sense of smell would pick up a smell of rotten flesh.
Ingredients
Grayscale plague is comprised of herbs extremely rich in natural energy. This herbs are reminiscent to the oil in Myobokuzan which forces the body to absorb natural energy. This means the herbs already contain abundance of natural energy. This is combine with "Cicuta", a specie of "Cowbane" which contains cicutoxin responsible for central nervous system stimulatory effects as a result of neuronal depolarization, thus hyperactivity in the brain, making the brain seize consistently until permanent break down. Mixed with extracts from moonflower, monkshood and horse-chestnut effects are siezures(Cicuta), amnesia/memory loss(moonflower), hallucinations, delirium(moonflower), tingling, pricking or numbness(monkshood) of a person's skin, muscle spasm/twitches and paralysis(horse chestnut). The natural energy content of the poison would cause mass necrosis to cells as it progressively turn them to stone, first hardening the skin turning portions of it to dust as the blood cells begin to become small sharp dust particles flowing through the veins like calcified-plaque and buildup causing microscopic tears to the blood vessels causing internal bleeding and bleeding from orifices such as the mouth, nose, eyes and ears basically any open orifice. As the poison progresses, more cells/tissues are rapidly affected. This would make it harder for affected organs to function well, slowing the victim while also increasing their weight as flesh, bone, and tissue are turned to stone on a semi-small scale for a few turns until finally they become solid stone. Since the natural energy extract is an active ingredient in the poison, it is bound to the poison, so it doesn't enter the chakra system of the victim but instead it travels around the body with the poison effecting the body on a cellular level. This makes so that even a perfect sage mode user can be perfectly affected by the poison.
Being the creator of this poison and knowing the exact composition, Priest has immunised himself against the effects of this poison through prolonged exposure over many years via repeated ingestion/injection of gradual, increasing dosages. Priest has applied this poison to all his weapons and carries samples in sealed jars on his person and sealed within medical scrolls.
Description of Effects:
The poison progresses from an initially mild and easy to ignore state before rapidly progressing and worsening with the following effects;
Semi Solid/Goo Form: In this state, the poison is able to be absorbed via direct skin contact and through dent on the skin caused by blunt force, causing the Goo form to stick to the skin like a permanent ink and then absorbed.
Liquid Form: In this state, the poison is able to be absorbed via direct skin contact or through an open wound as small as a cut.
Gaseous Form: In this state, the poison is able to be inhaled and absorbed through the pores in the skin or any orifice in the body.
Rate of Effects Depending on Exposure
Small scratch or contact with liquid/goo
First Turn: The tissue on the point of contact would turn to stone, signifying infection. Though the poison would already be spreading throughout the body via the blood stream. The entire skin would be itchy and the point of contact numb and paralysed. Slight headache. 20 damage would be received.
Second Turn: The calcification spreads to more cells thus the entire body part affected is turned to stone, eg: if a point on the arm is affected in the first turn, then the entire skin on the arm would turn to stone on the second turn. Slight bleeding from any open orifice. Total paralysis and numbness of the affected area. Amnesia; slight loss of memory of chakra control, leading to inability to mold chakra for above A-rank techniques. Moderate Hallucinations; Seeing grotesque figures of everything. This would induce slight dementia, causing tracking speed and reaction to be halved, even for doujutsus. Added to what was received in the previous turn(s), the victim would receive 30 damage this turn.
Third Turn: Calcification spreads to half of the body. This time, half of the victim's skin would turn to stone. Their internal organs and bones are still not affected though. However, the stone makes them slower(2x reduction in speed). Moderate bleeding in body orifices. Total paralysis and numbness of the affected area. Amnesia; moderate loss of memory of chakra control, leading to inability to mold chakra for above B-rank techniques. Severe Hallucinations; The grotesque figures now painfully devours the victim's skin slowly. This would induce severe dementia, causing tracking speed and reaction to decrease 3 folds and consistent muscles spasm and seizures, thus inability to perform any taijutsu. Added to what was received in the previous turn(s), the victim would receive 50 damage this turn.
Fourth Turn: Calcification spreads to entire skin thus a 4x reduction in speed. Heavy bleeding in body orifices. Total paralysis and numbness of the entire body. Amnesia; severe loss of memory of chakra control, leading to inability to mold above C-rank chakra. Delirium/Mental agitation; victim looses control of his mental coordination, paranoid and angry. Would be unable to use handseals and tracking speed and reaction is reduced 4x. Added to what was received in the previous turn(s), the victim would receive 60 damage this turn.
Fifth Turn: Calcification affects the organs. Total insanity thus inability to mold any chakra. Added to what was received in the previous turn(s), the victim would receive 70 damage this turn.
Sixth Turn: Complete calcification. The victim entire cells turns to stone.
Stab wound, contact with the liquid via an open wound or contact with Mucosa | Absorption of gas via the skin
First Turn: The entire tissue making contact or absorbing the poison would freeze up, constict a little and slight necrosis would begin as the skin harden up. The poison would be swift due to direct assimilation thus a rapid spread throughout the body via the blood stream. The entire body would become extremely itchy and distracting thus the victim is unable to focus on techniques that needs sustenance. Victim receives 20 damage.
Second Turn: Visible calcification begins, affecting every body parts through which the poison is assimilated thus the tissues affected would turn to stone. Slight bleeding in body orifices. Total paralysis and numbness of the affected area. Moderate loss of memory of chakra control, leading to inability to mold chakra for above B-rank techniques. Moderate Hallucinations; Seeing grotesque figures of everything. This would induce slight dementia, causing tracking speed and reaction to be halved, even for doujutsus. Consistent muscles spasm and seizures, thus inability to perform taijutsu above C-rank. Added to what was received in the previous turn(s), the victim would receive 40 damage this turn.
Third Turn: Calcification spreads to half of the body. Moderate bleeding in body orifices . Due to the calcification, speed would reduce 3 folds. Total paralysis and numbness of affected area. Heavy loss of memory of chakra control, leading to inability to mold chakra above C-rank. Severe Hallucinations; The grotesque figures now painfully devours the victim's skin slowly. This would induce severe dementia, causing tracking speed and reaction to decrease 3 folds and consistent muscles spasm and seizures, thus inability to perform any taijutsu. Added to what was received in the previous turn(s), the victim would receive 50 damage this turn.
Fourth Turn: Calcification spreads to entire skin thus a 4x reduction in speed. Heavy bleeding in body orifices. Total paralysis and numbness of the entire body. Severe loss of memory of chakra control, leading to inability to mold above D-rank chakra. Delirium/Mental agitation; victim looses control of his mental coordination, paranoid and angry. Would be unable to use handseals and tracking speed and reaction is reduced 4x. Added to what was received in the previous turn(s), the victim would receive 70 damage this turn.
Fifth Turn: Complete calcification as every tissue turns to stone. Inability to mold any chakra.
Ingestion of liquid poison, inhalation of gas or direct intravenous/intramuscular injection
First turn: The poison is assimilated directly, immediately affecting every cells and tissue of the body. The entire body and internal organs become extremely itchy. Calcification begins from the internal parts of the body. This would cause internal organs around the assimilation point to consistently malfunction. Though they won't fail. Breathing would be difficult if the lungs are affected thus jutsus can not be thrown/spat from the mouth. Heart beat rate would be irregular, thus causes tension and unease. This would cause inability to focus thus inability to weave handsigns or sustain techniques that needs sustenance. Victim sustains 40 damage.
Second Turn: Calcification affects the bones making them brittle and break at any complex movement(any taijutsu action, running, dashing, jumping). Heavy memory loss thus inability to mold above C-rank chakra. Delirium and severe hallucinations; seeing worms growing from their body and painfully devouring their skin. Added to what was received in the previous turn(s), the victim would receive 50 damage this turn.
Third Turn: Calcification spreads to the subdermal part of the skin. Heavy bleeding from body orifices. Total madness and loss of memory of chakra control. Consistent spasm and seizures. Added to what was received in the previous turn(s), the victim would receive 70 damage this turn.
Fourth Turn: Complete calcification as every tissue turns to stone.
Notes:
- Can only be used by Priest or those he gives samples to.
- Only Priest is immune to the effects of this poison.
Declined: Resubmit so that this complies with the new rules for poisons. - Vex
Resubmitting pending medicine
https://animebase.me/threads/custom-medical-techniques-submission.461831/page-3#post-21520506
Name of Medicine: Grayscale Candy
Creator: Priest
Type: Supplementary
Description and Background
Grayscale Candy is a capsuled medicine. The gelatinous shell of the capsule is made from pokeweed which is quite good for extraction and separation of bodily fluids. With the addition of dna extract from Jugo's cells, combined with the pokeweed and several root extracts, the capsule functions as a chakra partitioning agent. The cell from Jugo allows the shell of the drug to advance its separation to the user's chakra, instead of bodily fluids. The content of the capsule itself is of a volatile syrup of mixed roots, barks from trees present in Ryuchi cave. Lastly, a very high quantity of jugo's dna cells were also added, acting as the stimulant, while very rich in senjutsu chakra. All the ingredients are refined with ingestable solvents and vitamins for easy intake and immediate digestion.
Due to the stimulant of over-abundant sage energy within the drug, it is necessary for it to be ingested after entering sage mode because one needs an already prepared body for the intake of senjutsu chakra. An exception is those who have Jugo's dna already running through them, who their body is always prepared for senjutsu chakra intake. By breaking the capsule, the volatile syrup escapes into one's mouth and both the shell and content immediately melts and absorbed into the body. Ingesting one pill would increase the user's maximum sage chakra pool by a 100% and increases sage damage by half for 4 turns. For those with Jugo's dna within their body, the increment would be twice as much(200%). This means if the user's sage chakra pool is 100 by the time he takes the pill, then it increases with another 100(200 for those with Jugo's dna) and if techniques augmented by sage chakra have +20 damage, due to the increased sage chakra and vigor, the damage rises to +30. However the "extra" increase in damage only last for 4 turns after which the damage increase returns to normal and the user suffers its drawback. For those with Jugo's dna who are able to ingest the pill without being in sage mode, doing so would instantly initiate sage mode with an equivalent of 20% of their current chakra pool, added as sage mode chakra pool. The second ability of the pill which comes from also assimilating the shell, is partitioning the user's innate chakra from his sage chakra. By doing this partitioning, the user is able to choose from which part of chakra he uses techniques from. If he uses technique from his sage chakra pool, he gains the "damage" perk of sage mode, if not, he does not gain any sage damage perk. Anywhichway, he still spends the neccessary chakra to sustain sage mode per turn which would still be deducted from his sage chakra pool.
Description of Side Effects
Once the 4 turns of sage damage increase expires, the user spends a compulsory 100% more chakra to sustain sage mode, deducted from his sage pool for 5 turns due to him having to force his sustenance of sage mode more than before, a drawback from the fatigue of using sage chakra to a high level. Meaning the user now spends double the amount to sustain sage mode.
Using a second pill would cause the user to use 300% more chakra to sustain sage mode from his sage pool indefinitely, unless he heals his chakra network.
A 3rd pill would cause the user's body to fail in controlling sage chakra thus he would be petrified after expiry.
Declined: Idk where to even begin with this pill. The effects are ridiculous, especially for those with Jugo's DNA already present. Additionally, it doesn't really justify the increased damage that those users would gain. The sage chakra boost is ludicrous, doubling and tripling your supply of sage chakra instantaneously isn't going to fly. Allowing yourself to 'separate' which chakra you use doesn't even make any sense. How would assimilating the shell of a pill allow you to decide which type of chakra you're using, despite being in sage mode? This pill is quite unrealistic as it is now, and is close to a DNR. - Vex